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Wii Music: waggle songs horribly, or well if you feel like it. Updated song list

1356

Posts

  • NickleNickle Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.

    Actually, according to hands-on reports it sounds like you can't just create a song from scratch.

    What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.

    snip

    If you follow the link, there are like 30 of these videos with different instruments.

    She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.

    Ah, alright. I wasn't sure.

    I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).

    I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.

    I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • cloudeaglecloudeagle Registered User regular
    edited October 2008
    Though it's horribly butchered (and probably intentionally so, considering they picked dog, cat and cheerleader sounds), the video in the OP should give you an idea of the type of improvisation possible within songs.

    cloudeagle on
    Switch: 3947-4890-9293
  • NickleNickle Registered User regular
    edited October 2008
    It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.

    Then you could import those songs into the other modes, or send them to friends for butchering.

    Maybe Wii Music 2.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • cloudeaglecloudeagle Registered User regular
    edited October 2008
    Nickle wrote: »
    It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.

    Then you could import those songs into the other modes, or send them to friends for butchering.

    Maybe Wii Music 2.

    Actually, some (if not all) of the instruments do have a form of note scaling assigned to the nunchuk and pad, though IGN complains it's a little difficult to pull off within songs.

    cloudeagle on
    Switch: 3947-4890-9293
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2008
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.

    Actually, according to hands-on reports it sounds like you can't just create a song from scratch.

    What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.

    snip

    If you follow the link, there are like 30 of these videos with different instruments.

    She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.

    Ah, alright. I wasn't sure.

    I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).

    I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.

    I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.

    Yeah, but you're playing drums, dude. Cue the jokes.

    What did the drummer get on his IQ test?
    Drool.

    What do you call a drummer that breaks up with his girlfriend?
    Homeless.

    How do you get a drummer to play an accelerando?
    Ask him to play in 4/4 at a steady 120 bpm.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • NickleNickle Registered User regular
    edited October 2008
    cloudeagle wrote: »
    Nickle wrote: »
    It would be nice if they had some kind of free mode, though. I mean, select an instrument and assign note scales to the 4 available buttons, or even the control stick. Like A, B, Z, and C are each one note, and then you can assign a note for combinations like A+B or A+Z+C, and set octave changes to the control stick, or what have you. Even with crappy midi samples, that would make this game a must buy for me.

    Then you could import those songs into the other modes, or send them to friends for butchering.

    Maybe Wii Music 2.

    Actually, some (if not all) of the instruments do have a form of note scaling assigned to the nunchuk and pad, though IGN complains it's a little difficult to pull off within songs.

    I guess I'll just wait and see. I'm pretty sure I can yank a good afternoon of fun out of this with a group of friends, if only because they included a Wham song. Whether it goes beyond that at all is yet to be decided.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • NickleNickle Registered User regular
    edited October 2008
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.

    Actually, according to hands-on reports it sounds like you can't just create a song from scratch.

    What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.

    snip

    If you follow the link, there are like 30 of these videos with different instruments.

    She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.

    Ah, alright. I wasn't sure.

    I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).

    I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.

    I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.

    Yeah, but you're playing drums, dude. Cue the jokes.

    What did the drummer get on his IQ test?
    Drool.

    What do you call a drummer that breaks up with his girlfriend?
    Homeless.

    How do you get a drummer to play an accelerando?
    Ask him to play in 4/4 at a steady 120 bpm.

    pishaw.

    I can play ALL of the instruments on expert.

    It's just that no one else can even attempt to play drums.

    8-)
    oh god, I'm such a loser.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2008
    Nickle wrote: »
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    cloudeagle wrote: »
    Nickle wrote: »
    And like I've said before, unless I'm imagining things, you're not relegated to the songs Nintendo provides, and there is a free creation aspect. Mario Paint with waggle, and they even kept the midi sounds around. If you watch the demonstration commercials that are littered throughout gametrailers, I think a lot of those aren't associated with any of the songs on that list. I could be wrong, though.

    Actually, according to hands-on reports it sounds like you can't just create a song from scratch.

    What's going on in this video, then? Watch her fingers on the nunchuck. If it's one of those songs, I don't recognize it. I'm not familiar with all of the songs on the list, so I could be wrong. But if you're playing set notes then I'm trying to figure out what she's doing there. Maybe you can modify the pitch of the preset notes? I don't know.

    snip

    If you follow the link, there are like 30 of these videos with different instruments.

    She's changing the pitch of the notes with the nunchuk, which you're free to do within any of the songs.

    Ah, alright. I wasn't sure.

    I don't know, I like music and have a good sense of rhythm, but if it IS just stuck to those few songs, I dunno. It seems like there's a decent level of improvisation allowed, so much that I've seen a few songs that didn't sound anything like the source (for better or worse).

    I guess that's why I'll be renting it, anyway, to figure all that crap out. Plus it's another excuse for me to ridicule my friends about their lack of rhythm, without having to restart a song over and over again like we do in Rock Band.

    I'm playing drums on expert here, do you guys think you could nail the guitar solo on easy? No, and that's why we're fucking playing this same song for the 14th time and also why I hate you.

    Yeah, but you're playing drums, dude. Cue the jokes.

    What did the drummer get on his IQ test?
    Drool.

    What do you call a drummer that breaks up with his girlfriend?
    Homeless.

    How do you get a drummer to play an accelerando?
    Ask him to play in 4/4 at a steady 120 bpm.

    pishaw.

    I can play ALL of the instruments on expert.

    It's just that no one else can even attempt to play drums.

    8-)
    oh god, I'm such a loser.

    Then do what a real band does.

    Get a machine to do it.

    zing

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    Inzigna wrote: »
    PikaPuff wrote: »
    You looked like you were having fun!

    I smiled at the I think in a "oh god this is a disaster" way. Uh, and at the end you can hear my drum hits. This thing is more random/sensitive than samba maracas. Up and down waggles both counted at hits so it was drumming twice as fast as I wanted.

    Hopes: calibration might fix that (lower waggle sensitivy) option, and using two wiimotes instead of wiimote/nunchucks.

    i want to play the other instruments and see how they work.

    and other person, i refuted with that video because that's ME playing so it was just proof of playing and that's how I felt from playing it.

    PikaPuff on
    jCyyTSo.png
  • CouscousCouscous Registered User regular
    edited October 2008
    http://www.1up.com/do/reviewPage?cId=3170709&p=44
    A-
    True musicianship has taken a hit recently with all the music-based videogames captivating today's youth, and Wii Music will surely be the next virtual music experience replacing real music for everyone. As a classically trained musician, I might take offense at this -- except that Wii Music gets it really right. Using the Wii Remote, Nunchuk, and (optionally) Balance Board to mimic the motions of real instruments may have seemed like a bad joke when the game was first announced, but in practice, it works amazingly well. It's worth it to take the time to learn the four different instrument motions (drums, guitar, horns, and violin) because the game offers so many varied opportunities to pretend-play all of the dozens of instruments in the game, and knowing how to wave your arms and press the buttons just right makes the crucial difference between a stupid-silly game and an actually fulfilling one.

    I love how the three minigames -- Mii Maestro, Handbell Harmony, and Pitch Perfect -- challenge your rhythm and your ear in legitimately musical ways. They're easy at first, but you have to listen closely and think about note values to succeed, especially in later levels, and it's based just enough in classical theory that those with musical training will probably find the games a bit easier. Sure, some of the minigames are hampered just the slightest bit by control issues typical to Wii, but generally, with a bit of attention and practice, Wii Music is easy to play and makes classical music quite fun. Once you've learned the basics of a song, it's easy to feel like you're genuinely improvising simply by pressing buttons at the right time. The way the game fills in the right notes for you gives an astonishing feeling of having performed a real solo. If you need guidance, the game provides a note pattern for you to follow, which is handy. The experience is lighthearted and enjoyable, and it puts basic music concepts within easy reach of anyone playing it.

    Like Wii Sports before it, Wii Music really takes off when you get a group together to form a band. You can perform a "quick jam," where the game assigns songs and instrument parts randomly. This is best for getting people into the game easily and without much explanation. The "custom jam" -- where you choose musical style, instrument lineup, number of parts, and venue -- is where Wii Music shows surprising depth and flexibility, and those who have actually learned the controls unique to their instrument will be rewarded. The replayable videos and customizable album covers further add a really fun and uniquely permanent twist to the usual fleeting multiplayer chaos. My friends and I played for hours, creating dozens of videos and albums, and we weren't even trying to make our songs musically impressive. But the potential for creativity is there, and I'll be curious to see what more ambitious Wii Music fans come up with. You can store up to 30 music videos on your Wii and create playlists of your favorites -- not that I'm necessarily recommending them as a soundtrack for your next cocktail party, mind you. For the kiddie (or just dazed and confused) set, however, this is a nice feature.

    The biggest downfall of Wii Music, oddly, is the music itself. While songs like "Material Girl" or "Wake Me Up Before You Go Go" are easy crowd pleasers, Nintendo is still stuck in that horrifying pattern of relying mostly on public domain pablum (remember "Row Row Row Your Boat" in Donkey Konga?); the song selection is still just not wide enough. Especially in the minigames, discovering you can't unlock more than the five available songs is disappointing once the game has whetted your appetite for more. I really wanted additional songs in Handbell Harmony -- I loved the mode where the notes only get played when everyone in the group has hit the right rhythm.

    Wii Music may have a hard time winning over the skeptics who just want to laugh at it, but give the game the chance it deserves. You just might realize it's pretty damn fun being in on the joke.
    Must... not... be... tempted.

    Couscous on
  • cloudeaglecloudeagle Registered User regular
    edited October 2008
    Heh, looks like this one will be all over the spectrum.

    cloudeagle on
    Switch: 3947-4890-9293
  • Nimble CatNimble Cat Registered User regular
    edited October 2008
    It definitely looks interesting. I've got it in my Gamefly queue, so we'll see.

    Nimble Cat on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited October 2008
    Oh fuck. I made the mistake of watching the youtube videos on page 1.

    Day one purchase.

    My god, October 20th?

    This is gonna be a great Fall.

    This AND Animal Crossing.

    Goodbye life.

    Edit: and money.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited October 2008
    Wait, fuck, the 20th is Monday?

    ...dammit.

    Edit: At this rate I'm gonna have to sell my 360 because of all the fucking awesome Wii games coming out.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • MiserableMirthMiserableMirth Registered User regular
    edited October 2008
    This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.

    I'm going to get it for my sister so she can listen to her kids play songs with dog barks and kung fu grunts.

    MiserableMirth on
  • CouscousCouscous Registered User regular
    edited October 2008
    This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.
    You say that like it is a bad thing. Now if you will excuse me, I need to go play with my plastic toy guitar.

    Couscous on
  • MiserableMirthMiserableMirth Registered User regular
    edited October 2008
    Couscous wrote: »
    This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.
    You say that like it is a bad thing. Now if you will excuse me, I need to go play with my plastic toy guitar.
    I'm not saying it's a bad thing.

    Get four people around with our goofy Miis and jam a bit with cat meows. It's going to be a blast for a few weeks and probably not touched again like Wii Sports.

    MiserableMirth on
  • DjiemDjiem Registered User regular
    edited October 2008
    Couscous wrote: »
    This thing seems to me like a really elaborate noise maker. Like a really juiced up Fisher Price toy.
    You say that like it is a bad thing. Now if you will excuse me, I need to go play with my plastic toy guitar.
    I'm not saying it's a bad thing.

    Get four people around with our goofy Miis and jam a bit with cat meows. It's going to be a blast for a few weeks and probably not touched again like Wii Sports.

    Except Wii Sports gets touched again at parties and with family, something I don't expect of Wii Music.
    However, to play with my "gamer" friends, we're waiting for the Wiimake of Mario Tennis. A deeper Wii Sports Tennis game that is closer to a real game than a tech demo is going to be awesome.

    Djiem on
  • LoneIgadzraLoneIgadzra Registered User regular
    edited October 2008
    Yeah I am not really ready to pan it based on what I have seen, and I am surprised at the prejudice in this thread, but...

    I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.

    LoneIgadzra on
  • ZilartZilart Registered User regular
    edited October 2008
    Uhh, yeah Nintendo, MIDI doesn't cut it anymore. Seriously, it was okay back with N64, but two gens later and ye use MIDI? Talk about dampening the sound quality.

    Edit: Okay so maybe it doesn't sound that awesome, but it looks so fun from the videos on the front page. But the game seems very limited when it comes to songs.

    Zilart on
  • elkataselkatas Registered User regular
    edited October 2008
    I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.

    MIDI is just a standard in which music is composed. The wavetable determines how the MIDI sounds. Majority of game music is made* with high quality midi, converted to suitable, static format and put into disc. With TP, there wasn't simply enough space for pre-recorded music. With Wii Music, using pre-recorded music isn't simply option, because music and note sounds change based on what player does. Therefore, Nintendo uses MIDI standard. Using higher quality samples isn't possible, because high quality soft synth wavatables are extremely resource intensive. For example, even 3 Ghz Pentium with 2 GB memory has problem of playing some classical songs real-time. You can probably guess how well Wii (or X360/PS3, for that matter) would fare, especially because they are doing other things at same time. Secondly, sizewise good wavetables start from 4 GBs, which means Nintendo would quickly run out of space.

    * Simply because it is so much cheaper, and average gamer wouldn't notice difference (but for anyone who listens classical, difference is painfully obvious).
    Zilart wrote: »
    Seriously, it was okay back with N64, but two gens later and ye use MIDI?

    Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.

    elkatas on
    Hypnotically inclined.
  • FreddyDFreddyD Registered User regular
    edited October 2008
    elkatas wrote: »
    I am really sick of Nintendo's MIDI fixation. It kind of brought down some recent Zelda games at times and just... ugh that is a terrible violin sound.

    MIDI is just a standard in which music is composed. The wavetable determines how the MIDI sounds. Majority of game music is made* with high quality midi, converted to suitable, static format and put into disc. With TP, there wasn't simply enough space for pre-recorded music. With Wii Music, using pre-recorded music isn't simply option, because music and note sounds change based on what player does. Therefore, Nintendo uses MIDI standard. Using higher quality samples isn't possible, because high quality soft synth wavatables are extremely resource intensive. For example, even 3 Ghz Pentium with 2 GB memory has problem of playing some classical songs real-time. You can probably guess how well Wii (or X360/PS3, for that matter) would fare, especially because they are doing other things at same time. Secondly, sizewise good wavetables start from 4 GBs, which means Nintendo would quickly run out of space.

    * Simply because it is so much cheaper, and average gamer wouldn't notice difference (but for anyone who listens classical, difference is painfully obvious).
    Zilart wrote: »
    Seriously, it was okay back with N64, but two gens later and ye use MIDI?

    Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.
    You can play most of the songs on the radio with MIDI, and no one would be able to tell the difference, as long as you had the right instrument patches.

    FreddyD on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    elkatas wrote: »
    Zilart wrote: »
    Seriously, it was okay back with N64, but two gens later and ye use MIDI?

    Neither PSX or N64 used midi. Both used their own respective formats that were similar to MOD music than anything else.

    You know what midi stands for, right? They aren't using literal .mid files here, it's simply sampled music as opposed to live. That's what people are talking about.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • DigDug2000DigDug2000 Registered User regular
    edited October 2008
    I'm kinda excited about this. I'm not sure how much I'd use it, but I've always thought music games that actually let you make music were kinda interesting, and I'm pretty sure that a select few people out there will put out some really nifty tracks.

    The groups of gamers out there mad/shocked that Nintendo didn't produce YET ANOTHER Guitar Hero clone kinda shock me.

    DigDug2000 on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited October 2008
    DigDug2000 wrote: »
    I'm kinda excited about this. I'm not sure how much I'd use it, but I've always thought music games that actually let you make music were kinda interesting, and I'm pretty sure that a select few people out there will put out some really nifty tracks.

    The groups of gamers out there mad/shocked that Nintendo didn't produce YET ANOTHER Guitar Hero clone kinda shock me.

    Seriously. It's bad enough we got one clone with Rock Band, but now there's like 6 of the things on the market.

    Not to mention the spinoffs, plug 'n play games, and the like.

    maximumzero on
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  • LunkerLunker Registered User regular
    edited October 2008
    So hey, I'm probably not going to pick this up, but for anyone who is, buy it from Amazon and you'll get a $20 coupon good for any future game purchase. That seems pretty killer; I'm assuming Amazon's banking on it being a huge success and wants to drive more sales.

    Lunker on
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  • cloudeaglecloudeagle Registered User regular
    edited October 2008
    I'm starting to wonder whether Wii Music really will be a big success. This week it sold only 50,000 copies, or just 15 percent of its stock... fairly cruddy by big launch standards there. Admittedly that's first-day sales and the Japanese aren't big on objectiveless games, but maybe it's an indication of what'll happen over here. Not to mention the big hype with RB2 having its wider launch and GH:WT launching around the same time. (Yes yes, I know Wii Music isn't Guitar Hero, but the average person might associate Wii Music with them and go for the more recognized brand.) I wonder if Nintendo purposely chose this time to release the game, hoping to ride on a renewed interest in music games, or if this was a bad accident?

    cloudeagle on
    Switch: 3947-4890-9293
  • urahonkyurahonky Registered User regular
    edited October 2008
    I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.

    urahonky on
  • slash000slash000 Registered User regular
    edited October 2008
    The OP is hilarious.

    This game has me shaking my head.

    slash000 on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    slash000 wrote: »
    The OP is hilarious.

    This game has me shaking my head.

    To the rhythm of the funky beat?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited October 2008
    Wait, fuck, the 20th is Monday?

    ...dammit.

    Edit: At this rate I'm gonna have to sell my 360 because of all the fucking awesome Wii games coming out.

    All the fucking awesome Wii games...like Wii Music? o_O

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited October 2008
    Wait, fuck, the 20th is Monday?

    ...dammit.

    Edit: At this rate I'm gonna have to sell my 360 because of all the fucking awesome Wii games coming out.

    All the fucking awesome Wii games...like Wii Music? o_O

    Yeah. Plus I need to pick up Animal Crossing, Samba de Amigo, Sonic Unleashed, Sam & Max Season 1, Tetris Party, Stong Bad Episodes 2 & 3, Mushroom Men: The Spore Wars, Call of Duty: World at War, Tales of Syphonia, Raving Rabbids TV Party, and depending on reviews, Rygar.

    maximumzero on
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  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2008
    urahonky wrote: »
    I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.

    There's going to be so much forced enthusiasm for this game on Christmas morning.

    PeregrineFalcon on
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  • urahonkyurahonky Registered User regular
    edited October 2008
    urahonky wrote: »
    I'm sure it'll be fine. People (parents) will look at Guitar Hero and Rock Band and immediately look how expensive they are. Then they see Wii Music for $50 and that'll be the logical choice for them.

    There's going to be so much forced enthusiasm for this game on Christmas morning.

    You're telling me.

    urahonky on
  • LunkerLunker Registered User regular
    edited October 2008
    cloudeagle wrote: »
    I'm starting to wonder whether Wii Music really will be a big success. This week it sold only 50,000 copies, or just 15 percent of its stock... fairly cruddy by big launch standards there. Admittedly that's first-day sales and the Japanese aren't big on objectiveless games, but maybe it's an indication of what'll happen over here. Not to mention the big hype with RB2 having its wider launch and GH:WT launching around the same time. (Yes yes, I know Wii Music isn't Guitar Hero, but the average person might associate Wii Music with them and go for the more recognized brand.) I wonder if Nintendo purposely chose this time to release the game, hoping to ride on a renewed interest in music games, or if this was a bad accident?

    You know as good as anyone that a number of Nintendo titles in Japan have cracked the Japanese front-loaded sales pattern; it's hard to say what the hell it's going to sell. I wouldn't bet against anything "Wii X" anymore. :)

    I think it'll get a bigger (comparitive) reception in Japan than the West, but I still think it'll do handily here. I do think a lot of people are going to pick up Wii Music thinking that it's going to be like Guitar Hero and Rock Band, even though they're pretty different beasts to ride.

    I'll be curious as hell to try this out. I was pretty indifferent to Wii Sports when I read about it, but trying it out was mindblowing. Wii Fit I can take or leave, but I haven't actually tried it yet, and Wii Music just plain sounds flat to me but again, there's that Nintendo Magic Factor to take into account; it's always different reading about it versus actually doing it.

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  • kouri1977kouri1977 Registered User regular
    edited October 2008
    I have the game, and I like it so far. Not something I'd want to spend 3 hours with, though. That may have been where IGN went wrong.

    Hooking up with friends and making your own versions of songs, sharing them, modifying them will be fun. I think you need to know how far to push it with the instruments, as some of the techniques can be tricky to do in the middle of a song. The mini games are cool too. It really is possible to sound awful, I don't really understand people who say it isn't.

    Not the nest game ever, but also not the end of videogaming life as we know it.

    kouri1977 on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited October 2008
    So when you buy this from Amazon you get a $20 coupon off any videogame purchase.

    Sounds like an excellent deal to me, and $30 for Animal Crossing City folk is something I can't pass up.

    maximumzero on
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  • JavenJaven Registered User regular
    edited October 2008
    kouri1977 wrote: »
    I have the game, and I like it so far. Not something I'd want to spend 3 hours with, though. That may have been where IGN went wrong.

    Hooking up with friends and making your own versions of songs, sharing them, modifying them will be fun. I think you need to know how far to push it with the instruments, as some of the techniques can be tricky to do in the middle of a song. The mini games are cool too. It really is possible to sound awful, I don't really understand people who say it isn't.

    Not the nest game ever, but also not the end of videogaming life as we know it.

    3 hours in general, or in a sitting?

    How long did you play it before you didn't feel like playing anymore?

    Javen on
  • kouri1977kouri1977 Registered User regular
    edited October 2008
    On my own? I'd say about an hour. I haven't played it with other people yet and I think that's the main point of the game.

    kouri1977 on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    Man every new video I see of this makes it seem more interesting.

    http://www.youtube.com/watch?v=nZPDrvXdR2o

    It's not about waggling in a half-hearted attempt at beating Guitar Hero, it's a tool for musical expression for those who aren't necessarily musically inclined. And I know it's MIDI, but in some ways that's sort of the point.

    I remember the first time I discovered MIDI editors and I did exactly this with every MIDI I could find; I wouldn't rearrange the music or add parts as much as I would switch around the instruments/tempo to see if I could make a kickass rock Mario theme or a slow orchestrated Mario theme. That's part of the appeal of this, doing so in a not-so-sterile software format, organically.

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