I am amused at how Blizzard's solution to the overabundance of dream shards versus the lack of essences and dust is to make things cost more dream shards, but not to also make greens produce more essences and dust.
I've got essences out the yin yang. What we need is more dust, especially since everything costs so fucking much of it.
Another lesson they learned from TBC it seems. Small prismatics were near-worthless, arcane dust was overabundant. Solution? Make everything take more shards and make dust super-rare!
Like with tailoring the overcorrection is just blatantly obvious, and pretty painful to deal with. Tailor/enchanters really got hosed in WotLK. I mean sure you've got tons of awesome enchants at endgame but you're going to rip through a few thousand gold worth of mats just to get to 450.
Tailoring is so awful in wotlk. The epics from it are complete trash compared to heroics and only very slightly better than some heroic blues. I can't believe I spent so much money getting it to 445.
Enchanting is really potent, but yes like you say also extremely expensive to level up.
Tailoring is so awful in wotlk. The epics from it are complete trash compared to heroics and only very slightly better than some heroic blues. I can't believe I spent so much money getting it to 445.
Enchanting is really potent, but yes like you say also extremely expensive to level up.
The thing taht gets me is taht every tailoring combine takes mats that could be sold for a lot of gold. And it's not like you can go out and harvest it yourself and at least say "yeah I did the work so it cost me nothing." You get your cloth the same as everyone else in your isntance group, you just get a little more. And everyone still needs it for first aid.
Before you know it they'll just put cash requirements into tailoring combines and give up the charade. 15g to make a frostweave bolt! Yeah, I guess you can "gather" your own gold too. At least you don't need a second profession to do it!
AresProphet on
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Tailoring is so awful in wotlk. The epics from it are complete trash compared to heroics and only very slightly better than some heroic blues. I can't believe I spent so much money getting it to 445.
I'll just get my tailoring up to the point I can make my cloak enchantment, then sell whatever frostweave I get.
Well, as far as the cloth and even the 3 cooldowns goes, those are still at inflated prices. As time goes by we'll be seeing the get less and less as people get more and more of each. And at any rate that's all up to the player economy. Blizzard can only do so much to prevent it. They want to avoid the absolute fuckton amount of netherweave you could get pathetically easy in BC, but they also don't want to alienate tailors. We should be seeing more balance for that coming soon.
What I don't like is how worthless it is to take tailoring to high levels compared to the other professions. There is no incentive beyond the flying carpet. None. Nada. The epics are so incredibly replaceable with vastly more ease it is ridiculous.
Tailoring is so awful in wotlk. The epics from it are complete trash compared to heroics and only very slightly better than some heroic blues. I can't believe I spent so much money getting it to 445.
I'll just get my tailoring up to the point I can make my cloak enchantment, then sell whatever frostweave I get.
Right now I am leveling once every 4 days making my moonshround and selling it. The epics are horrible, my only reason to level would be for the glacial bag or the fast carpet.
Yeah I really don't understand how they failed to give tailoring an actual stat-boosting thing, like the tailoring-only leg enchants should be BETTER than the BoE ones, not the same but CHEAPER. That's such a horrible oversight.
My warlock's tailoring is high enough to make the special cloths but she's just a profession alt camped in Dalaran at the moment, so I don't think corpse running to Icecrown to make ebonweave and sell it is a viable option.
riz on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Yeah I really don't understand how they failed to give tailoring an actual stat-boosting thing, like the tailoring-only leg enchants should be BETTER than the BoE ones, not the same but CHEAPER. That's such a horrible oversight.
My warlock's tailoring is high enough to make the special cloths but she's just a profession alt camped in Dalaran at the moment, so I don't think corpse running to Icecrown to make ebonweave and sell it is a viable option.
Pfft. You could have engineering where all of our "tinkers" are worse then an enchantment for that slot...
Yeah but engineering has always, at least for the time I've played, been largely a fluff profession. Lots of cool nifty stuff that is cool and nifty, but doesn't have much impression on class mechanics. With here and there scattered a few genuinely useful items like the tanking gun and all the goggles.
So you kind of know what you're getting into with engineering. Tailoring is supposed to be useful for clothies but in wotlk is instead just a massive moneysink with very little practical use.
Cilla Black on
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Yeah but engineering has always, at least for the time I've played, been largely a fluff profession. Lots of cool nifty stuff that is cool and nifty, but doesn't have much impression on class mechanics. With here and there scattered a few genuinely useful items like the tanking gun and all the goggles.
So you kind of know what you're getting into with engineering. Tailoring is supposed to be useful for clothies but in wotlk is instead just a massive moneysink with very little practical use.
Oh I knew I wasn't getting anything cooler then the Chopper. But damn it, I would like the tinkers to be worth a damn.
I'm pretty mad about the change to the BS helms. I mean, I spent 1.5k all together on it because it was so good, not because it was more or less the same as Nax gear. There are other items that are too perfect thatI agree that the DPS helm was itemized in such a way that it was too perfect, but the mistake is over with. People got them because they were really good, not because they were pretty good. I passed on a lot of other helm I could of taken from Nax etc that I now reget doing, because after the patch they will be upgrades. This isn't game ruining or anything, but I find the decision completely stupid.
Yeah but engineering has always, at least for the time I've played, been largely a fluff profession. Lots of cool nifty stuff that is cool and nifty, but doesn't have much impression on class mechanics. With here and there scattered a few genuinely useful items like the tanking gun and all the goggles.
So you kind of know what you're getting into with engineering. Tailoring is supposed to be useful for clothies but in wotlk is instead just a massive moneysink with very little practical use.
I don't know the details but given all the QQ and all the engineers in my guild switching to JC recently, I'm going to assume that the WLK goggles are nothing compared to Naxx gear, thus being different from what engineers were given to expect after BC's goggles were rivaling best in slot raid gear at each tier. Both engineering and tailoring got reamed in WLK for no apparent reason other than "in BC you were too good." So clearly the way to fix that is to make them totally useless in WLK, as opposed to making them balanced with all the other professions.
Yeah but engineering has always, at least for the time I've played, been largely a fluff profession. Lots of cool nifty stuff that is cool and nifty, but doesn't have much impression on class mechanics. With here and there scattered a few genuinely useful items like the tanking gun and all the goggles.
So you kind of know what you're getting into with engineering. Tailoring is supposed to be useful for clothies but in wotlk is instead just a massive moneysink with very little practical use.
I don't know the details but given all the QQ and all the engineers in my guild switching to JC recently, I'm going to assume that the WLK goggles are nothing compared to Naxx gear, thus being different from what engineers were given to expect after BC's goggles were rivaling best in slot raid gear at each tier. Both engineering and tailoring got reamed in WLK for no apparent reason other than "in BC you were too good." So clearly the way to fix that is to make them totally useless in WLK, as opposed to making them balanced with all the other professions.
The goggles aren't as good and at least for the tanking ones suffer from "More expertise? Really? Seriously?".
Damnit - I don't really want to drop LW/Skinning because THEORETICALLY they'll be putting neat BoP gear in later. But I DO want to go do jewelcrafting and print money.
Man, maybe I'll just roll my DK and make him a JC/nothing.
Imperfect on
0
INeedNoSaltwith blood on my teethRegistered Userregular
I pretty much just make my moonshroud and ebonweave and sell them.I may just pull it together and get the Northrend Loremaster to make the deathchill cloak, but really, I'll make what 10-20g tips per combine without my mats. I'm not sure what the markup of mats to item are on my server, haven't checked, but may be worth it.
Lightweave embroidery is debatably better than +23 haste to cloak. I may use it.
People aren't even buying ebonweave, so I might switch my specialization to double moonshrouds.
I can farm cloth pretty easily now, so not too worried about that anymore.
Also I forget what lvl eng my 37 war is at, but he can now choose Goblin or Gnome and to be honest, I'm thinking of just switching him to BS because I keep thinking, ya, when he gets max lvl he can make cool goggles only to think, well, that's all he can make. I think the extra socket might be better later down the line rather than sink more mats and gold into it now. I hate starting proffs over.
Starfuck on
jackfaces
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
isn't that everybody except JCers though
i mean there's nothing worthwhile from anything that's BoP
might as well take skinning/mining and buy that mammoth with the npcs (i want it fuck fuck fuck)
perhaps this is meant as a return to form from vanilla wow
Devs specifically said this. They didn't want people min/maxing picking up proffesions for specific BoP stuff. They wanted it to be "rounding out your gear" or some such, so that if you can never get epic bracers to drop in naxx, you can wear crafted ones.
isn't that everybody except JCers though
i mean there's nothing worthwhile from anything that's BoP
might as well take skinning/mining and buy that mammoth with the npcs (i want it fuck fuck fuck)
perhaps this is meant as a return to form from vanilla wow
Devs specifically said this. They didn't want people min/maxing picking up proffesions for specific BoP stuff. They wanted it to be "rounding out your gear" or some such, so that if you can never get epic bracers to drop in naxx, you can wear crafted ones.
isn't that everybody except JCers though
i mean there's nothing worthwhile from anything that's BoP
might as well take skinning/mining and buy that mammoth with the npcs (i want it fuck fuck fuck)
perhaps this is meant as a return to form from vanilla wow
Devs specifically said this. They didn't want people min/maxing picking up proffesions for specific BoP stuff. They wanted it to be "rounding out your gear" or some such, so that if you can never get epic bracers to drop in naxx, you can wear crafted ones.
Until those epic bracers drop in the run after you completed your crafted ones
i mean there's nothing worthwhile from anything that's BoP
might as well take skinning/mining and buy that mammoth with the npcs (i want it fuck fuck fuck)
@ this reply and others
I'm not just talking about BoP gear like goggles and FSW. LW gives you better bracer enchants, alchemy gives you more powerful flasks/elixirs, JC gives you better gems (arguably the best profession at the moment because of prismatic gems), BS gives you extra sockets, inscription gives better shoulder enchants... Most crafting professions, as well as mining and skinning, afford a stat bonus comparable to one another, whereas engineering has nothing and tailoring has cloak enchants that aren't better than existing cloak enchant options.
Their argument about best in slots being too good makes sense, but in reality besides money there is no other reason to take a profession unless you can make yourself an item that is best in slot that you otherwise could not. I know they kind of fixed this through BS socket bracers gloves, but damnit I wan't to make a sweet axe or breastplate if I'm a blacksmith. Not belt buckles and the like.
Yeah, really. Why take leatherworking when you can just get some shmuck who was a doof enough (me) to craft that shit for you. There had BETTER be some worthwhile BoPs, otherwise there's REALLY NO GODDAMN POINT to levelling it up.
Well, things that are "best in slot" are likely to lose that distinction with each new content patch.
While appeal is assuredly meant to be there for the BoP items, I was under the impression that they wanted people to use those where possible and snag professions according to how useful it was in general to them and their playstyle, with the little perks rounding them out. They've stated that they definately don't want a repeat of TBC Tailoring: "Let's Give Cloth Wearers T5+ At Release", so while the BoE and BoP items are kind of lacklustre, we can be fairly sure that better things are coming, and until then you get things like Blacksmith'd extra sockets, JC'd BoP gems, tailored and LW'd enchants that are either better than the alternatives, or at least available for much less in terms of materials than the BoE versions, etc.
Yes, some professions (Jewelcrafting) are clearly more fleshed out than others, but we're also 5 weeks into what is presumably a ~2 year expansion. I wouldn't be surprised if they were leaving themselves room to grow, and trying to avoid the other profession based debacle in TBC: "Hey Everyone, Leatherworking Or GTFO".
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Yeah, really. Why take leatherworking when you can just get some shmuck who was a doof enough (me) to craft that shit for you. There had BETTER be some worthwhile BoPs, otherwise there's REALLY NO GODDAMN POINT to levelling it up.
...
I should just give up, people miss the point entirely. BoP items that are better than raid gear do not make or break a profession. FSW was stupid and should never be repeated. However. Professions do have perks OTHER THAN BOP ITEMS. Such as bracer enchants for LW, extra sockets for BS, all the other stuff I mentioned in my last post. THOSE are why you take a crafting profession, those are a good idea, in that they don't replace but enhance gear obtainable from raids. They're all fairly balanced, like you get a similar amount of extra spellpower out of an inscription shoulder enchant compared to the extra spellpower you get from a mixology-boosted flask. Except tailoring and engineering don't get any!
tailored and LW'd enchants that are either better than the alternatives, or at least available for much less in terms of materials than the BoE versions, etc.
The problem with this is when you factor in the absolutely ridiculous expense in leveling the skill in the first place. It's going to take a lot of cheaper pants enchants (hehe) to make up for the cost.
I just learned transmute eternal life to fire. Is this worth speccing away from elixirs to transmute?
Err, are fires worth that much more than lifes on your server?
On the Burning Legion, Eternal Fire is double Eternal Life. Eternal Fire's going for 45-43 gold.
I just learned that x-mute this week as well.
I lucked out and learned Water to Fire pretty early on. The last time I checked, water was cheaper than life on my server, so that's what I've been doing. Well, I haven't compared the prices of life and water for a couple weeks, and life will probably fluctuate the most of all eternals what with the Darkmoon Faire stuff.
I always thought that the reason you did a tradeskill was because you wanted to, not because it transforms you into a GM who is constantly being sexed in and out of game once you get it to 450.
Seriously, anyone who has the question "WUTS IN IT FOAR ME?" should just either not be doing a tradeskill or do mining/herbalism.
I always thought that the reason you did a tradeskill was because you wanted to, not because it transforms you into a GM who is constantly being sexed in and out of game once you get it to 450.
Seriously, anyone who has the question "WUTS IN IT FOAR ME?" should just either not be doing a tradeskill or do mining/herbalism.
...
Yeah, this is dumb. You should do a trade skill exactly because of what is in it for you.
tailored and LW'd enchants that are either better than the alternatives, or at least available for much less in terms of materials than the BoE versions, etc.
The problem with this is when you factor in the absolutely ridiculous expense in leveling the skill in the first place. It's going to take a lot of cheaper pants enchants (hehe) to make up for the cost.
I just learned transmute eternal life to fire. Is this worth speccing away from elixirs to transmute?
Err, are fires worth that much more than lifes on your server?
On the Burning Legion, Eternal Fire is double Eternal Life. Eternal Fire's going for 45-43 gold.
I just learned that x-mute this week as well.
I lucked out and learned Water to Fire pretty early on. The last time I checked, water was cheaper than life on my server, so that's what I've been doing. Well, I haven't compared the prices of life and water for a couple weeks, and life will probably fluctuate the most of all eternals what with the Darkmoon Faire stuff.
Yea I guess I havnt even looked at prices, as I am at work. I always thought that it would play out similar to TBC, where life is cheapest and fire is most expensive.
Nah, life is actually pretty useful right now since it's used to make the new Darkmoon Faire cards (possibly the only way to get them?). As far as I know, earth is the cheapest right now, just as it was for 80% of TBC, with shadow being the cheapest before they made them more scarce and actually useful (I still wish I had filled a bank with 1 gold primal shadows back in the day).
Earth to Water was the best transmute overall in TBC. Waters were never the best sellers, but they always fetched a decent price, and earth were cheap, so the profit margin was good.
I'm not sure if water->fire is the best profit for my server or not, but water are relatively cheap (~15 gold) and fires are fairly valuable (40+ gold). And for now, I've actually just been sending the fires to my miner for Titansteel smelting. Once (or if?) Titansteel no longer outsells its material value by a reasonable margin, I'll probably just start selling the fires and checking to see if there's a more profitable transmute.
I always thought that the reason you did a tradeskill was because you wanted to, not because it transforms you into a GM who is constantly being sexed in and out of game once you get it to 450.
Seriously, anyone who has the question "WUTS IN IT FOAR ME?" should just either not be doing a tradeskill or do mining/herbalism.
...
Yeah, this is dumb. You should do a trade skill exactly because of what is in it for you.
God forbid we consider multiple playstyles here. You're BOTH being shortsighted. Some people choose a profession because the benefits it brings them, some like being the "go to" guy for certain things, some choose professions to make money, and some choose professions for lol-are-pee reasons, even.
The problem being, in Vanilla, professions were largely ignorable. In BC, they were crucial. And in LK, they're back to being ignorable again (with a few exceptions). This fucks with people who would like to choose a profession and stick with it, knowing that it will continue to bring more of the same (only different!) with each new expansion.
And the idea of levelling a new profession every time Blizzard releases a new expansion or content patch just because they can't make up their goddamn minds is beyond unfathomable. If I wanted that kind of tedium, I'd actually go and get a second job.
Posts
Dunno, the travel time for the daily kinda hurts it a lot, if you're doing it in isolation.
Another lesson they learned from TBC it seems. Small prismatics were near-worthless, arcane dust was overabundant. Solution? Make everything take more shards and make dust super-rare!
Like with tailoring the overcorrection is just blatantly obvious, and pretty painful to deal with. Tailor/enchanters really got hosed in WotLK. I mean sure you've got tons of awesome enchants at endgame but you're going to rip through a few thousand gold worth of mats just to get to 450.
Enchanting is really potent, but yes like you say also extremely expensive to level up.
The thing taht gets me is taht every tailoring combine takes mats that could be sold for a lot of gold. And it's not like you can go out and harvest it yourself and at least say "yeah I did the work so it cost me nothing." You get your cloth the same as everyone else in your isntance group, you just get a little more. And everyone still needs it for first aid.
Before you know it they'll just put cash requirements into tailoring combines and give up the charade. 15g to make a frostweave bolt! Yeah, I guess you can "gather" your own gold too. At least you don't need a second profession to do it!
I'll just get my tailoring up to the point I can make my cloak enchantment, then sell whatever frostweave I get.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
What I don't like is how worthless it is to take tailoring to high levels compared to the other professions. There is no incentive beyond the flying carpet. None. Nada. The epics are so incredibly replaceable with vastly more ease it is ridiculous.
Right now I am leveling once every 4 days making my moonshround and selling it. The epics are horrible, my only reason to level would be for the glacial bag or the fast carpet.
My warlock's tailoring is high enough to make the special cloths but she's just a profession alt camped in Dalaran at the moment, so I don't think corpse running to Icecrown to make ebonweave and sell it is a viable option.
Pfft. You could have engineering where all of our "tinkers" are worse then an enchantment for that slot...
So you kind of know what you're getting into with engineering. Tailoring is supposed to be useful for clothies but in wotlk is instead just a massive moneysink with very little practical use.
Oh I knew I wasn't getting anything cooler then the Chopper. But damn it, I would like the tinkers to be worth a damn.
I don't know the details but given all the QQ and all the engineers in my guild switching to JC recently, I'm going to assume that the WLK goggles are nothing compared to Naxx gear, thus being different from what engineers were given to expect after BC's goggles were rivaling best in slot raid gear at each tier. Both engineering and tailoring got reamed in WLK for no apparent reason other than "in BC you were too good." So clearly the way to fix that is to make them totally useless in WLK, as opposed to making them balanced with all the other professions.
i mean there's nothing worthwhile from anything that's BoP
might as well take skinning/mining and buy that mammoth with the npcs (i want it fuck fuck fuck)
The goggles aren't as good and at least for the tanking ones suffer from "More expertise? Really? Seriously?".
Man, maybe I'll just roll my DK and make him a JC/nothing.
perhaps this is meant as a return to form from vanilla wow
Lightweave embroidery is debatably better than +23 haste to cloak. I may use it.
People aren't even buying ebonweave, so I might switch my specialization to double moonshrouds.
I can farm cloth pretty easily now, so not too worried about that anymore.
Also I forget what lvl eng my 37 war is at, but he can now choose Goblin or Gnome and to be honest, I'm thinking of just switching him to BS because I keep thinking, ya, when he gets max lvl he can make cool goggles only to think, well, that's all he can make. I think the extra socket might be better later down the line rather than sink more mats and gold into it now. I hate starting proffs over.
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
Devs specifically said this. They didn't want people min/maxing picking up proffesions for specific BoP stuff. They wanted it to be "rounding out your gear" or some such, so that if you can never get epic bracers to drop in naxx, you can wear crafted ones.
I think they over corrected a bit.
Until those epic bracers drop in the run after you completed your crafted ones
@ this reply and others
I'm not just talking about BoP gear like goggles and FSW. LW gives you better bracer enchants, alchemy gives you more powerful flasks/elixirs, JC gives you better gems (arguably the best profession at the moment because of prismatic gems), BS gives you extra sockets, inscription gives better shoulder enchants... Most crafting professions, as well as mining and skinning, afford a stat bonus comparable to one another, whereas engineering has nothing and tailoring has cloak enchants that aren't better than existing cloak enchant options.
While appeal is assuredly meant to be there for the BoP items, I was under the impression that they wanted people to use those where possible and snag professions according to how useful it was in general to them and their playstyle, with the little perks rounding them out. They've stated that they definately don't want a repeat of TBC Tailoring: "Let's Give Cloth Wearers T5+ At Release", so while the BoE and BoP items are kind of lacklustre, we can be fairly sure that better things are coming, and until then you get things like Blacksmith'd extra sockets, JC'd BoP gems, tailored and LW'd enchants that are either better than the alternatives, or at least available for much less in terms of materials than the BoE versions, etc.
Yes, some professions (Jewelcrafting) are clearly more fleshed out than others, but we're also 5 weeks into what is presumably a ~2 year expansion. I wouldn't be surprised if they were leaving themselves room to grow, and trying to avoid the other profession based debacle in TBC: "Hey Everyone, Leatherworking Or GTFO".
On the Burning Legion, Eternal Fire is double Eternal Life. Eternal Fire's going for 45-43 gold.
I just learned that x-mute this week as well.
Ps4 : Gigawatt666
Steam I.D. : Gigawatt666
LoL : GiG4W4TT
...
I should just give up, people miss the point entirely. BoP items that are better than raid gear do not make or break a profession. FSW was stupid and should never be repeated. However. Professions do have perks OTHER THAN BOP ITEMS. Such as bracer enchants for LW, extra sockets for BS, all the other stuff I mentioned in my last post. THOSE are why you take a crafting profession, those are a good idea, in that they don't replace but enhance gear obtainable from raids. They're all fairly balanced, like you get a similar amount of extra spellpower out of an inscription shoulder enchant compared to the extra spellpower you get from a mixology-boosted flask. Except tailoring and engineering don't get any!
I lucked out and learned Water to Fire pretty early on. The last time I checked, water was cheaper than life on my server, so that's what I've been doing. Well, I haven't compared the prices of life and water for a couple weeks, and life will probably fluctuate the most of all eternals what with the Darkmoon Faire stuff.
Seriously, anyone who has the question "WUTS IN IT FOAR ME?" should just either not be doing a tradeskill or do mining/herbalism.
...
Yeah, this is dumb. You should do a trade skill exactly because of what is in it for you.
Yea I guess I havnt even looked at prices, as I am at work. I always thought that it would play out similar to TBC, where life is cheapest and fire is most expensive.
Earth to Water was the best transmute overall in TBC. Waters were never the best sellers, but they always fetched a decent price, and earth were cheap, so the profit margin was good.
I'm not sure if water->fire is the best profit for my server or not, but water are relatively cheap (~15 gold) and fires are fairly valuable (40+ gold). And for now, I've actually just been sending the fires to my miner for Titansteel smelting. Once (or if?) Titansteel no longer outsells its material value by a reasonable margin, I'll probably just start selling the fires and checking to see if there's a more profitable transmute.
God forbid we consider multiple playstyles here. You're BOTH being shortsighted. Some people choose a profession because the benefits it brings them, some like being the "go to" guy for certain things, some choose professions to make money, and some choose professions for lol-are-pee reasons, even.
The problem being, in Vanilla, professions were largely ignorable. In BC, they were crucial. And in LK, they're back to being ignorable again (with a few exceptions). This fucks with people who would like to choose a profession and stick with it, knowing that it will continue to bring more of the same (only different!) with each new expansion.
And the idea of levelling a new profession every time Blizzard releases a new expansion or content patch just because they can't make up their goddamn minds is beyond unfathomable. If I wanted that kind of tedium, I'd actually go and get a second job.