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Posts

  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited November 2008
    What I'm saying is, it should pretty much just be Dead Rising with guns.

    freakish light on
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    Jesus christ.

    I just looked at my fallout 3 saves folder and its 6gigs in size.
    What I'm saying is, it should pretty much just be Dead Rising with guns.

    Really? I thought it was pretty much Phoenix Wright with guns.

    Buttcleft on
  • tyrannustyrannus i am not fat Registered User regular
    edited November 2008
    so when did you guys start going into DC?

    tyrannus on
  • StreltsyStreltsy Registered User regular
    edited November 2008
    Buttcleft wrote: »
    Blood packs do NOT increase your HP

    They Heal your HP, Just like Stimpacks.

    Seriously, how do people keep making this mistake?

    People were pretty vague back when I asked in last thread, someone saying that doing a quest would make them increase your hp.
    It's not as though it's crazy to think that this mysterious +1hp heal item you find somewhat rarely (40+ but at lvl 14) would become something worthwhile sometime in the game (i.e. each giving a +1HP bonus). But instead they are shitty stimpacks, that take up inventory weight.

    Streltsy on
    410239-1.png
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to rivet city first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • VistiVisti Registered User regular
    edited November 2008
    I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.

    Visti on
    [SIGPIC][/SIGPIC]
  • BlueDestinyBlueDestiny Registered User regular
    edited November 2008
    Visti wrote: »
    I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.

    It has it's uses, mostly for making corpses in awkward piles easier to loot.

    BlueDestiny on
  • UselesswarriorUselesswarrior Registered User regular
    edited November 2008
    tehmarken wrote: »
    Domhnall wrote: »
    Aegeri wrote: »
    xzzy wrote: »
    I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.

    With giant mutant Koala Bears and everything is poisonous, including the other humans.

    Isn't everything in Australia basically poisonous already?

    yes.

    First of all, Fallout 4 should NOT be Mad Max: The Video Game.

    Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.

    I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.

    Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • BigDesBigDes Registered User regular
    edited November 2008
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to rivet city first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    OOh hey where is that?

    BigDes on
    steam_sig.png
  • Walrus PeteWalrus Pete Registered User regular
    edited November 2008
    BigDes wrote: »
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to rivet city first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    OOh hey where is that?

    It's in the science lab.

    Walrus Pete on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited November 2008
    Visti wrote: »
    I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.

    It has it's uses, mostly for making corpses in awkward piles easier to loot.

    I used it to put my "Action Abe" Abraham Lincoln action figure into prime position on my desk in my house. Which makes the feature totally worth including, IMO.

    freakish light on
  • BigDesBigDes Registered User regular
    edited November 2008
    tehmarken wrote: »
    Domhnall wrote: »
    Aegeri wrote: »
    xzzy wrote: »
    I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.

    With giant mutant Koala Bears and everything is poisonous, including the other humans.

    Isn't everything in Australia basically poisonous already?

    yes.

    First of all, Fallout 4 should NOT be Mad Max: The Video Game.

    Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.

    I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.

    Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.

    Well, Fallout has never aimed to be overly realistic, its intended to be pretty camp.

    BigDes on
    steam_sig.png
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    Streltsy wrote: »
    Buttcleft wrote: »
    Blood packs do NOT increase your HP

    They Heal your HP, Just like Stimpacks.

    Seriously, how do people keep making this mistake?

    People were pretty vague back when I asked in last thread, someone saying that doing a quest would make them increase your hp.
    It's not as though it's crazy to think that this mysterious +1hp heal item you find somewhat rarely (40+ but at lvl 14) would become something worthwhile sometime in the game (i.e. each giving a +1HP bonus). But instead they are shitty stimpacks, that take up inventory weight.

    That quest makes them good stimpack substitutes, instead of the inventory anchor they are with healing 1hp

    Buttcleft on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    The int bobblehead is surprisingly easy to overlook in there, despite the fact it's actually in a pretty obvious place.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • tehmarkentehmarken BrooklynRegistered User regular
    edited November 2008
    Visti wrote: »
    So I just got
    captured by the enclave.

    Is it just me or does
    the leader guy have like the worst southern accent ever?
    I thought Colonel Autumn's accent was pretty spot on. Sounds a lot like one of my mom's cousins actually. He sells motorcycles.

    tehmarken on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    tehmarken wrote: »
    Visti wrote: »
    So I just got
    captured by the enclave.

    Is it just me or does
    the leader guy have like the worst southern accent ever?
    I thought Colonel Autumn's accent was pretty spot on. Sounds a lot like one of my mom's cousins actually. He sells motorcycles.

    Does he use the parts to make flaming swords?

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • HappylilElfHappylilElf Registered User regular
    edited November 2008
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    This. Free skill points are a good thing.

    Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.

    HappylilElf on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    This. Free skill points are a godo thing.

    Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.

    I just swim actually.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    Someone should play a runthrough where they use nothing but a flamethrower.

    Burning things is fun. Fire is Fun.

    Burning things with fire is fun.

    ....

    Fiiiirreeee

    Buttcleft on
  • pantsypantsy Registered User regular
    edited November 2008
    So I haven't gone to the
    Vault-Tec headquarters
    yet, so I may find more answers on this. I'm trying to figure out why Vault Tec set up all the experiments. I haven't played the first two games, so maybe I'm missing background.


    It just seems odd to me that the mysterious creators of the vaults would waste all the resources if they are going to be dead in the nuclear war in 10 years or be trapped inside. I guess they were planning on collecting data when it was safe to come out?



    So does that mean that the Vault experiment program is still running? Are they monitoring the wasteland from someplace like the Commonwealth?



    I mean whats the point if they can't benefit from it somehow? Just plain cruelty?

    pantsy on
  • xzzyxzzy Registered User regular
    edited November 2008
    tehmarken wrote: »
    Domhnall wrote: »
    Aegeri wrote: »
    xzzy wrote: »
    I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.

    With giant mutant Koala Bears and everything is poisonous, including the other humans.

    Isn't everything in Australia basically poisonous already?

    yes.

    First of all, Fallout 4 should NOT be Mad Max: The Video Game.

    Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.

    I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.

    Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.

    Yeah, look up some of the studies going on at Chernobyl. 25 years later or so and it actually looks more alive than it did prior to the blast. Radiation's still too high to be a safe place to live, pretty much all animals in the area have rather high death rates, but it's nowhere near the desolate wasteland that was predicted. Even with radiation, remove the humans, and nature is ready to take charge.

    Not that this is a critique against Fallout, I think the "everything is completely dead" motif creates excellent atmosphere, but it's obviously not a very realistic depiction of the aftermath of nuclear war. Nature is a pretty resilient thing. ;)

    There's very little I'd change about the Fallout universe. It's got room for great stories and great play value. Almost all my complaints are have to do with the game itself, and even those are weak complaints. Fallout 3 is a masterpiece, and when you got something this good, it makes the omissions even more painful to discover.

    xzzy on
  • NickleNickle Registered User regular
    edited November 2008
    Aegeri wrote: »
    tehmarken wrote: »
    Visti wrote: »
    So I just got
    captured by the enclave.

    Is it just me or does
    the leader guy have like the worst southern accent ever?
    I thought Colonel Autumn's accent was pretty spot on. Sounds a lot like one of my mom's cousins actually. He sells motorcycles.

    Does he use the parts to make flaming swords?

    I had a conversation similar to this the other day, when my friend mentioned that his uncle rebuilds motorcycles. Except my friend had no idea what I was talking about.

    I'm wondering if I should tell him about the game, or just let him wonder about it for a while.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    xzzy wrote: »
    tehmarken wrote: »
    Domhnall wrote: »
    Aegeri wrote: »
    xzzy wrote: »
    I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.

    With giant mutant Koala Bears and everything is poisonous, including the other humans.

    Isn't everything in Australia basically poisonous already?

    yes.

    First of all, Fallout 4 should NOT be Mad Max: The Video Game.

    Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.

    I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.

    Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.

    Yeah, look up some of the studies going on at Chernobyl. 25 years later or so and it actually looks more alive than it did prior to the blast. Radiation's still too high to be a safe place to live, pretty much all animals in the area have rather high death rates, but it's nowhere near the desolate wasteland that was predicted. Even with radiation, remove the humans, and nature is ready to take charge.

    Not that this is a critique against Fallout, I think the "everything is completely dead" motif creates excellent atmosphere, but it's obviously not a very realistic depiction of the aftermath of nuclear war. Nature is a pretty resilient thing. ;)

    There's very little I'd change about the Fallout universe. It's got room for great stories and great play value. Almost all my complaints are have to do with the game itself, and even those are weak complaints. Fallout 3 is a masterpiece, and when you got something this good, it makes the omissions even more painful to discover.


    To be fair, That is an isloated area with surrounding land full of life ready to move in.

    Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.

    Buttcleft on
  • xzzyxzzy Registered User regular
    edited November 2008
    Buttcleft wrote: »
    To be fair, That is an isloated area with surrounding land full of life ready to move in.

    Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.

    I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.

    xzzy on
  • HappylilElfHappylilElf Registered User regular
    edited November 2008
    Aegeri wrote: »
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    This. Free skill points are a good thing.

    Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.

    I just swim actually.

    I wanted no xp from killing things (didn't want to hit lvl 3 before getting the bobblehead) and figured if I swam I'd have a train of mirelurks I'd have to deal with.

    Is the river pretty devoid of enemies?

    HappylilElf on
  • NickleNickle Registered User regular
    edited November 2008
    xzzy wrote: »
    Buttcleft wrote: »
    To be fair, That is an isloated area with surrounding land full of life ready to move in.

    Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.

    I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.

    Everyone knows the Earth can only be destroyed when the core stops moving.

    I saw it in a documentary once.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • tehmarkentehmarken BrooklynRegistered User regular
    edited November 2008
    xzzy wrote: »
    Buttcleft wrote: »
    To be fair, That is an isloated area with surrounding land full of life ready to move in.

    Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.

    I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.

    There's some sites of natural disaster that are interesting to look at for this kind of stuff. Like the area in Siberia that got hit by a massive something (meteorite or comet, it blew up before impact apparently) or Mt Saint Helen's.

    I may be confusing stories I've heard, but I think Chernobyl has actually recovered better than Saint Helen's. I think the volcanic toxins and acidic soil were worse off than the radiation. But I could be way off and thinking of something completely different.

    tehmarken on
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    xzzy wrote: »
    Buttcleft wrote: »
    To be fair, That is an isloated area with surrounding land full of life ready to move in.

    Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.

    I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.


    Depends on how tightly clustered the bombings are.


    I share your opinion an extent, but I remain restricted to the idea of bacterial survival instead of more complex organisms like plant and animal on the surface.

    Deep under water, is another story. At the bottom of the oceans depths, for example, where microecosystems survive around deep underwater volcanic vents, could probably survive.

    Buttcleft on
  • HounHoun Registered User regular
    edited November 2008
    ...man, stop it. You're making me regret my character already because I haven't even looked into min/maxing.

    *edit* In regards to the Int Bobblehead at lvl2 referenced above.

    Houn on
  • The WolfmanThe Wolfman Registered User regular
    edited November 2008
    Finally got around to picking this game up.

    First impression: Dang, did they ever nail the feel and look of the games.

    Gameplay impression after tinkering around in the first city: Despite them swearing it wouldn't be Oblivion with guns... it's Oblivion with guns, isn't it... Well, given what I've experienced so far, it's much, much better. Here's hoping it holds my attention better.

    I just have one quick question. Right off the bat, I'm hearing some of the same VA's from Oblivion, and a couple aren't even hiding it (Burke = Lucian). Please, please tell me that they either increased the VA budget, or didn't blow it all on by having some celebrity voice the end boss for all of 3 lines.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Aegeri wrote: »
    Aegeri wrote: »
    tyrannus wrote: »
    so when did you guys start going into DC?

    I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.

    This. Free skill points are a good thing.

    Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.

    I just swim actually.

    I wanted no xp from killing things (didn't want to hit lvl 3 before getting the bobblehead) and figured if I swam I'd have a train of mirelurks I'd have to deal with.

    Is the river pretty devoid of enemies?

    Yep. Generally you only encounter mirelurks if you're really unlucky. So long as you have rad-X it's impossible really for radiation to bother you. Swimming is surprisingly productive as well. There are random boats in the middle of nowhere that frequently have supplies on them for whatever reason.

    Edit: Mirelurks are also easy to outswim.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DeaderinredDeaderinred Registered User regular
    edited November 2008
    LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
    fallout3200811062302590dn0.jpg

    fallout3200811062303069mp7.jpg

    Deaderinred on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited November 2008
    Forget about min/maxing. The game is more enjoyable playing through a second time with a different character anyway, being crazy, switching alignments, etc.

    freakish light on
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    Finally got around to picking this game up.

    First impression: Dang, did they ever nail the feel and look of the games.

    Gameplay impression after tinkering around in the first city: Despite them swearing it wouldn't be Oblivion with guns... it's Oblivion with guns, isn't it... Well, given what I've experienced so far, it's much, much better. Here's hoping it holds my attention better.

    I just have one quick question. Right off the bat, I'm hearing some of the same VA's from Oblivion, and a couple aren't even hiding it (Burke = Lucian). Please, please tell me that they either increased the VA budget, or didn't blow it all on by having some celebrity voice the end boss for all of 3 lines.

    It definately has an Oblivion with guns feel.

    but like I said 2 or 3 threads back

    Somehow, its not a bad thing

    Buttcleft on
  • darkmayodarkmayo Registered User regular
    edited November 2008
    LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
    fallout3200811062302590dn0.jpg

    fallout3200811062303069mp7.jpg

    swoon

    darkmayo on
    Switch SW-6182-1526-0041
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited November 2008
    LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
    fallout3200811062302590dn0.jpg

    fallout3200811062303069mp7.jpg

    oh hey, isn't that the image from the loading screen of Fallout?

    freakish light on
  • ButtcleftButtcleft Registered User regular
    edited November 2008
    Its a statue version of the galaxy news logo from the opening of fallout 1

    Buttcleft on
  • DeaderinredDeaderinred Registered User regular
    edited November 2008
    LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
    fallout3200811062302590dn0.jpg

    fallout3200811062303069mp7.jpg

    oh hey, isn't that the image from the loading screen of Fallout?

    well, its the first thing you see in fallout, its interplay's logo, they published fallout 1 and 2 back in the day aswell as a bunch of other great games.

    Deaderinred on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Actually, I can't really see anything threatening about radiation in general. Although it sucks to have, it's usually only minor and easily gotten rid of. Swimming is actually the easiest way to travel by far early on in the game as well.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited November 2008
    LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
    fallout3200811062302590dn0.jpg

    fallout3200811062303069mp7.jpg

    oh hey, isn't that the image from the loading screen of Fallout?

    well, its the first thing you see in fallout, its interplay's logo, they published fallout 1 and 2 back in the day aswell as a bunch of other great games.

    Yeah, I just looked. I kind of got in at the end of the Interplay era, which is why it isn't as familiar to me as it might be. But I recognized it, right?

    freakish light on
This discussion has been closed.