The Plasma Cutter is my favorite weapon ever...I just wish I found more ammo for it. I also bought the rifle but haven't gotten a chance to properly test it. Holding off on the flamethrower since I read somewhere it was meh.
I also finally died, Ch. 2 spoilers
When I entered the morgue and saw some weird shit going on behind the glass I thought "Hey! It's unbreakable glass, I'll take me a closer gander!" Then the black zombie busts through, nearly killing me, and by the time I retreated the devil glider (yeah that's what I'm calling them) had inspired two more corpses to join the feeding frenzy. Next go I took out that damned glider right off the bat. Easy.
The plasma cutter is awesome. All of the other weapons are, really, just sub-weapons that you should only use in specific situations. Although lately I've been using the ripper a lot more since you get a ton of ammo, and if you use it right you can kill most enemies with a single blade.
During that part, I noticed that and walked over there, and thought "Oh, well, that's that unbreakable glass, guess I'd better find a away around so I can kill that thing" *SKREEEEEEE* *CRASH* SHIT!
But I did manage to kill the devil-glider (I like that name) before it could change any more corpses.
I'm not actually reading this thread due to potential spoilers, but I am loving this game. I haven't bought or used any guns other than the Plasma Cutter at this point, and I have decided to try for the One Gun achievement.
Put about 2 hours into the game so far tonight, and I gotta say...it's friggin' incredible. I am curious about one thing though. The game says on the back 1080p, but it switches to 720p before the game starts. How do I set my PS3 so that it'll play the game in 1080p? (Or am I mistaken in thinking that would matter?)
Anyhow...GREAT game. I've jumped a couple times so far....the atmosphere is brilliant.
How do you know that it switches?
Top left of my screen is where it tells me my current resolution 1080p...but when I start the game up, it switches to 720p and then the game resumes. I've since gone into my PS3 settings, and changed them so that 1080p is the only choice, and it plays the game that way, HOWEVER, I think it actually looks a bit better in 720p...in 1080p it loses a lot of jaggies here and there, but I think that's because it seems to blurr it a bit...probably upscaling the game to 1080p. I guess the games native resolution must be 720p?
So why don't you guys like the pulse rifle? I use it all the time and its pretty effective against everything
I have found it to be completely ineffective. I sold it back and bought a line gun instead. When I used the pulse rifle, I could unload a clip on a creature's limb and it wouldn't blast it off.
I got outflanked by two baby monsters. I saw two so I backed up around a corner. I had a little trouble dealing with the one that followed but then I realised that there had been two originally. I swung around excepting to see it coming at me but I didn't, there was nothing there. Then I saw in the gloom that he was on the ceiling and came right at me. AAAAAAAAHHHHHHHH!
I love this game.
MarvellousM on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited October 2008
I'm so mad. I picked up the game when it came out but didn't get home till late so I just got to play for an hour. Yesterday ALLLLLL day at work I couldn't wait to just get home and play it. So I get off work go home, do some paperwork and immediately pass out for the next 12 hours only to wake up to my alarm.. FUCK! Well I'm at work now and it's another 10-12 hours between me and the game again. Feels like I didn't even get any time off, like yesterday and today just tied together at the ends...
does the pulse rifle suddenly get bad on hard? Cause I used it until the end on medium and it was effective the whole time.
Could be the difficulty shift, but it's really pretty much useless, especially compared to something like the Ripper, which can kill a single necro with one or two blades.
Is it possible to kill the wall-mounted, screaming, fetus shooting, tentacled horrors? Or are you just supposed to run past them?
I keep shooting it, trying to remove the head, shooting off the tentacles it sends out, but it doesn't stop shooting out those spike-fetus-things.
To kill them I usually pick up an exploding canister and toss it in when they open up. Failing that I shoot the tentacles first then blast it when its about to shoot a fetus. I tried running past one once and it took my head off in one swipe.
Shoot the four tentacles holding it to the wall. The basic cutter is your friend.
Seriously, I love the goddamn Cutter.
This is another situation where the force gun is king. One shot is all it takes.
So why don't you guys like the pulse rifle? I use it all the time and its pretty effective against everything
I have found it to be completely ineffective. I sold it back and bought a line gun instead. When I used the pulse rifle, I could unload a clip on a creature's limb and it wouldn't blast it off.
I like blasting their legs off with the pulse rifle and have them crawl towards me all scary-like. I think I'm subconsciously making things scarier for myself rather than killing everything in the most efficient way possible.
Alright, so far I'm at Chapter 4 and I have the line gun, the plasma cutter, and the ripper, as well as a force gun (I think) schematic. Should I carry four weapons, or stick with three to get more ammo for each?
Evil Multifarious on
0
GuibsWeekend WarriorSomewhere up North.Registered Userregular
edited October 2008
Got the game last night but only had time to play chapter 1 (damn didn't know we could stomp those green box for items).
Anyway, the game is incredible so far. Really love it. It's creppy. Playing on Medium myself. Stuck at work all day and need to go to the gym tonight so I won't get to play a lot tonight either.
Alright, so far I'm at Chapter 4 and I have the line gun, the plasma cutter, and the ripper, as well as a force gun (I think) schematic. Should I carry four weapons, or stick with three to get more ammo for each?
If you want three, my recommendation would be the cutter, the line gun, and force gun once you have it. I think it does the ripper's job better than the ripper does, or is at least much easier to use.
This spoiler is only about weaponry, but weaponry you haven't seen yet at chapter 4, reading optional:
Later on down the line, if you still wanted to have just three guns at a time, I'd recommend the cutter, the force gun, and the new gun, the Contact Beam. The cutter can do the same job as the line gun nearly as well, and the force gun can sort of do the same job as the timed mine. Then you have the Contact Beam, which is for the big things and the making dead thereof.
Where'd you find it and can you get a higher res pic?
EDIT: one more quick thing that I feel is worth mentioning: I can't think of a recent game that's been so well made, technically speaking. The only (and I mean ONLY) glitches of any measure I've seen through 1+ playthroughs is some minor wonkyness with the ragdoll physics, which will happen with Havok, and minor clipping issues with the slicers and their blades. No crashes, no freezes, no texture pop or draw distance pop. Was this engine in-house? they need to share that shit with everyone else in EA. It's a masterwork. Blows UE3 out of the water.
I have seen one bug, as of Chapter 7.
In the zero-gee rooms leading up to the boss fight in Hydroponics, I jumped through a gateway, landed against a wall and clipped into it, and had to reload.
The only bug I've noticed so far was in hydroponics. I think one of the necromorphs was supposed to come out of a vent, but somehow he got stuck inside the wall and I could see parts of him clipping through but he couldn't get out.
As for the ragdoll physics, aside from some unintentional hilarity, it's also managed to make a few parts a whole lot more creepy. In chapter one there was a random corpse laying in a hallway. It got stuck on my foot as I was running by and I ended up dragging it along till it got stuck on a door frame.
On my way back through, just as I approached the door with my gun drawn, the corpse flopped over out of the doorway in front of me. I think that was the first non-scripted moment in the game to make me scream like a little girl.
After the corpse in the first room in engineering is turned into one of those super alien thingies by that weird thing with what I'm guessing are wings
There's two beasties waiting for me on the other side of the door. When I open the door they come running at me so I back into the doorway again but suddenly they run away from me down a corridor. I step back through the doorway they come back at me, I back up and they run off again. I started moving back and forth just to see them running towards and away from me in a somewhat comical fashion. I guess there's a trigger right there for the AI that you can play around with, does that even count as a bug?
I just played the first chapter on hard and its like a different game. On medium I was tearing through guys without any effort but now I'm strapped for ammo and these motherfuckers are taking 5-6 shots to kill and they seem to be a bit smarter this time around. Its like a medium is an action game while hard is survival horror.
The only bug I've noticed so far was in hydroponics. I think one of the necromorphs was supposed to come out of a vent, but somehow he got stuck inside the wall and I could see parts of him clipping through but he couldn't get out.
As for the ragdoll physics, aside from some unintentional hilarity, it's also managed to make a few parts a whole lot more creepy. In chapter one there was a random corpse laying in a hallway. It got stuck on my foot as I was running by and I ended up dragging it along till it got stuck on a door frame.
On my way back through, just as I approached the door with my gun drawn, the corpse flopped over out of the doorway in front of me. I think that was the first non-scripted moment in the game to make me scream like a little girl.
Some of the ragdoll things that probably are bugs, like how your foot tends to get stuck in torsos, end up seeming realistic and creepy.
I love the way you just kick things out of your way when you're walking around, really shows off the physics engine. In medical there are these lamps that roll around with a little clinking noise when you kick them, and they'll keep rolling until they run into something.
There's only one thing that's actually made me laugh so far, in chapter 3:
In the area with the reverse-gravity floors, there's a part where you enter a room and you can see some of those big black ones dragging corpses around before they. I thought I would get a jump on them, went into aiming mode, and starting firing at them, they noticed me and start moving towards me so I started backing up and then flew towards the ceiling and was torn apart. I hadn't noticed a reverse-gravity tile behind me, I couldn't help but laugh.
There's only one thing that's actually made me laugh so far, in chapter 3:
In the area with the reverse-gravity floors, there's a part where you enter a room and you can see some of those big black ones dragging corpses around before they. I thought I would get a jump on them, went into aiming mode, and starting firing at them, they noticed me and start moving towards me so I started backing up and then flew towards the ceiling and was torn apart. I hadn't noticed a reverse-gravity tile behind me, I couldn't help but laugh.
I think that's later than chapter 3, but I could be wrong. You have, however, reminded me of one of the more...unfortunate sessions I had.
I can't remember the chapter number, but it's the Storage Deck chapter, I do believe.
Inside the military ship. Cleared the armory, went through the firing range, and it took a good long time, since I wasn't used to that kind of fighting. finally finish it and take the node reward back to the bench, pop it in a weapon and back away from the bench.
Then I'm promptly splattered by the gravity pad behind me.
Woodroez on
0
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited October 2008
It's funny I swear I could find a bug in anything. You guys are saying you're noticing like minimal bugs way into the game, where as I'm not even past chapter 1 and I've already noticed a couple.
It's funny I swear I could find a bug in anything. You guys are saying you're noticing like minimal bugs way into the game, where as I'm not even past chapter 1 and I've already noticed a couple.
I did that in The Force Unleashed, everyone in the thread here was like "OH MY GOD THIS IS SO AWESOME" and I had fallen through the ground twice, had multiple enemies become invincible, and straight up died in the middle of a fight with full health.
I'm so happy that I haven't found a ton of bugs in Dead Space yet.
EDIT: God damn, fuck.
I need help with Chapter 7!
How the fuck am I supposed to survive the onslaught (two Explodeys, a Pregnant, two Slashers; could be even more) after I restore gravity in the Processing room on sub-deck B?
There's only one thing that's actually made me laugh so far, in chapter 3:
In the area with the reverse-gravity floors, there's a part where you enter a room and you can see some of those big black ones dragging corpses around before they. I thought I would get a jump on them, went into aiming mode, and starting firing at them, they noticed me and start moving towards me so I started backing up and then flew towards the ceiling and was torn apart. I hadn't noticed a reverse-gravity tile behind me, I couldn't help but laugh.
I think that's later than chapter 3, but I could be wrong. You have, however, reminded me of one of the more...unfortunate sessions I had.
I can't remember the chapter number, but it's the Storage Deck chapter, I do believe.
Inside the military ship. Cleared the armory, went through the firing range, and it took a good long time, since I wasn't used to that kind of fighting. finally finish it and take the node reward back to the bench, pop it in a weapon and back away from the bench.
Then I'm promptly splattered by the gravity pad behind me.
Come to think of it, I think it was chapter 4. I get those confused, the areas are sort of similar.
The point is: most of the environment-related instant deaths are hilarious, because you spend the whole game worrying about necromorphs and then you go and get decapitated by a malfunctioning door.
It's funny I swear I could find a bug in anything. You guys are saying you're noticing like minimal bugs way into the game, where as I'm not even past chapter 1 and I've already noticed a couple.
I did that in The Force Unleashed, everyone in the thread here was like "OH MY GOD THIS IS SO AWESOME" and I had fallen through the ground twice, had multiple enemies become invincible, and straight up died in the middle of a fight with full health.
I'm so happy that I haven't found a ton of bugs in Dead Space yet.
EDIT: God damn, fuck.
I need help with Chapter 7!
How the fuck am I supposed to survive the onslaught (two Explodeys, a Pregnant, two Slashers; could be even more) after I restore gravity in the Processing room on sub-deck B?
I'm stuck at the same part. I've tried that part at least 4 times already, only to get destroyed and have to start over. I spent all my credits on health and ammo earlier so I'm gonna have to think of something creative. Next time I'm going to try
Charging the guys in front of the hole you enter at, hopefully taking out the exploder and the pregnant at once. Then standing on the other side of the hole and killing them one by one as they get close enough.
It's funny I swear I could find a bug in anything. You guys are saying you're noticing like minimal bugs way into the game, where as I'm not even past chapter 1 and I've already noticed a couple.
I did that in The Force Unleashed, everyone in the thread here was like "OH MY GOD THIS IS SO AWESOME" and I had fallen through the ground twice, had multiple enemies become invincible, and straight up died in the middle of a fight with full health.
I'm so happy that I haven't found a ton of bugs in Dead Space yet.
EDIT: God damn, fuck.
I need help with Chapter 7!
How the fuck am I supposed to survive the onslaught (two Explodeys, a Pregnant, two Slashers; could be even more) after I restore gravity in the Processing room on sub-deck B?
I'm stuck at the same part. I've tried that part at least 4 times already, only to get destroyed and have to start over. I spent all my credits on health and ammo earlier so I'm gonna have to think of something creative. Next time I'm going to try
Charging the guys in front of the hole you enter at, hopefully taking out the exploder and the pregnant at once. Then standing on the other side of the hole and killing them one by one as they get close enough.
Fuck, I almost did it just now.
I rushed to the opposite side of you, took my time with the Explodeys, and got rid of the Slashers ASAP. The last Explodey in the room rolled up and swung at me, and blew me into chunks.
How the fuck am I supposed to survive the onslaught (two Explodeys, a Pregnant, two Slashers; could be even more) after I restore gravity in the Processing room on sub-deck B?
I think I remember where you're talking about. The bridge to get from where you turned on the gravity to where you're going is along the wall, to the right? What I did was ran to the middle of the bridge/catwalk, directly under the energy/gravity beam. You should have plenty of time to cut down enemies before they get to you, in many cases.
Some general tips:
Lately I've taken to cutting off a leg on a slicer before attacking the arms. Pretty easy clipping an arm as they lie motionless for the second or two after losing a leg.
Also, killing the...sappers? with the force gun doesn't detonate his arm, which can be useful.
Yeah, I just ran away from the Pregnant, got in that back corner and took them out systematically.
EDIT: Seriously, after the lush greens and cool colors of the Hydroponics deck, I'm having a hard time going through Mining.
It's fucking scaring me, for the first time in the seven hours I've logged so far. I have to pause every few minutes and just sit and clear my head.
EDIT the II:
Holy fucking shit, the elevator ride down to the Processing Sub-Deck. Oh my God. It sounds like a fucking pissed off dog, snarling at me from somewhere, but it won't jump out and attack me.
His reaction mirrors what a few here have said. He says the game is an action movie. Instead of Alien, it's Aliens (oddly enough, the comparison I had made in my own head on reading previous posts).
Having not played the game, I can't speak to how the modes compare. Is Aliens (medium) and The Thing/Alien (Hard) a good comparison?
My favorite story so far, let me tell you it (Chapter 3 spoilers, kinda):
I've just restarted the engines in Chapter 3 and am down to the tiniest sliver of health. I have no ammo left, the only way I was able to take out the last enemy in the onslaught was via a spare explosive thrown with telekinesis. All I have to do now is get back to the tram. I stumble through the area, praying that I'll find a medkit somewhere before more necromorphs arrive. I finally come to the safe command center area, complete with save point. "Oh good," I think as I clumsily make my way to the Store so I can buy a medkit just before I go to save. I'm moving my cursor to select a medkit and suddenly I AM DEAD. The feckin' game creators decided to sneak one last enemy in the level right in the safe room and it killed the crap out of me as I was buying a medkit.
My favorite story so far, let me tell you it (Chapter 3 spoilers, kinda):
I've just restarted the engines in Chapter 3 and am down to the tiniest sliver of health. I have no ammo left, the only way I was able to take out the last enemy in the onslaught was via a spare explosive thrown with telekinesis. All I have to do now is get back to the tram. I stumble through the area, praying that I'll find a medkit somewhere before more necromorphs arrive. I finally come to the safe command center area, complete with save point. "Oh good," I think as I clumsily make my way to the Store so I can buy a medkit just before I go to save. I'm moving my cursor to select a medkit and suddenly I AM DEAD. The feckin' game creators decided to sneak one last enemy in the level right in the safe room and it killed the crap out of my as I was buying a medkit.
Yes this game is quite amazing, Ive beaten it and was quite addicted to it, after beating it on medium though it made me wonder "how the FUCK can I possibly beat this game on Impossible?" I then sat back and realized Id most likely never be able to do so...I will try but...Medium was quite hard at times with me running out of med kits and ammo, they give a LOT of med kits in the beginning but at that point you have no inventory so I ended up dropping some only to find out Id need every last damn med kit there was...Im going back through on Medium to upgrade all my stuff and its fun...very fun...So once I do this Ill try Impossible just to see what happens.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
His reaction mirrors what a few here have said. He says the game is an action movie. Instead of Alien, it's Aliens (oddly enough, the comparison I had made in my own head on reading previous posts).
Having not played the game, I can't speak to how the modes compare. Is Aliens (medium) and The Thing/Alien (Hard) a good comparison?
I dunno, I wouldn't really call it an action movie. It's not downright scary most of the time, but it's incredibly tense and unnerving. "Action" implies that you're just running from battle to battle, shooting everything along the way, but it really feels more like creeping through corridors listening to things creeping through the walls.
Dead Space definitely scared the shit out of me, I was always weary of those noises in the background (because unlike in some games, in this game they actually for the most part DO mean that there is something coming) and I ended up lurking slowly around scared of what may pop out. Id call it survival horror, I dont know what they were talking out but it is definitely survival horror in my eyes, sure its very action packed but so was RE4, at least this game has it right, the scary environment, the constant need for ammo/med-kits, slowly walking around hoping you arnt killed. RE4 was less a survival horror than dead space will ever be in my eyes, Resident Evil went from survival horror to "fucking awesome game" when they switched it up to RE4, and RE5 looks even less a survival horror, but I dont know, Im spouting shit out but...thats just how I feel, action games have me running around, not scared, fucking shit up, this game had me slowly walking around, scared, fucking shit up. So its a nice new breed of horror/action.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Posts
The plasma cutter is awesome. All of the other weapons are, really, just sub-weapons that you should only use in specific situations. Although lately I've been using the ripper a lot more since you get a ton of ammo, and if you use it right you can kill most enemies with a single blade.
But I did manage to kill the devil-glider (I like that name) before it could change any more corpses.
Maxed Stasis is awesome.
Top left of my screen is where it tells me my current resolution 1080p...but when I start the game up, it switches to 720p and then the game resumes. I've since gone into my PS3 settings, and changed them so that 1080p is the only choice, and it plays the game that way, HOWEVER, I think it actually looks a bit better in 720p...in 1080p it loses a lot of jaggies here and there, but I think that's because it seems to blurr it a bit...probably upscaling the game to 1080p. I guess the games native resolution must be 720p?
Whatever, the game rocks regardless.:P
I have found it to be completely ineffective. I sold it back and bought a line gun instead. When I used the pulse rifle, I could unload a clip on a creature's limb and it wouldn't blast it off.
I love this game.
Could be the difficulty shift, but it's really pretty much useless, especially compared to something like the Ripper, which can kill a single necro with one or two blades.
This is another situation where the force gun is king. One shot is all it takes.
There's a better gun for every situation.
Steam: MightyPotatoKing
Anyway, the game is incredible so far. Really love it. It's creppy. Playing on Medium myself. Stuck at work all day and need to go to the gym tonight so I won't get to play a lot tonight either.
PSN: Guibs25 | XboxLive: Guibs | Steam: Guibsx | Twitch: Guibsx
ARGH!
If you want three, my recommendation would be the cutter, the line gun, and force gun once you have it. I think it does the ripper's job better than the ripper does, or is at least much easier to use.
This spoiler is only about weaponry, but weaponry you haven't seen yet at chapter 4, reading optional:
I have seen one bug, as of Chapter 7.
In the zero-gee rooms leading up to the boss fight in Hydroponics, I jumped through a gateway, landed against a wall and clipped into it, and had to reload.
And that is all.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
There's a really long one in medical somewhere, I'll have to try and get a picture of it when I'm playing tonight.
As for the ragdoll physics, aside from some unintentional hilarity, it's also managed to make a few parts a whole lot more creepy. In chapter one there was a random corpse laying in a hallway. It got stuck on my foot as I was running by and I ended up dragging it along till it got stuck on a door frame.
On my way back through, just as I approached the door with my gun drawn, the corpse flopped over out of the doorway in front of me. I think that was the first non-scripted moment in the game to make me scream like a little girl.
There's two beasties waiting for me on the other side of the door. When I open the door they come running at me so I back into the doorway again but suddenly they run away from me down a corridor. I step back through the doorway they come back at me, I back up and they run off again. I started moving back and forth just to see them running towards and away from me in a somewhat comical fashion. I guess there's a trigger right there for the AI that you can play around with, does that even count as a bug?
Some of the ragdoll things that probably are bugs, like how your foot tends to get stuck in torsos, end up seeming realistic and creepy.
I love the way you just kick things out of your way when you're walking around, really shows off the physics engine. In medical there are these lamps that roll around with a little clinking noise when you kick them, and they'll keep rolling until they run into something.
There's only one thing that's actually made me laugh so far, in chapter 3:
I think that's later than chapter 3, but I could be wrong. You have, however, reminded me of one of the more...unfortunate sessions I had.
I can't remember the chapter number, but it's the Storage Deck chapter, I do believe.
Then I'm promptly splattered by the gravity pad behind me.
I did that in The Force Unleashed, everyone in the thread here was like "OH MY GOD THIS IS SO AWESOME" and I had fallen through the ground twice, had multiple enemies become invincible, and straight up died in the middle of a fight with full health.
I'm so happy that I haven't found a ton of bugs in Dead Space yet.
EDIT: God damn, fuck.
I need help with Chapter 7!
Come to think of it, I think it was chapter 4. I get those confused, the areas are sort of similar.
The point is: most of the environment-related instant deaths are hilarious, because you spend the whole game worrying about necromorphs and then you go and get decapitated by a malfunctioning door.
I'm stuck at the same part. I've tried that part at least 4 times already, only to get destroyed and have to start over. I spent all my credits on health and ammo earlier so I'm gonna have to think of something creative. Next time I'm going to try
Fuck, I almost did it just now.
I rushed to the opposite side of you, took my time with the Explodeys, and got rid of the Slashers ASAP. The last Explodey in the room rolled up and swung at me, and blew me into chunks.
God damn it, time for take three.
Some general tips:
Lately I've taken to cutting off a leg on a slicer before attacking the arms. Pretty easy clipping an arm as they lie motionless for the second or two after losing a leg.
Also, killing the...sappers? with the force gun doesn't detonate his arm, which can be useful.
Yeah, I just ran away from the Pregnant, got in that back corner and took them out systematically.
EDIT: Seriously, after the lush greens and cool colors of the Hydroponics deck, I'm having a hard time going through Mining.
It's fucking scaring me, for the first time in the seven hours I've logged so far. I have to pause every few minutes and just sit and clear my head.
EDIT the II:
god damn this game gets hard sometimes
I'm practically drowning in ammo now
His reaction mirrors what a few here have said. He says the game is an action movie. Instead of Alien, it's Aliens (oddly enough, the comparison I had made in my own head on reading previous posts).
Having not played the game, I can't speak to how the modes compare. Is Aliens (medium) and The Thing/Alien (Hard) a good comparison?
I was overjoyed.
AWESOME!:x
I dunno, I wouldn't really call it an action movie. It's not downright scary most of the time, but it's incredibly tense and unnerving. "Action" implies that you're just running from battle to battle, shooting everything along the way, but it really feels more like creeping through corridors listening to things creeping through the walls.
What RE4 did to Resident Evil is what Dead Space did to Silent Hill (type games).