Seriously, how do people keep making this mistake?
People were pretty vague back when I asked in last thread, someone saying that doing a quest would make them increase your hp.
It's not as though it's crazy to think that this mysterious +1hp heal item you find somewhat rarely (40+ but at lvl 14) would become something worthwhile sometime in the game (i.e. each giving a +1HP bonus). But instead they are shitty stimpacks, that take up inventory weight.
Streltsy on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.
I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.
It has it's uses, mostly for making corpses in awkward piles easier to loot.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.
I'm pondering something. Does anyone ever use the "grab" mechanic in the Oblivion engine? They always show it to you, but you never have to do anything with it.
It has it's uses, mostly for making corpses in awkward piles easier to loot.
I used it to put my "Action Abe" Abraham Lincoln action figure into prime position on my desk in my house. Which makes the feature totally worth including, IMO.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.
Well, Fallout has never aimed to be overly realistic, its intended to be pretty camp.
Seriously, how do people keep making this mistake?
People were pretty vague back when I asked in last thread, someone saying that doing a quest would make them increase your hp.
It's not as though it's crazy to think that this mysterious +1hp heal item you find somewhat rarely (40+ but at lvl 14) would become something worthwhile sometime in the game (i.e. each giving a +1HP bonus). But instead they are shitty stimpacks, that take up inventory weight.
That quest makes them good stimpack substitutes, instead of the inventory anchor they are with healing 1hp
Buttcleft on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
The int bobblehead is surprisingly easy to overlook in there, despite the fact it's actually in a pretty obvious place.
yet, so I may find more answers on this. I'm trying to figure out why Vault Tec set up all the experiments. I haven't played the first two games, so maybe I'm missing background.
It just seems odd to me that the mysterious creators of the vaults would waste all the resources if they are going to be dead in the nuclear war in 10 years or be trapped inside. I guess they were planning on collecting data when it was safe to come out?
So does that mean that the Vault experiment program is still running? Are they monitoring the wasteland from someplace like the Commonwealth?
I mean whats the point if they can't benefit from it somehow? Just plain cruelty?
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.
Yeah, look up some of the studies going on at Chernobyl. 25 years later or so and it actually looks more alive than it did prior to the blast. Radiation's still too high to be a safe place to live, pretty much all animals in the area have rather high death rates, but it's nowhere near the desolate wasteland that was predicted. Even with radiation, remove the humans, and nature is ready to take charge.
Not that this is a critique against Fallout, I think the "everything is completely dead" motif creates excellent atmosphere, but it's obviously not a very realistic depiction of the aftermath of nuclear war. Nature is a pretty resilient thing.
There's very little I'd change about the Fallout universe. It's got room for great stories and great play value. Almost all my complaints are have to do with the game itself, and even those are weak complaints. Fallout 3 is a masterpiece, and when you got something this good, it makes the omissions even more painful to discover.
the leader guy have like the worst southern accent ever?
I thought Colonel Autumn's accent was pretty spot on. Sounds a lot like one of my mom's cousins actually. He sells motorcycles.
Does he use the parts to make flaming swords?
I had a conversation similar to this the other day, when my friend mentioned that his uncle rebuilds motorcycles. Except my friend had no idea what I was talking about.
I'm wondering if I should tell him about the game, or just let him wonder about it for a while.
I think Fallout 4 should be in Australia, and you have migratory gangs cruising the highways looking for fuel, with all kinds of weapons and sharp pointy bits welded to their vehicles.
With giant mutant Koala Bears and everything is poisonous, including the other humans.
Isn't everything in Australia basically poisonous already?
yes.
First of all, Fallout 4 should NOT be Mad Max: The Video Game.
Secondly, everything is poisonous in Australia. Nuclear mutated poisonous creatures would just be unfair. Kangaroos would be leaping from outside the draw distance and crushing you with their poison barbed feet, and then clubbing you with their tails.
I think the next Fallout should be in the American Northeast. NYC, Boston, Toronto, Quebec, somewhere like that would be cool. It'd be nice to experience nuclear winter instead of the irradiated wastes.
Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.
Yeah, look up some of the studies going on at Chernobyl. 25 years later or so and it actually looks more alive than it did prior to the blast. Radiation's still too high to be a safe place to live, pretty much all animals in the area have rather high death rates, but it's nowhere near the desolate wasteland that was predicted. Even with radiation, remove the humans, and nature is ready to take charge.
Not that this is a critique against Fallout, I think the "everything is completely dead" motif creates excellent atmosphere, but it's obviously not a very realistic depiction of the aftermath of nuclear war. Nature is a pretty resilient thing.
There's very little I'd change about the Fallout universe. It's got room for great stories and great play value. Almost all my complaints are have to do with the game itself, and even those are weak complaints. Fallout 3 is a masterpiece, and when you got something this good, it makes the omissions even more painful to discover.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.
I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.
This. Free skill points are a good thing.
Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.
I just swim actually.
I wanted no xp from killing things (didn't want to hit lvl 3 before getting the bobblehead) and figured if I swam I'd have a train of mirelurks I'd have to deal with.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.
Everyone knows the Earth can only be destroyed when the core stops moving.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.
There's some sites of natural disaster that are interesting to look at for this kind of stuff. Like the area in Siberia that got hit by a massive something (meteorite or comet, it blew up before impact apparently) or Mt Saint Helen's.
I may be confusing stories I've heard, but I think Chernobyl has actually recovered better than Saint Helen's. I think the volcanic toxins and acidic soil were worse off than the radiation. But I could be way off and thinking of something completely different.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.
Depends on how tightly clustered the bombings are.
I share your opinion an extent, but I remain restricted to the idea of bacterial survival instead of more complex organisms like plant and animal on the surface.
Deep under water, is another story. At the bottom of the oceans depths, for example, where microecosystems survive around deep underwater volcanic vents, could probably survive.
First impression: Dang, did they ever nail the feel and look of the games.
Gameplay impression after tinkering around in the first city: Despite them swearing it wouldn't be Oblivion with guns... it's Oblivion with guns, isn't it... Well, given what I've experienced so far, it's much, much better. Here's hoping it holds my attention better.
I just have one quick question. Right off the bat, I'm hearing some of the same VA's from Oblivion, and a couple aren't even hiding it (Burke = Lucian). Please, please tell me that they either increased the VA budget, or didn't blow it all on by having some celebrity voice the end boss for all of 3 lines.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I go to Rivet City first or second thing for the int bobblehead. After that, depends entirely on my whimsy.
This. Free skill points are a good thing.
Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.
I just swim actually.
I wanted no xp from killing things (didn't want to hit lvl 3 before getting the bobblehead) and figured if I swam I'd have a train of mirelurks I'd have to deal with.
Is the river pretty devoid of enemies?
Yep. Generally you only encounter mirelurks if you're really unlucky. So long as you have rad-X it's impossible really for radiation to bother you. Swimming is surprisingly productive as well. There are random boats in the middle of nowhere that frequently have supplies on them for whatever reason.
LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
Deaderinred on
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freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
edited November 2008
Forget about min/maxing. The game is more enjoyable playing through a second time with a different character anyway, being crazy, switching alignments, etc.
First impression: Dang, did they ever nail the feel and look of the games.
Gameplay impression after tinkering around in the first city: Despite them swearing it wouldn't be Oblivion with guns... it's Oblivion with guns, isn't it... Well, given what I've experienced so far, it's much, much better. Here's hoping it holds my attention better.
I just have one quick question. Right off the bat, I'm hearing some of the same VA's from Oblivion, and a couple aren't even hiding it (Burke = Lucian). Please, please tell me that they either increased the VA budget, or didn't blow it all on by having some celebrity voice the end boss for all of 3 lines.
LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
oh hey, isn't that the image from the loading screen of Fallout?
well, its the first thing you see in fallout, its interplay's logo, they published fallout 1 and 2 back in the day aswell as a bunch of other great games.
Deaderinred on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
Actually, I can't really see anything threatening about radiation in general. Although it sucks to have, it's usually only minor and easily gotten rid of. Swimming is actually the easiest way to travel by far early on in the game as well.
LOL did anyone else catch the reference of a small monument in dc city? you will if you've been playing games for a very long time.
oh hey, isn't that the image from the loading screen of Fallout?
well, its the first thing you see in fallout, its interplay's logo, they published fallout 1 and 2 back in the day aswell as a bunch of other great games.
Yeah, I just looked. I kind of got in at the end of the Interplay era, which is why it isn't as familiar to me as it might be. But I recognized it, right?
Posts
I just looked at my fallout 3 saves folder and its 6gigs in size.
Really? I thought it was pretty much Phoenix Wright with guns.
People were pretty vague back when I asked in last thread, someone saying that doing a quest would make them increase your hp.
It's not as though it's crazy to think that this mysterious +1hp heal item you find somewhat rarely (40+ but at lvl 14) would become something worthwhile sometime in the game (i.e. each giving a +1HP bonus). But instead they are shitty stimpacks, that take up inventory weight.
I go to rivet city first or second thing for the int bobblehead. After that, depends entirely on my whimsy.
It has it's uses, mostly for making corpses in awkward piles easier to loot.
Yeah, that is the way to go. Honestly, as much as I like fallout 3, the world seems downright cartoony after playing something like S.T.A.L.K.E.R., which actually has a much more realistic portrayal of nuclear devastation, based directly on real areas. Granted, the level of nuclear devastation they talk about in the fallout universe has never been seen, and would actually be quite boring if it was represented realistically. They talk about it in the art book, most plant life would probably come back after 200 years, but there would be no buildings left, or at least not to the degree they are in Fallout 3.
OOh hey where is that?
It's in the science lab.
I used it to put my "Action Abe" Abraham Lincoln action figure into prime position on my desk in my house. Which makes the feature totally worth including, IMO.
Well, Fallout has never aimed to be overly realistic, its intended to be pretty camp.
That quest makes them good stimpack substitutes, instead of the inventory anchor they are with healing 1hp
Does he use the parts to make flaming swords?
This. Free skill points are a good thing.
Also sneaking past Super Mutant Brutes armed with miniguns at level 2 will keep you on your toes.
I just swim actually.
Burning things is fun. Fire is Fun.
Burning things with fire is fun.
....
Fiiiirreeee
It just seems odd to me that the mysterious creators of the vaults would waste all the resources if they are going to be dead in the nuclear war in 10 years or be trapped inside. I guess they were planning on collecting data when it was safe to come out?
So does that mean that the Vault experiment program is still running? Are they monitoring the wasteland from someplace like the Commonwealth?
I mean whats the point if they can't benefit from it somehow? Just plain cruelty?
Yeah, look up some of the studies going on at Chernobyl. 25 years later or so and it actually looks more alive than it did prior to the blast. Radiation's still too high to be a safe place to live, pretty much all animals in the area have rather high death rates, but it's nowhere near the desolate wasteland that was predicted. Even with radiation, remove the humans, and nature is ready to take charge.
Not that this is a critique against Fallout, I think the "everything is completely dead" motif creates excellent atmosphere, but it's obviously not a very realistic depiction of the aftermath of nuclear war. Nature is a pretty resilient thing.
There's very little I'd change about the Fallout universe. It's got room for great stories and great play value. Almost all my complaints are have to do with the game itself, and even those are weak complaints. Fallout 3 is a masterpiece, and when you got something this good, it makes the omissions even more painful to discover.
I had a conversation similar to this the other day, when my friend mentioned that his uncle rebuilds motorcycles. Except my friend had no idea what I was talking about.
I'm wondering if I should tell him about the game, or just let him wonder about it for a while.
To be fair, That is an isloated area with surrounding land full of life ready to move in.
Not world destroyed by unrestricted nuclear exchange, leaving no bastion of life for it to move out from to recover like in the Chernobyl disaster.
I suppose that's a valid theory, but I'm of the opinion that humans couldn't destroy the earth no matter how many nuclear bombs they set off. Some percentage of plant and animal life would manage to survive, and inside 100 years the planet would be well on the way to recovery.
I wanted no xp from killing things (didn't want to hit lvl 3 before getting the bobblehead) and figured if I swam I'd have a train of mirelurks I'd have to deal with.
Is the river pretty devoid of enemies?
Everyone knows the Earth can only be destroyed when the core stops moving.
I saw it in a documentary once.
There's some sites of natural disaster that are interesting to look at for this kind of stuff. Like the area in Siberia that got hit by a massive something (meteorite or comet, it blew up before impact apparently) or Mt Saint Helen's.
I may be confusing stories I've heard, but I think Chernobyl has actually recovered better than Saint Helen's. I think the volcanic toxins and acidic soil were worse off than the radiation. But I could be way off and thinking of something completely different.
Depends on how tightly clustered the bombings are.
I share your opinion an extent, but I remain restricted to the idea of bacterial survival instead of more complex organisms like plant and animal on the surface.
Deep under water, is another story. At the bottom of the oceans depths, for example, where microecosystems survive around deep underwater volcanic vents, could probably survive.
*edit* In regards to the Int Bobblehead at lvl2 referenced above.
First impression: Dang, did they ever nail the feel and look of the games.
Gameplay impression after tinkering around in the first city: Despite them swearing it wouldn't be Oblivion with guns... it's Oblivion with guns, isn't it... Well, given what I've experienced so far, it's much, much better. Here's hoping it holds my attention better.
I just have one quick question. Right off the bat, I'm hearing some of the same VA's from Oblivion, and a couple aren't even hiding it (Burke = Lucian). Please, please tell me that they either increased the VA budget, or didn't blow it all on by having some celebrity voice the end boss for all of 3 lines.
Yep. Generally you only encounter mirelurks if you're really unlucky. So long as you have rad-X it's impossible really for radiation to bother you. Swimming is surprisingly productive as well. There are random boats in the middle of nowhere that frequently have supplies on them for whatever reason.
Edit: Mirelurks are also easy to outswim.
It definately has an Oblivion with guns feel.
but like I said 2 or 3 threads back
Somehow, its not a bad thing
swoon
oh hey, isn't that the image from the loading screen of Fallout?
well, its the first thing you see in fallout, its interplay's logo, they published fallout 1 and 2 back in the day aswell as a bunch of other great games.
Yeah, I just looked. I kind of got in at the end of the Interplay era, which is why it isn't as familiar to me as it might be. But I recognized it, right?