As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Banjo nuts and bolts demo up on XBL now!!

1141517192035

Posts

  • Lightor216Lightor216 Registered User regular
    edited November 2008
    66153d4e1408d08f2108mg2.jpg

    Made it with a lot of basic parts. I also made a nice submarine that uses hot air balloons to control depth.

    Lightor216 on
  • OrthojiOrthoji Registered User regular
    edited November 2008
    Aegeri wrote: »
    This game has restored my faith in Rare. It's excellent, even though I wasn't keen on the vehicle mechanic it works out great.

    I feel the same. I was disappointed in the demo, and the game looked boring. But now about halfway through, I am as into this as I was either of the first two.

    Orthoji on
  • Recoil42Recoil42 Registered User regular
    edited November 2008
    Does the final version of the game have an option to change text size? :/

    Recoil42 on
  • MugenmidgetMugenmidget Registered User regular
    edited November 2008
    Recoil42 wrote: »
    Does the final version of the game have an option to change text size? :/
    Not yet, but it's supposedly going to be patched. Anyone with just a standard definition TV should probably just wait until that point (like me, but I was a sucker for the pre-order bonus).

    Mugenmidget on
    e3ORbfq.png
  • DaebunzDaebunz Registered User regular
    edited November 2008
    I think I lucked out in that regard. Sitting 8 feet from a 37 inch SDTV softened the blow.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Serious_ScrubSerious_Scrub Registered User regular
    edited November 2008
    I played nuts and bolts long enough for me to finish downloading banjo-kazooie, and haven't touched it since
    Seven-and-a-half hours later, I 200/200'd the game, and finished around 360th on the leaderboards. It's been at least 7 years since I lasted played the game, but I could remember nearly everything. I had trouble in Mumbo's Mountain getting used to the controls (I'm ranked in the thousands in that level), got lost for a while in clanker's cavern, and I died a few times in freezy peak due to poorly aimed beak bombs, but Rusty Bucket Bay was a lot easier than I remembered. I got through the engine room without dying, and I always had trouble with that back then.
    The game is still fun. I guess the lack of 3d platformers this generation really prevents the game from aging much

    Serious_Scrub on
  • ThetherooThetheroo Registered User regular
    edited November 2008

    Behold, the shaft mobile: (Spoilered for H Scroll)
    shaft1.jpg
    shaft2.jpg
    shaft3.jpg
    shaft4.jpg
    shaft5.jpg
    shaft6.jpg

    You, sir, just sold me this game.

    Thetheroo on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    That is amazing.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2008
    cloudeagle wrote: »
    The changover process might not have been as interesting as Dream into B-K, but the end result sure was considering the state of the market at the time. And that Nintendo actually let them do it... Nintendo let them get away with a bit more than Microsoft did, based on the censoring of the Xbox Conker. Too bad we probably won't see any more of that rodent. Sigh.

    The reason is THQ published Conker: BFD on N64, at least in Europe. Nintendo wouldn't touch it. I'd be surprised if we didn't see Conker again. It's a concept they'll revisit, especially as it's the perfect for the regular Xbox demographic. Just recently one of the Rare higher ups said in an interview they'd be crazy not to revisit Conker, so...

    Nintendo published it over here. Nintendo of Europe didn't want to pay for the localization.

    FyreWulff on
  • FreddyDFreddyD Registered User regular
    edited November 2008
    The look on Banjo's face as he rides the giant cock is glorious.

    FreddyD on
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2008
    Image dump!
    3f4f7ee51408d2c59738gn5.jpg

    a03e6c571408d2c8b400gy9.jpg

    b00f8b451408d2c408d4so6.jpg

    458f2d851408d2c7259crj3.jpg

    BlueDestiny on
  • yalborapyalborap Registered User regular
    edited November 2008
    You know what the saddest part is?

    My first thought at the last one was 'REVERSE WANGSHIP', because it's got two long things and one orby thing instead of two orby things and one long thing.

    yalborap on
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2008
    yalborap wrote: »
    You know what the saddest part is?

    My first thought at the last one was 'REVERSE WANGSHIP', because it's got two long things and one orby thing instead of two orby things and one long thing.

    It's a Vic Viper knockoff. The defining trait for those is a double pronged front.
    :winky:

    BlueDestiny on
  • RotamRotam Registered User regular
    edited November 2008
    Man, that shaft mobile is as glorious as it was described.

    I was having such problems finding everything in Mad monster mansion.

    Until I remembered the house has a second floor.

    Rotam on
  • APZonerunnerAPZonerunner Registered User regular
    edited November 2008
    See what happens when a reviewer actually plays the game?

    http://www.giantbomb.com/banjo-kazooie-nuts-bolts/61-20586/reviews/

    Giant Bomb gets it.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • RotamRotam Registered User regular
    edited November 2008
    I found the Diddy kong racing reference in Nuts and bolts last night. Awesome shit.

    Also, in the Logbox level, you should read the text on the spinning Banjo Kazooie disc. Its pretty damn funny.

    Rotam on
  • TheGreat2ndTheGreat2nd Registered User regular
    edited November 2008
    I just started playing Nuts and Bolts.
    Half hour in, on an SDTV, the text is painfully small o.o
    Needs an update! Hopefully soon.

    TheGreat2nd on
    BinghamtonUniversity.png
    I'm Jacob Wilson. | facebook | thegreat2nd | [url="aim:goim?screenname=TheGreatSecond&message=Hello+from+the+Penny+Arcade+Forums!"]aim[/url]
  • UltrachristUltrachrist Registered User regular
    edited November 2008
    Someone should give this game a real OP.

    When does Banjo Kazooie come out on live for people who didn't preorder?

    google just brings up nuts and bolts info when I search.

    Ultrachrist on
    ultrachrist2.png
  • CherrnCherrn Registered User regular
    edited November 2008
    December 3rd, I believe

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited November 2008
    I want to like this game, but they Jak X'd my Banjo Kazooie. :(

    Brainiac 8 on
    3DS Friend Code - 1032-1293-2997
    Nintendo Network ID - Brainiac_8
    PSN - Brainiac_8
    Steam - http://steamcommunity.com/id/BRAINIAC8/
    Add me!
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited November 2008
    qqpwf5.jpg
    8-)

    Zilla360 on
    NH844lc.png | PSN | GACSALB.jpg My Blog |🏳️‍⚧️♥️
  • yalborapyalborap Registered User regular
    edited November 2008
    Zilla360 wrote: »
    qqpwf5.jpg
    8-)

    Now make it in 3D and mount the wheels backwards, so it's like that unholy Eddie Murphy head that was seen on the freeway.

    yalborap on
  • AccualtAccualt Registered User regular
    edited November 2008
    About how long is the BK XBLA game? I kind of want to beat it (never played it on N64) before I play N&Bs but my N&B copy just showed up in the mail and the screenshots on this page are making my loins yearn.

    Accualt on
  • OhtsamOhtsam Registered User regular
    edited November 2008
    Accualt wrote: »
    About how long is the BK XBLA game? I kind of want to beat it (never played it on N64) before I play N&Bs but my N&B copy just showed up in the mail and the screenshots on this page are making my loins yearn.

    B-K was about 18 hours when I played it on the N64 but I'd imagine that not having to go back to improve your note score would chop off a ridiculous amount of time.

    Ohtsam on
  • cloudeaglecloudeagle Registered User regular
    edited November 2008
    I'm almost done and I'm just shy of nine hours.

    cloudeagle on
    Switch: 3947-4890-9293
  • OhtsamOhtsam Registered User regular
    edited November 2008
    cloudeagle wrote: »
    I'm almost done and I'm just shy of nine hours.

    Well I suppose I was 9 at the time and was fairly uncoordinated

    Ohtsam on
  • Dr. Phibbs McAtheyDr. Phibbs McAthey Registered User regular
    edited November 2008
    I think I'm about halfway done with BK, 5 worlds done at about 40 minutes a piece, give or take. And that's with getting all the notes, Jiggies, and honeycombs. So it wouldn't be too long.

    Dr. Phibbs McAthey on
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited November 2008
    At my current rate its going to take me roughly 15 hours to complete it but i'm taking my sweet time.

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • cloudeaglecloudeagle Registered User regular
    edited November 2008
    Admittedly with my time I had 100 percented it when it originally came out, so I did most of it by memory.

    On another note, I was planning on doing the final Grunty confrontation tonight and I found out my copy of Nuts and Bolts finally arrived! Woo hoo! It'll be Banjo goodness tonight! Then again the concept of "Grunty's Furnace Fun" still cracks me up.

    cloudeagle on
    Switch: 3947-4890-9293
  • HelloweenHelloween Registered User regular
    edited November 2008
    Hahaha. Just took this. I love grunty :P

    ef5268ff1408d4e198c4uw3.jpg

    Helloween on
    See all of my Let's Plays Here:
    Youtube Channel!
  • FoefallerFoefaller Registered User regular
    edited November 2008
    I rented this game, but now I'm probably going to buy it...

    Love the open-endness of ways you can solve challenges. Sure, you could race your oponnent the old-fation way, but it's so much more fun to use weapons and gadgets to blow them to pieces or throw them off course.

    Foefaller on
    steam_sig.png
  • yalborapyalborap Registered User regular
    edited November 2008
    Quick question; is there any way to take some copies of the same item and set them to one button, then set some other copies to another button? So you could, say, have different springs go off with different presses?

    yalborap on
  • APZonerunnerAPZonerunner Registered User regular
    edited November 2008
    yalborap wrote: »
    Quick question; is there any way to take some copies of the same item and set them to one button, then set some other copies to another button? So you could, say, have different springs go off with different presses?

    Ooh, that's an interesting question. Hmm. Try highlighting it and hitting RB. I know on wheels at least that lets you set them to driven, steering, both or freewheeling, which can really effect car handling.

    EDIT: Also, Banjo XBLA has been delayed for non-preorder customers. There were problems getting preorder codes to all preorder customers. MS have admitted this problem, and in order to give ALL Nuts & Bolts buyers 2 weeks exclusive access, have delayed the final release of the game by a bit. The slowdown in 1080p should be patched by then, too. December 3rd proper release now.

    APZonerunner on
    APZonerunner | RPG Site | UFFSite | The Gaming Vault
    XBL/PSN/Steam: APZonerunner
  • FireflashFireflash Montreal, QCRegistered User regular
    edited November 2008
    I'm probably gonna rent this next week to check it out. There's too many positive comments here for me to ignore it completely. I do wonder how the game keeps you challenged when you can simply make a flying vehicle and bypass most obstacles to your objective.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited November 2008
    Fireflash wrote: »
    I'm probably gonna rent this next week to check it out. There's too many positive comments here for me to ignore it completely. I do wonder how the game keeps you challenged when you can simply make a flying vehicle and bypass most obstacles to your objective.

    Flying vehicles don't have the turning radius or precision control of land vehicles so in some cases they are actually harder to use.

    Anyone remember the locations for all the stop n swop eggs in Nuts and Bolts? I completed BK during the weekend and I've since forgotten.

    Squirrel Rancher on
  • DaebunzDaebunz Registered User regular
    edited November 2008
    Fireflash wrote: »
    I'm probably gonna rent this next week to check it out. There's too many positive comments here for me to ignore it completely. I do wonder how the game keeps you challenged when you can simply make a flying vehicle and bypass most obstacles to your objective.

    Flying vehicles don't have the turning radius or precision control of land vehicles so in some cases they are actually harder to use.

    Anyone remember the locations for all the stop n swop eggs in Nuts and Bolts? I completed BK during the weekend and I've since forgotten.

    I might remember locations, but not colors.
    1.shark food island in treasure trove cove
    2. nabnuts' house in click clock wood (winter only I think)
    3. captain's quarters in rusty bucket bay
    4. loggo's room in mad monster mansion
    5. alcove on the left wall of gobi's valley
    6. basement of mad monster mansion (break the barrels)

    the ice key is in wozza's cave in freezeezy peak but I haven't found a purpose for it in N&B. and I feel like I'm forgetting an egg.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited November 2008
    Heh, I actually meant their location in Nuts and Bolts.

    Squirrel Rancher on
  • DaebunzDaebunz Registered User regular
    edited November 2008
    Oh wow, my reading comprehension is way off. I still might remember some of those though!

    1. in the middle building for banjoland
    2. I think one is on top of boggy's gym (possibly for ice key)
    3. one on a rooftop in town square (if I'm not crazy)

    I forget the rest I'm afraid.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Mx. QuillMx. Quill I now prefer "Myr. Quill", actually... {They/Them}Registered User regular
    edited November 2008
    Stop N Swap
    One is located along the side of a large island in the lake area. I do not think you need the floaters and propellers on your vehicle to get them, since you could swim out to it and just carry it while you swim.


    Never knew Banjo was a fan of the cock, but those pictures do not lie. Think I'll get some of my Little Jack recreation tomorrow.

    Mx. Quill on
  • CulverCulver Registered User regular
    edited November 2008
    Stop N Swap
    One is located along the side of a large island in the lake area. I do not think you need the floaters and propellers on your vehicle to get them, since you could swim out to it and just carry it while you swim.


    Never knew Banjo was a fan of the cock, but those pictures do not lie. Think I'll get some of my Little Jack recreation tomorrow.

    Hey, speaking of the Stop N' Swap feature, anyone know how to get the codes in the first place? I mean I know I can just look on Gamefaqs or something, but I'd rather find out in game what I have to slam down in the Sand Castle. So far I've seen like 3 egg locations on the floors of various places and the Ice Key, but no such luck at getting the codes.

    Culver on
    Brawl FC: 3050-7350-3428
    360 GamerTag: Culver42
    Sc2 Beta ID : Culver. Culver
Sign In or Register to comment.