Nomic is a game of rules - the rule being that the rules change.
Initially the game is simple: accumulate 100 points by sucessfully passing a rule during your turn. All rule changes are to be voted on, majority wins.
However, these rules can change,
including the rule that rule changes must be voted on. Points are earned based on how many people voted for a rule to be passed.
Here's a quick quote from Wikipedia for those too lazy to click the link above that outlines the gameplay:
nitially, gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change.
Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be:
the addition of a new mutable rule
an amendment to a mutable rule
the repeal of a mutable rule
the transmutation of a rule from mutable to immutable
or the transmutation of a rule from immutable to mutable
Alternative starting rulesets exist for Internet and mail games, wherein gameplay occurs in alphabetical order by surname, and points added to the score are based on the success of a proposed rule change rather than random dice rolls.
The full rules:
THE OFFICIAL RULES (for now)
During your turn, you have a few choices:
- Proposal of a mutable rule - this rules begins immutable
- Amendment of a mutable rule - this rule begins immutable
- Removal of a mutable rule - this rule begins immutable
- Changing of a mutable rule to immutable - this rule begins immutable
- Changing of an immutable rule to a mutable rule - this rule begins immutable
NOTE: a mutable rule can be changed and/or removed. An immutable rule must first be changed into a mutable rule in order to be changed and/or removed.
Each of these choices must be voted on. For example: if you want to change a rule, you propose the change being made (to a mutable rule, of course), and voting begins. If the proposal receives a simple majority of the vote, it is passed and you earn 1 point for every vote in favor of your change. You get nothing if your rule change/addition/removal does not pass. The rule change/addition/removal comes into effect immediately following the conclusion of the vote. Votes placed before a player proposal will count for whatever proposal he makes.
The first player to reach 100 points wins the game. All rules, including the ones described above, are subject to change.
NOTE: you can propose any kind of rule change you so desire. This includes proposing a rule for a victory during your next turn (when it comes into effect).
PROPOSING RULE ADDITIONS, AMENDMENTS AND REMOVALS
In order to propose the addition of a rule, use the following: !Add n
In order to propose the amendment of a rule, use the following: !Change n
In order to propose the change of a mutable rule to an immutable rule and vice versa: !Transmute n, where n is the rule you want to transmute. NOTE: You must mention the current state of the rule, whether it is mutable or immutable.
In order to propose the removal of a rule, use the following: !Remove n
If a rule is passed that contradicts a previous rule, the newest rule supersedes the previous one.
!Signup below. We'll get as many players as we can and then we'll begin. The turn order will be decided by alphabetical order.
SIGN UP LIST
Zombiemambo
nefffffffffff
Darian
MundaneSoul
Legionnaired
MechMantis
[strike]Orange Soda[/strike]
Jester 313
Kime
WeatheredClown
ALL TURNS WILL LAST 48 HOURS. WITHIN THOSE 48 HOURS, THE PLAYER WHOSE TURN IT IS MUST MAKE AN ACTION WITHIN THE FIRST 24 HOURS OR BE PASSED. ALL OTHER PLAYERS THEN VOTE ON HIS OR HER PROPOSAL. AFTER 48 HOURS, THE NEXT PLAYER BEGINS HIS TURN.
Posts
Darian: 7
Jester313: 3
Kime: 1
Legionnaired: 3
MechMantis: 0
MundaneSoul: 0
nefffffffffff: -6
WeatheredClown: -8
Zombiemambo
Hylianbunny: -10
A Bear
Enacted rules:
I don't know, maybe 24 hours per person and then we skip them? We can do more or less, but I want people to have time to go about their lives.
EDIT: err, yeah. what I meant to say was that I want to sign up
!sign up
!Sign up!
!Sign up
Also, would we like a wiki dedicated to this purpose? My webspace is currently collecting dust.
We could use this thread for all discussion, and the wiki as an 'authoritative' rules source.
THE OFFICIAL RULES (for now)
During your turn, you have a few choices:
- Proposal of a mutable rule - this rules begins immutable
- Amendment of a mutable rule - this rule begins immutable
- Removal of a mutable rule - this rule begins immutable
- Changing of a mutable rule to immutable - this rule begins immutable
- Changing of an immutable rule to a mutable rule - this rule begins immutable
NOTE: a mutable rule can be changed and/or removed. An immutable rule must first be changed into a mutable rule in order to be changed and/or removed.
Each of these choices must be voted on. For example, if you want to change a rule, you propose the change being made (to a mutable rule, of course), and everyone votes on that change. Should the rule pass, you will gain 1 point for every vote in favor of your change. You get nothing if your rule change/addition/removal does not pass. The rule change/addition/removal comes into effect during your NEXT turn. Majority vote wins, of course.
The first player to reach 100 points wins the game. All rules, including the ones described above, are subject to change.
NOTE: you can propose any kind of rule change you so desire. This includes proposing a rule for a victory during your next turn (when it comes into effect).
PROPOSING RULE ADDITIONS, AMENDMENTS AND REMOVALS
In order to propose the addition of a rule, use the following: !Add n
In order to propose the amendment of a rule, use the following: !Change n
In order to propose the change of a mutable rule to an immutable rule and vice versa: !Transmute n, where n is the rule you want to transmute. NOTE: You must mention the current state of the rule, whether it is mutable or immutable.
In order to propose the removal of a rule, use the following: !Remove n
I like rules
Vote !Yes if you want a rule to be passed
Vote !No if you want a rule to be struck down
So to make my job easier, vote 'yes' or 'no' and then state the rule you want to be added, removed or changed. For example, if we wanted to change the color of 'change' from blue to cyan:
Vote !Yes to change the color of !Change from blue to cyan
Additionally, at the end of each round (which ends when everyone has taken a turn or has been passed due to inactivity), I will post the current list of rules that have passed. Any rule that has passed before the round ends is inactive until the end of the round. When the list is posted, all of the rules on the list are active.
Last time I played one of these, it ended with homicide.
But that guy had it coming.
Was that why?
When do we start?
You might want to itemize and number the paragraph of informal description as well, so those rules can be changed too.
Majority votes wins, every time. If it's 6 players in favor of, and 5 players against, the rule is passed.
OK, that's going to be an actual, enumerated rule, along with all the other implied rules, for this to work.
For example:
Beside everyone knows the best rule to pass is that everyone's votes count for random multipliers of prime numbers from 1-29 (fuck you 1 is prime!)
glares
It isn't composite, it doesn't have more than two factors.
It isn't prime, because it only has one factor, itself.
It is neither.
EDIT: To make this even clearer, the rule that every rule can change? It can change.
And I said you need to have an unambiguous list of rules.
This is a game to simulate a legal system
Christ is there any other way to have a vote other than majority? If it really really needs it, you can make that change for your turn and we will all vote it up. Otherwise, common sense rules.
Quitcherbitchin and let's play.
How many votes to go from immutable to the as of yet uncreated superimmutable?
You could argue anything under the current 'vote passes,' but logic would dictate there needs to be more and more votes as the importance of the rules goes up.
Unless there exist clear, easily referenced, unambiguous rules, this game is going to become a lot of yelling and hair pulling.
3DS Friend Code: 3110-5393-4113
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EDIT: Why should we have all the rules made up at the start? If we want to set up vote limits (2/3rds majority and the like) on making immutable, we can add that. The rules should start out simple, and then evolve into a more complex set.
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You could also have a plurality, although when voting simply 'yes' or 'no' that wouldn't really come into play.
And "yes" and "no" always being the only two options (or always even being an option) is not guaranteed.
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