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Left 4 Dead : The Tank, The Witch and Survivors in the Wardrobe : Demo Out Now!!

John ZoidbergJohn Zoidberg Registered User regular
edited November 2008 in Games and Technology
Be sure to join Armadeaddon chat before you play L4D. It's a great way to find games and also discuss it.

Left4Dead_Windows_cover.jpg


This is the kind of thing that happens daily in this game. It's just that awesome.

http://www.justin.tv/clip/d3e67db6e59

Left 4 Dead is a multiplayer cooperative survival horror shooter in development by Valve Corporation based on the Source engine. There are two sides, the Survivors and Infected. Four players control the four Survivors, working their way through campaigns in rural and urban areas, fighting off dozens of the AI-controlled "infected" (fast, 28 Days Later style zombies). On top of the regular zombies, there are four player-controlled "boss zombies" all with unique powers for causing chaos. This mix of the dozens of AI-controlled infected zombies and the boss zombies makes for an entirely fresh co-op experience. Release is scheduled for the PC and Xbox 360 on November 20, 2008. - Left4Dead411

Housekeeping

Left 4 Dead Demo Information and How to Get in Early (While feeling dirty)

Valve is saying that the early demo for all preorders will begin on Thursday November 6th, with a public demo appearing on November 11th. Both demos are timed to expired after November 18th 2008, which is the release date of L4D. RPS Source

Preordering

Preorder Left 4 Dead from the Steam Store for only $44.99!

You can also preorder Left 4 Dead at Gamestop and receive it for the price of $44.99 for PC, and $54.99 for Xbox 360.

News

October 22nd, 2008 - Back of the Box for Xbox 360
l4d-360-backofbox.jpg

September 26th, 2008 - System Requirements Announced for PC
Minimum:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Pentium 4 3.0GHz
Memory: 1 GB
Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better
Hard Drive: At least 7.5 GB of free space
Sound Card: DirectX 9.0c compatible sound card

Recommended:
Supported OS: Microsoft Windows XP / Vista / Vista64
Processor: Intel core 2 duo 2.4GHz
Memory: 1 GB
Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

September 14th, 2008 - Information Compendium (Dated, but useful)
Gameplay
Gameplay is divided into Survivor and Infected sides. Take your pick.SurvivorsTo start off...
- Left 4 Dead is a First Person Shooter Co-operative Multiplayer game in which you can play as one of up to four people (called “Survivors”), luckily immune to a virus that’s sent most of the population raving mad. You, as a survivor, are pitched against an endless horde of infected humans, turned into deranged psychopaths, as a result of the lost battle against the virus.
- There are no character classes, every player starts off on an even footing in terms of skills and weaponry, meaning success requires teamwork and quick thinking.
- At the start of each campaign of choice you and your comrades begin with a basic pistol. Next to you are tables from which you can grab your choice of SMG or shotgun, and an explosive. Then you get into the action.
- Friendly Fire is always on in all difficulty levels, and there is no way of turning it off.
- Your goal is simple...survive. Reach the rescue zone at the end of the campaign.

The 'Infected'
- Whilst players with 21st-century weapons pitted against weaponless psychopaths with no thought of tactics may seem like a no brainer, it won’t be. The infected have one very clear advantage…

...numbers. BIG numbers.
- The infected horde is gigantic, they pour out from everywhere. A lack of strength means nothing if there are a good fifty or so of them attacking at once.
- One thing that needs to be stressed is the speed of the Infected. These aren't half-dead shamblers, they are alive, mad, and their speed shows it. They are insanely fast.
- Usually you'll find infected wandering around the city aimlessly. But once they see you, they'll know you're not one of them, and their demeanour changes immediately. Their only thought is of stomping your face in and, unless you do something about it, that's exactly what they'll do.
- You cannot kill all of the infected. There is no set number of them. They attack you at the Director's discretion, and they will not stop coming. The goal is to escape, there is no way you can survive if you stay in one spot for too long.

Unfair Advantages
- As the survivors, you have access to a variety of projectile weapons and happy little explosives. Shotguns, Uzis, Molotov Cocktails, and Pipe Bombs are all at your disposal from the get-go, with more weapons becoming available as the game progresses through the separate levels of the campaign (scroll down further for a more in-depth view of the weapons).
- Equipment-wise, you have a flashlight (unlimited battery) for seeing in the dark, can see the outlines of your teammates through walls and other objects so you don't get separated, and have one med-kit each for healing yourself or a teammate.
- There is a melee attack with your weapon that does some minimal damage, but its important aspect is that it pushes the infected back. Tactical uses of this become apparant with the knowledge that pushing one into another will cause both to fall down, and domino effects are quite in play. Also, the only way to effectively combat some of the Boss-Infected without hurting your teammates is to melee them away before using the more deadly aspects of your chosen weapon. Knocking teammates out of your way if they get in the road (with little to no damage done to them) is another handy feature of it.
- As a Survivor, you can close and lock doors behind you. This effectively stalls any infected pursuing you, for a while. They can and will break through wooden doors, but it takes a while, and it is also possible to blow a hole in it yourself use it to shoot at them, though that only delays the inevitable. Of course, certain Boss-Infected don't find doors very hard to open. Or walls, for that matter.

'Til death do us part...
- Death is being handled differently in Left 4 Dead, but note you will not get Infected if you die.
- Instead of dying outright when your health reaches zero, a Survivor will fall to the earth and be unable to move, only having the energy to weakly fire their pistol.
- When you hit the dirt, a 'bleed out' timer commences. Pretty much your health is replaced by temporary health (300 points), which slowly depletes (at 3 health points per second), with any extra damage from Infected (or careless teammates) depleting it faster. When it is depleted, you die.
- Here, a mate can help. You can be 'revived' by your mates if they face you and press the appropriate key, causing them to pick you up and keep you going. Of course, this takes precious time and, when you're bearing the brunt of an infected horde, sometimes it's wiser to deal with them first.
- You can only be revived three times. When you've used up all three of your revives, your view will become black and white and your health temporary. If you die again, you will immediately die rather than simply being knocked down.
- When you die, you have to spectate until your teammates find another Survivor, either barricaded in a closet or at the next checkpoint, depending on where you died on the map. When you respawn after death, you start off again with basic equipment, wherever you are.
- The speed at which you move is affected by your health. 100% and you're beating Cathy Freeman, 1% and you're slower than a two-legged turtle with heamorrhoids. It's important for healthy survivors to keep an eye on their injured comrades, as it can be all too easy to leave them behind to be easy pickings for Infected. It is in every Survivor's best interest to keep everyone at full health, as the group can only move as fast as it's slowest member.
- Each survivor will be able to carry one medkit, which can be used to patch yourself or your mates up, it can only be replaced by finding one at the next checkpoint
- There are also pills, which give you a temporary health boost that depletes back to base health over time. You have to be cautious with these.

The Director
- You will not be wading through hordes of infected from start to finish. What Valve has implemented is an AI Director that places the infected on the map in real time using no flags or checkpoints at all. It is intelligent enough to place them on it's own, needing only a map to be able to work with.
- As a result every game is relatively unique to play through, as you will never know where and how many zombies are going to be hitting you at any certain time.
- The director also works on a system of highs and lows. There will be times you are fighting for your life, and there will be times where you don't encounter an infected for a minute.
- There are a few small mini-stands scattered throughout a campaign, as well as the finale while waiting for the rescue vehicle, but apart from that, the Director is not scripted.

Communication
- In a co-op game, especially one such as this, communication is vital. Implemented into Left 4 Dead is a call system that involves pressing one of three keys (z/x/c, which correspond to Orders/Questions and Answers/Alerts and Warnings) and moving your mouse in the direction of what you need to say.
- Also, there is an implemented auto-alert system in which your character automatically says something when a certain event happens (ie 'Help!' when knocked down, or 'Boomer!' when the crosshairs are centred on a Boomer).
- There is over 1000 lines of dialogue for each character so generally there is a good variety of voice-acting available.
- On top of this is the ever present in-game chat, allowing communication between players with microphones.

InfectedChoosing the other side
- You can, if you want, decide to forgoe the weak realm of sanity and become an Infected psychopath, hellbent on killing the four survivors.
- This is entirely different from playing as a Survivor. Your goal is to terrorise and kill, to do your absolute best to hamper and harass the Survivors until they are overwhelmed.
- If you choose to be one of the infected, you’ll assume the role of a “Boss Infected”.

It's all in your head
- As a Boss Infected, your goal is the same as that of the infected horde, kill the Survivors before they can escape.
- With hundreds of Infected at your side, it may seem an easy chore, but with the infected as weak as they are (they are only human, after all), you will not survive, let alone hurt anything, by mindlessly charging in there.
- Tactics is the game here, you know when, where, and how you are going to attack. They don't. This immediately gives you an advantage, and it is up to you to use that advantage to it's fullest potential.

Boss Classes
- There are four playable types of Boss-Infected, known as the Boomer, the Hunter, the Smoker, and the Tank (scroll down for a more in-depth look at them). The first three are the most common, with the Director spawning you as them more often, while the latter is given out randomly at certain times due to it's power.
- There are limits as to how many Boss Infected there can be at once as well as limits on each Boss infected (One Boomer at any one time etc.). The Director has full control over what Boss Infected you will spawn as, though you can choose your preferred type.
- Everyone will get a chance to play as a Tank before someone gets a chance to play him for the second time.
- The Boss-Infected Respawn timer is still under constant tweaking to balance it without frustrating the players on either team. Currently Boss-Infected can respawn anything from 30-60 seconds after they die, but this is not final.
- All Boss Infected have a basic melee attack, it's not a primary weapon (exception the Tank), but it helps to dish out some pain before you lose your head. Apart from this, the Boss Infected rely heavily on their special abilities to kill the Survivors. All the bosses special abilities are geared towards different types of play, and can all be devestating if used correctly. Scroll further down for a more in-depth look at the Boss Infected themselves.

Stickin' it to 'em
- Playing as the Infected is very different from the Survivor side. Most obviously when you take your position behind a pair of bloodied hands, you can see the outline of survivors as a red, ghostly figure which can be used to see them through walls. The game also shows the likely route the survivors will take, if you are standing still, as red arrows on the floor, further enhancing the ability to stalk and strike at the most inopportune moment.
- There is an exception to this 'Survivorvision'. If a Survivor is standing completely still, without their flashlight on and aren't shooting, the red outline becomes nonexistant.
- So, Infected players can almost always see where the group of survivors are thus they always have the element of surprise, being able to position themselves on rooftops, behind doors or anywhere else that could give them a tactical advantage.
- Other advantages of being Infected is complete immunity to fall damage, night vision, and having the ability to climb parts of walls that aren't available to Survivors. Thus the infected have a great deal more of the map available to them, and are much more mobile, with the ability to attack from any angle.

The Director
- What you will first notice when the Director pops you into the map, is that you can choose exactly where you spawn, with the only limitation being that you can't spawn within a pre-determined distance of the Survivors. Generally, the director will drop you ahead of the Survivor's path.
- What essentially happens is that you are put into the map as a 'ghost', then you run around, look at the surroundings, and choose yourself a place to spawn. Then you go annoy the Survivors.
- The Director has full control over what Boss Infected you will spawn as. If you die, you are respawned after a short wait to continue toward your goal.
- By working with the Director (as in watching his deployment of the other infected) you can spin things to your advantage while attacking the Survivors, such as dropping into the middle of them from a rooftop as a Boomer when they are surrounded by infected. Or, if you are lucky enough to find the Witch before them, attack in a way as to herd them towards her.

Psychotic Tactics
- Apart from the Tank, playing as the infected tends to go towards ambushing. You want to attack when it's the worst time for the Survivors, and generally this involves you stalking, waiting around a certain corner, then WHAM! You've scared the poopers out of them and maybe even done some damage
- Generally, if you attack, don't be surprised if you die, especially if you charge head-on. Infected are weak, even the Boss', and attacking from a ambush will not guarantee you anything unless you do it right. The whole goal is not to outright kill the survivors yourself, but make enough mayhem in their ranks so they can get separated, overwhelmed, or just plain confused enough so the horde can rip them to shreds. Sure you can kill them, and you should, a skilled and lucky player can take all of the Survivors out in one go. But don't run in there expecting to notch a kill every time.
- As for the Tank, you must do the complete opposite. You can be heard for miles, and if you don't attack Survivors in a certain time, it's the worse off for you. So basically you find them, and try to kill them. Throwing cars at them is particularly effective.
- Playing Infected is for the most part very tactical, apart from the obvious (the Tank for those who can't see the obvious). You have to choose the right moment, the right place, and the right way to attack, otherwise you won't do anything worth noting.

OtherGameplay Modes and the Campaign
- There are two gameplay modes currently planned for Left 4 Dead. A Co-op Survival mode and another mode tentatively called 'Deathmatch'. 'Survival' is Co-op only, with no Human controlled Infected at all, while 'Deathmatch' is assumed to allow Infected players as well.
- Nevertheless, in both modes, the Survivor's must escape their predicament by getting to a point where an escape vehicle can pick them up. As the Infected (if the mode allows it), you have to stop them.
- There are four campaigns, consisting of 5 maps each (so 20 maps on release), which can be both played offline (with AI controlled friends and enemies) or online with up to 8 players (four Survivors and four Boss Infected). They are seperated by the aforementioned 'checkpoints' in which you restock on ammo and health, and dead teammates revive if they were killed towards the end of a map.
- At the moment it seems each campaign can take around an hour to finish (you can leave the game anytime you want, you'll just be replaced by a bot until someone else joins), meaning each particular map takes about 10-15 minutes to complete.
- At each checkpoint you'll recieve merit and demerit points depending on what you did that was meritible (kills and healing mates) or downright stupid (Team Kills, especially when detonating the Boomer).
- At the end of each campaign, there will be an elaborate “last stand” in which you and your mates must hold off wave upon wave of Infected waiting for the rescue vehicle to come and uh...rescue you. The infected will temporarily stop attacking you so you can set up your defence (manning the .50 cal, setting up gas bottles). Then you radio the rescue vehicle, a timer pops up, and all goes to hell. This is especially hard and you will be facing many more opponents than you did on foot to the point. Two Tanks as well. Lovely. -From http://forums.steampowered.com/forums/showthread.php?t=535896

August 25th, 2008 - Release Date Delay
New release date of November 18th, 2008. Damn. Damn. Damn.

June 25th, 2008 - Original Release Date Announcement

Reported release date of November 4th, 2008.

Lemming has contributed this very important information to the thread:
Lemming wrote: »
http://www.gametrailers.com/player/35430.html

HOLY SHIT YOU GUYS THIS VIDEO OH GOD IT LOOKS SO GOOD WHY DO WE HAVE TO WAIT UNTIL NOVEMBER

Before June 25th, 2008

Welcome to the Left 4 Dead Thread! In this OP we are going to look at what some of the top industry insiders are saying about Left 4 Dead.

(Disclaimer: I searched for previous threads, and found one but it was pretty weak.)

Professor Wikipedia will now explain some of the basics:
Left 4 Dead is an upcoming multiplayer co-operative survival horror game by Turtle Rock Studios and Valve Corporation (a collaboration that has previously produced Counter-Strike: Condition Zero, as well as maps and the official bot for Valve's Counter-Strike: Source). The expected release date for Left 4 Dead is early 2008.[1] The game has been built using Valve's Source engine.

The game was first revealed in the Christmas 2006 publication of PC Gamer UK with a six-page article describing a playthrough at Valve's headquarters.
The game was first playable at the Showdown 2007 LAN in San Jose. It was also playable from August 2 to August 5 at QuakeCon 2007. A Valve booth allowed a team of 4 survivors to play against AI controlled bots as well as 2 guest developers from Turtle Rock Studios. However, the general public was only allowed to play as the four survivors.
The basic idea is that a team of four humans (the survivors) attempts to go from point A to point B. Along this linear path they will encounter the infected (not the survivors) and will be slaughtered mercilessly. Both sides can be controlled by players, however if any side is down a man (or four) it will be controlled by the AI.

AI

The AI is quite advanced (according to top research press releases) and works like this:
The Director

The AI also features a dynamic system for game drama, pacing and difficulty called the "director". Instead of fixed spawn points for enemies, the AI director places enemies in different positions, creating a new experience each time. It will also balance action and moments of tense calm. [2] When the AI Director feels that players have been facing a particularly intense battle it will slow down the tide of enemies. After a sufficient lull of action the director will send more enemies to increase the drama again.
Sounds pretty exciting I'd say. The game will have a few different locales, but primarily we have seen Urban areas. It is also worth noting that while playing as the infected, you will have a choice of quite a few different types of "Boss" monsters that will wreck the survivors shit quite expertly.

UPDATE: It appears that the Xbox 360 version will also feature split screen play. To the extent featurewise I think is still unknown, but it should be safe to assume for co-op at least.

Screenshots

So you get the general idea of Left 4 Dead, but no OP is complete without improperly sized vague screenshots. Let's Watch:


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Videos

http://hk.youtube.com/watch?v=q-Re_Wk1IIU

(Warning, The camera feels the need to randomly look at the players and not the game, I will never understand that. Also 2 commercials play before the video).

TURTLEROCK AQUIRED BY VALVE

Here is the short synopsis from Kotaku
"We have been seeing very strong growth with Steam and Source, our content distribution and development platforms, up over 150% over the last 12 months. Given our expectations for Left 4 Dead and our long-standing relationships with members of the Turtle Rock team, this was an easy decision. It also gives us a base from which to expand our development activities in the Los Angeles area," said Gabe Newell, president of Valve.

"Left 4 Dead fills a long-standing demand gamers have had for a coop first-person action experience, and it will also help Valve's expansion into the console market," added Doug Lombardi, Valve's VP of marketing.

"Valve has had great success bringing in projects and teams such as Team Fortress and Portal. As I spent time working and talking with the creators of those products over the past several years, it became clear that this was the right next step for myself, my colleagues at Turtle Rock, our customers, and our products," said Michael Booth, founder and CEO of Turtle Rock Studios. "We are excited to be a part of such a visionary and forward-thinking company."
So, I'd say we're all up to speed for the most part. The release date is being reported everywhere as November 4th. The game will be available on Steam (PC) and for the Xbox 360 playable over LIVE.
Player Listing

PA Steam Group Armadeaddon

Check out the group on Steam!

Xbox Live Gamertag Group - PA L4D

Send a friend invite to PA L4D to be entered into this group. We'll use this gamertag as a central hub for the 360, just like the steam group. I doubt we'll exceed 100, but if we do we'll figure that out when we get there.

Gamertag and Steam ID Collections

UberEv is handling invites for the 360 PA L4D friend list. PM him about the 360 version ONLY please if there is any trouble with your friend invitation to PA L4D.

Armadeaddon is the PA L4D Steam group. Just post your ID in here and someone in the group can invite you. To get your ID open steam, go to community and hit view my profile. The "address" in the top bar is your ID.

For example, mine is http://steamcommunity.com/id/Lobster_Doctor.


Meet The Boss Zombies


The Tank :
info-boss-tank.jpg
This guy is a powerhouse. When he appears his own music plays and it is very distinctive. Don't be fooled by his size, anything you can climb onto he can climb on to too. He likes to rip chunks of the ground out from under him and throw them in your general direction. Concentrate your fire and whatever you do.. don't stop moving if you are the same level as him. Molotovs are an effective strategy as the Tank will burn until he dies.

The Boomer :
info-boss-boomer.jpg
This fat fuck likes nothing more than to waddle up to you and vomit all over you. Now you may think that is disgusting by itself, but this bile that now covers you attracts the horde of infected. So if you are vomited on try and get to a semi defendable position. This can be easier said than done as the bile impairs your vision. He also like to explode when shot, showering people nearby with the same bile. If you find yourself in close proximity to one then first bash him away, retreat and then shoot.

The Hunter :
info-boss-hunter.jpg
I hate these guys. They emit a scream when near so you can tell when they are close. These chaps like to jump incredible distances onto survivors, pinning them and then proceeding to rape their face ( not literally ). When pinned a survivor can only be saved by another survivor removing the Hunter. He can also climb and jump onto walls so if you hear one be aware he may not be on ground level. Shooting or meleeing the Hunter during his "animation" will free the survivor. You can't hurt the victim with gunfire but don't go all rambo because you may end up hitting them after the Hunter is gone.

The Smoker :
info-boss-smoker.jpg
If you offered this guy an ice cream from 50 feet away then he would have no problem taking the first lick right then and there. For you see, this guy has a massive tongue. One that he uses to ensnare survivors and drag them in. The only way to free the survivor is kill the smoker or shoot his tongue. This one also likes to spawn on rooftops and drag you upwards, so be aware. On death he emits a cloud of noxious smoke that impairs vision as you pass through it, giving him his name. Shooting or meleeing the victim will free him from the tongue without hurting them. If you are close enough save your ammo, if you aren't then shoot.

The Witch :
info-boss-witch.jpg
Oh boy. The first time you encounter one of these it can be truly chilling. Even subsequent encounters can do so. First you hear crying. Then her oh so creepy music plays. Then you see her. Oh, she doesn't look that bad, just sitting there, crying her eyes out. Don't be fooled, for this lady absolutely hates noise, lights and touching. The best idea is to avoid her completely, flashlights off and trying to be as quiet as possible. When disturbed she homes in on the one who disturbed her and rips them a new one. Coordinated players can take her down before she harms anyone, but at times this can be risky.

Servers


Alabastar Slim currently has a dedicated server running for the demo.

The IP is: alabaster.bounceme.net

You can connect with the console or if you find it in the server browser. There isn't a password but there is a unique search_index key so that it won't be populated by people who aren't specifically looking for it.

Basic Survival Suggestions

  • Friendly fire is ON at all times. Please try to remember this when moving around other survivors. Accidents are bound to happen but most can be avoided by hugging walls and crouching if you decide to take the lead.
  • Melee is your friend. This can give you some much needed breathing room and also seperates nearby infected from you so fellow survivors can shoot them easier. You can also melee in the middle of reloading, so when in doubt, melee.
  • You can heal other survivors with med kits. Simply stand next to them with the medkit equipped and use your secondary function key, whatever that may be. This also applies to pain pills, which you hand to them. Be aware that doing so will switch whatever that survivor is holding for the pills. So try to hand them over when the survivor isn't in a combat situation. For some reason infected don't die if you point a pot of pills at them.
  • More info on each boss zombie is above if you haven't read it already.

Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
John Zoidberg on
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Posts

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited November 2008
    So I'm working on this character mod where you play as four rising stars of the culinary world.

    It's called Chef 4 Dead.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • AmpixAmpix Registered User regular
    edited November 2008
    WHEEEE new thread
    So very shiny!

    So I was dicking around playing as infected before, but it kinda sucks:P as the hunter you can only push people with your jump.

    So that's pretty funny, a big-ass hunter flying screaming at a survivor and he gets pushed a little bit.

    Like a game of tag!

    Ampix on
    steam_sig.png
  • UltimaGeckoUltimaGecko Registered User regular
    edited November 2008
    So I'm working on this character mod where you play as four people with enormous chins.

    It's called Cleft 4 Dead.

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • LookFreeGrenadeLookFreeGrenade Registered User
    edited November 2008
    from last thread
    Hmm cruise ship...

    Chapter one: Going from passenger accommodations towards the midship
    Chapter two: midships recreational areas: ballroom, workout area, pool, etc etc
    Chapter three: topside decks
    Chapter four: fighting you way to the bridge to call for help
    Chapter five: turns out the Navy is already on the scene, and just torpedoed the cruise ship, get out before it sinks! (how?) (possibly not doable, but it'd be awesome to deal with not only zombies, but the ship starting to list and other crazy stuff, probably stick to the topside deck)

    how do you come up with a zombie cruise ship and not use the engine room?

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited November 2008
    Left 4 Dad :3

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
    1385396-1.png
    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
    heavy.gif
  • Rogueknight-Rogueknight- Registered User regular
    edited November 2008
    John, you might want to add this to the OP to show people the true hilarity the game can have.

    http://www.justin.tv/clip/d3e67db6e59

    I'm looking forward to joining you all on Tuesday when the demo is released to the wider public, although I can see the download taking a while.

    Rogueknight- on
  • UltimaGeckoUltimaGecko Registered User regular
    edited November 2008
    But really, with the close quarters of the apartment at the beginning of the demo, I think my mansion map may work out decently; although I'm not sure if I should bother putting in in-depth objectives or not. I can try to break out some screenshots after dinner (although the only stuff that's truly correct is the geometry.

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2008
    from last thread
    Hmm cruise ship...

    Chapter one: Going from passenger accommodations towards the midship
    Chapter two: midships recreational areas: ballroom, workout area, pool, etc etc
    Chapter three: topside decks
    Chapter four: fighting you way to the bridge to call for help
    Chapter five: turns out the Navy is already on the scene, and just torpedoed the cruise ship, get out before it sinks! (how?) (possibly not doable, but it'd be awesome to deal with not only zombies, but the ship starting to list and other crazy stuff, probably stick to the topside deck)

    how do you come up with a zombie cruise ship and not use the engine room?

    Make it an Alaskan cruise with hazy mountains and iceburgs or the atmosphere will be broken.

    Roland_tHTG on
  • Randall_FlaggRandall_Flagg Registered User
    edited November 2008
    So I'm going to write a book about the late namesakes of this game's protagonists

    It'll be entitled Yclept for Dead

    Randall_Flagg on
  • LodsiekLodsiek Registered User
    edited November 2008
    Ampix wrote: »
    So I was dicking around playing as infected before, but it kinda sucks:P as the hunter you can only push people with your jump.

    Crouch to charge your pounce move. Also, you can wall jump a la Super Metroid.

    Also, in case anyone was interested, I did some Witch griefing as the various Infected. The Tank can't do anything but kill her. She never aggros on him. The Smoker's attacks do nothing, and the Hunter's normal melee doesn't wake her up. However, the Hunter's pounce move will aggro her and she will kill the Hunter. Didn't try the Boomer.

    So maybe it's the screaming noise he makes, and not the damage necessarily?

    Lodsiek on
  • PeewiPeewi Registered User regular
    edited November 2008
    I can't be the only one who thinks that sometimes it's fun to to kill the other survivors.

    Peewi on
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited November 2008
    Left 4 Dad :3

    Late 4 Bed?

    BEAST! on
    dfzn9elrnajf.png
  • frank as fuckfrank as fuck __BANNED USERS
    edited November 2008
    I can't imagine playing as the infected will be nearly as fun as being the survivors.

    frank as fuck on
  • NevaNeva Registered User
    edited November 2008
    Peewi wrote: »
    I can't be the only one who thinks that sometimes it's fun to to kill the other survivors.

    I can't be the only one that thinks you're a wiener. Unless you're doing it to bots, then you're just kinda weird.

    Neva on
    SC2 Beta: Neva.ling

    "Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
  • ZandraconZandracon Registered User regular
    edited November 2008
    What was that site that had the infected versus preview? Was the Left 4 Dead 411?

    Zandracon on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    So I hear this game has zombies.

    Added that vid to the OP Rogue. Thanks.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Bwah?Bwah? Registered User regular
    edited November 2008
    For some reason when I'm playing this game it feels like max payne ..I have no idea why.

    Bwah? on
    MGSsig.jpg
  • BEAST!BEAST! Adventurer Adventure!!!!!Registered User regular
    edited November 2008
    Peewi wrote: »
    I can't be the only one who thinks that sometimes it's fun to to kill the other survivors.
    you are not the only one....there is a very large group of us who enjoy it

    BEAST! on
    dfzn9elrnajf.png
  • MaticoreMaticore Registered User regular
    edited November 2008
    I can't imagine playing as the infected will be nearly as fun as being the survivors.

    Boomer bombing off of buildings.

    Maticore on
  • GalagaGalaxianGalagaGalaxian Registered User
    edited November 2008
    Ok, so I forgot about an engine room, *shrug*.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • InquisitorInquisitor Registered User regular
    edited November 2008
    Downloading the demo as we speak.

    Inquisitor on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    I guarantee it won't be long before we see a Resident Evil inspired level. Be it Racoon City or the Spencer Mansion. Hell, even some daylight areas from Resi 4 would be cool.
    Inquisitor wrote: »
    Downloading the demo as we speak.

    One of us... One of us...

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • LookFreeGrenadeLookFreeGrenade Registered User
    edited November 2008
    Ok, so I forgot about an engine room, *shrug*.

    dude, massive engines, steam and low visibility, low/red lighting and lots of noise. perfect for horror

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • GalagaGalaxianGalagaGalaxian Registered User
    edited November 2008
    Speaking of, I wonder if there are any daytime levels in L4D, why does our ragtag group travel at night? Can the infected see just fine (and are more aggressive) in daylight maybe?

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • InquisitorInquisitor Registered User regular
    edited November 2008
    I guarantee it won't be long before we see a Resident Evil inspired level. Be it Racoon City or the Spencer Mansion. Hell, even some daylight areas from Resi 4 would be cool.
    Inquisitor wrote: »
    Downloading the demo as we speak.

    One of us... One of us...

    Does that mean you want to pop my cherry once I get it downloaded? :winky:

    Inquisitor on
  • John ZoidbergJohn Zoidberg Registered User regular
    edited November 2008
    *gasp* They're vampires!!!

    But who knows? Maybe we will get some daylight levels. Maybe a boarded up factory in the middle of the day with light streaming in the cracks and they bust in from the outside.

    John Zoidberg on
    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • zimfanzimfan Registered User
    edited November 2008
    *gasp* They're vampires!!!

    But who knows? Maybe we will get some daylight levels. Maybe a boarded up factory in the middle of the day with light streaming in the cracks and they bust in from the outside.

    actually, the Survivors are the vampires

    that's why none of the mirrors reflect

    zimfan on
    PasscodeSig.png
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited November 2008
    Bwah? wrote: »
    For some reason when I'm playing this game it feels like max payne ..I have no idea why.

    This made me laugh for some reason.

    Bacon-BuTTy on
    Automasig.jpg
  • McClyMcCly Registered User regular
    edited November 2008
    Anyone who's up for a game hit me up. GT is MCCly.

    McCly on
    kbellchewiesig.jpg
  • LockoutLockout I am still searching Registered User regular
    edited November 2008
    How about a space map? Like some sort of colony ship or spacestation, to explain why there are a bunch of zombies. Explosive decompression, self-destruct sequences... it has potential.

    Lockout on
    f24GSaF.jpg
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited November 2008
    Inquisitor wrote: »
    I guarantee it won't be long before we see a Resident Evil inspired level. Be it Racoon City or the Spencer Mansion. Hell, even some daylight areas from Resi 4 would be cool.
    Inquisitor wrote: »
    Downloading the demo as we speak.

    One of us... One of us...

    Does that mean you want to pop my cherry once I get it downloaded? :winky:

    is your cherry blue and round? if not then no...

    (i prefer blueberries)

    GreenPowerRanger on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2008
    So I'm going to write a book about the late namesakes of this game's protagonists

    It'll be entitled Yclept for Dead
    This is pretty good.

    Flippy_D on
    p8fnsZD.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2008
    800px-Modern_Hunting_Rifle.jpg
    love_hearts_lrg.jpg

    Flippy_D on
    p8fnsZD.png
  • darkenedwingdarkenedwing Registered User
    edited November 2008
    BEAST! wrote: »
    Left 4 Dad :3

    Late 4 Bed?

    Quick! someone post the Dress 4 Bed image.

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
  • Bwah?Bwah? Registered User regular
    edited November 2008
    Bwah? wrote: »
    For some reason when I'm playing this game it feels like max payne ..I have no idea why.

    This made me laugh for some reason.


    =[

    Edit:

    Acne4Fred?
    left_4_dead.jpg

    Bwah? on
    MGSsig.jpg
  • GalagaGalaxianGalagaGalaxian Registered User
    edited November 2008
    Bwah? wrote: »
    Bwah? wrote: »
    For some reason when I'm playing this game it feels like max payne ..I have no idea why.

    This made me laugh for some reason.


    =[

    He's not laughing at you, he's laughing WITH you.

    He's totally laughing at you.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2008
    I think this screen I took should be in the OP:
    l4ddemhospital02subway0xx9.jpg

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2008
    Why?

    Flippy_D on
    p8fnsZD.png
  • minigunwielderminigunwielder __BANNED USERS
    edited November 2008
    1. Trip to the Mall
    STARTS at: Random City Building
    ENDS at: Mall Parking Garage

    Basically getting out of a city building and heading towards the mall, via going down a street similar to No Mercy.

    2. Welcome to the Mall!
    STARTS at: Parking Garage
    ENDS at: Mall Security.

    Go through the basic archtecture of the mall. Won't be that difficult, one or two stories at the most.

    3. Foodcourt
    STARTS at: Mall Security
    ENDS at: Park Entrance.

    Go through the food court, will have lots of cover and interesting archetecture. You'll pass other stores also.

    4. Walk in the Park
    STARTS at: Park Entrance
    ENDS at: Park Exit towards main Mall Hall.

    You go through a outdoors-y Park area. Lots of vegetation.

    5. Attention Shoppers!
    STARTS at: Main Mall Area
    ENDS at: Roof.

    This will be a large 3 story area that will serve as the "finale". Probably resemble the main Mall area in Dawn of the Dead (with the giant skylight on top.) Survivors will have to go through the main Mall Area, and basically climb up the three stories and get to the Roof to get to a helicopter. This will be the most frustrating as players will have to deal with enemies coming from above AND from below.

    My idea is that its setting will start at dusk, fairly bright, and as you transition through the level it'll slowly turn to night. (Specifically I want the Park section to be dark). Of course this is just alot of optimism. But I think I can get this done.

    I had the same idea only my mall is rather small(no parking garage) and cannot support a helicopter, and it would be the third of July.

    So the characters go out into the parking lot, one last time, after sending out for help, darting from shop to shop hoping to god that they do not set off a car alarm, running through the street, getting to the vet's/the adjacent bike shop, going up the hill to the baptist church, looking at the outline of the 50 foot tall cross against the sunset.

    Dead quiet.

    Nothing whatsoever is there.

    Really.

    Then they find the fireworks display and set it off, by hitting the switch, the lights come on, illuminating the huge ass cross, patriotic music blares, the person hitting the switchbox hits it multiple times in a frenzied attempt to turn shit off, fireworks go off, much more than nessecary to alert the choppa, in fact, the pilot is afraid of getting hit by them.

    Everything goes to hell, right there.

    minigunwielder on
  • MaticoreMaticore Registered User regular
    edited November 2008
    I think it shouldn't because Bill's gun is bugged.

    Maticore on
This discussion has been closed.