First of all, yes, marauders can tentacle you at 40. However, they can only do so at 65ft, and it takes them 2 seconds to cast it. Almost all your spells are at 100ft-80, and a lot of them are instant. I'm not even going to comment any further on that one.
Secondly, you say that "it's not like they just slapped the stats on the gear". Well actually, that's pretty much what they did. A lot of the tier 4 gear is horrible, to the point that some of the gear does not even have a graphic or any stats at all. It is very very clear that the itemization in the game is not 100% complete yet.
I also have to say that BW's are pretty much one of the most powerful and significant classes in Tier 4. They can cause the most harm to an enemy team, especially if they play with another BW, and especially in the new massive tier4 scenarios where you need to stay mobile to be successful.
I just find it so odd that you are playing one of the greatest classes and yet you sound as if you are playing a gimped one. So odd.
Bright Wizards are so easily neutralised if the enemy team has half an ounce of coordination. Agony spec sorcerers have hands down the best burst damage in the game (at full dark magic, not counting a shadow warrior using all their cooldowns and the morale of course), one of them focused on a BW assisted by any other DPS class will be enough to destroy the BW no matter how many heals they have. That's not even taking into account Witch Elves, who can kill the average BW in the span of 5 seconds sometimes.
People love to focus on the destructive power of the BW yet turn a blind eye to how ridiculously easy it is to kill them. Besides, Marauders are capable of dealing the same high damage in scenarios (400k+) and there's very few complaints about them - most likely because the vocal majority on forums seem to be Destruction.
Personally, I'm very very close to shelving my BW for good and starting up a Sorc. I really want the burst of Agony and the abundant healers/tanks to protect me on Destro, and also to support a Black Guard later.
Bright Wizards are so easily neutralised if the enemy team has half an ounce of coordination. Agony spec sorcerers have hands down the best burst damage in the game (at full dark magic, not counting a shadow warrior using all their cooldowns and the morale of course), one of them focused on a BW assisted by any other DPS class will be enough to destroy the BW no matter how many heals they have. That's not even taking into account Witch Elves, who can kill the average BW in the span of 5 seconds sometimes.
People love to focus on the destructive power of the BW yet turn a blind eye to how ridiculously easy it is to kill them. Besides, Marauders are capable of dealing the same high damage in scenarios (400k+) and there's very few complaints about them - most likely because the vocal majority on forums seem to be Destruction.
Personally, I'm very very close to shelving my BW for good and starting up a Sorc. I really want the burst of Agony and the abundant healers/tanks to protect me on Destro, and also to support a Black Guard later.
I really want you to try out a sorc, so you can get some perspective. I think most BW's need some perspective.
I like killing Bright Wizards with my Marauder. I usually only kill Bright Wizards with my Marauder. I wait behind a rock or wall. Waiting for them to come running out, then I pounce. Hit them with the cast and hurt yourself, snare, and rape. I die some times, but I usually kill the Bright Wizard. It makes me feel good after getting raped hard with my Magus.
Am I contributing to this BW crying about dieing? I hope so. My grin has extended to my ears.
after playing almost every god damn class I feel that magic is a little frustrating to deal with. But ironbreaker is far and away the most frustrating class to play in PUG scenarios
after playing almost every god damn class I feel that magic is a little frustrating to deal with. But ironbreaker is far and away the most frustrating class to play in PUG scenarios
The most frustrating thing for me about playing a magis class is range and that enemys are not where they should be visually. Especially as a magus where 99% of my dots are 65ft range, order can be on me in seconds. The majority of my really frustrating deaths has been from an order player being 10-15ft away from me hitting me with a melee snare, me popping my root and it not effecting them like they're outside of my range.
It is pretty annoying, which is why I am playing melee now. Many a bright wizard has died to those same circumstances.
As a meleer I need a good team to achieve anything, or I'll be running to my death all the time
as a sorc, I can chill at the back, murdering tons of mans, relatively safely.
Even without a healer my Marauder can get to the back of the order lines and piss BW off. This is what so many people don't understand. As the max range nuker you need to be paper thin so if you don't have support someone like me or my sexy nymph WE friend can sever your spine with a sharp object in less then five seconds. Thats all the time it takes for the nearest IB to notice, knockback/snare and free you.
I have a rank 10 WE I might put some time into to see how well sneaking up behind BW and stabbing to death works. I'm more then happy to go for a 1 to 1 ratio if it means I get my kill.
Haven't had much time to play WAR with Mid-terms this week (and a paper next week), but hearing about the Black Guard being back is very good news indeed. It was my personal choice for a tanking class when I first heard about it, and I cannot wait until they finally do come out. Does make me wonder about what I should play in the meantime... suppose I might stick it out with my Zealot for now due to the general lack of healers.
well I have 6000hp on my sorc now, so I wont be taken down that fast. Usually I have time to freeze a WH, then he breaks it just in time for me to disarm him. If I'm in a good team, the WH is now dying. If I'm alone I'll die. I accept this, and it is how it should be.
It's just that there are not that many WH around so I don't have that problem. I've yet to be "fetched" by a WL either
Yeah, being on the other side of things, I can safely say that Witch Elves are a much larger threat than Witch Hunters ever were. They do incredible damage. Their survivability is shit, which is great for me as long as I can keep them in front of me (as SM).
Yeah, being on the other side of things, I can safely say that Witch Elves are a much larger threat than Witch Hunters ever were. They do incredible damage. Their survivability is shit, which is great for me as long as I can keep them in front of me (as SM).
Gotta agree with this.
As a BW, if a WE decides she wants me dead, there's not much I can really do.
Scenarios: Normally running at 100 combustion and probably have only 3/4 hp thanks to pug healers. I normally pop firecage only after they've gotten off their opener and movement barb. If i even try to dot them up or get some nukes off I'm dead by the time they've only started to take damage.
ORvR: If they catch me outside the zerg or they break through the battlements, I'm pretty much dead yet again. Lag and lack of healing (I feel bad for healers as it is, they have so much work to do I can't blame them) mean by the time I target the WE, I'm half dead already.
Not that I can complain in the end though. I'm supposed to die to WE. Everyone else I tear up so bad it's not even funny. I won't be surprised when BW get "balanced" come december. (This is coming from a 23/22)
I posted a message on the other thread so I hope the mods will lock one of them. The bottom line is this:
1) Please don't re-enter your information more than once. The website is being a little bit slow this morning. If you submit the information more than once, you may be billed just as you would any other storefront if you hit the buy button more than once.
2) Nobody is getting charged twice unless they submitted the info more than once. This is not the same thing as the system billing you on its own. You've told the system to bill you more than once, and it did. Obviously it is our fault that our website is slow this morning but we are processing a rather large number of accounts and that has resulted in the website being slow. Again, no different than most etailers when they have a high volume. We're going to tweak things to speed things up a bit.
3) Once you submit your information, just wait a few minutes. If it does not complete, close your browser and wait 5 or 10 minutes and check your status again. If that doesn't work, wait 30 mins and try again. I'm checking on the maximum amount of time it might take for a transaction to go through.
4) Anyone who is billed more than once will be credited immediately. We've been on this for the last 2 hours and are dealing with it.
5) This is not happening to anybody who already has their information on file and who didn't cancel their account. This only affects people who canceled or gave us bad or inaccurate CC information (or who want to change their CC number) and now want to reactivate their accounts.
Again, please, please don't resubmit your information and try to reactivate your account more than once.
MJ, Like the content and classes your adding but can Mythic put some speed into improving Open(RvR Lakes) RvR????
You folks have the numbers but on a 20% bonus Core server, you get more constant xp, imao, doing Solo PQ Grinding. Better rewards, gold, then trying to do PuGs in Scenarios and certainly compared to Open RvR.
Scenario PuGs are hit and miss and on a lvl 28 IB I typically range from 2,000 to 12,000 and mostly end up in the 2,000 to 5,000 since my PuGs seem to lose more then they win.
If your the only one at a Chapter PQ, I can get 550-600 per NPC kill plus 100 influence per kill. In the 10 Min it takes to do a scenario I can easily kill 20 to 25 npcs which equals around 12,000 to 15,000 constant XP compared to Scenarios that range from 2,000 to 15,000 peak plus quests. Plus you get a nice green and blue item once your influence is maxed.
Open rvr should be more rewarding in XP and gear to put the WAR back into Warhammer.
I've pretty much said the same thing in a number of threads. I'll say it again though a little differently since I have been up all night
1) WAR is a RvR-centric game
2) WAR would not be an RvR-centric game without war
3) War wouldn't be war if everybody was in scenarios all the time and not doing things that can lead to a city sacking
4) City sackings are the current endgame for WAR
5) We will do what we need to do to encourage, lead and provide heavy incentives for people to reach our endgame and stick around.
I have a rank 10 WE I might put some time into to see how well sneaking up behind BW and stabbing to death works. I'm more then happy to go for a 1 to 1 ratio if it means I get my kill.
I murderated the fuck out of BWs in T1 as a WE as soon as I hit 10.
In T2 it gets harder again as there are way more roots and shit flying around, but I'm soon 18 so I can go oh no you don't you fucker and proceed to peel their faces off.
Due to heavy demand on the billing system today, if you are reactivating an account, please do not hit the SAVE button more than once. If you hit save more than once you may get billed twice as you would at other Internet storefronts. In the event that happens, we will take the charge off your card immediately. Please keep in mind that it may take some time for the system to respond but it will. If for some reason it doesn't, please exit your browser and wait 30 minutes and then check to see if your account has been reactivated. If it hasn't, try again in another 30 mins. If it still hasn't been reactivated, you can re-enter your information and try again.
Please note that this only affects people who had entered inaccurate CC information or those who canceled and wish to resubscribe.
We apologize for the delay but we are experiencing a heavy volume of WAAAGH this morning.
I wanted to make a post here to let everyone know that we're aware of the issue that's causing the WAR Herald to load slowly (or not at all) for some users. We are looking into this issue right now. Thanks!
Bright Wizards who join their own scenario parties and screw over the healers and tanks.
You people joining your own scenario party? FUCK YOU.
Universal problem. DoK's love to go in their own groups.
There was a BW who joined his own party in a tier 4 scenario and got 56k exp... 56!! What the deuce!
Also, it's really irritating because not only does it screw over tanks and healers, it changes the dynamic of the game from "Hey we're on the same team with the same goal" to "Hey I'm just here to farm exp/renown suckers."
I don't see why they even allow you to choose your own group in the first place. Doesn't seem to have any positive purpose. I saw 5 parties in a scenario the other day. It's retarded.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I think it's got something to do with how queues and joining works. Cuz sometimes I'll get zoned into my own party like, party 4, by myself. At least the joining lets me join an actual team.
Because the way the scoring works tanks and other classes not designed around ZOMG DAMAGE get fucked for rewards at the end, even though the damage dealers raking in the fame and fortune couldn't have done shit without them.
Bright Wizards are so easily neutralised if the enemy team has half an ounce of coordination. Agony spec sorcerers have hands down the best burst damage in the game (at full dark magic, not counting a shadow warrior using all their cooldowns and the morale of course), one of them focused on a BW assisted by any other DPS class will be enough to destroy the BW no matter how many heals they have. That's not even taking into account Witch Elves, who can kill the average BW in the span of 5 seconds sometimes.
People love to focus on the destructive power of the BW yet turn a blind eye to how ridiculously easy it is to kill them. Besides, Marauders are capable of dealing the same high damage in scenarios (400k+) and there's very few complaints about them - most likely because the vocal majority on forums seem to be Destruction.
Personally, I'm very very close to shelving my BW for good and starting up a Sorc. I really want the burst of Agony and the abundant healers/tanks to protect me on Destro, and also to support a Black Guard later.
the fact that you used 400k+ damage from a marauder as an example of high end damage leads me to believe that you aren't actually in t4? yes, there are marauders that did reach that ridiculous amount of damage in a scenario. why? because of a bug that has since been rectified.
i have yet to see any t4 scenario have anyone break much more then 200k damage.
the fact that you find a burst damage spec sorc PLUS one other dps class being able to kill a bright wizard through healing as something as a negative is also pretty funny.
Besides that, damage rankings are a horrible way to compare classes.
The best way to raise your damage in a scenario is to spam AoE attacks. Especially as a Marauder spamming demolition, you are not necessarily helping your team. The damage is slow coming and there's not enough of it on any individual target to bring them down. I've seen plenty of SSs where the losing team has a character with damage insanely higher than anyone else in the game - yet they still lost.
What matters in a scenario is kills, and it's single target burst damage (or very good damage over time on a single target) that gets this done. You can do your demolition or spiral fletched arrow spam all day long and have a ridiculous damage ranking at the end of the game, but that Marauder or BW who focused on taking down single targets was a billion times more help in the actual objective, which is, you know, to kill people.
AngryThe glory I had witnessedwas just a sleight of handRegistered Userregular
edited October 2008
since speccing brut from monstro my total damage has gone waaaay down. losing mutating wave is a lot of damage done lost, along with the obvious stopping of demo spam.
Because the way the scoring works tanks and other classes not designed around ZOMG DAMAGE get fucked for rewards at the end, even though the damage dealers raking in the fame and fortune couldn't have done shit without them.
Yeah, being on the other side of things, I can safely say that Witch Elves are a much larger threat than Witch Hunters ever were. They do incredible damage. Their survivability is shit, which is great for me as long as I can keep them in front of me (as SM).
I dunno, as a WH, as long as it's not a healer, it seems like I can eat most things alive. Especially the super-squishy witch elves.
(Not that I actually eat things alive... that's for chaos scumbags... you get the point.)
The others shall fall when I get my anti-healer/spellcaster abilities in a rank or two.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Just had a ridiculously fun fight on my Engineer. In scenarios he's fun as he's a big irritant to the other side (they zerg in, I AoE debuff them. Their healers in the back ranks try to heal, I start shooting them down and they either run away or waste time healing themselves), but in world RvR he somehow turned into an unstoppable monster today.
The Dwarf/Greenskin chapster 3 PQ, the one that both sides do at the same time? I was killing a few NPCs to bring myself to epic in that chapter when I noticed some of the Destruction were flagged (same level), which then turned into me and my turret murdering a tank and a couple of Squig Herders over and over as they ran back, flagging to get their revenge on. One time I didn't notice the Herder and by the time I saw his Squig nibbling at me my turret had almost finished killing his master. Is that class good for anything?
Posts
I made a character a few days ago in Skull Throne. Just to get a feel as to what's like playing on a server's that's nearly Full at all times.
Nearly instant queues for Destruction T1.
...and...
Spending, I shit you not, 10 minutes to get my CE rewards from the mailbox.
First of all, yes, marauders can tentacle you at 40. However, they can only do so at 65ft, and it takes them 2 seconds to cast it. Almost all your spells are at 100ft-80, and a lot of them are instant. I'm not even going to comment any further on that one.
Secondly, you say that "it's not like they just slapped the stats on the gear". Well actually, that's pretty much what they did. A lot of the tier 4 gear is horrible, to the point that some of the gear does not even have a graphic or any stats at all. It is very very clear that the itemization in the game is not 100% complete yet.
I also have to say that BW's are pretty much one of the most powerful and significant classes in Tier 4. They can cause the most harm to an enemy team, especially if they play with another BW, and especially in the new massive tier4 scenarios where you need to stay mobile to be successful.
I just find it so odd that you are playing one of the greatest classes and yet you sound as if you are playing a gimped one. So odd.
People love to focus on the destructive power of the BW yet turn a blind eye to how ridiculously easy it is to kill them. Besides, Marauders are capable of dealing the same high damage in scenarios (400k+) and there's very few complaints about them - most likely because the vocal majority on forums seem to be Destruction.
Personally, I'm very very close to shelving my BW for good and starting up a Sorc. I really want the burst of Agony and the abundant healers/tanks to protect me on Destro, and also to support a Black Guard later.
I really want you to try out a sorc, so you can get some perspective. I think most BW's need some perspective.
Am I contributing to this BW crying about dieing? I hope so. My grin has extended to my ears.
The most frustrating thing for me about playing a magis class is range and that enemys are not where they should be visually. Especially as a magus where 99% of my dots are 65ft range, order can be on me in seconds. The majority of my really frustrating deaths has been from an order player being 10-15ft away from me hitting me with a melee snare, me popping my root and it not effecting them like they're outside of my range.
It is pretty annoying, which is why I am playing melee now.
but yeah, it's frustrating.
As a meleer I need a good team to achieve anything, or I'll be running to my death all the time
as a sorc, I can chill at the back, murdering tons of mans, relatively safely.
although I do everything I can to guard them when they get swamped by melee.
Even without a healer my Marauder can get to the back of the order lines and piss BW off. This is what so many people don't understand. As the max range nuker you need to be paper thin so if you don't have support someone like me or my sexy nymph WE friend can sever your spine with a sharp object in less then five seconds. Thats all the time it takes for the nearest IB to notice, knockback/snare and free you.
I have a rank 10 WE I might put some time into to see how well sneaking up behind BW and stabbing to death works. I'm more then happy to go for a 1 to 1 ratio if it means I get my kill.
Damn indecisiveness.
It's just that there are not that many WH around so I don't have that problem. I've yet to be "fetched" by a WL either
they're all on my team 8-)
Gotta agree with this.
As a BW, if a WE decides she wants me dead, there's not much I can really do.
Scenarios: Normally running at 100 combustion and probably have only 3/4 hp thanks to pug healers. I normally pop firecage only after they've gotten off their opener and movement barb. If i even try to dot them up or get some nukes off I'm dead by the time they've only started to take damage.
ORvR: If they catch me outside the zerg or they break through the battlements, I'm pretty much dead yet again. Lag and lack of healing (I feel bad for healers as it is, they have so much work to do I can't blame them) mean by the time I target the WE, I'm half dead already.
Not that I can complain in the end though. I'm supposed to die to WE. Everyone else I tear up so bad it's not even funny. I won't be surprised when BW get "balanced" come december. (This is coming from a 23/22)
I murderated the fuck out of BWs in T1 as a WE as soon as I hit 10.
In T2 it gets harder again as there are way more roots and shit flying around, but I'm soon 18 so I can go oh no you don't you fucker and proceed to peel their faces off.
Bright Wizards who join their own scenario parties and screw over the healers and tanks.
You people joining your own scenario party? FUCK YOU.
Universal problem. DoK's love to go in their own groups.
There was a BW who joined his own party in a tier 4 scenario and got 56k exp... 56!! What the deuce!
Also, it's really irritating because not only does it screw over tanks and healers, it changes the dynamic of the game from "Hey we're on the same team with the same goal" to "Hey I'm just here to farm exp/renown suckers."
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
Simple as that.
loggin in now to play the marauder.
the fact that you used 400k+ damage from a marauder as an example of high end damage leads me to believe that you aren't actually in t4? yes, there are marauders that did reach that ridiculous amount of damage in a scenario. why? because of a bug that has since been rectified.
i have yet to see any t4 scenario have anyone break much more then 200k damage.
the fact that you find a burst damage spec sorc PLUS one other dps class being able to kill a bright wizard through healing as something as a negative is also pretty funny.
The best way to raise your damage in a scenario is to spam AoE attacks. Especially as a Marauder spamming demolition, you are not necessarily helping your team. The damage is slow coming and there's not enough of it on any individual target to bring them down. I've seen plenty of SSs where the losing team has a character with damage insanely higher than anyone else in the game - yet they still lost.
What matters in a scenario is kills, and it's single target burst damage (or very good damage over time on a single target) that gets this done. You can do your demolition or spiral fletched arrow spam all day long and have a ridiculous damage ranking at the end of the game, but that Marauder or BW who focused on taking down single targets was a billion times more help in the actual objective, which is, you know, to kill people.
Steam | XBL: Elazual | Last.fm
This.
I dunno, as a WH, as long as it's not a healer, it seems like I can eat most things alive. Especially the super-squishy witch elves.
(Not that I actually eat things alive... that's for chaos scumbags... you get the point.)
The others shall fall when I get my anti-healer/spellcaster abilities in a rank or two.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The Dwarf/Greenskin chapster 3 PQ, the one that both sides do at the same time? I was killing a few NPCs to bring myself to epic in that chapter when I noticed some of the Destruction were flagged (same level), which then turned into me and my turret murdering a tank and a couple of Squig Herders over and over as they ran back, flagging to get their revenge on. One time I didn't notice the Herder and by the time I saw his Squig nibbling at me my turret had almost finished killing his master. Is that class good for anything?
[edit] Also, the only reason the scores are as "close" as they are is because both sides were terrible. How the hell a Rank 6 Engineer gets top damage...
Oh good god, I just noticed out Bright Wizards never died. EVER. And still did less damage than my Engineer at level "AoE? Okay, fine, have an AoE debuff".