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XNA Indie Games! Now with 80pt ($1 USD) game option!

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Posts

  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2009
    Well worth the price. Everyone should buy it.

    story
    I laughed at the sand speech reference.

    FyreWulff on
  • RainbowDespairRainbowDespair Registered User regular
    edited October 2009
    To commemorate my first game, I've gone ahead and started a website for XBox Live Indie game reviews as well as to provide information about my own games.

    http://zeboyd.com/

    The first review is already up (Echoes+). I'm going to try to update it several times a week so keep checking back for new stuff.

    RainbowDespair on
  • fogfog Registered User regular
    edited October 2009
    To commemorate my first game, I've gone ahead and started a website for XBox Live Indie game reviews as well as to provide information about my own games.

    http://zeboyd.com/

    The first review is already up (Echoes+). I'm going to try to update it several times a week so keep checking back for new stuff.
    Hey thanks for the Echoes+ review RainbowDespair, that's excellent. :)

    I've added you to my review contacts list so I'll fix you up with a free download token for future releases.

    fog on
  • RainbowDespairRainbowDespair Registered User regular
    edited October 2009
    Excellent! I look forward to reviewing your next game.

    In other news, all 200 point games have been switched to 80 points. That includes Miner Dig Deep.

    And my first game sold over 80 copies in its first full day! Looks like there is a market for text-based games on the 360. :)

    RainbowDespair on
  • LewiePLewieP Registered User regular
    edited October 2009
    I think I'm gonna go buy Miner Dig deep and Epiphany in Spaaace!

    Any other good games that have just been dropped?

    LewieP on
  • RainbowDespairRainbowDespair Registered User regular
    edited October 2009
    Echoes+ is a fantastic dual stick shmup that just came out last week. Here's my review - http://zeboyd.com/?p=13

    Arkedo Series - 01 JUMP! is an amusing platformer with a mix of modern & retro visuals: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855031e

    RainbowDespair on
  • Houk the NamebringerHouk the Namebringer Nipples The EchidnaRegistered User regular
    edited October 2009
    Excellent! I look forward to reviewing your next game.

    In other news, all 200 point games have been switched to 80 points. That includes Miner Dig Deep.

    And my first game sold over 80 copies in its first full day! Looks like there is a market for text-based games on the 360. :)
    nice!

    man i would love so much to work on a small game like this, but i have discovered, repeatedly, that i absolutely, 100% do not have the head for programming in any way whatsoever.

    Houk the Namebringer on
  • LewiePLewieP Registered User regular
    edited October 2009
    Oh wow, Groov is 80 points.

    Get Groov people, synesthesia based twin stick shooter, with lots of pretties.

    LewieP on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2009
    LewieP wrote: »
    Oh wow, Groov is 80 points.

    Get Groov people, synesthesia based twin stick shooter, with lots of pretties.

    I bought it at the previous point price, and I still thought it was worth it.

    There's not much there (only one song, and about 6 different enemies), but it comes together very well.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • DolbyDigitalDolbyDigital Registered User regular
    edited October 2009
    Ohh man. Groov is awesome. I would love to see another release of this game. More levels, beats, sounds... I'd buy it for 800 points.

    I had a very similar idea for a game. But I don't have the music skills. Or the game dev skills. Then I saw this and I was all :O

    DolbyDigital on
    XBOX Live: xSUPERBUCKx (formerly BuckySuperJew - MS made me change it)
    PSN: BuckySuperJew

    Spoiler'd GamerCards
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  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2009
    Ohh man. Groov is awesome. I would love to see another release of this game. More levels, beats, sounds... I'd buy it for 800 points.

    I had a very similar idea for a game. But I don't have the music skills. Or the game dev skills. Then I saw this and I was all :O

    I was hoping the def jam fighting games would be more like this, but...yeah, I don't play the def jam fighting games anymore.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • IzzimachIzzimach Fighter/Mage/Chef Registered User regular
    edited October 2009
    I tried adding a glow effect and turned my dungeon into a rave.

    DungeonRave.jpg

    I have some red lines drawn for debugging collision detection, but they got dumped into the glow buffer by mistake (along with my debug text in the upper left). At least the fix should be simple. And now I can add glow to EVERYTHING! Even stuff that doesn't need it! Except for the glowing wang. That needs to go.

    Izzimach on
  • RainbowDespairRainbowDespair Registered User regular
    edited October 2009
    In honor of the price drops all over the place, I wrote an article about ten 80-point XBox Live Indie games that are worth downloading:

    http://zeboyd.com/?p=34

    RainbowDespair on
  • greeblegreeble Registered User regular
    edited October 2009
    so when is someone going to write a moonbase command clone, this game would be fun as hell to play against people online and the can't be all that difficult.
    http://en.wikipedia.org/wiki/Moonbase_Commander

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited October 2009
    So I added water to my engine:

    http://www.youtube.com/watch?v=fO4hc0Rs7Fk&feature=player_embedded

    Yeah, it doesn't look anywhere near ideal, but more to the point, it's at 50% scale because, once it fills the whole screen, it tanks the framerate. That means that the pixel shader component sucks. Gah.

    I'm thinking about starting from scratch again and making a much simpler shader. I need to redownload the Secret of Monkey Island remake and take some videos of both the background and overhead view water effects. The overhead effect is almost exactly what I want to emulate.

    AlejandroDaJ on
  • HawkHawk ColoradoRegistered User regular
    edited October 2009
    I picked up Arkedo Seris - 01 JUMP! for what, $3? Awesome game

    Hawk on
  • TrumpetsTrumpets Registered User regular
    edited November 2009
    Does anyone know how to fix the framerate to 30fps? 60hz is becoming a little bit choppy on my (fairly ancient) computer.

    Trumpets on
  • savooipeerdsavooipeerd Registered User regular
    edited November 2009
    Trumpets wrote: »
    Does anyone know how to fix the framerate to 30fps? 60hz is becoming a little bit choppy on my (fairly ancient) computer.

    In your game's constructor or Initialize(), put
    TargetElapsedTime = new TimeSpan(10000000L / 30L);
    

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • TrumpetsTrumpets Registered User regular
    edited November 2009
    Thanks, but I didn't reckon on it halving the speed of the game (which makes sense when you think about it - half as many frames are being drawn per second). I'll probably have to put up with the choppyness until I deploy on Xbox.

    Trumpets on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited November 2009
    Trumpets wrote: »
    Thanks, but I didn't reckon on it halving the speed of the game (which makes sense when you think about it - half as many frames are being drawn per second). I'll probably have to put up with the choppyness until I deploy on Xbox.

    You ought to look into doing time-independent updates. It's not strictly necessary in every game, but it always works.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited November 2009
    I got my water refraction shader up and running. I still need to tweak its settings, like speed, scale, and refractive index, but overall it's doing exactly what I want it to. Oh, and I have to create an ocean texture to refract that won't give viewers diabetes.

    http://www.youtube.com/watch?v=X2l1BOC9X34

    AlejandroDaJ on
  • LewiePLewieP Registered User regular
    edited November 2009
    SYNSO is a great tough as nails shooter.

    LewieP on
  • RainbowDespairRainbowDespair Registered User regular
    edited November 2009
    LewieP wrote: »
    SYNSO is a great tough as nails shooter.

    Agreed. I'd say that it's easily the best 80 MS point shooter on the service at the moment.

    RainbowDespair on
  • LewiePLewieP Registered User regular
    edited November 2009
    I don't think it is better than Groov or Atomhex, but the fact that the three of them together cost 240 is incredible.

    Edit: SYNSO has some great features too. A "single button control scheme" for people who have problems with controllers for whatever reason. It's not how I would chose to play it, but it is a nice addition.

    LewieP on
  • TrumpetsTrumpets Registered User regular
    edited November 2009
    Here's an example of one of the more hectic levels - Suffolk - level 9. Only 91 more to design!

    http://www.youtube.com/watch?v=X1LbnHhJbT8

    Trumpets on
  • KupiKupi Registered User regular
    edited November 2009
    I am envious of your game's art.

    ---

    I recently finished Shadows Over Volgadan's third boss stage, which marks roughly the halfway point of the game. I am now strongly considering adding a game suspension and continue feature to the "Full Play" mode so you can walk away and take a break if you need to. (Originally I'd thought the game would wind up being a manageable single-sitting game like Gunstar Heroes.) Binary files are a lot easier to work with in C# than I thought they would be!

    The Hamsterball prototype has seen some improvement since my last post; the ball now jumps and rides the outside of the curve (rather than just being a point on it). The collision system still has a bug or two in it; sometimes the ball snaps to weird locations, but I could definitely turn the prototype into a full game with minimal effort.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • fogfog Registered User regular
    edited November 2009
    LewieP wrote: »
    SYNSO is a great tough as nails shooter.

    Agreed. I'd say that it's easily the best 80 MS point shooter on the service at the moment.
    Agreed also. It can be brutally hard, but it certainly has that "just one more game" addictive quality.

    fog on
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited November 2009
    Water appears to be my personal quagmire. I think I've spent the better part of a month on it. Still, it's coming along nicely. I just have to let it inherit the world's lighting properties and then I'm all set.

    http://www.youtube.com/watch?v=fHRyahaVKfM

    AlejandroDaJ on
  • floatstarpxfloatstarpx Registered User regular
    edited November 2009
    'ello.
    i made a game, called Mr BeatLoop. it's less a game, more a music toy - very simple, and just easy to use if you want to mess around creating some music ideas.

    here is a youtube video of it being played:
    http://www.youtube.com/watch?v=XLURqOwL9Tk
    only 240 points! hope somebody enjoys this.
    cheeeers

    marketplace link

    floatstarpx on
    Stick Unleashed - sticktacular stick battles, with vehicles, spaceships, wall-jump madness, multiple weapons and a built in level editor!! (co-op/vs 1-4 player X360)
    Also - I <3 Excruciating Guitar Voyage.
  • LittleBootsLittleBoots Registered User regular
    edited November 2009
    Water appears to be my personal quagmire. I think I've spent the better part of a month on it. Still, it's coming along nicely. I just have to let it inherit the world's lighting properties and then I'm all set.

    http://www.youtube.com/watch?v=fHRyahaVKfM

    Looks great man. (assuming you are a man)

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited November 2009
    Thanks. I better be a man, otherwise that pesky Y chromosome will give me headaches sometime down the road.

    AlejandroDaJ on
  • VThornheartVThornheart Registered User regular
    edited November 2009
    Aye, that looks fantastic Alejandro! Well done! =)

    VThornheart on
    3DS Friend Code: 1950-8938-9095
  • agoajagoaj Top Tier One FearRegistered User regular
    edited November 2009
    http://www.youtube.com/watch?v=Pq4VSuapYA0
    Here's what I've got on the XNA front.

    I can't seem to make the powerups useful and unique. I've got a system where you can merge three types of power ups, but only the spread shot is really useful. The other two are rapid fire and pass-through, with the pass-through making your bullets bigger and wider. Any ideas or comments?

    agoaj on
    ujav5b9gwj1s.png
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited November 2009
    Very cool, kind of like that old game Raptor.

    Re: your powerups. I bet you'll get more flexibility if you don't limit yourself to mere "projectiles." How bout switching up your attack types, so that you have projectiles, beam attacks, seeker missiles, etc. So instead of just having powerups change the type of projectile attack, they can also add new weapons.

    AlejandroDaJ on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited November 2009
    So

    The Bible is coming to the Xbox 360, courtesy of the Indie Games section

    400 MS Points.

    That's actually pretty cool.

    UnbreakableVow on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited November 2009
    Only a single translation

    You're still better off downloading e-Sword, because it actually lets you compare multiple bible editions

    I could do a better job than that, but unfortunately I still don't have an actual XNA Creator's Club membership yet..

    FyreWulff on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited November 2009
    Definitely, but still a neat idea I thought.

    UnbreakableVow on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited November 2009
    agoaj wrote: »
    http://www.youtube.com/watch?v=Pq4VSuapYA0
    Here's what I've got on the XNA front.

    I can't seem to make the powerups useful and unique. I've got a system where you can merge three types of power ups, but only the spread shot is really useful. The other two are rapid fire and pass-through, with the pass-through making your bullets bigger and wider. Any ideas or comments?

    When I was doing Metroid Lightspeed, I had two types of powerups. Both sets altered different properties, so there was an element of customization. For example, one set gave you either 3-way shot (Spazer), higher damage (Plasma), or exploding shots (Missile). The second set affected what happened on contact - the wave beam would pass through enemies while the ice beam would stop them from moving or firing.

    Maybe something like that would work?

    Delzhand on
  • savooipeerdsavooipeerd Registered User regular
    edited November 2009
    savooipeerd on
    [SIGPIC][/SIGPIC]
  • KupiKupi Registered User regular
    edited November 2009
    As usual, I envy those with graphics skills.

    Kupi on
    My favorite musical instrument is the air-raid siren.
This discussion has been closed.