We are pleased to announce that in the coming days we will be offering Free Character Transfers from our servers with lower populations to a set of servers with higher populations. To help you better prepare for these transfers we have provided additional details below.
Update - 1:45PM EDT: The Realm Population Bonus only applies to North American Core Ruleset servers at this time. This has been edited in the notes below. Thank you!
Players on select servers will be able to transfer their characters via the Mythic Account Center. When the service is enabled in the coming days, players will see a Character Transfer button below "Activate a Key" and "Validate your Email Address."
Full details on Character Transfers can be found within this section, and we encourage you to read all of the information very carefully before you make a decision about your transfer, because it is very important. Once you have read the instructions and prepared your character in-game, simply follow the steps to select the character you wish to transfer and your desired destination server.
We are also pleased to announce the Guild Transfer functionality. Instructions on the functionality of this feature and its limitations can also be found on the Character Transfer page. It is strongly recommended you read these instructions closely before proceeding, because they contain very important information. We encourage guild leaders to take their time when preparing to transfer their guild as it cannot be reversed.
The following is a list of Source and Destination servers. Players can move to any available Destination servers based on ruleset. Use this list as a guide to help you and your friends if you intend to move to one of the available Destination servers, but please note that this information is subject to change. We will provide a final list before the transfer service is launched. Be aware that these transfers are one-way and cannot be aborted once started.
North American - Core Servers
Source Servers
To
Destination Servers
Tower of Doom
Heldenhammer
Thorgrim
Sea of Malice
Kragg
Sea of Claws
Mordheim
Grimnir
Be'lakor
Kislev
Middenheim
Rakarth
Saphery
Tor Achere
Reikland
Marienburg
Magnus
Ungrim
Monolith
Gorfang
North American – Role Play Servers
Source Servers
To
Destination Servers
White Tower
Tor Elyr
Skavenblight
Avelorn
Ostermark
Oceanic - Core & Role Play Servers
Source Servers
To
Destination Servers
Lucan
Marius
Lustria
Ironclaw
Darklands
As an added bonus and to help you settle into your new home, all North American Core ruleset destination servers will have a Realm Population Bonus. For a limited time, all players on these servers will receive an additional 20% experience and renown. Please stay tuned to the WAR Herald to find out when you can take advantage of these Free Character Transfers!
This is just one more way we hope to make your time in game even better, Have fun and we'll see you on the battlefield…WAAAGH!!!
Hopefully they'll merge all those low pop servers after the transfers. The game just isn't the same without a lot of people. Going from a 'medium' population server like Ulthuan to Volkmar or Skull Throne is like night and day, and the low pop servers on that list are even worse than Ulthuan.
Playing on Skull Throne has rekindled my WAR addiction. I stayed up until 5am playing last night. Go go 2 hour nap before work.
I agree - they opened too many servers for launch, and now a lot of people aren't getting the full experience. I like Mark Jacobs but I'm skeptical to whether or not they have enough humility to do the right thing and merge the low pop servers. Let's face it though - it's bad press, and with the competition ramping up it's got to be the last thing they want the world to hear about.
Yeah the sources are low pop and the destinations are medium.
re: bad press
Better to have bad press from merging servers than have people cancelling because their servers are no fun with nobody to fight. They can spin mergers as a good thing, saying they've optimized their servers to handle more players at once. Can't spin cancellations.
Didn't everyone bitch at Mythic to open more servers in the beginning?
Yeah, I have to plead guilty to that. I still think they would have been better off opening more CE servers, but they shouldn't have opened so many other servers later. They had the population caps set way too low at launch and spread people out over too many servers.
Bad press is silly. They have over 50 servers open right now. Waaaaay too many for any game not "WoW". No other game has near that amount. They even admitted they freaked out and opened too many too quickly because they didn't want to have too high a pop on servers for lag issues.
In the long run, no biggie. They remove 10 or so servers they still have tons open but a larger pop per server.
Games like LotRO which are healthy (LOTRO is considered generally the #2 or so MMO behind WoW until the new batch estimated at around 250-300k subs) have only 9 servers. Having 50+ is ca-razy. Having something in the 30s would be great.
Of course, people looking to make drama and hate on WAR cuz it's the Internets will have fun with it and cause some flame wars but in the long run, won't really matter.
WoW players love to gloat about WAR's "inevitable" failure; server merges at this point would make anywhere that isn't PA pretty untolerable... which wouldn't be too much of a change.
WoW players love to gloat about WAR's "inevitable" failure; server merges at this point would make anywhere that isn't PA pretty untolerable... which wouldn't be too much of a change.
Heh. True, but then again who cares? Really. Anyone that would say that a failure is someone who isn't going to play anyway. There's a reason I don't go to forums except here.
WoW players love to gloat about WAR's "inevitable" failure; server merges at this point would make anywhere that isn't PA pretty untolerable... which wouldn't be too much of a change.
Heh. True, but then again who cares? Really. Anyone that would say that a failure is someone who isn't going to play anyway. There's a reason I don't go to forums except here.
Yeah; it'd be better for the game in the long run to reverse their (awesome at the time) move of doing what the fans asked.
This is why you don't listen to the fans. We're dumb. Mark was right about the headstart servers the first time.
WoW players love to gloat about WAR's "inevitable" failure; server merges at this point would make anywhere that isn't PA pretty untolerable... which wouldn't be too much of a change.
Heh. True, but then again who cares? Really. Anyone that would say that a failure is someone who isn't going to play anyway. There's a reason I don't go to forums except here.
Yeah; it'd be better for the game in the long run to reverse their (awesome at the time) move of doing what the fans asked.
This is why you don't listen to the fans. We're dumb.
LOL. Yes, from now on when the fans are crying for something that goes against Mythic's choices they can just point back to this decision and say "SEE!"
Perhaps the evacuated servers will be merged with the mid-pop (of which Ulthuan seems to be toward the upper end of).
Hopefully they go with something like this - because it really doesn't make sense to let people leave the low population servers, and then not do anything with them.
They've made some smart changes in the past and I'm happy that they listen - but really, in the long run I hope they decide to balance things that they're testing and having problems with as a player of the game, not based off some rage' they just read on a forum.
Fryhole on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2008
I can't imagine loving one game so much that I'd want all others in the genre to fail. Don't these morons realize that competition makes products better?
I'm very cautious about my MMOs, particularly after devoting so much time to WoW. Not that it was a bad game, by any means. But it is absurdly monotonous at cap. As an outsider, based on everything I've seen and read, and from reports from friends, Mythic is doing a lot of the right things. I think a lot is riding on their upcoming patch, but if they keep doing what they're doing they'll have a very excellent game on their hands. Will they attract 11 million players? Probably not; I don't think even Blizzard predicted these numbers. But that doesn't mean they can't be a worthwhile competitor in the market.
I have a feeling WAR will see a large player spike at six months and year one; when Mythic has shown WAR's not another Age of Conan, that they're dedicated to the long haul.
I know so many who won't touch it because they were burned so hard by AoC. I can't blame them, really. So far Mythic is making most of the right choices.
I can't imagine loving one game so much that I'd want all others in the genre to fail. Don't these morons realize that competition makes products better?
You have to remember these are the same people who think WoW is innovative.
I can't imagine loving one game so much that I'd want all others in the genre to fail. Don't these morons realize that competition makes products better?
You have to remember these are the same people who think WoW is innovative.
I really shouldn't have brought that up. You'd think I'd shut up about the damn game as much as it irritates me.
As for WAR, I do think this event has been a little sub par, if just because it relies so much on our budding, haphazard communities to work. Every time I try to do the T2 PQ, Order is fighting at our camp, just outside of the actual PQ.
Unrelated question: Has anyone actually killed the random spawn npcs for the Witching Night quests?
I don't have any idea where to look, or what they are called so that i can look em up on wardb. Any info is appreciated.
EDIT: They should just make kills count anywhere in the area, instead of very specific places where you can get credit. Hopefully Mythic realizes this turns the event into do-si-do across area lines and hotfixes this FAST.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I can't imagine loving one game so much that I'd want all others in the genre to fail. Don't these morons realize that competition makes products better?.
What a lame post! I hope you fail!
*grin*
Yeah, I don't get that mentality either. I play games because I LOVE playing games. The more games that succeed the more games that get made the more variety of games there are the more I get to play games I love! Whew.
Also, I never like seeing a game fail as any game -- especially MMOs -- take years of hard work. And pretty much no game is made by a bunch of idiots. Usually the games that look like that are just the consequence of poorly managed companies and with some bad key decisions but they're still generally good designers and developers and as one myself it's never fun to see someone's work fail.
I was in AoC's beta for 6-9 months and while I didn't purchase the game, I didn't hate it either and was sad to see it get such vile from the community. You can tell they worked hard on the game (just maybe not in the right areas) and I really hoped the game would do well. Luckily, it seems they have some life still under new leadership and hopefully will be a long lasting game with a core fan-base.
I can't imagine loving one game so much that I'd want all others in the genre to fail. Don't these morons realize that competition makes products better?
You have to remember these are the same people who think Blizzard is innovative.
Unrelated question: Has anyone actually killed the random spawn npcs for the Witching Night quests?
I got my 50 Restless Spirits last night in about 40 minutes.
I was in Tabaacland. It was near a PQ with some really weird names (name of a german themed town with hunters and dog NPCs) where you get the repeatable quest to kill 10 "souls" for some dye or a potion. By the roadside and around the castle every minute a few Spirits show up but only for 5 seconds. I just farmed them for a while while working on a quest to kill the dogs and hunters nearby.
What's worse? People that think WoW invented everything or people that insult WoW and all its fans?
I'll go with the first one.
The latter is actually fun and I enjoy doing it all the time.
This. Talking MMO's with WoW fans is like discussing high quality beers with people who only drink Pabst Blue Ribbon
And yet, there's just as much hate from anti-WoW people. *sigh*
Every game has fans and anti-fans. Here's a hint: people that play WoW are not another race than play other games. They're all just people. Granted, there's a larger number of WoW players and bigger communities generally have more people acting like jerks (see: The Internet). Smaller communities usually police themselves better and have accountability; however, not always.
What's worse? People that think WoW invented everything or people that insult WoW and all its fans?
Personally I think willful ignorance is the worst sin known to man.
Oh bah humbug. Since when is ignorance a sin? I'm sure you don't know everything about how the atomic bomb was created, and I'm sure you know that you don't know, but you're certainly not out to discover how the A-Bomb was manufactured. Is that not willful ignorance?
From a purely subjective point of view, I've encountered more morons in WoW but more jackasses in WAR. I think WoW attracts more of the annoying kiddy demographic while WAR has more of the self-righteous nerd demographic.
What's worse? People that think WoW invented everything or people that insult WoW and all its fans?
Personally I think willful ignorance is the worst sin known to man.
Oh bah humbug. Since when is ignorance a sin? I'm sure you don't know everything about how the atomic bomb was created, and I'm sure you know that you don't know, but you're certainly not out to discover how the A-Bomb was manufactured. Is that not willful ignorance?
Certainly, but willful ignorance outside of ones field seems plenty appropriate. I know little of nuclear engineering because it doesn't really fit my needs or wants to be informed about it.
However, willful ignorance within one's field, or in this case hobby/interest, isn't productive in the least. I think it's safe to assume that we're all MMO fans if we post on this forum, so you'd hope that folks here could atleast recognize certain game's strengths rather than ignorantly dismiss them.
Mmm, this is massively off-topic and feels rather D&D-eske really.
So, for those in tier 4, is the witching event any better there? I've not gotten on 37 Ironbreaker since the event start. Sounds like at lower levels it's damn near impossible to complete due to massive competition. Any different later on?
What's worse? People that think WoW invented everything or people that insult WoW and all its fans?
Personally I think willful ignorance is the worst sin known to man.
Oh bah humbug. Since when is ignorance a sin? I'm sure you don't know everything about how the atomic bomb was created, and I'm sure you know that you don't know, but you're certainly not out to discover how the A-Bomb was manufactured. Is that not willful ignorance?
Certainly, but willful ignorance outside of ones field seems plenty appropriate. I know little of nuclear engineering because it doesn't really fit my needs or wants to be informed about it.
However, willful ignorance within one's field, or in this case hobby/interest, isn't productive in the least. I think it's safe to assume that we're all MMO fans if we post on this forum, so you'd hope that folks here could atleast recognize certain game's strengths rather than ignorantly dismiss them.
Mmm, this is massively off-topic and feels rather D&D-eske really.
So, for those in tier 4, is the witching event any better there? I've not gotten on 37 Ironbreaker since the event start. Sounds like at lower levels it's damn near impossible to complete due to massive competition. Any different later on?
It won't be D&D-esque untill people start ranting about religion.
DisruptorX2 on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2008
There are idiots in every multiplayer game. Especially MMOs.
Honestly, I wasn't trying to start a war with my last post. I have no personal problems with WoW. I'm just not going back. I've seen end game. I've seen Outland. It's all lovely, but it's not really for me anymore. I think Blizzard is an excellent company. They may not be the most original, but they make solid, stable games with compelling (if simple) narratives and loads of replayability. I've simply been jonesin' for something different, something built with PvP in mind right from the get-go. I'm also looking for an experience that's stable and relatively balanced (or at the very least, the developer is vigilant about creating balance). I will pay a monthly fee for a game, but only as long as I think it's worth it. WoW, for all it's problems, was worth it. I have lots of fond memories playing that game. I've simply moved on; four years is a long damn time to be playing anything. There really is no amount of ever-escalating gear and level caps that would bring me back, but that's only because I've had my fill.
Posts
We are pleased to announce that in the coming days we will be offering Free Character Transfers from our servers with lower populations to a set of servers with higher populations. To help you better prepare for these transfers we have provided additional details below.
Update - 1:45PM EDT: The Realm Population Bonus only applies to North American Core Ruleset servers at this time. This has been edited in the notes below. Thank you!
Players on select servers will be able to transfer their characters via the Mythic Account Center. When the service is enabled in the coming days, players will see a Character Transfer button below "Activate a Key" and "Validate your Email Address."
Full details on Character Transfers can be found within this section, and we encourage you to read all of the information very carefully before you make a decision about your transfer, because it is very important. Once you have read the instructions and prepared your character in-game, simply follow the steps to select the character you wish to transfer and your desired destination server.
We are also pleased to announce the Guild Transfer functionality. Instructions on the functionality of this feature and its limitations can also be found on the Character Transfer page. It is strongly recommended you read these instructions closely before proceeding, because they contain very important information. We encourage guild leaders to take their time when preparing to transfer their guild as it cannot be reversed.
The following is a list of Source and Destination servers. Players can move to any available Destination servers based on ruleset. Use this list as a guide to help you and your friends if you intend to move to one of the available Destination servers, but please note that this information is subject to change. We will provide a final list before the transfer service is launched. Be aware that these transfers are one-way and cannot be aborted once started.
North American - Core Servers
Source Servers
To
Destination Servers
Tower of Doom
Heldenhammer
Thorgrim
Sea of Malice
Kragg
Sea of Claws
Mordheim
Grimnir
Be'lakor
Kislev
Middenheim
Rakarth
Saphery
Tor Achere
Reikland
Marienburg
Magnus
Ungrim
Monolith
Gorfang
North American – Role Play Servers
Source Servers
To
Destination Servers
White Tower
Tor Elyr
Skavenblight
Avelorn
Ostermark
Oceanic - Core & Role Play Servers
Source Servers
To
Destination Servers
Lucan
Marius
Lustria
Ironclaw
Darklands
As an added bonus and to help you settle into your new home, all North American Core ruleset destination servers will have a Realm Population Bonus. For a limited time, all players on these servers will receive an additional 20% experience and renown. Please stay tuned to the WAR Herald to find out when you can take advantage of these Free Character Transfers!
This is just one more way we hope to make your time in game even better, Have fun and we'll see you on the battlefield…WAAAGH!!!
Hopefully they'll merge all those low pop servers after the transfers. The game just isn't the same without a lot of people. Going from a 'medium' population server like Ulthuan to Volkmar or Skull Throne is like night and day, and the low pop servers on that list are even worse than Ulthuan.
Playing on Skull Throne has rekindled my WAR addiction. I stayed up until 5am playing last night. Go go 2 hour nap before work.
So, the source servers are low pop, and the destination ones are medium? Or is it the other way around...
re: bad press
Better to have bad press from merging servers than have people cancelling because their servers are no fun with nobody to fight. They can spin mergers as a good thing, saying they've optimized their servers to handle more players at once. Can't spin cancellations.
Yeah, I have to plead guilty to that. I still think they would have been better off opening more CE servers, but they shouldn't have opened so many other servers later. They had the population caps set way too low at launch and spread people out over too many servers.
Anyone interested in transferring to Monolith and looking for a guild?
submit app, http://www.candymancers.com/
On Averheim
In the long run, no biggie. They remove 10 or so servers they still have tons open but a larger pop per server.
Games like LotRO which are healthy (LOTRO is considered generally the #2 or so MMO behind WoW until the new batch estimated at around 250-300k subs) have only 9 servers. Having 50+ is ca-razy. Having something in the 30s would be great.
Of course, people looking to make drama and hate on WAR cuz it's the Internets will have fun with it and cause some flame wars but in the long run, won't really matter.
Heh. True, but then again who cares? Really. Anyone that would say that a failure is someone who isn't going to play anyway. There's a reason I don't go to forums except here.
Yeah; it'd be better for the game in the long run to reverse their (awesome at the time) move of doing what the fans asked.
This is why you don't listen to the fans. We're dumb. Mark was right about the headstart servers the first time.
LOL. Yes, from now on when the fans are crying for something that goes against Mythic's choices they can just point back to this decision and say "SEE!"
AAAGHHHHHHH!!
Hopefully they go with something like this - because it really doesn't make sense to let people leave the low population servers, and then not do anything with them.
They've made some smart changes in the past and I'm happy that they listen - but really, in the long run I hope they decide to balance things that they're testing and having problems with as a player of the game, not based off some rage' they just read on a forum.
I'm very cautious about my MMOs, particularly after devoting so much time to WoW. Not that it was a bad game, by any means. But it is absurdly monotonous at cap. As an outsider, based on everything I've seen and read, and from reports from friends, Mythic is doing a lot of the right things. I think a lot is riding on their upcoming patch, but if they keep doing what they're doing they'll have a very excellent game on their hands. Will they attract 11 million players? Probably not; I don't think even Blizzard predicted these numbers. But that doesn't mean they can't be a worthwhile competitor in the market.
I'm hoping they make it worth my while.
PSN: Threeve703
I know so many who won't touch it because they were burned so hard by AoC. I can't blame them, really. So far Mythic is making most of the right choices.
You have to remember these are the same people who think WoW is innovative.
I really shouldn't have brought that up. You'd think I'd shut up about the damn game as much as it irritates me.
As for WAR, I do think this event has been a little sub par, if just because it relies so much on our budding, haphazard communities to work. Every time I try to do the T2 PQ, Order is fighting at our camp, just outside of the actual PQ.
I don't have any idea where to look, or what they are called so that i can look em up on wardb. Any info is appreciated.
EDIT: They should just make kills count anywhere in the area, instead of very specific places where you can get credit. Hopefully Mythic realizes this turns the event into do-si-do across area lines and hotfixes this FAST.
What a lame post! I hope you fail!
*grin*
Yeah, I don't get that mentality either. I play games because I LOVE playing games. The more games that succeed the more games that get made the more variety of games there are the more I get to play games I love! Whew.
Also, I never like seeing a game fail as any game -- especially MMOs -- take years of hard work. And pretty much no game is made by a bunch of idiots. Usually the games that look like that are just the consequence of poorly managed companies and with some bad key decisions but they're still generally good designers and developers and as one myself it's never fun to see someone's work fail.
I was in AoC's beta for 6-9 months and while I didn't purchase the game, I didn't hate it either and was sad to see it get such vile from the community. You can tell they worked hard on the game (just maybe not in the right areas) and I really hoped the game would do well. Luckily, it seems they have some life still under new leadership and hopefully will be a long lasting game with a core fan-base.
Fixed that for you.
I got my 50 Restless Spirits last night in about 40 minutes.
I was in Tabaacland. It was near a PQ with some really weird names (name of a german themed town with hunters and dog NPCs) where you get the repeatable quest to kill 10 "souls" for some dye or a potion. By the roadside and around the castle every minute a few Spirits show up but only for 5 seconds. I just farmed them for a while while working on a quest to kill the dogs and hunters nearby.
The latter is actually fun and I enjoy doing it all the time.
So yes, the correct answer was "both" which fits your answer.
PSN: ShogunGunshow
Origin: ShogunGunshow
This. Talking MMO's with WoW fans is like discussing high quality beers with people who only drink Pabst Blue Ribbon
This poster's sig shows that he has good taste.
And yet, there's just as much hate from anti-WoW people. *sigh*
Every game has fans and anti-fans. Here's a hint: people that play WoW are not another race than play other games. They're all just people. Granted, there's a larger number of WoW players and bigger communities generally have more people acting like jerks (see: The Internet). Smaller communities usually police themselves better and have accountability; however, not always.
So, anyway... back to WAR... yay Knights!
Oh bah humbug. Since when is ignorance a sin? I'm sure you don't know everything about how the atomic bomb was created, and I'm sure you know that you don't know, but you're certainly not out to discover how the A-Bomb was manufactured. Is that not willful ignorance?
Certainly, but willful ignorance outside of ones field seems plenty appropriate. I know little of nuclear engineering because it doesn't really fit my needs or wants to be informed about it.
However, willful ignorance within one's field, or in this case hobby/interest, isn't productive in the least. I think it's safe to assume that we're all MMO fans if we post on this forum, so you'd hope that folks here could atleast recognize certain game's strengths rather than ignorantly dismiss them.
Mmm, this is massively off-topic and feels rather D&D-eske really.
So, for those in tier 4, is the witching event any better there? I've not gotten on 37 Ironbreaker since the event start. Sounds like at lower levels it's damn near impossible to complete due to massive competition. Any different later on?
It won't be D&D-esque untill people start ranting about religion.
Honestly, I wasn't trying to start a war with my last post. I have no personal problems with WoW. I'm just not going back. I've seen end game. I've seen Outland. It's all lovely, but it's not really for me anymore. I think Blizzard is an excellent company. They may not be the most original, but they make solid, stable games with compelling (if simple) narratives and loads of replayability. I've simply been jonesin' for something different, something built with PvP in mind right from the get-go. I'm also looking for an experience that's stable and relatively balanced (or at the very least, the developer is vigilant about creating balance). I will pay a monthly fee for a game, but only as long as I think it's worth it. WoW, for all it's problems, was worth it. I have lots of fond memories playing that game. I've simply moved on; four years is a long damn time to be playing anything. There really is no amount of ever-escalating gear and level caps that would bring me back, but that's only because I've had my fill.
PSN: Threeve703
It was cheap, and is pure stupid fun to help take the edge off of playing Dead Space