So Microsoft's XNA Community Games is almost released to the public and yet I've heard next to no buzz or press on it. Seriously, what's up with that? In just a couple of weeks (with the launch of the new XBox experience), hobbyist developers will be able to put their homemade games on XBox Live for sale and download by anyone. This is an event unprecedented in the history of gaming (the creation of a truly independent gaming scene for consoles) and yet none of the major gaming websites seem to be covering it? Truly unthinkable!
So in order to rectify the lack of hype for this new venue for hobbyist developers to create their own games without worrying about publishing concerns and for gamers to play some hopefully awesome independent games, I've created this thread. I hope this thread serves two purposes:
1 - Inform people on what XNA Community games is.
2 - Gives gamers a venue to discuss available games; which games are worth playing, which ones should be avoided at all costs.
3 - Give developers a place to talk about their game project's development.
So there's the purpose of the thread, let's get going with the informative section of this post!
What is XNA Community games?
- a system whereby indie developers can release their XBox 360 games to the masses.
What do you need to release a game onto XNA Community games?
- All you need is a full fledged XNA Creator's Club membership ($100/year) and a developed game. Once you've placed your game onto the system and the game passes the peer review process (where other members of the Creator's Club download your game to make sure that your description of it isn't misleading), it'll be put on the Live Marketplace so anyone with an XBox 360 and an Internet connection will be able to purchase and play it.
How much will games cost?
- The developer will set the price at either 200, 400, or 800 MS points ($2.50, $5, $10 USD respectively). If your game is over a certain size (50MBs I believe), you will only be able to charge 400 or 800 MS points.
How much of a cut of the money does the developer earn?
- 40% to 70%. 70% is the default amount, however if Microsoft advertises your game, you'll get a smaller percentage for purchases made during that time.
How will developers be paid?
- In cash, once a quarter.
What features can community games use?
- Community games can use pretty much all the features that regular XBox 360 games can use, however they don't have Achievement points, online leaderboards, or DLC. They are also limited in size (I think 150MBs is the max).
So does that mean that my community game can support custom controllers & have online play?
- You bet as long as you're able to program that stuff in.
How do I showcase my game once it's ready for submission?
- The developer can create box art for the game (which will show up in the marketplace), demo videos, an icon for the game, screenshots, along with a description of the game. If you program your game correctly (check the Best Practices guide on creators.xna.com), people will be able to see when their friends are playing your Community game and even what part of the game they're in which can help advertise your game.
So when can we start selling and buying community games?
- When the new XBox experience is released, November 19th
What games will be available at launch?
- No details have been released yet, however it's expected that many of the submissions in this years Dream-Build-Play competition will be available at launch.
So as you can imagine, I'm really excited about this. I've got my own project I'm working on (a Choose Your Own Adventure-esque digital novel called Molly the Were-Zompire), but even excluding that, I'm excited to see what wonderful games come out on the service. Admittedly, the vast majority of community games will probably be garbage, but if XBLA is any indication, there should be some real gems amongst the dross. Let's make sure that those worthy games are not ignored!
EDIT: Now that XNA Community games are out, here's a list of the games that are listed as being out in the first week:
==200 point games==
Rift - Robotron-esque with a time stopping mechanism. Graphics look very amateurish in the screenshots, but might still be fun.
Galax-E-mail - Shmup.
Alien Ambush - Retro shmup.
UAV War - 3D Flying/shooter game.
Cubage - It's a Rubix Cube.
Abstacked - Puzzle game.
Bad Atom Episode 1 - Space shooter.
Organon - 3D Space Shooter. Pretty graphics.
Beat It - Party game.
Poker Ball - Poker crossed with Arkanoid.
Lines - Puzzle game. Looks like Gunpey with Lumines graphics.
Bloc - 2D Shmup/Puzzle game. Could be fun.
Fuel Depot - shmup.
Being - 2D platformer. Supposedly decent.
Space Combat - shmup.
==400 point games==
Funky Punch XL - a colorful 2D (w/3D graphics) one on one fighter.
Brain Party - Brain Age-esque minigames.
Smashell - 3D platformer. Decent graphics.
In the Pit - An audio only game. Control a monster who lives in a pit and eat the people who fall in.
Artoon - Q-Bert crossed with JSRF. Very stylish graphics.
Totem - Puzzle game involving indian totem poles.
Blow - Blow bubbles through levels. Nice earthy art.
Loot, Steal, and Destroy - Party/Board game.
Tail Gun Charlie - 3D shmup?
Fruit Attack - Falling puzzle game.
Endless Swarm - Looks like a cross between a tower defense game & Missile Command. I love Missile Command so I need to try this out.
Duotrix - Falling puzzle game with two boards simultaneous.
Weapon of Choice - Action/Adventure game. 3rd place winner in this year's Dream-Build-Play competition so it's probably worth checking out.
Drift - Not a game. More like a screensaver.
Word Soup - Puzzle game.
==800 point games==
Biology Battle - Geometry Wars style game. Demo was fun on the PC. Looks pretty well done.
Colosseum - 3D brawler.
Posts
==80 pts==
Johnny Platform's Biscuit Romp - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=bcf2a4d9-d56b-4d2e-b1b0-9c49489d1bb2&type=2
NextWar: The Quest for Earth - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=15072db5-53ac-4250-8a81-ef52b5e71e94&type=2
Totem - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=3348291b-876e-44d4-9921-0cb633c46fc7&type=2
Hieronymus Bash - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=45a270dd-7583-43b9-9058-56eac0c16707&type=2
BeatBlox - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=41e53e38-f9f3-4524-98d4-8e1adae1a485&type=2
Zoomaroom - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=1b35880f-760a-4bdf-8a8e-1072fc8b03c1&type=2
bricks4ever - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=c040624c-c045-4326-940d-485604ba4a95&type=2
==200 pts==
Miner Dig Deep - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=898616ce-527d-408f-9bf6-69935fbc3782&type=2
Light's End - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=9c9ec957-9fa3-496b-a8a6-59243462371b&type=2
Halfbrick Echoes - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=946722f2-c96e-4cfb-bacc-a42952168cc2&type=2
Artoon - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=968889c3-0f1b-4695-9ea5-295d2c58eb95&type=2
Solar - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=4f22e4cc-dcd2-45c5-b57b-a97e0408a46f&type=2
ZP2K9 - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=c8637e0a-76b6-4760-8daa-6134b71469e7&type=2
Groov - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=7f1b3719-dfb4-4579-b0f3-2f401a7ebee9&type=2
==240 pts==
Biology Battle - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=2e21f961-8681-454c-8b14-9d673102f9e2&type=2
Halfbrick Blast Off - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=5920a434-2c64-45d8-9ca0-f8c4cd57e22e&type=2
Mithra - Episode 1, Chapter 1 - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=02310ef3-b765-4a17-b666-bad1e380d3de&type=2
Easy Golf - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=2c541e1f-5da4-4c7d-9a99-beaf66f713cb&type=2
Hexothermic - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=b8f89c66-dee9-4d73-bc3b-256c9000f88d&type=2
==400 pts==
Veks and Silence - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=ea28ee37-b8ad-4cac-9805-d645df8cabfe&type=2
Kodu Game Lab - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=57f1e907-089a-4b5e-a4d4-4392385051f7&type=2
Unrevolutionary - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e2e0f951-181e-48f3-a8bf-c75c27870700&type=2
Slam - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=b5cc5262-06c3-4805-bf1c-bc4a6383c5dd&type=2
Trino - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=1cfaa60b-85e2-4585-89af-a6e93d26ff7e&type=2
Blow - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=d3718282-56b2-48d7-8c01-8f39cd0a9d83&type=2
Cave-In - Miner Rescue - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=e08a45ea-a165-4feb-b291-5343085c8fca&type=2
Battle Havoc - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=306061a0-803b-4525-84ec-224289a63c26&type=2
Carneyvale Showtime - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=afecdd49-fdd9-4709-bb18-52e29d809ea3&type=2
Word Soup - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=9de66599-4abd-444f-90a7-583a1335c8cf&type=2
Weapon of Choice - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=5e92e3fb-f718-446f-a5ca-65540c9f62a1&type=2
==800 pts==
ezMuze+ hamster edition - http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=d3718282-56b2-48d7-8c01-8f39cd0a9d83&type=2
Steam ID : rwb36, Twitter : Werezompire,
Bwah?
Steam ID : rwb36, Twitter : Werezompire,
That was pretty neat.
Wii U NNID: MegaSpooky
Here's a post discussing some of these issues:
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=447058&reply_id=3292306
You can download the development software for free here: http://creators.xna.com/en-US/downloads
You'll need XNA Game Studio 3.0 & Visual C# 2008 Express Edition. In order to test your program on an actual 360, you'll need at least a trial membership (which can often be found for free if you look around; I got 1 year trial membership just for being a student which I'm using to develop & test my current game). In order to publish & sell your game (and participate in the peer-approval process), you'll need a full fledged membership which is the $100/year thing. However, if you don't want to bother with any sort of membership, PC game development using the tools is completely free so you could develop the game for the PC first and then port it after you get a membership (it's designed to make porting easy)
Steam ID : rwb36, Twitter : Werezompire,
<Shameless plug>my game, Bennu, got placed in the first 20 and will be in community games, probably before the Mayan apocalypse.</Shameless plug>
Oh and check out this page - http://creators.xna.com/en-US/press/XBLCG_LaunchEvent - there's a zip file with some screenshots for each of the Dream-Build-Play games that were showcased at the party they held at the end of last month. Some of the games look rather cool (Artoon pic 2 gave me a real JSRF vibe).
Steam ID : rwb36, Twitter : Werezompire,
猿も木から落ちる
Excellent! We'd love to hear from them.
In any case, if you're developing a game for community games, in addition to discussing your project, feel free to post here with the following information and I'll go ahead and put your game info in the second post in an effort to try to create an index of games to watch.
Name of game
A brief description of what makes your game unique (2-3 sentences)
Estimated release date
Price
Any links you'd like to share (development blog, screenshots, or promotional movies would be good)
Oh and unless people have objections, I would like to limit the games in the index to games that are 50% or more finished. Feel free to talk about your project in this thread even if you're just beginning work on it, but I'd like to try to keep potential vaporware in the index to a minimum.
Steam ID : rwb36, Twitter : Werezompire,
because i will totally whore the shit out of my game once we start getting near completion
It's really more proof-of-concept right now, but hopefully the idea will turn out to be solid.
Although, i will say right now that i loath C# with the power of a thousand suns.
Celeste [Switch] - She'll be wrestling with inner demons when she comes...
Super Mario Wonder - Wowie Zowie!
Wii U NNID: MegaSpooky
I'm predicting this thing could see Apple App Store success for selling games, easily.
Because with this, you get a powerful publisher (Microsoft). Make a game in flash and you have to try to sell it yourself (or convince someone else to sell it). Make a game for XNA Community games and Microsoft has already agreed to sell it. You don't have to worry about the publishing side at all; just make a good game, do your best to advertise it (or not), and hope for the best.
Put another way, this is like anyone being able to make a game and sell it on Steam except they don't need to make a deal with Valve and Steam is on every single computer out there.
Plus as a nice side benefit, XNA Community games allow you to sell games for very cheap ($2.50,$5,$10). Try to sell a PC game for $2.50 and you'll find that you'll end up losing most of that on credit card company expenses & servers.
Steam ID : rwb36, Twitter : Werezompire,
What's The Dishwasher?
I'm eagerly anticipating the raise that's coming with my new job next month. Having yet another avenue to toss my gaming cash down isn't productive towards the whole home equity/savings situation.
Edit: Do these games require a demo like XBLA?
Yes. From what I've heard, the demos will have time limits and there's a trial variable that programmers can use to make the demo version work differently than the regular game (for example, locking out later levels if you're playing the demo)
Steam ID : rwb36, Twitter : Werezompire,
None of the ones that were on the little XNA trial a while back were any good.
I imagine it will be just lie any other scene with user created content: Mountains upon mountains of pure shit with some sparkling diamonds if you look for them.
This is what I expect, like Click n Play and GameMaker games.
I can't wait for the first blog-based internet drama where 'all these jealous dicks are keeping my game from being published because they just don't get it!'
1 - Make sure the game works (not debugging, just making sure the obvious stuff like it doesn't crash every 3 minutes or doesn't work on SDTV isn't there)
2 - Make sure the game description that will go with the game on the marketplace matches the actual game (So you don't run into people writing "The most epic Action/RPG of all time" and then people download their game and it turns out to be a Hello World! screen).
3 - Making sure there isn't copywrite infringement.
Steam ID : rwb36, Twitter : Werezompire,
Here's the PC demo link - http://games.novaleaf.com/biology-battle
I can't wait until tomorrow to see what's up on the service! I'm almost tempted to stay up all night, but sadly I have a full day of work tomorrow.
Steam ID : rwb36, Twitter : Werezompire,
Which is worth having it for. You won't have to search since the media will do it for you.
Okay, so the art being by me, the production values are a little shitty. But it's pretty fun. At least I think so.
In case I do, RainbowDespair, I think you asked for the following details:
Name of game: Core Fighter
A brief description of what makes your game unique: Core Fighter is a top-down shooter with a strong focus on exploration, ammo management, and ship customization. I wanted to make a game with the fluid, fast-paced action of Geometry Wars and replace the arcade simplicity with a little more depth and focus on level design.
Estimated release date: 360 - TBA. PC - Now.
Price: 360 - 400 points. PC - $11.95.
Any links you'd like to share: http://www.anchorcast.net/corefighter/
Is this a side effect of the NXE, or are the timers just ridiculously short?
As for Collo, it seemed interesting, except for the fact if I got hit I would stagger, if I hit them they would keep doing whatever they were doing.
I've tried Colosseum & Artoon so far. I tried more, but I have to leave for work in half an hour. Colosseum impressed me technically (hobbyist 3D brawler with cel shading-esque graphics), but I didn't have much fun with it. Artoon was kind of fun though; kind of like Q-Bert meets Jet Set Radio Future. If it was $2.50, I'd definitely get it; not sure about $5, but maybe.
When I have more time, I'll go through and post a listing of all the launch XNA games along with a short desc and price.
EDIT: Here's a link to the page with all the games that have been approved so far - http://catalog.xna.com/en-US/gamescatalog.aspx?lc=1033&p=1 - note, it takes up to 48 hours from approval to the game actually being available for download/purchase.
Looks like there are 32 games up so far.
Steam ID : rwb36, Twitter : Werezompire,