I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I just can't take you seriously if you found the 50 gold per kill augmentation more useful than the damn baby got back augmentation or the float like a butterfly sting like a bee augmentation.
I'm sure there's other good augmentations I can't think of right now, but I haven't looked at them very hard anyway. 50 gold, though, is a pittance considering the cash from real estate and how few enemies I actually run into.
I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I can see you don't like the game thats cool, but honestly what is the point of gaming other than goofing around and killing some time in? I can agree with the lack of difficulty, but on the same side of the coin I cannot stand games that are overly difficult for no real reason.
I love being able to hop in for an hour or two and crushing some heads while running around and exploring. Then again I loved Assassin's creed which a lot of people didn't like. It seems like Fable II is getting somewhat of the same reactions that game did. Either you love it or hate it, not a whole lot of middle ground.
But considering health doesn't regenerate itself (until of course I learned about the sleeping bonuses), it is very frustrating, having to constantly watch your health is just annoying. Even if you take very little damage of many fights, they will still whittle you down, and having a life sucking weapon was very nice for alleviating that issue. I didn't constantly have to watch my health.
The regen is nice for the same reason, I can now switch to a more badass weapon, and not get all bent out of shape anytime something barely touches me.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I just can't take you seriously if you found the 50 gold per kill augmentation more useful than the damn baby got back augmentation or the float like a butterfly sting like a bee augmentation.
I'm sure there's other good augmentations I can't think of right now, but I haven't looked at them very hard anyway. 50 gold, though, is a pittance considering the cash from real estate and how few enemies I actually run into.
It was plenty useful for me when I was grinding through the Crucible. Yeah, real estate makes you gobs of money, but I found the Golden Touch augmentation plenty useful in getting to making lots of money on real estate. The part I don't get is why you'd want to make a super-easy game even easier when you could be making money (albeit pointless money).
Not really. The game advertises things like choosing good or evil as if it has some actual effect on the game outside of NPC reactions. The advertised elements are misleading, not accurate. Aside from busted co-op, it doesn't really affect me.
I can see you don't like the game thats cool, but honestly what is the point of gaming other than goofing around and killing some time in? I can agree with the lack of difficulty, but on the same side of the coin I cannot stand games that are overly difficult for no real reason.
I love being able to hop in for an hour or two and crushing some heads while running around and exploring. Then again I loved Assassin's creed which a lot of people didn't like. It seems like Fable II is getting somewhat of the same reactions that game did. Either you love it or hate it, not a whole lot of middle ground.
If the game would've been stupidly hard, then I would have ripped on it a lot more than I did for it being too easy. The problem is that the game builds you up to be this hero (or villain, I suppose) but you never actually feel that way. Crunch through some enemies, buy some houses, do some jobs. If each of these elements was exceptionally fun, then yeah, I could get that. But each of them is pretty simple and don't feel rewarding at all. I was interested in the pub games until I found out that they're mostly chance games and that's retarded. And so on and so forth. Even in Assassin's Creed, running around on the rooftops is as fun as it is pointless, but at least it's well done. Normally, I'm all for goofing around for it's own sake, but not when the game advertises one thing and I have to find another way to compensate when it doesn't have it.
Ninja Snarl P on
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I feel much the same way. The crucible was too easy. The toughest part was doing the shooting challenge so far. I guess I could finish it and see the terrible ending that everyones talking about.
I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I feel much the same way. The crucible was too easy. The toughest part was doing the shooting challenge so far. I guess I could finish it and see the terrible ending that everyones talking about.
The shooting challenge is hard because it involves trying to shoot things with a controller.
DisruptorX2 on
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ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I feel much the same way. The crucible was too easy. The toughest part was doing the shooting challenge so far. I guess I could finish it and see the terrible ending that everyones talking about.
The shooting challenge is hard because it involves trying to shoot things with a controller.
A shitty controller that has you holding Y for way too fucking long.
I don't get why someone would bother getting all that health upgrade/life drain stuff. You never actually die, the only "challenging" enemies are just stupid fights (Wow, shooting grub things off a troll. That's... exciting.), and the money-for-kills augmentation on a master weapon is vastly more functional. Getting regenerating health just because you feel like it is something I can understand. Getting regenerating health because it makes the game even easier seems like a waste of time.
Having beaten the game, I'd have to say that Fable II is still pretty overrated. A vast improvement over Fable I in pretty much every way, sure, but still overrated. The dog? A useless distraction. Common sense would say that it should change a bit more than fur color, but apparently that's all we get. I think the one-button combat is nice, but combat is so easy that it's almost pointless. Social interaction and property ownership are great, but again, they don't actually do anything. Any gifts or bonuses they would give you can pretty much be purchased somewhere else without having to bother with a few gestures or buying a house. And then, of course, there's the fact that the co-op setup is terrible and the game itself is a buggy mess.
As a game to just goof around in, it's fairly decent. As a game that makes me feel like I accomplished something, it was almost a total waste of time. So glad I'm getting my money back for this game.
I feel much the same way. The crucible was too easy. The toughest part was doing the shooting challenge so far. I guess I could finish it and see the terrible ending that everyones talking about.
The shooting challenge is hard because it involves trying to shoot things with a controller.
A shitty controller that has you holding Y for way too fucking long.
Yeah, they should really have switched up the controls so that you press Y to shoot instead of letting go in the shooting range. It was really fucking annoying when I let go of Y for a little too long and the camera zoomed out for 3 seconds.
Other than cash, is there any point to the part time jobs? I.e., if i Blacksmith, can I eventually make a weapon? Does the blacksmith in that town get better gear because someone's helping out? etc etc.
Nope, just cash, and crappy at that, totally not worth the effort.
What I did was mastered blacksmithing at the beginning of the game, buy the blacksmith, buy out all his weapons with your ridiculous discount, resell them in fairfax gardens, rinse/repeat whenever you want some more gold.
Right now I own the weapon stalls in every town that they are available. I'll go to all of them, buy out all their weapons for my discounted price, then run to fairfax and sell them all. On top of my rents I receive, I get about 200,000 to 350,000 gold in a couple minutes by doing this.
It's now to the point that I really don't need any gold, I can't spend it as fast as I make it from rents.
also if you're good at blacksmithing, it's multiplier gets crazy big, up to 10,000 gold per completed blade if you can keep a streak going for a couple of minutes.
Not really. The game advertises things like choosing good or evil as if it has some actual effect on the game outside of NPC reactions. The advertised elements are misleading, not accurate. Aside from busted co-op, it doesn't really affect me.
What about:
Old Town
Temple of Light
Westcliff
Just for some examples of massive changes based on your actions?
So here's a question - how dramatically can you change the economy of a town?
I really like Oakfield. I bought the windmill house, and have 3 kids, and they bitch that they don't like it. The Economy is 3-stars. I really want to stay in Oakfield, because I just like the way it looks, so I like it as my home base. I've bought almost everything in it, and have it all discounted at 25%. I have the nicest, 5 star furnature in my house.
I have everyone taxed +25% in Bowerstone, and I own a good amount of property there. It's got a 5 star economy.
If I keep working at it, will I eventually be able to make Bowerstone a slum, and Oakfield really nice? I don't mean like new things opening up and such (although if that does happen, awesome), but will the people ever stop bitching, and will my family finally like my house?
I noticed a shop (the general stand, behind the clothes stand) in Old Bowerstone seems to have gone out of buisness. There's no way to buy it, no one at it, and the shop looks shitty. Im wondering if I somehow caused that...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
also if you're good at blacksmithing, it's multiplier gets crazy big, up to 10,000 gold per completed blade if you can keep a streak going for a couple of minutes.
I thought the max chain was 15?
Last time I tried blacksmithing, I stayed at the 15 multiplier for a good 10 to 15 blades before I fucked up, and it never went above that multiplier.
Either way, it's a lot easier to just sell a bunch of weapons to the fairfax dudes for instant 300% profit margins. Doing the whole "click the button on the green line" thing gets pretty tiring after like... the first one...
Also I'm kinda pissed gambling makes me corrupt. I was a pretty corrupt guy (I'm a socialist! Bowerstone gets taxed! Gypsy Camp and Oakfeild get no tax!) and I dabbled in slavery.
But for awhile now I've been really good, and lowered taxes...but I gamble like a FEIND. I just LOVE Fortune's Tower. Too much. And I have MAXED out corruption because of it.
I guess I have to not tax anyone, because I can not quit Fortunes Tower.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
Are you sure about gambling? The little game tidbits on loading screens kind of hints that it's a "neutral" way of getting money, assuming you don't drive up a huge debt.
Late side quest and demon door spoilers (I really mean it, dont click unless you've done them):
First of all I upset Chesty which made me feel bad, then after putting Lady Gray back together explored some crypt with Hollow men, took their Crystal thing (which makes them get sent to hell or something) because I accidently hit the talking NPC.
Also WTF was up with that Winter shack in the demon door. I shat bricks at that
Are you sure about gambling? The little game tidbits on loading screens kind of hints that it's a "neutral" way of getting money, assuming you don't drive up a huge debt.
Ooooh, there's my problem...
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
Can someone explain what happened in it? I accidentally hit A and slept in the bed as soon as I got there and missed out on the whole thing.
you basically wonder about the idyllic farm with your sister, who has put bottles out for you to shoot. You shoot the bottles, kick some chickens into a pen, and kill some beetles...its pretty dull, even though you keep getting messages saying 'EXPLORE AND HAVE FUN'...then it comes to the end of the day, even if u havent shot all bottles or saved all chickens, you go to bed, hear the noise, go down the front, lots of skewered people
Man, the option I chose at the end of the game kinda broke my heart.
Bastards killed off my dog!
I know the feeling.
And I think it demonstrates the effectiveness of the game design and storytelling. I always took my canine buddy for granted, but running around Albion by myself seems somehow lacking. It's easy to take the sacrifice choice and feel like it doesn't have much impact, but then you find out that you really did have to give up something.
Although I don't miss my family at all. But since it's a package deal, they're getting saved next time around.
I don't think it was "Heaven". The Hero wasnt' dead. But it was a dream sequence based on what really happened in your childhood. The way I see it, that raid on your parents hometown caused you to be orphans in the first place.
Well, I chose the ending based off this line of thought... (my char was good/pure)
I was actually kind of caught off guard by it myself. I thought, "How would Rose feel, knowing she lives at the cost of so many human lives and the suffering of their families. She'd feel horrible, right?" but then I thought "Maybe, all the families and people who died, would somehow feel horrible about knowing the price that was paid for their happiness. PLUS! They would lose their loved ones twice..." Naturally, the potential for suffering would be greater, so... Rose and my dog live.
I don't see why Hammer couldn't understand that though. I mean, doesn't it make sense?
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I don't think it was "Heaven". The Hero wasnt' dead. But it was a dream sequence based on what really happened in your childhood. The way I see it, that raid on your parents hometown caused you to be orphans in the first place.
it was either heaven or some kind of equivalent. It certainly wasn't all in his head because it ends with him coming back to life, being teleported into the spire and getting back his magical box.
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LutExIVThieves Guild ChairmanIn the ShadowsRegistered Userregular
Well, I chose the ending based off this line of thought... (my char was good/pure)
I was actually kind of caught off guard by it myself. I thought, "How would Rose feel, knowing she lives at the cost of so many human lives and the suffering of their families. She'd feel horrible, right?" but then I thought "Maybe, all the families and people who died, would somehow feel horrible about knowing the price that was paid for their happiness. PLUS! They would lose their loved ones twice..." Naturally, the potential for suffering would be greater, so... Rose and my dog live.
I don't see why Hammer couldn't understand that though. I mean, doesn't it make sense?
Hmmmm.... Your interpretation was diffrent than mine. My first run through was good/pure as well.
I thought:
Damn, I just went through all this shit. I busted my ass, lost my family and my damn dog. Besides, correct me if I'm wrong but didn't people wolunteer to go to the spire? (much like I had to to get there after the Crucible). So yeah, I can be a little selfish here. And Hammer, you can get off my nuts about it, you gigantic bitch. I think she's a little jealous that I didnt lay the pipe to her.
Also, I was under the impression that Rose stays dead. It would be kind of odd to resurrect her and her "younger brother" is suddenly older than she is. I thought the note she left was one last goodbye to let you know she was safe in Heaven, or some shit.
also if you're good at blacksmithing, it's multiplier gets crazy big, up to 10,000 gold per completed blade if you can keep a streak going for a couple of minutes.
I thought the max chain was 15?
Last time I tried blacksmithing, I stayed at the 15 multiplier for a good 10 to 15 blades before I fucked up, and it never went above that multiplier.
Either way, it's a lot easier to just sell a bunch of weapons to the fairfax dudes for instant 300% profit margins. Doing the whole "click the button on the green line" thing gets pretty tiring after like... the first one...
Yeah, I didn't think the multipliers went any higher than 15 for any job.
Edit: So okay I'm towards endgame I believe.
I just finished the shadow council part and have yet to go talk to Reaver to complete the quest. My question is... well I thought there was an area in the game that was covered with snow, is that pretty much the last area of the game? The only snow I've seen is through the bloodstone demon gate.
The snowy area was in the Lost Chapters of the original fable. Also, I shat out a chimney full of bricks when I got to that snowy cottage. I thought it was the "idyllic paradise" mentioned in some of the tool tips, so that brutal change kinda made me freak out.
Well, I chose the ending based off this line of thought... (my char was good/pure)
I was actually kind of caught off guard by it myself. I thought, "How would Rose feel, knowing she lives at the cost of so many human lives and the suffering of their families. She'd feel horrible, right?" but then I thought "Maybe, all the families and people who died, would somehow feel horrible about knowing the price that was paid for their happiness. PLUS! They would lose their loved ones twice..." Naturally, the potential for suffering would be greater, so... Rose and my dog live.
I don't see why Hammer couldn't understand that though. I mean, doesn't it make sense?
Hmmmm.... Your interpretation was diffrent than mine. My first run through was good/pure as well.
I thought:
Damn, I just went through all this shit. I busted my ass, lost my family and my damn dog. Besides, correct me if I'm wrong but didn't people wolunteer to go to the spire? (much like I had to to get there after the Crucible). So yeah, I can be a little selfish here. And Hammer, you can get off my nuts about it, you gigantic bitch. I think she's a little jealous that I didnt lay the pipe to her.
Also, I was under the impression that Rose stays dead. It would be kind of odd to resurrect her and her "younger brother" is suddenly older than she is. I thought the note she left was one last goodbye to let you know she was safe in Heaven, or some shit.
Also:
How much cash is it if you chose Wealth?
Nah, she's alive. Or at the very least... undead, like Scythe. Unless WOG declared him dead-dead someplace that I haven't seen.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Damn, I didn't even think about Rose when I made my wish. I just wanted my damn dog back, considering I have oh so much exploring to do. I assumed Lucien kills your wife or something, but I wasn't married.
Damn, I didn't even think about Rose when I made my wish. I just wanted my damn dog back, considering I have oh so much exploring to do. I assumed Lucien kills your wife or something, but I wasn't married.
He does. And your child. Poor little William
It's hard to play now, looking at my old fat wizard, all torn up from the judges, his dog and family dead, all alone in the world.
Anyone else think that a lot of the Demon Doors are a bit shitty? I've only received 2 items (from the same Door I might add) that are any good and I feel worthy of a Demon Door.
, but he overall fails as both A) an evil mastermind and a villain. He death did not provide the satisfaction or sense of vengeance I got from killing Jack of Blades. They really could have done so much more with him.
Posts
I just can't take you seriously if you found the 50 gold per kill augmentation more useful than the damn baby got back augmentation or the float like a butterfly sting like a bee augmentation.
I'm sure there's other good augmentations I can't think of right now, but I haven't looked at them very hard anyway. 50 gold, though, is a pittance considering the cash from real estate and how few enemies I actually run into.
I can see you don't like the game thats cool, but honestly what is the point of gaming other than goofing around and killing some time in? I can agree with the lack of difficulty, but on the same side of the coin I cannot stand games that are overly difficult for no real reason.
I love being able to hop in for an hour or two and crushing some heads while running around and exploring. Then again I loved Assassin's creed which a lot of people didn't like. It seems like Fable II is getting somewhat of the same reactions that game did. Either you love it or hate it, not a whole lot of middle ground.
But considering health doesn't regenerate itself (until of course I learned about the sleeping bonuses), it is very frustrating, having to constantly watch your health is just annoying. Even if you take very little damage of many fights, they will still whittle you down, and having a life sucking weapon was very nice for alleviating that issue. I didn't constantly have to watch my health.
The regen is nice for the same reason, I can now switch to a more badass weapon, and not get all bent out of shape anytime something barely touches me.
It was plenty useful for me when I was grinding through the Crucible. Yeah, real estate makes you gobs of money, but I found the Golden Touch augmentation plenty useful in getting to making lots of money on real estate. The part I don't get is why you'd want to make a super-easy game even easier when you could be making money (albeit pointless money).
Not really. The game advertises things like choosing good or evil as if it has some actual effect on the game outside of NPC reactions. The advertised elements are misleading, not accurate. Aside from busted co-op, it doesn't really affect me.
If the game would've been stupidly hard, then I would have ripped on it a lot more than I did for it being too easy. The problem is that the game builds you up to be this hero (or villain, I suppose) but you never actually feel that way. Crunch through some enemies, buy some houses, do some jobs. If each of these elements was exceptionally fun, then yeah, I could get that. But each of them is pretty simple and don't feel rewarding at all. I was interested in the pub games until I found out that they're mostly chance games and that's retarded. And so on and so forth. Even in Assassin's Creed, running around on the rooftops is as fun as it is pointless, but at least it's well done. Normally, I'm all for goofing around for it's own sake, but not when the game advertises one thing and I have to find another way to compensate when it doesn't have it.
I feel much the same way. The crucible was too easy. The toughest part was doing the shooting challenge so far. I guess I could finish it and see the terrible ending that everyones talking about.
The shooting challenge is hard because it involves trying to shoot things with a controller.
A shitty controller that has you holding Y for way too fucking long.
Yeah, they should really have switched up the controls so that you press Y to shoot instead of letting go in the shooting range. It was really fucking annoying when I let go of Y for a little too long and the camera zoomed out for 3 seconds.
I really wish i could have stayed his super best friend
I think this game might be bad for me.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
What I did was mastered blacksmithing at the beginning of the game, buy the blacksmith, buy out all his weapons with your ridiculous discount, resell them in fairfax gardens, rinse/repeat whenever you want some more gold.
Right now I own the weapon stalls in every town that they are available. I'll go to all of them, buy out all their weapons for my discounted price, then run to fairfax and sell them all. On top of my rents I receive, I get about 200,000 to 350,000 gold in a couple minutes by doing this.
It's now to the point that I really don't need any gold, I can't spend it as fast as I make it from rents.
also if you're good at blacksmithing, it's multiplier gets crazy big, up to 10,000 gold per completed blade if you can keep a streak going for a couple of minutes.
Temple of Light
Westcliff
I really like Oakfield. I bought the windmill house, and have 3 kids, and they bitch that they don't like it. The Economy is 3-stars. I really want to stay in Oakfield, because I just like the way it looks, so I like it as my home base. I've bought almost everything in it, and have it all discounted at 25%. I have the nicest, 5 star furnature in my house.
I have everyone taxed +25% in Bowerstone, and I own a good amount of property there. It's got a 5 star economy.
If I keep working at it, will I eventually be able to make Bowerstone a slum, and Oakfield really nice? I don't mean like new things opening up and such (although if that does happen, awesome), but will the people ever stop bitching, and will my family finally like my house?
I noticed a shop (the general stand, behind the clothes stand) in Old Bowerstone seems to have gone out of buisness. There's no way to buy it, no one at it, and the shop looks shitty. Im wondering if I somehow caused that...
I thought the max chain was 15?
Last time I tried blacksmithing, I stayed at the 15 multiplier for a good 10 to 15 blades before I fucked up, and it never went above that multiplier.
Either way, it's a lot easier to just sell a bunch of weapons to the fairfax dudes for instant 300% profit margins. Doing the whole "click the button on the green line" thing gets pretty tiring after like... the first one...
But for awhile now I've been really good, and lowered taxes...but I gamble like a FEIND. I just LOVE Fortune's Tower. Too much. And I have MAXED out corruption because of it.
I guess I have to not tax anyone, because I can not quit Fortunes Tower.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Late side quest and demon door spoilers (I really mean it, dont click unless you've done them):
Also WTF was up with that Winter shack in the demon door. I shat bricks at that
Youtube Channel!
Ooooh, there's my problem...
I chose to save my dog, that was rough having him shot in the head
Regarding that scene:
I guess that's why I'm enjoying it so much.
Looooove having my balls sucked.
I know the feeling.
Although I don't miss my family at all. But since it's a package deal, they're getting saved next time around.
Click here to see the ANIMATED version of this signature too big for the forums! :winky:
I don't see why Hammer couldn't understand that though. I mean, doesn't it make sense?
Hmmmm.... Your interpretation was diffrent than mine. My first run through was good/pure as well.
I thought:
Also, I was under the impression that Rose stays dead. It would be kind of odd to resurrect her and her "younger brother" is suddenly older than she is. I thought the note she left was one last goodbye to let you know she was safe in Heaven, or some shit.
Also:
Steam/PSN/XBox Live:LutExIV
Yeah, I didn't think the multipliers went any higher than 15 for any job.
Edit: So okay I'm towards endgame I believe.
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It's hard to play now, looking at my old fat wizard, all torn up from the judges, his dog and family dead, all alone in the world.