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[WAR] Oh yeah. Slob those Knobs.

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Posts

  • ArdorArdor Registered User regular
    edited December 2008
    robothero wrote: »
    I was in a scenario yesterday (or might have been saturday) for reikland hills, destro was down 120 to 5 or 6 and some guy started bitching over scenario

    "Destro usually wins this one, way to suck it up
    maybe if we had good healing
    this group = epic FAIL"


    Destro won the scenario 500 to 141. I had over 200k healing.

    People love complaining. After all, they must be experts at the game!

    Some time ago I was with a warband in gunbad and we were having issues, so I asked a rank 30 something tank from my guild to come help. We added some zealot near the end and he was complaining that due to this tank, we wouldn't be getting experience and he stated he had been in hundreds of warbands so he knew what needed to happen. So my guildmates and I left the warband and another guy I knew still in the warband said they still had issues and weren't able to get far, plus the guy was a terrible healer and kept stating he knew best.

    I love telling people in my guild now that I know best because seriously, I've been in, like, a million warbands.

    I still see the guy from time to time in scenarios. He's nothing but average at best anyways as far as stats go. We get lower level guys healing more than him.

    Ardor on
  • ZzuluZzulu Registered User regular
    edited December 2008
    I keep getting low contribution in keep sieges. Usually if I go pants crazy with DPS, I get a silver medal. But I've never gotten a gold medal. Is there a trick to get good contribution? I'm a sorc, by the way.

    Zzulu on
    t5qfc9.jpg
  • skippymchaggisskippymchaggis Registered User regular
    edited December 2008
    Goomba wrote: »
    Are the Candymancers still very active?

    The Candymancers are pretty active. Not sure of the numbers, and we're not as big as TSM, but we've got people that play and enjoy it. If you're interested in Order, look us up.

    We've moved to the Badlands server, just FYI.

    skippymchaggis on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    I won three gold bags this weekend, two of them were shoulderpads though :(

    Unknown User on
  • skippymchaggisskippymchaggis Registered User regular
    edited December 2008
    Zzulu wrote: »
    I keep getting low contribution in keep sieges. Usually if I go pants crazy with DPS, I get a silver medal. But I've never gotten a gold medal. Is there a trick to get good contribution? I'm a sorc, by the way.

    Show up late.

    skippymchaggis on
  • ArdorArdor Registered User regular
    edited December 2008
    Zzulu wrote: »
    I keep getting low contribution in keep sieges. Usually if I go pants crazy with DPS, I get a silver medal. But I've never gotten a gold medal. Is there a trick to get good contribution? I'm a sorc, by the way.

    I may be wrong, but I've found that killing those NPCs that walk around the place seems to help you gain more contribution. That's the only thing my guild and I could think up when we have people come in late and get noticeable contribution right before the lord goes down.

    The other night a WE in my guild came up, slashed like 12 of those guards and go inside right as the lord fell and he was top 10 of 70.

    Ardor on
  • AvynteAvynte Registered User regular
    edited December 2008
    Goomba wrote: »
    Are the Candymancers still very active?

    The Candymancers are pretty active. Not sure of the numbers, and we're not as big as TSM, but we've got people that play and enjoy it. If you're interested in Order, look us up.

    We've moved to the Badlands server, just FYI.

    Yeah, we're definitely not as large as TSM, but we've got a solid group of regulars that are a lot of fun to play alongside.

    Drop by and say hi sometime!

    Avynte on
    ECOED.jpg
  • A-PuckA-Puck Registered User regular
    edited December 2008
    Malkor wrote: »
    A-Puck wrote: »
    Spoilering a rant about pugs
    WHY THE FUCK CAN'T PEOPLE FOLLOW SIMPLE PLANS.

    After getting wiped the second time trying to take a keep, I suggested the following plan. We knock down the gates, we clear the trash in the lower floor, we regroup. Then ONE person (me) goes and distracts the lord and guards while everyone else ducks out the door. A healer rezzes me and we then proceed to pull one guard at a time.

    I asked if everyone was ok with this plan.
    I asked if everyone agreed with this plan.
    I asked if ANYONE had a better/different plan, or had any objections to this plan.

    Everyone said they were on board with this plan.

    We knock down the doors and people IMMEDIATELY start running up the stairs and aggro the guards and lord. Half the WB wipes.

    We rez the idiots and go over the plan again.

    I go in and aura aggro the lord and guards... then half the warband decides that 'run out to the balcony' is functionally equivalent to ' stay in the Lord's room and hit a couple guards randomly then pull the guards out to the squishy healers outside'.

    I honestly don't understand. They said they liked the plan and were happy to be a part of it. The plan was simple. WHY CAN'T YOU FOLLOW THE STUPID FUCKING PLAN.

    It's a (practically) undefended keep. 3 free gold bags to the 10 of us. ARRRGH.

    Then, after leaving the WB before I reached through the tubes to choke a bitch, I pop into Pheonix gate. They have our flag, we have theirs. THE ENTIRE FUCKING TEAM is fighting 50 yards in front of their flag carrier. HE'S RIGHT THERE. STOP BANGING ON THE GOD DAMN IRON BREAKER AND HIT THE GUY WITH THE BIG GLOWING HEAD.

    ARRRRGGH.

    I'm going to play Star Control 2 for a while.

    You have unrealistic expectations of normal human beings.

    Oh yes, they are normal human beings. I can feel your brain breaking as it struggles not to acknowledge that.

    Honestly mate, just ease up. People aren't robots. Dealing with them requires both patience and acknowledgement that a large group of people will fuck up plans multiple times until they get it right. Otherwise you are just going to explode in a giant frothing angry fireball of Bluwargh and the problem there is you, not them.

    You could get 40 A-puck's in there you'd get the same pattern.

    One time I was in a PUG and we made a plan to take a keep, stuck to it, and it worked flawlessly. Then we did it three more times.

    I was so fucking confused that I logged, then walked to the bar and had a few. I'm pretty sure I didn't play for the next three or four days.

    Yeah. That's the thing.

    If you train up the people around you to know how to do it, so it becomes common knowledge? This is going to happen more and more.

    But it requires patience and not screaming at people. Why? Because screaming people just get ignored, and nothing improves.

    Yeah, at the end I didn't scream or say you suck or anything like that. I just said that I was out of time and good luck with the keep.

    I did, uh, lose it a little during the scenario. But even then all I did was plead that they try to kill the flag carrier.

    That's when I knew it was time to go bring the shofixti back to the galaxy.
    Goomba wrote: »
    Are the Candymancers still very active?

    Hey Goomba.

    Shadow hunters are not rangers, and the High elves don't get FoF. You'll only be sad.

    You should play destruction instead *grin*

    A-Puck on
    Soon... soon I will install you, my precious.
  • KiTAKiTA Registered User regular
    edited December 2008
    So...


    So.


    Logged in and patched today, didn't play (was 15 minutes away from being late to work) but couldn't create a Blackguard. Any ideas on when it's going to go live? Tomorrow?

    KiTA on
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    The event isn't over yet so...

    Unknown User on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited December 2008
    T1 Reikland Factory needs to pop the hell right now. All I need is to enter the damn place once for the cloak.

    Saeris on
    borb_sig.png
  • FryholeFryhole Registered User regular
    edited December 2008
    Test last night around 10pm CST still had the 1.0 global cooldown in effect. Not sure how it works, the cooldown starts at 1.0, then .5, and then .0 appears at the end, which doesn't happen on live atm. (1.5, 1.0, .5)

    Not sure when they added it but they're offering R35 templates of all classes now.

    Fryhole on
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited December 2008
    I wonder why they decided to lower the GCD to 1 second. That will make classes who were already OP with instants (Witch Elves and BW's) even more deadly.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • DogDog Registered User, Administrator, Vanilla Staff admin
    edited December 2008
    its a huge melee buff and a minimal caster buff

    Unknown User on
  • HiravaxisHiravaxis Registered User regular
    edited December 2008
    Why do you say that, Robot?

    Hiravaxis on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited December 2008
    robothero wrote: »
    I won three gold bags this weekend, two of them were shoulderpads though :(
    go fuck yourself.

    rakuenCallisto on
    cbtswoosig.png
  • SaammielSaammiel Registered User regular
    edited December 2008
    Indeed, a not insignificant amount of end-game melee DPS seems to come from auto-attack, which is not buffed. Casters pretty much only use abilities. It's not like Sorcs/BWs don't use instants either from what I've seen.

    Saammiel on
  • FryholeFryhole Registered User regular
    edited December 2008
    Messed around with an IB on test, I know it's been said before but hot damn that knockback is f'in ridiculous. Had some destro running around on the stairs right next to the order warcamp in Praag, so I built up some grudge, ran up there and proceeded to knock one of the BGs into the guards. Good times. (he was res'd 5 sec later)

    I'm torn on which to actually make now. ><

    Fryhole on
  • s3rial ones3rial one Registered User regular
    edited December 2008
    s3rial one wrote: »
    I really haven't seen many people working on UIs around here. Obviously it's not as mature as WoW's, but the amount of customization that's available this early is pretty impressive, if a bit lacking in polish.

    This is my current work in progress. Click for full size.

    20958o9.png

    Planning on scaling it down and reducing the total number of colors in it, but I'm happy with the basic structure so far.

    This game oh so badly needs bindpad and grid, though. I miss those.
    Sweet UI! What add-ons are you using there?

    I've actually gone in a completely different direction with it, now, but that's using zMiniMap, Vertigo, NAMBLA, xPanels, Cdown, vertical morale, vertical tactics, and HUD unit frames.

    s3rial one on
  • ScreamlineScreamline Registered User regular
    edited December 2008
    s3rial one wrote: »
    s3rial one wrote: »
    I really haven't seen many people working on UIs around here. Obviously it's not as mature as WoW's, but the amount of customization that's available this early is pretty impressive, if a bit lacking in polish.

    This is my current work in progress. Click for full size.

    snip

    Planning on scaling it down and reducing the total number of colors in it, but I'm happy with the basic structure so far.

    This game oh so badly needs bindpad and grid, though. I miss those.
    Sweet UI! What add-ons are you using there?

    I've actually gone in a completely different direction with it, now, but that's using zMiniMap, Vertigo, NAMBLA, xPanels, Cdown, vertical morale, vertical tactics, and HUD unit frames.

    o_O

    Screamline on
  • GlalGlal AiredaleRegistered User regular
    edited December 2008
    Hiravaxis wrote: »
    Why do you say that, Robot?
    I expect it's because cooldown doesn't affect channeled spells and DoTs much, whereas with melee abilities it's all down to cooldown and APs.

    Glal on
  • s3rial ones3rial one Registered User regular
    edited December 2008
    Screamline wrote: »
    o_O

    NAMBLA

    s3rial one on
  • HiravaxisHiravaxis Registered User regular
    edited December 2008
    Glal wrote: »
    Hiravaxis wrote: »
    Why do you say that, Robot?
    I expect it's because cooldown doesn't affect channeled spells and DoTs much, whereas with melee abilities it's all down to cooldown and APs.
    Aside from all the instant cast dots that are the the mainstay or BWs.

    Hiravaxis on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited December 2008
    robothero wrote: »
    I won three gold bags this weekend, two of them were shoulderpads though :(

    I brought my Shaman bot along with me to a couple of keep seiges so that I would know I was getting healed while on the ram etc.

    The little bastard won 5 gold bags out of like 10 keep seiges, but every single gold bag had the Robes in it, which he already had.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • Hiryu02Hiryu02 Registered User regular
    edited December 2008
    Hiravaxis wrote: »
    Glal wrote: »
    Hiravaxis wrote: »
    Why do you say that, Robot?
    I expect it's because cooldown doesn't affect channeled spells and DoTs much, whereas with melee abilities it's all down to cooldown and APs.
    Aside from all the instant cast dots that are the the mainstay or BWs.

    I dunno, this seems like an across the board buff for nearly every class. I mean, WAR leans heavily towards instant casts for many abilities for nearly every career.

    I can see channeled abilities being slightly nerfed, but many DoTs are instant as well. I mean, I'm not a caster, but I'm just glad that the pace of combat will be picked up quite a bit.

    /thumbs up

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FryholeFryhole Registered User regular
    edited December 2008
    Everything (mostly) still has AP cost though, so maybe they're trying to place more strategy on AP regen. It seems like burst dmg would go up though, which was good enough as it is.

    Fryhole on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2008
    Classes relying on burst damage like the WE should benefit most from this change. This will also make AP cost-reducing tactics more viable than they are now.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • ArdorArdor Registered User regular
    edited December 2008
    Why didn't they just make the change for tanks and maybe healers? MDPS can still burn things down and now with the (if I understand correctly) nerf to HoT, this means we can burn things down faster and have less healing to worry about.

    I guess we'll just have to see how it turns out. I'm specced for agony as a sorc (direct damage line) and this will help me out a lot more, but I never needed it in the first place.

    Ardor on
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    jkylefulton on
    tOkYVT2.jpg
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited December 2008
    s3rial one wrote: »
    Screamline wrote: »
    o_O

    NAMBLA

    North American Man/Boy Love Association?

    I second the o_O

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited December 2008
    Ardor wrote: »
    Why didn't they just make the change for tanks and maybe healers? MDPS can still burn things down and now with the (if I understand correctly) nerf to HoT, this means we can burn things down faster and have less healing to worry about.

    I guess we'll just have to see how it turns out. I'm specced for agony as a sorc (direct damage line) and this will help me out a lot more, but I never needed it in the first place.

    They reverted the HoT change.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2008
    The nerfs to HoT they applied at first on the test servers were reverted, unless this changed again recently. They figured that nerfing HoTs while overall DPS was increasing across the board was a bad idea.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2008
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • ArdorArdor Registered User regular
    edited December 2008
    Ardor wrote: »
    Why didn't they just make the change for tanks and maybe healers? MDPS can still burn things down and now with the (if I understand correctly) nerf to HoT, this means we can burn things down faster and have less healing to worry about.

    I guess we'll just have to see how it turns out. I'm specced for agony as a sorc (direct damage line) and this will help me out a lot more, but I never needed it in the first place.

    They reverted the HoT change.

    Oh thank god. I could see all of my guildmates who had healers to become unhappy.

    I guess we'll see how things go. Since I don't normally use spells that take longer than 1s to cast, this is only going to speed things up. The only time I use a longer cast time spell is when I have focused mind up. I guess it means we'll have to figure out AP management a little more, but that's a good problem for us to have.

    I have a rank 11 shaman alt though, so I am glad to hear the HoT's won't be letting me down. I'm enjoying the class quite a bit though.

    Ardor on
  • ghost_master2000ghost_master2000 Registered User regular
    edited December 2008
    Fireflash wrote: »
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.

    As an archmage I have 0 time to react to a Witch Elf attack. They pop out of stealth putting that movement damage debuff on me then silence me, then all I can do is stand there and die 3 seconds later. Pretty ridiculous. With a change to 1s GCD I'll die even faster YAY! :|

    ghost_master2000 on
  • SaammielSaammiel Registered User regular
    edited December 2008
    I am not a fan of the GCD change. Time to kill is already too fast on a lot of classes IMO, and a great many classes already lack a mechanism for AP regen, so this is just going to exaggerate those problems. And for what net gain? I mean were people really thinking that kill times were too low or that channelled abilities were too powerful vis-a-vis instants? I'd think not.

    Saammiel on
  • ZzuluZzulu Registered User regular
    edited December 2008
    they were monkeying around with the "time to kill" ratio in beta as well. I think they increased it just before the game went live. Strange that they are deciding to decrease it now

    Zzulu on
    t5qfc9.jpg
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    Fireflash wrote: »
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.

    As an archmage I have 0 time to react to a Witch Elf attack. They pop out of stealth putting that movement damage debuff on me then silence me, then all I can do is stand there and die 3 seconds later. Pretty ridiculous. With a change to 1s GCD I'll die even faster YAY! :|

    Oh, it gets better - whereas now, you can cast FE on yourself for a bit more survivability, FE as of 1.06 will break cast (and start its cooldown) immediately on any damage. It also continues to take action points, even if the cast is broken.

    So it goes like this:
    1) Cast FE - first 'tic' heals for 300, takes 20 ap
    2) Take damage, cast breaks, heal stops, takes another 20 ap
    3) Takes 20 more ap, but you're probably already dead.

    jkylefulton on
    tOkYVT2.jpg
  • jkylefultonjkylefulton Squid...or Kid? NNID - majpellRegistered User regular
    edited December 2008
    If they really wanted to 'nerf' Bright Wizards, they'd nerf Burnout. You only run out of AP when you die.

    jkylefulton on
    tOkYVT2.jpg
  • grrarggrrarg Registered User regular
    edited December 2008
    Fireflash wrote: »
    For whatever reason, Mythic wants to lower the time-to-kill. Why, I don't really know.

    I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.

    As an archmage I have 0 time to react to a Witch Elf attack. They pop out of stealth putting that movement damage debuff on me then silence me, then all I can do is stand there and die 3 seconds later. Pretty ridiculous. With a change to 1s GCD I'll die even faster YAY! :|

    Oh, it gets better - whereas now, you can cast FE on yourself for a bit more survivability, FE as of 1.06 will break cast (and start its cooldown) immediately on any damage. It also continues to take action points, even if the cast is broken.

    So it goes like this:
    1) Cast FE - first 'tic' heals for 300, takes 20 ap
    2) Take damage, cast breaks, heal stops, takes another 20 ap
    3) Takes 20 more ap, but you're probably already dead.

    Except for the taking AP after cancelling bit, that's how it was in beta and how it was supposed to work all along. Dunno why they left it broken for so long when they hotfixed so many other abilities.

    grrarg on
This discussion has been closed.