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Dead Space: Cut off their limbs from orbit, it's the only way to be sure.

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Posts

  • SovietMudkipzSovietMudkipz Registered User regular
    edited November 2008
    Gyral wrote: »
    PikaPuff wrote: »
    end game spoilers
    he emotes when watching the full video. he did a /facepalm for me. dunno if that was just idle animation, though.
    No, that was a scripted animation for his reaction to the revelation.
    That was the most epic video game facepalm in the history of video game facepalms

    SovietMudkipz on
    camo_sig.png
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited November 2008
    Falstaff wrote: »
    but there was no real psychological horror to the game at all,

    Creaky pipes, whispers in the background, music that only goes off if the enemy is in line of sight and the beginning of CHAPTER 10 would all like to disagree with that stance. The game fucked with you at every opportunity.

    Yahtzee is so far beyond full of shit in his Dead Space review I wonder if he even remembers what life was like before he was full of shit. He couldn't latch on to a single legitimate concern and pretty much lived without punchlines for the entire 'review'.

    Johnny Chopsocky on
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    Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
  • gjaustingjaustin Registered User regular
    edited November 2008
    That was the most epic video game facepalm in the history of video game facepalms
    Agreed.

    I've seen some people theorize that he mentally blocked out the end of the message, but I think that reaction proves otherwise. The most likely explanation is that the government intercepted and edited it.

    gjaustin on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2008
    No psychological horror? Man, every time I heard a piece of pipe falling to the ground I'd always try to figure out where it came from. It drove me crazy. I mean, pipes don't just fall off ledges all on their own, right? Even though a falling pipe was never an indicator for a monster attack, it always made me think something else was around.

    I also felt like the ship could have used some more color to it, but for the most part it really was pretty neat. The engine bay in particular was well-done. But at the end of the day, the ship was supposed to be essentially a civilian vessel, so you would think there would be some more decoration up than inspirational company posters. The warning signs all over the more dangerous operating area of the ship were a great touch, though. They really enforced the feeling that under normal circumstances, this place you're walking into should have a bunch of people in it, but now it's just you and the necros.

    Ninja Snarl P on
  • MrDelishMrDelish Registered User regular
    edited November 2008
    Was it not a corporation's mining ship?

    MrDelish on
  • OceansizeOceansize Registered User regular
    edited November 2008
    erm so i completed the game on medium and got told id have all this shit....came back to it today and no sign of any nodes,logs,cash...what gives?

    Oceansize on
  • FalstaffFalstaff Registered User regular
    edited November 2008
    Falstaff wrote: »
    but there was no real psychological horror to the game at all,

    Creaky pipes, whispers in the background, music that only goes off if the enemy is in line of sight and the beginning of CHAPTER 10 would all like to disagree with that stance. The game fucked with you at every opportunity.

    Yahtzee is so far beyond full of shit in his Dead Space review I wonder if he even remembers what life was like before he was full of shit. He couldn't latch on to a single legitimate concern and pretty much lived without punchlines for the entire 'review'.

    You have to remember that every horror game he'll ever review will be compared to Silent Hill Two, and thus will be judged harshly.

    I don't know, maybe I'm just made of sterner stuff these days, but creaky pipes don't really do it for me. I'm in a spaceship full of nasty zombie men, and you expect a creaky pipe to make me jump? Especially when they creak in every single section that has pipes.

    Disembodied whispering is always a good idea, but they weren't anything too chilling in Dead Space. Well, maybe they were the first time. Because I'm playing an armed and armored robot man to whom I have less empathetic connection than the Brave Little Toaster, and because whispers don't have much on tentacle-rape zombie babies, they lose a lot of punch.

    That pretty much goes for all of the subtler attempts Dead Space makes. Lack of empathy for the main character, constant repetition, and general unoriginality saps them until they're just background noise to the well crafted hallway shooter action.

    Edit: @Ninja Snarl
    Did you really jump after the fifth and sixth pipe drop? I wish the game pulled me in that much.

    Falstaff on
    Still verbing the adjective noun.
  • BlutrasereiBlutraserei Registered User regular
    edited November 2008
    So...I finished this game in two sittings over one day. I was shocked to find that I only jump at a few of the scares in the game. It was odd. Usually a good scary game leaves me paranoid while walking around the house at night. FEAR did this to me...Extraction Point did this even better. But oddly enough I didn't get this "scare-gasm" that it was supposed to deliver. Maybe I'm just really jaded in this respect. ='(

    Otherwise this game was all kinds of fun. The atmosphere and graphics were exceptional. The "Unitology" thing made me feel like I was chasing after Tom Cruise's legacy though. The necromorphs eventually became the same kind of annoying that imps and upside-down-faced spiders in Doom 3 did for me. I really liked that the game made you sever parts of the body to effectively kill them rather than running around and mowing things down with a hail of bullets or popping off head shots around every corner. I also like that you had to respond to some enemies tactically like the short fat ones that spill tiny necromorphs out if you shoot them the wrong way while taking out their arms and legs. The entire story, environment (especially the vacuum parts, nicely done), and playstyle was good from start to finish. I'm just really disappointed that I didn't get the scare I expected.

    Maybe that 3rd person over the shoulder crap skewed my immersion...


    Oh well 9.5/10 =P.

    Edit: Y'know...I may have been playing on easy come to think of it. Hrm....time to play through again on normal...maybe HARD. *whimper*

    Blutraserei on
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  • NoneoftheaboveNoneoftheabove Just a conforming non-conformist. Twilight ZoneRegistered User regular
    edited November 2008
    Chapter 9 spoilers:
    The coolest moment in the game for me was when Isaac is leaving the Valor as it was exploding in the cargo bay. That in itself is not particularly spectacular, but the fact it was a vacuum environment and you could only see or perhaps feel but not hear the Valor exploding as you hurried to the airlock.

    That was just an epic moment!

    My apologies for not marking this beforehand!

    Noneoftheabove on
  • PikaPuffPikaPuff Registered User regular
    edited November 2008
    Chapter 9
    The coolest moment in the game for me was when Isaac is leaving the Valor as it was exploding in the cargo bay. That in itself is not particularly spectacular, but the fact it was a vacuum environment and you could only see or perhaps feel but not hear the Valor exploding as you hurried to the airlock.

    That was just an epic moment!

    PikaPuff on
    jCyyTSo.png
  • The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    edited November 2008
    gjaustin wrote: »
    That was the most epic video game facepalm in the history of video game facepalms
    Agreed.

    I've seen some people theorize that he mentally blocked out the end of the message, but I think that reaction proves otherwise. The most likely explanation is that the government intercepted and edited it.
    I'm on board with the edited comment, why would he mentally block it out like a crazy person before going anywhere near the marker? Besides the crew mates WATCHED him watch the video a hundred times, I think they would have noticed the ending even if he happened to be blocking it out.

    Oh and on the facepalm thing, yes epic, somebody needs to make a gif of it for awesome forum facepalm moments.

    The_Spaniard on
    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
  • IriahIriah Registered User regular
    edited November 2008
    I am just going to say again that the real horror of this game comes from never being safe, and knowing that anything can happen, without a clue where it will.

    Iriah on
  • carmofincarmofin Registered User regular
    edited November 2008
    Iriah wrote: »
    I am just going to say again that the real horror of this game comes from never being safe, and knowing that anything can happen, without a clue where it will.

    so far im only a few hours into the game, but from what ive seen o far i casnt agree. this game has no psychological horror whatsoever, you know exactly what can happen, at all times.
    That being said, its fun, but i consider it to be an action game through and through and nothing more then that, similar to resident evil 4.

    carmofin on
    PSN | Steam
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Oceansize wrote: »
    erm so i completed the game on medium and got told id have all this shit....came back to it today and no sign of any nodes,logs,cash...what gives?

    Reload your final "save" that it made when you finished the game. This loads a new game + with all your previous stuff and the ability to get the new logs.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • AumniAumni Registered User regular
    edited November 2008
    carmofin wrote: »
    Iriah wrote: »
    I am just going to say again that the real horror of this game comes from never being safe, and knowing that anything can happen, without a clue where it will.

    so far im only a few hours into the game, but from what ive seen o far i casnt agree. this game has no psychological horror whatsoever, you know exactly what can happen, at all times.
    That being said, its fun, but i consider it to be an action game through and through and nothing more then that, similar to resident evil 4.

    Are you playing it on normal?

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • drhazarddrhazard Registered User regular
    edited November 2008
    Don't try to tell me Dead Space gets judged harshly because SH2 is the measuring stick. I love all things Silent Hill, and return to SH2 just about every year. Dead Space was still a supremely competent horror game that I will gladly replay. In fact, I think the best comparisons were to the Silent Hill series. I hoped that every door I came up to was locked, because that meant there wouldn't be anything behind it--a la Silent Hill. :P

    drhazard on
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  • mastriusmastrius Registered User regular
    edited November 2008
    I found Dead Space to be a genuinely scary game myself. And that was just after playing Silent Hill Homecoming. I actually found it scarier than SHH so...yeah...theres a LOT of different opinions on this game eh? Either way atleast none of them are "THIS GAME IS SHIT"

    mastrius on
    "You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
  • DasUberEdwardDasUberEdward Registered User regular
    edited November 2008
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    DasUberEdward on
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  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    edited November 2008
    Falstaff wrote: »
    but there was no real psychological horror to the game at all,

    Creaky pipes, whispers in the background, music that only goes off if the enemy is in line of sight and the beginning of CHAPTER 10 would all like to disagree with that stance. The game fucked with you at every opportunity.

    Yahtzee is so far beyond full of shit in his Dead Space review I wonder if he even remembers what life was like before he was full of shit. He couldn't latch on to a single legitimate concern and pretty much lived without punchlines for the entire 'review'.

    Your problem is that you keep calling it a review.

    It is not a review.

    It is a satirical look at the game with heavy leanings to the bitter side.

    Blake T on
  • DasUberEdwardDasUberEdward Registered User regular
    edited November 2008
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    oh. my. god.

    that fight took me twenty minutes. fully upgraded plasma cutter and all. I used every explosive and even started hitting it with the little bits of shrapnel. I'm down to the pulse rifle. One burst left. My ammo counter hits 0. The thing finally explodes.

    DasUberEdward on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited November 2008
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    oh. my. god.

    that fight took me twenty minutes. fully upgraded plasma cutter and all. I used every explosive and even started hitting it with the little bits of shrapnel. I'm down to the pulse rifle. One burst left. My ammo counter hits 0. The thing finally explodes.
    The Leviathan, right? You know you can use your awesome TK powers to catch those things and throw them back at him, right? For ammo-saving damage?

    darleysam on
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  • PikaPuffPikaPuff Registered User regular
    edited November 2008
    darleysam wrote: »
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    oh. my. god.

    that fight took me twenty minutes. fully upgraded plasma cutter and all. I used every explosive and even started hitting it with the little bits of shrapnel. I'm down to the pulse rifle. One burst left. My ammo counter hits 0. The thing finally explodes.
    The Leviathan, right? You know you can use your awesome TK powers to catch those things and throw them back at him, right? For ammo-saving damage?
    And an achievement I negleted to get :|

    PikaPuff on
    jCyyTSo.png
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited November 2008
    darleysam wrote: »
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    oh. my. god.

    that fight took me twenty minutes. fully upgraded plasma cutter and all. I used every explosive and even started hitting it with the little bits of shrapnel. I'm down to the pulse rifle. One burst left. My ammo counter hits 0. The thing finally explodes.
    The Leviathan, right? You know you can use your awesome TK powers to catch those things and throw them back at him, right? For ammo-saving damage?

    I think the better question is why on earth are you using the Line Gun secondary fire

    Green on
  • 043043 Registered User regular
    edited November 2008
    Oh, and someone else can feel free to make a new topic when this one dies -- I think I'm moving on. ;)

    043 on
    [SIGPIC][/SIGPIC]
  • DasUberEdwardDasUberEdward Registered User regular
    edited November 2008
    Green wrote: »
    darleysam wrote: »
    ch 6 boss
    How many times do I have to hit this fucker? I think I dropped 15 line cutter bombs inside of his mouth and it's still not dying.

    oh. my. god.

    that fight took me twenty minutes. fully upgraded plasma cutter and all. I used every explosive and even started hitting it with the little bits of shrapnel. I'm down to the pulse rifle. One burst left. My ammo counter hits 0. The thing finally explodes.
    The Leviathan, right? You know you can use your awesome TK powers to catch those things and throw them back at him, right? For ammo-saving damage?

    I think the better question is why on earth are you using the Line Gun secondary fire

    I only did that my first play through. I did realize that
    You can hold the explodables in front of you and let the things it spits at you hit it without taking damage.

    and hey no achievements for me. I play PC :(

    DasUberEdward on
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  • DharmaBumDharmaBum Registered User regular
    edited November 2008
    So the Ch. 4 "boss" ...
    Honestly what the shit. The controls for shooting the asteroids were so shitty, and the asteroids themselves were so unforgiving. Maybe I'm just horrible at that section but it took me like 3 or 4 times to hold them off long enough.

    Also how many chapters are there?

    DharmaBum on
  • EliminationElimination Registered User regular
    edited November 2008
    OH god this asteroid shooting part is so annoying, i keep losing all hull integrity. If the bloody turret would move faster so i could aim properly this wouldnt be nearly as bad.

    Elimination on
    PSN: PA_Elimination 3DS: 4399-2012-1711 Steam: http://steamcommunity.com/id/TheElimination/
  • tofutofu Registered User regular
    edited November 2008
    I did not think the asteroid part was that hard at all on the 360, and I'm not that great with the analog stick.

    tofu on
  • IriahIriah Registered User regular
    edited November 2008
    carmofin wrote: »
    Iriah wrote: »
    I am just going to say again that the real horror of this game comes from never being safe, and knowing that anything can happen, without a clue where it will.

    so far im only a few hours into the game, but from what ive seen o far i casnt agree. this game has no psychological horror whatsoever, you know exactly what can happen, at all times.
    That being said, its fun, but i consider it to be an action game through and through and nothing more then that, similar to resident evil 4.

    Play it on hard.

    Iriah on
  • CrashmoCrashmo Registered User regular
    edited November 2008
    DharmaBum wrote: »
    So the Ch. 4 "boss" ...
    Honestly what the shit. The controls for shooting the asteroids were so shitty, and the asteroids themselves were so unforgiving. Maybe I'm just horrible at that section but it took me like 3 or 4 times to hold them off long enough.

    Also how many chapters are there?

    There are
    12

    I just finished this game. I loved it. The atmosphere was fantastic...not the scariest game out there, but definitely had me on edge most of the time. Getting attacked in places where you think you're not going to, or in places where you'd normally be safe in other games really helps keep you in the mood.:winky:

    The music triggering is fantastic, though my favorite part is when it just has the crescendo-ing (if that's a word) violin trill.

    They really should have named this game Murphy's Law: In Spaaaaaaaaaace!

    Crashmo on
    polar-bearsig.jpg
  • Masamune42Masamune42 Registered User regular
    edited November 2008
    *phew*

    On my way back to the tram in Chapter 4.
    The asteroid shooting stuff wasn't *that* bad. Took three tries. Could have happily done without it, but not as horrendous as some found it. Off to figure out what's poisoning the ship...

    Masamune42 on
  • UltimanecatUltimanecat Registered User regular
    edited November 2008
    I played the game on Hard, and it was intense for the first chapter or two...

    ...but I dunno, maybe I'm just too old now, but I eventually got over it and fear just turned into caution. There wasn't much psychological about the horror to me, and I knew pretty much that (on Hard at least) any encounter usually ended with me either in pieces or mostly destroying the enemies. And I died so much that the fear of dying really lost any effect.

    I still can't play Silent Hill games...I think I have a problem with darkness in video games. Dark places really get me going, and this game really isn't all that dark. If only they played with obscured movement and real psychological tension more, this would have been me the entire game:

    http://www.youtube.com/watch?v=4RGtC2S22Z0

    Ultimanecat on
    SteamID : same as my PA forum name
  • IriahIriah Registered User regular
    edited November 2008
    I'm amazed at how this game has turned T Junctions in to mini-nightmares.

    Iriah on
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    so i finally got round to finishing this game last night




    a whole new level of fuckawesome

    Zhaosuke on
    9h05lz.jpg
  • OcculusOcculus Registered User regular
    edited November 2008
    I can't finish the game.

    No, really, I am completely unable to get past the poison pods in Chapter Six. I'm experiencing a bug with the final poison pod- the model is gone from the map. I can see the poison cloud he's wheezing, but the model is gone, and shooting in that spot doesn't do shit.

    Here, look (spoilering for those who haven't gotten here yet):
    dead_space_bug.jpg

    That trail of breadcrumbs ends in nothing, and the YouTube videos I've seen have a poison sack guy in that exact place.

    I reloaded my game after letting myself die, and he still wasn't there. I exited the game and restarted, and he still wasn't there. I shudder to think how far back I'll have to go to fix it given my low ammo count, and (adding to the the audio popping and skipping I had before I turned off the advanced graphics effects like universal bloom and blurring, which are just unnecessary anyway) I'm about to just sell the disc on Ebay, recoup my losses, and buy something I don't have to playtest for the developer before i can enjoy it.

    This 'bug' ruined my night. Seriously. And it might have ruined my entire game.

    And I was just getting the hang of balancing two guns only, instead of as many as I could carry.

    Occulus on
    camo_sig2.png
  • UrianUrian __BANNED USERS regular
    edited November 2008
    drhazard wrote: »
    Don't try to tell me Dead Space gets judged harshly because SH2 is the measuring stick. I love all things Silent Hill, and return to SH2 just about every year. Dead Space was still a supremely competent horror game that I will gladly replay. In fact, I think the best comparisons were to the Silent Hill series. I hoped that every door I came up to was locked, because that meant there wouldn't be anything behind it--a la Silent Hill. :P

    That's true, but if we're judging games as a whole, Dead Space isn't even in the same league as Silent Hill 2. It's not even nearly as good as 3, but then again SH2 and 3 are IMO the pinnacle of the survival horror genre and Dead Space is definently still up there with Resident Evil. SH2 is just such a unique game that it's really hard for anything to compare to, that's why I don't compare it to anything. It's up there on the pedastal that every other survival horror game, as good as they are, still looks up to.

    Also Silent Hill 3 has the single most frightening/disturbing moment in any video game ever made, Dead Space had great atmosphere but no truly shockingly heart stoppingly terrifying moments. At it's best, Dead Space made you feel completely hopeless and alone, as if it's just a matter of time before you're dead.

    Urian on
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    Occulus wrote: »
    I can't finish the game.

    No, really, I am completely unable to get past the poison pods in Chapter Six. I'm experiencing a bug with the final poison pod- the model is gone from the map. I can see the poison cloud he's wheezing, but the model is gone, and shooting in that spot doesn't do shit.

    Here, look (spoilering for those who haven't gotten here yet):
    dead_space_bug.jpg

    That trail of breadcrumbs ends in nothing, and the YouTube videos I've seen have a poison sack guy in that exact place.

    I reloaded my game after letting myself die, and he still wasn't there. I exited the game and restarted, and he still wasn't there. I shudder to think how far back I'll have to go to fix it given my low ammo count, and (adding to the the audio popping and skipping I had before I turned off the advanced graphics effects like universal bloom and blurring, which are just unnecessary anyway) I'm about to just sell the disc on Ebay, recoup my losses, and buy something I don't have to playtest for the developer before i can enjoy it.

    This 'bug' ruined my night. Seriously. And it might have ruined my entire game.

    And I was just getting the hang of balancing two guns only, instead of as many as I could carry.

    copy your save game "assuming you're using the pc version"
    un-install the game, update your 3D card drivers n re-install or something




    don't give up hope dude, the end justifies the means, this really is a redonkulously awesome game

    Zhaosuke on
    9h05lz.jpg
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    Urian wrote: »

    Also Silent Hill 3 has the single most frightening/disturbing moment in any video game ever made, Dead Space had great atmosphere but no truly shockingly heart stoppingly terrifying moments. At it's best, Dead Space made you feel completely hopeless and alone, as if it's just a matter of time before you're dead.

    ha, the last bit where
    Nicole face jumps out before the credits

    i stupidly put my gamepad on my table n watched the ending, not only did the scream freak me out, but also the fact the fucking gamepad vibrated my entire desk


    yeah, i didnt wee myself a bit there

    Zhaosuke on
    9h05lz.jpg
  • carmofincarmofin Registered User regular
    edited November 2008
    Iriah wrote: »
    carmofin wrote: »
    Iriah wrote: »
    I am just going to say again that the real horror of this game comes from never being safe, and knowing that anything can happen, without a clue where it will.

    so far im only a few hours into the game, but from what ive seen o far i casnt agree. this game has no psychological horror whatsoever, you know exactly what can happen, at all times.
    That being said, its fun, but i consider it to be an action game through and through and nothing more then that, similar to resident evil 4.

    Play it on hard.

    what does that change? after about the second chapter all rules are established and barely ever broken. if theres a vent, you can expect monsters to crawl out, period.sometimes i just stand around, aiming at a vent and the only frightening thing will be the precission of my prediction.

    But don't get me wrong, I think the game is really fun. The gameplay is very good. which is why I find myself thoroughly enjoying the experience. But it's still like I said, this is a great action title, you shouldn't go in expecting a horror game and you'll be satisfied.

    carmofin on
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  • RancedRanced Default Registered User regular
    edited November 2008
    from what i have read in this thread and others, normal sounds super easy

    playing it on hard added to the game for me because i actually felt vulnerable. the necromorphs were really a threat and you had to run away from them, especially in the beginning. monsters closets are still going to happen, yeah, but you're going to hate that they came out of that vent

    Ranced on
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