I couldn't agree more. I spent a lot of time running around in disbelief how some people play in the scenarios. In some of my PUGS, our tanks usually beat up on other tanks and DPS guys were just running around and around (but not doing a lot) while I'm using my WP (who is trying to be a healbot) to go chasing after healers or main casters because the tanks/dps are just slugging it out, because when I did that, then the DPS/tanks sometimes came over sometimes. I had a number of really good PUGs though that did get it and then its a lot of fun. But when they don't, you know you don't stand a chance.
Mark
What he's saying is that they need to buff the morons. That'd help, I think.
I couldn't agree more. I spent a lot of time running around in disbelief how some people play in the scenarios. In some of my PUGS, our tanks usually beat up on other tanks and DPS guys were just running around and around (but not doing a lot) while I'm using my WP (who is trying to be a healbot) to go chasing after healers or main casters because the tanks/dps are just slugging it out, because when I did that, then the DPS/tanks sometimes came over sometimes. I had a number of really good PUGs though that did get it and then its a lot of fun. But when they don't, you know you don't stand a chance.
Mark
What he's saying is that they need to buff the morons. That'd help, I think.
How about a very visible "Tipps" section during the loading screens
Like:
IF IT HEALS YOUR ENEMY, KILL IT
FIGHT NEAR THE FLAG
I'm on the vortexx server with a guild of friends and we have the usual issue of too many destruction and not enough order.
However, Order appears to be very well organized between alliances and teamwork versus the zerg that is a majority of the destruction server minus one or maybe 2 guilds. It's very obvious during scenarios and RvR.
I have to admit though, it's been fun. Trying to ward off Order with a patchwork group of random destruction folks when they are trying to take a keep typically ends up with us protecting the lord at the end and hoping our doors respawn.
Trying to take a keep when it is heavily defended is tough and frustrating, which is probably the way it is meant to be. It's a neat experience though when you have the numbers to actually break through.
Also, getting oil dumped on you is less than pleasant.
Hey I'm on Vortex as order, whats your character name, so I can make sure to hit you in the face with my resist ignoring festering arrows first?
Same name as here, Ardor. I'm the sorcerer who likes to kill himself because many destruction healers suck. So I make a perfect target for just about anyone. In fact, I'm like free RP for the other team!
Besides, you'll need to take a number. I've already been the victim to many, many festering arrow attacks that pretty much drop me instantly.
I love healer attacks in this game. "Here I am! Aim at where the huge glowing beam is coming from!". Very helpful, given how hard it is to actually tell Goblins apart from 20 feet away, they're all tiny, green, and a staff might as well be a bow at that distance.
I love healer attacks in this game. "Here I am! Aim at where the huge glowing beam is coming from!". Very helpful, given how hard it is to actually tell Goblins apart from 20 feet away, they're all tiny, green, and a staff might as well be a bow at that distance.
People play with spell effects on?
I always have to turn them off. It's annoying as hell when a couple of glitched sorcs are running around with permanent AE effects. The memory leak from master runes/rituals doesn't help either.
Spell effects are a not-inconsiderable part of my situational awareness. I would not be the healer I am without spell effects and sound. WAR's graphics and sound are not as useful for this purpose as WoW's, but they're still crucial. I have all graphical settings minimized except for spell effects, which almost always remains set to "All". I even forced myself to turn draw distance down to minimum, but spell effects I have a lot of trouble without. The only time I even consider setting them to "Self" is at keep sieges, where situational awareness is not as necessary.
to be fair, if the healers aren't keeping up with the pulses from the artifact then it's a lot safer to sti near the frontlines but not be in the action. You still get bonus points for proximity to kills but you run less of a risk that you'll drop from the artifact dot and the enemy will pick it up.
My friends and siblings that I MMO it up with moved from WAR back to WOW. Despite how much of a superior game I think WAR is in so many ways, I am forced to move with them.
I keep seeing this and I wonder why do so many men have such small balls? Don't go back to WoW with them, they might come back to WAR. If not, oh well, at least you aren't playing a game you feel is subpar. I've got friends who are going back to WoW but they don't own me so I'm playing what I like to play.
I couldn't agree more. I spent a lot of time running around in disbelief how some people play in the scenarios. In some of my PUGS, our tanks usually beat up on other tanks and DPS guys were just running around and around (but not doing a lot) while I'm using my WP (who is trying to be a healbot) to go chasing after healers or main casters because the tanks/dps are just slugging it out, because when I did that, then the DPS/tanks sometimes came over sometimes. I had a number of really good PUGs though that did get it and then its a lot of fun. But when they don't, you know you don't stand a chance.
Mark
What he's saying is that they need to buff the morons. That'd help, I think.
My wife had a healer in CoH who's battlecry for a long time was "I can't heal stupidity!"
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited October 2008
The worst people in the game are the ones who just stand around in Averlorn warcamp waiting for their scenario to pop up. They never move, they never answer to text. They just stand their, take the quests,do a scenario and then retake the quests/requeue.
There was a huge fight going on at the averlorn keep, literally feet away from these people.
Order always outnumbers destruction by 2 or 3 to 1 in those fights.
We shouted,whispered, BEGGED the people in the warcamp to join,we promised them more exp/renown/loot than they could ever get in their shitty scenarios.
There was no answer. No movement. There was nothing.
Just 40 or 50 people. Standing there. Sometimes fading away and sometimes fading in.
The worst people in the game are the ones who just stand around in Averlorn warcamp waiting for their scenario to pop up. They never move, they never answer to text. They just stand their, take the quests,do a scenario and then retake the quests/requeue.
There was a huge fight going on at the averlorn keep, literally feet away from these people.
Order always outnumbers destruction by 2 or 3 to 1 in those fights.
We shouted,whispered, BEGGED the people in the warcamp to join,we promised them more exp/renown/loot than they could ever get in their shitty scenarios.
There was no answer. No movement. There was nothing.
Just 40 or 50 people. Standing there. Sometimes fading away and sometimes fading in.
I call that place.
The WoW camp.
I don't bother with world RVR, there could be a whole warband of us and one guy who's max level from the next teir will just kill all of us because we hit for 5 damage
When I rolled open rvr I didn't realize we'd see a return to EQ days where low level players not only were at a massive disadvantage in gear, resists, health, selection of abilities, and damage output - but our attacks and abilities do significantly reduced damage (80% or more reduction in damage) against high level players. Very, very disheartening.
I mean I assumed it would be like wow where a level 70 trying to kill 25 level 30s in stv would still get owned, oh well, procede to mock me.
Not only that there is no bolster buff so that usually means the vast majority of the people with me will be 1-shotted by the non champ keep guards
The worst people in the game are the ones who just stand around in Averlorn warcamp waiting for their scenario to pop up. They never move, they never answer to text. They just stand their, take the quests,do a scenario and then retake the quests/requeue.
There was a huge fight going on at the averlorn keep, literally feet away from these people.
Order always outnumbers destruction by 2 or 3 to 1 in those fights.
We shouted,whispered, BEGGED the people in the warcamp to join,we promised them more exp/renown/loot than they could ever get in their shitty scenarios.
There was no answer. No movement. There was nothing.
Just 40 or 50 people. Standing there. Sometimes fading away and sometimes fading in.
I call that place.
The WoW camp.
I don't bother with world RVR, there could be a whole warband of us and one guy who's max level from the next teir will just kill all of us because we hit for 5 damage
And that is why Open servers suck.
On Core with bolster in the RvR lakes matchups are pretty damn fair save for massive outnumberings.
I know, I cannot get my friends to reroll. It's very disheartening. I really wish open rvr servers were literally just core servers that had everyone always flagged.
If they would simply make it so high level players didn't receive damage reduction beyond what is granted by their gear, there would be no problem. When I was in troll country there was this zealot that would kill us at the fields pq in the middle, she'd wait till we were just about done and run and kill all 15 or so of us without taking damage. It was fantastic.
The worst people in the game are the ones who just stand around in Averlorn warcamp waiting for their scenario to pop up. They never move, they never answer to text. They just stand their, take the quests,do a scenario and then retake the quests/requeue.
There was a huge fight going on at the averlorn keep, literally feet away from these people.
Order always outnumbers destruction by 2 or 3 to 1 in those fights.
We shouted,whispered, BEGGED the people in the warcamp to join,we promised them more exp/renown/loot than they could ever get in their shitty scenarios.
There was no answer. No movement. There was nothing.
Just 40 or 50 people. Standing there. Sometimes fading away and sometimes fading in.
I call that place.
The WoW camp.
I don't bother with world RVR, there could be a whole warband of us and one guy who's max level from the next teir will just kill all of us because we hit for 5 damage
And that is why Open servers suck.
On Core with bolster in the RvR lakes matchups are pretty damn fair save for massive outnumberings.
We're on a core server.
Seriously, just join in on the open RvR and have some fun. Zerg some people, push back a massive attack,take a keep. It's all fucking fun.
And then you die because these people aren't helping.
So, I did my first dungeon on Friday, Mount Gunbad. That was wicked awesome fun. Each Champion kill was giving me just under 1k xp(rested) so it would have been 500xp non rested. Lots of green drops off champions, and lots of PQ loot as well. Then there was the amazing influence rewards and tons of quests for even more xp.
If you are around L17 go try out Sacellum dungeons, ask in Guild or Alliance to form a group/warband, and do it. At L23 you can start doing Mount Gunbad.
Next up, on Saturday I was queing for scenarios solo, and lo and behold, Doomfist Crater popped. So I join in, and see its just me vs 1 engineer. I'm like, shit, I guess its going to close because of population imbalance. But nope, it keeps going, so I cap the middle objective, and wait. Eventually a Witch Hunter joins in as well. So its 2v1, and I'm like crap, I guess the scenario is going to close because of population imbalance, but nope, it keeps going. So I solo defend the middle flag, from the Witch Hunter, because that engineer has never left his base, must be AFK or something. I kill the Witch Hunter twice. Then an Ironbreaker joins in, and finally I get the "Scenario will close in 1 minute due to population imbalance". But, lo and behold, I almost have enough points to win it the good old fashion way. So I desperately try to outlast and hold the middle objective with my Black Orc until we get to 500 points.
DING end of scenario, Destruction wins 500 to 270 or something. I soloed a scenario 8-)
Just dinged 28 and spent an hour or two for a bubble or two of experience. Someone please share your secret leveling techniques, because I don't want to have to poopsock to get 40 by December.
Ugh, Maybe I am just backwards but i hate people who focus on the damn "thing"carrier. Dear god people do not run through their entire team to beat on an ironbreaker with 3 healers. You are just going to die. The thing gives a slow trickle of points and a bonus on kills. Focus on killing your way to the damn thing. If you are killing more of then than they are of you you win. If you are zerging the ball carrier and getting ripped down you are causing a loss. Ugh i hate pugs. Hell ive seen mourkain/tor anrocs won where we never even got the thing.
Moral of the story, sometimes you gotta get the thing, other times you gotta get most of the other people first.
Posts
What he's saying is that they need to buff the morons. That'd help, I think.
I'd rack up so many infractions.
How about a very visible "Tipps" section during the loading screens
Like:
IF IT HEALS YOUR ENEMY, KILL IT
FIGHT NEAR THE FLAG
YOU CAN STILL BREATHE WITH YOUR MOUTH CLOSEd
:winky:
Same name as here, Ardor. I'm the sorcerer who likes to kill himself because many destruction healers suck. So I make a perfect target for just about anyone. In fact, I'm like free RP for the other team!
Besides, you'll need to take a number. I've already been the victim to many, many festering arrow attacks that pretty much drop me instantly.
IF YOU ARE A HEALER, DO NOT LET THE BLACK ORCS OUTHEAL YOU DURING SCENARIOS.
That happened to me last night. Our team lost but someone made the observation that our black orcs were doing more healing than both zealots combined.
In hindsight, it was vastly amusing to see.
Zealots are ranged DPS.
kill the dude with the thing
People play with spell effects on?
I always have to turn them off. It's annoying as hell when a couple of glitched sorcs are running around with permanent AE effects. The memory leak from master runes/rituals doesn't help either.
PSN: ShogunGunshow
Origin: ShogunGunshow
They need to include this on the load screen for Mourkain Temple.
That and a message that "The Dude with the Thing needs to do more than stand way in the back /emoting"
Steam | XBL: Elazual | Last.fm
I keep seeing this and I wonder why do so many men have such small balls? Don't go back to WoW with them, they might come back to WAR. If not, oh well, at least you aren't playing a game you feel is subpar. I've got friends who are going back to WoW but they don't own me so I'm playing what I like to play.
I give em' a few months of being ruthlessly sodomized by nerf-happy Blizzard developers before they come crawling back.
Alternatively, they can just... you know... have two subscriptions.
PSN: ShogunGunshow
Origin: ShogunGunshow
Those people are freaking addicts and the second a WoW pill is waved beneath their noses they go scurrying back to their old addiction.
Your probably better off not playing with them anyways, in that case.
My wife had a healer in CoH who's battlecry for a long time was "I can't heal stupidity!"
There was a huge fight going on at the averlorn keep, literally feet away from these people.
Order always outnumbers destruction by 2 or 3 to 1 in those fights.
We shouted,whispered, BEGGED the people in the warcamp to join,we promised them more exp/renown/loot than they could ever get in their shitty scenarios.
There was no answer. No movement. There was nothing.
Just 40 or 50 people. Standing there. Sometimes fading away and sometimes fading in.
I call that place.
The WoW camp.
I don't bother with world RVR, there could be a whole warband of us and one guy who's max level from the next teir will just kill all of us because we hit for 5 damage
When I rolled open rvr I didn't realize we'd see a return to EQ days where low level players not only were at a massive disadvantage in gear, resists, health, selection of abilities, and damage output - but our attacks and abilities do significantly reduced damage (80% or more reduction in damage) against high level players. Very, very disheartening.
I mean I assumed it would be like wow where a level 70 trying to kill 25 level 30s in stv would still get owned, oh well, procede to mock me.
Not only that there is no bolster buff so that usually means the vast majority of the people with me will be 1-shotted by the non champ keep guards
And that is why Open servers suck.
On Core with bolster in the RvR lakes matchups are pretty damn fair save for massive outnumberings.
Steam | XBL: Elazual | Last.fm
If they would simply make it so high level players didn't receive damage reduction beyond what is granted by their gear, there would be no problem. When I was in troll country there was this zealot that would kill us at the fields pq in the middle, she'd wait till we were just about done and run and kill all 15 or so of us without taking damage. It was fantastic.
Steam | XBL: Elazual | Last.fm
viola, instant, constant supply of cool people to do shit with.
Steam | XBL: Elazual | Last.fm
We're on a core server.
Seriously, just join in on the open RvR and have some fun. Zerg some people, push back a massive attack,take a keep. It's all fucking fun.
And then you die because these people aren't helping.
If you are around L17 go try out Sacellum dungeons, ask in Guild or Alliance to form a group/warband, and do it. At L23 you can start doing Mount Gunbad.
Next up, on Saturday I was queing for scenarios solo, and lo and behold, Doomfist Crater popped. So I join in, and see its just me vs 1 engineer. I'm like, shit, I guess its going to close because of population imbalance. But nope, it keeps going, so I cap the middle objective, and wait. Eventually a Witch Hunter joins in as well. So its 2v1, and I'm like crap, I guess the scenario is going to close because of population imbalance, but nope, it keeps going. So I solo defend the middle flag, from the Witch Hunter, because that engineer has never left his base, must be AFK or something. I kill the Witch Hunter twice. Then an Ironbreaker joins in, and finally I get the "Scenario will close in 1 minute due to population imbalance". But, lo and behold, I almost have enough points to win it the good old fashion way. So I desperately try to outlast and hold the middle objective with my Black Orc until we get to 500 points.
DING end of scenario, Destruction wins 500 to 270 or something. I soloed a scenario 8-)
MWO: Adamski
Just dinged 28 and spent an hour or two for a bubble or two of experience. Someone please share your secret leveling techniques, because I don't want to have to poopsock to get 40 by December.
PSN: ShogunGunshow
Origin: ShogunGunshow
Specifically tor anroc because it pops fast.
Alternatively, kill mobs for kill collectors, basically double exp for every kill.
Moral of the story, sometimes you gotta get the thing, other times you gotta get most of the other people first.