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FINEST FANTASY FOR ADVANCE: FFVI for GBA

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Posts

  • 4rch3nemy4rch3nemy Registered User regular
    edited February 2007
    Ownage group: Locke, Sabin, Cyan/Edgar (doesn't matter which).

    I'mma chainsaw your ass.

    4rch3nemy on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Lunker wrote:
    Was this ever posted? I didn't see it through the thick haze of nostalgia. ;)

    http://ffvi.nintendo.com/launch/

    Official site launched. That Mog is a classy chap.

    ff6moguy0.jpg

    Thats awesome.

    Anyway, I usually ended up maxxing out everyone eventually. I actually liked relm once I got the relic that changed sketch into control. Locke (obviously) was pretty much always in my party, terra, celes and edgar where regulars too. Runic is an amazing ability, especially if you are trying to do a low level run.

    LockeCole on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    I see they renamed SwrdTech Bushido in the GBA version.

    Cilla Black on
  • tony_importanttony_important Registered User regular
    edited February 2007
    Lunker wrote:
    Was this ever posted? I didn't see it through the thick haze of nostalgia. ;)

    http://ffvi.nintendo.com/launch/

    Official site launched. That Mog is a classy chap.

    snip

    Confirms the new dungeon!! Dragon's Den is it's name.

    tony_important on
    [SIGPIC][/SIGPIC]
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited February 2007
    I never liked SwrdTech. Waiting for it to 'charge' while enemies got free reign to rape you? No thanks.

    Magus` on
  • 4rch3nemy4rch3nemy Registered User regular
    edited February 2007
    Zilla84 wrote:
    I see they renamed SwrdTech Bushido in the GBA version.

    I agree with this chance, unlike Terra -> Tina.

    Cyan is such a cool character.

    4rch3nemy on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    It's cool in theory but in practice is just much too slow.

    Cilla Black on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Lunker wrote:
    Was this ever posted? I didn't see it through the thick haze of nostalgia. ;)

    http://ffvi.nintendo.com/launch/

    Official site launched. That Mog is a classy chap.

    snip

    Confirms the new dungeon!! Dragon's Den is it's name.

    I'm hoping for a method to get both the Ragnarok sword and esper with the new dungeon :twisted:

    LockeCole on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Zilla84 wrote:
    It's cool in theory but in practice is just much too slow.

    I usually just used the first level, its better than a standard attack (same damage from back row, increased damage, can't miss) but otherwise yeah. Unless you have quick, and there are far better ways to abuse quick :twisted: Although the fourth level wasnt too bad (and didnt take too long to charge too either).

    LockeCole on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    If they follow pattern with the other GBA/DS FFs, we'll likely not see new ways to get the older weapons but rather new weapons entirely. Unlike the previous ones though FFVI already had an Ultima Weapon. (sort of, in Atma for the US) That's usually the big weap in the bonus dungeons.

    Which actually makes me curious....

    [spoiler:3be3bc90ac]In some versions of FF6 when you stole from the 3 statues at the end of the game, past the point of no return, you got duplicates of the legendary weapons. Ragnarok, Illumina (I think) and Atma Weapon. My version only let me steal Elixirs, however. So I'm wondering if in the GBA version we'll be able to steal those from the statues and keep them. It was like that in FFV, you could steal a Ragnarok from Neo Ex-Death among other things, then got to keep them when the game asked you to save after the ending.[/spoiler:3be3bc90ac]

    Cilla Black on
  • Invoice NinjaInvoice Ninja Registered User regular
    edited February 2007
    Lunker wrote:
    Was this ever posted? I didn't see it through the thick haze of nostalgia. ;)

    http://ffvi.nintendo.com/launch/


    I just did right before you :wink:

    Invoice Ninja on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Zilla84 wrote:
    If they follow pattern with the other GBA/DS FFs, we'll likely not see new ways to get the older weapons but rather new weapons entirely. Unlike the previous ones though FFVI already had an Ultima Weapon. (sort of, in Atma for the US) That's usually the big weap in the bonus dungeons.

    Which actually makes me curious....

    [spoiler:89e84e26e0]In some versions of FF6 when you stole from the 3 statues at the end of the game, past the point of no return, you got duplicates of the legendary weapons. Ragnarok, Illumina (I think) and Atma Weapon. My version only let me steal Elixirs, however. So I'm wondering if in the GBA version we'll be able to steal those from the statues and keep them. It was like that in FFV, you could steal a Ragnarok from Neo Ex-Death among other things, then got to keep them when the game asked you to save after the ending.[/spoiler:89e84e26e0]

    Actually you could steal good stuff from [spoiler:89e84e26e0]the statues, who were not past the point of no return, you're thinking of the tower of whatever the fuck it is right before kefka[/spoiler:89e84e26e0], which if I recall right you could steal an atma weapon and a ragnarok, not entirely sure that an Illumina was there though.

    LockeCole on
  • Sacred CowSacred Cow Registered User regular
    edited February 2007
    the big question i have for myself: will i have the time to deal with [spoiler:1ccaaba361]the cursed/paladin shield?[/spoiler:1ccaaba361]

    it was always a chore to finish

    Sacred Cow on
    SacredCowJebus.png

    SSB code- 0216-0856-6886 PM me so I can add you
  • Invoice NinjaInvoice Ninja Registered User regular
    edited February 2007
    Oh yeah, forgot all about the cursed shield. Wasn't it like 250 fights to de-curse that thing? I just remember being very bored :)

    Invoice Ninja on
  • 4rch3nemy4rch3nemy Registered User regular
    edited February 2007
    Is it ever possible to beat Chupon in the colliseum? My friend swears up and down that he did.. ONCE. But me no believe!

    4rch3nemy on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    LockeCole wrote:
    Zilla84 wrote:
    If they follow pattern with the other GBA/DS FFs, we'll likely not see new ways to get the older weapons but rather new weapons entirely. Unlike the previous ones though FFVI already had an Ultima Weapon. (sort of, in Atma for the US) That's usually the big weap in the bonus dungeons.

    Which actually makes me curious....

    [spoiler:e2f3776e8c]In some versions of FF6 when you stole from the 3 statues at the end of the game, past the point of no return, you got duplicates of the legendary weapons. Ragnarok, Illumina (I think) and Atma Weapon. My version only let me steal Elixirs, however. So I'm wondering if in the GBA version we'll be able to steal those from the statues and keep them. It was like that in FFV, you could steal a Ragnarok from Neo Ex-Death among other things, then got to keep them when the game asked you to save after the ending.[/spoiler:e2f3776e8c]

    Actually you could steal good stuff from [spoiler:e2f3776e8c]the statues, who were not past the point of no return, you're thinking of the tower of whatever the fuck it is right before kefka[/spoiler:e2f3776e8c], which if I recall right you could steal an atma weapon and a ragnarok, not entirely sure that an Illumina was there though.
    My memories are kinda hazy, but I thought they were past the point? I know for sure I couldn't steal squat from them anyway, tried it numerous times on my cart, while my friend's let him steal all the live long day.

    Edit: Chupon isn't hard so much as you need blind luck to beat him. Just gear up Locke with some crazy-ass equipment and pray he goes first. I'm not aware of any sure-fire way to win, but he's definitely beatable.

    Cilla Black on
  • Sacred CowSacred Cow Registered User regular
    edited February 2007
    Oh yeah, forgot all about the cursed shield. Wasn't it like 250 fights to de-curse that thing? I just remember being very bored :)

    256 :|

    but if i remember correctly, it was another way to learn ultima once it was uncursed

    Sacred Cow on
    SacredCowJebus.png

    SSB code- 0216-0856-6886 PM me so I can add you
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Sacred Cow wrote:
    the big question i have for myself: will i have the time to deal with [spoiler:b4dd00ca50]the cursed/paladin shield?[/spoiler:b4dd00ca50]

    it was always a chore to finish

    You will make time

    Best place to unlock that:

    [spoiler:b4dd00ca50]Tiny desert on the island you start on in the WoR, the enemies there (peepers and earthguards) have a very small number of HP and actually lose that hp as the battle goes on (this is because you can steal some very good stuff from them). So you can just engauge in battles and not actually input anything in order to win the battle[/spoiler:b4dd00ca50]

    LockeCole on
  • Invoice NinjaInvoice Ninja Registered User regular
    edited February 2007
    Personally, I'm most excited to see how the remastered translation came out. I thought they totally nailed FF4:A's (Left in the famous "spoony bard", took out the ridiculous "acchhoooo!" attack of Yang's, and just all around made everything perfect). Hopefully they left the opera alone though. You don't mess with perfection ;)



    Can't wait until preorder comes in :D

    Invoice Ninja on
  • Sacred CowSacred Cow Registered User regular
    edited February 2007
    LockeCole wrote:
    Sacred Cow wrote:
    the big question i have for myself: will i have the time to deal with [spoiler:885ec66ce6]the cursed/paladin shield?[/spoiler:885ec66ce6]

    it was always a chore to finish

    You will make time

    Best place to unlock that:

    [spoiler:885ec66ce6]Tiny desert on the island you start on in the WoR, the enemies there (peepers and earthguards) have a very small number of HP and actually lose that hp as the battle goes on (this is because you can steal some very good stuff from them). So you can just engauge in battles and not actually input anything in order to win the battle[/spoiler:885ec66ce6]

    oh god, thank you!

    Sacred Cow on
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    SSB code- 0216-0856-6886 PM me so I can add you
  • a penguina penguin Registered User regular
    edited February 2007
    That's exactly what I used to do to unlock the shield. Goes pretty quick.

    I always did it, too, because I would always take the sword over the esper, and damnit, I wanted my Ultima!

    I love items that teach you spells. There was a ring that teaches you x- zone, and of course the elemental shields teaching the level 2 spells. Any other items besides those?

    a penguin on
    This space eventually to be filled with excitement
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    Seem to recall hearing word they remasted the opera voices to make them sound like, well, actual voices. But that might have been shot out of the water, dunno.

    Cilla Black on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    a penguin wrote:
    That's exactly what I used to do to unlock the shield. Goes pretty quick.

    I always did it, too, because I would always take the sword over the esper, and damnit, I wanted my Ultima!

    I love items that teach you spells. There was a ring that teaches you x- zone, and of course the elemental shields teaching the level 2 spells. Any other items besides those?

    I usually took the esper because the morph ability of the esper was quite abusable (and atma weapon was a better ultimate weapon :twisted: )

    But yeah, also the force shield teach shell at x5, and the imp equipment teaches imp (but I think you get imp at like a x10 rate nomally from an early esper, so not so useful)

    LockeCole on
  • Sacred CowSacred Cow Registered User regular
    edited February 2007
    Zilla84 wrote:
    Seem to recall hearing word they remasted the opera voices to make them sound like, well, actual voices. But that might have been shot out of the water, dunno.

    its a little better then the original

    Sacred Cow on
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    SSB code- 0216-0856-6886 PM me so I can add you
  • JJJJ DailyStormer Registered User regular
    edited February 2007
    opera is overrated.

    JJ on
  • Invoice NinjaInvoice Ninja Registered User regular
    edited February 2007
    JJ wrote:
    opera is overrated.

    Yes, but 16-bit Final Fantasy opera is fantastic

    Invoice Ninja on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited February 2007
    Some opera is really, really good and some seriously makes me want to scratch out my ears. Sometimes both of these happen in the same song.

    Cilla Black on
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited February 2007
    Sacred Cow wrote:
    the big question i have for myself: will i have the time to deal with [spoiler:9fdf89208e]the cursed/paladin shield?[/spoiler:9fdf89208e]

    it was always a chore to finish

    Slightly related question.

    FFV: [spoiler:9fdf89208e]Does the cursed ring turn into something else in a similar fashion?[/spoiler:9fdf89208e]

    OtakuD00D on
    makosig.jpg
  • GinsaneGinsane Registered User regular
    edited February 2007
    Wish any other FF game had an Opera scene....
    Space Opera in Space Opera FF13!

    Ginsane on
    Live!: Burnout Cowboy - DS: Too many.
  • LockeColeLockeCole Registered User regular
    edited February 2007
    OtakuD00D wrote:
    Sacred Cow wrote:
    the big question i have for myself: will i have the time to deal with [spoiler:e501dc832e]the cursed/paladin shield?[/spoiler:e501dc832e]

    it was always a chore to finish

    Slightly related question.

    FFV: [spoiler:e501dc832e]Does the cursed ring turn into something else in a similar fashion?[/spoiler:e501dc832e]

    Short answer: Nope

    (And the item of the same name in FFVI doesnt either)

    LockeCole on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited February 2007
    Sacred Cow wrote:
    Zilla84 wrote:
    Seem to recall hearing word they remasted the opera voices to make them sound like, well, actual voices. But that might have been shot out of the water, dunno.

    its a little better then the original
    Wow, that sounds a lot better. Still has a bit of a jarring effect when switching notes, but it is much smoother than before. The opera is one of my favorite scenes in any FF ever. So much so that I recall taping it, like with a VCR, way back when.

    God I was a dork.

    Dusda on
    and this sig. and this twitch stream.
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited February 2007
    The visuals are VASTLY improved on the GBA for the opera scene.

    http://www.youtube.com/watch?v=6uu8QWqgDYU&mode=related&search=

    Delzhand on
  • LockeColeLockeCole Registered User regular
    edited February 2007
    Delzhand wrote:
    The visuals are VASTLY improved on the GBA for the opera scene.

    http://www.youtube.com/watch?v=6uu8QWqgDYU&mode=related&search=

    I lol'd

    LockeCole on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited February 2007
    MY FROTHING DEMAND FOR THIS GAME ONLY GROWS BY THE HOUR!

    I've got WoW Raids, 3 new trade paperbacks to read and at least 1 movie in the theaters I'd like to see this weekend, and yet the siren's song of FF6 handheld still holds my rapt attention.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • arcatharcath Registered User regular
    edited February 2007
    LockeCole wrote:
    Delzhand wrote:
    The visuals are VASTLY improved on the GBA for the opera scene.

    http://www.youtube.com/watch?v=6uu8QWqgDYU&mode=related&search=

    I lol'd

    arcath on
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  • 4rch3nemy4rch3nemy Registered User regular
    edited February 2007
    arcath wrote:
    LockeCole wrote:
    Delzhand wrote:
    The visuals are VASTLY improved on the GBA for the opera scene.

    http://www.youtube.com/watch?v=6uu8QWqgDYU&mode=related&search=

    I lol'd

    I lol'd and favorite'd.

    <3

    4rch3nemy on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited February 2007
    I remember going celes, lock, edgar, and Shadow for the final level, i gave lock the dual wield accessory (or was it edgar) and had him hold Atma in his right and the dagger that got stronger as you got weaker in his left (I think it was lock since he could hold a sword and a dagger). So with either max health or little health, he was doing 9999 damage. No wait! it was Shadow (throwing the most expensive sword I could buy), Setzer (quadruple attack + devil dice = possibility of over 40K of damage in a turn) Locke using the dual technique, and celes simply because she was the powerleveled 1.

    RoyceSraphim on
  • EggyToastEggyToast Jersey CityRegistered User regular
    edited February 2007
    What's with all you guys talking about 4 character parties for the last level? You mean the entire "castle" or just the boss?

    EggyToast on
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  • Warder45Warder45 Registered User regular
    edited February 2007
    Well I'll probably wait for the GBA version to come out so I can hear your guy's reviews. I've never played FFVI and I have the option of playing the original on the SNES, the PS1 remake, or this GBA version.

    Hopefully next week I'll find out which I should play.

    Warder45 on
  • BlackjackBlackjack Registered User regular
    edited February 2007
    You should play all of them.

    Over and over.

    Blackjack on
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