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[Wii] Two Years Later - Discuss

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Posts

  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    JihadJesus wrote: »
    To carry on the stupid car analogy, if Sony and MS improved the braking and suspension systems, Nintendo radically changed and improved the cigarette lighter and left turn signal.

    And if you want to keep this going, this was extremely important in Japan since by law you can only make left turns!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • RohanRohan Registered User regular
    edited October 2008
    Roshin wrote: »
    Two years later and I only play Wii Sports and Wii Fit.

    And how many other games have you bought for your Wii?

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • ArcSynArcSyn Registered User regular
    edited October 2008
    JihadJesus wrote: »
    To carry on the stupid car analogy, if Sony and MS improved the braking and suspension systems, Nintendo radically changed and improved the cigarette lighter and left turn signal.

    And if you want to keep this going, this was extremely important in Japan since by law you can only make left turns!

    Actually, wouldn't a more accurate line of thought be that Nintendo changed the steering wheel and pedals for mind control or something?

    ArcSyn on
    4dm3dwuxq302.png
  • DirtyDirty Registered User regular
    edited October 2008
    When I think of the potential, I feel it has fallen pretty short. Motion controls haven't revolutionized gaming. Hell, the most impressive application of the technology I've seen is a fan-made tech demo running on the PC. The Virtual Console has been pretty slow going. It has its good weeks, but I think its safe to say the VC selection isn't anywhere close to where thought/hoped it would be by now.

    When I think of the Wii as my Gamecube 2, its a lot more satisfying. My Cube was strictly for quality Nintendo titles, and the occasional 3rd party standout. Now its the same with my Wii (there's just more crap cluttering the store shelves in between the Marios, Zeldas and Metroids).

    Dirty on
  • NickleNickle Registered User regular
    edited October 2008
    Eh, forget motion control for next generation.

    Split controllers are the wave of the future.

    It's just so relaxing.

    And I like motion controls, too, but not as much as I like having my hands free.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • jeddy leejeddy lee Registered User regular
    edited October 2008
    I have moved on and gotten a 360 & a ps3 in the last 4 months, 360 for gaming exclusives, and PS3 for bluray, and I am not dissapointed in any of the three systems. I will always love the wii for the fact that it reminded me that I should be enjoying my games, and they should be fun. The wii will be the underdog, that I will always hope for great games to come out for it, and so far, I have far more wii games than other systems this gen, and I still pop em in and play them.

    jeddy lee on
    Backlog Challenge: 0%
    0/8

    PS2
    FF X replay

    PS3
    God of War 1&2 HD
    Rachet and Clank Future
    MGS 4
    Prince of Persia

    360
    Bayonetta
    Fable 3

    DS
    FF: 4 heroes of light
  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    edited October 2008
    Rohan wrote: »
    Roshin wrote: »
    Two years later and I still only play Wii Sports and Wii Fit.

    And how many other games have you bought for your Wii?

    11, including the above mentioned games.

    As comparison, I have bought 17 GameCube titles to play on my Wii.

    Roshin on
    steam_sig.png
  • LunkerLunker Registered User regular
    edited October 2008
    Nickle wrote: »
    Eh, forget motion control for next generation.

    Split controllers are the wave of the future.

    It's just so relaxing.

    And I like motion controls, too, but not as much as I like having my hands free.

    Split controllers are ballin'. Completely agree with you; I can slump down in my couch, let my arms lazily lie by my sides and still play games. A lot of times I default to games that only use the Wiimote, like My Life as a King, Sam & Max or VC games, solely because I'm so lazy I can't be arsed to get up and grab the Nunchuk. Call it the anti-Wii Fit. :)

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    Roshin wrote: »
    Rohan wrote: »
    Roshin wrote: »
    Two years later and I still only play Wii Sports and Wii Fit.

    And how many other games have you bought for your Wii?

    11, including the above mentioned games.

    As comparison, I have bought 17 GameCube titles to play on my Wii.

    So you still only play Wii Sports and Fit, and not those Cube games or any VC stuff?

    I guess that's more than I can say for most systems, I hardly play anything regularly or repeatedly. To have two games you can play anytime is awesome.

    Unless you mean by your statement that you greatly disliked every other game, in which case I would say that you haven't looked hard enough.

    EDIT: Oh, you added to your post.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • mcdermottmcdermott Registered User regular
    edited October 2008
    ArcSyn wrote: »
    JihadJesus wrote: »
    Nintendo did some innovative things with game control, but they ALSO did some very innovative things with their hardware - it's just innovation that no one gives two shits about. The amount they were able to shrink the internals of the Wii, along with dramatic reducations in heat production and power consumption, took some doing. Why the hell they thought anyone cared is beyond me, but they do some innovative things with their hardware design.

    Talk to the people who have sent in multiple red ringed 360s. Perhaps these innovations, if done by MS, would have been more greatly appreciated. :D

    And yes, I do love that the Wii takes up so little space in my entertainment center. I can fit in one small shelf the Wii, four remotes, four nunchucks, a classic controller, the guitar (split in two), Zapper, Wheel, all my Wii and DS games, and my TV A/V auto-switch.

    I don't know, the Wii is far from perfect. I'm on my third. Yay video card rot, which I'm pretty sure is caused by heat buildup. So now I keep it completely off when not in play, which means no more WiiConnect24. Super.

    Because at least from what I heard this can be a cause.

    Luckily Nintendo's warranty service is the shit.
    Roshin wrote: »
    Two years later and I still only play Wii Sports and Wii Fit.

    I have learned to hate the Wii Waggle (TM) and those two games are the only ones where I feel the controls are integral to the gameplay, as opposed to bolted on as an afterthought. I don't hate the machine or anything. There's just very little there that excites me. A lot of titles feel like cheaper versions of proper games with the Wii Waggle thrown in. I have bought far more VC games than boxed Wii ones.

    To me, the Wii is essentially a retro gaming console that also plays Wii games. If they ever sort out the storage issue, it will be perfect in this regard.

    The Wii is my only console nowadays (I also have a half-ass PC). I still play it quite a bit, but for random "pick up and play" the only games I generally touch nowadays are either Geometry Wars, Guitar Hero, Super Swing Golf, or Wii Sports.

    Half of which have nothing to do with motion/pointer control (well, GH does but it's not Wii-specific).

    Still, ever couple/few months another title will come out that I want to play through, and I do, and I enjoy it. I'm glad I have it.

    mcdermott on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    Roshin wrote: »
    A lot of titles feel like cheaper versions of proper games with the Wii Waggle thrown in.

    Is this because the games you have bought are cheaper versions of proper games? Force Unleashed, Lego Whatever? There are games made for the Wii exclusively that you've never experienced.

    Boom Blox is uniquely engaging. All of the lightgun games and specifically Umbrella Chronicles belong on the system. Wiiware like Lost Winds and World of Goo take advantage of the controller very well. Look around a bit!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • davidbarrydavidbarry Registered User regular
    edited October 2008
    I think the worst problem with the wii is that we are 2 years in and it still doesn't seem that the third-party devs "get it" in terms of being able to code interesting and usable controls. Hopefully the wiimotion plus changes this, but whose to say that it won't make things even harder for devs? Ignoring the split-market problem, isn't it possible that 1:1 motion controls could make for even more frustrating "that's not what I meant to do" moments?

    Edit: As an aside, why isn't someone out there stealing re4's control scheme and making a new third-person shooter already?

    davidbarry on
    davidbarry.jpg
  • NickleNickle Registered User regular
    edited October 2008
    Lunker wrote: »
    Nickle wrote: »
    Eh, forget motion control for next generation.

    Split controllers are the wave of the future.

    It's just so relaxing.

    And I like motion controls, too, but not as much as I like having my hands free.

    Split controllers are ballin'. Completely agree with you; I can slump down in my couch, let my arms lazily lie by my sides and still play games. A lot of times I default to games that only use the Wiimote, like My Life as a King, Sam & Max or VC games, solely because I'm so lazy I can't be arsed to get up and grab the Nunchuk. Call it the anti-Wii Fit. :)

    I like the Wiimote only games as well. Especially in the case of something like Fire Emblem, where you can control all of the action while holding the control like it's a television remote.

    I'd hi5 you, but that would take too much effort.

    e: and Nintendo should give the MotionPlus things away for free, like they did with the remote covers and replacement straps. I'm sure they probably won't, but it's not like they couldn't take the hit, and it would avoid splitting the market.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • mcdermottmcdermott Registered User regular
    edited October 2008
    Roshin wrote: »
    A lot of titles feel like cheaper versions of proper games with the Wii Waggle thrown in.

    Is this because the games you have bought are cheaper versions of proper games? Force Unleashed, Lego Whatever? There are games made for the Wii exclusively that you've never experienced.

    Boom Blox is uniquely engaging. All of the lightgun games and specifically Umbrella Chronicles belong on the system. Wiiware like Lost Winds and World of Goo take advantage of the controller very well. Look around a bit!

    Yeah, in general it's best to just avoid ports altogether on the Wii. If it's not an exclusive, it's more than likely garbage. The only two exceptions to this I can think of on my shelf are RE4 and GH3. Well, and GH:A but I just bought that.

    Hell, and Guitar Hero is still pretty iffy as an exception. It's still good, but with no DLC and a few other minor issues it's still subpar compared to the 360 version. And that's before you get into the launch issue (mono sound). But at least it plays the same.

    I think what I would most like to see is a port or two on the Wii that don't change anything at all. Just map the controls to the 'mote/'chuk as best they can, include Classic/Cube control in case you have it, and downgrade (or upgrade, if from PS2) the graphics. Done. Seriously, there is a market for this.

    That market? People who don't have PS3s or 360s. We exist, man. And we don't all think waggle is the end-all be-all of the Wii. And if anybody tries to argue that they're trying to include some incentive to buy it on the Wii over the 360/PS3 for multi-console owners, just stop. It's impossible. There's no amount of waggle in the world, no matter how amazing or appropriate, that will make me buy a game on the Wii over the PS3 or 360. Especially since I own an HDTV, but even if not. The Wii just can't compete on multi-platform titles.

    mcdermott on
  • Doc HollidayDoc Holliday Registered User regular
    edited October 2008
    I would love to play any FPS or 3rdPS with a dual-nunchuck / basic motion controls for grenade, reload, melee setup.

    Doc Holliday on
    PSN & Live: buckwilson
  • TubularLuggageTubularLuggage Registered User regular
    edited October 2008
    I think the main problem the Wii has, as stated by some of you already, is that 3rd party devs don't seem to get it. They could easily do all kinds of cool shit with it, and yet they just haven't. They don't even have an excuse now, as it's been the highest selling system of this generation for a while now.

    Overall, it has definitely been worth the money so far for me, and there are a number of excellent titles. It would be nice to have more though.

    Edit: I think the potential for great FPS titles on the Wii has been largely overlooked with 3rd parties choosing visuals over controls.

    TubularLuggage on
  • AlphaTwoAlphaTwo Registered User regular
    edited October 2008
    I think the main problem the Wii has, as stated by some of you already, is that 3rd party devs don't seem to get it. They could easily do all kinds of cool shit with it, and yet they just haven't. They don't even have an excuse now, as it's been the highest selling system of this generation for a while now.

    Overall, it has definitely been worth the money so far for me, and there are a number of excellent titles. It would be nice to have more though.

    Edit: I think the potential for great FPS titles on the Wii has been largely overlooked with 3rd parties choosing visuals over controls.
    I don't think you can pin it entirely on 3rd party devs, but rather 3rd Party publishers, or any higher ups who still sees the Wii as a quick cash-in. There are devs who are trying, like High Voltage, and even with things like The Conduit looking the way they look, they still took some time to find anyone to publish.

    AlphaTwo on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    mcdermott wrote: »
    I think what I would most like to see is a port or two on the Wii that don't change anything at all. Just map the controls to the 'mote/'chuk as best they can, include Classic/Cube control in case you have it, and downgrade (or upgrade, if from PS2) the graphics. Done. Seriously, there is a market for this.

    That market? People who don't have PS3s or 360s. We exist, man. And we don't all think waggle is the end-all be-all of the Wii. And if anybody tries to argue that they're trying to include some incentive to buy it on the Wii over the 360/PS3 for multi-console owners, just stop. It's impossible. There's no amount of waggle in the world, no matter how amazing or appropriate, that will make me buy a game on the Wii over the PS3 or 360. Especially since I own an HDTV, but even if not. The Wii just can't compete on multi-platform titles.

    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.

    One cross platform game that worked really well on the Wii was Tomb Raider Anniversary, I don't feel like I was missing anything from the 360 version.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LeitnerLeitner Registered User regular
    edited October 2008
    You know, more power leads to more things then simply a more beautiful experiance right?

    Leitner on
  • urahonkyurahonky Registered User regular
    edited October 2008
    Leitner wrote: »
    You know, more power leads to more things then simply a more beautiful experiance right?

    Man Leitner, it's been far too long since I've seen your posts. Where you been?

    Also, he makes a good point. But I think that we point out the graphics because that's the most obvious increase when you get an increase in power.

    urahonky on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited October 2008
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    mugginns on
    E26cO.jpg
  • urahonkyurahonky Registered User regular
    edited October 2008
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    Took me a few minutes to figure out what the hell he was doing. I thought the glass was exploding or something.

    urahonky on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    I don't really care if you think it's an admirable effort or not, but I did say it was with what they had to work with. You understand this, right? Don't you think that, considering the Wii's power, Dead Rising looks about how you would expect?

    I mean you don't laugh at a NES game for looking like a NES game. Pushing the hardware, whatever the hardware, is something worth doing.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited October 2008
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    I don't really care if you think it's an admirable effort or not, but I did say it was with what they had to work with. You understand this, right? Don't you think that, considering the Wii's power, Dead Rising looks about how you would expect?

    I mean you don't laugh at a NES game for looking like a NES game. Pushing the hardware, whatever the hardware, is something worth doing.
    You don't bake a cake with sand if that is all you have, you make something else.

    Yeah I'd probably laugh at a game that came out on SNES then was ported to NES. The difference wasn't as much then but it'd probably look terrible and play terrible. The whole point of DR is 1253235 zombies on the screen at once, not 7.

    mugginns on
    E26cO.jpg
  • SmudgeSmudge Registered User regular
    edited October 2008
    I'm pretty stunned with how slow everything is moving for the Wii.

    Ever since Mario Galaxies it has been a wasteland for anyone who does not have a hardon for old games re-released or smash brothers.

    I keep checking back every few months and keep finding nothing of interest.

    I guess boom blox was fun, but it didn't really gain anything for being on the Wii. Pointing and rotating the world with a dual analog would actually be easier in some ways, and the strength of throw could easily have just been a brief button hold.

    Maybe I missed some games, I hope so...

    I still see the same 3-4 games being praised as the system sellers that I saw a year ago.

    The first party games have been a pretty big letdown to me outside of galaxies. Twilight Princess had an obvious case of waggle just being tacked on, MP3 was so similar to MP2 and MP1 that I was already pretty bored of, and I never like the kart games or smash bros. It feels that even the first gen games are just leftover games from the gamecube era that have had waggle tacked on. I mean galaxies was cool and all, but that would have been doable on the gamecube with maybe a little bit less in the graphics dept.

    Wii sports is still the best game on the system by FAR.

    I don't think the devs are that lazy, I just think that they have become dissapointed in the actual hardware for the remote. Motion is just waggle because the thing isn't that accurate. Which is why we have this new motion device. Sucky part is devs were not told about it so it will be ANOTHER 2 years before third parties do much with it.

    Smudge on
  • mcdermottmcdermott Registered User regular
    edited October 2008
    Smudge wrote: »
    Wii sports is still the best game on the system by FAR.

    No u.

    mcdermott on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    mugginns wrote: »
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    I don't really care if you think it's an admirable effort or not, but I did say it was with what they had to work with. You understand this, right? Don't you think that, considering the Wii's power, Dead Rising looks about how you would expect?

    I mean you don't laugh at a NES game for looking like a NES game. Pushing the hardware, whatever the hardware, is something worth doing.
    You don't bake a cake with sand if that is all you have, you make something else.

    Yeah I'd probably laugh at a game that came out on SNES then was ported to NES. The difference wasn't as much then but it'd probably look terrible and play terrible. The whole point of DR is 1253235 zombies on the screen at once, not 7.

    And here I was thinking the story was of some importance, or the mall you can wander around in, or the wide array of weapons you can use. And never mind that the factor is closer to half the zombies, not a thousandth...

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LunkerLunker Registered User regular
    edited October 2008
    mugginns wrote: »
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    I don't really care if you think it's an admirable effort or not, but I did say it was with what they had to work with. You understand this, right? Don't you think that, considering the Wii's power, Dead Rising looks about how you would expect?

    I mean you don't laugh at a NES game for looking like a NES game. Pushing the hardware, whatever the hardware, is something worth doing.
    You don't bake a cake with sand if that is all you have, you make something else.

    Yeah I'd probably laugh at a game that came out on SNES then was ported to NES. The difference wasn't as much then but it'd probably look terrible and play terrible. The whole point of DR is 1253235 zombies on the screen at once, not 7.

    I think Dead Rising is an interesting point, though. It's not a straight-up port. Chop Till You Drop is a significantly different game from the original DR because of the design changes—mostly the lack of an in-game timer, which reduces the time management parts but makes the game more of a traditional third-person action game instead of a timed sandbox/survival game, but there's also the RE4-style controls and changes to melee combat.

    It looks worse in comparison to the 360, yeah, but the market for the Wii port isn't really the kind of people who have the option of choosing between the 360 or the Wii versions. But graphics aside, it's got some other fundamental design changes that might make it compelling to other people. I liked the time limit but a ton of people revolted over how limited the 360 version is.

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • Drunken GhostDrunken Ghost Registered User regular
    edited October 2008
    I have my wii still, although I debated on selling it many times prior to Galaxy and SSB:Brawl... I think VC is great, I think a few games in the library NMH etc; are nothing short of phenominal...

    But here is where I become critical:

    They developed an entire console, and it's gimmicky ass control system around something that could have been done or purchased as an accessory on any other console. The technology isn't advanced, and it really sucks as far as being fine tuned for optimum prescision. It's not revolutionary... and really much more COULD have been done with it. Great direction, piss poor execution.

    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    Drunken Ghost on
  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    And yet the only thing Mario Kart lacks is voice chat, which most consider a blessing. That game has a near flawless online implementation, with stat tracking, DLC-esque challenges, excellent matchmaking and very few networking/lag issues.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • mcdermottmcdermott Registered User regular
    edited October 2008
    They developed an entire console, and it's gimmicky ass control system around something that could have been done or purchased as an accessory on any other console. The technology isn't advanced, and it really sucks as far as being fine tuned for optimum prescision. It's not revolutionary... and really much more COULD have been done with it. Great direction, piss poor execution.

    Doesn't work. Add-ons don't work. No developer is going to invest the time and money to create games for a peripheral that only a marginal percentage of console owners are likely to buy. If it's not standard on the console, it won't get used by more than a handful of games. Period.

    Well, there are maybe one or two exceptions. But this would not have been one.
    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    Naw, most of the fun of playing Smash is talking trash in person. It just wouldn't be the same online. I do agree that their online needs fucking work, though.

    EDIT: And lack of voice chat sucks, Sporky, when I'm playing with friends. Even playing with strangers, I'm a big boy and I can use the mute feature. It's hardly a blessing.

    mcdermott on
  • TaramoorTaramoor Storyteller Registered User regular
    edited October 2008
    I have my wii still, although I debated on selling it many times prior to Galaxy and SSB:Brawl... I think VC is great, I think a few games in the library NMH etc; are nothing short of phenominal...

    But here is where I become critical:

    They developed an entire console, and it's gimmicky ass control system around something that could have been done or purchased as an accessory on any other console. The technology isn't advanced, and it really sucks as far as being fine tuned for optimum prescision. It's not revolutionary... and really much more COULD have been done with it. Great direction, piss poor execution.

    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    The trouble with just doing the console with a standard controller and having the Wiimote/Nunchuk employed as an accessory is that it would never be used.

    Ever.

    The only way they were going to get third parties to even consider waggle implementation was to make it the default control scheme. Unfortunately we're still, two years out, running into the same problem that the DS had for so long, which is third parties are so caught up in the OMG WAGGLE aspect of it that they forget you don't have to include it.

    Once they figure out that waggle is an option, and not a necessary one, I'm hoping they'll start to focus on the quality of the game rather than "what can we waggle" which seems to be the theme so far.

    Oh well, maybe next year. Luckily I still have a huge backlog of Wi/WiiWare/VC titles, not to mention all the fantastic 360 stuff that's coming out.

    Taramoor on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited October 2008
    Lunker wrote: »
    (snip)

    I think Dead Rising is an interesting point, though. It's not a straight-up port. Chop Till You Drop is a significantly different game from the original DR because of the design changes—mostly the lack of an in-game timer,
    Easier for the casual gamer
    which reduces the time management parts but makes the game more of a traditional third-person action game instead of a timed sandbox/survival game, but there's also the RE4-style controls and changes to melee combat.
    They didn't need to change the control scheme at all
    It looks worse in comparison to the 360, yeah, but the market for the Wii port isn't really the kind of people who have the option of choosing between the 360 or the Wii versions
    Cash grab!

    I just wonder what the original devs think about what they're doing with their game. It was a solid offering and now they're turning it into an abomination in the name of $$$...

    mugginns on
    E26cO.jpg
  • SageinaRageSageinaRage Registered User regular
    edited October 2008
    mugginns wrote: »
    mugginns wrote: »
    They're doing their best on this with Dead Rising which, for what they have to work with, is looking quite acceptable.
    I'm stealing this smiley from OpSports:

    spit8678364xj8.gif

    I don't really care if you think it's an admirable effort or not, but I did say it was with what they had to work with. You understand this, right? Don't you think that, considering the Wii's power, Dead Rising looks about how you would expect?

    I mean you don't laugh at a NES game for looking like a NES game. Pushing the hardware, whatever the hardware, is something worth doing.
    You don't bake a cake with sand if that is all you have, you make something else.

    Yeah I'd probably laugh at a game that came out on SNES then was ported to NES. The difference wasn't as much then but it'd probably look terrible and play terrible. The whole point of DR is 1253235 zombies on the screen at once, not 7.

    And here I was thinking the story was of some importance, or the mall you can wander around in, or the wide array of weapons you can use. And never mind that the factor is closer to half the zombies, not a thousandth...

    Honestly, I own a 360 and Dead Rising, and think it's great. I love the feel of being in the mall with a million billion zombies and just cutting loose, and it's definitely something that can't be replicated exactly on the wii.

    But really though, it's not like the gameplay is really changed by limiting the zombies. With the exception of things like the bike/lawnmower/etc, you're usually only engaging 1-3 zombies at a time. I know they have changed how it plays for the wii version, but it didn't really have to be.

    Having said that, I probably won't buy the wii version though. Number of zombies on screen is one area where I'm fine being a graphics whore. :)

    SageinaRage on
    sig.gif
  • Drunken GhostDrunken Ghost Registered User regular
    edited October 2008
    Taramoor wrote: »
    I have my wii still, although I debated on selling it many times prior to Galaxy and SSB:Brawl... I think VC is great, I think a few games in the library NMH etc; are nothing short of phenominal...

    But here is where I become critical:

    They developed an entire console, and it's gimmicky ass control system around something that could have been done or purchased as an accessory on any other console. The technology isn't advanced, and it really sucks as far as being fine tuned for optimum prescision. It's not revolutionary... and really much more COULD have been done with it. Great direction, piss poor execution.

    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    The trouble with just doing the console with a standard controller and having the Wiimote/Nunchuk employed as an accessory is that it would never be used.

    Ever.


    And I agree... but the problem is with the quality of the device. Do I think the idea is good? Yeah it's great, but the technology is so incredibly dated... one would think that the accuracy and control would be more fluid and precise. And again, the idea is so gimmicky and basic, that it attracts very weak developers that just want to cash in on the "20 games in 1" casual crowd.

    I could live with a "high-end" or revamped version of the Num/Remote concept... but unfortunately because of the mistakes that were made with the Wii 3rd party developers are just adding fuel to the fire. Really though, I did purchase my Wii with the intent that it was going to be another Gamecube. Gamecube in the sense that I will be able to play some amazing "diamonds in the rough."

    With Re4, Pikmin, SSBM, PN03, ED, Mario Sunshine, Ikaruga Etc... there was no way I was going to pass up the chance to get to play the great exclusives that nintendo has to offer. Just sucks that I feel like I am missing out on an idea that could have been spectacular.

    Drunken Ghost on
  • NickleNickle Registered User regular
    edited October 2008
    I'm surprised so many people liked Dead Rising on the 360, anyway.

    It was fun to go through all those zombies, don't get me wrong.

    But damn if the actual game itself wasn't complete shit. From the clunky controls/animations to the actual structure of the game.

    I guess people really like killing zombies.

    To clarify: I did enjoy what I played, maybe a dozen hours or so, but I never thought it'd go beyond cult status because the game is just designed so poorly.

    Just seems strange to me that since the Wii version was announced, all of a sudden Dead Rising was a perfect game that can't ever be changed. That and the fact that we've seen what, 5 screens from the very beginning of the game and people seem to think that they're definitive proof that there will never be more zombies on screen for the rest of the game.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • SageinaRageSageinaRage Registered User regular
    edited October 2008
    And I agree... but the problem is with the quality of the device. Do I think the idea is good? Yeah it's great, but the technology is so incredibly dated... one would think that the accuracy and control would be more fluid and precise. And again, the idea is so gimmicky and basic, that it attracts very weak developers that just want to cash in on the "20 games in 1" casual crowd.

    I could live with a "high-end" or revamped version of the Num/Remote concept... but unfortunately because of the mistakes that were made with the Wii 3rd party developers are just adding fuel to the fire. Really though, I did purchase my Wii with the intent that it was going to be another Gamecube. Gamecube in the sense that I will be able to play some amazing "diamonds in the rough."

    With Re4, Pikmin, SSBM, PN03, ED, Mario Sunshine, Ikaruga Etc... there was no way I was going to pass up the chance to get to play the great exclusives that nintendo has to offer. Just sucks that I feel like I am missing out on an idea that could have been spectacular.

    Every post you make is a facepalm moment. It's like you don't actually think that the developers of a game have anything to do with the quality of the game. How do you explain the disparity between the quality of controls on the different games if it's the controller which is 'dated and gimmicky'? What exactly would be the difference between the 'high-end' version of the controller? Do you really think that crappy 3rd party games are preventing the release of GOOD wii games? Are the nintendogs clogging up the tubes?

    SageinaRage on
    sig.gif
  • LunkerLunker Registered User regular
    edited October 2008
    mugginns wrote: »
    Lunker wrote: »
    (snip)

    I think Dead Rising is an interesting point, though. It's not a straight-up port. Chop Till You Drop is a significantly different game from the original DR because of the design changes—mostly the lack of an in-game timer,
    Easier for the casual gamer

    You do realize that a ton of 360 owners from 2006—early-adopting, launch-era, hard-core gamers—all bitched about Dead Rising's in-game timer and limitations. I think the original setup is great, but let's not pretend removing the timer is a concession that only casual gamers care about.

    Lunker on
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  • UncleSporkyUncleSporky Registered User regular
    edited October 2008
    Nickle wrote: »
    I'm surprised so many people liked Dead Rising on the 360, anyway.

    It was fun to go through all those zombies, don't get me wrong.

    But damn if the actual game itself wasn't complete shit. From the clunky controls/animations to the actual structure of the game.

    I guess people really like killing zombies.

    To clarify: I did enjoy what I played, maybe a dozen hours or so, but I never thought it'd go beyond cult status because the game is just designed so poorly.

    Just seems strange to me that since the Wii version was announced, all of a sudden Dead Rising was a perfect game that can't ever be changed. That and the fact that we've seen what, 5 screens from the very beginning of the game and people seem to think that they're definitive proof that there will never be more zombies on screen for the rest of the game.

    I saw maybe three areas that would be a challenge to replicate on the Wii in this video. Mainly the outdoor car section, but we haven't seen any Wii footage of that yet.

    Otherwise you have a hardware store with a dozen zombies in it. I guess the video is a complete misrepresentation of the actual game?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • pslong9pslong9 Registered User regular
    edited October 2008
    Taramoor wrote: »
    I have my wii still, although I debated on selling it many times prior to Galaxy and SSB:Brawl... I think VC is great, I think a few games in the library NMH etc; are nothing short of phenominal...

    But here is where I become critical:

    They developed an entire console, and it's gimmicky ass control system around something that could have been done or purchased as an accessory on any other console. The technology isn't advanced, and it really sucks as far as being fine tuned for optimum prescision. It's not revolutionary... and really much more COULD have been done with it. Great direction, piss poor execution.

    And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.

    The trouble with just doing the console with a standard controller and having the Wiimote/Nunchuk employed as an accessory is that it would never be used.

    Ever.


    And I agree... but the problem is with the quality of the device. Do I think the idea is good? Yeah it's great, but the technology is so incredibly dated... one would think that the accuracy and control would be more fluid and precise. And again, the idea is so gimmicky and basic, that it attracts very weak developers that just want to cash in on the "20 games in 1" casual crowd.

    I could live with a "high-end" or revamped version of the Num/Remote concept... but unfortunately because of the mistakes that were made with the Wii 3rd party developers are just adding fuel to the fire. Really though, I did purchase my Wii with the intent that it was going to be another Gamecube. Gamecube in the sense that I will be able to play some amazing "diamonds in the rough."

    I can't find anything to back this up at the moment, but I thought I read something saying that the technology to make the accuracy and control more fluid and precise would have been too expensive two years ago. Nintendo wanted to keep the price of the controllers down. Now that prices have come down a bit, Nintendo is coming out with MotionPlus. I wish that they had done this in the first place, but so far, I haven't found the controls to be that bad.

    Also, it attracts the weak developers due to volume, not due to the controller. Given that the Wii has outsold the 360 despite being released approx. a year later, and the Wii has more appeal towards the general populace, it's not surprising that these kinds of games are coming out for the Wii. It happened with the PS2 as well.

    I do think that the motion controls have made games like Mario Kart, Tiger Woods, and some of the Wii Sports games much more enjoyable than they would have been with a traditional controller.

    Another game idea that's missing? A good bowling game a la Wii Sports bowling. I like bowling in real life, but generally hate bowling alleys, and I always end up hurting my fingers.

    pslong9 on
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    3DS FC: 0817-3759-2788
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