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Dwarf Fortress: When you wake up in the morning, consider torture.

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Posts

  • hmxmosshmxmoss Registered User regular
    edited January 2009
    The woodworker 'yotes' and the farmer 'Pmoney' have married. Congratulations!
    They have decided to forego any formal celebrations.

    hmxmoss on
    burning.jpg
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Well, my dyer got into a fey mood and took over the craftdwarf's workshop. He created Nugrethestil Iltorir, "Weatherwhirl the Wordy Void", a Flint earring. It is not only made of flint, but it is encrusted with flint, menaces with spikes of flint, and has an image of a wave in flint.

    It could only be more flinty if it was an image of flint in flint.

    Guess the guy likes flint.

    Flint.

    hmxmoss on
    burning.jpg
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Deathwing wrote: »
    Sounds good :) Haven't done much smithing in my current fortress, everyone's time is currently taken up by constructing a massive tower over the local volcano.

    You might not end up doing much here either...
    'Deathwing' Nomalór, Blacksmith, is taken by a fey mood!
    'Deathwing' Nomalór has claimed a Metalsmith's Forge.
    ...
    'Deathwing' Nomalór screams, "I must have metal bars!"

    I hope traders come soon. :|

    hmxmoss on
    burning.jpg
  • DeathwingDeathwing Registered User regular
    edited January 2009
    quote:
    'Deathwing' Nomalór, Blacksmith, is taken by a fey mood!
    'Deathwing' Nomalór has claimed a Metalsmith's Forge.
    ...
    'Deathwing' Nomalór screams, "I must have metal bars!"

    Well, if they don't make it in time, hopefully I get locked in a nice room. Or go on an insanity-fueled killing spree. Either works. :)

    Deathwing on
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  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Deathwing wrote: »
    Well, if they don't make it in time, hopefully I get locked in a nice room. Or go on an insanity-fueled killing spree. Either works. :)

    Traders did come... elves. Stinkin' elves. Sorry, I don't think you're getting that metal you want.

    Oh well... you're still waiting, can't imagine for much longer though. Good thing you just gave birth to a baby boy. I wonder what will happen when you do snap.

    EDIT: Well, you snapped and went stark raving mad. You're running around like a lunatic, shedding your clothing. Your baby is crawling around the floor in the designated meeting area.

    EDIT x2: You're wearing nothing but a sock on your left foot, a shoe on your right foot, and a glove on one hand. And you're prancing about the meeting area. Everyone laughs at you.

    EDIT x3: Now you've lost the glove and are dancing naked for your husband. Not in the privacy of your apartment. He's ecstatic because of a meal he ate recently, so I don't know how much attention he is paying to you.

    hmxmoss on
    burning.jpg
  • DeathwingDeathwing Registered User regular
    edited January 2009
    Ah well, hopefully lil Deathwing Jr. lives on somehow, i'm not sure how orphans get handled exactly :)
    EDIT x3: Now you've lost the glove and are dancing naked for your husband. Not in the privacy of your apartment. He's ecstatic because of a meal he ate recently, so I don't know how much attention he is paying to you.

    EDIT: As with many things in this game, that's more than a little disturbing :):P

    Deathwing on
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  • XtarathXtarath Registered User regular
    edited January 2009
    hmxmoss wrote: »
    Xtarath wrote: »
    Hey if no one else is signed up for the engraver, I wonder if I could be the one to chronicle the rise, then fall, of this fort?

    Sure, you are Solon Sodeltirist, an agile Engraver:
    He is relaxed. He is not a risk-taker. He dislikes intellectual discussions. He is slow to trust others. He does not go out of his way to help others. He has very little self-discipline. He needs alcohol to get through the working day.

    Hmm. o_O

    Damn, I'm a bum.

    But once I'm legendary, a super bum!

    Xtarath on
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    I'll have to write up some more updates tomorrow... just saved the game now, bit tired.

    Just before saving out, I got _22_ more migrants (total of ~62 dwarves now). Sheesh. I'm not sure why they all want to come... maybe it's the food and drink, I dunno. My designated meeting area is now terribly crowded. I'll have to do something about that soon, but mostly just need to get them all working.

    If anyone wants to have some fun with this map, I've put a zip file here. This was created with version 40d9 for Mac, which *should* work cross-platform with other 40d, but no guarantees. (Not starting a bloodline game... just thought it might be a fun starting point for some.)

    hmxmoss on
    burning.jpg
  • ZandraconZandracon Registered User regular
    edited January 2009
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Also, I'd like to be in your fort as a Hammerdwarf hmxmoss.

    Zandracon on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2009
    Winter is angry time. The season of smashed tables and doors.

    This isn't going well for the dwarves but it's fun to watch.

    Drake on
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited January 2009
    Zandracon wrote: »
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Rows of weapon traps, wherein each trap has 10 masterpiece large serrated steel discs.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited January 2009
    NEO|Phyte wrote: »
    Zandracon wrote: »
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Rows of weapon traps, wherein each trap has 10 masterpiece large serrated steel discs.

    Kills 'bout anything.

    Doobh on
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  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Zandracon wrote: »
    Also, I'd like to be in your fort as a Hammerdwarf hmxmoss.

    Cool... several of the latest set of migrants are going to become military. I'll have to find a hammer, though, so you can hammer in the morning and hammer in the evening all over the fort. :whistle:

    EDIT: Okay, found magnetite, got a wood burner, smelter and metalshop up and running, and made a war hammer. We had too many gem setters sitting around doing nothing, so I turned one into a prospective hammerdwarf... you are Kol ònulruthösh, new recruit, strong, and quite content.
    He doesn't often experience strong cravings or urges. He is impervious to the effects of stress. He is very friendly. He is trusting. He is immodest. He is very disorganized.

    hmxmoss on
    burning.jpg
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Hmmm..
    Atêktath Atoldesis, "Boreddusk the True Snarl", an elk leather trumpet.
    This is an elk leather trumpet. It is decorated with elk leather.
    On the item is an image of an elf and a human in Magnetite. The human is striking down the elf.
    On the item is an image of a lizard in turtle shell.

    I didn't know you could make trumpets from leather.

    hmxmoss on
    burning.jpg
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Dubh wrote: »
    NEO|Phyte wrote: »
    Zandracon wrote: »
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Rows of weapon traps, wherein each trap has 10 masterpiece large serrated steel discs.

    Kills 'bout anything.

    Spiked balls > large serrated steel disks.

    Less cleanup.

    TekDragon on
  • wavecutterwavecutter Registered User regular
    edited January 2009
    Well, I've had my best fort yet. I had lots of production, a stable food and drink supply, a water storage system, the beginning of an underground farm and irrigation network, and Magma Furnaces and forges. Although I just got raepd by 20 kobold axemen.

    wavecutter on
  • Amikron DevaliaAmikron Devalia I didn't ask for this title. Registered User regular
    edited January 2009
    I seem to have a similar problem, every time I get a fort going good, I have to somehow create a problem to fix, as the dorfs do as their told well when given proper construction.

    Most recently I purposely slacked on making provisions, and am now racing against time to brew up drinks as I have 2 left! oh noes!

    Amikron Devalia on
  • wavecutterwavecutter Registered User regular
    edited January 2009
    I hate ordering dorfs to dig channels. It seems unless I babysit the channel digging someone is either going to fall in a channel or have a roof collapse on them.

    wavecutter on
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    wavecutter wrote: »
    I hate ordering dorfs to dig channels. It seems unless I babysit the channel digging someone is either going to fall in a channel or have a roof collapse on them.

    I've never had the former happen. I've had dorfs trap themselves on a ledge, but never fall.

    As far as collapses... I have that pretty regularly. If they die, they die. If they can't survive collapsing a Z-level or two, then they're not dwarf enough to be in my fort. In fact, I name them elves.

    hmxmoss on
    burning.jpg
  • RiemannLivesRiemannLives Registered User regular
    edited January 2009
    hmxmoss wrote: »
    Deathwing wrote: »
    Well, if they don't make it in time, hopefully I get locked in a nice room. Or go on an insanity-fueled killing spree. Either works. :)

    Traders did come... elves. Stinkin' elves. Sorry, I don't think you're getting that metal you want.

    Oh well... you're still waiting, can't imagine for much longer though. Good thing you just gave birth to a baby boy. I wonder what will happen when you do snap.

    EDIT: Well, you snapped and went stark raving mad. You're running around like a lunatic, shedding your clothing. Your baby is crawling around the floor in the designated meeting area.

    EDIT x2: You're wearing nothing but a sock on your left foot, a shoe on your right foot, and a glove on one hand. And you're prancing about the meeting area. Everyone laughs at you.

    EDIT x3: Now you've lost the glove and are dancing naked for your husband. Not in the privacy of your apartment. He's ecstatic because of a meal he ate recently, so I don't know how much attention he is paying to you.

    If you come across this in the future there is well enough time between a dwarf starting a mood and going insane to get some smelting going as long as you have a couple extra wood around.

    First, get your mason to crank out a few stone blocks. As soon as the first is ready build a wood burner and get someone to start making a few charcoal.

    In the meantime build a smelter and smelt up 1 of each kind of ore you have available using the charcoal as fuel.

    RiemannLives on
    Attacked by tweeeeeeees!
  • RiemannLivesRiemannLives Registered User regular
    edited January 2009
    TekDragon wrote: »
    Dubh wrote: »
    NEO|Phyte wrote: »
    Zandracon wrote: »
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Rows of weapon traps, wherein each trap has 10 masterpiece large serrated steel discs.

    Kills 'bout anything.

    Spiked balls > large serrated steel disks.

    Less cleanup.

    Green Glass Giant Axeblades > everything else.

    If you have magma and sand you can make an unlimited number. And green glass only has a 50% damage penalty. Just put 2-3 blades per trap.

    RiemannLives on
    Attacked by tweeeeeeees!
  • wavecutterwavecutter Registered User regular
    edited January 2009
    Awesome, I'm surrounded by white sand and cacti (spelling?) Glass blades and crafts here we come.

    wavecutter on
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    If you come across this in the future there is well enough time between a dwarf starting a mood and going insane to get some smelting going as long as you have a couple extra wood around.

    First, get your mason to crank out a few stone blocks. As soon as the first is ready build a wood burner and get someone to start making a few charcoal.

    In the meantime build a smelter and smelt up 1 of each kind of ore you have available using the charcoal as fuel.

    Actually, I did that... built a wood burner, smelter and metalshop easily. The main problem was, at the time Deathwing went insane, I had no ore. Nothing to smelt. Since then, I've found magnetite and platinum, and traders have come and I buy up all their metal. (Selling masterfully crafted meals is soooooo much better than selling crafts, but I do both.)

    The more recent problem was shells, but I managed to get 10 turtles in trade, forbid all other food, until enough shells were made. Dang fey fisherdwarf wanted three shells. Well, it took a while, but he got them...

    hmxmoss on
    burning.jpg
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    No sand? Crap.

    hmxmoss on
    burning.jpg
  • NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    edited January 2009
    TekDragon wrote: »
    Dubh wrote: »
    NEO|Phyte wrote: »
    Zandracon wrote: »
    Think I'll start up a new game. Anyone have a suggestions on trapmaking?

    Rows of weapon traps, wherein each trap has 10 masterpiece large serrated steel discs.

    Kills 'bout anything.

    Spiked balls > large serrated steel disks.

    Less cleanup.

    Also less fun. Half the point of using serrated discs is watching the parts fly. There's also the badass factor. Buzzsaws > balls.

    NEO|Phyte on
    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • StregoneStregone VA, USARegistered User regular
    edited January 2009
    wavecutter wrote: »
    I hate ordering dorfs to dig channels. It seems unless I babysit the channel digging someone is either going to fall in a channel or have a roof collapse on them.

    Build ramps on the level below.

    Stregone on
  • BlueDestinyBlueDestiny Registered User regular
    edited January 2009
    Stregone wrote: »
    wavecutter wrote: »
    I hate ordering dorfs to dig channels. It seems unless I babysit the channel digging someone is either going to fall in a channel or have a roof collapse on them.

    Build ramps on the level below.

    Or make the channel out of upwards ramps instead and just deconstruct them when you're done.

    BlueDestiny on
  • wavecutterwavecutter Registered User regular
    edited January 2009
    wtf is so special about orpiment?

    wavecutter on
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    Current status update, "The Deep of Ancients":
    • The fortress is in a much better state now. Plenty of food and drink, farms overflowing with plump helmets and assorted other things, so much that some have rotted on the bush. No worries though... with so much growing, I can set some fields fallow for a season.
    • Up to approximately 62 dwarves. Militarty is around 8 units, but will add more soon. No nobles yet (huzzah!), except, of course, me. :D
    • Lots of trading now taking place, with plenty of crafts and prepared meals being traded away. The meals are fetching a great price.
    • Several artifacts created, with only one insanity incident (sorry Deathwing). One artifact was stolen, but the creator was asleep, so no one told her and so she goes happily about her business.
    • Construction below ground is doing well... Many workshops, plenty of storage, two residential wings, barracks... Above ground, the first level of construction is just beginning, a floor to cover the courtyard and main entrance.

    Character review... Some of you have a decent grower skill, perhaps because you help harvest plants?
    • jdarksun, Miner, ultra-mighty, perfectly agile, very tough, legendary miner, legendary mason. Several friends, ecstatic, still in a constant state of internal rage.
    • wavecutter, Miner, very strong, very agile, superdwarvenly tough, legendary miner, proficient mechanic, grower. Several friends, ecstatic, still quick to anger.
    • yotes, Woodworker, very strong, perfectly agile, extremely tough, legendary wood cutter, legendary carpenter, skilled grower. Numerous friends, married to Pmoney, one son, ecstatic, still distant and reserved.
    • Xtarath, Engraver, very agile, very tough, professional engraver, mason. No close friends, ecstatic and still relaxed.
    • schuss, Milker (aka "the Butcher"), very strong, milker, novice butcher (not enough things around to butcher). No close friends, ecstatic, and still incredibly creative.
    • Pmoney, Planter, extremely strong, perfectly agile, tough, legendary grower, adept herbalist. Several friends, married to yotes, one son, ecstatic, and still feels discouraged.
    • Rend, Brewer, very agile, extremely tough, expert brewer, skilled cook. A few friends, in love with hmxmoss, ecstatic, and still nervous.
    • hmxmoss, Mayor, extremely strong, extremely agile, extremely tough, building designer, competent organizer, grand master record keeper, competent grower, proficient appraiser, etc, etc. Several friends, in love with Rend, quite content, and still overindulges. (Note that I am not ecstatic, because my mandate that something be made out of adamantine was ignored. Go figure.)
    • Zandracon, Elite Wrestler, very strong, very agile, extremely tough, gem setter (previous job), grand master wrestler, skilled hammerdwarf. "This hero need not work." No close friends, ecstatic, and still has no strong urges.

    And, of course, Deathwing. Deathwing, former blacksmith, was a fine dwarf until she went insane from a fey mood. She kept screaming for metal bars, of which we had no ore, nor could trade for any in time. Just before she snapped, she gave birth to a son, then went prancing about the fortress stripping off her clothes, including a shameless display in front of her husband and everyone else. It was the talk of the fortress for about a week, until everyone got bored of her. Deathwing finally passed into The Great Fortress Beyond one month later, and was buried in the old crypt. Deathwing is survived by her husband, Tun Kelåm the Woodcutter, and her son, Nil Lunoddom.

    hmxmoss on
    burning.jpg
  • hmxmosshmxmoss Registered User regular
    edited January 2009
    wavecutter wrote: »
    wtf is so special about orpiment?

    It's yellow and toxic?

    hmxmoss on
    burning.jpg
  • DeathwingDeathwing Registered User regular
    edited January 2009
    Deathwing finally passed into The Great Fortress Beyond one month later, and was buried in the old crypt. Deathwing is survived by her husband, Tun Kelåm the Woodcutter, and her son, Nil Lunoddom.

    Heh, I feel famous now. Rename the son after me if he survives to be a peasant, maybe?

    My own fortress is proceeding apace, although oddly I haven't had any sieges yet, despite hitting 100 population and several artifacts. They're going to be in for a shock when they finally show up - all my soliders have been zealously sparring for almost 2 years straight, all champions/elite.

    I (perhaps foolishly) started letting them play with weapons last night after melting down some stuff from the latest caravan - 2 dwarves were almost immediately lost to sparring accidents after everyone picked up their gear, but none since, so maybe the weaklings have been weeded out.

    Also, speaking of insanity.....not long after your posts that day, a merchant went berserk after my dorfs decided working on the volcano tower (finally finished the first floor, almost 1000 tiles) was more important than rebuilding the trade depot - the elven bastard killed several dogs and a few woodcutters, racked up 3 additions to his name before he wandered close enough for a fortress guard member to splatter him.

    Deathwing on
    steam_sig.png
  • RoundBoyRoundBoy Registered User regular
    edited January 2009
    So I had a wrestler in my army that was hurt.. in 'resting' status in the barracks. i set him to be a fortress guard to keep my army fit and pure. And I removed all armor & weps from him since i needed them elsewhere.

    It turns out he healed, and trained himself like a champ, and now he is a champion.. I can assign him weapons, but there is no way to de-activate him from the fortress guard? The screen where you would hit 'C' is replaced with "This dwarf need not work"

    Stupid bug ?

    RoundBoy on
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  • hmxmosshmxmoss Registered User regular
    edited January 2009
    RoundBoy wrote: »
    So I had a wrestler in my army that was hurt.. in 'resting' status in the barracks. i set him to be a fortress guard to keep my army fit and pure. And I removed all armor & weps from him since i needed them elsewhere.

    It turns out he healed, and trained himself like a champ, and now he is a champion.. I can assign him weapons, but there is no way to de-activate him from the fortress guard? The screen where you would hit 'C' is replaced with "This dwarf need not work"

    Stupid bug ?

    Yeah, once they become heroes or champions, you cannot transfer them into/out of the guard. Known situation: http://www.dwarffortresswiki.net/index.php/Champion#Heroes_and_Champions

    Whether it would be classified as a bug...? You'd have to ask Toady; I don't know the stat on that.

    hmxmoss on
    burning.jpg
  • yotesyotes Registered User regular
    edited January 2009
    I've found love, a husband, a baby.. things are going to go horribly downhill from now aren't they?

    WHERE MY MOTHERFUCKING SHELLS AT

    yotes on
    [SIGPIC][/SIGPIC]
  • DeathwingDeathwing Registered User regular
    edited January 2009
    Speaking of military - am I just blind, or is there not a way to remove a squad station once you assign it? I can move it around to my heart's content, but I don't see anything to actually delete the spot.

    Deathwing on
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  • JesuitsJesuits Registered User regular
    edited January 2009
    Deathwing wrote: »
    Speaking of military - am I just blind, or is there not a way to remove a squad station once you assign it? I can move it around to my heart's content, but I don't see anything to actually delete the spot.

    Don't think you really need to - just taking the squad off-duty should cause them to ignore their station until you put them back on duty.

    Jesuits on
    tf2_sig.png
  • DeathwingDeathwing Registered User regular
    edited January 2009
    Ah, okay, should have known that :):P

    Whenever I put them on-duty without having a station set, they all seem to congregate in the squad leader's bedroom, oddly o_O

    Deathwing on
    steam_sig.png
  • CarnarvonCarnarvon Registered User regular
    edited January 2009
    Man, this game must check my browser history or something. I got Strokerwound for a keep name, and The Rack of Glorifying as my group.

    Carnarvon on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited January 2009
    A friend recently pointed out to me the innuendo inherent in "plump helmet".

    Am I the only one not to have noticed this?

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
  • JJJJ DailyStormer Registered User regular
    edited January 2009
    Most of aren't 12 so I suppose not.

    JJ on
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