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Bioshock 2

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Posts

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2009

    That ending, while keeping the same general idea, is by far and away superior to the way the game actually ended.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited September 2009
    Even in a game with plenty of grotesque sequences, having Fontaine drown forever is disgusting in a way that I can't properly express. It's at a level of pornographic violence that's normally only seen in a film like Hostel, and I'm exceedingly glad that something horrific to that extent wasn't actually in BioShock.

    Otherwise, it's a fine proposed alternative to what I honestly felt was fine to begin with. Different strokes I guess.

    Carcharodontosaurus on
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  • durandal4532durandal4532 Registered User regular
    edited September 2009
    It's a consequence of the premise, and works quite well. I mean, it wouldn't literally be "LOOOOOK LOOK AT HIM DIE AHAHAHA", it would just be "*bing* *angry angry man choking* -pan up- *bing* *bing*..." etc.

    Being disgusted by a violent scene I can see, being disgusted by the presentation of the concept of a violent thing happening is just silly. I hope you've never read a sci-fi book involving a person falling into a black hole.

    durandal4532 on
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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited September 2009
    It's a consequence of the premise, and works quite well. I mean, it wouldn't literally be "LOOOOOK LOOK AT HIM DIE AHAHAHA", it would just be "*bing* *angry angry man choking* -pan up- *bing* *bing*..." etc.

    Being disgusted by a violent scene I can see, being disgusted by the presentation of the concept of a violent thing happening is just silly. I hope you've never read a sci-fi book involving a person falling into a black hole.

    Your signature is disgusting pornographic anti-koala bear violence.

    PeregrineFalcon on
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  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited September 2009
    Even in a game with plenty of grotesque sequences, having Fontaine drown forever is disgusting in a way that I can't properly express. It's at a level of pornographic violence that's normally only seen in a film like Hostel, and I'm exceedingly glad that something horrific to that extent wasn't actually in BioShock.

    Otherwise, it's a fine proposed alternative to what I honestly felt was fine to begin with. Different strokes I guess.

    hahah

    OmnomnomPancake on
  • NeliNeli Registered User regular
    edited September 2009
    wouldn't the vita chambers eventually break anyway if the entire city is flooded?

    Just to chime in though, the ending to Bioshock put a damper on the entire game. It really was a shame. I feel that the way a game is concluded is very important, and Bioshock failed pretty drastically at it.

    Neli on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2009
    The ending to bioshock was absolutely awful.

    It blew its load far too soon and then had no emotional impact afterwards.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited September 2009
    I suppose they'd eventually short out or something. But really, you're supposed to hate the guy and want bad things to happen to him. Hell, you've just spend the game slicing, shocking, burning, freezing, disembowling, etc legions of people to get to him. What's one more horrible ending to a life? :P

    PeregrineFalcon on
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  • MichaelLCMichaelLC In what furnace was thy brain? ChicagoRegistered User regular
    edited September 2009
    Should I get the PS3's extra things for Bioshock? They're what, $20, for the extra level & challenge rooms?

    MichaelLC on
  • Panda4YouPanda4You Registered User regular
    edited September 2009
    I'll defend Bioshock's "good" ending till my dying breath! :x It's a beautiful outro, telling its own story and putting a melancholic twist on the player's role.

    The "bad" ending can go die in a fire though, and I got it because the voicetapes had me believe the little girls were some kind of evil vat-clones :/

    Panda4You on
  • CorakCorak Registered User regular
    edited September 2009
    Panda4You wrote: »
    I'll defend Bioshock's "good" ending till my dying breath! :x It's a beautiful outro, telling its own story and putting a melancholic twist on the player's role.

    I agree. I also enjoyed the "good" ending, and felt rather happy to see... well, you know what you see. Those people. Doing what they were doing. It was nice.

    However, that doesn't mean that the way we got there had to be the same. That good ending could easily have been reached with perhaps slight changes to the link posted, for example.

    Corak on
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  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited September 2009
    Look, to cap off my rant I'll just say this. However evil the final boss was, it would be sick to see a scenario setup where he drowns over and over again forever.

    That's all.

    ...

    So, is anyone else looking forward to exploring Fontaine Futuristics? I for one want to see how Adam is extracted without killing the Little Sisters.

    Carcharodontosaurus on
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  • durandal4532durandal4532 Registered User regular
    edited September 2009
    It wouldn't be forever, you puss in boots, just until the vita-chambers finally shorted out completely.

    durandal4532 on
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  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited September 2009
    In a world where steam can power a small helicopter that can accurately distinguish between friend and foe, I try not to assume much about how the technology functions.

    Besides, that's what I understood it to be. The Vita Chambers stay on as long as there's still power, and there's going to be power until the lava vent powering Rapture seals over. Which would probably be more or less never.

    Carcharodontosaurus on
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  • StrikerkcStrikerkc Registered User regular
    edited September 2009
    Besides, that's what I understood it to be. The Vita Chambers stay on as long as there's still power, and there's going to be power until the lava vent powering Rapture seals over. Which would probably be more or less never.

    Or untill the system that send power from the vent to the vita chamber. Much more likely.
    So, is anyone else looking forward to exploring Fontaine Futuristics? I for one want to see how Adam is extracted without killing the Little Sisters.

    My bet, it's just some convoluted, industrial sized tooth-paste tube squeezer...

    Strikerkc on
  • VeganVegan Registered User regular
    edited September 2009
    Panda4You wrote: »
    The "bad" ending can go die in a fire though, and I got it because the voicetapes had me believe the little girls were some kind of evil vat-clones :/

    Your mistake was seeing them as anything more than a game mechanic. :P

    Vegan on
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  • TopiaTopia Registered User regular
    edited October 2009
  • NuzakNuzak Registered User regular
    edited October 2009
    minigun : D

    Nuzak on
  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
  • BlackDoveBlackDove Registered User regular
    edited October 2009
    BlackDove on
  • MaceraMacera UGH GODDAMMIT STOP ENJOYING THINGSRegistered User regular
    edited October 2009

    It's alright, though I don't like the fact that it's very likely that Little Sisters will die during the final fight.

    Also, what's to stop you from breaking the Vita-Chamber during the fight?

    Macera on
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  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
    Macera wrote: »

    It's alright, though I don't like the fact that it's very likely that Little Sisters will die during the final fight.

    Also, what's to stop you from breaking the Vita-Chamber during the fight?

    Could be inaccessible.

    Zombiemambo on
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  • MaceraMacera UGH GODDAMMIT STOP ENJOYING THINGSRegistered User regular
    edited October 2009
    Macera wrote: »

    It's alright, though I don't like the fact that it's very likely that Little Sisters will die during the final fight.

    Also, what's to stop you from breaking the Vita-Chamber during the fight?

    Could be inaccessible.

    On one hand, it makes sense from a gameplay perspective.

    On the other, it would be so annoying.

    Macera on
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  • ZombiemamboZombiemambo Registered User regular
    edited October 2009
    Macera wrote: »
    Macera wrote: »

    It's alright, though I don't like the fact that it's very likely that Little Sisters will die during the final fight.

    Also, what's to stop you from breaking the Vita-Chamber during the fight?

    Could be inaccessible.

    On one hand, it makes sense from a gameplay perspective.

    On the other, it would be so annoying.

    Well, when you think about Bioshock, a lot of it is fucking annoying.
    Dr. Tenenbaum knows you're a slave. Couldn't she just as easily make you devote the rest of your (brief) life saving Little Sisters?

    Zombiemambo on
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  • MaceraMacera UGH GODDAMMIT STOP ENJOYING THINGSRegistered User regular
    edited October 2009
    Macera wrote: »
    Macera wrote: »

    It's alright, though I don't like the fact that it's very likely that Little Sisters will die during the final fight.

    Also, what's to stop you from breaking the Vita-Chamber during the fight?

    Could be inaccessible.

    On one hand, it makes sense from a gameplay perspective.

    On the other, it would be so annoying.

    Well, when you think about Bioshock, a lot of it is fucking annoying.
    Dr. Tenenbaum knows you're a slave. Couldn't she just as easily make you devote the rest of your (brief) life saving Little Sisters?

    Well yes, but I don't think that would fit with her characterization.

    Macera on
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  • NuzakNuzak Registered User regular
    edited October 2009
    some new info from gametrailers
    • basically the new antagonist is one of andrew ryan's rivals, sophia lamb, an altruist, a collectivist, and ryan's opposite. she, and some of her allies, like a religious preist who has converted her ideas into a kind of religion, are trying to keep the rapture together into a family
    • there are multiple big sisters but one of them is special. possibly unrelated, but originally big daddies were supposed to only have one sister to bond to, and as the prototype you still have that bond- your little sister is elanor, and it's been 10 years since you saw her.

    dunno what to make of the new antagonist. the idea of her seems a little less well-done than ryan, and i enjoyed the light critique of rand/ryan's objectivism. you want a critique of left-wing ideals being warped out of all recognition and turned into a dystopia, read up on russian modern history, you know

    it all seems a little tacked-on. i have no doubt that with the pedigree developer the game comes with that it will be great. i guess it's still a little up in the air, though, so whatever

    Nuzak on
  • TopiaTopia Registered User regular
    edited October 2009
    Nuzak wrote: »
    some new info from gametrailers
    • basically the new antagonist is one of andrew ryan's rivals, sophia lamb, an altruist, a collectivist, and ryan's opposite. she, and some of her allies, like a religious preist who has converted her ideas into a kind of religion, are trying to keep the rapture together into a family
    • there are multiple big sisters but one of them is special. possibly unrelated, but originally big daddies were supposed to only have one sister to bond to, and as the prototype you still have that bond- your little sister is elanor, and it's been 10 years since you saw her.

    dunno what to make of the new antagonist. the idea of her seems a little less well-done than ryan, and i enjoyed the light critique of rand/ryan's objectivism. you want a critique of left-wing ideals being warped out of all recognition and turned into a dystopia, read up on russian modern history, you know

    it all seems a little tacked-on. i have no doubt that with the pedigree developer the game comes with that it will be great. i guess it's still a little up in the air, though, so whatever

    Also, here is the first(?) multiplayer video.

    http://www.youtube.com/watch?v=uqcARI8PU64

    Topia on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited October 2009
    Pedigree developer?

    OmnomnomPancake on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited October 2009
    Predicting the following (Possible potential spoiler):
    Killing Sophie for some reason will net you a "Lamb to the slaughter" achievment

    Nocren on
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  • mrt144mrt144 King of the Numbernames Registered User regular
    edited October 2009
    Topia wrote: »
    Nuzak wrote: »
    some new info from gametrailers
    • basically the new antagonist is one of andrew ryan's rivals, sophia lamb, an altruist, a collectivist, and ryan's opposite. she, and some of her allies, like a religious preist who has converted her ideas into a kind of religion, are trying to keep the rapture together into a family
    • there are multiple big sisters but one of them is special. possibly unrelated, but originally big daddies were supposed to only have one sister to bond to, and as the prototype you still have that bond- your little sister is elanor, and it's been 10 years since you saw her.

    dunno what to make of the new antagonist. the idea of her seems a little less well-done than ryan, and i enjoyed the light critique of rand/ryan's objectivism. you want a critique of left-wing ideals being warped out of all recognition and turned into a dystopia, read up on russian modern history, you know

    it all seems a little tacked-on. i have no doubt that with the pedigree developer the game comes with that it will be great. i guess it's still a little up in the air, though, so whatever

    Also, here is the first(?) multiplayer video.

    http://www.youtube.com/watch?v=uqcARI8PU64

    Are we to believe that you can palm a child like that?

    mrt144 on
  • TopiaTopia Registered User regular
    edited October 2009
    mrt144 wrote: »

    Are we to believe that you can palm a child like that?

    Yes. You are a Big Daddy.

    edit: well, maybe not in multiplayer, but still, look at his hand compared to the little sister. You must just be really strong.

    Topia on
  • DeathPrawnDeathPrawn Registered User regular
    edited October 2009
    mrt144 wrote: »
    Are we to believe that you can palm a child like that?

    The character you play as clearly has years of experience in performing child abuse.

    DeathPrawn on
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  • NuzakNuzak Registered User regular
    edited October 2009
    Pedigree developer?

    take 2, lead by the developer who designed theif 3's cradle and bioshock's fort frolic

    Nuzak on
  • MechanicalMechanical Registered User regular
    edited October 2009
    Nuzak wrote: »
    dunno what to make of the new antagonist. the idea of her seems a little less well-done than ryan, and i enjoyed the light critique of rand/ryan's objectivism. you want a critique of left-wing ideals being warped out of all recognition and turned into a dystopia, read up on russian modern history, you know

    GLORY TO THE MANY

    Mechanical on
  • OmnomnomPancakeOmnomnomPancake Registered User regular
    edited October 2009
    Nuzak wrote: »
    Pedigree developer?

    take 2, lead by the developer who designed theif 3's cradle and bioshock's fort frolic

    Oh, phew. I thought you may have been talking about one of the other 4 development studios who have their hand in the broth.

    OmnomnomPancake on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited October 2009
    Nuzak wrote: »
    Pedigree developer?

    take 2, lead by the developer who designed theif 3's cradle and bioshock's fort frolic

    On the other hand, having the person in charge of the Dark brotherhood quest line didn't really help FO3. And Harvey Smith of Deus Ex 2 infamy was fairly important in the development of the first one

    Spoit on
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  • MaceraMacera UGH GODDAMMIT STOP ENJOYING THINGSRegistered User regular
    edited October 2009
    DeathPrawn wrote: »
    mrt144 wrote: »
    Are we to believe that you can palm a child like that?

    The character you play as clearly has years of experience in performing child abuse.

    Also is a splicer who has extra strength from genetic manipulation and being crazy.

    Macera on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited November 2009
    I'm not that stoked about Bioshock 2, but GOD FUCKING DAMN that is tempting.

    Monger on
  • Two Headed BoyTwo Headed Boy Registered User regular
    edited November 2009
    Oof, do want. I don't know that I can justify the purchase after my MW2 Prestige Edition purchase...

    Two Headed Boy on
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This discussion has been closed.