People keep mentioning having ammo trouble. I have more than I know what to do with. Do you folks have a high repair skill? I think perhaps the extra damage from this skill helps a lot.
Huh? Repair gives you a higher damage?
Highly repaired guns do more damage. A lot of it depends on what you are fighting too though - if I fight bandits/mercs I have plenty of ammo, but if I fight critters for a long time I start running low.
They might be blasting away instead of using VATS.
DisruptorX2 on
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darunia106J-bob in gamesDeath MountainRegistered Userregular
edited October 2008
I'd like to take a moment to gush about how awesome the repair system is and how much it makes sense. I love it so much and it gives me a reason besides bottle caps to get every weapon I can from bandits. It also encourages someone to use more common weapons with lower level enemies instead of a minigun with +10 perforation. Not only are you conserving the rare ammo for more powerful enemies, you are also keeping it in good condition for when you actually need it.
Also, favorite moment in the game. Springvale School:
I tossed a grenade at a raider in VATS. His last words? "Fuck me!" BOOM
darunia106 on
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minor incidentexpert in a dying fieldnjRegistered Userregular
edited October 2008
Stepping out into the wasteland for the first time at mid-day is the only gaming moment I've ever had that surpasses the first time you see Hyrule Field in Ocarina of Time.
Wow. It's almost... beautiful?
minor incident on
Everything looks beautiful when you're young and pretty
One more day till i can mong out on my sofa with this bad boy. I've called in every favor, swapped shifts around, begged and pleaded, and done very bad things, but i will have four solid days of playing this. I can't fuckin' wait.
Oh, anyone had a special encounter yet? Or something along those lines?
Stepping out into the wasteland for the first time at mid-day is the only gaming moment I've ever had that surpasses the first time you see Hyrule Field in Ocarina of Time.
Wow. It's almost... beautiful?
Yeah...and then you start to look closer...and you see the ruin and how this wasteland is now your new home.
For a brief moment, I actually wanted to turn around and go back. Then I listened to Dad's message.
People keep mentioning having ammo trouble. I have more than I know what to do with. Do you folks have a high repair skill? I think perhaps the extra damage from this skill helps a lot.
Huh? Repair gives you a higher damage?
Both armor and weapons become less effective as they degrade. So if you kill four bandits with the same low quality rifle doing a damage of 8 you can combine them all for a good quality rifle of damage 12, same with armor. Your repair skill level determines how high you can repair them to.
It's also a good way to lighten your load as you travel because those almost broken weapons and armor are almost worthless.
Cabezone on
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INeedNoSaltwith blood on my teethRegistered Userregular
Okay, ammo. There isn't enough of it. I guess maybe this is one of those Fallout things that carried over from the first two?
Anyway, question in that vein:
Is there a reliable ammo merchant other than Craterside Supplies in Megaton? If not, how often does she restock? I need to stock up on 10mm and 5.56 ammo.
Okay, ammo. There isn't enough of it. I guess maybe this is one of those Fallout things that carried over from the first two?
Anyway, question in that vein:
Is there a reliable ammo merchant other than Craterside Supplies in Megaton? If not, how often does she restock? I need to stock up on 10mm and 5.56 ammo.
Learn to use that baseball bat, asshole!
Ammo was practically unlimited in the first two games, just for the record.
A) How's Fallout 3 handle special encounters and the like? Like will you just be travelling along and all of a sudden *poof* stuff appears based on dice rolls and luck checks and the like? Or is everything generally "set" and it's more a matter of exploring and actually finding things in all these little places?
I'm guessing that the whole equipment condition thing was brought over more from Morrowind and Oblivion than the Fallout P&P game, but is there anything else from it/like stuff in it that Beth decided to bring in?
EDIT: Word on the ammo thing. A few hours in the old games you'd be a walking talking armory fit to supply an entire squad for a week. Actually having stuff being rare and forcing you to conserve and scrounge around like in the early hoyrs of STALKER is a welcome change.
A) How's Fallout 3 handle special encounters and the like? Like will you just be travelling along and all of a sudden *poof* stuff appears based on dice rolls and luck checks and the like? Or is everything generally "set" and it's more a matter of exploring and actually finding things in all these little places?
When I was playing yesterday I had quicksaved at a point before entering an area where I thought there might be raiders. Ran around the corner of a building and was greeted by one of those caravan traders. Did a little more playing, ended up dying without saving and was sent back to my quicksave. This time when I ran around the corner, the caravan trader was replaced with a wasteland junkie.
so seriously... i have only played about 3 hours of the game, i think i'm level 2 atm. And it is my new favorite killer of time. Vats is the fucking shit, stumbled out into the wastes, said fuck the little compass marker, and just poked around n the wastes for a while, stumbled across the school killed a bunch of dudes on the first floor, found stairs to the basement and almost went down before i realized my ammo was pretty much all gone. I headed toward megaton and sold some shit bought some more ammo, and have been at work all day wondering whats in the basement of the school. I need to go home right now and play the bejesus out of this.
Melee can suck at reaching people, a good example is right that the begining of the game in the vault
Where you find out jonas is dead and your dad left, you are trying to escape and there are the two security gaurds down that hallway you can charge them but you lose like 25% of your life before you get to them
Melee is still fun though, I love hiting people with my baseball bat
Yeah I dont find melee to be too useful in this. I use the bat on small enemies so I dont waste ammo but on people with guns its horribly futile and you get your ass kicked. And super mutants..well...thats a different story altogether.
It seems like melee could be a lot better paired with stealth. I'm hoping to try that out on my next playthrough with my black widow chick.
Yeah, my plan is
1 playthrough as Runnin', Gunnin' Sniper dude
1 playthrough as Sneaky Melee Bastard (Ninja requires Melee AND Unarmed, so... yah.)
With 1 being good karma 1 being bad.
Having just watched the Dark Knight, the sneaky bastard will probably be the evil one, combined with a bit of explosives training. Why so serious?
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
unpurposed on
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Is that school part of a quest? Or is there any reason why I shouldn't head down there right now and see what everybody's raving about?
No idea if there's a quest. But it's awesome. I did find something that might have some use later...
If I recall, I found a book containing piano sheet music, or something in a similar vein. It doesn't have the standard "junk" icon, so I'm guessing it may come in handy.
the school is part of a quest i believe. After i got to megaton one of the main story quests requires you to go over there, which is exactly what i plan to do as soon as i get home from work. I just happened to stumble across it before i got to megaton.
Thep place is a powerhouse of creepy. There was a lil cage with a bunch of school books and children's skeletons in it... ya creepy, some dudes nailed to a wall too and a couple hung by hooks from the ceiling. All in what probably looks a lot like your elementary school.
Holy shit how does this game run better on my computer than Oblivion did? I was not expecting this
what are your system specs?
also can anyone tell me if the quest system is "hold your hands" like oblivion did, with huge pop up box telling you exactly what to do and where to go and how to do it along with the compass? i really hope not..
my uk order is on its way! yay ill be playing it tomorrow.
Deaderinred on
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Madpandasuburbs west of chicagoRegistered Userregular
edited October 2008
I am wondering about the school as well, I didn't want to clear it out in case there was some quest trigger I hadn't hit yet which would make clearing it out before then futile.
Then again I might do it anyway replay be damned, the combat in this game is lovely.
Also, I am finding this is this first rpgish game in years that has had an interesting enough world for me to not mmo run it (just going to main objectives, barely paying attention to npc flavor text etc). I am actually clicking all dialogue options, mainly hoping to find a Speech challenge, and exploring the crap out of locations.
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
you move the bobby pin into an area, then try to turn the screwdriver. If it dosnt turn, let go before the pin breaks.
If it turns a little bit, then you are in the neighborhood of the sweetspot so move a little bit and try again.
dont just keep jamming the screwdriver if it wont turn.
Buttcleft on
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
Oh, man, I don't think I could do it without rumble. Spoilered incase anyone wants to figure it out alone...
You're supposed to turn the screwdriver until it resists, then move the pin until you can turn the screwdriver enough to open the lock. Again, I imagine it would be very tricky w/o rumble letting you know when to stop.
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
I'm playing it on 360 and I broke four pins in a row before I gave up. I don't really understand and was more interested in getting back to killing stuff.
The rumble tells you when you're about to break a pin, but I never really figured it out.
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
Rotate the pin to whereever you feel like and then try to turn the lock: the distance the lock turns shows how close you are to the "sweet spot". If you pick a spot with the pin and the lock rotates like 5 degrees and stops, your pin isnt even close.
Ammo was practically unlimited in the first two games, just for the record.
It was, but I think the main argument here is the same that Black Isle was making when discussing VB: More time since the war, and leftover ordinance is becoming more scarce, and there's less people packing rounds than emptying them. Gameplay-wise, it makes for a better sense of desperation. Guns are still everywhere, but consumables are a thing to be cherished.
Remember that ammunition is weightless now. It's worth picking up and hoarding every round you find, even if you don't have a matching gun. Later on you'll be able to pick up nearly any loose weapon and start firing if you run out of bullets for your favored gun. The perk that increases the amount of ammo you find helps more than you'd think, too.
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
Oh, man, I don't think I could do it without rumble. Spoilered incase anyone wants to figure it out alone...
You're supposed to turn the screwdriver until it resists, then move the pin until you can turn the screwdriver enough to open the lock. Again, I imagine it would be very tricky w/o rumble letting you know when to stop.
Its fucking easy without rumble. I've not broken one pin yet.
Holy shit how does this game run better on my computer than Oblivion did? I was not expecting this
what are your system specs?
also can anyone tell me if the quest system is "hold your hands" like oblivion did, with huge pop up box telling you exactly what to do and where to go and how to do it along with the compass? i really hope not..
my uk order is on its way! yay ill be playing it tomorrow.
A quest I just finished sent me away from the quest giver with the instructions of "Go find these people, they are somewhere to the East. Or Northeast. I'm not sure."
So sometimes you have specific instructions, if the giver knows where exactly to send you, but often you're on your own to find it.
Also, favorite moment in the game. Springvale School:
I tossed a grenade at a raider in VATS. His last words? "Fuck me!" BOOM
Sometimes VATS is just awesome. I love having to do a 180; seeing a molerat jumping at me, ducking and then going into VATS, shooting the thing's head off, and watching it arc gracefully over my character.
Holy shit how does this game run better on my computer than Oblivion did? I was not expecting this
what are your system specs?
also can anyone tell me if the quest system is "hold your hands" like oblivion did, with huge pop up box telling you exactly what to do and where to go and how to do it along with the compass? i really hope not..
my uk order is on its way! yay ill be playing it tomorrow.
from what i can tell no? But i haven't had much time with it. When you get a quest the name of it fades in on the left and some ambient music plays. I'm sure somewhere in the pip boy is a description that fleshes things out, and if you talk to the npc that gave it to you enough they will give you all the pertinent info.
Posts
No, but now it only affects Energy Weapons. It also deals with lockpick and one other ability I've forgotten.
What I'm wondering is, does perception alter how certain items in the game world look? Would land mines be brighter if I had a high perception score?
Highly repaired guns do more damage. A lot of it depends on what you are fighting too though - if I fight bandits/mercs I have plenty of ammo, but if I fight critters for a long time I start running low.
I am a freaking nerd.
Also, favorite moment in the game. Springvale School:
Wow. It's almost... beautiful?
Oh, anyone had a special encounter yet? Or something along those lines?
Yeah...and then you start to look closer...and you see the ruin and how this wasteland is now your new home.
For a brief moment, I actually wanted to turn around and go back. Then I listened to Dad's message.
Sorry Dad. Coming to find you.
Both armor and weapons become less effective as they degrade. So if you kill four bandits with the same low quality rifle doing a damage of 8 you can combine them all for a good quality rifle of damage 12, same with armor. Your repair skill level determines how high you can repair them to.
It's also a good way to lighten your load as you travel because those almost broken weapons and armor are almost worthless.
Learn to use that baseball bat, asshole!
A) How's Fallout 3 handle special encounters and the like? Like will you just be travelling along and all of a sudden *poof* stuff appears based on dice rolls and luck checks and the like? Or is everything generally "set" and it's more a matter of exploring and actually finding things in all these little places?
EDIT: Word on the ammo thing. A few hours in the old games you'd be a walking talking armory fit to supply an entire squad for a week. Actually having stuff being rare and forcing you to conserve and scrounge around like in the early hoyrs of STALKER is a welcome change.
Game is gorgeous
edit:
When I was playing yesterday I had quicksaved at a point before entering an area where I thought there might be raiders. Ran around the corner of a building and was greeted by one of those caravan traders. Did a little more playing, ended up dying without saving and was sent back to my quicksave. This time when I ran around the corner, the caravan trader was replaced with a wasteland junkie.
Not sure if my little story answers your question
Yeah, my plan is
1 playthrough as Runnin', Gunnin' Sniper dude
1 playthrough as Sneaky Melee Bastard (Ninja requires Melee AND Unarmed, so... yah.)
With 1 being good karma 1 being bad.
Having just watched the Dark Knight, the sneaky bastard will probably be the evil one, combined with a bit of explosives training. Why so serious?
I'm finding it really hard to understand what to do. I keep breaking pins left and right and by luck I just seem to get it. What exactly am I supposed to do? And might it be better with the rumble of a 360 controller? I'm playing this on PC.
No idea if there's a quest. But it's awesome. I did find something that might have some use later...
Thep place is a powerhouse of creepy. There was a lil cage with a bunch of school books and children's skeletons in it... ya creepy, some dudes nailed to a wall too and a couple hung by hooks from the ceiling. All in what probably looks a lot like your elementary school.
what are your system specs?
also can anyone tell me if the quest system is "hold your hands" like oblivion did, with huge pop up box telling you exactly what to do and where to go and how to do it along with the compass? i really hope not..
my uk order is on its way! yay ill be playing it tomorrow.
Then again I might do it anyway replay be damned, the combat in this game is lovely.
Also, I am finding this is this first rpgish game in years that has had an interesting enough world for me to not mmo run it (just going to main objectives, barely paying attention to npc flavor text etc). I am actually clicking all dialogue options, mainly hoping to find a Speech challenge, and exploring the crap out of locations.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
you move the bobby pin into an area, then try to turn the screwdriver. If it dosnt turn, let go before the pin breaks.
If it turns a little bit, then you are in the neighborhood of the sweetspot so move a little bit and try again.
dont just keep jamming the screwdriver if it wont turn.
Oh, man, I don't think I could do it without rumble. Spoilered incase anyone wants to figure it out alone...
I'm playing it on 360 and I broke four pins in a row before I gave up. I don't really understand and was more interested in getting back to killing stuff.
The rumble tells you when you're about to break a pin, but I never really figured it out.
Rotate the pin to whereever you feel like and then try to turn the lock: the distance the lock turns shows how close you are to the "sweet spot". If you pick a spot with the pin and the lock rotates like 5 degrees and stops, your pin isnt even close.
intel core2duo e6750
2gb ram
geforce 8800gts 320mb
It was, but I think the main argument here is the same that Black Isle was making when discussing VB: More time since the war, and leftover ordinance is becoming more scarce, and there's less people packing rounds than emptying them. Gameplay-wise, it makes for a better sense of desperation. Guns are still everywhere, but consumables are a thing to be cherished.
Remember that ammunition is weightless now. It's worth picking up and hoarding every round you find, even if you don't have a matching gun. Later on you'll be able to pick up nearly any loose weapon and start firing if you run out of bullets for your favored gun. The perk that increases the amount of ammo you find helps more than you'd think, too.
Its fucking easy without rumble. I've not broken one pin yet.
A quest I just finished sent me away from the quest giver with the instructions of "Go find these people, they are somewhere to the East. Or Northeast. I'm not sure."
So sometimes you have specific instructions, if the giver knows where exactly to send you, but often you're on your own to find it.
Sometimes VATS is just awesome. I love having to do a 180; seeing a molerat jumping at me, ducking and then going into VATS, shooting the thing's head off, and watching it arc gracefully over my character.
Educated is a good but not excellent perk. If you want to really try and max your skills out instead of specializing you might want it.
1 intelligence and no educated= 11 per level
8 int no educated= 18 per level
10 intelligence and educated= 23 per level.
Spectrum of 220 -360- 448 Max skill points at level 20. (-12 for pre educated levels)
Educated = 3 extra skill points per level. PER LEVEL.
This is the same as if your Int was +3 for skill point gain.
I will SO be getting this perk at Level 4.
from what i can tell no? But i haven't had much time with it. When you get a quest the name of it fades in on the left and some ambient music plays. I'm sure somewhere in the pip boy is a description that fleshes things out, and if you talk to the npc that gave it to you enough they will give you all the pertinent info.
Feel free.
That bitch!
I posted four of them a few pages back. Just look at my past messages.
This part has eluded me forver.
And I just got shishkebob v2 plans.