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So I've been feeling nostalgic as of late. Having grown up with Doom, Quake, Unreal Tournament, and Q3 Arena, I've been craving the old FFA Deathmatch experience. But looking around, it seems they don't really make games like this anymore, at least not good ones. It seems every FPS these days feels they need to have some sort of silly objective to make the gameplay meaningful.
So, am I missing something obvious, or is deathmatch really dead?
I don't think they implement "silly objectives" to make the gameplay "meaningful." We've reached a place where 16 anonymous people can face another 16 anonymous people without ever leaving their computer chairs. Way back when 4-8 people was the limit, team-based gameplay just didn't work the way it does now.
I haven't played a multiplayer game WITHOUT something resembling generic deathmatch available. It's just that nobody bothers to advertise it, because it's such a given at this point. It's like advertising the presence of guns, or shooting them in the first person.
The main problem is that I don't think they have topped Quake 3 or UT99 yet for vanilla deathmatch, and those games came out ages ago. So FPS games either have to branch out in other directions or throw a ton of time and money into reinventing the wheel.
I feel like FPS games have moved on from basic deathmatch at this point. Or that style of FPS anyway (the quake, unreal school). I certainly felt that way playing UT3, it was like it was developed in a time warp. It's not like I didn't like UT back in the day, I LOVED the original. But playing UT3 all I could think is that this type of game's day has passed, and the sales of that particular game would indicate that I was not alone in that position.
People have embraced team based gameplay. Mostly I'd imagine because it's far more fun to play as a team and you don't have to put in a trillion hours to the game and become some trick-shooting-rocket-jumping-bunny-hopping asshole just to get some enjoyment out of it.
Meh, FPS (and most other games) are completely disposable nowadays. Nobody wants to bother putting in the time and effort when you know there's just going to be a new game in a few months anyways. It's really too bad.
I also miss FFA, but I still play Q3 and Warsow, so I can get my fix when I need it. Team games can be fun, too, but it's a completely different skillset (and mindset) to play FFA. Maybe there are just too many bruised egos laying around, maybe designers don't want to bother with balancing DM maps, maybe it doesn't push the hardware hard enough, it definitely scares off the newbies and scrubs.
People have embraced team based gameplay. Mostly I'd imagine because it's far more fun to play as a team and you don't have to put in a trillion hours to the game and become some trick-shooting-rocket-jumping-bunny-hopping asshole just to get some enjoyment out of it.
That's pretty arbitrary. Just because someone decides they want to be good at something, doesn't mean they're an asshole. Or that they have too much free time. Or that they're 13 with a face full of acne.
I've had a nice amount of fun with Half-Life 2: Deathmatch. It's free if you have either an Nvidia or ATI graphics card. I don't think it has a whole lot of players, though.
People have embraced team based gameplay. Mostly I'd imagine because it's far more fun to play as a team and you don't have to put in a trillion hours to the game and become some trick-shooting-rocket-jumping-bunny-hopping asshole just to get some enjoyment out of it.
That's pretty arbitrary. Just because someone decides they want to be good at something, doesn't mean they're an asshole. Or that they have too much free time. Or that they're 13 with a face full of acne.
Much like how not everyone who prefers team based multiplayer is a newbie, scrub or has a bruised ego.
People have embraced team based gameplay. Mostly I'd imagine because it's far more fun to play as a team and you don't have to put in a trillion hours to the game and become some trick-shooting-rocket-jumping-bunny-hopping asshole just to get some enjoyment out of it.
That's pretty arbitrary. Just because someone decides they want to be good at something, doesn't mean they're an asshole. Or that they have too much free time. Or that they're 13 with a face full of acne.
Much like how not everyone who prefers team based multiplayer is a newbie, scrub or has a bruised ego.
Was I implying anything like that?
Well, even if I was, my points still stand!
I have no problem with team games, as I said. I play them more than DM or Duel. But I still think DM and Duel are dying because they have too steep a learning curve, and are a lot more results oriented.
Play Promode. It is awesome and makes Quake 3 the best online shooter ever.
It's unfortunate it has such a shit name
Seriously, every FPS game/mod/TK/whatever with the word Pro in it somewhere? Someone should have been shot for that decision. It's the gaming equivalent of the Chess Club naming themselves The Cool Kid Club.
FFA on Call of Duty 4 is pretty fun, but its not rockets and gibs.
Yeah I've actually started playing FFA servers (partly due to this thread sparking my interest) and it's great fun. Helicopters are even more BS on them than team servers though.
I like free for all deathmatch, personally. Team based stuff bores the crap out of me, and I often find myself annoyed with at least some of my team mates. I find it frustrating, sometimes, when I know that I personally have gotten pretty good at a game, but I cannot win a round because my team mates are a bunch of idiots. And honestly, I don't have the time to become part of an organized group that plays together regularly.
I like free for all deathmatch, personally. Team based stuff bores the crap out of me, and I often find myself annoyed with at least some of my team mates. I find it frustrating, sometimes, when I know that I personally have gotten pretty good at a game, but I cannot win a round because my team mates are a bunch of idiots. And honestly, I don't have the time to become part of an organized group that plays together regularly.
This.
I just don't like playing with other people unless they're good friends and in the same room. I never play team games online, or MMORPGs - basically, if the quality of my experience relies on random idiots, screw that.
So free for all deathmatch is awesome. Even if I don't practice eight hours a day and win all the time.
FFA on Call of Duty 4 is pretty fun, but its not rockets and gibs.
This right here. COD4 is the best deathmatch I've played this decade.
I'm not a huge fan of vanilla FFA on COD4, but playing with Hardcore mode is one of the most intense DM experiences I've ever had. Not over-the-top blood-everywhere guns-blazing intense, but unbelievably intense.
I've had a nice amount of fun with Half-Life 2: Deathmatch. It's free if you have either an Nvidia or ATI graphics card. I don't think it has a whole lot of players, though.
I made a thread somewhat related about this a while ago, and people recommended Unreal Tournament 3 to me. I picked it up on 360 solely to play with a friend of mine, and the two of us have the same opinion as the OP: We have fond memories of Q2/UT1, and we're just looking for good ol' fashioned Deathmatch killing. From the hour or so I've played of UT3, it's exactly what I was looking for. It has CTF and one or two other team/objective-based modes, but in terms of straight-up deathmatch it's fun as hell.
EDIT: It even still has the old-school narrator who calls out "HEAD SHOT!" and "KILLING SPREE!" in that big, booming voice. The game is worth purchase for that alone.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
On the contrary, I felt like actually coming up with an in-game rationalization for why you can shoot your sister in the face with a rocket launcher without feeling bad about it actually scored the game some bonus points.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
I can only play the newest Unreal in SinglePlayer because I got my copy from a LAN party and it won't let me play it online.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
I can only play the newest Unreal in SinglePlayer because I got my copy from a LAN party and it won't let me play it online.
Hmm... I'm getting back into playing shooters online. If UT3 is only 20 bucks I might nab it.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
Agreed about the art. They tried too hard to use Gears of War to try and sell Unreal Tournament; and they really didn't need to do this; it's a great series on its own merits and they should have played to the series strengths in terms of presentation rather than trying to bait people with Gears of War.
The Need to Explain has been in there since the first Unreal Tournament game, and it's something easily ignored. Although they really shouldn't even bother; rather, I prefer the quicker, streamlined user interfaces of previous Unreal Tournaments. Because ultimately nobody cares about the "explanation" or "story." Just give us a quick an easy way to set up a game and its options and get going.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
There's nothing wrong with utilizing the single player campaign as a means for "training" yourself before going online to get your ass beat.
But so long as the "story" doesn't get in the way of that, fine, whatever. The important thing is streamlining the user interface.
If only it looked like Unreal Tournament still, and not Gears of War With An Obsessive Need To Explain How Arbitrary Gameplay Mechanics Make Sense.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
Whatcha talking about? The single player campaign in the other games was a decent introduction to the maps and gameplay modes. Your team and the AI team were roughly equal, so your own skill as compared to the average in the team determined whether you won or lost.
Here, the friendly AI is terrible. Absolutely terrible. I got stuck on the level where you have two bases with a bridge in between because, while the enemy AI were flanking the base from both sides, my entire team were in buggies, ramming into each other repeatedly in the middle of the map. Gave up at that point.
And unless the multiplayer brings back neon shiny that the rest of the series had I don't see it improving the shit art direction the game took.
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Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
This right here. For me, nothing has surpassed the awesomeness of Q3A, or even came close.
CPMA has been the competition mod of choice for quite a while now and there are still tournaments if you care enough to look!
The community is active and generally try to accept new people. But there are also douchebags.
People have embraced team based gameplay. Mostly I'd imagine because it's far more fun to play as a team and you don't have to put in a trillion hours to the game and become some trick-shooting-rocket-jumping-bunny-hopping asshole just to get some enjoyment out of it.
I also miss FFA, but I still play Q3 and Warsow, so I can get my fix when I need it. Team games can be fun, too, but it's a completely different skillset (and mindset) to play FFA. Maybe there are just too many bruised egos laying around, maybe designers don't want to bother with balancing DM maps, maybe it doesn't push the hardware hard enough, it definitely scares off the newbies and scrubs.
I also lament the death of 1v1 gaming.
That's pretty arbitrary. Just because someone decides they want to be good at something, doesn't mean they're an asshole. Or that they have too much free time. Or that they're 13 with a face full of acne.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Was I implying anything like that?
Well, even if I was, my points still stand!
I have no problem with team games, as I said. I play them more than DM or Duel. But I still think DM and Duel are dying because they have too steep a learning curve, and are a lot more results oriented.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Seriously, every FPS game/mod/TK/whatever with the word Pro in it somewhere? Someone should have been shot for that decision. It's the gaming equivalent of the Chess Club naming themselves The Cool Kid Club.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
This right here. COD4 is the best deathmatch I've played this decade.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I just don't like playing with other people unless they're good friends and in the same room. I never play team games online, or MMORPGs - basically, if the quality of my experience relies on random idiots, screw that.
So free for all deathmatch is awesome. Even if I don't practice eight hours a day and win all the time.
I'm not a huge fan of vanilla FFA on COD4, but playing with Hardcore mode is one of the most intense DM experiences I've ever had. Not over-the-top blood-everywhere guns-blazing intense, but unbelievably intense.
Gravity guns firing rocket launcher toilets everywhere.
But yeah, closest to classic "deathmatch" I've played in awhile.
EDIT: It even still has the old-school narrator who calls out "HEAD SHOT!" and "KILLING SPREE!" in that big, booming voice. The game is worth purchase for that alone.
On the contrary, I felt like actually coming up with an in-game rationalization for why you can shoot your sister in the face with a rocket launcher without feeling bad about it actually scored the game some bonus points.
What the hell are you playing the single-player campaign for? It was terrible in every other Unreal Tournament game, too. The only joke here is how they were trying to make it good this time.
I can only play the newest Unreal in SinglePlayer because I got my copy from a LAN party and it won't let me play it online.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Jedi Knight 2, full force FFA.
Weapons, sabers, and force powers...oh my.
Hmm... I'm getting back into playing shooters online. If UT3 is only 20 bucks I might nab it.
XBL - Follow Freeman
Agreed about the art. They tried too hard to use Gears of War to try and sell Unreal Tournament; and they really didn't need to do this; it's a great series on its own merits and they should have played to the series strengths in terms of presentation rather than trying to bait people with Gears of War.
The Need to Explain has been in there since the first Unreal Tournament game, and it's something easily ignored. Although they really shouldn't even bother; rather, I prefer the quicker, streamlined user interfaces of previous Unreal Tournaments. Because ultimately nobody cares about the "explanation" or "story." Just give us a quick an easy way to set up a game and its options and get going.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
There's nothing wrong with utilizing the single player campaign as a means for "training" yourself before going online to get your ass beat.
But so long as the "story" doesn't get in the way of that, fine, whatever. The important thing is streamlining the user interface.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Here, the friendly AI is terrible. Absolutely terrible. I got stuck on the level where you have two bases with a bridge in between because, while the enemy AI were flanking the base from both sides, my entire team were in buggies, ramming into each other repeatedly in the middle of the map. Gave up at that point.
And unless the multiplayer brings back neon shiny that the rest of the series had I don't see it improving the shit art direction the game took.