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[WAR] Oh yeah. Slob those Knobs.
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It could also be because Hammerers are not in the game and as such they obviously can not use hammers in the game.
Other than that, spend Grudge? Why the hell would I? It's too valuable a resource to waste on something like a mediocre three-target-max cone AoE. If his expectation was that IBs would naturally tend to fluctuate between 30-70 Grudge when in combat, the design of the class has completely missed that mark.
The three largest complaints I've encountered and agree with:
1) Aura Twisting: Auras are the Chosens class specialty. We are the only class where our defining mechanic is actively annoying to use. Not only that but most of the auras are pretty much worthless. The other ones sometimes have a barely noticeable effect.
2) Several abilities that are INT based: We already have to spread our attributes thin but we also have abilities that are INT based (Quake, Blast Wave off the top of my head). As a result as we reach higher levels the effectiveness of those abilities is actually going down due to the fact we can't stack +INT gear. Not only that but the resist % are out of whack. It is normal for both abilities to get disrupted about 50% of the time once you hit 40.
3) We have the most ineffective knockback (Repel) in the game. Mostly this has to do with the angle of the knockback. It is a very low angle and if there is the slightest incline behind whoever you hit with it they won't move back but about two inches.
There is a very informative thread in the Chosen forums of warhammeralliance that goes over all the bugs with our abilities. I'm at work though so I can't access that site (can PA though huzzah!)
Also Shield Sweep (the 3-target aoe cone) is supposed to refund 10 grudges for each target it hits, which it currently does not do.
Right, but why bother making its IB's only if eventually you'd have to do undo it -- its already de facto IB only since no one else has the hammer skill.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
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if I remember things right from beta, Repel was a super long KB. Did they change that?
They won't have to "undo" anything... all they'd have to do is add "Hammerer" to the description of careers who are able to use it. So they aren't removing anything, they're just adding it in.
For example, no weapons currently say they're usable by the Knight of the Blazing Sun yet, and once the KotBS is in, they'll add them to weapon descriptions.
Blorc knockback has the same problem, it is not a Chosen specific issue.
Yeah, that Ironbreaker knockback has the same problem. :!:
Pffshh...
Teehee....
Bwahahahaha!
Great, I didn't play in beta so I don't know what it was like then. Now even if it goes off and terrain doesn't block it then maybe it is about 3/4 of the IB single target KB.
as rAC said, when they add Hammerer it will say Usable by: Ironbreaker, Hammerer
You misunderstand. The text is "All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only. " Which means they all get an IB only tag that they would either have to add Hammerers to or remove again when hammerers go live. Since there are already weapon skills that prevent the use of great hammers to everyone but IBs in game, its a largely irrelevant change otherwise. I've gotten plenty of weapons w/o a specific "X only" tag that are class specific because of that anyway.
But I don't really care about IBs or Hammerers or w/e. I was just suggesting a possible reason people are interpreting it as a likely removal of hammerers later.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
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How can I run around as anything but a Witch Elf named Violent Violet?
Well, it looks like I'm back on the Order side. SW is too much fun to let go now that they're competent.
Violet Violent.
I'm interested where they go with healing, however.
That name is taken too! I guess I have to start a new character now or something...
Why exactly did they buff bright wizard damage?
The only auras I regularly use are Discordant Fluctuation if there are a lot of Bright Wizards and the healing debuff aura. Recently I believe it was discovered the healing debuff aura actually buffs healing by 25% so I stopped using it for awhile.
Because Bright Wizards are the weakest class in game, duh.
At least that's what I think they went with.
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we don't know by how much, and it's subject to change anyway, but they seem to think that the BW/Sorc should be doing obscene amounts of damage, but at the cost of survivability (hence why they made their root useless)
I still think BW's get a bit too much CC though
I think the general gist is that root is near worthless and any class that was designed to turn casters to dust will be able to do so freely.
It doesn't matter by how much. BW/Sorc damage is already way above every other class, and the sorc specialty (AE) was basically left alone, while the BW specialty (loltabdot) was buffed.
It doesn't matter how much the buff is, because immolation was already overpowering.
This may be the perception, but I don't know that it's true. With a decent heal team we can already have our sorcs run directly into an opposing zerg and have them still alive when the dust settles. But seriously, sorcs were mostly left alone, and their already stronger mirror gets buffed? Amazing.
Although the idea of Auras also buffing the associated mastery tree is a good one as well.
Fire breath has a horrible range and is rarely used, Infernal wave is generally considered better (and can be combined with triumphant blasting for a 100 yard range AE knockback of doom on a 5 second cooldown.)
Shadow Knives is also significantly better than Spreading Flames. It's basically a pit of shades/rain of fire that follows people around for maximum pain.
Also, the big thing for sieges would be triumphant blasting, this is one thing that bright wizards don't have any analog to. Although with the nerf, we may see its usefulness diminish greatly.
This is just sick. I've already got a 4.0 speed weapon swinging at 2.0, now I can keep people from escaping while I hit them with it without having to charge? Wheee!
I honestly feel like White Lions are verging on too powerful as it stands, this is like being handed a giant cake and told not to share. It feels unclean. All I can do is sit and laugh.
overall I am incredibly happy with this patch. They've fixed several serious issues that were affecting all classes (such as DoT coefficients and pet classes being somewhat inferior) and also gave tons of specific buffs right where they were needed. Now it is twenty times harder to stick with one class because I can't really come up with serious complaints about any of them.
Also, the speed with which Mythic has come up with this stuff is really great, too. Things like the Ballistics -> Strength change for SW/SHs is massive in terms of itemization and specs. This is the kind of change that's taken Blizzard years to do. The fact that Mythic understands these kind of problems so early on and is so quick to fix them gives me great renewed hope for this game.
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Cause we were just so dominant.
Ah well, DoK alt, you grow tastier by the day.
So horrible, that's how great.
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