Does anyone else miss the reliability of being able to choose a good fortress site only based on climate and wildlife, knowing it would always have a river, a chasm, etc?
:<
Tostitos on
The internet gives me a native +2 bonus in Craft (Disturbing Mental Image).
Might I suggest an alternative to the traditional bloodline game? La-Dwarf Fortress.
Set a time limit of say five or so years to craft a maze like fortress which you would then abandon. Then we hand out the maps to other players to try to traverse in adventure mode. Have all sorts of devious levers and pressure plates (do those work in adventure mode?) to extend retracted bridges, pull down draw bridges, pop up spikes, unleash torrents of water and whatever else we can creatively come up with. Whilst fighting the denizens that take over the fortress, of course.
Have a special "end room" that is identical in all the fortresses so that we can see that the goal has been reached. I'm not sure how it would be graded, but it seems different and interesting to me.
Might I suggest an alternative to the traditional bloodline game? La-Dwarf Fortress.
Set a time limit of say five or so years to craft a maze like fortress which you would then abandon. Then we hand out the maps to other players to try to traverse in adventure mode. Have all sorts of devious levers and pressure plates (do those work in adventure mode?) to extend retracted bridges, pull down draw bridges, pop up spikes, unleash torrents of water and whatever else we can creatively come up with. Whilst fighting the denizens that take over the fortress, of course.
Have a special "end room" that is identical in all the fortresses so that we can see that the goal has been reached. I'm not sure how it would be graded, but it seems different and interesting to me.
I think you have to enable traps and such. Which means you might get stuck in a cage or sommat.
I haven't played this in like eight months. Have there been any big changes?
The biggest change since the spring, for fortress mode, has been the increased play area. Lots of nagging little bugs fixed, though many nagging bugs remain.
Oh, the other big change is you can designate floor and wall construction in blocks. No more tile by tile construction.
Toady's spent most of the year working on combat between societies during worldgen, in preparation for the army features.
can you have more than one fortress going at once? looks like the only way is if you generate a new world for it - is that how its done? my current fort is going pretty good but it has way too many babies and shit and now that i'm back in the swing of things (and i've tweaked the init file more to my liking) i think i want to start something near magma this time. i want to build a decent sized bastion in the face of a mountain, or a fort structure to guard the entrance like syrupdongs
You can only have one fort per world, but you can generate multiple worlds, each with its own fort. It might get confusing switching back and forth though, as when you select 'continue playing', all the save files are listed together.
EDIT: Is it normal for dorfs to swim around in 4-level magma? It's like they're taking a bath in the shit.
Have you turned the heat off in the init file to improve the framerate?
Ah, that's what did it. I was wondering how the hell something could manage to drown in magma.
It can be the cause of hilarity. Have someone walk through magma when temperature is shut off, save the game, exit, then turn temperature on. Reload the game and anyone who touched the magma will have their feet burned off. Most times they bleed out and die, but sometimes they survive.
hmm well my first attempt at a magma moat (with a diverted section underneath for magma forges etc) is somewhat of a failure. i thought magma wouldn't push itself out of a channel. i prebuilt a down stairway in my moat, that led to a channel inside my fort to hold a row of magma. but once i let the magma loose it filled the channel then started overflowing. i flooded part of the moat with a nearby lake and led that down into my smelter room which blocked the magma and formed an obsidian wall... but then the water ran out and the magma looped around and went down the same hole as the water. so i built a wall to block the magma - but i think that will eventually burn up right? its made out of talc stones.
edit: ah i see that constructed walls of any kind will hold back magma. damn, that would've help alter my plan a bit.. i'm screwed anyway cause i lost my anvil under ten tons of magma. i guess i should just keep at it, even though i feel like starting fresh with my new knowledge. my leader finally recovered from his broken leg after initially wrestling a fire imp to death during the first month.
hmm well my first attempt at a magma moat (with a diverted section underneath for magma forges etc) is somewhat of a failure. i thought magma wouldn't push itself out of a channel. i prebuilt a down stairway in my moat, that led to a channel inside my fort to hold a row of magma. but once i let the magma loose it filled the channel then started overflowing. i flooded part of the moat with a nearby lake and led that down into my smelter room which blocked the magma and formed an obsidian wall... but then the water ran out and the magma looped around and went down the same hole as the water. so i built a wall to block the magma - but i think that will eventually burn up right? its made out of talc stones.
edit: ah i see that constructed walls of any kind will hold back magma. damn, that would've help alter my plan a bit.. i'm screwed anyway cause i lost my anvil under ten tons of magma. i guess i should just keep at it, even though i feel like starting fresh with my new knowledge. my leader finally recovered from his broken leg after initially wrestling a fire imp to death during the first month.
The thing is that magma will not float upwards, but it will float sideways. The magma will reach the level that you breached the magma source at.
hmm well my first attempt at a magma moat (with a diverted section underneath for magma forges etc) is somewhat of a failure. i thought magma wouldn't push itself out of a channel. i prebuilt a down stairway in my moat, that led to a channel inside my fort to hold a row of magma. but once i let the magma loose it filled the channel then started overflowing. i flooded part of the moat with a nearby lake and led that down into my smelter room which blocked the magma and formed an obsidian wall... but then the water ran out and the magma looped around and went down the same hole as the water. so i built a wall to block the magma - but i think that will eventually burn up right? its made out of talc stones.
edit: ah i see that constructed walls of any kind will hold back magma. damn, that would've help alter my plan a bit.. i'm screwed anyway cause i lost my anvil under ten tons of magma. i guess i should just keep at it, even though i feel like starting fresh with my new knowledge. my leader finally recovered from his broken leg after initially wrestling a fire imp to death during the first month.
The thing is that magma will not float upwards, but it will float sideways. The magma will reach the level that you breached the magma source at.
Yeah, playing with Magma isn't as scary as I'd thought it to be. I now have a tunnel entrance, with a magma moat on the inside complete with a draw bridge. Then there's the front doors, and above those is a shooting gallery for anything that makes it past (I don't see how. Maybe a bridge of Gobbo bodies?).
Doobh on
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I haven't played this in like eight months. Have there been any big changes?
The biggest change since the spring, for fortress mode, has been the increased play area. Lots of nagging little bugs fixed, though many nagging bugs remain.
Oh, the other big change is you can designate floor and wall construction in blocks. No more tile by tile construction.
Toady's spent most of the year working on combat between societies during worldgen, in preparation for the army features.
thanks. think i'll wait for the army stuff before diving back in.
Kevar on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited November 2008
So, my fort's semiofficial head champion has recently been turned up to 11, as it were.
Shortly thereafter, the goblins showed up in force, so I decided to let him try out his new toy, rather than just let the marksdwarves rape face as normal.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Did they increase XP gain for sparring? My 6 (now 5, stupid goblin archer) Wrestlers are gaining XP like crazy. I intend for them to be Hammerdwarves eventually, so I figure maybe it's time to stop -- can you change their weapon type after they've become Legendary Wrestlers?
Did they increase XP gain for sparring? My 6 (now 5, stupid goblin archer) Wrestlers are gaining XP like crazy. I intend for them to be Hammerdwarves eventually, so I figure maybe it's time to stop -- can you change their weapon type after they've become Legendary Wrestlers?
Yes. It is also a good idea to make every champion a legendary wrestler if you feel you have the time.
I have a magma shunt all the way to the surface, which I have capped and now have 2 forges, and 3 of the only important furnaces on it. I am currently cranking out Warhammers, Plate Mail, and Shields for my army, as well as Spiked Green Glass Balls.
I have started to move my operations inward, and am working on finding housing for my 70 dwarves. I am using the Shaft Design to maximize them, and I figure I'll need about 5 or 6 layers, give or take. More if I double them up.
I have a shitload of Plump Helmets, but little beer, my guys can never seem to get enough barrels. But now that I have 4 Carpentry Workshops working nonstop on that, well, shouldn't be that bad.
i reverted back to an earlier save (thanks to seasonal autosave!) because in my madness i think i flooded the world with magma. so now i'm pretty sure i know how to safely divert the magma into my moat and my forge area. once thats done i'll complete my surface level castle walls and fortifications. i definitely focused mainly on my defenses this time, i doubt any siege will stand a chance.
does anyone use ballista or other siege weapons anymore for defense? i know back in the non z-level days they were popular.
i reverted back to an earlier save (thanks to seasonal autosave!) because in my madness i think i flooded the world with magma. so now i'm pretty sure i know how to safely divert the magma into my moat and my forge area. once thats done i'll complete my surface level castle walls and fortifications. i definitely focused mainly on my defenses this time, i doubt any siege will stand a chance.
does anyone use ballista or other siege weapons anymore for defense? i know back in the non z-level days they were popular.
Seems like a huge hastle now to go through all the training of the engineers to get a decent field piece, then all the training for the operaters. Plus the fact that they're civilian means you have to make the artillery spot indoors (for the civilians indoors option) and make sure no enemy get within 5 blocks of them or they run away.
i reverted back to an earlier save (thanks to seasonal autosave!) because in my madness i think i flooded the world with magma. so now i'm pretty sure i know how to safely divert the magma into my moat and my forge area. once thats done i'll complete my surface level castle walls and fortifications. i definitely focused mainly on my defenses this time, i doubt any siege will stand a chance.
does anyone use ballista or other siege weapons anymore for defense? i know back in the non z-level days they were popular.
Seems like a huge hastle now to go through all the training of the engineers to get a decent field piece, then all the training for the operaters. Plus the fact that they're civilian means you have to make the artillery spot indoors (for the civilians indoors option) and make sure no enemy get within 5 blocks of them or they run away.
Siege is amazingly useless.. especially catapults. I have never seen a catapult hit a target. Not once, and I've lobbed thousands of stones at bad guys.
Ballista aren't much better, but because of the way they work (anything that touches the arrow head dies) you can design your defenses to maximize the odds of success.
But catapults are a 100% waste. They're only useful as stone disposal.
It doesn't take super long to train up a siege engineer, the biggest cost there is the wood investment. Siege operators are mostly restrained by their strength.. so get them buffed up on a pump and they can train up extremely fast.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Shocked by the realization that his mother married her uncle, Ablel decides to become a Clerk.
ATTENTION!
No matter if you've used a modified tileset or not, I'm looking for your opinion. I'm finishing the work on DFG, which tries to pump as much graphics into DF as possible.
There are three versions:
MAX changes the most, making the punctuation all screwy and some rarely-seen objects looking like other objects (for example- sea foam looks like rings).
MED leaves the punctuation alone but still leaves graphical icons for most symbols.
MIN makes sure that all text is untouched and there are no (or nearly no) ambiguities in the symbols.
I'm looking for your input. Some problems:
-I need a good symbol for processed food (that would replace the percent) for MED (MAX uses a cheese).
-I'd like to know if the ore icon is clear enough.
-I'd also like to know if there's still something bugging you in the MIN version.
I would want to participate in a bloodline but I'm not very good at this game, is that okay? Or is it frowned upon?
If anything, it's encouraged. Losing is fun. And hilarious.
Valkun on
0
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited November 2008
So, because I have a hankering to explore my fort in adventurer mode, I backed up my fort and attempted to get my uber dwarf Sarvesh to go berserk.
...I atomized ALL of her friends, and she was still ecstatic.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Learned some interesting things:
Melted ice behaves very oddly, it moves very slow for water and for some reason it's not acting pressurized. Tried to get it to U-Bend to distribute in the farm room better but it's not coming back up to the source level.
Also, apparently if you remove magma from underneath melted water, it refreezes into an ice wall. Then if melted once more, it gives a full 7/7 block of water even if it only had 1/7 before. Now, all I need to do is design a water generator. :winky:
Edit: Done
Floor 3
WWWWWW
+[COLOR="white"]I[/COLOR]WWWW
+[COLOR="white"]I[/COLOR]WoWW
+[COLOR="White"]I[/COLOR]WWWW
WWWWWW
Ice Walls on the left side are melted when magma rests atop the grates momentarily on the floor below. If I really wanted to be devious I can set up pressure plates to deactivate the axle powering the pump. Some water should run off to the left before the magma on the floor below drains and the wall refreezes.
Floor 2
WWWWWW
W#W+.W
W#[COLOR="SeaGreen"]%[/COLOR][COLOR="PaleGreen"]%[/COLOR].W
W#W+.W
WWWWWW
Steel screw pump moves magma from the right on top of the grates to the left.
Floor 1
WWWWWW
W[COLOR="red"]4342[/COLOR]W
W[COLOR="red"]641[/COLOR]+W
W[COLOR="Red"]7343[/COLOR]W
WWWWWW
Simple reservoir of magma.
Let me know if you see a problem with this design.
so while digging out my well i managed to cause a cave-in, hurting one of my original dwarf miners. broken leg, head, and bruised neck. i built a path down to him and he was quickly rescued. while resting he got a mood and hobbled his ass all around to gather rocks and imp bones to create.. a floodgate! he's now a legendary miner and back in bed.
I can see it in my mind, a dwarf in a neckbrace, arm in a sling, bandage around his head covering one eye, hobbling along on a crutch dragging along a rock and muttering about bones.
Posts
Thank you to all of you who have made my day a little brighter!
Have you turned the heat off in the init file to improve the framerate?
:<
Set a time limit of say five or so years to craft a maze like fortress which you would then abandon. Then we hand out the maps to other players to try to traverse in adventure mode. Have all sorts of devious levers and pressure plates (do those work in adventure mode?) to extend retracted bridges, pull down draw bridges, pop up spikes, unleash torrents of water and whatever else we can creatively come up with. Whilst fighting the denizens that take over the fortress, of course.
Have a special "end room" that is identical in all the fortresses so that we can see that the goal has been reached. I'm not sure how it would be graded, but it seems different and interesting to me.
I think you have to enable traps and such. Which means you might get stuck in a cage or sommat.
The biggest change since the spring, for fortress mode, has been the increased play area. Lots of nagging little bugs fixed, though many nagging bugs remain.
Oh, the other big change is you can designate floor and wall construction in blocks. No more tile by tile construction.
Toady's spent most of the year working on combat between societies during worldgen, in preparation for the army features.
... How?
Same way when build bridges.
When you get to the part where you select where to build the wall, you can use the umhk keys to specify an area.
They brought captioned cats with them.
You can only have one fort per world, but you can generate multiple worlds, each with its own fort. It might get confusing switching back and forth though, as when you select 'continue playing', all the save files are listed together.
Ah, that's what did it. I was wondering how the hell something could manage to drown in magma.
It can be the cause of hilarity. Have someone walk through magma when temperature is shut off, save the game, exit, then turn temperature on. Reload the game and anyone who touched the magma will have their feet burned off. Most times they bleed out and die, but sometimes they survive.
edit: ah i see that constructed walls of any kind will hold back magma. damn, that would've help alter my plan a bit.. i'm screwed anyway cause i lost my anvil under ten tons of magma. i guess i should just keep at it, even though i feel like starting fresh with my new knowledge. my leader finally recovered from his broken leg after initially wrestling a fire imp to death during the first month.
The thing is that magma will not float upwards, but it will float sideways. The magma will reach the level that you breached the magma source at.
Yeah, playing with Magma isn't as scary as I'd thought it to be. I now have a tunnel entrance, with a magma moat on the inside complete with a draw bridge. Then there's the front doors, and above those is a shooting gallery for anything that makes it past (I don't see how. Maybe a bridge of Gobbo bodies?).
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Shortly thereafter, the goblins showed up in force, so I decided to let him try out his new toy, rather than just let the marksdwarves rape face as normal.
Latest upload
Warframe/Steam: NFyt
Yes. It is also a good idea to make every champion a legendary wrestler if you feel you have the time.
I have a magma shunt all the way to the surface, which I have capped and now have 2 forges, and 3 of the only important furnaces on it. I am currently cranking out Warhammers, Plate Mail, and Shields for my army, as well as Spiked Green Glass Balls.
I have started to move my operations inward, and am working on finding housing for my 70 dwarves. I am using the Shaft Design to maximize them, and I figure I'll need about 5 or 6 layers, give or take. More if I double them up.
I have a shitload of Plump Helmets, but little beer, my guys can never seem to get enough barrels. But now that I have 4 Carpentry Workshops working nonstop on that, well, shouldn't be that bad.
does anyone use ballista or other siege weapons anymore for defense? i know back in the non z-level days they were popular.
Seems like a huge hastle now to go through all the training of the engineers to get a decent field piece, then all the training for the operaters. Plus the fact that they're civilian means you have to make the artillery spot indoors (for the civilians indoors option) and make sure no enemy get within 5 blocks of them or they run away.
Siege is amazingly useless.. especially catapults. I have never seen a catapult hit a target. Not once, and I've lobbed thousands of stones at bad guys.
Ballista aren't much better, but because of the way they work (anything that touches the arrow head dies) you can design your defenses to maximize the odds of success.
But catapults are a 100% waste. They're only useful as stone disposal.
It doesn't take super long to train up a siege engineer, the biggest cost there is the wood investment. Siege operators are mostly restrained by their strength.. so get them buffed up on a pump and they can train up extremely fast.
It's more than worth looking into.. it's the best way to do it.
It keeps dwarves occupied, you can disable the job easily by deactivating pumps, and it trains them up quickly.
Every single one of my forts has a bank of 10 pumps in it.
Farming in a glacier, making the impossible possible!
Now, back to the course work I've been avoiding.
DF Accelerator.
It got me an appreciable FPS boost.
Warframe/Steam: NFyt
Score!
ATTENTION!
No matter if you've used a modified tileset or not, I'm looking for your opinion. I'm finishing the work on DFG, which tries to pump as much graphics into DF as possible.
There are three versions:
MAX changes the most, making the punctuation all screwy and some rarely-seen objects looking like other objects (for example- sea foam looks like rings).
MED leaves the punctuation alone but still leaves graphical icons for most symbols.
MIN makes sure that all text is untouched and there are no (or nearly no) ambiguities in the symbols.
I'm looking for your input. Some problems:
-I need a good symbol for processed food (that would replace the percent) for MED (MAX uses a cheese).
-I'd like to know if the ore icon is clear enough.
-I'd also like to know if there's still something bugging you in the MIN version.
If anything, it's encouraged. Losing is fun. And hilarious.
...I atomized ALL of her friends, and she was still ecstatic.
Warframe/Steam: NFyt
Melted ice behaves very oddly, it moves very slow for water and for some reason it's not acting pressurized. Tried to get it to U-Bend to distribute in the farm room better but it's not coming back up to the source level.
Also, apparently if you remove magma from underneath melted water, it refreezes into an ice wall. Then if melted once more, it gives a full 7/7 block of water even if it only had 1/7 before. Now, all I need to do is design a water generator. :winky:
Edit: Done
Let me know if you see a problem with this design.
What? No. A maternal grandfather is your mother's father.