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Bioshock 2

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Posts

  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited October 2008
    Eh. I liked Bioshock enough to play it once. I hope the development team for Bioshock 2 plays Dead Space and System Shock 2. THOSE games have suspense. Use an inventory system. Item and space management are key to survival games. System shock 2 I kept a stupid pistol for most of the game because I had modified the heck out of it.

    Combat should be secondary in these games for goodness sake!

    Don't make my weapons on the key pad 1-8 (Eight weapons? What, am I f'ing playing DOOM?!). I agree with most of the plasmids being meh.

    jefe414 on
    Xbox Live: Jefe414
  • SceptreSceptre Registered User regular
    edited October 2008
    You know what I really hope they do? Add some more character interaction into the game. Other than the little sisters and bad guys, you could never really interact with friendly NPC's. They were always behind a pane of glass, or talking to you from far away.

    Sceptre on
  • Arch Guru XXArch Guru XX Registered User regular
    edited October 2008
    Something that really bugged me about Bioshock - and I liked the game as a whole, enough to play it through 2 times - was the weapon upgrades. Don't get me wrong, I don't have anything against upgrading weapons in a game, but the idea that these 'Power to the People' machines were single-use devices scattered around rapture AND none of them had been used by the splicers - it makes no god damn sense. How are you giving any real power to the people if only one person can ever use the device? I hope they completely scrap that game mechanic. Maybe something where you have branching upgrade paths but it costs money to apply upgrades, so you can buy whatever you want as long as you have the cash (this would probably require reworking how plentiful cash is). More types of Big Daddies are also a necessity I think (and I'd like to be able to use the Rivet Gun, maybe have it jump to 3rd person like in Halo 3 when you use a turret, or at least just radically slow you down in exchange for more firepower).

    Also, for a city built underwater, did anyone else think that the water did not play much of a role other than creating a cool environment? I was a little disappointed that you never had to escape from a flooding building or something. It would be completely awesome if you could shoot out windows as another way of finishing off enemies (by then flooding the area), although obviously it would be hard to implement.

    Arch Guru XX on
    Should have been a rock star.
  • muninnmuninn Registered User regular
    edited October 2008
    Sceptre wrote: »
    You know what I really hope they do? Add some more character interaction into the game. Other than the little sisters and bad guys, you could never really interact with friendly NPC's. They were always behind a pane of glass, or talking to you from far away.

    You were meant to be isolated. Most of the games of this type (system Shock, Doom3 etc) use this technique to rise tension and alienation factor.

    muninn on
  • GlalGlal AiredaleRegistered User regular
    edited October 2008
    jefe414 wrote: »
    Eh. I liked Bioshock enough to play it once. I hope the development team for Bioshock 2 plays Dead Space and System Shock 2.
    Yeah, if only the original Bioshock's team had played System Shock 2! Oh, what could have been.

    Glal on
  • expendableexpendable Silly Goose Registered User regular
    edited October 2008
    DeathPrawn wrote: »
    killamajig wrote: »
    DeathPrawn wrote: »
    Lave II wrote: »
    MAJOR SPOILERS:
    The big reveal is (amongst other things) a massive criticism of the do as you are told nature of games. Thats why the bit after sucked. Your eyes were opened to your chains, you cast them off, only to slap them back on and carry on doing what you are told.

    A sequal to the game needs to address the criticisms the first game detailed or undermine the first game.

    And thats going to be fucking hard, all I can think do, is set it just before the fall and let you be a citizen who does what ever you want...
    I disagree. Yes, in part the twist is supposed to be a critique of how video games work. The idea isn't that you just "slap the chains back on," it's that unrestricted freedom is a bad thing, and you've seen examples of that point throughout the entire game. Also, Jack can't possibly have a goal other than what the game makes you do. If he doesn't get Lot 192, he's gonna die, so you probably should listen to Tenenbaum. After that, Jack would either want more ADAM, want to kill Fontaine for either revenge or to take his place, want to get the hell out of dodge, or want to save Tenenbaum and the little sisters. He can't accomplish any of these goals by doing anything other than what Tenenbaum tells him to do. In the good ending, Jack willingly restricts himself according to his moral conscience, which is represented by Tenenbaum. In the bad ending, in which he's exercised his free will to hurt whomever he wants for his own gain, he follows along with Tenenbaum so he can get to Fontaine, then fucks her over afterward

    There's problems with the wind-down of Bioshock, but inconsistency isn't one of them.

    I meant to respond to this point in the last BioShock thread we had, but never got around to it.
    I think your interpretation of the story is a very good one, and perhaps the best one if you just look at the story. But the gameplay doesn't support this: the reason the first half of the game through the plot twist works so well narratively is that you the player are being manipulated and controlled the same way that Jack is. When Jack is shocked at the plot twist, so is the player.

    In the second half, Jack chooses to obey Tenenbaum, yes, and that choice to subjugate himself to Tenenbaum and everything she represents is (as you have noted) a significant one. But the player isn't given this choice; the second half of the game plays the same as the first half. If, as our going interpretation of the story suggests, it is the conscious choice to obey that is important (along with, yes, the basic action of obeying) it is absurd that the player gets to make no such choice. It goes against the thematic elements of the piece, as well as weakening the connection between the player and Jack. I'm not saying I know how to make the gameplay work in context of the narrative, but as it stands it does nothing to support it like in the first half of the game
    I picture the events following the scene with Ryan and visiting the Sister's hideaway being a game changer that opens rapture in it's entirety as a sort of sandbox mode. Where you can work towards either stopping Fontaine, or taking out Tenenbaum. Or neither, and just developing control of a portion of Rapture yourself. Granted this would be a huge pain.

    I always felt like the game could have reasonably ended right after the twist reveal, the subsequent sections with becoming a Big Daddy felt more like publisher interference demanding some sort of action conclusion then part of the original game's vision.

    Maybe ending it there, and having the sequel open up just after those events with the player getting to decide which direction to go in.

    Ultimately, they wrote themselves into a corner. It's not possible to grant a player true 100% freedom, even if you made bioshock 2 some sort of new style of MMO with 100% player generated content.
    Yeah. If there's a way to feasibly make the gameplay work with the written story and current technology, I can't figure it out. But now I'm thinking about how incredible and artsy-fartsy avant-garde the ending could have been if they ended it at the plot twist. You kill Ryan and then Fontaine comes on the radio and tells you he's activated a fast-acting poison inside you. You stagger around a bit as the game fades to black...

    Didn't you know...
    If you don't kill Sander Cohen, he comes to you after you kill Fontaine and asks if you will kill Tenenbaum.
    No, not really :P

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • Panda4YouPanda4You Registered User regular
    edited October 2008
    My beliefs are: Post-BS1 timeline. Urban setting. BS1 protagonist irrelevant to the gameplay story of BS2 (some minor fluff nods are to be expected though, vox tapes etc.).

    And that it will rock. The fuck. Out.

    Panda4You on
  • mxmarksmxmarks Registered User regular
    edited October 2008
    I'm betting you're playing as an adult little sister. Or teen.

    And that there's some sort of ticking time-bomb in her BIOlogy because they were never expected to get that old.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • The_ScarabThe_Scarab Registered User regular
    edited October 2008
    ye. or you have to drain adam from your fallen enemies or something.

    The_Scarab on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited October 2008
    Will Big Daddy still go AWOOOOOOOOOOOOOOOOOOOOOOOOO!?

    Fatty McBeardo on
  • expendableexpendable Silly Goose Registered User regular
    edited October 2008
    It could be something involving the children of the Little Sisters.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    edited October 2008
    Glal wrote: »
    jefe414 wrote: »
    Eh. I liked Bioshock enough to play it once. I hope the development team for Bioshock 2 plays Dead Space and System Shock 2.
    Yeah, if only the original Bioshock's team had played System Shock 2! Oh, what could have been.

    Wasn't the team that made Bioshock the team that made SS2? Oh I see, you are mocking me :P

    I was sad only because Bioshock was such a dumbed down version of SS2. It doesn't make sense to me that a game 10 years newer is more basic in it's gameplay.

    jefe414 on
    Xbox Live: Jefe414
  • XtarathXtarath Registered User regular
    edited October 2008
    mxmarks wrote: »
    I'm betting you're playing as an adult little sister. Or teen.

    And that there's some sort of ticking time-bomb in her BIOlogy because they were never expected to get that old.


    No. That's stupid, any game that has this(or any kind of I'm going to die if I don't do this or get that is stupid). We all fucking know they will be fine, so we don't an extra tension factor.

    Xtarath on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited October 2008
    Xtarath wrote: »
    mxmarks wrote: »
    I'm betting you're playing as an adult little sister. Or teen.

    And that there's some sort of ticking time-bomb in her BIOlogy because they were never expected to get that old.


    No. That's stupid, any game that has this(or any kind of I'm going to die if I don't do this or get that is stupid). We all fucking know they will be fine, so we don't an extra tension factor.

    They could make it the awesome kind of tension :winky:

    Viscountalpha on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited October 2008
    If the city in the BS2 trailer is supposed to be a literal representation of the size of the new environment, rather than a metaphoric way of saying "you're going back to Rapture", then the new city is much larger, and looks more modern than Raoture was. Perhaps the sequel is set in a new city built by someone else looking to fulfill Andrew Ryan's visions?

    Fatty McBeardo on
  • The_ScarabThe_Scarab Registered User regular
    edited October 2008
    Id like to think they built more than one rapture.

    perhaps this one is the isla sorna to Bioshock 1's isla nublar.

    I mean, you gotta test underwater cities somewhere.

    The_Scarab on
  • DeathPrawnDeathPrawn Registered User regular
    edited October 2008
    Now that I've watched the trailer a second time, a few observations:

    - The barnacles creeping in on the logo implies to me that time has passed (meaning sequel, not prequel). This jives with the girl being a grown-up Little Sister
    - The buildings growing look like they're made of sand, which choice could tie in to the "Sea of Dreams" subtitle
    - What's up with the butterfly?

    DeathPrawn on
    Signature not found.
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited October 2008
    That video doesn't make any sense.

    I'm still glad there's confirmation of a sequel, though. Holiday 2009?

    Two Headed Boy on
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  • Capncrunch7Capncrunch7 Registered User regular
    edited October 2008
    Did none of you see Contact?

    "Why build one for the price of one, when you can build two for the price of two?"

    I picture a Chinook helicopter flying over the Pacific Ocean, carrying an elite spec-ops agent on his last day before retirement. Suddenly, the helicopter crashes into the sea, and he is just barely able to swim to a lighthouse that takes him to the brand new undersea world of Elation.

    But will machine guns and black-ops training be enough to survive Elation? And what if the real enemy is... INSIDE him?!

    I can't wait.

    Capncrunch7 on
    XBLA: gogogadgetchris
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited October 2008
    I think everyone was expecting a prequel, but this certainly looks like sequel.

    Two Headed Boy on
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  • ShimShamShimSham Registered User regular
    edited October 2008
    DeathPrawn wrote: »
    - What's up with the butterfly?
    I'm thinking that's a sign this game could take place on the surface.

    ShimSham on
    QcGKhPm.jpg
  • XtarathXtarath Registered User regular
    edited October 2008
    Did none of you see Contact?

    "Why build one for the price of one, when you can build two for the price of two?"

    I picture a Chinook helicopter flying over the Pacific Ocean, carrying an elite spec-ops agent on his last day before retirement. Suddenly, the helicopter crashes into the sea, and he is just barely able to swim to a lighthouse that takes him to the brand new undersea world of Elation.

    But will machine guns and black-ops training be enough to survive Elation? And what if the real enemy is... INSIDE him?!

    I can't wait.

    Real stealth in a Bioshock game would fucking rock.

    Xtarath on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited October 2008
    Perhaps this time the story is about Flippers Ryan, a shark scientist and industrialist who grows tired of the undersea life and builds a city on land. Aquariana. The buildings are filled with pressurized saltwater.

    I hope he has a laser on his head.

    Fatty McBeardo on
  • Capncrunch7Capncrunch7 Registered User regular
    edited October 2008
    Xtarath wrote: »
    Did none of you see Contact?

    "Why build one for the price of one, when you can build two for the price of two?"

    I picture a Chinook helicopter flying over the Pacific Ocean, carrying an elite spec-ops agent on his last day before retirement. Suddenly, the helicopter crashes into the sea, and he is just barely able to swim to a lighthouse that takes him to the brand new undersea world of Elation.

    But will machine guns and black-ops training be enough to survive Elation? And what if the real enemy is... INSIDE him?!

    I can't wait.

    Real stealth in a Bioshock game would fucking rock.

    Wasn't the original plot supposed to see you as a government cult deprogrammer trying to infiltrate Rapture and extract someone? Hell.. make that game!

    Capncrunch7 on
    XBLA: gogogadgetchris
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited October 2008
    Xtarath wrote: »
    Did none of you see Contact?

    "Why build one for the price of one, when you can build two for the price of two?"

    I picture a Chinook helicopter flying over the Pacific Ocean, carrying an elite spec-ops agent on his last day before retirement. Suddenly, the helicopter crashes into the sea, and he is just barely able to swim to a lighthouse that takes him to the brand new undersea world of Elation.

    But will machine guns and black-ops training be enough to survive Elation? And what if the real enemy is... INSIDE him?!

    I can't wait.

    Real stealth in a Bioshock game would fucking rock.

    While I realize that it could be done right and be awesome, I'm weary to be asking for that big of a gameplay divergence.

    What added to the tension of BS was the fact that you could barely hide at all, and were never sure if somebody was going to jump out at you.

    Two Headed Boy on
    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • XtarathXtarath Registered User regular
    edited October 2008
    Xtarath wrote: »
    Did none of you see Contact?

    "Why build one for the price of one, when you can build two for the price of two?"

    I picture a Chinook helicopter flying over the Pacific Ocean, carrying an elite spec-ops agent on his last day before retirement. Suddenly, the helicopter crashes into the sea, and he is just barely able to swim to a lighthouse that takes him to the brand new undersea world of Elation.

    But will machine guns and black-ops training be enough to survive Elation? And what if the real enemy is... INSIDE him?!

    I can't wait.

    Real stealth in a Bioshock game would fucking rock.

    While I realize that it could be done right and be awesome, I'm weary to be asking for that big of a gameplay divergence.

    What added to the tension of BS was the fact that you could barely hide at all, and were never sure if somebody was going to jump out at you.

    That's why you could rock some face by jumping out at a splicer and hitting him in the back of the head with your wrench.

    I also think you should have more choice of melee weapons. That is to say, a choice at all

    You could pick up pipes in Bioshock, but not doing anything with them.

    Xtarath on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited October 2008
    That little sister was lookin pretty hot, am i rite? :winky:


    Anyone know where I can find a set-list for Bioshock's soundtrack, if there is one?

    [edit] All that awesome vintage stuff, I mean. Not the original pieces.

    Daemonion on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited October 2008
    Daemonion wrote: »
    That little sister was lookin pretty hot, am i rite? :winky:


    Anyone know where I can find a set-list for Bioshock's soundtrack, if there is one?

    [edit] All that awesome vintage stuff, I mean. Not the original pieces.

    "Ragtime" is the term I'd use to describe the soundtrack.

    If you search BTJunkie, you can find a torrent of the entire soundtrack. I have it, and I love it.

    Two Headed Boy on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited October 2008
    Yeah, it could be a logical extrapolation of Rapture, not Rapture itself.

    Also, look at the little Sister's hair.

    Fencingsax on
  • XtarathXtarath Registered User regular
    edited October 2008
    Well, with all this talk of the little sister's maturity. *cough cough* Are we going to refer to them as big sisters now?

    Xtarath on
  • RenzoRenzo Registered User regular
    edited October 2008
    Xtarath wrote: »
    Well, with all this talk of the little sister's maturity. *cough cough* Are we going to refer to them as big sisters now?

    Little Ladies

    Renzo on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited October 2008
    Fencingsax wrote: »
    Also, look at the little Sister's hair.

    It's...short?

    Dusda on
    and this sig. and this twitch stream.
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited October 2008
    DeathPrawn wrote: »
    Lave II wrote: »
    MAJOR SPOILERS:
    The big reveal is (amongst other things) a massive criticism of the do as you are told nature of games. Thats why the bit after sucked. Your eyes were opened to your chains, you cast them off, only to slap them back on and carry on doing what you are told.

    A sequal to the game needs to address the criticisms the first game detailed or undermine the first game.

    And thats going to be fucking hard, all I can think do, is set it just before the fall and let you be a citizen who does what ever you want...
    I disagree. Yes, in part the twist is supposed to be a critique of how video games work. The idea isn't that you just "slap the chains back on," it's that unrestricted freedom is a bad thing, and you've seen examples of that point throughout the entire game. Also, Jack can't possibly have a goal other than what the game makes you do. If he doesn't get Lot 192, he's gonna die, so you probably should listen to Tenenbaum. After that, Jack would either want more ADAM, want to kill Fontaine for either revenge or to take his place, want to get the hell out of dodge, or want to save Tenenbaum and the little sisters. He can't accomplish any of these goals by doing anything other than what Tenenbaum tells him to do. In the good ending, Jack willingly restricts himself according to his moral conscience, which is represented by Tenenbaum. In the bad ending, in which he's exercised his free will to hurt whomever he wants for his own gain, he follows along with Tenenbaum so he can get to Fontaine, then fucks her over afterward

    There's problems with the wind-down of Bioshock, but inconsistency isn't one of them.

    I meant to respond to this point in the last BioShock thread we had, but never got around to it.
    I think your interpretation of the story is a very good one, and perhaps the best one if you just look at the story. But the gameplay doesn't support this: the reason the first half of the game through the plot twist works so well narratively is that you the player are being manipulated and controlled the same way that Jack is. When Jack is shocked at the plot twist, so is the player.

    In the second half, Jack chooses to obey Tenenbaum, yes, and that choice to subjugate himself to Tenenbaum and everything she represents is (as you have noted) a significant one. But the player isn't given this choice; the second half of the game plays the same as the first half. If, as our going interpretation of the story suggests, it is the conscious choice to obey that is important (along with, yes, the basic action of obeying) it is absurd that the player gets to make no such choice. It goes against the thematic elements of the piece, as well as weakening the connection between the player and Jack. I'm not saying I know how to make the gameplay work in context of the narrative, but as it stands it does nothing to support it like in the first half of the game
    You're not wrong, but I'd argue that's part of it. Jack is making his own decisions independent of Fontaine or the player, it's just that that doesn't mean that he's choosing to do whatever the fuck he wants.

    I'd also agree that the game could have very easily ended on the twist, if there was more content before. Maybe move Apollo Square to before Fort Frolic.

    Speed Racer on
  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited October 2008
    I grew to hate bioshock. Ohh the game was fine, but being the only irish person in the entire office having to spend my days being asked to say "splicers" "adam" or "would you kindly" made me rage.



    They better have some english guy dragging you by the nose from A to B for the first 60% of the sequel, i need some revenge.

    HerrCron on
    sig.gif
  • W2W2 Registered User regular
    edited October 2008
    HerrCron wrote: »
    I grew to hate bioshock. Ohh the game was fine, but being the only irish person in the entire office having to spend my days being asked to say "splicers" "adam" or "would you kindly" made me rage.



    They better have some english guy dragging you by the nose from A to B for the first 60% of the sequel, i need some revenge.

    Jaysus, tere's sploicers everywhere! Would ye koindly grab a crowbeaaar or somethin'?

    W2 on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited October 2008
    Dusda wrote: »
    Fencingsax wrote: »
    Also, look at the little Sister's hair.

    It's...short?
    No, I mean how it's unkempt and wild. Like maybe she's alone on the island/beach/whatever.

    Fencingsax on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2008
    Daemonion wrote: »
    That little sister was lookin pretty hot, am i rite? :winky:


    Anyone know where I can find a set-list for Bioshock's soundtrack, if there is one?

    [edit] All that awesome vintage stuff, I mean. Not the original pieces.

    20th Century Blues - Noel Coward
    Academy Award - Stanley Black
    Avalon - Django Reinhardt
    Bei Mir Bist Du Schon (means you’re grand) - The Andrews Sisters
    Best Things in Life Are Free - The Inkspots
    Brother Can You spare a Dime - Bing Crosby
    Danny Boy - Mario Lanza
    God Bless the Child - Billie Holiday
    How Much is that Doggie - Pattie Page
    If I didn't care - The Ink Spots
    It Had to Be You - Django Reinhardt
    It's Bad For Me - Rosemary Clooney
    Jitterbug Waltz - Django Reinhardt
    Just One Of Those Things - Lee Morgan
    Just Walkin' in the Rain - Johnny Ray
    La Mer (Beyond the Sea ) - Bobby Darin
    La Mer (Beyond the Sea) - Django Reinhardt
    Let's Fly Away - Lee Wiley
    Liza - Django Reinhardt
    Night and Day - Billie Holiday
    Papa Loves Mambo - Perry Como
    Please Be Kind - Django Reinhardt
    The Party's Over Now - Noel Coward
    The Waltz of the Flowers - Pytor Llyich Tchaikovsky
    This Is A Changing World - Noel Coward
    Wild Ride - Faux Frenchmen
    World Weary - Noel Coward
    Wrap your troubles in dreams - Bing Crosby
    You're Getting To Be A Habit - Harry Edison Bing Crosby
    You're the Top - Cole Porter

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • XtarathXtarath Registered User regular
    edited October 2008
    W2 wrote: »
    HerrCron wrote: »
    I grew to hate bioshock. Ohh the game was fine, but being the only irish person in the entire office having to spend my days being asked to say "splicers" "adam" or "would you kindly" made me rage.



    They better have some english guy dragging you by the nose from A to B for the first 60% of the sequel, i need some revenge.

    Jaysus, tere's sploicers everywhere! Would ye koindly grab a crowbeaaar or somethin'?

    This made me laugh much more than it should have.

    Xtarath on
  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited October 2008
    Xtarath wrote: »
    W2 wrote: »
    HerrCron wrote: »
    I grew to hate bioshock. Ohh the game was fine, but being the only irish person in the entire office having to spend my days being asked to say "splicers" "adam" or "would you kindly" made me rage.



    They better have some english guy dragging you by the nose from A to B for the first 60% of the sequel, i need some revenge.

    Jaysus, tere's sploicers everywhere! Would ye koindly grab a crowbeaaar or somethin'?

    This made me laugh much more than it should have.

    Welcome to my life.
    Seriously, every fucking day for a month. Then for about a week everytime someone else gets around to buying the damn game.

    Fuck you bioshock, FUCK YOU.

    HerrCron on
    sig.gif
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited October 2008
    EvilBadman wrote: »
    Daemonion wrote: »
    That little sister was lookin pretty hot, am i rite? :winky:


    Anyone know where I can find a set-list for Bioshock's soundtrack, if there is one?

    [edit] All that awesome vintage stuff, I mean. Not the original pieces.

    20th Century Blues - Noel Coward
    Academy Award - Stanley Black
    Avalon - Django Reinhardt
    Bei Mir Bist Du Schon (means you’re grand) - The Andrews Sisters
    Best Things in Life Are Free - The Inkspots
    Brother Can You spare a Dime - Bing Crosby
    Danny Boy - Mario Lanza
    God Bless the Child - Billie Holiday
    How Much is that Doggie - Pattie Page
    If I didn't care - The Ink Spots
    It Had to Be You - Django Reinhardt
    It's Bad For Me - Rosemary Clooney
    Jitterbug Waltz - Django Reinhardt
    Just One Of Those Things - Lee Morgan
    Just Walkin' in the Rain - Johnny Ray
    La Mer (Beyond the Sea ) - Bobby Darin
    La Mer (Beyond the Sea) - Django Reinhardt
    Let's Fly Away - Lee Wiley
    Liza - Django Reinhardt
    Night and Day - Billie Holiday
    Papa Loves Mambo - Perry Como
    Please Be Kind - Django Reinhardt
    The Party's Over Now - Noel Coward
    The Waltz of the Flowers - Pytor Llyich Tchaikovsky
    This Is A Changing World - Noel Coward
    Wild Ride - Faux Frenchmen
    World Weary - Noel Coward
    Wrap your troubles in dreams - Bing Crosby
    You're Getting To Be A Habit - Harry Edison Bing Crosby
    You're the Top - Cole Porter


    I was just thinking about how the music in BioShock was awesome and how cool that time period in America was. I think I'll be downloading some of that music tonight.

    Idx86 on
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    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
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