And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.
Actually, according to hands-on reports it sounds like you can't just create a song from scratch.
What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.
If you follow the link, there are like 30 of these videos with different instruments.
She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.
Ah, alright. I wasn't sure.
I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).
I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.
I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.
Though it's horribly butchered (and probably intentionally so, considering they picked dog, cat and cheerleader sounds), the video in the OP should give you an idea of the type of improvisation possible within songs.
It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.
Then you could import those songs into the other modes, or send them to friends for butchering.
It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.
Then you could import those songs into the other modes, or send them to friends for butchering.
Maybe Wii Music 2.
Actually, some (if not all) of the instruments do have a form of note scaling assigned to the nunchuk and pad, though IGN complains it's a little difficult to pull off within songs.
And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.
Actually, according to hands-on reports it sounds like you can't just create a song from scratch.
What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.
If you follow the link, there are like 30 of these videos with different instruments.
She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.
Ah, alright. I wasn't sure.
I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).
I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.
I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.
Yeah, but you're playing drums, dude. Cue the jokes.
What did the drummer get on his IQ test? Drool.
What do you call a drummer that breaks up with his girlfriend? Homeless.
How do you get a drummer to play an accelerando? Ask him to play in 4/4 at a steady 120 bpm.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.
Then you could import those songs into the other modes, or send them to friends for butchering.
Maybe Wii Music 2.
Actually, some (if not all) of the instruments do have a form of note scaling assigned to the nunchuk and pad, though IGN complains it's a little difficult to pull off within songs.
I guess I'll just wait and see. I'm pretty sure I can yank a good afternoon of fun out of this with a group of friends, if only because they included a Wham song. Whether it goes beyond that at all is yet to be decided.
And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.
Actually, according to hands-on reports it sounds like you can't just create a song from scratch.
What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.
If you follow the link, there are like 30 of these videos with different instruments.
She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.
Ah, alright. I wasn't sure.
I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).
I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.
I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.
Yeah, but you're playing drums, dude. Cue the jokes.
What did the drummer get on his IQ test? Drool.
What do you call a drummer that breaks up with his girlfriend? Homeless.
How do you get a drummer to play an accelerando? Ask him to play in 4/4 at a steady 120 bpm.
pishaw.
I can play ALL of the instruments on expert.
It's just that no one else can even attempt to play drums.
And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.
Actually, according to hands-on reports it sounds like you can't just create a song from scratch.
What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.
If you follow the link, there are like 30 of these videos with different instruments.
She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.
Ah, alright. I wasn't sure.
I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).
I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.
I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.
Yeah, but you're playing drums, dude. Cue the jokes.
What did the drummer get on his IQ test? Drool.
What do you call a drummer that breaks up with his girlfriend? Homeless.
How do you get a drummer to play an accelerando? Ask him to play in 4/4 at a steady 120 bpm.
pishaw.
I can play ALL of the instruments on expert.
It's just that no one else can even attempt to play drums.
8-)
oh god, I'm such a loser.
Then do what a real band does.
Get a machine to do it.
zing
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I smiled at the I think in a "oh god this is a disaster" way. Uh, and at the end you can hear my drum hits. This thing is more random/sensitive than samba maracas. Up and down waggles both counted at hits so it was drumming twice as fast as I wanted.
Hopes: calibration might fix that (lower waggle sensitivy) option, and using two wiimotes instead of wiimote/nunchucks.
i want to play the other instruments and see how they work.
and other person, i refuted with that video because that's ME playing so it was just proof of playing and that's how I felt from playing it.
True musicianship has taken a hit recently with all the music-based videogames captivating today's youth, and Wii Music will surely be the next virtual music experience replacing real music for everyone. As a classically trained musician, I might take offense at this -- except that Wii Music gets it really right. Using the Wii Remote, Nunchuk, and (optionally) Balance Board to mimic the motions of real instruments may have seemed like a bad joke when the game was first announced, but in practice, it works amazingly well. It's worth it to take the time to learn the four different instrument motions (drums, guitar, horns, and violin) because the game offers so many varied opportunities to pretend-play all of the dozens of instruments in the game, and knowing how to wave your arms and press the buttons just right makes the crucial difference between a stupid-silly game and an actually fulfilling one.
I love how the three minigames -- Mii Maestro, Handbell Harmony, and Pitch Perfect -- challenge your rhythm and your ear in legitimately musical ways. They're easy at first, but you have to listen closely and think about note values to succeed, especially in later levels, and it's based just enough in classical theory that those with musical training will probably find the games a bit easier. Sure, some of the minigames are hampered just the slightest bit by control issues typical to Wii, but generally, with a bit of attention and practice, Wii Music is easy to play and makes classical music quite fun. Once you've learned the basics of a song, it's easy to feel like you're genuinely improvising simply by pressing buttons at the right time. The way the game fills in the right notes for you gives an astonishing feeling of having performed a real solo. If you need guidance, the game provides a note pattern for you to follow, which is handy. The experience is lighthearted and enjoyable, and it puts basic music concepts within easy reach of anyone playing it.
Like Wii Sports before it, Wii Music really takes off when you get a group together to form a band. You can perform a "quick jam," where the game assigns songs and instrument parts randomly. This is best for getting people into the game easily and without much explanation. The "custom jam" -- where you choose musical style, instrument lineup, number of parts, and venue -- is where Wii Music shows surprising depth and flexibility, and those who have actually learned the controls unique to their instrument will be rewarded. The replayable videos and customizable album covers further add a really fun and uniquely permanent twist to the usual fleeting multiplayer chaos. My friends and I played for hours, creating dozens of videos and albums, and we weren't even trying to make our songs musically impressive. But the potential for creativity is there, and I'll be curious to see what more ambitious Wii Music fans come up with. You can store up to 30 music videos on your Wii and create playlists of your favorites -- not that I'm necessarily recommending them as a soundtrack for your next cocktail party, mind you. For the kiddie (or just dazed and confused) set, however, this is a nice feature.
The biggest downfall of Wii Music, oddly, is the music itself. While songs like "Material Girl" or "Wake Me Up Before You Go Go" are easy crowd pleasers, Nintendo is still stuck in that horrifying pattern of relying mostly on public domain pablum (remember "Row Row Row Your Boat" in Donkey Konga?); the song selection is still just not wide enough. Especially in the minigames, discovering you can't unlock more than the five available songs is disappointing once the game has whetted your appetite for more. I really wanted additional songs in Handbell Harmony -- I loved the mode where the notes only get played when everyone in the group has hit the right rhythm.
Wii Music may have a hard time winning over the skeptics who just want to laugh at it, but give the game the chance it deserves. You just might realize it's pretty damn fun being in on the joke.
This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.
You say that like it is a bad thing. Now if you will excuse me, I need to go play with my plastic toy guitar.
I'm not saying it's a bad thing.
Get four people around with our goofy Miis and jam a bit with cat meows. It's going to be a blast for a few weeks and probably not touched again like Wii Sports.
This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.
You say that like it is a bad thing. Now if you will excuse me, I need to go play with my plastic toy guitar.
I'm not saying it's a bad thing.
Get four people around with our goofy Miis and jam a bit with cat meows. It's going to be a blast for a few weeks and probably not touched again like Wii Sports.
Except Wii Sports gets touched again at parties and with family, something I don't expect of Wii Music.
However, to play with my "gamer" friends, we're waiting for the Wiimake of Mario Tennis. A deeper Wii Sports Tennis game that is closer to a real game than a tech demo is going to be awesome.
Yeah I am not really ready to pan it based on what I have seen, and I am surprised at the prejudice in this thread, but...
I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.
Uhh, yeah Nintendo, MIDI doesn't cut it anymore. Seriously, it was okay back with N64, but two gens later and ye use MIDI? Talk about dampening the sound quality.
Edit: Okay so maybe it doesn't sound that awesome, but it looks so fun from the videos on the front page. But the game seems very limited when it comes to songs.
I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.
MIDI is just a standard in which music is composed. The wavetable determines how the MIDI sounds. Majority of game music is made* with high quality midi, converted to suitable, static format and put into disc. With TP, there wasn't simply enough space for pre-recorded music. With Wii Music, using pre-recorded music isn't simply option, because music and note sounds change based on what player does. Therefore, Nintendo uses MIDI standard. Using higher quality samples isn't possible, because high quality soft synth wavatables are extremely resource intensive. For example, even 3 Ghz Pentium with 2 GB memory has problem of playing some classical songs real-time. You can probably guess how well Wii (or X360/PS3, for that matter) would fare, especially because they are doing other things at same time. Secondly, sizewise good wavetables start from 4 GBs, which means Nintendo would quickly run out of space.
* Simply because it is so much cheaper, and average gamer wouldn't notice difference (but for anyone who listens classical, difference is painfully obvious).
I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.
MIDI is just a standard in which music is composed. The wavetable determines how the MIDI sounds. Majority of game music is made* with high quality midi, converted to suitable, static format and put into disc. With TP, there wasn't simply enough space for pre-recorded music. With Wii Music, using pre-recorded music isn't simply option, because music and note sounds change based on what player does. Therefore, Nintendo uses MIDI standard. Using higher quality samples isn't possible, because high quality soft synth wavatables are extremely resource intensive. For example, even 3 Ghz Pentium with 2 GB memory has problem of playing some classical songs real-time. You can probably guess how well Wii (or X360/PS3, for that matter) would fare, especially because they are doing other things at same time. Secondly, sizewise good wavetables start from 4 GBs, which means Nintendo would quickly run out of space.
* Simply because it is so much cheaper, and average gamer wouldn't notice difference (but for anyone who listens classical, difference is painfully obvious).
Seriously, it was okay back with N64, but two gens later and ye use MIDI?
Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.
You can play most of the songs on the radio with MIDI, and no one would be able to tell the difference, as long as you had the right instrument patches.
Seriously, it was okay back with N64, but two gens later and ye use MIDI?
Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.
You know what midi stands for, right? They aren't using literal .mid files here, it's simply sampled music as opposed to live. That's what people are talking about.
I'm kinda excited about this. I'm not sure how much I'd use it, but I've always thought music games that actually let you make music were kinda interesting, and I'm pretty sure that a select few people out there will put out some really nifty tracks.
The groups of gamers out there mad/shocked that Nintendo didn't produce YET ANOTHER Guitar Hero clone kinda shock me.
I'm kinda excited about this. I'm not sure how much I'd use it, but I've always thought music games that actually let you make music were kinda interesting, and I'm pretty sure that a select few people out there will put out some really nifty tracks.
The groups of gamers out there mad/shocked that Nintendo didn't produce YET ANOTHER Guitar Hero clone kinda shock me.
Seriously. It's bad enough we got one clone with Rock Band, but now there's like 6 of the things on the market.
Not to mention the spinoffs, plug 'n play games, and the like.
So hey, I'm probably not going to pick this up, but for anyone who is, buy it from Amazon and you'll get a $20 coupon good for any future game purchase. That seems pretty killer; I'm assuming Amazon's banking on it being a huge success and wants to drive more sales.
I'm starting to wonder whether Wii Music really will be a big success. This week it sold only 50,000 copies, or just 15 percent of its stock... fairly cruddy by big launch standards there. Admittedly that's first-day sales and the Japanese aren't big on objectiveless games, but maybe it's an indication of what'll happen over here. Not to mention the big hype with RB2 having its wider launch and GH:WT launching around the same time. (Yes yes, I know Wii Music isn't Guitar Hero, but the average person might associate Wii Music with them and go for the more recognized brand.) I wonder if Nintendo purposely chose this time to release the game, hoping to ride on a renewed interest in music games, or if this was a bad accident?
I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.
Edit: At this rate I'm gonna have to sell my 360 because of all the fucking awesome Wii games coming out.
All the fucking awesome Wii games...like Wii Music? o_O
Yeah. Plus I need to pick up Animal Crossing, Samba de Amigo, Sonic Unleashed, Sam & Max Season 1, Tetris Party, Stong Bad Episodes 2 & 3, Mushroom Men: The Spore Wars, Call of Duty: World at War, Tales of Syphonia, Raving Rabbids TV Party, and depending on reviews, Rygar.
I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.
There's going to be so much forced enthusiasm for this game on Christmas morning.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.
There's going to be so much forced enthusiasm for this game on Christmas morning.
I'm starting to wonder whether Wii Music really will be a big success. This week it sold only 50,000 copies, or just 15 percent of its stock... fairly cruddy by big launch standards there. Admittedly that's first-day sales and the Japanese aren't big on objectiveless games, but maybe it's an indication of what'll happen over here. Not to mention the big hype with RB2 having its wider launch and GH:WT launching around the same time. (Yes yes, I know Wii Music isn't Guitar Hero, but the average person might associate Wii Music with them and go for the more recognized brand.) I wonder if Nintendo purposely chose this time to release the game, hoping to ride on a renewed interest in music games, or if this was a bad accident?
You know as good as anyone that a number of Nintendo titles in Japan have cracked the Japanese front-loaded sales pattern; it's hard to say what the hell it's going to sell. I wouldn't bet against anything "Wii X" anymore.
I think it'll get a bigger (comparitive) reception in Japan than the West, but I still think it'll do handily here. I do think a lot of people are going to pick up Wii Music thinking that it's going to be like Guitar Hero and Rock Band, even though they're pretty different beasts to ride.
I'll be curious as hell to try this out. I was pretty indifferent to Wii Sports when I read about it, but trying it out was mindblowing. Wii Fit I can take or leave, but I haven't actually tried it yet, and Wii Music just plain sounds flat to me but again, there's that Nintendo Magic Factor to take into account; it's always different reading about it versus actually doing it.
I have the game, and I like it so far. Not something I'd want to spend 3 hours with, though. That may have been where IGN went wrong.
Hooking up with friends and making your own versions of songs, sharing them, modifying them will be fun. I think you need to know how far to push it with the instruments, as some of the techniques can be tricky to do in the middle of a song. The mini games are cool too. It really is possible to sound awful, I don't really understand people who say it isn't.
Not the nest game ever, but also not the end of videogaming life as we know it.
I have the game, and I like it so far. Not something I'd want to spend 3 hours with, though. That may have been where IGN went wrong.
Hooking up with friends and making your own versions of songs, sharing them, modifying them will be fun. I think you need to know how far to push it with the instruments, as some of the techniques can be tricky to do in the middle of a song. The mini games are cool too. It really is possible to sound awful, I don't really understand people who say it isn't.
Not the nest game ever, but also not the end of videogaming life as we know it.
3 hours in general, or in a sitting?
How long did you play it before you didn't feel like playing anymore?
It's not about waggling in a half-hearted attempt at beating Guitar Hero, it's a tool for musical expression for those who aren't necessarily musically inclined. And I know it's MIDI, but in some ways that's sort of the point.
I remember the first time I discovered MIDI editors and I did exactly this with every MIDI I could find; I wouldn't rearrange the music or add parts as much as I would switch around the instruments/tempo to see if I could make a kickass rock Mario theme or a slow orchestrated Mario theme. That's part of the appeal of this, doing so in a not-so-sterile software format, organically.
Posts
Ah, alright. I wasn't sure.
I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).
I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.
I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.
Then you could import those songs into the other modes, or send them to friends for butchering.
Maybe Wii Music 2.
Actually, some (if not all) of the instruments do have a form of note scaling assigned to the nunchuk and pad, though IGN complains it's a little difficult to pull off within songs.
Yeah, but you're playing drums, dude. Cue the jokes.
What did the drummer get on his IQ test?
Drool.
What do you call a drummer that breaks up with his girlfriend?
Homeless.
How do you get a drummer to play an accelerando?
Ask him to play in 4/4 at a steady 120 bpm.
Can trade TF2 items or whatever else you're interested in. PM me.
I guess I'll just wait and see. I'm pretty sure I can yank a good afternoon of fun out of this with a group of friends, if only because they included a Wham song. Whether it goes beyond that at all is yet to be decided.
pishaw.
I can play ALL of the instruments on expert.
It's just that no one else can even attempt to play drums.
8-)
Then do what a real band does.
Get a machine to do it.
zing
Can trade TF2 items or whatever else you're interested in. PM me.
I smiled at the I think in a "oh god this is a disaster" way. Uh, and at the end you can hear my drum hits. This thing is more random/sensitive than samba maracas. Up and down waggles both counted at hits so it was drumming twice as fast as I wanted.
Hopes: calibration might fix that (lower waggle sensitivy) option, and using two wiimotes instead of wiimote/nunchucks.
i want to play the other instruments and see how they work.
and other person, i refuted with that video because that's ME playing so it was just proof of playing and that's how I felt from playing it.
A- Must... not... be... tempted.
Day one purchase.
My god, October 20th?
This is gonna be a great Fall.
This AND Animal Crossing.
Goodbye life.
Edit: and money.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
...dammit.
Edit: At this rate I'm gonna have to sell my 360 because of all the fucking awesome Wii games coming out.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I'm going to get it for my sister so she can listen to her kids play songs with dog barks and kung fu grunts.
Get four people around with our goofy Miis and jam a bit with cat meows. It's going to be a blast for a few weeks and probably not touched again like Wii Sports.
Except Wii Sports gets touched again at parties and with family, something I don't expect of Wii Music.
However, to play with my "gamer" friends, we're waiting for the Wiimake of Mario Tennis. A deeper Wii Sports Tennis game that is closer to a real game than a tech demo is going to be awesome.
I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.
Edit: Okay so maybe it doesn't sound that awesome, but it looks so fun from the videos on the front page. But the game seems very limited when it comes to songs.
steam
MIDI is just a standard in which music is composed. The wavetable determines how the MIDI sounds. Majority of game music is made* with high quality midi, converted to suitable, static format and put into disc. With TP, there wasn't simply enough space for pre-recorded music. With Wii Music, using pre-recorded music isn't simply option, because music and note sounds change based on what player does. Therefore, Nintendo uses MIDI standard. Using higher quality samples isn't possible, because high quality soft synth wavatables are extremely resource intensive. For example, even 3 Ghz Pentium with 2 GB memory has problem of playing some classical songs real-time. You can probably guess how well Wii (or X360/PS3, for that matter) would fare, especially because they are doing other things at same time. Secondly, sizewise good wavetables start from 4 GBs, which means Nintendo would quickly run out of space.
* Simply because it is so much cheaper, and average gamer wouldn't notice difference (but for anyone who listens classical, difference is painfully obvious).
Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.
You know what midi stands for, right? They aren't using literal .mid files here, it's simply sampled music as opposed to live. That's what people are talking about.
The groups of gamers out there mad/shocked that Nintendo didn't produce YET ANOTHER Guitar Hero clone kinda shock me.
Seriously. It's bad enough we got one clone with Rock Band, but now there's like 6 of the things on the market.
Not to mention the spinoffs, plug 'n play games, and the like.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
This game has me shaking my head.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
To the rhythm of the funky beat?
All the fucking awesome Wii games...like Wii Music? o_O
Yeah. Plus I need to pick up Animal Crossing, Samba de Amigo, Sonic Unleashed, Sam & Max Season 1, Tetris Party, Stong Bad Episodes 2 & 3, Mushroom Men: The Spore Wars, Call of Duty: World at War, Tales of Syphonia, Raving Rabbids TV Party, and depending on reviews, Rygar.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
There's going to be so much forced enthusiasm for this game on Christmas morning.
Can trade TF2 items or whatever else you're interested in. PM me.
You're telling me.
You know as good as anyone that a number of Nintendo titles in Japan have cracked the Japanese front-loaded sales pattern; it's hard to say what the hell it's going to sell. I wouldn't bet against anything "Wii X" anymore.
I think it'll get a bigger (comparitive) reception in Japan than the West, but I still think it'll do handily here. I do think a lot of people are going to pick up Wii Music thinking that it's going to be like Guitar Hero and Rock Band, even though they're pretty different beasts to ride.
I'll be curious as hell to try this out. I was pretty indifferent to Wii Sports when I read about it, but trying it out was mindblowing. Wii Fit I can take or leave, but I haven't actually tried it yet, and Wii Music just plain sounds flat to me but again, there's that Nintendo Magic Factor to take into account; it's always different reading about it versus actually doing it.
Hooking up with friends and making your own versions of songs, sharing them, modifying them will be fun. I think you need to know how far to push it with the instruments, as some of the techniques can be tricky to do in the middle of a song. The mini games are cool too. It really is possible to sound awful, I don't really understand people who say it isn't.
Not the nest game ever, but also not the end of videogaming life as we know it.
Sounds like an excellent deal to me, and $30 for Animal Crossing City folk is something I can't pass up.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
3 hours in general, or in a sitting?
How long did you play it before you didn't feel like playing anymore?
http://www.youtube.com/watch?v=nZPDrvXdR2o
It's not about waggling in a half-hearted attempt at beating Guitar Hero, it's a tool for musical expression for those who aren't necessarily musically inclined. And I know it's MIDI, but in some ways that's sort of the point.
I remember the first time I discovered MIDI editors and I did exactly this with every MIDI I could find; I wouldn't rearrange the music or add parts as much as I would switch around the instruments/tempo to see if I could make a kickass rock Mario theme or a slow orchestrated Mario theme. That's part of the appeal of this, doing so in a not-so-sterile software format, organically.