I would, personally, like to smack each an every one of the leatherworkers who are complaining. You guys don't have anything on enchanting. Enchanting can make money, sure. If you have the time grind quests or hunt the AH for cheap greens. Then waiting a couple of days for your 30% to 50% undercut scroll to sell because everyone else is selling them for that much.
Not to mention the fact that higher level enchanting mat reqs need an absurd amount of great essences and infinite dust, both of which sell for 20 gold on up each at the AH. At skill 425, I have no enchants with skillup potential (excluding greens) that require less than 15 infinite dust and 4 greater essences. None of the orange ones require less than 20 infinite dust and 8 essences. Doing the math (and these are extremely rough numbers, some will be higher and lower) that's about 560 gold per enchant. And they definitely won't sell for that much.
Enchanting can only make money if you're incredibly lucky on greens at the AH or if you're getting the greens for free. Otherwise it's the biggest trade skill money sink in the game. Pretty sure even engineering can't hold a candle anymore.
You can make a ton of money by combining Enchanting with any profession that can make greens.
Honestly at this point, this statement is questionable at best. Enchanting will help you recoup some of the massive bath you take converting raw mats into the greens to skill up, but once that's no longer a concern it's hard ever going to be a good idea to turn raw cloth, leather or ore into dust via tradeskill.
Obviously this is server dependent, but on my server right now there's still at least 3 recipes that going from mats -> item -> dust results in a net profit. It could just be that my server had a fucked up economy, but reading threads on EJs and the WoW forums seems to indicate that this was and is the norm.
Dont forget engineers. They get the shaft so much, I think most of them have gotten used to it.
I stuck with engineering on my pally for two reasons.
#1 I'm all about collecting mounts, and the 2 mounts from TBC will help me get to the 100 mount achievement.
#2 I'll be damned if I'm going to just kiss off all the money and time I spent power levelling engineering in TBC.
On a side note, I was looking over tailoring on my mage and I'm honestly having a hard time justifying keeping it (the cloak enchant was the only reason). I mean, lets talk about the pieces for levelling that require tons of frostweave (which drops rarely enough to make it painfully slow), and yet have stats such as Crit, Spellpower, and Spirit????
A good businessman will tell you that sunk costs are sunk. Dont chase the bad money with the good.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
I took engineering on my priest because he was in a pvp guild, and the grenades were quite handy. I stuck with it in TBC and the mote extractor was neat.. but never ever paid itself off. Finding motes was so fucking hard early on you could run around for an hour and be lucky to see one cloud.
It's better now, as you can actually see the damn clouds, but it still seems a much poorer choice than herbalism/mining.
A good businessman will tell you that sunk costs are sunk. Dont chase the bad money with the good.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
I like bombs too.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
my warrior is lvl 40 and i just dropped 200 eng to level BS
i was going to just make him a skinner, but i decided BS for 2 reasons
1. i can afford to not have a gathering on him
2. i can make stuff for my lowbie pally
the eng was just not bringing anything to the table for my war, now i can make sharpening stones til the sun goes down
i can see eng being useful for a rogue though, so myabe i'll twink a rogue with min/eng at some point
i am however going to be making a hunter soon, that will be exclusively miner/skinner
cause hunters are silly farming machines
i have gotten past my painful tailoring hump on my main
i'm between 425-430 at the moment, i have my flying carpet and don't need any crafted gear
i got my lightweave rolling on my cloak
although the market for moonshroud and ebonweave is saturated at the moment, with some reaching prices of 100g each, which makes it just about not worth making
for now, i'm not trying to get skill ups
i will say this
i'm disappointed that the flying carpet is treated as a vehicle and not a real mount
the mount/dismount lag makes it pretty useless for farming
it does look cool though
Starfuck on
jackfaces
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
A good businessman will tell you that sunk costs are sunk. Dont chase the bad money with the good.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
Truthfully, the mote extractor has probably made that much (and will continue to make more).
In TBC I managed to get enough primal shadows to make my Mother set in 1 afternoon. I continued to farm it and sell the excess. As far as the costs in wotlk? Truthfully the only costs that I've incurred were the training costs. Certainly there were the opportunity costs associated with the saronite and titanium I could have been selling instead of levelling with (and quite frankly, there's only two items that are reasonable sellers at 450 engineering, both guns).
On the other hand, when I make my lazy circuits of Sholozar/Icecrown/Storm Peaks I end up with plenty of Eternals of all types except life (Sholozar is especially good for easy eternal fires), so the money making potential is still there.
A good businessman will tell you that sunk costs are sunk. Dont chase the bad money with the good.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
Considering the thousands of gold it's made me over TBC primals and now into WotLK with eternals?
I am looking in WoWWiki professions but have no success. I want to see all possible recipes/skills you get from specific professions. Like JC see what the NPC trainer will give and what factions will give in one long list.
Horus on
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
I am looking in WoWWiki professions but have no success. I want to see all possible recipes/skills you get from specific professions. Like JC see what the NPC trainer will give and what factions will give in one long list.
i will say this
i'm disappointed that the flying carpet is treated as a vehicle and not a real mount
the mount/dismount lag makes it pretty useless for farming
it does look cool though
All vehicle-style mounts will be changed to function as normal mounts, which should theoretically alleviate many issues people have with them. When? Probably 3.1 but this isn't confirmed.
A good businessman will tell you that sunk costs are sunk. Dont chase the bad money with the good.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
Currently according to my records my mote extractor has made me something in the range of 40k gold. It's possible I could have made more with something else in another profession but I'm fairly comfortable in saying it would have taken more effort. Herbing might have made me much, much more but I would have had to switch between it and mining....and that's effort.
Especially considering the mote extractor costs like 30 gold to make. If you don't make up that cost within the first 3 or 4 motes you run across, you must using the wrong item.
Well then I stand corrected about the money thing.
However, my statement that engineering offers nothing that a raider would want as far as unique buffs. This is things such as extra time / effect of flasks, ring enchants, extra gem slots, etc.
At the moment you're right, but then that's always been the case with engineering for as long as I've known it. You take the profession because it has a fuckton of interesting, cool and unique items, not because it's going to be extremely useful. They might eventually go the sunwell route and put in new goggles with substantially better stats than the old ones, but only fools go into engineering thinking they're going to be able to make a lot of raid-useful shit.
You take the profession because it has a fuckton of interesting, cool and unique items, not because it's going to be extremely useful.
Exactly. Engineering has lots of value that is impossible to quantify because it varies from person to person. With WotLK, tailoring doesn't even have this. It makes terrible leveling gear, expensive and replaceable level cap gear, and expensive bags that sell at a net loss. The "self only" perk is a slight upgrade over another cloak enchant -- nothing like getting 60 more attack power (or whatever) to bracers or the extra stats afforded by a couple more sockets.
And engineering skill ups don't take two fucking stacks of Frostweave Cloth.
The pants enchant is far more valuable than the cloak one and is the only reason I keep the profession. That and the faint hope they may improve it along the road.
How many of you guys have leveled inscription up to 400 and beyond. The only thing that gives me skill-ups now requires snowfall ink which is made from rare northrend pigments that are a bitch to get, and the skill-ups usually require multiples. Im at 405 right now and the only things i have to level off are darkmoon cards of the north which require 6 snowfall ink each and major glyph research which is on a 20 hour CD.
The pants enchant is far more valuable than the cloak one and is the only reason I keep the profession. That and the faint hope they may improve it along the road.
I'm sticking with Tailoring out fo bloody mindedness and enjoying the carpet dance. Other than that theres no way in hell that the cheaper pants enchants justify the obscene expense of leveling it up.
How many of you guys have leveled inscription up to 400 and beyond. The only thing that gives me skill-ups now requires snowfall ink which is made from rare northrend pigments that are a bitch to get, and the skill-ups usually require multiples. Im at 405 right now and the only things i have to level off are darkmoon cards of the north which require 6 snowfall ink each and major glyph research which is on a 20 hour CD.
I leveled mine using the glyph research for the most part. Icy pigment is just too freakin' rare and I didn't want to use it all making darkmoon cards. One point a day isn't that bad....plus you don't really get anything new and interesting to make so there's no real point dumping a lot of mats into it to max it out.
Another plus for engineering is the repair bot. It's always nice not to have to stop for 5-10 minutes while everyone goes to repair and is summoned back.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
How many of you guys have leveled inscription up to 400 and beyond. The only thing that gives me skill-ups now requires snowfall ink which is made from rare northrend pigments that are a bitch to get, and the skill-ups usually require multiples. Im at 405 right now and the only things i have to level off are darkmoon cards of the north which require 6 snowfall ink each and major glyph research which is on a 20 hour CD.
Once I learned the final trainable glyphs, the major research, and the Darkmoon cards of the north I haven't worried about maxing out my inscription. I can't make a few scrolls but that doesn't bother me at all.
I've been doing the major research every day and try to bang out a Darkmoon card each day hoping I get a Nobles card that I then sell for 2k gold.
Yeah i had a bunch of ink of the sea so i decided to get the last few scrolls from the trainer and im sitting at 425 now. Still hoping for a nobles card, id probably have a couple by now, but i havent played much the past 2 weeks.
i have a friend in my guild that does nothing but make darkmoon cards of the north. He actually has me make them as well...i guess to level my inscription. He gives me the mats and i give him the cards. So i'll be maxed out by the end of the day maybe.
Also...this guy has the 20,000g mammoth mount...and the rings that hearth you to dalaran or whatever. Basically whatever you can buy in game...he has bought. And i think he does it from selling darkmoon decks.
My tailoring is at 293. I'm trying to get it to 300 so I can start on netherweave, but my options seem fairly limited for a meager 7 points.
I'm thinking of farming enough runecloth to barrel through a green recipe (that uses less mats- just cloth and thread) as opposed to say an orange one (that uses lots more cloth, plus some rare items)... I know the skillups aren't guaranteed with green recipes, but how much overkill should I be prepared to do? Should I be aiming for enough mats to make 10, 20, 30 of a green recipe? Just trying to figure it out.
How many of you guys have leveled inscription up to 400 and beyond. The only thing that gives me skill-ups now requires snowfall ink which is made from rare northrend pigments that are a bitch to get, and the skill-ups usually require multiples. Im at 405 right now and the only things i have to level off are darkmoon cards of the north which require 6 snowfall ink each and major glyph research which is on a 20 hour CD.
Once I learned the final trainable glyphs, the major research, and the Darkmoon cards of the north I haven't worried about maxing out my inscription. I can't make a few scrolls but that doesn't bother me at all.
I've been doing the major research every day and try to bang out a Darkmoon card each day hoping I get a Nobles card that I then sell for 2k gold.
I just rushed my inscriber to Northrend research and have just been doing that once per day. He's up to like 425 skill now from doing nothing but the research. Like everyone is saying, there's just no point rushing up inscription skill once you have the shoulder enchants (400), so you might as well just get easy skill ups off of something you're going to be doing anyway (Northrend research).
Explain the nobles card stuff? My inscriber is almost 375 (but level 62... need 65 to raise cap)
Weren't there a couple of different types of Darkmoon cards you can make at high levels?
What does the nobles deck do?
Roughly, how much are the materials to pump out a darkmoon card?
Well at 400 inscription you get a skill called Darkmoon Card of the North that pumps out 1 level 80 darkmoon card. There are 4 decks, nobles, undeath, prisms and one i cant remember, but the only good selling one is the nobles decks. The price on nobles cards ranges from 1500 to close to 3k sometimes because the deck can be made into 4 different variations, 2 of which at least are best in slot trinkets. So basically you have a 1/4 chance of getting any nobles card. The other cards only sell for a couple hundred gold each. In terms of cost to make 1 you need 6 snowfall ink per card which go for 75g each on my server so thats about 450 just for that. You need 3 primal lifes which are decently cheap, and 3 ink of the sea which i have never checked the price on cause i never have less than 60 on me from herbing and milling low selling herbs. All together though your looking at probably about 500-550g for 1 card and only having a 25% chance of making a significant if any return on it.
So people who are late to the party starting to level mining should look into the Rare Earth quest in SP, I leveled mining from 1-100 there on the dense spawned quick repoping quest nodes, just destroy the ores as you complete the quest.
So people who are late to the party starting to level mining should look into the Rare Earth quest in SP, I leveled mining from 1-100 there on the dense spawned quick repoping quest nodes, just destroy the ores as you complete the quest.
That's kind of cool, but 1-100 mining isn't the hard part. It's 200-300 that will shatter a man's soul.
1-100 is almost enjoyable by comparison. Do a lap around a newbie zone getting all the copper you can, then smelt it at a forge. 20 minutes and you're done.
Yea I did it there because I didn't feel like running around the newb zones because I knew I would wanna try and grind rep off lowbie quests then. I remember on my rogue I changed from skinning to mining and did 1-300 in one sitting some how. I am gonna run a mining marathon prob some time this weekend on my dk.
I haven't yet gotten professions (only level 13), but I'm working on my Secondaries, and they aren't that bad. Fishing is a grind, though, but First Aid is actually useful, especially with the new bandage (Frostweave) that heals loads of health. I think I'll go Engineering, as then I can create oddball items, and I've never tried it.
So people who are late to the party starting to level mining should look into the Rare Earth quest in SP, I leveled mining from 1-100 there on the dense spawned quick repoping quest nodes, just destroy the ores as you complete the quest.
That's kind of cool, but 1-100 mining isn't the hard part. It's 200-300 that will shatter a man's soul.
1-100 is almost enjoyable by comparison. Do a lap around a newbie zone getting all the copper you can, then smelt it at a forge. 20 minutes and you're done.
What, where do you get your tin/silver?
End on
I wish that someway, somehow, that I could save every one of us
So people who are late to the party starting to level mining should look into the Rare Earth quest in SP, I leveled mining from 1-100 there on the dense spawned quick repoping quest nodes, just destroy the ores as you complete the quest.
That's kind of cool, but 1-100 mining isn't the hard part. It's 200-300 that will shatter a man's soul.
1-100 is almost enjoyable by comparison. Do a lap around a newbie zone getting all the copper you can, then smelt it at a forge. 20 minutes and you're done.
What, where do you get your tin/silver?
I may or may not have exaggerated how high copper will get you.
My fishing skill is 257 with +20 pole and +50 and +100 bait. I am leveling in Zangarmarsh but I loose most of my catches. Does anyone have a good fishing leveling guide or recommend a place to camp?
Google results give me is cooking and fishing leveling guide or just sites selling gold/power leveling.
Horus on
“You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose. You're on your own. And you know what you know. And YOU are the one who'll decide where to go...”
― Dr. Seuss, Oh, the Places You'll Go!
My fishing skill is 257 with +20 pole and +50 and +100 bait. I am leveling in Zangarmarsh but I loose most of my catches. Does anyone have a good fishing leveling guide or recommend a place to camp?
Google results give me is cooking and fishing leveling guide or just sites selling gold/power leveling.
Well if you just want to level skill and are not bothering with raising cooking as well you might as well just head to stormwind or orgrimmar or whatever and do it in safety without a need for bait.
Posts
Obviously this is server dependent, but on my server right now there's still at least 3 recipes that going from mats -> item -> dust results in a net profit. It could just be that my server had a fucked up economy, but reading threads on EJs and the WoW forums seems to indicate that this was and is the norm.
I stuck with engineering on my pally for two reasons.
#1 I'm all about collecting mounts, and the 2 mounts from TBC will help me get to the 100 mount achievement.
#2 I'll be damned if I'm going to just kiss off all the money and time I spent power levelling engineering in TBC.
On a side note, I was looking over tailoring on my mage and I'm honestly having a hard time justifying keeping it (the cloak enchant was the only reason). I mean, lets talk about the pieces for levelling that require tons of frostweave (which drops rarely enough to make it painfully slow), and yet have stats such as Crit, Spellpower, and Spirit????
The mote extractor and the helmet.
The mote extract has paid for itself 100xs over.
The mote extracter may have paid for the cost of making the extractor itself... but did it pay enough to make the opportunity cost of engineering (both in skill needed to get the extractor and the fact you could have leveled something worth a damn)? Doubtful.
It's better now, as you can actually see the damn clouds, but it still seems a much poorer choice than herbalism/mining.
I like bombs too.
i was going to just make him a skinner, but i decided BS for 2 reasons
1. i can afford to not have a gathering on him
2. i can make stuff for my lowbie pally
the eng was just not bringing anything to the table for my war, now i can make sharpening stones til the sun goes down
i can see eng being useful for a rogue though, so myabe i'll twink a rogue with min/eng at some point
i am however going to be making a hunter soon, that will be exclusively miner/skinner
cause hunters are silly farming machines
i have gotten past my painful tailoring hump on my main
i'm between 425-430 at the moment, i have my flying carpet and don't need any crafted gear
i got my lightweave rolling on my cloak
although the market for moonshroud and ebonweave is saturated at the moment, with some reaching prices of 100g each, which makes it just about not worth making
for now, i'm not trying to get skill ups
i will say this
i'm disappointed that the flying carpet is treated as a vehicle and not a real mount
the mount/dismount lag makes it pretty useless for farming
it does look cool though
"If you're going to play tiddly winks, play it with man hole covers."
- John McCallum
Truthfully, the mote extractor has probably made that much (and will continue to make more).
In TBC I managed to get enough primal shadows to make my Mother set in 1 afternoon. I continued to farm it and sell the excess. As far as the costs in wotlk? Truthfully the only costs that I've incurred were the training costs. Certainly there were the opportunity costs associated with the saronite and titanium I could have been selling instead of levelling with (and quite frankly, there's only two items that are reasonable sellers at 450 engineering, both guns).
On the other hand, when I make my lazy circuits of Sholozar/Icecrown/Storm Peaks I end up with plenty of Eternals of all types except life (Sholozar is especially good for easy eternal fires), so the money making potential is still there.
Yes.
― Dr. Seuss, Oh, the Places You'll Go!
Like this? http://www.wowhead.com/?spells=11.755
Source: http://blue.mmo-champion.com/1/7346384986-travelers-tundra-mammoth.html
Currently according to my records my mote extractor has made me something in the range of 40k gold. It's possible I could have made more with something else in another profession but I'm fairly comfortable in saying it would have taken more effort. Herbing might have made me much, much more but I would have had to switch between it and mining....and that's effort.
However, my statement that engineering offers nothing that a raider would want as far as unique buffs. This is things such as extra time / effect of flasks, ring enchants, extra gem slots, etc.
And engineering skill ups don't take two fucking stacks of Frostweave Cloth.
I'm sticking with Tailoring out fo bloody mindedness and enjoying the carpet dance. Other than that theres no way in hell that the cheaper pants enchants justify the obscene expense of leveling it up.
I leveled mine using the glyph research for the most part. Icy pigment is just too freakin' rare and I didn't want to use it all making darkmoon cards. One point a day isn't that bad....plus you don't really get anything new and interesting to make so there's no real point dumping a lot of mats into it to max it out.
Once I learned the final trainable glyphs, the major research, and the Darkmoon cards of the north I haven't worried about maxing out my inscription. I can't make a few scrolls but that doesn't bother me at all.
I've been doing the major research every day and try to bang out a Darkmoon card each day hoping I get a Nobles card that I then sell for 2k gold.
Steam: Kemlo
Weren't there a couple of different types of Darkmoon cards you can make at high levels?
What does the nobles deck do?
Roughly, how much are the materials to pump out a darkmoon card?
Also...this guy has the 20,000g mammoth mount...and the rings that hearth you to dalaran or whatever. Basically whatever you can buy in game...he has bought. And i think he does it from selling darkmoon decks.
My tailoring is at 293. I'm trying to get it to 300 so I can start on netherweave, but my options seem fairly limited for a meager 7 points.
I'm thinking of farming enough runecloth to barrel through a green recipe (that uses less mats- just cloth and thread) as opposed to say an orange one (that uses lots more cloth, plus some rare items)... I know the skillups aren't guaranteed with green recipes, but how much overkill should I be prepared to do? Should I be aiming for enough mats to make 10, 20, 30 of a green recipe? Just trying to figure it out.
If you can get the rare stuff on the cheap go for the orange and yellow ones.
You should be making runecloth gloves, yes?
Still- 20. Good to know. Thanks!
Well at 400 inscription you get a skill called Darkmoon Card of the North that pumps out 1 level 80 darkmoon card. There are 4 decks, nobles, undeath, prisms and one i cant remember, but the only good selling one is the nobles decks. The price on nobles cards ranges from 1500 to close to 3k sometimes because the deck can be made into 4 different variations, 2 of which at least are best in slot trinkets. So basically you have a 1/4 chance of getting any nobles card. The other cards only sell for a couple hundred gold each. In terms of cost to make 1 you need 6 snowfall ink per card which go for 75g each on my server so thats about 450 just for that. You need 3 primal lifes which are decently cheap, and 3 ink of the sea which i have never checked the price on cause i never have less than 60 on me from herbing and milling low selling herbs. All together though your looking at probably about 500-550g for 1 card and only having a 25% chance of making a significant if any return on it.
That's kind of cool, but 1-100 mining isn't the hard part. It's 200-300 that will shatter a man's soul.
1-100 is almost enjoyable by comparison. Do a lap around a newbie zone getting all the copper you can, then smelt it at a forge. 20 minutes and you're done.
What, where do you get your tin/silver?
I may or may not have exaggerated how high copper will get you.
Google results give me is cooking and fishing leveling guide or just sites selling gold/power leveling.
― Dr. Seuss, Oh, the Places You'll Go!
Well if you just want to level skill and are not bothering with raising cooking as well you might as well just head to stormwind or orgrimmar or whatever and do it in safety without a need for bait.