When my warlock needed waters for my FSW set I just swam around the lake throwing dots on all the shimmerscales. They'd reach melee range and promptlly die, making it convenient to loot them. It took a while but it was pretty profitable from all the trash drops. Even had a couple blue world drops while I was there.
Unfortunately I spent a lot of time dealing with angry Horde who wanted my eels. But if they left me alone we'd get the lake respawning faster, with one of us working either end of it, which was sort of nice.
Primal life on my druid was ridiculously easy. Grind bog lords for eight hours, herbalise everything, walk away with 30 primal life and about 300g in herbs.
reVerseAttack and Dethrone GodRegistered Userregular
edited November 2008
Leveling my Warrior, doing the Missing Diplomat quest line.... it seems a little silly to track down the kidnapped king when he's standing right there in Stormwind.
Leveling my Warrior, doing the Missing Diplomat quest line.... it seems a little silly to track down the kidnapped king when he's standing right there in Stormwind.
I wish Blizzard would use some of their ever expanding collection of cloth bags with $ signs on them to go back and redo some old quests. They could totally use the new phasing technology on stuff like that. And redo the non Draeni/Belf starting areas. I suppose speeding up levelling so it's so fast you don't even notice is Blizzard's quick and lazy solution to the fact that the old-world content is seeming more and more lackluster as new world advances.
yeah, I got some rep from killing the mobs in Org. It was like... 4 per, if I managed to actually tag them.
I'm interested to see how crazy this gets.
--edit
So I'm kinda torn. I wan't to level my shaman when I get the expansion wensday night, but I also want to try a DK. I've been looking at the DK's ability's, and it looks like he brings some of the things a shaman would bring to the raid, but with out all the hassle of Totems. Not to mention, DKs are probably more Viable, or at least, Fun in PVP then my shaman is. Love him for PVE, but I can't take my Shaman in to PVP with out getting really pissed off at how often I'm out of control of my character before I even get totems down.
Clearing out my bank alt in preparation for his imminent demise (and then reanimation) is a rather sombre task. It's like he's digging his own grave or something. I think the part where I was removing the bags from the bag slots in the bank was when it became the most depressing.
-SPI- on
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reVerseAttack and Dethrone GodRegistered Userregular
edited November 2008
I've always hated swimming in the waters around Theramore because the water there has this yellowish tint and I'm convinced it's because the citizens of Theramore have bladders like those of pregnant women.
Level my paladin to 80 or play a death knight? How do I decide? Quick, pros and cons...GO!
1. Are you in a guild
2. Are you in a raiding guild
3. Did you raid on your paladin previously
4. Do you want to continue to raid on your paladin, same spec as you previously raided
If you answer yes to all of these questions, roll a paladin. If you answer no to any of them, I'd say Death Knight, unless you want to raid on a DK and there are like 10 people in your guild who are rolling one to raid.
Lunatic Clam on
Friend Code 0302-1076-6730
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I took my prot spec warrior into HFP at 58 (this is post-3.0) and I had ZERO problems. Fights weren't me evading death every time, and gearing up just ensured me getting to a point of near invincibility!
prot spec warrior
this is post-3.0
ZERO problems
How unexpected!
Someone had just posted about having problems on their warrior at level 58 in HFP. My post is pointing out that they're doing it wrong. Thanks for playing.
Henroid on
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SteevLWhat can I do for you?Registered Userregular
edited November 2008
I hit exalted with Argent Dawn yesterday! Only 2 years too late, but hey, it's the first time I've ever been exalted with any faction. I'd gotten a lot of rep from the invasion mobs around the world, and then I figured out how to easily farm corrupter's scourgestones from the extra lich boss that was in Stratholme during the invasion, along with The Unforgiven and occasionally Hearthsinger Forresten. After using up my instance resets, I'd usually net about 15-20 scourgestones an hour. There are probably better ways, but they also probably involve being better-geared.
So I guess I'm at the halfway point to getting that title for hitting exalted with AD and Argent Crusade.
I was more than halfway through revered with AD just from trying to get my damn Lightforge Hat. So I think the Argent Crusade will be the first rep I grind out in Lich King.
I hit exalted with Argent Dawn yesterday! Only 2 years too late, but hey, it's the first time I've ever been exalted with any faction. I'd gotten a lot of rep from the invasion mobs around the world, and then I figured out how to easily farm corrupter's scourgestones from the extra lich boss that was in Stratholme during the invasion, along with The Unforgiven and occasionally Hearthsinger Forresten. After using up my instance resets, I'd usually net about 15-20 scourgestones an hour. There are probably better ways, but they also probably involve being better-geared.
So I guess I'm at the halfway point to getting that title for hitting exalted with AD and Argent Crusade.
My first were the hydraxian waterlords, but I think the AD was the second.
Someone had just posted about having problems on their warrior at level 58 in HFP. My post is pointing out that they're doing it wrong. Thanks for playing.
By doing it wrong do you mean being level 58 pre-3.0?
815165 on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2008
Yes, of course.
I wish the servers weren't down at the start of my two days off from work. I wanna see this shit going on in Orgrimmar and Stormwind.
The SW stuff was kind of boring. Some frost Wyrms and Abominations storm in, people kill them, the end. The King goes down to help, but I never noticed him.
Where does the Stormwind stuff occur? At the harbor?
Yeah. Just read all about this stuff.
It's too bad there's no apparent dialog at Stormwind. Orgrimmar is where all the cool shit happens. The only thing to note is that there's an elf at Stormwind for this event who, so far, isn't exactly identified.
The SW stuff was kind of boring. Some frost Wyrms and Abominations storm in, people kill them, the end. The King goes down to help, but I never noticed him.
The Org event was okay, my main complaint was that the frost wyrms spent most of their time out of range unless you parked at one of the groups of archers for when they descended or wall jumped up ontop of one of the towers.
I wish the servers weren't down at the start of my two days off from work. I wanna see this shit going on in Orgrimmar and Stormwind.
I don't know about Stormwind, but Org was really boring. The invasion event was hard to see because my hairy bear ass or some random nearby building kept blocking the camera every time I tried pointing it upward to see what was going on, even if I could see something there wasn't much I could do about it because most of the time the Wyrms were unattackable by melee, and even if they were on the ground the lag was so horrible (like seriously, 5+ second lag to do anything) I couldn't have done anything even if I were able to. It was worth seeing the exchange between Thrall and Garrosh just once, but then I got the hell out of there.
Fun fact, while all of this was going on, some Alliance group had picked the worst possible time ever to try to kill Thrall. I'm not sure they even knew that Thrall wasn't in his throne room at the time, and I'm not sure they could have killed him even if they did know where he was and fought through the 50+ Horde and the 5+ second lag inside the Valley of Honor to get to him.
The SW stuff was kind of boring. Some frost Wyrms and Abominations storm in, people kill them, the end. The King goes down to help, but I never noticed him.
The Org event was okay, my main complaint was that the frost wyrms spent most of their time out of range unless you parked at one of the groups of archers for when they descended or wall jumped up ontop of one of the towers.
Same thing happened at the harbor. So I went around grabbing Aboms. After about 10 minutes I left.
What have people heard about the 10 man progression track? I'd always heard from a design perspective that the idea was to be able to get raids together and experience content more easily (in terms of numbers), but the content would still be very challenging. Now I'm hearing that people are clearing Naxx through Sapphiron in Sunwell gear and quest gear obtained on the way to 80, without any time spent in 5 mans to gear up.
Is this along the lines of what other people have been hearing? If so, that's a bit discouraging.
Where does the Stormwind stuff occur? At the harbor?
Yeah. Just read all about this stuff.
It's too bad there's no apparent dialog at Stormwind. Orgrimmar is where all the cool shit happens. The only thing to note is that there's an elf at Stormwind for this event who, so far, isn't exactly identified.
She's from the WoW's comics. She's just some lady who's tight with the King. Same thing with the bear standing at the table.
Overall, my friends and I were underwhelmed with the actual invasion. They could've done two things to make it much better. First of all, they could've included some aspect of danger to actually make the invaders threatening. I think it would've been safe for them to do this because the event only happens in one secluded part of each city. I would've liked it if level 70s actually had some chance of getting killed, instead of absolutely no chance at all. As a side note, I think they could've done something cool like having the Frost Wyrms flying over the other parts of each city towards the area where the battle was happening to get the rest of the city more involved.
Secondly, they should've had a 'win' condition. In my opinion it should've worked exactly like the Hallow's End fire quest, where you can either drive off this invasion force or not (if you lose then they pull away for now after destroying a boat or something). And you get a quest from the King to do so, the completion of which granting you buffs or cosmetic items. They could've even got lowbies involved by having a "put out the fires" sort of ordeal going on simultaneously where they had to go around thawing out the siege weapons or, perhaps, actually getting rid of fires.
EDIT:
I'm also pretty sure this is the climax of the entire event, seeing as after this the horde and alliance are both completely settled "We're going to Northrend, NOW."
Someone had just posted about having problems on their warrior at level 58 in HFP. My post is pointing out that they're doing it wrong. Thanks for playing.
Yeah, and they were talking about it being pre-3.0 (and possibly Fury as well, IIRC). Post 3.0 Prot War is pretty damn invincible.
What have people heard about the 10 man progression track? I'd always heard from a design perspective that the idea was to be able to get raids together and experience content more easily (in terms of numbers), but the content would still be very challenging. Now I'm hearing that people are clearing Naxx through Sapphiron in Sunwell gear and quest gear obtained on the way to 80, without any time spent in 5 mans to gear up.
Is this along the lines of what other people have been hearing? If so, that's a bit discouraging.
It'll get tougher. Naxx is easy by design (they feel they made a mistake when they made Burning Crusade's introductory raid as tough as they did), and Sunwell gear is really good. Also, people wearing raid gear from the previous expansion while progressing through the current one isn't unheard of. If you had T3, especially with some of the set bonuses, you probably wore it when you first zoned into Kara (and the first Chinese Illidan kill was done with much of the raid still wearing it).
Charus on
[SIGPIC][/SIGPIC]
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Aye, the beginning of it I guess. I'd imagine the attacks will intensify every day until Thursday when the proverbial fecal matter comes into contact with the air circulation device.
Halfmex on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Someone had just posted about having problems on their warrior at level 58 in HFP. My post is pointing out that they're doing it wrong. Thanks for playing.
Yeah, and they were talking about it being pre-3.0 (and possibly Fury as well, IIRC). Post 3.0 Prot War is pretty damn invincible.
I never really had a tough time leveling my warrior, in Outland or Azeroth (though everything pre-level 30 was a bit tedious). I heard horror stories about how they'd get raped as soon as they stepped foot into HFP, but I had an easier time of it than I did with my (much better geared) rogue. Maybe it's because I'd already taken a couple of characters through HFP by that time and I knew what to expect and what mobs to avoid, but I really didn't have much trouble at all. I was Fury as well (in fact, it was the first time I'd ever specced Fury, and I ended up using a couple of those axes you get from the Thrallmar quartermaster through level 60 or 70 if I remember right).
That said, yeah, post-3.0 warrioring, especially prot, is the cat's pajamas. I had all but resigned myself to leveling with (the now-even-sexier) Titan's Grip, but I'm strongly considering going Prot for leveling to all but eliminate any fear of dying.
Posts
Unfortunately I spent a lot of time dealing with angry Horde who wanted my eels. But if they left me alone we'd get the lake respawning faster, with one of us working either end of it, which was sort of nice.
Primal life on my druid was ridiculously easy. Grind bog lords for eight hours, herbalise everything, walk away with 30 primal life and about 300g in herbs.
I wish Blizzard would use some of their ever expanding collection of cloth bags with $ signs on them to go back and redo some old quests. They could totally use the new phasing technology on stuff like that. And redo the non Draeni/Belf starting areas. I suppose speeding up levelling so it's so fast you don't even notice is Blizzard's quick and lazy solution to the fact that the old-world content is seeming more and more lackluster as new world advances.
i think he's talking about the city invasion stuff
cheap ass invasions man (loved the horde side event, will watch the alliance one tomorrow)
I'm interested to see how crazy this gets.
--edit
So I'm kinda torn. I wan't to level my shaman when I get the expansion wensday night, but I also want to try a DK. I've been looking at the DK's ability's, and it looks like he brings some of the things a shaman would bring to the raid, but with out all the hassle of Totems. Not to mention, DKs are probably more Viable, or at least, Fun in PVP then my shaman is. Love him for PVE, but I can't take my Shaman in to PVP with out getting really pissed off at how often I'm out of control of my character before I even get totems down.
Just, y'know, thought I'd share.
that's why we call it the struggle, you're supposed to sweat
1. Are you in a guild
2. Are you in a raiding guild
3. Did you raid on your paladin previously
4. Do you want to continue to raid on your paladin, same spec as you previously raided
If you answer yes to all of these questions, roll a paladin. If you answer no to any of them, I'd say Death Knight, unless you want to raid on a DK and there are like 10 people in your guild who are rolling one to raid.
Someone had just posted about having problems on their warrior at level 58 in HFP. My post is pointing out that they're doing it wrong. Thanks for playing.
So I guess I'm at the halfway point to getting that title for hitting exalted with AD and Argent Crusade.
My first were the hydraxian waterlords, but I think the AD was the second.
I wish the servers weren't down at the start of my two days off from work. I wanna see this shit going on in Orgrimmar and Stormwind.
Yeah. Just read all about this stuff.
It's too bad there's no apparent dialog at Stormwind. Orgrimmar is where all the cool shit happens. The only thing to note is that there's an elf at Stormwind for this event who, so far, isn't exactly identified.
The Org event was okay, my main complaint was that the frost wyrms spent most of their time out of range unless you parked at one of the groups of archers for when they descended or wall jumped up ontop of one of the towers.
I don't know about Stormwind, but Org was really boring. The invasion event was hard to see because my hairy bear ass or some random nearby building kept blocking the camera every time I tried pointing it upward to see what was going on, even if I could see something there wasn't much I could do about it because most of the time the Wyrms were unattackable by melee, and even if they were on the ground the lag was so horrible (like seriously, 5+ second lag to do anything) I couldn't have done anything even if I were able to. It was worth seeing the exchange between Thrall and Garrosh just once, but then I got the hell out of there.
Fun fact, while all of this was going on, some Alliance group had picked the worst possible time ever to try to kill Thrall. I'm not sure they even knew that Thrall wasn't in his throne room at the time, and I'm not sure they could have killed him even if they did know where he was and fought through the 50+ Horde and the 5+ second lag inside the Valley of Honor to get to him.
Same thing happened at the harbor. So I went around grabbing Aboms. After about 10 minutes I left.
Is this along the lines of what other people have been hearing? If so, that's a bit discouraging.
She's from the WoW's comics. She's just some lady who's tight with the King. Same thing with the bear standing at the table.
Overall, my friends and I were underwhelmed with the actual invasion. They could've done two things to make it much better. First of all, they could've included some aspect of danger to actually make the invaders threatening. I think it would've been safe for them to do this because the event only happens in one secluded part of each city. I would've liked it if level 70s actually had some chance of getting killed, instead of absolutely no chance at all. As a side note, I think they could've done something cool like having the Frost Wyrms flying over the other parts of each city towards the area where the battle was happening to get the rest of the city more involved.
Secondly, they should've had a 'win' condition. In my opinion it should've worked exactly like the Hallow's End fire quest, where you can either drive off this invasion force or not (if you lose then they pull away for now after destroying a boat or something). And you get a quest from the King to do so, the completion of which granting you buffs or cosmetic items. They could've even got lowbies involved by having a "put out the fires" sort of ordeal going on simultaneously where they had to go around thawing out the siege weapons or, perhaps, actually getting rid of fires.
EDIT:
I'm also pretty sure this is the climax of the entire event, seeing as after this the horde and alliance are both completely settled "We're going to Northrend, NOW."
It'll get tougher. Naxx is easy by design (they feel they made a mistake when they made Burning Crusade's introductory raid as tough as they did), and Sunwell gear is really good. Also, people wearing raid gear from the previous expansion while progressing through the current one isn't unheard of. If you had T3, especially with some of the set bonuses, you probably wore it when you first zoned into Kara (and the first Chinese Illidan kill was done with much of the raid still wearing it).
That said, yeah, post-3.0 warrioring, especially prot, is the cat's pajamas. I had all but resigned myself to leveling with (the now-even-sexier) Titan's Grip, but I'm strongly considering going Prot for leveling to all but eliminate any fear of dying.
You people and your words. Bah!