Man Leitner, it's been far too long since I've seen your posts. Where you been?
Around, work and Uni, plus making the most of my summer holiday has kept my posting pretty low - but now I'm back and doing my best to avoid writing any essays you'll be seeing a lot more of me.
And yet the only thing Mario Kart lacks is voice chat, which most consider a blessing.
I doubt that, voice communication has widespread appeal, without it you might as well be playing with bots. Playing with people and shooting the shit (friends and randoms) is a more social experiance then everyone just putting all their focus into the game and sitting their mute. I mean look at the success of MMORPG to see how much game communities draw people in, or how the advertising fo the Wii places heavy emphasis upon games as a social medium.
I'm surprised so many people liked Dead Rising on the 360, anyway.
It was fun to go through all those zombies, don't get me wrong.
But damn if the actual game itself wasn't complete shit. From the clunky controls/animations to the actual structure of the game.
I guess people really like killing zombies.
To clarify: I did enjoy what I played, maybe a dozen hours or so, but I never thought it'd go beyond cult status because the game is just designed so poorly.
Just seems strange to me that since the Wii version was announced, all of a sudden Dead Rising was a perfect game that can't ever be changed. That and the fact that we've seen what, 5 screens from the very beginning of the game and people seem to think that they're definitive proof that there will never be more zombies on screen for the rest of the game.
I saw maybe three areas that would be a challenge to replicate on the Wii in this video. Mainly the outdoor car section, but we haven't seen any Wii footage of that yet.
Otherwise you have a hardware store with a dozen zombies in it. I guess the video is a complete misrepresentation of the actual game?
I guess I should say I've only seen 5 screens from the beginning of the game. I don't know really. From what I played of the 360 version, I could trade-off the number of zombies for a few better design decisions.
If it ends up playing basically like RE4 in a mall, while retaining the humor and weapon variety of the original, I could live with that.
And yet the only thing Mario Kart lacks is voice chat, which most consider a blessing.
I doubt that, voice communication has widespread appeal, without it you might as well be playing with bots. Playing with people and shooting the shit (friends and randoms) is a more social experiance then everyone just putting all their focus into the game and sitting their mute. I mean look at the success of MMORPG to see how much game communities draw people in, or how the advertising fo the Wii places heavy emphasis upon games as a social medium.
That's true, but personally I wouldn't say Mario Kart suffered for it. Regardless we've got WiiSpeak coming soon that will help people scratch that itch.
Man Leitner, it's been far too long since I've seen your posts. Where you been?
Around, work and Uni, plus making the most of my summer holiday has kept my posting pretty low - but now I'm back and doing my best to avoid writing any essays you'll be seeing a lot more of me.
And yet the only thing Mario Kart lacks is voice chat, which most consider a blessing.
I doubt that, voice communication has widespread appeal, without it you might as well be playing with bots. Playing with people and shooting the shit (friends and randoms) is a more social experiance then everyone just putting all their focus into the game and sitting their mute. I mean look at the success of MMORPG to see how much game communities draw people in, or how the advertising fo the Wii places heavy emphasis upon games as a social medium.
mariokart incites the same amount of dogshit profanity that I have only ever witnessed while playing halo online.
while it would be nice to be able to chat with people on my friends list, the lack of voice chat with strangers is, indeed, a blessing.
also, this is always a difference between playing with people and playing with bots. It might just be psychological, but the difference is there regardless of the ability to communicate.
And I agree... but the problem is with the quality of the device. Do I think the idea is good? Yeah it's great, but the technology is so incredibly dated... one would think that the accuracy and control would be more fluid and precise. And again, the idea is so gimmicky and basic, that it attracts very weak developers that just want to cash in on the "20 games in 1" casual crowd.
I could live with a "high-end" or revamped version of the Num/Remote concept... but unfortunately because of the mistakes that were made with the Wii 3rd party developers are just adding fuel to the fire. Really though, I did purchase my Wii with the intent that it was going to be another Gamecube. Gamecube in the sense that I will be able to play some amazing "diamonds in the rough."
With Re4, Pikmin, SSBM, PN03, ED, Mario Sunshine, Ikaruga Etc... there was no way I was going to pass up the chance to get to play the great exclusives that nintendo has to offer. Just sucks that I feel like I am missing out on an idea that could have been spectacular.
Every post you make is a facepalm moment. It's like you don't actually think that the developers of a game have anything to do with the quality of the game. How do you explain the disparity between the quality ocontrols on the different games if it's the controller which is 'dated and gimmicky'? What exactly would be the difference between the 'high-end' version of the controller? Do you really think that crappy 3rd party games are preventing the release of GOOD wii games? Are the nintendogs clogging up the tubes?
What? I don't see a disparity between controls on good and bad game, ITS ALL THE SAME. The control is always limited, and very NOT precise. Now for a console in which it's primary means of a control scheme are basically the same as the T.V. Remote we have been using for many years... you would think that improvements would be made. And not only do I "think" the developers of all the garbageware titles are complicit in creating bad games; I KNOW they are guilty of obstructing the process in which it takes to create a better title. We all pretty much know that the Wimote is just a more expensive zapper by now... and if not; eff off fanboy.
On the topic of bad games blocking the path for good ones. Developers are not striving to create good games, they are just too focused on cranking out games that don't really explore any potential that the control scheme may or may not have. And why would they? When you can resell the same bowling or aiming game that has been released over and over for 1:100th of the cost of creating something daring and new. The quick dollar mentality, limited technology, along with a casual audience is what is stifling good game production.
True innovation(Although I am sure we have all seen this...):
Man Leitner, it's been far too long since I've seen your posts. Where you been?
Around, work and Uni, plus making the most of my summer holiday has kept my posting pretty low - but now I'm back and doing my best to avoid writing any essays you'll be seeing a lot more of me.
Glad you didn't disappear off the face of the earth.
And I think that not having voice chat in Mario Kart saved many traumatic experiences. I'm serious when I say I had to walk away from that game more than once before breaking something valuable.
And as a side note, the direction that Nintendo still continues to take in regard to it's online component... is abysmal. There is literally no defending the archaic piece of bullshit that it is. Smash Brothers with a fully implemented net-play option should be literally heaven... instead I avoid playing on the net like the plague.
And yet the only thing Mario Kart lacks is voice chat, which most consider a blessing.
Yeah, the things my sister will yell while playing Mario Kart makes me glad that the game doesn't have voice chat.
actually, the wiimote is nothing like the zapper. at all. in any capacity.
In fact, claiming the contrary is remarkably ignorant by any standards.
I'll bite. The zapper was a camera. When you pulled the trigger, the TV screen turned white except for the target you wanted to shoot, which became a dot on the white screen. If the zapper's camera saw the dot, then it counted as a hit, which was sent to the console.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
What surprises me is how well the Wii has performed.
Seriously, back then when I heard that the hardware was essentially the same of the GC, and that the MSRP was actually higher ($250 vs $199) all I thought was "shit, trolls are going to flame this to hell".
On the games side of things, I'm dissapointed, not so much with nintendo (they never make lots of 1st partie titles anyway) but with 3rd partie devs. Most of them just port any old game they had laying around and add some POS wiimote controls and call everything a brand new game.
actually, the wiimote is nothing like the zapper. at all. in any capacity.
In fact, claiming the contrary is remarkably ignorant by any standards.
I'll bite. The zapper was a camera. When you pulled the trigger, the TV screen turned white except for the target you wanted to shoot, which became a dot on the white screen. If the zapper's camera saw the dot, then it counted as a hit, which was sent to the console.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
Fundamentally I meant. But now that you mention it ... I am floored at how much more advanced the wiimote is compared to the zapper.
I'm surprised so many people liked Dead Rising on the 360, anyway.
It was fun to go through all those zombies, don't get me wrong.
But damn if the actual game itself wasn't complete shit. From the clunky controls/animations to the actual structure of the game.
I guess people really like killing zombies.
To clarify: I did enjoy what I played, maybe a dozen hours or so, but I never thought it'd go beyond cult status because the game is just designed so poorly.
Just seems strange to me that since the Wii version was announced, all of a sudden Dead Rising was a perfect game that can't ever be changed. That and the fact that we've seen what, 5 screens from the very beginning of the game and people seem to think that they're definitive proof that there will never be more zombies on screen for the rest of the game.
Some of the design decisions in the game are divisive, but they make so much sense when you are on the side that "gets it." (I mean that it appeals to you; I'm not being condescending.)
For example, I loved the save structure in Dead Rising. Many people had problems with the small number of save points, and the experience/progress choice upon death, but I loved that. Every single time I died, I restarted from the beginning. (I also never got very far, but this is due to my brother hijacking the 360.) This made the game incredibly intense, which, coupled with the zombie apocalypse atmosphere, fit perfectly.
Another example of something like this is the permadeath in Fire Emblem. To most people, it is very frustrating, as it basically means you have to reset whenever you make a bad choice or someone takes a critical hit to the face. But I loved it, because it made me think a lot harder before moving my units. If someone eats it because I screwed up, then I kept playing because I like having consequences for messing up.
Not liking either of these decisions is perfectly valid, though.
actually, the wiimote is nothing like the zapper. at all. in any capacity.
In fact, claiming the contrary is remarkably ignorant by any standards.
I'll bite. The zapper was a camera. When you pulled the trigger, the TV screen turned white except for the target you wanted to shoot, which became a dot on the white screen. If the zapper's camera saw the dot, then it counted as a hit, which was sent to the console.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
Fundamentally I meant. But now that you mention it ... I am floored at how much more advanced the wiimote is compared to the zapper.
The primary limitation of the Wiimote compared to the zapper is the ability to detect a single point on a television, rather than a relative position. As it is, using only two points of reference (the sensor bar) it's not entirely possible to create a "gun" that you can truly aim at the television...you'll still have to follow the pointer. This is because the Wiimote/Sensor Bar combo lacks an important piece of information...the size of your television.
The only way to create a truly "zapper-like" application for the Wii Remote would be to utilize IR transmitters at two corners of the television. This would allow the remote to figure out where on the TV the remote is actually pointing, provided that you were far enough away that the sensor could see both transmitters at all times.
EDIT: It would also be possible to "calibrate" it on a per-session basis, I suppose, by having you aim at the four corners of your screen or something and click. But the problem with that is it would only work for as long as your distance to the screen didn't change...and even fairly small changes would be enough to fuck it up.
EDIT: Shit, you'd still want to calibrate even with the "two corners" method, because your two transmitters wouldn't likely be on the two corners fo the viewable area, they'd be a little off. But it would at least remain a little more accurate.
Ugh, jurg. I don't see myself starting over each time I died in dead rising. Are you a fan of rougelikes? If not, you really should consider playing them.
In any case, I highly agree how the low save points and timer can add to a game if implemented correctly (good in dead rising, bad in a hypothetical gran turismo that lets you save every 25 races)
PikaPuff on
0
RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
If it's not standard on the console, it won't get used by more than a handful of games. Period.
I found this amusing, because the Wii has more peripherals than any other console I've seen. Your point is still intact, I think. I just thought it was funny.
If it's not standard on the console, it won't get used by more than a handful of games. Period.
I found this amusing, because the Wii has more peripherals than any other console I've seen. Your point is still intact, I think. I just thought it was funny.
Does it really have that many? I mean "real" peripherals?
I'm thinking the gun, the nunchuk, the classic, the wii fit thingamawho, the guitar hero guitar (and the RB one), coming up you've got the other GH instruments (and RB ones already), the microphone for that dumb AI game, the....
...well shit, maybe. But then, a majority of those are for other consoles as well.
And yeah, like you said, my point is still intact...because VC aside, how many games use anything other than the Remote/Nunchuk? The only way they've gotten that kind of adoption on the 'chuk is because developers had no real choice...most games just flat-out need a damn analog stick.
But the Classic? Can't get fucking platformers ported from other consoles to use the fucking thing, even when it would require zero extra effort.
Ugh, jurg. I don't see myself starting over each time I died in dead rising. Are you a fan of rougelikes? If not, you really should consider playing them.
In any case, I highly agree how the low save points and timer can add to a game if implemented correctly (good in dead rising, bad in a hypothetical gran turismo that lets you save every 25 races)
Like I said, I never got very far. :P
I'm actually looking at a bunch of roguelikes now, thanks.
Pfft... there is a ten thousand pound elephant in the room that Wii owners almost universally refuse to acknowledge.
Elephant= Why does the Wii have a massive library of shit games?
Some folks claim this is due to hardware, as someone who frequently plays shmups and retro games I disagree with this statement; especially when one considers the great success that XBL, VC, and PSN have. Micro transactions for the games marketed through these providers have only grown... this just goes to show you that people don't absolutely need graphics and cutting edge technology to make gaming experience a fufilling one.
So the question remains unanswered...
And after two years this is the holiday/end of the year lineup that I have to look forward to:
October 22, 2008 Agatha Christie: Evil Under the Sun DreamCatcher Interactive Adventure
October 26, 2008 Guitar Hero World Tour Activision Music
October 26, 2008 Guitar Hero World Tour (Complete Band Game) Activision Musi
October 26, 2008 Guitar Hero World Tour (Complete Guitar Game) Activision Music
October 27, 2008 All-Star Cheer Squad THQ Sports
October 27, 2008 Dora the Explorer: Dora Saves the Snow Princess 2K Play Adventure
October 27, 2008 Go, Diego, Go! Great Dinosaur Rescue 2K Play Platformer
October 28, 2008 Ben 10: Alien Force -- The Game D3 Publisher Action
October 28, 2008 FIFA Soccer 09 All-Play Electronic Arts Sports
October 28, 2008 Goosebumps Horrorland ELASTIC Action
October 28, 2008 Imagine: Party Babyz Ubisoft Educational
October 28, 2008 Jeep Thrills Destination Software, Inc. (DSI)
October 28, 2008 Monster Jam: Urban Assault Activision Racing
October 28, 2008 MySims Kingdom Electronic Arts Simulation
October 28, 2008 PBR: Out of the Chute Crave Entertainment Sports
October 28, 2008 Petz: Horse Club Ubisoft Virtual Pet
October 28, 2008 Pirate's Quest: Hunt for Blackbeard's Booty Activision Adventure
October 28, 2008 SCORE International Baja 1000 Activision Racing
October 28, 2008 Shrek's Carnival Craze Activision Action
October 28, 2008 Six Flags Fun Park Brash Entertainment Action
October 28, 2008 SPRay Tecmo Action
October 28, 2008 Totally Spies! Totally Party! Valcon Games Party
October 28, 2008 TV Show King Party Gameloft Trivia
October 28, 2008 Twin Strike: Operation Thunder Bold Games (Destineer) Action
October 28, 2008 Ultimate I Spy Scholastic Interactive Adventure
November 3, 2008 MotoGP 08 Capcom Racing
November 4, 2008 Bratz Kidz: Slumber Party Game Factory Party
November 4, 2008 Candace Kane's Candy Factory Destineer Puzzle
November 4, 2008 Family Fest Presents Movie Games Ubisoft Party
November 4, 2008 Luxor 3 Mumbo Jumbo Puzzle
November 4, 2008 Madagascar: Escape 2 Africa Activision Platformer
November 4, 2008 Monster Lab Eidos Interactive Simulation
November 4, 2008 NERF N-Strike Electronic Arts Action
November 4, 2008 Petz Sports: Dog Playground Ubisoft Virtual Pet
November 4, 2008 PopStar Guitar XS Games
November 4, 2008 Quantum of Solace Activision Action
November 4, 2008 Rubik's World Game Factory Puzzle
November 6, 2008 Iron Chef America: Supreme Cuisine Destineer Simulation
November 6, 2008 Kitty Luv Activision Value Virtual Pet
November 7, 2008 Skate City Heroes Zoo Games Sports
November 9, 2008 WWE SmackDown vs. Raw 2009 THQ Wrestling
November 10, 2008 MLB Superstars 2K Sports Sports
November 11, 2008 Big League Sports Activision Sports
November 11, 2008 Call of Duty: World at War Activision Shoote
November 11, 2008 Calvin Tucker's Redneck Jamboree Zoo Games Party
November 11, 2008 FaceBreaker K.O. Party Electronic Arts Sports
November 11, 2008 Guinness World Records: The Videogame Warner Bros. Interactive Party
November 11, 2008 Hasbro Family Game Night Electronic Arts Party
November 11, 2008 M&M's Beach Party Zoo Games Party
November 11, 2008 Monkey Mischief Activision Action
November 11, 2008 Mortimer Beckett and the Secrets of Spooky Manor Realtime Worlds Puzzle
November 11, 2008 Mushroom Men: The Spore Wars Gamecock Action
November 11, 2008 Party Games 20: Family Friendly Fun Activision Party
November 11, 2008 Rayman Raving Rabbids TV Party Ubisoft Party
November 11, 2008 Rock Revolution Konami Music
November 11, 2008 Star Wars: The Clone Wars -- Lightsaber Duels LucasArts Action
November 11, 2008 Tales of Symphonia: Dawn of the New World Namco Bandai RPG
November 11, 2008 Ultimate Band Disney Interactive Studios Music
November 11, 2008 Ultimate Shooting Collection UFO Interactive Shooter
November 11, 2008 WordJong Party Destineer Puzzle
November 13, 2008 Pet Pals: Animal Doctor Legacy Interactive Virtual Pet
November 16, 2008 AC/DC Live: Rock Band Track Pack MTV Games Music
November 16, 2008 Animal Crossing: City Folk Nintendo Simulation
November 16, 2008 Shaun White Snowboarding: Road Trip Ubisoft Sports
November 16, 2008 Shaun White Snowboarding: Road Trip (Target Edition) Ubisoft Sports
November 17, 2008 Need for Speed Undercover Electronic Arts Racing
November 17, 2008 Skate It Electronic Arts Sports
November 18, 2008 American Pool Deluxe Upshot Games Sports
November 18, 2008 AMF Bowling World Lanes Mud Duck Productions Sports
November 18, 2008 Cake Mania: In The Mix Majesco Simulation
November 18, 2008 Castlevania Judgment Konami Fighting
November 18, 2008 Chrysler Classic Racing Destination Software, Inc. (DSI) Racing
November 18, 2008 Escape the Museum Majesco Puzzle
November 18, 2008 Karaoke Revolution Presents American Idol Encore 2 Konami Music
November 18, 2008 Kung Fu Panda: Legendary Warriors Activision Fighting
November 18, 2008 M&Ms Adventure Destination Software, Inc. (DSI) Adventure
November 18, 2008 NPPL: Championship Paintball 2009 Activision Value Shooter
November 18, 2008 Petz: Crazy Monkeyz Ubisoft Virtual Pet
November 18, 2008 Rock Band: Track Pack Volume 2 MTV Games Music
November 18, 2008 Safecracker: The Ultimate Puzzle Adventure DreamCatcher Interactive
November 18, 2008 Ski and Shoot Conspiracy Entertainment Sports
November 18, 2008 Sonic Unleashed SEGA Action
November 18, 2008 Tomb Raider Underworld Eidos Interactive Action
November 18, 2008 Walt Disney Pictures Bolt Disney Interactive Studios Action
November 18, 2008 Winter Sports 2 - The Next Challenge Conspiracy Entertainment Sports
November 18, 2008 Wordfish Ubisoft Puzzle
November 21, 2008 Summer Sports 2 Destineer Sports
November 24, 2008 Cooking Mama: World Kitchen Majesco Simulation
November 25, 2008 Bigfoot: Collision Course Destination Software, Inc. (DSI) Racing
November 25, 2008 Garfield Gets Real Destination Software, Inc. (DSI) Action
November 25, 2008 King of Fighters Collection: The Orochi Saga SNK Playmore Fighting
November 25, 2008 Neopets Puzzle Adventure Capcom Puzzle
December 1, 2008 Merv Griffin's Crosswords ValuSoft Puzzle
December 2, 2008 Deal or No Deal Destination Software, Inc. (DSI) Trivia
December 2, 2008 Deer Drive ZOO Digital Hunting
December 2, 2008 Family Party: 30 Great Games D3 Publisher Party
December 2, 2008 Nancy Drew: The White Wolf of Icicle Creek SEGA Adventure
December 2, 2008 Tale of Despereaux, The Brash Entertainment Action
December 2, 2008 Yamaha Supercross Destination Software, Inc. (DSI) Racing
December 9, 2008 Imagine: Fashion Party Ubisoft Simulation
December 9, 2008 My Fitness Coach Ubisoft Sports
December 9, 2008 Rock Band 2 MTV Games Music
December 9, 2008 Rock Band 2: Special Edition MTV Games Musi
December 15, 2008 Deadly Creatures THQ Acti
December 15 ,2008 Gallop and Ride THQ Action
December 16, 2008 Rygar: The Battle of Argus Tecmo Action
December 29, 2008 Gravity Deep Silver Puzzle
December 29, 2008 Secret Files: Tunguska Deep Silver
More games being released on the Wii than on any other console; I still have to look over the list with a magnifying lense to find something interesting. Now why is that?
The wii brought me mario galaxy, no more heroes, and got my wife into video games. These three things alone made it worth it, not to mention the other super awesome stuff.
jeddy lee on
Backlog Challenge: 0%
0/8
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
actually, the wiimote is nothing like the zapper. at all. in any capacity.
In fact, claiming the contrary is remarkably ignorant by any standards.
I'll bite. The zapper was a camera. When you pulled the trigger, the TV screen turned white except for the target you wanted to shoot, which became a dot on the white screen. If the zapper's camera saw the dot, then it counted as a hit, which was sent to the console.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
One cool thing about the setup, though, is that it's easy to "fix" if the sensorbar breaks. Happened to a friend of mine, and he fixed it by setting up two candles below his TV. He lights them, turns on the wii, et voila! Working remotes! Of course if there's a draft in the room, the wii-mote cursor "flickers in the wind," which is pretty entertaining.
More games being released on the Wii than on any other console; I still have to look over the list with a magnifying lense to find something interesting. Now why is that?
Because the market leader gets all the shovelware?
Elephant= Why does the Wii have a massive library of shit games?
Are you intentionally being dense? Well lets see here: The Wii is outselling the living HELL out of it's competition. It's cheap to make games for. Soccer moms bought it for little Timmy.
Oh and did I mention it's outselling it's competition?
The "problem" is that the Wii is so damn cheap to develop for, and everyone has one. Why spend the extra money to "hopefully" get a few people to look at your game on the 360/PS3, when you know for a fact you can spend less money to reach a broader audience.
Jesus Christ this isn't Economics 400. It's common sense.
More games being released on the Wii than on any other console; I still have to look over the list with a magnifying lense to find something interesting. Now why is that?
Because the Nintendo console gets all the shovelware?
Fixed.
I kid.
Shovelware, in general, will go to the console that has the most units in homes. I'd also suggest that shovelware tends to be targeted at a younger audience, which would suggest why I wasn't entirely kidding with the above.
EDIT: Yeah, and urahonky hit the point I forgot, which is that the non-HD console will generally be cheaper to develop for.
Elephant= Why does the Wii have a massive library of shit games?
Are you intentionally being dense? Well lets see here: The Wii is outselling the living HELL out of it's competition. It's cheap to make games for. Soccer moms bought it for little Timmy.
Oh and did I mention it's outselling it's competition?
The "problem" is that the Wii is so damn cheap to develop for, and everyone has one. Why spend the extra money to "hopefully" get a few people to look at your game on the 360/PS3, when you know for a fact you can spend less money to reach a broader audience.
Jesus Christ this isn't Economics 400. It's common sense.
Yeah and if you read my earlier post I said the same thing verbatim. But thats okay, continue to feel enlightened.
Elephant= Why does the Wii have a massive library of shit games?
Are you intentionally being dense? Well lets see here: The Wii is outselling the living HELL out of it's competition. It's cheap to make games for. Soccer moms bought it for little Timmy.
Oh and did I mention it's outselling it's competition?
The "problem" is that the Wii is so damn cheap to develop for, and everyone has one. Why spend the extra money to "hopefully" get a few people to look at your game on the 360/PS3, when you know for a fact you can spend less money to reach a broader audience.
Jesus Christ this isn't Economics 400. It's common sense.
Yeah and if you read my earlier post I said the same thing verbatim. But thats okay, continue to feel enlightened.
Also, if you go to MetaCritic's PS2 page and go all the way down to the bottom, you'll see lots and lots of crappy games there, too. I'm guessing there were lots more that were never reviewed. For example, on the DS - Ubisoft's Imagine series (marketed to all the young ladies out there) - not in the overall list of games because there aren't enough reviews. All the shovelware on the Wii is just a continuation of what was going on with the PS2.
And as you said, yes, there are quite a few titles to be watching for in the upcoming months.
Elephant= Why does the Wii have a massive library of shit games?
Are you intentionally being dense? Well lets see here: The Wii is outselling the living HELL out of it's competition. It's cheap to make games for. Soccer moms bought it for little Timmy.
Oh and did I mention it's outselling it's competition?
The "problem" is that the Wii is so damn cheap to develop for, and everyone has one. Why spend the extra money to "hopefully" get a few people to look at your game on the 360/PS3, when you know for a fact you can spend less money to reach a broader audience.
Jesus Christ this isn't Economics 400. It's common sense.
Yeah and if you read my earlier post I said the same thing verbatim. But thats okay, continue to feel enlightened.
I don't get it. Then why did you ask the question, then proceed to post all the Wii games coming out? If you said what I did, then why take it to the next step and make yourself look like a douche?
actually, the wiimote is nothing like the zapper. at all. in any capacity.
In fact, claiming the contrary is remarkably ignorant by any standards.
I'll bite. The zapper was a camera. When you pulled the trigger, the TV screen turned white except for the target you wanted to shoot, which became a dot on the white screen. If the zapper's camera saw the dot, then it counted as a hit, which was sent to the console.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
One cool thing about the setup, though, is that it's easy to "fix" if the sensorbar breaks. Happened to a friend of mine, and he fixed it by setting up two candles below his TV. He lights them, turns on the wii, et voila! Working remotes! Of course if there's a draft in the room, the wii-mote cursor "flickers in the wind," which is pretty entertaining.
That is pretty cool.
HamHamJ on
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
I was making a point to another forumer about why we have shitty games on the Wii.
To summarize my conclusions:
Wiimote + "20 in 1" casual gamers + developers w/ unhealthy equation for money making= Bad Wii games.
Shall we bring up the amount of shit on the PS2, just for comparison?
I think you'll find it was at least as high.
I agree the PS2 library was week for quite sometime. I just hope Nintendo turns it around... No More Heroes, Excite Truck, Galaxy and Brawl are literally the only games I feel justify a purchase.
I was making a point to another forumer about why we have shitty games on the Wii.
To summarize my conclusions:
Wiimote + "20 in 1" casual gamers + developers w/ unhealthy equation for money making= Bad Wii games.
Shall we bring up the amount of shit on the PS2, just for comparison?
I think you'll find it was at least as high.
I agree the PS2 library was week for quite sometime. I just hope Nintendo turns it around... No More Heroes, Excite Truck, Galaxy and Brawl are literally the only games I feel justify a purchase.
Well, you left out Metroid Prime 3, Zack and Wiki, Mario Kart, and Twilight Princess; and that's just bringing my taste into it. Imagine what would happen if we added games other people like as well.
I hate the Wii. I have all three consoles and this sees the least action out of all off them.
Why is that? How many games have you tried on it? There's a lot of great stuff out there to play.
This is about the fifth person I've asked about this in this thread, but invariably they don't return, wanting only to take a quick shit and flee the scene.
I've purchased 13 Wii games and I've only regretted one, which was RE4. It just isn't the kind of game that I like. I got to the castle, I believe, and I just got tired of it. I disliked the story and the violence - something about getting your head chopped off by a chainsaw-wielding maniac didn't sit well with me.
On that note, I'm not going to be purchasing MadWorld, either.
On Goozex, I traded RE4 and a GC game and got Endless Ocean in return, and I love it - shows you the kinds of games I like!
I also want to pick up de Blob, Wii Fit, Fire Emblem: Radiant Dawn (that's never going to go down in price, is it?), not to mention several WiiWare games. I'm curious about Opoona, which I'd want to pick up on Goozex. Oh, and I'm not sure about FIFA 2009 or Pro Evo 2009 when it comes out. And Wii Music too.
Out of the list above, looking forward to Mushroom Men, Monster Lab, Tales of Symphonia, and Deadly Creatures. Yes, it's a weak holiday list, but 2009? Little King's Story, Fragile, Rune Factory, S&P 2, Endless Ocean 2, Punch Out!, Maramusa, Klonoa, Monster Hunter 3? *drool*
Edit: One other regret: Phantasy Star II on VC. I hate whatever graphic overlay there is for every major dungeon. It really bothers my eyes. Plus, the names for weapons and magic make no sense to me. It was only $8, so it's not that big of a deal, but I'd rather have SMRPG for the same price.
I hate the Wii. I have all three consoles and this sees the least action out of all off them.
Do you watch the olympics and see the 3 medal winners, and hate whoever got the bronze? You can like the other two more without hating the third you know.
And Drunken Ghost, just say 'The Nintendogs are clogging up the tubes.' Just say it. It encompasses your position perfectly.
I hate the Wii. I have all three consoles and this sees the least action out of all off them.
Why is that? How many games have you tried on it? There's a lot of great stuff out there to play.
This is about the fifth person I've asked about this in this thread, but invariably they don't return, wanting only to take a quick shit and flee the scene.
Nah, I'm not trolling, I really do hate the damn thing. Nintendo may have been proven right by the masses, but I hate how the thing's underpowered, and like it or not the lack of power affects gameplay.
I've played all the major first-party exclusives and all the major 3rd party exclusives (that last one was a joke) - Zelda, Metroid, Mario, etc. Wii Sports was and still is the best thing about the Wii - at least when you get a bunch of friends over you can have a beer and knock down some pins.
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I doubt that, voice communication has widespread appeal, without it you might as well be playing with bots. Playing with people and shooting the shit (friends and randoms) is a more social experiance then everyone just putting all their focus into the game and sitting their mute. I mean look at the success of MMORPG to see how much game communities draw people in, or how the advertising fo the Wii places heavy emphasis upon games as a social medium.
I guess I should say I've only seen 5 screens from the beginning of the game. I don't know really. From what I played of the 360 version, I could trade-off the number of zombies for a few better design decisions.
If it ends up playing basically like RE4 in a mall, while retaining the humor and weapon variety of the original, I could live with that.
That's true, but personally I wouldn't say Mario Kart suffered for it. Regardless we've got WiiSpeak coming soon that will help people scratch that itch.
mariokart incites the same amount of dogshit profanity that I have only ever witnessed while playing halo online.
while it would be nice to be able to chat with people on my friends list, the lack of voice chat with strangers is, indeed, a blessing.
also, this is always a difference between playing with people and playing with bots. It might just be psychological, but the difference is there regardless of the ability to communicate.
What? I don't see a disparity between controls on good and bad game, ITS ALL THE SAME. The control is always limited, and very NOT precise. Now for a console in which it's primary means of a control scheme are basically the same as the T.V. Remote we have been using for many years... you would think that improvements would be made. And not only do I "think" the developers of all the garbageware titles are complicit in creating bad games; I KNOW they are guilty of obstructing the process in which it takes to create a better title. We all pretty much know that the Wimote is just a more expensive zapper by now... and if not; eff off fanboy.
On the topic of bad games blocking the path for good ones. Developers are not striving to create good games, they are just too focused on cranking out games that don't really explore any potential that the control scheme may or may not have. And why would they? When you can resell the same bowling or aiming game that has been released over and over for 1:100th of the cost of creating something daring and new. The quick dollar mentality, limited technology, along with a casual audience is what is stifling good game production.
True innovation(Although I am sure we have all seen this...):
http://blogs.zdnet.com/Ou/?p=976
Glad you didn't disappear off the face of the earth.
And I think that not having voice chat in Mario Kart saved many traumatic experiences. I'm serious when I say I had to walk away from that game more than once before breaking something valuable.
Yeah, the things my sister will yell while playing Mario Kart makes me glad that the game doesn't have voice chat.
In fact, claiming the contrary is remarkably ignorant by any standards.
The Wiimote is a infrared camera. It constantly checks where the sensor bar's LED lights are, and figures out what it's pointing at by using the LEDs.
So aside from them both capturing something as opposed to shooting something out, they aren't the same. At all. All the details behind what I said are completely different paths of technology.
Fascinating.
Seriously, back then when I heard that the hardware was essentially the same of the GC, and that the MSRP was actually higher ($250 vs $199) all I thought was "shit, trolls are going to flame this to hell".
On the games side of things, I'm dissapointed, not so much with nintendo (they never make lots of 1st partie titles anyway) but with 3rd partie devs. Most of them just port any old game they had laying around and add some POS wiimote controls and call everything a brand new game.
Fundamentally I meant. But now that you mention it ... I am floored at how much more advanced the wiimote is compared to the zapper.
Some of the design decisions in the game are divisive, but they make so much sense when you are on the side that "gets it." (I mean that it appeals to you; I'm not being condescending.)
For example, I loved the save structure in Dead Rising. Many people had problems with the small number of save points, and the experience/progress choice upon death, but I loved that. Every single time I died, I restarted from the beginning. (I also never got very far, but this is due to my brother hijacking the 360.) This made the game incredibly intense, which, coupled with the zombie apocalypse atmosphere, fit perfectly.
Another example of something like this is the permadeath in Fire Emblem. To most people, it is very frustrating, as it basically means you have to reset whenever you make a bad choice or someone takes a critical hit to the face. But I loved it, because it made me think a lot harder before moving my units. If someone eats it because I screwed up, then I kept playing because I like having consequences for messing up.
Not liking either of these decisions is perfectly valid, though.
The primary limitation of the Wiimote compared to the zapper is the ability to detect a single point on a television, rather than a relative position. As it is, using only two points of reference (the sensor bar) it's not entirely possible to create a "gun" that you can truly aim at the television...you'll still have to follow the pointer. This is because the Wiimote/Sensor Bar combo lacks an important piece of information...the size of your television.
The only way to create a truly "zapper-like" application for the Wii Remote would be to utilize IR transmitters at two corners of the television. This would allow the remote to figure out where on the TV the remote is actually pointing, provided that you were far enough away that the sensor could see both transmitters at all times.
EDIT: It would also be possible to "calibrate" it on a per-session basis, I suppose, by having you aim at the four corners of your screen or something and click. But the problem with that is it would only work for as long as your distance to the screen didn't change...and even fairly small changes would be enough to fuck it up.
EDIT: Shit, you'd still want to calibrate even with the "two corners" method, because your two transmitters wouldn't likely be on the two corners fo the viewable area, they'd be a little off. But it would at least remain a little more accurate.
In any case, I highly agree how the low save points and timer can add to a game if implemented correctly (good in dead rising, bad in a hypothetical gran turismo that lets you save every 25 races)
I found this amusing, because the Wii has more peripherals than any other console I've seen. Your point is still intact, I think. I just thought it was funny.
Does it really have that many? I mean "real" peripherals?
I'm thinking the gun, the nunchuk, the classic, the wii fit thingamawho, the guitar hero guitar (and the RB one), coming up you've got the other GH instruments (and RB ones already), the microphone for that dumb AI game, the....
...well shit, maybe. But then, a majority of those are for other consoles as well.
And yeah, like you said, my point is still intact...because VC aside, how many games use anything other than the Remote/Nunchuk? The only way they've gotten that kind of adoption on the 'chuk is because developers had no real choice...most games just flat-out need a damn analog stick.
But the Classic? Can't get fucking platformers ported from other consoles to use the fucking thing, even when it would require zero extra effort.
Like I said, I never got very far. :P
I'm actually looking at a bunch of roguelikes now, thanks.
Then you have never played a good Wii game. I'd address the rest of your post, but there's no point. Go play something good, and come back to us then.
Elephant= Why does the Wii have a massive library of shit games?
Some folks claim this is due to hardware, as someone who frequently plays shmups and retro games I disagree with this statement; especially when one considers the great success that XBL, VC, and PSN have. Micro transactions for the games marketed through these providers have only grown... this just goes to show you that people don't absolutely need graphics and cutting edge technology to make gaming experience a fufilling one.
So the question remains unanswered...
And after two years this is the holiday/end of the year lineup that I have to look forward to:
October 22, 2008 Agatha Christie: Evil Under the Sun DreamCatcher Interactive Adventure
October 26, 2008 Guitar Hero World Tour Activision Music
October 26, 2008 Guitar Hero World Tour (Complete Band Game) Activision Musi
October 26, 2008 Guitar Hero World Tour (Complete Guitar Game) Activision Music
October 27, 2008 All-Star Cheer Squad THQ Sports
October 27, 2008 Dora the Explorer: Dora Saves the Snow Princess 2K Play Adventure
October 27, 2008 Go, Diego, Go! Great Dinosaur Rescue 2K Play Platformer
October 28, 2008 Ben 10: Alien Force -- The Game D3 Publisher Action
October 28, 2008 FIFA Soccer 09 All-Play Electronic Arts Sports
October 28, 2008 Goosebumps Horrorland ELASTIC Action
October 28, 2008 Imagine: Party Babyz Ubisoft Educational
October 28, 2008 Jeep Thrills Destination Software, Inc. (DSI)
October 28, 2008 Monster Jam: Urban Assault Activision Racing
October 28, 2008 MySims Kingdom Electronic Arts Simulation
October 28, 2008 PBR: Out of the Chute Crave Entertainment Sports
October 28, 2008 Petz: Horse Club Ubisoft Virtual Pet
October 28, 2008 Pirate's Quest: Hunt for Blackbeard's Booty Activision Adventure
October 28, 2008 SCORE International Baja 1000 Activision Racing
October 28, 2008 Shrek's Carnival Craze Activision Action
October 28, 2008 Six Flags Fun Park Brash Entertainment Action
October 28, 2008 SPRay Tecmo Action
October 28, 2008 Totally Spies! Totally Party! Valcon Games Party
October 28, 2008 TV Show King Party Gameloft Trivia
October 28, 2008 Twin Strike: Operation Thunder Bold Games (Destineer) Action
October 28, 2008 Ultimate I Spy Scholastic Interactive Adventure
November 3, 2008 MotoGP 08 Capcom Racing
November 4, 2008 Bratz Kidz: Slumber Party Game Factory Party
November 4, 2008 Candace Kane's Candy Factory Destineer Puzzle
November 4, 2008 Family Fest Presents Movie Games Ubisoft Party
November 4, 2008 Luxor 3 Mumbo Jumbo Puzzle
November 4, 2008 Madagascar: Escape 2 Africa Activision Platformer
November 4, 2008 Monster Lab Eidos Interactive Simulation
November 4, 2008 NERF N-Strike Electronic Arts Action
November 4, 2008 Petz Sports: Dog Playground Ubisoft Virtual Pet
November 4, 2008 PopStar Guitar XS Games
November 4, 2008 Quantum of Solace Activision Action
November 4, 2008 Rubik's World Game Factory Puzzle
November 6, 2008 Iron Chef America: Supreme Cuisine Destineer Simulation
November 6, 2008 Kitty Luv Activision Value Virtual Pet
November 7, 2008 Skate City Heroes Zoo Games Sports
November 9, 2008 WWE SmackDown vs. Raw 2009 THQ Wrestling
November 10, 2008 MLB Superstars 2K Sports Sports
November 11, 2008 Big League Sports Activision Sports
November 11, 2008 Call of Duty: World at War Activision Shoote
November 11, 2008 Calvin Tucker's Redneck Jamboree Zoo Games Party
November 11, 2008 FaceBreaker K.O. Party Electronic Arts Sports
November 11, 2008 Guinness World Records: The Videogame Warner Bros. Interactive Party
November 11, 2008 Hasbro Family Game Night Electronic Arts Party
November 11, 2008 M&M's Beach Party Zoo Games Party
November 11, 2008 Monkey Mischief Activision Action
November 11, 2008 Mortimer Beckett and the Secrets of Spooky Manor Realtime Worlds Puzzle
November 11, 2008 Mushroom Men: The Spore Wars Gamecock Action
November 11, 2008 Party Games 20: Family Friendly Fun Activision Party
November 11, 2008 Rayman Raving Rabbids TV Party Ubisoft Party
November 11, 2008 Rock Revolution Konami Music
November 11, 2008 Star Wars: The Clone Wars -- Lightsaber Duels LucasArts Action
November 11, 2008 Tales of Symphonia: Dawn of the New World Namco Bandai RPG
November 11, 2008 Ultimate Band Disney Interactive Studios Music
November 11, 2008 Ultimate Shooting Collection UFO Interactive Shooter
November 11, 2008 WordJong Party Destineer Puzzle
November 13, 2008 Pet Pals: Animal Doctor Legacy Interactive Virtual Pet
November 16, 2008 AC/DC Live: Rock Band Track Pack MTV Games Music
November 16, 2008 Animal Crossing: City Folk Nintendo Simulation
November 16, 2008 Shaun White Snowboarding: Road Trip Ubisoft Sports
November 16, 2008 Shaun White Snowboarding: Road Trip (Target Edition) Ubisoft Sports
November 17, 2008 Need for Speed Undercover Electronic Arts Racing
November 17, 2008 Skate It Electronic Arts Sports
November 18, 2008 American Pool Deluxe Upshot Games Sports
November 18, 2008 AMF Bowling World Lanes Mud Duck Productions Sports
November 18, 2008 Cake Mania: In The Mix Majesco Simulation
November 18, 2008 Castlevania Judgment Konami Fighting
November 18, 2008 Chrysler Classic Racing Destination Software, Inc. (DSI) Racing
November 18, 2008 Escape the Museum Majesco Puzzle
November 18, 2008 Karaoke Revolution Presents American Idol Encore 2 Konami Music
November 18, 2008 Kung Fu Panda: Legendary Warriors Activision Fighting
November 18, 2008 M&Ms Adventure Destination Software, Inc. (DSI) Adventure
November 18, 2008 NPPL: Championship Paintball 2009 Activision Value Shooter
November 18, 2008 Petz: Crazy Monkeyz Ubisoft Virtual Pet
November 18, 2008 Rock Band: Track Pack Volume 2 MTV Games Music
November 18, 2008 Safecracker: The Ultimate Puzzle Adventure DreamCatcher Interactive
November 18, 2008 Ski and Shoot Conspiracy Entertainment Sports
November 18, 2008 Sonic Unleashed SEGA Action
November 18, 2008 Tomb Raider Underworld Eidos Interactive Action
November 18, 2008 Walt Disney Pictures Bolt Disney Interactive Studios Action
November 18, 2008 Winter Sports 2 - The Next Challenge Conspiracy Entertainment Sports
November 18, 2008 Wordfish Ubisoft Puzzle
November 21, 2008 Summer Sports 2 Destineer Sports
November 24, 2008 Cooking Mama: World Kitchen Majesco Simulation
November 25, 2008 Bigfoot: Collision Course Destination Software, Inc. (DSI) Racing
November 25, 2008 Garfield Gets Real Destination Software, Inc. (DSI) Action
November 25, 2008 King of Fighters Collection: The Orochi Saga SNK Playmore Fighting
November 25, 2008 Neopets Puzzle Adventure Capcom Puzzle
December 1, 2008 Merv Griffin's Crosswords ValuSoft Puzzle
December 2, 2008 Deal or No Deal Destination Software, Inc. (DSI) Trivia
December 2, 2008 Deer Drive ZOO Digital Hunting
December 2, 2008 Family Party: 30 Great Games D3 Publisher Party
December 2, 2008 Nancy Drew: The White Wolf of Icicle Creek SEGA Adventure
December 2, 2008 Tale of Despereaux, The Brash Entertainment Action
December 2, 2008 Yamaha Supercross Destination Software, Inc. (DSI) Racing
December 9, 2008 Imagine: Fashion Party Ubisoft Simulation
December 9, 2008 My Fitness Coach Ubisoft Sports
December 9, 2008 Rock Band 2 MTV Games Music
December 9, 2008 Rock Band 2: Special Edition MTV Games Musi
December 15, 2008 Deadly Creatures THQ Acti
December 15 ,2008 Gallop and Ride THQ Action
December 16, 2008 Rygar: The Battle of Argus Tecmo Action
December 29, 2008 Gravity Deep Silver Puzzle
December 29, 2008 Secret Files: Tunguska Deep Silver
More games being released on the Wii than on any other console; I still have to look over the list with a magnifying lense to find something interesting. Now why is that?
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
One cool thing about the setup, though, is that it's easy to "fix" if the sensorbar breaks. Happened to a friend of mine, and he fixed it by setting up two candles below his TV. He lights them, turns on the wii, et voila! Working remotes! Of course if there's a draft in the room, the wii-mote cursor "flickers in the wind," which is pretty entertaining.
Because the market leader gets all the shovelware?
Are you intentionally being dense? Well lets see here: The Wii is outselling the living HELL out of it's competition. It's cheap to make games for. Soccer moms bought it for little Timmy.
Oh and did I mention it's outselling it's competition?
The "problem" is that the Wii is so damn cheap to develop for, and everyone has one. Why spend the extra money to "hopefully" get a few people to look at your game on the 360/PS3, when you know for a fact you can spend less money to reach a broader audience.
Jesus Christ this isn't Economics 400. It's common sense.
Fixed.
Shovelware, in general, will go to the console that has the most units in homes. I'd also suggest that shovelware tends to be targeted at a younger audience, which would suggest why I wasn't entirely kidding with the above.
EDIT: Yeah, and urahonky hit the point I forgot, which is that the non-HD console will generally be cheaper to develop for.
Yeah and if you read my earlier post I said the same thing verbatim. But thats okay, continue to feel enlightened.
All bitching aside though:
http://wii.ign.com/objects/142/14286412.html
Still a few titles worth looking out for.
Um... why did you ask the question then?
Also, if you go to MetaCritic's PS2 page and go all the way down to the bottom, you'll see lots and lots of crappy games there, too. I'm guessing there were lots more that were never reviewed. For example, on the DS - Ubisoft's Imagine series (marketed to all the young ladies out there) - not in the overall list of games because there aren't enough reviews. All the shovelware on the Wii is just a continuation of what was going on with the PS2.
And as you said, yes, there are quite a few titles to be watching for in the upcoming months.
3DS FC: 0817-3759-2788
I don't get it. Then why did you ask the question, then proceed to post all the Wii games coming out? If you said what I did, then why take it to the next step and make yourself look like a douche?
To summarize my conclusions:
Wiimote + "20 in 1" casual gamers + developers w/ unhealthy equation for money making= Bad Wii games.
Shall we bring up the amount of shit on the PS2, just for comparison?
I think you'll find it was at least as high.
That is pretty cool.
I agree the PS2 library was week for quite sometime. I just hope Nintendo turns it around... No More Heroes, Excite Truck, Galaxy and Brawl are literally the only games I feel justify a purchase.
Well, you left out Metroid Prime 3, Zack and Wiki, Mario Kart, and Twilight Princess; and that's just bringing my taste into it. Imagine what would happen if we added games other people like as well.
Why is that? How many games have you tried on it? There's a lot of great stuff out there to play.
This is about the fifth person I've asked about this in this thread, but invariably they don't return, wanting only to take a quick shit and flee the scene.
On that note, I'm not going to be purchasing MadWorld, either.
On Goozex, I traded RE4 and a GC game and got Endless Ocean in return, and I love it - shows you the kinds of games I like!
I also want to pick up de Blob, Wii Fit, Fire Emblem: Radiant Dawn (that's never going to go down in price, is it?), not to mention several WiiWare games. I'm curious about Opoona, which I'd want to pick up on Goozex. Oh, and I'm not sure about FIFA 2009 or Pro Evo 2009 when it comes out. And Wii Music too.
Out of the list above, looking forward to Mushroom Men, Monster Lab, Tales of Symphonia, and Deadly Creatures. Yes, it's a weak holiday list, but 2009? Little King's Story, Fragile, Rune Factory, S&P 2, Endless Ocean 2, Punch Out!, Maramusa, Klonoa, Monster Hunter 3? *drool*
Edit: One other regret: Phantasy Star II on VC. I hate whatever graphic overlay there is for every major dungeon. It really bothers my eyes. Plus, the names for weapons and magic make no sense to me. It was only $8, so it's not that big of a deal, but I'd rather have SMRPG for the same price.
3DS FC: 0817-3759-2788
Do you watch the olympics and see the 3 medal winners, and hate whoever got the bronze? You can like the other two more without hating the third you know.
And Drunken Ghost, just say 'The Nintendogs are clogging up the tubes.' Just say it. It encompasses your position perfectly.
Nah, I'm not trolling, I really do hate the damn thing. Nintendo may have been proven right by the masses, but I hate how the thing's underpowered, and like it or not the lack of power affects gameplay.
I've played all the major first-party exclusives and all the major 3rd party exclusives (that last one was a joke) - Zelda, Metroid, Mario, etc. Wii Sports was and still is the best thing about the Wii - at least when you get a bunch of friends over you can have a beer and knock down some pins.