Yes, the cocoon thing it does is a must. As soon as your harvester gets attacked, activate it and it will take dramatically less damage. Use it. All the fucking time. Soviet harvesters are notoriously difficult to take down.
Tips against tengus for soviets? Hm... Well I saw one guy in pogo's replays do this. You can put a Crane next to one ore node (which neglects any damage from light harassment), and then wall off one side of the second and put a sentry gun on the other side of the second (so if they want to get to your collector, they have to go through a sentry gun). It won't KILL the tengus in your base, but it'll make them generally useless as they will have nothing worthwhile to attack.
In the meanwhile you can quick tech to an airfield. Because honestly that's what you need nowadays 90% of the time. There is no good reason not to go quick airfield. Build a mig or two first, and then pump out a twinblade. If the tengus are still there, hover the migs over them while attacking them with Twinblades. Fucked if they transform, fucked if they don't. Problem solved.
<edit> Disagree with ya, zilo. Flaks are not good counters to tengus. They're incredibly slow so when you send them to defend that one harvester, the Tengus will just fly to your second harvester and harass that. They can just easily avoid your flaks. And if you ever do get into a fight with tengus, they'll rip you apart before you can run up to them and stick a mine on em anyway. Hammers are so so vs tengu harassment. You'll need at least 1 hammer per node, and at that point he's keeping them in your base and out of his and just made you spend.. how much do they cost? However much just to keep his tengus out.
To bring up the old point about conscripts sucking at being building clearers. Why not just have a few conscripts throw cocktails and the rest wait with their rifles to kill anything if it bails out of the building?
Because it's just not worth spending that much money. Yes, the conscripts waiting with rifles will get a shot or two off on the enemy as they come out of the buildling, but the enemy will just pop back into the buildling as soon as the molotovs have landed. Then they'll get a shot off on your conscripts from the buildling. By that time they'll probably have to walk out again to avoid molotovs. Shoot at your conscripts like that. They'll only really be taking about 50% of your conscript damage, and still dishing out the full damage versus them. And even if for some reason the enemy decides not to enter the building between molotovs, then you're still fighting superior infantry on even ground with your conscripts. Not to mention half of them are still in molotov mode. And if you decide to switch that half to rifles, then the enemy will just pop back into the building. See where I'm getting at here?
If you have ENOUGH conscripts, then yes, you can kill all the enemy infantry (with rifles) as soon as they pop out of the buildling during that first molotov. But you'll need an obscene amount for that and it's just not worth it.
To bring up the old point about conscripts sucking at being building clearers. Why not just have a few conscripts throw cocktails and the rest wait with their rifles to kill anything if it bails out of the building?
units garrisoned have 200% range and would kill the conscripts that are waiting with rifles... since molotovs are so slow its easy to dodge them
also for tips on tengu harass with soviets i usually use this build order. Barracks->PP-> ref->warfactory->PP->ref->super reactor.
out of the barracks i build a bear, engy, bear then use the two bears to scout for proxy dojo cores (because most empire players will send dojo cores to an oil derrick) then build some sickles to fend of any very early tengus (then once my super reactor comes up build some hammers)
but this can vary quite a bit depending on what my opponent is doing
If you have ENOUGH conscripts, then yes, you can kill all the enemy infantry (with rifles) as soon as they pop out of the buildling during that first molotov. But you'll need an obscene amount for that and it's just not worth it.
my uber 8 barracks strat in our 2v2s works pretty well for that... lol
I'm not trolling or anything, but I bought RA3 5 days ago and I think I'm done with it. I have been into C&C since the first tiberium game. I have had the "i suck but i love to play them" thing going on since red alert 2 came out. But I suck so unbelievably bad at RA3 and I can't fathom why after 40 games. Everyone is just quicker than me I guess.
This makes me done with this game and kind of wishing I bought Fallout 3 instead since it would have occupied more time. I don't think any other contemporary RTS has come as close to pleasing me as C&C Generals did. I even enjoyed the tiberium line C&C3 compared to this. There's just something about it that is slowly making me loathe playing matches. It feels overly simplified and yet complex in areas it shouldn't be (like building lineage/time and expansion).
How is it possible that people utterly crush me by rushing with terror drones into my harvesters, but when I do it they counter so hard I can't recover? People of the same faction even school me with the same units and amount. Maybe it's just me being bad at micromanagement, but whatever.
Unless they roll out a Generals 2 I think I might hold off on rts's in general.
Have you ever played Company of Heroes? Definitely try it before you give up on RTS. If you struggle with micro (like me) CoH might be better for you, as you have far fewer units on the field, so it's much more focused on strategy and tactics than how fast you can click.
I can totally relate to your complaints though. I love RTS games but get schooled almost every time I play online. I am one of the very few people who will buy an RTS game and play almost exclusively singleplayer. Case in point: I love Starcraft and am super-excited for SC2, and I've played SC online once, despite buying it at release. Going online and knowing you will get your arse kicked just isn't very fun.
Having said that I'm sure there's plenty of people here who could give you tips, also check out gamereplays.org and just watch replays and see what the pros do. Or better yet, watch a replay of someone who beat you, and figure out how they did it.
That's perfectly natural, Zolden. I have a friend who pretty much refuses to play any FPS games. He has nothing against them, he's just not good at them.
And yeah, there are lots of different types of RTS. Company of Heroes, C&C, and Supreme Commander are all vastly different.
I'm not trolling or anything, but I bought RA3 5 days ago and I think I'm done with it. I have been into C&C since the first tiberium game. I have had the "i suck but i love to play them" thing going on since red alert 2 came out. But I suck so unbelievably bad at RA3 and I can't fathom why after 40 games. Everyone is just quicker than me I guess.
This makes me done with this game and kind of wishing I bought Fallout 3 instead since it would have occupied more time. I don't think any other contemporary RTS has come as close to pleasing me as C&C Generals did. I even enjoyed the tiberium line C&C3 compared to this. There's just something about it that is slowly making me loathe playing matches. It feels overly simplified and yet complex in areas it shouldn't be (like building lineage/time and expansion).
How is it possible that people utterly crush me by rushing with terror drones into my harvesters, but when I do it they counter so hard I can't recover? People of the same faction even school me with the same units and amount. Maybe it's just me being bad at micromanagement, but whatever.
Unless they roll out a Generals 2 I think I might hold off on rts's in general.
Generals 2 is the next game on the cards I think (after a RA3 expansion) so you'll get your wish.
As for the rest: eh, it takes practice. Come play with me, I'll run though some stuff with you. Jumping straight into multiplayer is not something you want to do. People playing ranked know what they're doing, and even the noobs only channel is full of people stalking the newbies in order to raise their win/loss ratio. You're basically not in any way ready for multi until you can cruise to around the halfway/two-thirds point in the campaign of your chosen faction on hard without any significant troubles.
It's just practice. I play empire, and I wondered how the hell tengu rush was so effective and how people get it to work so well this time last week. Now I really understand, though.
I'm done for tonight (just got matched up with the same SLOW TURTLING ASSHOLE IDIOT five times in a row in 2v2 matchmaking, and thus took a nasty dent out of my W/L ratio and so have lost my drive) but drop your username in here, and one of the more experienced RA3 players can help you through, be it me or Bog or Pogo or whoever. It's a combination of little tips and tricks like hotkeying groups of units and such. If you're using the mouse to activate secondary abilities (especially as Empire), you're doing it wrong, etc etc.
I'm really struggling with this game. I'm having a hard time balancing between economy and building forces.
Tengu rushes are what get me most times. Any easy solutions?
I play soviet and they just fly in, drop and kill my harvester as fast as possible. Then they just harass from the water to distract me. Does the cocoon thing it can do provide any help?
I did have an awesome comeback game where I got rolled off of land by Apocs and then managed to use sea expansion to build twin-blades. It was my first RA3 win!
Baracks, cue up 2 bears, 1 eng, a couple more bears then 10 flak troops
Power plant
Ref
Ref
Super Reactor
Airfield:Get 2 migs and 2 twinblades(order depends on your playstyle.
Pack up MCV-->ref +war factory
Load up 5 flak troopers in a twinblade drop em next to refineries and magnetic mine the shit out of their economy. Flak troopers are hard counters against tengus to the max.
Considering that RA2 and Firestorm both came out in 2000 we might have confirmation of both an RA3 expansion and the Generals sequel in roughly the same timespan. I think EA is learning from the Generals and CnC 3 mistakes and are steadily progressing towards something truly sweet. RA 3 might just be the first game I purchase for my new computer, and this time I'm going for the topmost fucking echelon of graphics settings.
If they make a new Generals, I want to be able to SKIP cutscenes, and I want a Chinese tank that makes the Overlord Tank look like a cryoshrunk Humvee. Oh, and I no longer want to "be" the POV character in the hypothetical FMV cutscenes. I thought Tiberian Sun had far more interesting and immersive cutscenes than any other game after it (it still has three times the atmosphere of CnC 3), and I also think Emperor: BFD was superior in that department. I'm not the commander, and I do not have impossibly attractive information officers in impossible outfits drooling over me. Even with the tongue-in-cheek and self-aware cheesiness the schoolboy fantasy shtick grates a bit.
I am simply more inclined to watch Michael McNeal and his team talk to Darth Vader and kick NOD ass from inside of an awesome hovercraft. That's a schoolboy fantasy I can make myself enjoy.
Have you ever played Company of Heroes? Definitely try it before you give up on RTS. If you struggle with micro (like me) CoH might be better for you, as you have far fewer units on the field, so it's much more focused on strategy and tactics than how fast you can click.
I can totally relate to your complaints though. I love RTS games but get schooled almost every time I play online. I am one of the very few people who will buy an RTS game and play almost exclusively singleplayer. Case in point: I love Starcraft and am super-excited for SC2, and I've played SC online once, despite buying it at release. Going online and knowing you will get your arse kicked just isn't very fun.
Having said that I'm sure there's plenty of people here who could give you tips, also check out gamereplays.org and just watch replays and see what the pros do. Or better yet, watch a replay of someone who beat you, and figure out how they did it.
I'm just like you, I really love RTS games, but suck really hard online. The only game I actually play above total noob level online is CoH, and even then is like i'm just level 2 seminoob. But I have every single C&C game, and the Blizzard games, and SupCom, and the Ground Controls, so on, so forth. For me, those games live and die by their single player campaigns.
Like I say, most of us here are, bar pogo and Bog I think. I used to be as good as that pair on RA at Kane's Wrath, but I can't seem to reproduce that success in RA3. I will, though!
But in the meantime, we should start to get us who are suffering some more together. Safety in numbers and whatnot.
I just had the most epic game. I lost it by a hair too, my own foolish fault. Had loads of money at one point and both players backed into a corner (my ally long since defeated) I foolishly kept the two ore refineries I had and didn't upgrade to 3 or 4 while I had the cash to. They were backed into a corner with one refinery each, but my refineries were empty and I had nothing. Sadface
As far as playing campaign and playing skirmishes against computers this can be good to help you familiarize yourself with your faction's units and memorize hotkeys, but beyond a certain point it can be counter productive because you will develop bad habits that while that might work well against computer opponents, they just flat out dont work against human players.
After you have familiarized yourself with your faction hop online and play a few matches in automatch. Don't be frustrated if you lose. Watch the replays of the games that you lost and try to identify what you were doing wrong and what your opponent was doing (sometimes it can help to watch from each players POV). If you want some feedback you can upload your replay on gamereplays.org and post it on this thread and we can give you some feedback on what you are doing right and wrong.
After you have played a few games, go to gamereplays.org and download and watch a lot of the pro replays there. try to identify what the players are doing right and why they are doing it. adopt these stratigies into your own play or just straight up copy exactly what the player is doing.
Remember it takes practice and time to work on micro and macro, just try not to get frustrated when you lose and instead use the loss to get better at the game.
Oh wow. Just watched a top tier replay. WATCH THIS SHIT. In the beginning it's Jumanji'd as hell, but there's a specific moment in this game that will make you shit bricks at how awesome it is. I can't believe he pulled it off.
Oh wow. Just watched a top tier replay. WATCH THIS SHIT. In the beginning it's Jumanji'd as hell, but there's a specific moment in this game that will make you shit bricks at how awesome it is. I can't believe he pulled it off.
hahahaha as soon as a saw the spy come out of the barracks i knew exactly what was going to happen, but then he does it twice! although the soviet player made some mistakes like expanding before rebuilding a harvester is his starting location and he didnt need all his forces to kill that riptide with javelins (lol Q) he just needed 2 sickles to chase it off
I really really really really really really hope that the expansion for RA3 isnt going to have ea being like "lolololololololol lets split each race into a bunch of different factions like our other expansions for games lololololollol balance"
There's a lot of debate going on in the forums about that. I am torn.
Part of me for example would love to see an air superiority version of Empire with their sea powers toned down, and an infantry-based empire faction with lots of samurai and stuff. But at the same time I don't think much interesting could be done with the other two, and if they do what they did with KW (splitting each of the 3 into 3, making for 9), as KW has proven some fall by the wayside. Nobody plays Steel Talons, Zocom or Traveller 59.
I think the best route would just be another faction entirely - Yuri, perhaps - and then bolstering the lineup for each of the three current factions, too.
So, I was really excited for RA3 because I was a huge fan of RA2 and RA1.
So I bought it on Black Friday as a sort of self-birthday present from a website that had it for $30.
Then some douchebag stole it out of my mailbox.
So I ask you, PA, is the game really worth it, now that it's not on sale anymore?
alternatively: does anywhere still have a good deal on the PC version?
So, I was really excited for RA3 because I was a huge fan of RA2 and RA1.
So I bought it on Black Friday as a sort of self-birthday present from a website that had it for $30.
Then some douchebag stole it out of my mailbox.
So I ask you, PA, is the game really worth it, now that it's not on sale anymore?
alternatively: does anywhere still have a good deal on the PC version?
To answer this question, I will refer you to the crazy, crazy videos in the OP.
There's a lot of debate going on in the forums about that. I am torn.
Part of me for example would love to see an air superiority version of Empire with their sea powers toned down, and an infantry-based empire faction with lots of samurai and stuff. But at the same time I don't think much interesting could be done with the other two, and if they do what they did with KW (splitting each of the 3 into 3, making for 9), as KW has proven some fall by the wayside. Nobody plays Steel Talons, Zocom or Traveller 59.
I think the best route would just be another faction entirely - Yuri, perhaps - and then bolstering the lineup for each of the three current factions, too.
I'm all for another faction, but wouldn't that open up a slew of balancing problems as well? I mean, we now have 21 units for Allies and Soviets, and if you count the Toggle modes for the Tengus, Wings and VXs you have the same for the Empire. 21 new units in one single faction that fit in with the current balance, along with new units for the three current ones? That seems like a tall order. Incorporating a new faction into the timeline is also another issue, we don't even know which faction's victorious campaign is the canon yet!
Wouldn't it be nicer to get about four or five new units for each faction along with new missions, perhaps a new game mode?
There's a lot of debate going on in the forums about that. I am torn.
Part of me for example would love to see an air superiority version of Empire with their sea powers toned down, and an infantry-based empire faction with lots of samurai and stuff. But at the same time I don't think much interesting could be done with the other two, and if they do what they did with KW (splitting each of the 3 into 3, making for 9), as KW has proven some fall by the wayside. Nobody plays Steel Talons, Zocom or Traveller 59.
I think the best route would just be another faction entirely - Yuri, perhaps - and then bolstering the lineup for each of the three current factions, too.
I'm all for another faction, but wouldn't that open up a slew of balancing problems as well? I mean, we now have 21 units for Allies and Soviets, and if you count the Toggle modes for the Tengus, Wings and VXs you have the same for the Empire. 21 new units in one single faction that fit in with the current balance, along with new units for the three current ones? That seems like a tall order. Incorporating a new faction into the timeline is also another issue, we don't even know which faction's victorious campaign is the canon yet!
Wouldn't it be nicer to get about four or five new units for each faction along with new missions, perhaps a new game mode?
Or that, I guess. But I'm thinking they'll want to say they've got an all new faction.
Also, Yuri. He's fairly likely to return, so he makes sense for another faction leader.
As for what timeline is canon, it'll be allies. It's always allies; same for the Tiberium series, where it's always GDI - the only exception is Kane's Wrath, where obviously it's only NOD campaign.
Supposedly the expansion will be "Uprising." Could just be Uprising, Yuri's Uprising, Soviet Uprising, Empire Uprising, whatever.
There's a lot of debate going on in the forums about that. I am torn.
Part of me for example would love to see an air superiority version of Empire with their sea powers toned down, and an infantry-based empire faction with lots of samurai and stuff. But at the same time I don't think much interesting could be done with the other two, and if they do what they did with KW (splitting each of the 3 into 3, making for 9), as KW has proven some fall by the wayside. Nobody plays Steel Talons, Zocom or Traveller 59.
I think the best route would just be another faction entirely - Yuri, perhaps - and then bolstering the lineup for each of the three current factions, too.
NO, god no, not yuri
yuri was good for RA2, but not RA3
besides, the paint isnt dry on the empire yet
they should just add new units to the existing factions, and perhaps split the factions into countries (like they did in RA2)...each country gets its own special unit, in addition to the normal units that every other part of the faction does
like russians could have the tesla tanks from the soviet campaign, and lets bring back something like the desolators for another soviet country
Posts
Tips against tengus for soviets? Hm... Well I saw one guy in pogo's replays do this. You can put a Crane next to one ore node (which neglects any damage from light harassment), and then wall off one side of the second and put a sentry gun on the other side of the second (so if they want to get to your collector, they have to go through a sentry gun). It won't KILL the tengus in your base, but it'll make them generally useless as they will have nothing worthwhile to attack.
In the meanwhile you can quick tech to an airfield. Because honestly that's what you need nowadays 90% of the time. There is no good reason not to go quick airfield. Build a mig or two first, and then pump out a twinblade. If the tengus are still there, hover the migs over them while attacking them with Twinblades. Fucked if they transform, fucked if they don't. Problem solved.
<edit> Disagree with ya, zilo. Flaks are not good counters to tengus. They're incredibly slow so when you send them to defend that one harvester, the Tengus will just fly to your second harvester and harass that. They can just easily avoid your flaks. And if you ever do get into a fight with tengus, they'll rip you apart before you can run up to them and stick a mine on em anyway. Hammers are so so vs tengu harassment. You'll need at least 1 hammer per node, and at that point he's keeping them in your base and out of his and just made you spend.. how much do they cost? However much just to keep his tengus out.
If you have ENOUGH conscripts, then yes, you can kill all the enemy infantry (with rifles) as soon as they pop out of the buildling during that first molotov. But you'll need an obscene amount for that and it's just not worth it.
units garrisoned have 200% range and would kill the conscripts that are waiting with rifles... since molotovs are so slow its easy to dodge them
also for tips on tengu harass with soviets i usually use this build order. Barracks->PP-> ref->warfactory->PP->ref->super reactor.
out of the barracks i build a bear, engy, bear then use the two bears to scout for proxy dojo cores (because most empire players will send dojo cores to an oil derrick) then build some sickles to fend of any very early tengus (then once my super reactor comes up build some hammers)
but this can vary quite a bit depending on what my opponent is doing
my uber 8 barracks strat in our 2v2s works pretty well for that... lol
edit: duh, that guy will get shot first
no it takes multiple molotovs to kill one unit in a garrison
The game is fun. And it's very pretty.
:P
Myrtle Beach, actually. But I've been to Baltimore a couple of times.
This makes me done with this game and kind of wishing I bought Fallout 3 instead since it would have occupied more time. I don't think any other contemporary RTS has come as close to pleasing me as C&C Generals did. I even enjoyed the tiberium line C&C3 compared to this. There's just something about it that is slowly making me loathe playing matches. It feels overly simplified and yet complex in areas it shouldn't be (like building lineage/time and expansion).
How is it possible that people utterly crush me by rushing with terror drones into my harvesters, but when I do it they counter so hard I can't recover? People of the same faction even school me with the same units and amount. Maybe it's just me being bad at micromanagement, but whatever.
Unless they roll out a Generals 2 I think I might hold off on rts's in general.
I can totally relate to your complaints though. I love RTS games but get schooled almost every time I play online. I am one of the very few people who will buy an RTS game and play almost exclusively singleplayer. Case in point: I love Starcraft and am super-excited for SC2, and I've played SC online once, despite buying it at release. Going online and knowing you will get your arse kicked just isn't very fun.
Having said that I'm sure there's plenty of people here who could give you tips, also check out gamereplays.org and just watch replays and see what the pros do. Or better yet, watch a replay of someone who beat you, and figure out how they did it.
And yeah, there are lots of different types of RTS. Company of Heroes, C&C, and Supreme Commander are all vastly different.
Generals 2 is the next game on the cards I think (after a RA3 expansion) so you'll get your wish.
As for the rest: eh, it takes practice. Come play with me, I'll run though some stuff with you. Jumping straight into multiplayer is not something you want to do. People playing ranked know what they're doing, and even the noobs only channel is full of people stalking the newbies in order to raise their win/loss ratio. You're basically not in any way ready for multi until you can cruise to around the halfway/two-thirds point in the campaign of your chosen faction on hard without any significant troubles.
It's just practice. I play empire, and I wondered how the hell tengu rush was so effective and how people get it to work so well this time last week. Now I really understand, though.
I'm done for tonight (just got matched up with the same SLOW TURTLING ASSHOLE IDIOT five times in a row in 2v2 matchmaking, and thus took a nasty dent out of my W/L ratio and so have lost my drive) but drop your username in here, and one of the more experienced RA3 players can help you through, be it me or Bog or Pogo or whoever. It's a combination of little tips and tricks like hotkeying groups of units and such. If you're using the mouse to activate secondary abilities (especially as Empire), you're doing it wrong, etc etc.
XBL/PSN/Steam: APZonerunner
Baracks, cue up 2 bears, 1 eng, a couple more bears then 10 flak troops
Power plant
Ref
Ref
Super Reactor
Airfield:Get 2 migs and 2 twinblades(order depends on your playstyle.
Pack up MCV-->ref +war factory
Load up 5 flak troopers in a twinblade drop em next to refineries and magnetic mine the shit out of their economy. Flak troopers are hard counters against tengus to the max.
If they make a new Generals, I want to be able to SKIP cutscenes, and I want a Chinese tank that makes the Overlord Tank look like a cryoshrunk Humvee. Oh, and I no longer want to "be" the POV character in the hypothetical FMV cutscenes. I thought Tiberian Sun had far more interesting and immersive cutscenes than any other game after it (it still has three times the atmosphere of CnC 3), and I also think Emperor: BFD was superior in that department. I'm not the commander, and I do not have impossibly attractive information officers in impossible outfits drooling over me. Even with the tongue-in-cheek and self-aware cheesiness the schoolboy fantasy shtick grates a bit.
I am simply more inclined to watch Michael McNeal and his team talk to Darth Vader and kick NOD ass from inside of an awesome hovercraft. That's a schoolboy fantasy I can make myself enjoy.
I'm just like you, I really love RTS games, but suck really hard online. The only game I actually play above total noob level online is CoH, and even then is like i'm just level 2 seminoob. But I have every single C&C game, and the Blizzard games, and SupCom, and the Ground Controls, so on, so forth. For me, those games live and die by their single player campaigns.
But in the meantime, we should start to get us who are suffering some more together. Safety in numbers and whatnot.
XBL/PSN/Steam: APZonerunner
XBL/PSN/Steam: APZonerunner
For beginners this is a great guide that explains basic RTS strategies
As far as playing campaign and playing skirmishes against computers this can be good to help you familiarize yourself with your faction's units and memorize hotkeys, but beyond a certain point it can be counter productive because you will develop bad habits that while that might work well against computer opponents, they just flat out dont work against human players.
After you have familiarized yourself with your faction hop online and play a few matches in automatch. Don't be frustrated if you lose. Watch the replays of the games that you lost and try to identify what you were doing wrong and what your opponent was doing (sometimes it can help to watch from each players POV). If you want some feedback you can upload your replay on gamereplays.org and post it on this thread and we can give you some feedback on what you are doing right and wrong.
After you have played a few games, go to gamereplays.org and download and watch a lot of the pro replays there. try to identify what the players are doing right and why they are doing it. adopt these stratigies into your own play or just straight up copy exactly what the player is doing.
Remember it takes practice and time to work on micro and macro, just try not to get frustrated when you lose and instead use the loss to get better at the game.
http://www.gamereplays.org/redalert3/replays.php?game=6&tab=popular&show=details&id=62539
Edit: based on the comments I'm assuming that brizz was winning the match untill a Spy IFV and a bribe caused a 180.
awesome replay!
Anyone playing C&C needs to start watching this, as I often preach:
Battlecast Primetime
Greatest gaming show ever.
EDIT: Wow, this may get me playing Kane's Wrath again alongside RA3 when Patch 1.02 hits..
XBL/PSN/Steam: APZonerunner
Part of me for example would love to see an air superiority version of Empire with their sea powers toned down, and an infantry-based empire faction with lots of samurai and stuff. But at the same time I don't think much interesting could be done with the other two, and if they do what they did with KW (splitting each of the 3 into 3, making for 9), as KW has proven some fall by the wayside. Nobody plays Steel Talons, Zocom or Traveller 59.
I think the best route would just be another faction entirely - Yuri, perhaps - and then bolstering the lineup for each of the three current factions, too.
XBL/PSN/Steam: APZonerunner
So I bought it on Black Friday as a sort of self-birthday present from a website that had it for $30.
Then some douchebag stole it out of my mailbox.
So I ask you, PA, is the game really worth it, now that it's not on sale anymore?
alternatively: does anywhere still have a good deal on the PC version?
To answer this question, I will refer you to the crazy, crazy videos in the OP.
I don't know if there are any deals.
I'm all for another faction, but wouldn't that open up a slew of balancing problems as well? I mean, we now have 21 units for Allies and Soviets, and if you count the Toggle modes for the Tengus, Wings and VXs you have the same for the Empire. 21 new units in one single faction that fit in with the current balance, along with new units for the three current ones? That seems like a tall order. Incorporating a new faction into the timeline is also another issue, we don't even know which faction's victorious campaign is the canon yet!
Wouldn't it be nicer to get about four or five new units for each faction along with new missions, perhaps a new game mode?
Or that, I guess. But I'm thinking they'll want to say they've got an all new faction.
Also, Yuri. He's fairly likely to return, so he makes sense for another faction leader.
As for what timeline is canon, it'll be allies. It's always allies; same for the Tiberium series, where it's always GDI - the only exception is Kane's Wrath, where obviously it's only NOD campaign.
Supposedly the expansion will be "Uprising." Could just be Uprising, Yuri's Uprising, Soviet Uprising, Empire Uprising, whatever.
XBL/PSN/Steam: APZonerunner
NO, god no, not yuri
yuri was good for RA2, but not RA3
besides, the paint isnt dry on the empire yet
they should just add new units to the existing factions, and perhaps split the factions into countries (like they did in RA2)...each country gets its own special unit, in addition to the normal units that every other part of the faction does
like russians could have the tesla tanks from the soviet campaign, and lets bring back something like the desolators for another soviet country
here's an list of the changes we made: added a good ground based anti air unit to each faction.
day one purchase