Another quick perk question (an early one at that):
I saw someone mention that the Educated perk 'stacked', i.e. each level you gain another 3 additional skill points, so it'd be like 20, 23, 26, etc. My allowance hasn't changed in a while, so am I experiencing a bug, or is that just the way it worked in the first two games? It says it's best to take it early, but that's a bit ambiguous.
It's a flat 3. You just miss out on more and more skill points the later you take it.
EDIT: Well I guess I'll make this a non-useless post. Regarding the main quest:
MEGA SPOILERS
How the hell did the Colonel survive in the purifier chamber?
Same uniform, probably the same voice actor, different character.
Nope. I noclipped inside and looted him. You get Colonel Autumn's 10mm Handgun and Colonel Autumn's Uniform.
I was on skype with a friend of mine as he watched that scene, and he said that he saw Colonel Autumn inject something into himself. That seems like a nice little touch and explains how he survived.
Ah, that makes more sense. I never noticed that detail.
I saw someone post this a while back, but regarding the +skill books... how many are out there, total?
Also, I forgot about Bobbleheads. I'm going to have to hunt those down.
25 for every skill, except barter which has 24.
So if you take the perk, that's +50 to virtually every skill? o_O
Yes, it's why I have nine skills at 100 now (though not because I found every book, some are very easy to find compared to others).
I'm pretty sure that my next character will have maximum stats in everything and 6+ for every stat at this rate.
Edit: They are very dispersed, it's not exactly easy.
However, with bobbleheads you only need to raise a skill to 90 theoretically.
For example:
I'm currently on my way to Arefu to nick the repair one at the moment. Then it is off to Rivet city for the Intelligence bobblehead
.
The int bobblehead is the most important and should be got ASAP IMO, skill points are good!
Do the bobbleheads make it possible to increase a skill beyond 10?
I capped my intelligence from the start. Wondering if that was throwing away a stat point.
No and pretty much it is. Then again, it depends on if you can be bothered finding it. The Strength and Intelligence bobbleheads are pretty easy IMO, but some of the others are really obscure.
Then again I was super pissed off when I found the repair and lockpicking ones first time around, because I had *JUST* maxed both of those skills before finding them.
Another quick perk question (an early one at that):
I saw someone mention that the Educated perk 'stacked', i.e. each level you gain another 3 additional skill points, so it'd be like 20, 23, 26, etc. My allowance hasn't changed in a while, so am I experiencing a bug, or is that just the way it worked in the first two games? It says it's best to take it early, but that's a bit ambiguous.
It's a flat 3. You just miss out on more and more skill points the later you take it.
EDIT: Well I guess I'll make this a non-useless post. Regarding the main quest:
MEGA SPOILERS
How the hell did the Colonel survive in the purifier chamber?
Same uniform, probably the same voice actor, different character.
Nope. I noclipped inside and looted him. You get Colonel Autumn's 10mm Handgun and Colonel Autumn's Uniform.
I was on skype with a friend of mine as he watched that scene, and he said that he saw Colonel Autumn inject something into himself. That seems like a nice little touch and explains how he survived.
Ah, that makes more sense. I never noticed that detail.
Squee!? Color me pink, I didn't catch that at all. Also dad is a dick. I was right there with a laser rifle, come on, open the door.
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Sheep on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I think we should make a (spoilered) list of bobbleheads for the OP.
I won't be much help, I just know the Int., Strength, and medicine ones.
Stats
will increase S.P.E.C.I.A.L stat by 1 point.
* Strength - Megaton - Lucas Simms' House. On desk in the second most bedroom on the second floor.
* Perception - Republic of Dave - Museum of Dave
* Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance
* Charisma - Vault 108 - Cloning Lab
* Intelligence - Rivet City - Science Lab. On one of the desks in the center of the lab.
* Agility - Greener Pastures Disposal - Office
* Luck - Arlington Cemetery North - Arlington House
Skills
will increase skill stat by 10 points.
* Barter - Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack (trader). Jump over the work bench, it's on the right-most shelves.
* Big Guns - Fort Constantine - CO Quarters
* Energy Weapons - Raven Rock - Sector 2B
* Explosives - WKML Broadcast Station - Sealed Cistern
* Lockpick - Bethesda Ruins - Bethesda Offices East on a desk with an active lamp.
* Medicine - Vault 101 - Dad's desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101.
* Melee Weapons - Dunwich Building - Virulent Underchamber
* Repair - Arefu - Evan King's House
* Science - Vault 106 - Living Quarters
* Small Guns - National Guard Depot - National Guard Armory: sitting on a shelf in the sealed storage room in the basement.
* Sneak - Yao Guai Tunnels - Yao Guai Den
* Speech - Paradise Falls - Eulogy's pad
* Unarmed - Rockopolis
List is from Fallout 3 vault. I can give specific directions if you are still having trouble.
Edit: I don't know if you can get the Energy Weapons bobblehead after you pass a certain point in the story. So you should watch that.
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
I think we should make a (spoilered) list of bobbleheads for the OP.
I won't be much help, I just know the Int., Strength, and medicine ones.
My wife bought me the official guide to make up for taking up valuable Fallout time playing Fable (she's awesome like that). It's got a complete list of the Bobblehead, book, weapons and armor locations I think. I've only cracked it a couple of times to check weapon typings and such. If we're putting together a list we can probably use that.
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
Washington is on the West Coast.
Washington, D.C. isn't.
INeedNoSalt on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
Washington State is north of California. Washington DC borders Virginia and Maryland.
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
I dunno, I think a dense population would be out of place, considering this is a post apocalyptic wasteland, after all.
Much of the population is comprised of raiders or mutated people, and they're busy killing normal people. And for a vault to maintain it's initial population there would need to be a whole lot of fuckin going on. And incest, and no one killing anyone else.
This is also assuming that the particular vault wasn't home to some crazy experiment.
Maybe there could be a few more populated areas, but I think it would be a detriment to the feeling of isolation and desperation that I think is one of the game's strongest features. If you walked into a city with 10,000 people in it, well, I guess humanity isn't doing that bad after all. Maybe I'll settle down, start a family. None of this wandering the wastes shit.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
Washington the STATE is on the west coast. Washington D.C., the capitol of the USA, is a city on the east coast.
I'm putting together a check list for bobbleheads and books. I don't have complete information, but if I put this up on Google Docs, would anyone be interested in adding in what you know?
I basically have a short list of stuff I've found myself, plus locations from the Fallout 3 wiki, but it's not complete.
s3rial one on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
I've put a list of bobbleheads on the previous page. There isn't a nice list of book locations though.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
xzzy on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Streltsy on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
So a patch has finally been released, but don't get your hopes up because the "problems" they decided to fix show a decided lack of prioritization.
* Fixed occasional crashes when exiting the game or using Alt F4 to exit.
* Fixed crashes when using Alt-Tab while binks or credits were playing.
* The game now restarts properly after title updates finish installing.
So, the game crashing when you hit Alt+F4 is a problem that needs fixing? God forbid people get bored watching the credits and alt+tab to something else. I don't even know what the last one means.
Hey, how about fixing the physics bugs where stuff acts like ping pong balls on crack? Or maybe the crashes when people save or load?
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
Yeah, I thought that was cool, but then I realized they still don't heal as much as stims, and they actually weigh a pound each.
I haven't gone back to "that guy" yet to make the blood packs better. Do they get more valuable as well? I have a stockpile, you see.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
Yeah, I thought that was cool, but then I realized they still don't heal as much as stims, and they actually weigh a pound each.
I haven't gone back to "that guy" yet to make the blood packs better. Do they get more valuable as well? I have a stockpile, you see.
I got 40+ blood packs in my safe and a piece of human flesh (forgot where I found it). Anyways, I did the quest, it's just I thought they would give an HP bonus (like the books do for skills) but they are like stims. And I have more than enough stims.
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
Yeah, I thought that was cool, but then I realized they still don't heal as much as stims, and they actually weigh a pound each.
I haven't gone back to "that guy" yet to make the blood packs better. Do they get more valuable as well? I have a stockpile, you see.
I got 40+ blood packs in my safe and a piece of human flesh (forgot where I found it). Anyways, I did the quest, it's just I thought they would give an HP bonus (like the books do for skills) but they are like stims. And I have more than enough stims.
Yeah, I figured they were a permanent thing too, when I first found them, since +1 hp is basically useless otherwise. Then I found out about the 'secret', and got excited, only to be disappointed again. I've got a ton of em sitting around, too.
Can you do anything else with them, like
Give them to the dude that makes them more effective for rewards?
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
Cannibal perk is disappointing, I was led to believe the blood packs would give a permanent HP boost. I'm already swimming in 100+ stimpacks, and I use stims and drugs liberally.
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
Yeah, I thought that was cool, but then I realized they still don't heal as much as stims, and they actually weigh a pound each.
I haven't gone back to "that guy" yet to make the blood packs better. Do they get more valuable as well? I have a stockpile, you see.
I got 40+ blood packs in my safe and a piece of human flesh (forgot where I found it). Anyways, I did the quest, it's just I thought they would give an HP bonus (like the books do for skills) but they are like stims. And I have more than enough stims.
Yeah, I figured they were a permanent thing too, when I first found them, since +1 hp is basically useless otherwise. Then I found out about the 'secret', and got excited, only to be disappointed again. I've got a ton of em sitting around, too.
Can you do anything else with them, like
Give them to the dude that makes them more effective for rewards?
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Put it into a mall populated by ghouls, and make everything a weapon. Then you have to save the survivors that are in the mall, and take out bosses, and also you're a photojournalist.
Posts
Do the bobbleheads make it possible to increase a skill beyond 10?
I capped my intelligence from the start. Wondering if that was throwing away a stat point.
It was, yeah. The bobbleheads won't take a stat beyond 10 or a skill beyond 100.
No and pretty much it is. Then again, it depends on if you can be bothered finding it. The Strength and Intelligence bobbleheads are pretty easy IMO, but some of the others are really obscure.
Then again I was super pissed off when I found the repair and lockpicking ones first time around, because I had *JUST* maxed both of those skills before finding them.
I won't be much help, I just know the Int., Strength, and medicine ones.
This is one of the big differences between F2 and F3. F2 you saw the beginnings of civilization renewing itself. But that's on the West Coast. The East Coast doesn't look to have been so lucky.
Stats
will increase S.P.E.C.I.A.L stat by 1 point.
* Strength - Megaton - Lucas Simms' House. On desk in the second most bedroom on the second floor.
* Perception - Republic of Dave - Museum of Dave
* Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance
* Charisma - Vault 108 - Cloning Lab
* Intelligence - Rivet City - Science Lab. On one of the desks in the center of the lab.
* Agility - Greener Pastures Disposal - Office
* Luck - Arlington Cemetery North - Arlington House
Skills
will increase skill stat by 10 points.
* Barter - Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack (trader). Jump over the work bench, it's on the right-most shelves.
* Big Guns - Fort Constantine - CO Quarters
* Energy Weapons - Raven Rock - Sector 2B
* Explosives - WKML Broadcast Station - Sealed Cistern
* Lockpick - Bethesda Ruins - Bethesda Offices East on a desk with an active lamp.
* Medicine - Vault 101 - Dad's desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101.
* Melee Weapons - Dunwich Building - Virulent Underchamber
* Repair - Arefu - Evan King's House
* Science - Vault 106 - Living Quarters
* Small Guns - National Guard Depot - National Guard Armory: sitting on a shelf in the sealed storage room in the basement.
* Sneak - Yao Guai Tunnels - Yao Guai Den
* Speech - Paradise Falls - Eulogy's pad
* Unarmed - Rockopolis
List is from Fallout 3 vault. I can give specific directions if you are still having trouble.
Edit: I don't know if you can get the Energy Weapons bobblehead after you pass a certain point in the story. So you should watch that.
Isn't Washington on the West Coast of the USA? Or have I suddenly got my geography horribly wrong.
Nope it's east, California and co. are all on west.
Gah. Beat'd so hard.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I only failed to find a few on my first playthrough.
Ironically the one I missed was the most obvious, the medicine bobblehead.
Washington is on the West Coast.
Washington, D.C. isn't.
Washington State is north of California. Washington DC borders Virginia and Maryland.
Yes, that should be clarified.
whoops beaten'd
I basically have a short list of stuff I've found myself, plus locations from the Fallout 3 wiki, but it's not complete.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
you know they're making a mad max game right
http://www.fallout3nexus.com/downloads/file.php?id=136
The juicy sounds when devouring a corpse are pretty good, but otherwise its useless.
Blood packs give more hit points when you finish a specific quest.
So, the game crashing when you hit Alt+F4 is a problem that needs fixing? God forbid people get bored watching the credits and alt+tab to something else. I don't even know what the last one means.
Hey, how about fixing the physics bugs where stuff acts like ping pong balls on crack? Or maybe the crashes when people save or load?
/forehead
Blood Ties. If you really wanted to know it.
Yeah, I thought that was cool, but then I realized they still don't heal as much as stims, and they actually weigh a pound each.
I haven't gone back to "that guy" yet to make the blood packs better. Do they get more valuable as well? I have a stockpile, you see.
http://www.fileshack.com/file.x/13240/Fallout+3+Patch+1.0.0.15+-+US
Mostly little stuff, like the preview not popping up if you go to change your hairstyle or appearance (after exiting Vault 101).
And a few other NPC-related bugs.
Isn't everything in Australia basically poisonous already?
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
I got 40+ blood packs in my safe and a piece of human flesh (forgot where I found it). Anyways, I did the quest, it's just I thought they would give an HP bonus (like the books do for skills) but they are like stims. And I have more than enough stims.
Yeah, I figured they were a permanent thing too, when I first found them, since +1 hp is basically useless otherwise. Then I found out about the 'secret', and got excited, only to be disappointed again. I've got a ton of em sitting around, too.
Can you do anything else with them, like
They Heal your HP, Just like Stimpacks.
Seriously, how do people keep making this mistake?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Is it just me or does
Put it into a mall populated by ghouls, and make everything a weapon. Then you have to save the survivors that are in the mall, and take out bosses, and also you're a photojournalist.