well there are 2 ways you could relieve that problem. 1 you port your save from the first game over and it builds off of the ending you got on that save.
I'm against "porting" of saves between sequels, because once I'm done with a game, there shouldn't be a need to keep the save file lingering around for two years. Also, this wouldn't work because it's not possible to save after Bioshock's ending. There's no 'Game Cleared' save.
or 2 you answer some questions at the beginning of the game. I.E. "If you were in a situation where you had to choose between taking a life to obtain power or sparing a life and possibly being killed what one would you do?" .
Outright asking the question is lame. Ask it in the form of gameplay, by presenting those choices to the player.
Obviously I have no clue what they're gonna do, but in my mind the most obvious direction to take a Bioshock sequel would be
Someone, not necessarily Jack, used the splicers to take over the world, or maybe an area that the rest of the world quarantined off or whatever. Everyoneis injected with Lot 192 to make them controllable, with loudspeakers constantly spewing "would you kindly" commands and Big Daddies patrolling the streets as a back-up measure, or to perhaps deal with issues that arise when two people have conflicting commands. You'd play a guy that slipped through the cracks somehow, and never got Lot 192, and you'd slowly realize that you don't have to obey the commands if you don't want to. The helper character would be a guy, not necessarily Jack, who helped the little sisters escape from Rapture
forgive my forgetfulness but it's been a while since I last played through Bioshock which year was the first game set? Hopefully they dont ruin Bioshock 2 as the first game is still one of my favourites on 360, the historian achievment still aludes me though <--- fail
forgive my forgetfulness but it's been a while since I last played through Bioshock which year was the first game set? Hopefully they dont ruin Bioshock 2 as the first game is still one of my favourites on 360, the historian achievment still aludes me though <--- fail
My only complaint about the hacking minigame was that if you didn't load up with engineering tonics it would literally be impossible to complete. Later on in the game, that is.
Alarm block in front of the exit pipe? Really? Fuck you.
Game starts with jack on the plane in 1960, shit started going down in rapture on new years 1959, so this 7 years after everything went down.
My guess? Someone is still barely holding on to rapture, and using what little splicers/big daddies they can control to kidnap those little girlies from ireland. Then they give you the perspective of some policeman investigating the matter and he finds everything, making him shout WHAT THE FUCK every other two minutes.
Also guessing it'll be in a different part of rapture, with a little crossover
I should get around to finishing the game. The atmosphere and environment is awesome but the game play bores me so. Perhaps I should just set it to easy and fly through it.
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
I had come back to another play through of Bioshock , but it feels so out of place not having a sprint. It doesn't need one really but I hope the sequel comes with it.
I should get around to finishing the game. The atmosphere and environment is awesome but the game play bores me so. Perhaps I should just set it to easy and fly through it.
Same here. The gameplay was fun for a while, but i pretty soon got bored of it. It was a fight to force through it just to witness the atmosphere/story. A fight i lost.
I should get around to finishing the game. The atmosphere and environment is awesome but the game play bores me so. Perhaps I should just set it to easy and fly through it.
Bioshock 2 needs to take a page from Fable 2 and give you a companion dog.
Then you can inject him with plasmids. Like bees.
Then he can bark and shoot bees out of his mouth.
I would personally prefer a robotic Richard Simmons following me around. But that's just me.
Hyperion on
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You poor naive fool. I name Bioshock 2 for the "Most Likely To Be GOTY Because Of Its Name Even Though Its A Cashgrab With Nowhere Near The Impact Of The Original" award.
critics will literally ejaculate 10s for this because of the original
You poor naive fool. I name Bioshock 2 for the "Most Likely To Be GOTY Because Of Its Name Even Though Its A Cashgrab With Nowhere Near The Impact Of The Original" award.
critics will literally ejaculate 10s for this because of the original
It's sad because it's true. Bet there's gonna be bullet time, a cover system and a vehicle sequence.
About the hacking minigames. Developers need to stop adding these things. Fallout 3, oblivion, mass effect and bioshock are almost ruined by them. The minigames are so damn easy, but so fucking annoying.
About the hacking minigames. Developers need to stop adding these things. Fallout 3, oblivion, mass effect and bioshock are almost ruined by them. The minigames are so damn easy, but so fucking annoying.
I find Fallouts Hacking Minigame to be really annoying, pointless, and tough. I hate guessing.
And just so everyone is aware, the first bioshock took place in 1960, a year after everything went downhill from the initial Rapture of Rapture. (See what I did thar?)
Mmm yes the hacking minigame gets old after about the tenth time.
I just finished my first playthrough (good ending) and will probably get around to checking out the bad ending eventually. I really liked it overall, but found the climax to be a bit of a letdown.
I'm kind of flabbergasted as to why they would try to make a sequel out of this game, and not try to move on to something new. They showed us how wowing a great new IP can be, and now it's just another franchise. I'm sure I'll be eating my words once it comes out and its wonderful, but I'd have like to see something else.
Bioshock really came out of nowhere, for me at least, and they're really going to have to keep things fresh for this sequel to be interesting. Another corridor crawl through Rapture simply wont do.
I'm kind of flabbergasted as to why they would try to make a sequel out of this game, and not try to move on to something new. They showed us how wowing a great new IP can be, and now it's just another franchise. I'm sure I'll be eating my words once it comes out and its wonderful, but I'd have like to see something else.
Marketing isn't necessarily hard, but it's expensive. Making a sequel typically means you can get away with spending a lot less on it, with less risk of slipping under the radar, and with a higher number of sales you could count on. From a business/shareholder point of view, it would be pretty crazy to take Bioshock's strong sales numbers and critical acclaim, and then put it all on a shelf to just admire forever.
I haven't played the game, mind you, but unless humanity was annihilated and the earth was left a burnt-out cinder orbiting a dead sun, someone is going to be willing to buy a sequel. I've seen threads where people dream about sequels that I wouldn't consider a remotely good idea (Full Throttle and Grim Fandango come to mind), so there's a certain level of guaranteed sales you can count on from the name alone.
But on the other hand they just proved that a new IP can come out of nowhere and amass huge sales too. Of course, that's probably a lot less likely than a already existing title but still.
You poor naive fool. I name Bioshock 2 for the "Most Likely To Be GOTY Because Of Its Name Even Though Its A Cashgrab With Nowhere Near The Impact Of The Original" award.
critics will literally ejaculate 10s for this because of the original
It's sad because it's true. Bet there's gonna be bullet time, a cover system and a vehicle sequence.
To be fair, what I've heard about the guy in charge of this, he sounds pretty switched on.
Hmmm, the kidnaped little girl is named Maura, same as the little sister talked about by her parents in a tape in the first game. I would have imagined that means that big dady programing has them skulking ashore to find the little sisters (still imprinted on them I supose, and giving blood hounds a run for their money if it's the case). Only thing that really seems to throw a wrench into things is the girl is listed as 7 years old, but the kidnaping happens about 7 years after the first game (meaning the girl should be at least 11 or 12).
Hmmm, the kidnaped little girl is named Maura, same as the little sister talked about by her parents in a tape in the first game. I would have imagined that means that big dady programing has them skulking ashore to find the little sisters (still imprinted on them I supose, and giving blood hounds a run for their money if it's the case). Only thing that really seems to throw a wrench into things is the girl is listed as 7 years old, but the kidnaping happens about 7 years after the first game (meaning the girl should be at least 11 or 12).
Maybe they retconned the little sisters into never aging due to the modifications done to them?
Hmmm, the kidnaped little girl is named Maura, same as the little sister talked about by her parents in a tape in the first game. I would have imagined that means that big dady programing has them skulking ashore to find the little sisters (still imprinted on them I supose, and giving blood hounds a run for their money if it's the case). Only thing that really seems to throw a wrench into things is the girl is listed as 7 years old, but the kidnaping happens about 7 years after the first game (meaning the girl should be at least 11 or 12).
Maybe they retconned the little sisters into never aging due to the modifications done to them?
I thought that little girl was named Sasha, and you know they were already in rapture in 1959 when she was kidnapped
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Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
Hmmm, the kidnaped little girl is named Maura, same as the little sister talked about by her parents in a tape in the first game. I would have imagined that means that big dady programing has them skulking ashore to find the little sisters (still imprinted on them I supose, and giving blood hounds a run for their money if it's the case). Only thing that really seems to throw a wrench into things is the girl is listed as 7 years old, but the kidnaping happens about 7 years after the first game (meaning the girl should be at least 11 or 12).
Maybe they retconned the little sisters into never aging due to the modifications done to them?
They age in the good ending, so that theory's dead.
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Hmmm, the kidnaped little girl is named Maura, same as the little sister talked about by her parents in a tape in the first game. I would have imagined that means that big dady programing has them skulking ashore to find the little sisters (still imprinted on them I supose, and giving blood hounds a run for their money if it's the case). Only thing that really seems to throw a wrench into things is the girl is listed as 7 years old, but the kidnaping happens about 7 years after the first game (meaning the girl should be at least 11 or 12).
Maybe they retconned the little sisters into never aging due to the modifications done to them?
They age in the good ending, so that theory's dead.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited March 2009
I didn't really mind the hacking minigame on the PC version. I can see how it would be absolute shit to do over and over without being able to use a mouse though.
If a dev decides they just MUST have a hacking minigame, then they should be forced to use Splinter Cell:Chaos Theory's system. It was quick and painless and not too bad once you got the hang of it.
I didn't really mind the hacking minigame on the PC version. I can see how it would be absolute shit to do over and over without being able to use a mouse though.
This. The hacking system was just fine. Easy enough to do with the right tonics, but enough of a time investment/risk that you had to at least consider whether or not you were gonna hack everything in sight. Since it was at no point required, there's really no reason to complain.
Unless you played it on a 360, in which case I'm sorry for you.
On a semi related note, I hope the devs checked out the difficulty mod that's out there, it's really well made and addresses a great number of issues I had with the basic gameplay.
Pipe Dream is an awesome oldie and Bioshock's implementation of it was near perfection imo; Good balance between twitch and brain-massage, and fucking up didn't lock content or screw you over irredeemably. I never considered the ramifications of playing on a console though and can understand the controller issues.
But really? Fps fps lol!
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No that's pretty much the general consensus so far.
http://www.audioentropy.com/
I'm against "porting" of saves between sequels, because once I'm done with a game, there shouldn't be a need to keep the save file lingering around for two years. Also, this wouldn't work because it's not possible to save after Bioshock's ending. There's no 'Game Cleared' save.
Outright asking the question is lame. Ask it in the form of gameplay, by presenting those choices to the player.
http://www.audioentropy.com/
So it takes place in 1967!
Wiki says 1960.
Alarm block in front of the exit pipe? Really? Fuck you.
Well I think that's when everything went to shit and no one really had time to clean up after that sooo....
My guess? Someone is still barely holding on to rapture, and using what little splicers/big daddies they can control to kidnap those little girlies from ireland. Then they give you the perspective of some policeman investigating the matter and he finds everything, making him shout WHAT THE FUCK every other two minutes.
Also guessing it'll be in a different part of rapture, with a little crossover
Let me tell you about Demon's Souls....
GotY.
Same here. The gameplay was fun for a while, but i pretty soon got bored of it. It was a fight to force through it just to witness the atmosphere/story. A fight i lost.
Definitely how it is for me too.
I would personally prefer a robotic Richard Simmons following me around. But that's just me.
You might know me as D'Brickashaw on Steam.
You poor naive fool. I name Bioshock 2 for the "Most Likely To Be A Cashgrab With Nowhere Near The Impact Of The Original" award.
Currently playing: GW2 and TSW
Oh my god I wrote that post like a billion years ago what is wrong with you?
critics will literally ejaculate 10s for this because of the original
It's sad because it's true. Bet there's gonna be bullet time, a cover system and a vehicle sequence.
Currently playing: GW2 and TSW
I find Fallouts Hacking Minigame to be really annoying, pointless, and tough. I hate guessing.
And just so everyone is aware, the first bioshock took place in 1960, a year after everything went downhill from the initial Rapture of Rapture. (See what I did thar?)
I just finished my first playthrough (good ending) and will probably get around to checking out the bad ending eventually. I really liked it overall, but found the climax to be a bit of a letdown.
I'm kind of flabbergasted as to why they would try to make a sequel out of this game, and not try to move on to something new. They showed us how wowing a great new IP can be, and now it's just another franchise. I'm sure I'll be eating my words once it comes out and its wonderful, but I'd have like to see something else.
Bioshock really came out of nowhere, for me at least, and they're really going to have to keep things fresh for this sequel to be interesting. Another corridor crawl through Rapture simply wont do.
INSTAGRAM
Marketing isn't necessarily hard, but it's expensive. Making a sequel typically means you can get away with spending a lot less on it, with less risk of slipping under the radar, and with a higher number of sales you could count on. From a business/shareholder point of view, it would be pretty crazy to take Bioshock's strong sales numbers and critical acclaim, and then put it all on a shelf to just admire forever.
I haven't played the game, mind you, but unless humanity was annihilated and the earth was left a burnt-out cinder orbiting a dead sun, someone is going to be willing to buy a sequel. I've seen threads where people dream about sequels that I wouldn't consider a remotely good idea (Full Throttle and Grim Fandango come to mind), so there's a certain level of guaranteed sales you can count on from the name alone.
But on the other hand they just proved that a new IP can come out of nowhere and amass huge sales too. Of course, that's probably a lot less likely than a already existing title but still.
INSTAGRAM
To be fair, what I've heard about the guy in charge of this, he sounds pretty switched on.
No, it's not Ken Levine.
Maybe they retconned the little sisters into never aging due to the modifications done to them?
I thought that little girl was named Sasha, and you know they were already in rapture in 1959 when she was kidnapped
That is AFTER you un-modify them.
This. The hacking system was just fine. Easy enough to do with the right tonics, but enough of a time investment/risk that you had to at least consider whether or not you were gonna hack everything in sight. Since it was at no point required, there's really no reason to complain.
Unless you played it on a 360, in which case I'm sorry for you.
On a semi related note, I hope the devs checked out the difficulty mod that's out there, it's really well made and addresses a great number of issues I had with the basic gameplay.
LoL: BunyipAristocrat
But really? Fps fps lol!