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Posts

  • HappylilElfHappylilElf Registered User regular
    edited October 2008
    L|ama wrote: »
    You mean you didn't know about that encounter with the super mutant in one of the mining towns in FO2?
    the one where you arm wrestle for a power fist, and if you lose he takes you home and you get that as a 'memento' afterwards

    No, I knew. But I hadn't yet associated it with fully 3D models of super mutants.

    It just went from an amusing joke to a horrifying nightmare.

    HappylilElf on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited October 2008
    L|ama wrote: »
    You mean you didn't know about that encounter with the super mutant in one of the mining towns in FO2?
    the one where you arm wrestle for a power fist, and if you lose he takes you home and you get that as a 'memento' afterwards

    That happened to me during one playthrough. My revenge involved a Ripper and targeted shots to the groin. 8-)

    Carcharodontosaurus on
    steam_sig.png
  • L|amaL|ama Registered User regular
    edited October 2008
    I just saved like a whore and used Jet and Buffouts (I think), because I had a sniper character. No reason for me to have the power fist and I had plenty of money, just really wanted to beat that guy.

    L|ama on
  • variantvariant Registered User regular
    edited October 2008
    They better use more than 10 voice actors for this one!!!
    I was already a bit upset to hear the same voice actors from Oblivion in the E3 Demo trailers.

    variant on
  • BasilBasil Registered User regular
    edited October 2008
    variant wrote: »
    They better use more than 10 voice actors for this one!!!
    I was already a bit upset to hear the same voice actors from Oblivion in the E3 Demo trailers.

    I'll bet the official number is something like 16, and one of them is the project lead's daughter.

    Basil on
    9KmX8eN.jpg
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited October 2008
    Still wary about what the most viable builds are for the game...

    things like

    -what does neutral entail? Is it making both good and bad decisions so that they even out, or not making decisions, or choosing just what's best for you?

    -if you're evil, can you not associate with the brotherhood of steel and still get power armor?

    -how much of evil is just working for evil people or making evil decisions during quests versus just killing people willy nilly (like if you shit talk the sheriff in the bomb village)

    -In general, does being evil just lock out a lot of content or is it a path on equal footing with doing quests and being nice to people?

    -Can you really get much done (at least early on) without some kind of combat skill? Like, between small guns, melee, and unarmed, is at least one of them necessary to take your first steps without early termination, while energy and heavy are just for later on when you're fighting enclave and super mutants.

    I'm thinking the safest route would be to just make a pure combat character that can use most of the weapons the first time around and then scale that back on later playthroughs based on my assessment of the variability of the content in the game.

    I want to play a sort of good willed, pacifist character (initially) with say speech, science, and repair (and tag energy weapons later), but I feel like I'd just be running away a lot and not be able to accomplish anything that required death or fighting completely hostile creatures.

    I mean all of the videos have really for the most part been about the combat, so I'm assuming it is the most developed system in the game, and the solution to the majority of the problems you face.

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
  • DistramDistram __BANNED USERS regular
    edited October 2008
    Spoit wrote: »
    JamesDM wrote: »
    arod_77 wrote: »
    JamesDM wrote: »
    arod_77 wrote: »
    JamesDM wrote: »
    august wrote: »
    FireWeasel wrote: »
    JamesDM wrote: »
    FireWeasel wrote: »
    Any other confirmation yet on this shitty ending system? It can't really be that bad.

    What's this a reference to?
    Distram wrote:
    -The ending consists of scenes with dialogue from Ron Pearlman attached. The scenes relate to the main quest only. Those scenes are different and/or put together in a different order depending on what your karma level is when you complete the main quest-line. So, the ending only takes your karma rating into account but does not account for anything specific you've done.

    Uhhhhhhhhhhhhhhhhhhhhhhhhh hm.

    That uhhh...hmm.

    Yeah, that's really not what Beth said it would be like, really.

    I'm wondering if Distram's copy had everything.

    I still want to know what platform his copy was, he didn't have any achievements on his gamertag, do those unlock after the game launches?

    To be honest this wouldn't be the first time Bethesda and Todd Howard were ridiculously misleading about promised features

    arod, no... I will not have you making me feel bad about wanting this so late in the game. THIS IS NOT HAPPENING.

    I will enjoy the hell out of this game and you will regret renting it.

    There, case closed. :(

    the scars of oblivion are fresh my friend

    You can forgive... let me show you the way.

    The Oblivion With Guns Will Still Be 100x More Awesome Than The Canceled Van Buren Way.

    Also, Question: Have any of the other radio station types been announced? I know there will be music stations and BoS/Enclave propaganda stations but will there be any other faction specific stations that we know of?

    ...:|

    I was wondering if you were intentionally trolling earlier, guess we know the answer now

    D:

    There are no achievements on my profile because my box is not connected to the interweb at the moment and, as such, the achievements I've received haven't been uploaded to live. Why isn't my box on live right now? Figure it out; I'm playing Fallout 3 well before it has been released.


    Also,
    Todd Howard's comments about FO3's ending have been hyperbolic at most. He's pulled a Molyneux with his claims concerning all the ending permutations. The ending concerns only the story quest-line; nothing else and the game does kick you back to the title screen after the ending; no option to continue play post-ending.

    Distram on
  • DistramDistram __BANNED USERS regular
    edited October 2008
    harvest wrote: »
    Distram wrote: »
    There's Galaxy News Radio and Enclave radio - that's it.

    GNR and Enclave Radio both play songs and radio-plays; both stations propagandize for their respective sides.

    Sadly, no custom play-list management via Pip-Boy; I was hoping for this too.

    I discovered about 15 radio stations in my playthrough. Some were just morse code, some were ancient distress signals, one was Chinese, one was a quest reward.

    Interesting. Where'd you find all those? I haven't picked any up yet aside from GNR and Enclave.

    Distram on
  • Masked_MulletMasked_Mullet Registered User regular
    edited October 2008
    Distram wrote: »
    Spoit wrote: »
    JamesDM wrote: »
    arod_77 wrote: »
    JamesDM wrote: »
    arod_77 wrote: »
    JamesDM wrote: »
    august wrote: »
    FireWeasel wrote: »
    JamesDM wrote: »
    FireWeasel wrote: »
    Any other confirmation yet on this shitty ending system? It can't really be that bad.

    What's this a reference to?
    Distram wrote:
    -The ending consists of scenes with dialogue from Ron Pearlman attached. The scenes relate to the main quest only. Those scenes are different and/or put together in a different order depending on what your karma level is when you complete the main quest-line. So, the ending only takes your karma rating into account but does not account for anything specific you've done.

    Uhhhhhhhhhhhhhhhhhhhhhhhhh hm.

    That uhhh...hmm.

    Yeah, that's really not what Beth said it would be like, really.

    I'm wondering if Distram's copy had everything.

    I still want to know what platform his copy was, he didn't have any achievements on his gamertag, do those unlock after the game launches?

    To be honest this wouldn't be the first time Bethesda and Todd Howard were ridiculously misleading about promised features

    arod, no... I will not have you making me feel bad about wanting this so late in the game. THIS IS NOT HAPPENING.

    I will enjoy the hell out of this game and you will regret renting it.

    There, case closed. :(

    the scars of oblivion are fresh my friend

    You can forgive... let me show you the way.

    The Oblivion With Guns Will Still Be 100x More Awesome Than The Canceled Van Buren Way.

    Also, Question: Have any of the other radio station types been announced? I know there will be music stations and BoS/Enclave propaganda stations but will there be any other faction specific stations that we know of?

    ...:|

    I was wondering if you were intentionally trolling earlier, guess we know the answer now

    D:

    There are no achievements on my profile because my box is not connected to the interweb at the moment and, as such, the achievements I've received haven't been uploaded to live. Why isn't my box on live right now? Figure it out; I'm playing Fallout 3 well before it has been released.


    Also,
    Todd Howard's comments about FO3's ending have been hyperbolic at most. He's pulled a Molyneux with his claims concerning all the ending permutations. The ending concerns only the story quest-line; nothing else and the game does kick you back to the title screen after the ending; no option to continue play post-ending.

    Can i ask why alot of people get really upset when the game doesn't allow you to continue after the game? I know you may have missed one quest or two. But i think restarting the game gives you chances to do different things and find different ways to play the game. I don't know but, what's the big deal?

    Masked_Mullet on
  • belaraphonbelaraphon michiganRegistered User regular
    edited October 2008
    i think it has to do with a sense of immersion. obviously after finding your father the world just doesn't end. people like to wander and continue to complete missed quests and explore areas.

    it might also be a little psychological. having a main story quest drives people to complete it. i beat oblivion's main quest before i did all the guild quests. i think people look at fallout and want the freedom to do whatever they want in the context of the game world, main story complete or not.

    belaraphon on
    belaraphon.png
  • IoloIolo iolo Registered User regular
    edited October 2008
    belaraphon wrote: »
    i think it has to do with a sense of immersion. obviously after finding your father the world just doesn't end. people like to wander and continue to complete missed quests and explore areas.

    it might also be a little psychological. having a main story quest drives people to complete it. i beat oblivion's main quest before i did all the guild quests. i think people look at fallout and want the freedom to do whatever they want in the context of the game world, main story complete or not.

    I agree with this in general. In practice, I think it's too early to condemn Fallout 3's decision here. It could be that completing the main quest in Fallout 3 has an epic effect on the game's world (a la bringing oxygen to Mars) which would 'break' the majority of the sidequests. It may not make sense from a narrative perspective to have the character running around afterwards. Assuming it's true that this is the way the game ends (and it is a goddamn mystery to me how posters here are playing through the game), I'm certainly glad I know that ahead of time to avoid severe profanity and throwing of things.

    Iolo on
    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited October 2008
    The major problem here is that its an open world game and it basiclaly means you cannot complete the main story ever if you want to keep fucking about, short of re-rolling your character and doing everything again as a lowbie.

    DarkWarrior on
  • gstaffgstaff Registered User regular
    edited October 2008
    Distram wrote: »
    snip...

    Matt from Bethesda here. Not sure how you got the game, but a few comments:

    The end game movies only take the main quest and karma into account. That's not accurate.

    There are several radio stations within the game beyond the two you mentioned. You just have to discover the others.

    gstaff on
    Ron says war never changes. Snake says it does. What gives?
  • subediisubedii Registered User regular
    edited October 2008
    gstaff wrote: »
    Distram wrote: »
    snip...

    Matt from Bethesda here. Not sure how you got the game, but a few comments:

    The end game movies only take the main quest and karma into account. That's not accurate.

    There are several radio stations within the game beyond the two you mentioned. You just have to discover the others.

    Thanks for clearing that up Matt.

    BTW, I hold Bethesda in more esteem now that they've decided to go with just a simple CD-check instead of the crazy install limits malarkey. I appreciate it, and I'm probably going to end up buying Fallout 3 over Far Cry 2 as a result. :lol:

    subedii on
  • InitialDKInitialDK Registered User regular
    edited October 2008
    The major problem here is that its an open world game and it basiclaly means you cannot complete the main story ever if you want to keep fucking about, short of re-rolling your character and doing everything again as a lowbie.

    From what I understand it's very clear when you are about to embark on the end game sequence so you could make a save right before that and continue to "fuck about" from that point.

    The previous Fallouts did this as well so it seems like a case of Bethesda can't win again. I don't see the big deal. Who's to define what the game is other than what the creators made it to be, open world or not? I'm assuming there is a plot reason you can't continue after the end game.


    This week better go by freaking fast! You hear that week? Fast!

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • JamesDMJamesDM Registered User regular
    edited October 2008
    Distram wrote: »

    There are no achievements on my profile because my box is not connected to the interweb at the moment and, as such, the achievements I've received haven't been uploaded to live. Why isn't my box on live right now? Figure it out; I'm playing Fallout 3 well before it has been released.


    Also,
    Todd Howard's comments about FO3's ending have been hyperbolic at most. He's pulled a Molyneux with his claims concerning all the ending permutations. The ending concerns only the story quest-line; nothing else and the game does kick you back to the title screen after the ending; no option to continue play post-ending.

    How the fuck am I supposed to know what kind of copy you have, how you got it. For all I know you could have sucked off Todd Howard for a copy, torrented a leaked copy or reviewed a copy for, you know... legitimate reasons. If you don't feel like answering questions then don't post in a thread about a game that comes out in a week that clearly has a dedicated following on these boards.

    On the other hand, I think I am done with this thread until the game comes out, I would rather learn about things by playing instead of reading every other person who has played the game before releases reviews and theories. Good luck you all, have fun and hope to see you all playing next week.

    JamesDM on
    If you have any complaints about this poster then feel free to: Иди на хуй, Сучьи :D

    Steam, PSN, XBL, Xfire and everything else JamesDM
  • DistramDistram __BANNED USERS regular
    edited October 2008
    JamesDM wrote: »
    Distram wrote: »

    There are no achievements on my profile because my box is not connected to the interweb at the moment and, as such, the achievements I've received haven't been uploaded to live. Why isn't my box on live right now? Figure it out; I'm playing Fallout 3 well before it has been released.


    Also,
    Todd Howard's comments about FO3's ending have been hyperbolic at most. He's pulled a Molyneux with his claims concerning all the ending permutations. The ending concerns only the story quest-line; nothing else and the game does kick you back to the title screen after the ending; no option to continue play post-ending.

    How the fuck am I supposed to know what kind of copy you have, how you got it. For all I know you could have sucked off Todd Howard for a copy, torrented a leaked copy or reviewed a copy for, you know... legitimate reasons. If you don't feel like answering questions then don't post in a thread about a game that comes out in a week that clearly has a dedicated following on these boards.

    On the other hand, I think I am done with this thread until the game comes out, I would rather learn about things by playing instead of reading every other person who has played the game before releases reviews and theories. Good luck you all, have fun and hope to see you all playing next week.

    Woah. Chill out, man. I wasn't deriding you for asking the question. I was trying to subtly say that I don't really want to tell where I got the game. No need to go all crazy defensive.

    Anyway, regarding the ending. I was pointing out that there is no narration, in the ending, concerning the effects your side-quest exploits have on the world. I don't know what factors the ending cinematic takes into account, I don't really care - I do know that the only thing Ron Pearlman talks about during the ending is the effect your main quest has on the world and that is it.

    I have no reason to lie about this. I love the game and I hope millions of people buy it; hell, I plan to buy it for the PC even though I have it on the 360 already. However, I don't want people going into the game hoping to get something that they're just not going to - I don't want others to share my disappointment with the ending cinematic's vast difference from the original games' cinematic; it's best to go into such things without preconceived notions so as to be pleasantly surprised with what you get as opposed to let down by what you don't, and what you thought you would.

    Distram on
  • DistramDistram __BANNED USERS regular
    edited October 2008
    I'm assuming there is a plot reason you can't continue after the end game.
    Not for all the endings. For some.

    Distram on
  • JamesDMJamesDM Registered User regular
    edited October 2008
    Distram wrote: »

    Woah. Chill out, man. I wasn't deriding you for asking the question. I was trying to subtly say that I don't really want to tell where I got the game. No need to go all crazy defensive.

    Long bad day, it was unnecessary. I shouldn't have gone off on you. You are helping everyone out who wants more information than the devs are giving, for that I thank you.

    JamesDM on
    If you have any complaints about this poster then feel free to: Иди на хуй, Сучьи :D

    Steam, PSN, XBL, Xfire and everything else JamesDM
  • ED!ED! Registered User regular
    edited October 2008
    A lot of places have discussed this, but the good/evil situation has been overpromised and slightly underdelivered. So far the only thing I can see is that having a suitable nasty persona:
    Will entitle you to the assistance of certain ne'er do'well mercenaries. So far, no one has told me they wouldn't work with me because I'm too evil, although I suspect they do exist. I haven't ran into any road block based on my choices yet, and I have killed people, stole, and made some chinky decisions.
    how much of evil is just working for evil people or making evil decisions during quests versus just killing people willy nilly (like if you shit talk the sheriff in the bomb village)
    You can make bad karma decisions while working for good people (lying about quest completion for instance), and make good decisions while working for "bad" people (turning Burke in, which has a funnily bad outcome, or killing the Queen Ant in one of the missions).
    Can you really get much done (at least early on) without some kind of combat skill? Like, between small guns, melee, and unarmed, is at least one of them necessary to take your first steps without early termination, while energy and heavy are just for later on when you're fighting enclave and super mutants.
    It doesn't take long to get weapons. Depending on what you say to Amata in The Vault, you are equipped with a pistol starting out. If not, you can always execute certain folks, but either you will be armed when you leave The Vault. As for your effectiveness with it, like Oblivion, stealth shots are insta-kill (on humans and critters at least, have yet to be able to sneak up on the open-world mobs like mutants and murlocs), however higher skills do increase your damage, not neccesarily your accuracy (to the best of my knowledge).
    I'm thinking the safest route would be to just make a pure combat character that can use most of the weapons the first time around and then scale that back on later playthroughs based on my assessment of the variability of the content in the game.
    Not really viable. It is best to focus on Skills and SPECIALS that will enable you to bust into locked boxes/houses and computers, and then focus on those weapons that fall under PERCEPTION and SCIENCE (which govern these two activities). If I could go back I would max out these two kills and then spread the rest out on STRENGTH (for carrying items) as there are A LOT of locked houses, locked boxes that I want to get into, but can't (Burke's house for instance), as well as computer terminals I don't have access to).

    Overall the game is fun, if you did like Oblivion (I did), because a lot of the mechanics are EXACTLY the same. The game may not be as "big" as Oblivion, but I haven't had a problem with the "omg, Mutants here, and jesus 30 seconds later murlocs!" that some reviewers have had with the overworld, because you will spend far more time underworld, or in "controlled" mob areas. Mobs littering the overworld are simply there to make it not seem like you are just running through an empty wasteland. It's the instanced quest zones where the real action goes down.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • DistramDistram __BANNED USERS regular
    edited October 2008
    JamesDM wrote: »
    Distram wrote: »

    Woah. Chill out, man. I wasn't deriding you for asking the question. I was trying to subtly say that I don't really want to tell where I got the game. No need to go all crazy defensive.

    Long bad day, it was unnecessary. I shouldn't have gone off on you. You are helping everyone out who wants more information than the devs are giving, for that I thank you.

    No problem. Happens to the best of us. I can see how my post might've been taken as snooty.

    Anyway, I can't say much else about the game beyond what I've said already. I think I've covered everything and told what I know. It's a huge game and I've logged some serious time and still haven't seen over half the places in the game.

    Bottom line: If you loved the first two Fallouts, you'll love this one. There's just a few small things that are...missing. Things that made the first two the unique experiences they were - but there are new things in this installment that will make it a new unique experience for a lot of people.

    Distram on
  • augustaugust where you come from is gone Registered User regular
    edited October 2008
    You were wrong about the radio stations, though. And I do have to wonder about how complete your copy is.

    august on
  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2008
    The world being smaller than Oblivion isn't necessarily a bad thing as long as there is more content in said area. Bethesda kind of shot themselves in the foot by making so many pointless quests in Oblivion. Alot of them seem really cool at first (the cult village), but then devolve into nothing, and there's no real rewards.

    Fallout 1 is a short game, and Fallout 2's world isn't that big, its just that there is so much to do in it.

    DisruptorX2 on
    1208768734831.jpg
  • j0hnz3rj0hnz3r Registered User regular
    edited October 2008
    Should I get the PC version or the console?

    On the one hand, it was probably developed with the console in mind, and hence the controls probably work better on the console. BUT, I don't have an HDTV, I play my 360 on an 32" SDTV.

    On the other hand, I just got a new PC which will probably run Fallout 3 at near max settings, but maybe the controls won't be as good. Oh, and it's $10 cheaper.

    PC specs
    Wolfdale 3.16Ghz E8500
    2 Gigs OCZ DDR2 800
    ATi Radeon 4870HD-512M
    Realtek HD Audio
    WD500G drive
    19" VX924 Monitor

    So what do you guys think? Should I get the PC version or the console?

    j0hnz3r on
    jedi_watchtower.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2008
    Did you seriously just say that the controls wouldn't be as good on the PC? Are you high?

    If you don't have an HDTV, I"d go for the PC, easily. Oblivion on a SDTV looks horrible. Once you get it running in HD, it was pretty much equivalent to high settings on PC, though.
    I'm getting it for both

    DisruptorX2 on
    1208768734831.jpg
  • UnbreakableVowUnbreakableVow Registered User regular
    edited October 2008
    Did you seriously just say that the controls wouldn't be as good on the PC? Are you high?

    If you don't have an HDTV, I"d go for the PC, easily. Oblivion on a SDTV looks horrible. Once you get it running in HD, it was pretty much equivalent to high settings on PC, though.
    I'm getting it for both

    Really?

    When I first got my HDTV, I was amazed at how good all my games looked compared to before. Even the Dashboard looked fucking fantastic.

    Oblivion was the only one that didn't impress me, because it had looked so good before that I didn't notice too much of an upgrade.

    UnbreakableVow on
  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2008
    I already had the game on PC when I bought it for 360. Even though my old PC couldn't handle it all too well, I got playable framrates with 50% drawdistance.

    In standard It looks really muddy, and all the fancy lighting is turned off so that all is left is blinding amounts of Bloom (which has no option to be turned off as in the PC version).

    Once I got my HDTV, though, the game looked pretty much like the PC version and the Bloom was far less severe in most areas.

    DisruptorX2 on
    1208768734831.jpg
  • DistramDistram __BANNED USERS regular
    edited October 2008
    august wrote: »
    You were wrong about the radio stations, though. And I do have to wonder about how complete your copy is.

    It's the release version. I've played the game to completion, there are no bugs, and there is ridiculous amounts of content.

    Also, I just haven't discovered the radio stations yet. I'm sure they're there. Killing mans and taking their weaponry is a higher priority for me than finding more oldies stations to listen to. Also, as I've said, I've seen less than half of the stuff in the game. So, I wasn't wrong about the radio stations so much as I was ignorant of the fact that there are more than two stations. The thought had crossed my mind that there'd be more.
    I guess you could hold out hope for the ending to have more stuff in it to be different if you really wanted to. But then you'd just be disappointed when the time comes.

    Distram on
  • DistramDistram __BANNED USERS regular
    edited October 2008
    The world being smaller than Oblivion isn't necessarily a bad thing as long as there is more content in said area. Bethesda kind of shot themselves in the foot by making so many pointless quests in Oblivion. Alot of them seem really cool at first (the cult village), but then devolve into nothing, and there's no real rewards.

    Fallout 1 is a short game, and Fallout 2's world isn't that big, its just that there is so much to do in it.

    I don't know that the world in FO3 is smaller than Oblivion. It takes me more time to traverse the FO3 map on foot than it did in Oblivion.

    Distram on
  • AmpixAmpix Registered User regular
    edited October 2008
    subedii wrote: »
    gstaff wrote: »
    Distram wrote: »
    snip...

    Matt from Bethesda here. Not sure how you got the game, but a few comments:

    The end game movies only take the main quest and karma into account. That's not accurate.

    There are several radio stations within the game beyond the two you mentioned. You just have to discover the others.

    Thanks for clearing that up Matt.

    BTW, I hold Bethesda in more esteem now that they've decided to go with just a simple CD-check instead of the crazy install limits malarkey. I appreciate it, and I'm probably going to end up buying Fallout 3 over Far Cry 2 as a result. :lol:

    Same here.

    I was really torn on which to get this month (couldn't get both, lack of money) and this made me decide to get Fallout 3. I really don't get the purpose of the DRM, I know that on release day there will be a cracked, working Far Cry 2 version on the internet, so why bother?

    Ampix on
    steam_sig.png
  • arod_77arod_77 __BANNED USERS regular
    edited October 2008
    august wrote: »
    You were wrong about the radio stations, though. And I do have to wonder about how complete your copy is.

    I don't understand how his copy wouldn't be complete. How old could a pirated version be? It was probably leaked during masters

    arod_77 on
    glitteratsigcopy.jpg
  • InitialDKInitialDK Registered User regular
    edited October 2008
    This scenario bothers me:

    Person A plays game.
    Person A makes a comment that appears as fact.
    Person B sees this.
    Person B automatically forms a strong opinion leading to action based on the comment.
    Then it turns out that Person A's comment was misinformed.

    When I see peoples' comments, both good or bad, I take it in and then do my own investigating remaining skeptical and after time form my opinion. I do this not only for games but in life. It drives me nuts when people take such strong opinions based on 3rd hand information. I work in a form of customer service and this is the bane of my existence and it leads to so much anger and dissapointment when there should be none. [/lecture]


    And now to add something to the actual topic...uh... From what I've watched Dogmeat is a tank. It is possible for him to die but he sure can take a beating. It's also awesome to go into VATS and see him in mid air, fangs bared, going after an enemy. There are going to be many awesome screenshots in the weeks (years?) to come thanks to VATS.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
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  • FiatilFiatil Registered User regular
    edited October 2008
    InitialDK wrote: »
    This scenario bothers me:

    Person A plays game.
    Person A makes a comment that appears as fact.
    Person B sees this.
    Person B automatically forms a strong opinion leading to action based on the comment.
    Then it turns out that Person A's comment was misinformed.

    When I see peoples' comments, both good or bad, I take it in and then do my own investigating remaining skeptical and after time form my opinion. I do this not only for games but in life. It drives me nuts when people take such strong opinions based on 3rd hand information. I work in a form of customer service and this is the bane of my existence and it leads to so much anger and dissapointment when there should be none. [/lecture]
    .

    Yeah, that's pretty much true. I was way sad when he said there were only two radio stations, it seemed like such a cool feature to squander on two stations. Seriously, make sure what you post is true when you're playing a game before it comes out; most of have absolutely no way of telling if it's true because the game isn't out for a week.

    Fiatil on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited October 2008
    I hear playing the game leads to forming your own opinions. Could be a bunch of bullshit though, I heard it on GameFAQs.

    Fig-D on
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  • LockeColeLockeCole Registered User regular
    edited October 2008
    Fig-D wrote: »
    I hear playing the game leads to forming your own opinions. Could be a bunch of bullshit though, I heard it on GameFAQs.

    Burn the witch!

    LockeCole on
  • Nitsuj82Nitsuj82 Registered User regular
    edited October 2008
    All I have to say is I pre-ordered on Friday, and I'm stoked as shit to play it.

    /lurk on

    Nitsuj82 on
    Your sig is too tall. -Thanatos
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2008
    ED! wrote: »
    A lot of places have discussed this, but the good/evil situation has been overpromised and slightly underdelivered.

    I'd say I'm suprised, but... I can't

    Spoit on
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  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited October 2008
    ED! wrote: »
    A lot of places have discussed this, but the good/evil situation has been overpromised and slightly underdelivered. So far the only thing I can see is that having a suitable nasty persona:
    Will entitle you to the assistance of certain ne'er do'well mercenaries. So far, no one has told me they wouldn't work with me because I'm too evil, although I suspect they do exist. I haven't ran into any road block based on my choices yet, and I have killed people, stole, and made some chinky decisions.
    how much of evil is just working for evil people or making evil decisions during quests versus just killing people willy nilly (like if you shit talk the sheriff in the bomb village)
    You can make bad karma decisions while working for good people (lying about quest completion for instance), and make good decisions while working for "bad" people (turning Burke in, which has a funnily bad outcome, or killing the Queen Ant in one of the missions).
    Can you really get much done (at least early on) without some kind of combat skill? Like, between small guns, melee, and unarmed, is at least one of them necessary to take your first steps without early termination, while energy and heavy are just for later on when you're fighting enclave and super mutants.
    It doesn't take long to get weapons. Depending on what you say to Amata in The Vault, you are equipped with a pistol starting out. If not, you can always execute certain folks, but either you will be armed when you leave The Vault. As for your effectiveness with it, like Oblivion, stealth shots are insta-kill (on humans and critters at least, have yet to be able to sneak up on the open-world mobs like mutants and murlocs), however higher skills do increase your damage, not neccesarily your accuracy (to the best of my knowledge).
    I'm thinking the safest route would be to just make a pure combat character that can use most of the weapons the first time around and then scale that back on later playthroughs based on my assessment of the variability of the content in the game.
    Not really viable. It is best to focus on Skills and SPECIALS that will enable you to bust into locked boxes/houses and computers, and then focus on those weapons that fall under PERCEPTION and SCIENCE (which govern these two activities). If I could go back I would max out these two kills and then spread the rest out on STRENGTH (for carrying items) as there are A LOT of locked houses, locked boxes that I want to get into, but can't (Burke's house for instance), as well as computer terminals I don't have access to).

    Overall the game is fun, if you did like Oblivion (I did), because a lot of the mechanics are EXACTLY the same. The game may not be as "big" as Oblivion, but I haven't had a problem with the "omg, Mutants here, and jesus 30 seconds later murlocs!" that some reviewers have had with the overworld, because you will spend far more time underworld, or in "controlled" mob areas. Mobs littering the overworld are simply there to make it not seem like you are just running through an empty wasteland. It's the instanced quest zones where the real action goes down.

    Thank you, that clears up a lot.

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
  • LouieLouie Registered User regular
    edited October 2008
    Somehow i got it into my head that fallout released in the UK on the 24th, just found out it's a week later, i am so dejected right now.

    First LBP and now this have been torn from my half term plans.

    Louie on
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  • Jurassic SpaceprancerJurassic Spaceprancer Registered User regular
    edited October 2008
    Hey guys,

    This has been the game I've most anticipated since Bethesda first bought the Fallout license. I've been avoiding reading any previews, watching any videos or even looking at screenshots. Avoiding the presentation at PAX was a very difficult task. I want to be completely surprised when I get the game, but I have ONE question I'm afraid to go search out due to fear of learning too much:

    The most disappointing thing about Oblivion, for me, was the level scaling, where enemies would level up as you did, and if I remember correctly, much of the good equipment wouldn't even show up in the game world until you reached a certain level.

    Does Fallout 3 feature level scaling? This is all I want to know.

    Jurassic Spaceprancer on
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