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[WAR] Oh yeah. Slob those Knobs.
Posts
People love complaining. After all, they must be experts at the game!
Some time ago I was with a warband in gunbad and we were having issues, so I asked a rank 30 something tank from my guild to come help. We added some zealot near the end and he was complaining that due to this tank, we wouldn't be getting experience and he stated he had been in hundreds of warbands so he knew what needed to happen. So my guildmates and I left the warband and another guy I knew still in the warband said they still had issues and weren't able to get far, plus the guy was a terrible healer and kept stating he knew best.
I love telling people in my guild now that I know best because seriously, I've been in, like, a million warbands.
I still see the guy from time to time in scenarios. He's nothing but average at best anyways as far as stats go. We get lower level guys healing more than him.
The Candymancers are pretty active. Not sure of the numbers, and we're not as big as TSM, but we've got people that play and enjoy it. If you're interested in Order, look us up.
We've moved to the Badlands server, just FYI.
Show up late.
I may be wrong, but I've found that killing those NPCs that walk around the place seems to help you gain more contribution. That's the only thing my guild and I could think up when we have people come in late and get noticeable contribution right before the lord goes down.
The other night a WE in my guild came up, slashed like 12 of those guards and go inside right as the lord fell and he was top 10 of 70.
Yeah, we're definitely not as large as TSM, but we've got a solid group of regulars that are a lot of fun to play alongside.
Drop by and say hi sometime!
Yeah, at the end I didn't scream or say you suck or anything like that. I just said that I was out of time and good luck with the keep.
I did, uh, lose it a little during the scenario. But even then all I did was plead that they try to kill the flag carrier.
That's when I knew it was time to go bring the shofixti back to the galaxy.
Hey Goomba.
Shadow hunters are not rangers, and the High elves don't get FoF. You'll only be sad.
You should play destruction instead *grin*
So.
Logged in and patched today, didn't play (was 15 minutes away from being late to work) but couldn't create a Blackguard. Any ideas on when it's going to go live? Tomorrow?
Not sure when they added it but they're offering R35 templates of all classes now.
I'm torn on which to actually make now. ><
I've actually gone in a completely different direction with it, now, but that's using zMiniMap, Vertigo, NAMBLA, xPanels, Cdown, vertical morale, vertical tactics, and HUD unit frames.
o_O
NAMBLA
I brought my Shaman bot along with me to a couple of keep seiges so that I would know I was getting healed while on the ram etc.
The little bastard won 5 gold bags out of like 10 keep seiges, but every single gold bag had the Robes in it, which he already had.
MWO: Adamski
I dunno, this seems like an across the board buff for nearly every class. I mean, WAR leans heavily towards instant casts for many abilities for nearly every career.
I can see channeled abilities being slightly nerfed, but many DoTs are instant as well. I mean, I'm not a caster, but I'm just glad that the pace of combat will be picked up quite a bit.
/thumbs up
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I guess we'll just have to see how it turns out. I'm specced for agony as a sorc (direct damage line) and this will help me out a lot more, but I never needed it in the first place.
North American Man/Boy Love Association?
I second the o_O
They reverted the HoT change.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I hope fighting doesn't become too fast. I like having a bit of time to react to an attack before I'm dead.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Oh thank god. I could see all of my guildmates who had healers to become unhappy.
I guess we'll see how things go. Since I don't normally use spells that take longer than 1s to cast, this is only going to speed things up. The only time I use a longer cast time spell is when I have focused mind up. I guess it means we'll have to figure out AP management a little more, but that's a good problem for us to have.
I have a rank 11 shaman alt though, so I am glad to hear the HoT's won't be letting me down. I'm enjoying the class quite a bit though.
As an archmage I have 0 time to react to a Witch Elf attack. They pop out of stealth putting that movement damage debuff on me then silence me, then all I can do is stand there and die 3 seconds later. Pretty ridiculous. With a change to 1s GCD I'll die even faster YAY!
Oh, it gets better - whereas now, you can cast FE on yourself for a bit more survivability, FE as of 1.06 will break cast (and start its cooldown) immediately on any damage. It also continues to take action points, even if the cast is broken.
So it goes like this:
1) Cast FE - first 'tic' heals for 300, takes 20 ap
2) Take damage, cast breaks, heal stops, takes another 20 ap
3) Takes 20 more ap, but you're probably already dead.
Except for the taking AP after cancelling bit, that's how it was in beta and how it was supposed to work all along. Dunno why they left it broken for so long when they hotfixed so many other abilities.