same person animations, but the gun effect was different for me. maybe because i was on the last level? Maybe the lighting was just wierd? It looked more green than white, and you can hold down the charge until you let go to fire. and i don't remember a flash of light.
it's slightly possible the ground on the last level has an effect of kicking up dust and shit (any place where you walk slow because of the floor has this effect) and maybe that was effecting the charge animation, so that charging up was kicking up dust 40times a second and thus giving my gun the effect I saw?
All that aside, you guys answered my original question of what the hell the contact gun is supposed to be. And it was because my gun was messed up for whatver reason. Thanks for clearing up my original question
You know you're right, maybe it isn't a laser. Looks like it could just be a massively pressurised burst of air or something. I'm gonna check my game again quickly.
Okay I checked, it's ball of a energy. So not a beam, but still kind of laser-ish. I paused the game and took a picture.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2008
Even if you're going for the plasma cutter only achievement, I don't see how swarms could give folks so much trouble. If you walk directly into them and start stomping, yeah, you'll be in trouble. But if they're really giving someone that much trouble with shooting them, then just stasis them and go to Stomptown. I've always carried a pulse rifle, so I've never had any trouble with the buggers except forgetting that there's a swarm around. They've only killed me once, and even then it was on impossible.
He hasn't been this wrong since his witcher review.
Pretty much agree with this statement.
Although I do wonder what difficulty he was playing on. And I agree with him on those cheapass little swarm buggers.
Yeah they are a bit annoying but if youre smart theyre simple to bypass or kill.
Also, want another horribly biased review for some unknown reason. Read the OXM review. They were real dicks about it for no reason at all. Almost like they hated it because RE4 was so good and it took so long for a good game like RE4 to hit the 360 :P But really. I was rather pissed reading it because they couldnt have been more wrong.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
0
NoneoftheaboveJust a conforming non-conformist.Twilight ZoneRegistered Userregular
edited November 2008
I can understand Yahtzee's biggest criticism with the game, but when Dead Space takes from all the best Sci-Fi horror films, it still manages to make a really fun game with it even if it isn't wholly original. There are games based directly on the movies that Dead Space takes ques from and fail completely. So you have to give the developers credit for making a game with all those borrowed elements and doing a great job.
Noneoftheabove on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited November 2008
Dead Space borrows from other games and some movies, sure, but it borrows the good stuff. Would Yahtzee have preferred that it borrowed elements like enemies that appear directly behind you, continual pitch-black darkness, an incredibly cheesy and horrible plot, and awful voice-acting? As is obvious to pretty much any long-time gamer, basically every game these days borrows from something else. How is it such an offense to use just the good stuff and chuck the garbage out the window?
On another note, I got to watch my brother finish the game today. It is unjustifiably amusing to watch him sweat out every empty hallway (on medium, no less), then freak out and fire wildly when his over-conservative actions leave him standing under a vent in a corner. The
"surprise"attack by Nicole at the end
gave me a good laugh, but it wasn't nearly as funny as watching him go nuts over
getting grabbed by the Hive Mind and nearly getting eaten.
I've gotta say, using a Plas Cutter, trying to hit the motherfucking Leviathan tentacles when they were dragging my ass around corners was a super bitch. I almost died a number of times to that.
I've gotta say, using a Plas Cutter, trying to hit the motherfucking Leviathan tentacles when they were dragging my ass around corners was a super bitch. I almost died a number of times to that.
I've gotta say, using a Plas Cutter, trying to hit the motherfucking Leviathan tentacles when they were dragging my ass around corners was a super bitch. I almost died a number of times to that.
Pulse rifle.
I had the plas cutter equipped when I got grabbed. I was a little too panicked to switch
He hasn't been this wrong since his witcher review.
Pretty much agree with this statement.
Although I do wonder what difficulty he was playing on. And I agree with him on those cheapass little swarm buggers.
They are hardly cheap, unless you blunder into them then it's "OMGRAPE".
But yeah, he's completely and utterly wrong on this one.
I actually agree with a lot of what Yahtzee said. These scares aren't creepy scares, they -are- cheap scares. If you want to see what real atmospheric rape of your fight or flight senses, go play a Fatal Frame game.
However, just because they're cheap doesn't mean they're not fun.
Even though I immediately thought "Fuck, it's Event Horizon meets Aliens meets zombies", I didn't find the game all that unoriginal. The whole concept of planet cracking is just cool.
It doesn't warrant a ZP meltdown because I like to think of myself as better than those that lose it over a review, and I've pretty much accepted his points as valid any other time in the past, even if I enjoy the games he doesn't. My problem here is that he just seems to be wrong about the game. All the 'boo' scares from monsters on the ground? I can literally remember that maybe 3 or 4 times through the entire game. Every time I tried to get close enough to stomp (and failed, of course), but the one time I actually did shoot first, the thing was dead. I thought the pacing was great and found they mixed up the shocks and scares. No it's not Silent Hill, it's not going for the same atmosphere or style as that so let's not put them in the same bracket. I found the ship persistently oppressive, claustrophobic (but at the same time felt horribly exposed in any kind of open area) and never felt at ease.
I gotta say, these scares aren't cheap for me. If I was a nail biter I think I would be worn to the stumps by now. It's so intense, and it never lets up, except for the trams.
The actual shock of having something leap out in your face is basically cheap, but I found that because of that, never knowing where and when something was going to jump out (apart from a couple of obvious arenas) was what made the thing generally unsettling. As my brother (who watched me play) observed, I made a habit of having a weapon drawn every time I opened a door. Every time. Apart from once.
Guess what happened that one time.
Basically it did a great job of playing with my expectations. You're expecting an attack, it might come, or it might not. It doesn't, so you're expecting more, things will be worse. This goes on until you reach what feels like a safe spot, and then it's monsters in the face.
As for necros appearing behind you, well that's because you thought you were safe holed up in your cushy little room while they're outside, but OH NOES, you backed up to a vent. The number of times I'd do that, failing to spot all the entrances to the room and getting jumped by something appearing over my shoulder.
I will say that the 'quarantine' excuse for sealing you in a room seemed pretty contrived, but that's about as far as it goes.
Yahzee's main problem with the game seemed to be that it isn't original, which is pretty accurate.
In his own words though, "I don't expect every game to spark a revolution but it could at least let off a few measly fireworks". I put it to you that the zero-gee system is just such a firework. He bitches at the use of a time-slowing mechanism as being unoriginal, but it actually works really well here. This is a game which relies on enemies jumping at your face when you least expect it; the ability to buy yourself a few seconds of thinking time in such a a situation is invaluble, and surely saved me from suprise instadeath many times. The plot is dross, but I don't think anyone is denying the fact, and the atmosphere is fucking brilliant. How he can call the ship "bland" is beyond me; it certainly could have been a lot less brown, but there are some really fantastic set pieces that blew me away.
I'm beginning to think yahzee just hates fun.
Mr Ray on
0
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
edited November 2008
Everyone seems to be missing the point of Yahzee.
He doesn't like shit, he complains about stuff for a laugh.
He doesn't like shit, he complains about stuff for a laugh.
Well it's more been that he'll highlight the flaws of a game at the expense of its good points, and you can decide how relevant these flaws are. In this case though, it just seems to be flat-out wrong. But then how I did laugh at the Brawl and Mario Galaxy meltdowns, so, karma strikes.
Regarding enemy spawns: I'm pretty sure I saw an enemy materialize right beside me once during gameplay, but for the most part they seemed to follow a very reasonable pattern of coming out of vents or from down corridors, so I never felt I was being treated unfairly.
Quarentines were a bit contrived, but there's also something strangely comforting about knowing that whatever crap hops in with you is equally as trapped. Even if it has no relavence to the game's mechanics. 4 years of WoW have made me appreciate not having to deal with runners. Well, except with that one guy. That got pretty hairy.
I loved and feared the vaccuum sequences; not being able to hear the enemies was so disturbingly surreal. Oh look, a slasher! 5 feet from me. Better do something about that!
First runthrough I didn't use kinesis or stasis offensively very much, but I liked the gameplay features and the options they provided for when the opportunity did come up.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
How the fuck do I plant this stupid beacon on the asteroid, i've stasised everything in a 3 mile radius but nothing slows down those god damn bars that cut me in half.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
How the fuck do I plant this stupid beacon on the asteroid, i've stasised everything in a 3 mile radius but nothing slows down those god damn bars that cut me in half.
Go around back of the asteroid. The cutters don't go around the back.
By the last quarter of the game, I was playing almost exclusively to shoot mans into tiny bits. It wasn't surprising me anymore, and the plot's repeated digressions into contrived fetch quests had made me lose interest in any story beyond "I'm a man alone killing zombies with a remote control buzz saw." Wicked fun though.
Edit: I thought Yahtzee's review was pretty spot-on, incidentally. The gameplay was great, and the quick spooks were well constructed and applied; but there was no real psychological horror to the game at all, the characters were flat, and the necromorph attack scenarios are repeated to predictability.
How the fuck do I plant this stupid beacon on the asteroid, i've stasised everything in a 3 mile radius but nothing slows down those god damn bars that cut me in half.
Go around back of the asteroid. The cutters don't go around the back.
I tried but I couldn't find an opening it would let me through, i'll have another look.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
How the fuck do I plant this stupid beacon on the asteroid, i've stasised everything in a 3 mile radius but nothing slows down those god damn bars that cut me in half.
Go around back of the asteroid. The cutters don't go around the back.
I tried but I couldn't find an opening it would let me through, i'll have another look.
Line yourself up ready to jump at one edge of the rock, wait for the blades to start to move out of the way, jump.
How the fuck do I plant this stupid beacon on the asteroid, i've stasised everything in a 3 mile radius but nothing slows down those god damn bars that cut me in half.
Go around back of the asteroid. The cutters don't go around the back.
I tried but I couldn't find an opening it would let me through, i'll have another look.
Jump on the rock. mad dash to the back.
Yeah I think I spent two hours on that. I didn't figure it out until
I ran back to the control room displaying the tether locations and took a good look at the rock from the control room
Posts
It's also got the best "Necromorphs comin’ up the hell right now!" alt fire of any gun in the game.
It charges up with a strong glow and there's a flash of light when fired, seems like a laser to me.
Maybe PikaPuff is playing the PC version with the settings turned down or having driver issues?
contact beam talk and youtube, not really spoilers
same person animations, but the gun effect was different for me. maybe because i was on the last level? Maybe the lighting was just wierd? It looked more green than white, and you can hold down the charge until you let go to fire. and i don't remember a flash of light.
it's slightly possible the ground on the last level has an effect of kicking up dust and shit (any place where you walk slow because of the floor has this effect) and maybe that was effecting the charge animation, so that charging up was kicking up dust 40times a second and thus giving my gun the effect I saw?
All that aside, you guys answered my original question of what the hell the contact gun is supposed to be. And it was because my gun was messed up for whatver reason. Thanks for clearing up my original question
Okay I checked, it's ball of a energy. So not a beam, but still kind of laser-ish. I paused the game and took a picture.
Pretty much agree with this statement.
Although I do wonder what difficulty he was playing on. And I agree with him on those cheapass little swarm buggers.
I am a freaking nerd.
and the fat guys that spawn them? if you shoot them enough, the little guys don't pop out.
There are a couple of spots where they spawn as a swarm without popping from the big guys.
I am a freaking nerd.
If you dismember the fat guys you don't puncture their belly and everything stays inside.
It's actually really clever.
Satans..... hints.....
edit: just watched it a bit longer, and it looks more like it now. But white? What?
Yeah they are a bit annoying but if youre smart theyre simple to bypass or kill.
Also, want another horribly biased review for some unknown reason. Read the OXM review. They were real dicks about it for no reason at all. Almost like they hated it because RE4 was so good and it took so long for a good game like RE4 to hit the 360 :P But really. I was rather pissed reading it because they couldnt have been more wrong.
Right, when I fought the leviathon, it was definitely an orange glow plus explosion on contact, when I loaded it to test just now it was white.
Some sort of difference when in zero gravity? Vacuum? I dunno.
Satans..... hints.....
On another note, I got to watch my brother finish the game today. It is unjustifiably amusing to watch him sweat out every empty hallway (on medium, no less), then freak out and fire wildly when his over-conservative actions leave him standing under a vent in a corner. The
PSN: ShogunGunshow
Origin: ShogunGunshow
They are hardly cheap, unless you blunder into them then it's "OMGRAPE".
But yeah, he's completely and utterly wrong on this one.
Pulse rifle.
I had the plas cutter equipped when I got grabbed. I was a little too panicked to switch
PSN: ShogunGunshow
Origin: ShogunGunshow
You do have to hit however.
I actually agree with a lot of what Yahtzee said. These scares aren't creepy scares, they -are- cheap scares. If you want to see what real atmospheric rape of your fight or flight senses, go play a Fatal Frame game.
However, just because they're cheap doesn't mean they're not fun.
Even though I immediately thought "Fuck, it's Event Horizon meets Aliens meets zombies", I didn't find the game all that unoriginal. The whole concept of planet cracking is just cool.
PSN: ShogunGunshow
Origin: ShogunGunshow
edit: No atmosphere? What?
Guess what happened that one time.
Basically it did a great job of playing with my expectations. You're expecting an attack, it might come, or it might not. It doesn't, so you're expecting more, things will be worse. This goes on until you reach what feels like a safe spot, and then it's monsters in the face.
As for necros appearing behind you, well that's because you thought you were safe holed up in your cushy little room while they're outside, but OH NOES, you backed up to a vent. The number of times I'd do that, failing to spot all the entrances to the room and getting jumped by something appearing over my shoulder.
I will say that the 'quarantine' excuse for sealing you in a room seemed pretty contrived, but that's about as far as it goes.
In his own words though, "I don't expect every game to spark a revolution but it could at least let off a few measly fireworks". I put it to you that the zero-gee system is just such a firework. He bitches at the use of a time-slowing mechanism as being unoriginal, but it actually works really well here. This is a game which relies on enemies jumping at your face when you least expect it; the ability to buy yourself a few seconds of thinking time in such a a situation is invaluble, and surely saved me from suprise instadeath many times. The plot is dross, but I don't think anyone is denying the fact, and the atmosphere is fucking brilliant. How he can call the ship "bland" is beyond me; it certainly could have been a lot less brown, but there are some really fantastic set pieces that blew me away.
I'm beginning to think yahzee just hates fun.
He doesn't like shit, he complains about stuff for a laugh.
Satans..... hints.....
Well it's more been that he'll highlight the flaws of a game at the expense of its good points, and you can decide how relevant these flaws are. In this case though, it just seems to be flat-out wrong. But then how I did laugh at the Brawl and Mario Galaxy meltdowns, so, karma strikes.
Quarentines were a bit contrived, but there's also something strangely comforting about knowing that whatever crap hops in with you is equally as trapped. Even if it has no relavence to the game's mechanics. 4 years of WoW have made me appreciate not having to deal with runners. Well, except with that one guy. That got pretty hairy.
I loved and feared the vaccuum sequences; not being able to hear the enemies was so disturbingly surreal. Oh look, a slasher! 5 feet from me. Better do something about that!
First runthrough I didn't use kinesis or stasis offensively very much, but I liked the gameplay features and the options they provided for when the opportunity did come up.
Edit: I thought Yahtzee's review was pretty spot-on, incidentally. The gameplay was great, and the quick spooks were well constructed and applied; but there was no real psychological horror to the game at all, the characters were flat, and the necromorph attack scenarios are repeated to predictability.
I tried but I couldn't find an opening it would let me through, i'll have another look.
Line yourself up ready to jump at one edge of the rock, wait for the blades to start to move out of the way, jump.