There is nothing to discover. All the items you find are leveled and the stats are tailored to your level so as not to be underpowered or overpowered. You are at a flat level of strength the whole game.
I gotta tell you, seeing a bandit in full daedric demanding 50 gold on the road was awseome
override367 on
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The DeliveratorSlingin PiesThe California BurbclavesRegistered Userregular
There is nothing to discover. All the items you find are leveled and the stats are tailored to your level so as not to be underpowered or overpowered. You are at a flat level of strength the whole game.
Way to get it wrong. Not all gear in Oblivion was leveled, just the relic items you could find. The one-of, rare, named items. That's it. Also, what gear leveling there was was done in pretty big steps. Most relics only had 3 or so different "levels" you would find them at. If you spent the time and money, it was easy enough to gear yourself up well.
There is nothing to discover. All the items you find are leveled and the stats are tailored to your level so as not to be underpowered or overpowered. You are at a flat level of strength the whole game.
Way to get it wrong. Not all gear in Oblivion was leveled, just the relic items you could find. The one-of, rare, named items. That's it. Also, what gear leveling there was was done in pretty big steps. Most relics only had 3 or so different "levels" you would find them at.
Bandits in Ebony is my rejoinder
You CANNOT find anything decent before the game allows you. Dungeons are pointless
arod_77 on
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augustwhere you come from is goneRegistered Userregular
There is nothing to discover. All the items you find are leveled and the stats are tailored to your level so as not to be underpowered or overpowered. You are at a flat level of strength the whole game.
Well... yeah.
But you certainly have a choice in the way you go about eliminating the opposition. You could say it's dictated by your class, but it's there.
If you pick skills you never plan on raising as your main ones so you always stay level one you can punch your way through the game, since all your enemies will be level 1 while your skills keep going up
If you pick skills you never plan on raising as your main ones so you always stay level one you can punch your way through the game, since all your enemies will be level 1 while your skills keep going up
I never thought about that, but it's totally true. I'm glad I didn't do that. It's hard to fault the game for that, though, because it would be difficult for that to happen unless somebody did it intentionally.
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited October 2008
Yeah, but the flip side of that was that if you didn't work on your skills just the right way, enemies outleveled you very easily, making it difficult or impossible to advance as your levels got higher. So backwards. So broken.
freakish light on
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augustwhere you come from is goneRegistered Userregular
edited October 2008
You had to make sure you had some decent combat skills.
Yeah, but the flip side of that was that if you didn't work on your skills just the right way, enemies outleveled you very easily, making it difficult or impossible to advance as your levels got higher. So backwards. So broken.
Yes, this happened to me doing the thief quest with stealth as a main thing, I leveled a bunch and ended up facing down like level 7 guys with 40 blade skill
Yeah, but the flip side of that was that if you didn't work on your skills just the right way, enemies outleveled you very easily, making it difficult or impossible to advance as your levels got higher. So backwards. So broken.
Thats what happened to me when I played oblivion, it was made all the worse by the fact that I picked a premade archetype, I can't remember which one, but anyway it got to the point where the only way I could kill anything was by getting them stuck on something and plinking away with arrows. That made me hate the game with a burning passion that hasn't faded to this day
Man, some people are so vocal about their oblivion hate.
I, for one, loved the hell out of it. Most users wouldn't have realised the item leveling if they hadn't been informed of it.
Oblivion was cool but, compared to Morrowind it's pretty disappointing. There's so much bad design in Oblivion that wasn't in Morrowind...It's sort of boggling that it's even there. It's like they didn't understand what made their game so compelling in the first place (advancement, above all else).
Beck on
Lucas's Franklin Badge reflected the lightning back!
Yeah good luck being anything but a straight up combat character.
My thief was totally fucked by level 14 or so--it took like a million arrows to kill something
This was really annoying for someone that mainly used a bow and arrow. After so many levels, you would have to turn the difficulty down because some NPCs would literally out heal the damage I was doing to them. For kicks, I shot about 100 arrows into a single NPC that was stuck trying to chase me up a hill on a higher difficulty. I think trolls were the worst in that regard.
I love Oblivion, but that was mainly due to mods. It turned a good game into a great game.
Neva on
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"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Man, some people are so vocal about their oblivion hate.
I, for one, loved the hell out of it. Most users wouldn't have realised the item leveling if they hadn't been informed of it.
I liked oblivion, but I enjoyed the way itemization works a hell of a lot more without the sliding scale. It was a lot of fun stealing my suit of glass armor from the bank in Vivec in morrowind, vs just being high enough level that bandits randomly are wearing it.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Ah, I understand. I guess it varies between players, because I found my Oblivion experience to be pretty damn easy. Of course, I was sort of a cheap archer type.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
Probably. It took a concious effort to get over the seemingly pointless grouping of certain skills and outright elmination of others.
As far as gear goes I can't say I ever had a problem with it. My biggest gear complaint was finding out that the enchanting system had lost it's muscle. When I stepped back and considered that my Morrowind character was not only basically invulnerable but had enough items in his Redoran Outpost to outfit an entire army with similar demi-godhood I definately understood why they changed it.
I can understand the annoyance at bandits in Daedric but to me everytime I came across some ass demanding a tiny fraction of what his gear was worth "or else" I just heard "cha-ching". My biggest complaint was that there was nothing to do with the ungodly amounts of gold I had. I could have bought that entire country.
Oblivion is an incredibly easy game. Its just that if you keep levelling, monster HP goes up and up to absurd levels. Also, special combat moves like the sideways power attack pretty shitty.
Whatever, though. My level 1 paladin in Imperial Dragon Armor and Sinweaver was a killing machine.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Wrong, oblivion had a bland and generic as hell setting. I say that as someone that really likes the game, the only really interesting things in the game were the monasteries up north, and the thieves guild/dark brotherhood settings.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Wrong, oblivion had a bland and generic as hell setting. I say that as someone that really likes the game, the only really interesting things in the game were the monasteries up north, and the thieves guild/dark brotherhood settings.
Nah. Alot of the areas were really beautiful, especially at sunset.
I though Shivering Ilses was lame, honestly. Probably the horrible bloom sky which ruined the effect. It didn't really feel real, felt like an expansion zone, rather than a new world.
I though Shivering Ilses was lame, honestly. Probably the horrible bloom sky which ruined the effect. It didn't really feel real, felt like an expansion zone, rather than a new world.
I agree. It actually sort of hurt my eyes. The sky, that is. And the new harvestable plants were mostly useless.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Wrong, oblivion had a bland and generic as hell setting. I say that as someone that really likes the game, the only really interesting things in the game were the monasteries up north, and the thieves guild/dark brotherhood settings.
Nah. Alot of the areas were really beautiful, especially at sunset.
Pretty != interesting. I could make an incredibly shiny and photorealistic animation of paint drying, but it's still paint drying at the end of the day.
As someone who never played Morrowind, I feel like I enjoyed Oblivion more than someone who was comparing the two. Is that a fair enough assumption?
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Wrong, oblivion had a bland and generic as hell setting. I say that as someone that really likes the game, the only really interesting things in the game were the monasteries up north, and the thieves guild/dark brotherhood settings.
Nah. Alot of the areas were really beautiful, especially at sunset.
Pretty != interesting. I could make an incredibly shiny and photorealistic animation of paint drying, but it's still paint drying at the end of the day.
What? I'm interested in pretty things. Oblivion had some pretty neat landmarks all about as well.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
The elven ruins didn't really do anything for me, the big tower in the middle of the city was kind of cool though. The only area I really liked was up around Bruma, and Cheydinhal once I killed all the ugly Orcs.
So I played this at the weekend on the 360, it is everything I hoped for and more. The way it starts is amazing and really makes you feel immersed in your character. good times.
Posts
I gotta tell you, seeing a bandit in full daedric demanding 50 gold on the road was awseome
Bandits in Ebony is my rejoinder
You CANNOT find anything decent before the game allows you. Dungeons are pointless
Well... yeah.
But you certainly have a choice in the way you go about eliminating the opposition. You could say it's dictated by your class, but it's there.
I, for one, loved the hell out of it. Most users wouldn't have realised the item leveling if they hadn't been informed of it.
I loved Oblivion to death. I put over 100 hours into it, and I know that's on the low end for Oblivion-lovers.
But I can totally see how someone concerned with the technical aspects of leveling could make a big argument against it.
I never thought about that, but it's totally true. I'm glad I didn't do that. It's hard to fault the game for that, though, because it would be difficult for that to happen unless somebody did it intentionally.
Twitter 3DS: 0860 - 3257 - 2516
It really wasn't hard.
Yes, this happened to me doing the thief quest with stealth as a main thing, I leveled a bunch and ended up facing down like level 7 guys with 40 blade skill
The difficulty progression in Morrowind was pretty smooth (and perhaps leaning on the easy side even after 10 levels or so)
Oh wait I forgot some classes other than the one I played were fucked.
Yeah I was totally wrong about that.
My thief was totally fucked by level 14 or so--it took like a million arrows to kill something
Oblivion was cool but, compared to Morrowind it's pretty disappointing. There's so much bad design in Oblivion that wasn't in Morrowind...It's sort of boggling that it's even there. It's like they didn't understand what made their game so compelling in the first place (advancement, above all else).
This was really annoying for someone that mainly used a bow and arrow. After so many levels, you would have to turn the difficulty down because some NPCs would literally out heal the damage I was doing to them. For kicks, I shot about 100 arrows into a single NPC that was stuck trying to chase me up a hill on a higher difficulty. I think trolls were the worst in that regard.
I love Oblivion, but that was mainly due to mods. It turned a good game into a great game.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
I liked oblivion, but I enjoyed the way itemization works a hell of a lot more without the sliding scale. It was a lot of fun stealing my suit of glass armor from the bank in Vivec in morrowind, vs just being high enough level that bandits randomly are wearing it.
I am a freaking nerd.
Twitter 3DS: 0860 - 3257 - 2516
The only thing that was wrong with Oblivion was the level scaling, which I fixed by lowering the difficulty slider. Aside from that its personal taste, mission and writing quality overall is identical. A lot of people enjoyed the originality and uniqueness of Morrowind's landscape, but really Oblivion had its fare share of unique and original landscapes, it just had a lot more generic fantasy ones.
Overall I find the Oblivion engine gets slammed so much precisely because it sets the bar so high, higher than it can achieve half the time.
Twitter 3DS: 0860 - 3257 - 2516
Probably. It took a concious effort to get over the seemingly pointless grouping of certain skills and outright elmination of others.
As far as gear goes I can't say I ever had a problem with it. My biggest gear complaint was finding out that the enchanting system had lost it's muscle. When I stepped back and considered that my Morrowind character was not only basically invulnerable but had enough items in his Redoran Outpost to outfit an entire army with similar demi-godhood I definately understood why they changed it.
I can understand the annoyance at bandits in Daedric but to me everytime I came across some ass demanding a tiny fraction of what his gear was worth "or else" I just heard "cha-ching". My biggest complaint was that there was nothing to do with the ungodly amounts of gold I had. I could have bought that entire country.
So many loot runs.
Whatever, though. My level 1 paladin in Imperial Dragon Armor and Sinweaver was a killing machine.
Wrong, oblivion had a bland and generic as hell setting. I say that as someone that really likes the game, the only really interesting things in the game were the monasteries up north, and the thieves guild/dark brotherhood settings.
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Nah. Alot of the areas were really beautiful, especially at sunset.
The expansions had different landscapes, but that felt more like a gimmick, really.
Twitter 3DS: 0860 - 3257 - 2516
I agree. It actually sort of hurt my eyes. The sky, that is. And the new harvestable plants were mostly useless.
Twitter 3DS: 0860 - 3257 - 2516
Pretty != interesting. I could make an incredibly shiny and photorealistic animation of paint drying, but it's still paint drying at the end of the day.
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What? I'm interested in pretty things. Oblivion had some pretty neat landmarks all about as well.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
kpop appreciation station i also like to tweet some
kpop appreciation station i also like to tweet some
It was a stick.
Yucky.
kpop appreciation station i also like to tweet some