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Dead Space: Pretty much just RE4 + Scientology. In space.

2456763

Posts

  • NuzakNuzak Registered User regular
    edited November 2008
    darleysam wrote: »
    LockeCole wrote: »
    darleysam wrote: »
    Silpheed wrote: »
    Heh, I love that the cult in Dead Space is basically not-Scientologists.

    Glad I'm not the only one to realise that. Xenu be praised.

    Its especially obvious once you find the report on how the unitologist have to pay to get to high levels of the religion.

    That's about the time the penny dropped for me.
    So to speak.

    hail satan

    Nuzak on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Aegeri wrote: »
    I don't get why people think they can take stuff they got on a lower difficulty and apply it to a higher difficulty. The higher difficulty isn't there for a picnic, it's there to be a challenge.

    For a number of reasons. First off, this is a single player game and so putting restrictions on it such as those seem silly to me.

    It's not silly. You're rewarded with all your stuff again to make replaying it on that difficulty to look for stuff and similar much easier if you want to do so.

    If you want to complete it on a higher difficulty, you have to earn the stuff. Because the higher difficulty in this game makes it a different experience by far (I started on hard and went to Impossible, even having finished the game Impossible still proved to be an interesting challenge).
    Lastly, whats the fun in going through the exact same difficulty with the upgraded equipment. Why not use those new powerful tools towards the greater challenge?

    Because it's so you can just find stuff much easier and similar. Missed a few logs and such, makes it easy to go back and get them.

    Has it occured to you that starting with a larger and more powerful arsenal negates the entire point of playing it on a higher difficulty by default?
    RE4 handles it the same way and it turned out that instead of encouraging me to play through again, it turned me off.

    That's fine. I disagree entirely. If you want to play the game on impossible you play the game on impossible. Not "All of your stuff that makes the game very easy on impossible". It's there for a challenge, not a pic-nic.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • NailbunnyPDNailbunnyPD Registered User regular
    edited November 2008
    While I appreciate and respect your arguments, keep in mind this is a single player game. How you want to play the game will differ from how I and others may want to play the game.

    NailbunnyPD on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    While I appreciate and respect your arguments, keep in mind this is a single player game.

    This doesn't really matter. The difficulty is there for a challenge, not so you can breeze through it with all your stuff. This is why there is "easy", "medium" and "hard". The game already caters fully. If you play on impossible, you know what you're getting in for and it's not going to be easy.

    You don't seem to understand there is no "greater challenge" when you have a fully upgraded contact beam and several hundred thousand credits. The words just don't come together. Your reward when you finish it on impossible is being able to stop over the whole game with ease (which is in fact, very simple with a fully upgraded suit and some good weapons).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    has anyone done this on impossible? how does the difficulty affect the game? the enemy a.i/toughness or the fact you get little credits/ammo/power nodes etc


    or both... X_X


    thinking about it, im assuming the game+ option is for those who want the 'all maxed out' achievement..

    Zhaosuke on
    9h05lz.jpg
  • NailbunnyPDNailbunnyPD Registered User regular
    edited November 2008
    Aegeri wrote: »
    While I appreciate and respect your arguments, keep in mind this is a single player game.

    This doesn't really matter. The difficulty is there for a challenge, not so you can breeze through it with all your stuff. This is why there is "easy", "medium" and "hard". The game already caters fully. If you play on impossible, you know what you're getting in for and it's not going to be easy.

    You don't seem to understand there is no "greater challenge" when you have a fully upgraded contact beam and several hundred thousand credits. The words just don't come together. Your reward when you finish it on impossible is being able to stop over the whole game with ease (which is in fact, very simple with a fully upgraded suit and some good weapons).

    You haven't swayed my opinion on the topic, and I don't anticipate that you will.

    All this feature tells me is that I shouldn't expect much replay out of the game once I've beaten, much like RE4, so I better pick the right difficulty now.

    NailbunnyPD on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Zhaosuke wrote: »
    has anyone done this on impossible? how does the difficulty affect the game? the enemy a.i/toughness or the fact you get little credits/ammo/power nodes etc

    It's much harder, but at the same time it's not as brutal as starting off on hard the first time. Ammunition is more scarce, enemies will murder you in very few hits and generally the whole game is much tighter on resources. On the other hand, you know all the strategies required to beat them and the AI is generally the same (though still fairly clever given what they are). So you shouldn't expect them to turn into tactical geniuses all of a sudden. I found that kinesis and stasis were essential to impossible, whereas on hard they were just interesting perks.

    Upon completing impossible I did enjoy the ability to space marine rambo everything that was giving me utter nightmares at first. A fully upgraded pulse rifle has that effect.
    All this feature tells me is that I shouldn't expect much replay out of the game once I've beaten, much like RE4, so I better pick the right difficulty now.

    Why? You're not getting a better challenge on impossible with all your stuff. If I had to take a guess at the "feel", you'd be playing it on medium or even easy if you have a fully upgraded weapon (easy to do if you completed it on easy/normal to begin with). You'd have the exact same effect playing the game again on easy, so why bother? If you want a greater challenge, you click on impossible. If you want to go through the game a second time without having anything bother you (and it won't, even on impossible if you have a fully upgraded gun, suit and such forth) just replay it on the difficulty you've selected.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • NailbunnyPDNailbunnyPD Registered User regular
    edited November 2008
    Zhaosuke wrote: »
    has anyone done this on impossible? how does the difficulty affect the game? the enemy a.i/toughness or the fact you get little credits/ammo/power nodes etc


    or both... X_X


    thinking about it, im assuming the game+ option is for those who want the 'all maxed out' achievement..

    Difficulty seems to affect the damage dealt (or HP).

    NailbunnyPD on
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    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited November 2008
    The only way I can figure that Isaac gets that hellacious stomp is that he activates his magnetic boots at the height of it.

    Metalbourne on
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    Aegeri wrote: »

    Upon completing impossible I did enjoy the ability to space marine rambo everything that was giving me utter nightmares at first. A fully upgraded pulse rifle has that effect.


    the alternate fire function on that weapon is full of so much win

    bu anyway, cheers, im going through again on normal with the +everything coz i want that 'all maxed out' achievement, after that... impossible here we come





    but im certainly not looking forward to the turrent parts.... to me, thats the only thing that wants to put me off playing again

    Zhaosuke on
    9h05lz.jpg
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    Difficulty affects:

    Ammunition drop (frequency is noticably lower on impossible)
    Credits
    Enemy damage and number of limbs you need to sever off in some cases.
    Enemy behaviour or what they do when dispatched can also change

    So it's different in some ways.

    Edit: Actually the turret parts didn't feel any harder on impossible at all to me.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited November 2008
    So I guess alot of people playing this have never played games with the whole Game+ thing before?

    Because from the ones I've played Dead Space's setup is pretty standard.

    Shorn Scrotum Man on
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  • KraegerKraeger Registered User regular
    edited November 2008
    I just have to say, Dead Space is by far one of the best games I've played in a long time. Loved it through and through.

    Kraeger on
    "Aww, come on!"
  • ZhaosukeZhaosuke Registered User regular
    edited November 2008
    Kraeger wrote: »
    I just have to say, Dead Space is by far one of the best games I've played in a long time. Loved it through and through.

    welcome to the awesome club

    Zhaosuke on
    9h05lz.jpg
  • JivesJives Registered User regular
    edited November 2008
    God guys

    I want to play this, and gears 2 right now


    the xbox is at my mums house



    ARRRG

    Jives on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    At least your mom is playing it and enjoying it.

    Right?

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • JivesJives Registered User regular
    edited November 2008
    no

    she is in japan

    Jives on
  • JivesJives Registered User regular
    edited November 2008
    AND didn't offer to take me

    Jives on
  • AnteCantelopeAnteCantelope Registered User regular
    edited November 2008
    I just finished this on Medium, and stated a new game.

    I had about 15 large health packs, and around 40 medium health packs. Also 200 plasma cutter rounds.

    On medium, this is a really good action game, but I'm not sure if I could play through on Impossible.

    AnteCantelope on
  • KraegerKraeger Registered User regular
    edited November 2008
    I just finished this on Medium, and stated a new game.

    I had about 15 large health packs, and around 40 medium health packs. Also 200 plasma cutter rounds.

    On medium, this is a really good action game, but I'm not sure if I could play through on Impossible.

    You certainly won't have that much health or ammo leftover at the end if you do.

    Kraeger on
    "Aww, come on!"
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2008
    There's a room with a Store and a Bench on the map in the first chapter, it's at the other end of the corridor whose lights darken to pitch black for about 5 seconds. On my first playthrough and new game+, the door to that room is locked. It SEEMS like it'd be unlocked for New Game+ so you could access the store and use your completion credits and/or military suit without having to do all of chapter 1 first (to get to the Store right before the Tram).

    Anyone ever able to get that door unlocked?

    Rius on
  • AnteCantelopeAnteCantelope Registered User regular
    edited November 2008
    It unlocks at a later chapter.

    AnteCantelope on
  • SamSam Registered User regular
    edited November 2008
    looks like doom m i rite?

    Sam on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited November 2008
    It's Doom 3 done right, yes.

    darleysam on
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  • KraegerKraeger Registered User regular
    edited November 2008
    Sam wrote: »
    looks like doom m i rite?

    I don't think so. I don't recall myself ever thinking that when I was playing it either, but that is just me.

    Kraeger on
    "Aww, come on!"
  • AntihippyAntihippy Registered User regular
    edited November 2008
    Antihippy on
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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2008
    It unlocks at a later chapter.

    Am I totally braindead and forgetting when I went back to that first stage in a later chapter?

    Rius on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited November 2008
    Antihippy wrote: »
    — Speed Kills Pack: Download the Speed Kills Weapon Pack! Includes faster-firing Force Gun, Line Gun, and Plasma Cutter.
    — $2.25 / 180 MS points
    
    — Tank Pack: Download the Tank Pack featuring an upgraded Level 5 Suit and powered up Flamethrower, Force Gun, and Line Gun, all covered in Unitology script.
    — $4.00 / 320 MS points
    

    "I would like a machine-gun style Plasma Cutter and a Scientologist Suit, please."
    "Would you like FLAME GRAPHIX with that?"
    "No thanks"
    "Ok, your total will be $Texas, swipe your card please"

    Rius on
  • FawstFawst The road to awe.Registered User regular
    edited November 2008
    Rius wrote: »
    It unlocks at a later chapter.

    Am I totally braindead and forgetting when I went back to that first stage in a later chapter?

    Spoilered for late-game spoilers...
    It's when you go back to the first section of the game (docking bay) for the penultimate mission, after you've fixed the shuttle pod for the crazy guy to take the Marker back to the planet.

    Pro Check: Getting through Chapter 1 on New Game+ should be EASY. EASY and FAST :)

    Fawst on
  • DredZedDredZed Registered User regular
    edited November 2008
    My thoughts on several issues, as best as I could figure them out from the information given in the game and the animated comics (I haven't seen downfall yet):

    (Major endgame and comic spoilers)
    There was an original Marker found on Earth some 200 years or so before the game. This Marker was created by aliens a very long time in the past, and left on Earth for unknown reasons. This marker was duplicated on Aegis 7 by the government.

    The Marker does not create the Necromorph plague itself. The writing on the Marker is actually a code which reveals a DNA sequence. Scientists working on the duplicate Marker recreated that DNA sequence, which is what created the necromorphs on Aegis 7.

    The Marker does not control the Necromorphs, but does have an influence on them and humans near it. The Marker creates a so-called "dead space" in the area immediately around itself, wherein the Necromorph virus cannot funtion. The pedestal that The Marker is discovered on by the CEC miners was created by the researchers who built the Marker to strengthen and expand that dead space in order to cease all necromorph activity on the planet.

    The Marker is definitely sentient, and its goal seems to be entirely to stop and contain the Necromorphs. It attempts to further this goal by communicating telepathically with humans through visions of dead loved ones. The creation of the pedestal, as well as the return of the Marker to the surface by Isaac, was orchestrated by the Marker through these methods.

    The Hive Mind apparently came into existence during the original infestation of the research colony that created the Marker. It controls the necromorphs, and does not want the Marker back on the planet, much less on its pedestal, as that would cause the Hive Mind to once again be imprisoned.

    I'm not sure exactly why the Hive Mind attacks Kendra despite her unintentionally helping it by moving the Marker, but my best guess it that it's just plain pissed off, and wants to kill every human that it encounters.

    DredZed on
    [SIGPIC][/SIGPIC]
  • MrDelishMrDelish Registered User regular
    edited November 2008
    DredZed wrote: »
    My thoughts on several issues, as best as I could figure them out from the information given in the game and the animated comics (I haven't seen downfall yet):

    (Major endgame and comic spoilers)
    There was an original Marker found on Earth some 200 years or so before the game. This Marker was created by aliens a very long time in the past, and left on Earth for unknown reasons. This marker was duplicated on Aegis 7 by the government.

    The Marker does not create the Necromorph plague itself. The writing on the Marker is actually a code which reveals a DNA sequence. Scientists working on the duplicate Marker recreated that DNA sequence, which is what created the necromorphs on Aegis 7.

    The Marker does not control the Necromorphs, but does have an influence on them and humans near it. The Marker creates a so-called "dead space" in the area immediately around itself, wherein the Necromorph virus cannot funtion. The pedestal that The Marker is discovered on by the CEC miners was created by the researchers who built the Marker to strengthen and expand that dead space in order to cease all necromorph activity on the planet.

    The Marker is definitely sentient, and its goal seems to be entirely to stop and contain the Necromorphs. It attempts to further this goal by communicating telepathically with humans through visions of dead loved ones. The creation of the pedestal, as well as the return of the Marker to the surface by Isaac, was orchestrated by the Marker through these methods.

    The Hive Mind apparently came into existence during the original infestation of the research colony that created the Marker. It controls the necromorphs, and does not want the Marker back on the planet, much less on its pedestal, as that would cause the Hive Mind to once again be imprisoned.

    I'm not sure exactly why the Hive Mind attacks Kendra despite her unintentionally helping it by moving the Marker, but my best guess it that it's just plain pissed off, and wants to kill every human that it encounters.
    re: Hive Mind's motive for killing Kendra

    Like someone said before, it's probably because the Hive Mind had its phasers set for "SCREW ALL Y'ALL"

    MrDelish on
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited November 2008
    For those who are lazy/cheating bastards:

    Keep Military suit for Impossible difficulty
    First, you must beat the game on New Game Plus mode, with the Military Suit bought and equipped, and save the game right before the last boss. After the game ends and the credits roll, skip them, and do not save the game when it asks you to. Instead, immediately start a completely new game on Impossible difficulty, and you will start the game wearing the Military Suit.

    Green on
  • GreenGreen Stick around. I'm full of bad ideas.Registered User regular
    edited November 2008
    Green on
  • Toxin01Toxin01 Registered User regular
    edited November 2008
    Green wrote: »

    Maybe the Ripper shoots chainsaws now

    Toxin01 on
    Aiden Baail: Level 1 Swordmage: 19 AC 14 Fort 15 Ref 13 Will (Curse Of The Black Pearls)
    GM: Rusty Chains (DH Ongoing)
  • AJRAJR Some guy who wrestles NorwichRegistered User regular
    edited November 2008
    Aegeri wrote: »
    All this feature tells me is that I shouldn't expect much replay out of the game once I've beaten, much like RE4, so I better pick the right difficulty now.

    Why? You're not getting a better challenge on impossible with all your stuff. If I had to take a guess at the "feel", you'd be playing it on medium or even easy if you have a fully upgraded weapon (easy to do if you completed it on easy/normal to begin with). You'd have the exact same effect playing the game again on easy, so why bother? If you want a greater challenge, you click on impossible. If you want to go through the game a second time without having anything bother you (and it won't, even on impossible if you have a fully upgraded gun, suit and such forth) just replay it on the difficulty you've selected.

    Honestly, after spending so much time upgrading my equipment and stuff, I want to keep it, but I want to use it against stronger and possibly more aggressive enemies. You do realize that if the game let me do that, we’d both be happy, right? Like, you’d be able to start afresh, and I’d be able to start with all my hard work intact. Because honestly, it’s the only way I’d be happy to replay the game again.

    I mean, I see where you’re coming from. If this game offered a way to keep the game the same challenge but with enemies attacking you at different points, I’d totally be up for it. But I want to experience something different while still having something to show for all the progress I made. Letting me carry over weapons would do that.

    AJR on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2008
    AJR wrote:
    Honestly, after spending so much time upgrading my equipment and stuff, I want to keep it, but I want to use it against stronger and possibly more aggressive enemies.

    Except that there isn't a point to doing so, because they aren't going to be more difficult with a fully upgraded weapon (that is only going to get better if you haven't already done so).

    Honestly, I can't understand what is so offensive about earning the stuff on that difficulty. Nothing stops you from playing the game again on that difficulty. The other difficulties are there to make the game *harder*. Honestly, I've played through impossible and with a fully upgraded suit and weapon, it's no longer hard period. It's basically like playing through medium again. What you're asking is "Can I completely remove the point of impossible as a difficulty setting to begin with", which doesn't make any sense :)
    Like, you’d be able to start afresh, and I’d be able to start with all my hard work intact.

    Well, from the games point of view you haven't done any "hard work" if you're taking your stuff from easy/normal/hard or whatever onto impossible (for example). You haven't done any work, you're asking for a free picnic.
    But I want to experience something different while still having something to show for all the progress I made.

    But you're not. You don't understand. How many times will I need to repeat this, but you'd be playing the game on NORMAL again. Impossible *is not hard* when you have all your uber stuff. Seriously, it's not. It's playing the game on medium again basically, exactly what you are complaining you don't want to do. Impossible is hard because it *reaaaaallllyyyyy* tests your ability to use all the resources you have to their utmost. You need to squeeze all the stasis you can, all the health out of every health pack, every shot from your low level non-upgraded weapons etc.

    I played through the game hard first, then impossible. I've got everything unlocked on impossible and I can just Space Marine the entire game with ease. Seriously, all you're saying is "I want to play on medium, but we'll PRETEND it's impossible!". You can play the game on medium again with all your stuff, it's going to be just as difficult. Impossible isn't hard when you don't need to worry about upgrades, buying new weapons (and those are *tough* choices), what precious nodes to use where (and you won't be able to afford as many either) etc. You're completely and utterly defeating the entire point of impossible, effectively replaying the game on medium: exactly what you are complaining you don't want to do.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • LockeColeLockeCole Registered User regular
    edited November 2008
    DredZed wrote: »
    My thoughts on several issues, as best as I could figure them out from the information given in the game and the animated comics (I haven't seen downfall yet):

    (Major endgame and comic spoilers)
    There was an original Marker found on Earth some 200 years or so before the game. This Marker was created by aliens a very long time in the past, and left on Earth for unknown reasons. This marker was duplicated on Aegis 7 by the government.

    The Marker does not create the Necromorph plague itself. The writing on the Marker is actually a code which reveals a DNA sequence. Scientists working on the duplicate Marker recreated that DNA sequence, which is what created the necromorphs on Aegis 7.

    The Marker does not control the Necromorphs, but does have an influence on them and humans near it. The Marker creates a so-called "dead space" in the area immediately around itself, wherein the Necromorph virus cannot funtion. The pedestal that The Marker is discovered on by the CEC miners was created by the researchers who built the Marker to strengthen and expand that dead space in order to cease all necromorph activity on the planet.

    The Marker is definitely sentient, and its goal seems to be entirely to stop and contain the Necromorphs. It attempts to further this goal by communicating telepathically with humans through visions of dead loved ones. The creation of the pedestal, as well as the return of the Marker to the surface by Isaac, was orchestrated by the Marker through these methods.

    The Hive Mind apparently came into existence during the original infestation of the research colony that created the Marker. It controls the necromorphs, and does not want the Marker back on the planet, much less on its pedestal, as that would cause the Hive Mind to once again be imprisoned.

    I'm not sure exactly why the Hive Mind attacks Kendra despite her unintentionally helping it by moving the Marker, but my best guess it that it's just plain pissed off, and wants to kill every human that it encounters.


    This is an excellent summation - my only real question having finished the game is
    Ok - the markers suppress the necromorphs - that seems to be their intended function - why the hell does the damn thing have instructions for creating the damn things in the first place then?

    LockeCole on
  • AnteCantelopeAnteCantelope Registered User regular
    edited November 2008
    LockeCole wrote: »
    DredZed wrote: »
    My thoughts on several issues, as best as I could figure them out from the information given in the game and the animated comics (I haven't seen downfall yet):

    (Major endgame and comic spoilers)
    There was an original Marker found on Earth some 200 years or so before the game. This Marker was created by aliens a very long time in the past, and left on Earth for unknown reasons. This marker was duplicated on Aegis 7 by the government.

    The Marker does not create the Necromorph plague itself. The writing on the Marker is actually a code which reveals a DNA sequence. Scientists working on the duplicate Marker recreated that DNA sequence, which is what created the necromorphs on Aegis 7.

    The Marker does not control the Necromorphs, but does have an influence on them and humans near it. The Marker creates a so-called "dead space" in the area immediately around itself, wherein the Necromorph virus cannot funtion. The pedestal that The Marker is discovered on by the CEC miners was created by the researchers who built the Marker to strengthen and expand that dead space in order to cease all necromorph activity on the planet.

    The Marker is definitely sentient, and its goal seems to be entirely to stop and contain the Necromorphs. It attempts to further this goal by communicating telepathically with humans through visions of dead loved ones. The creation of the pedestal, as well as the return of the Marker to the surface by Isaac, was orchestrated by the Marker through these methods.

    The Hive Mind apparently came into existence during the original infestation of the research colony that created the Marker. It controls the necromorphs, and does not want the Marker back on the planet, much less on its pedestal, as that would cause the Hive Mind to once again be imprisoned.

    I'm not sure exactly why the Hive Mind attacks Kendra despite her unintentionally helping it by moving the Marker, but my best guess it that it's just plain pissed off, and wants to kill every human that it encounters.


    This is an excellent summation - my only real question having finished the game is
    Ok - the markers suppress the necromorphs - that seems to be their intended function - why the hell does the damn thing have instructions for creating the damn things in the first place then?
    Somebody mentioned a reference to Halo. I haven't played Halo, but the idea was that the DNA tells the marker what it is meant to be suppressing. Without the DNA, it might suppress everything, or nothing.

    AnteCantelope on
  • AJRAJR Some guy who wrestles NorwichRegistered User regular
    edited November 2008
    Aegeri wrote: »
    Stuff

    Fine then, it appears the game has no replay value for me. I guess I'll just sell it on eBay.

    AJR on
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  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited November 2008
    AJR wrote: »
    Aegeri wrote: »
    Stuff

    Fine then, it appears the game has no replay value for me. I guess I'll just sell it on eBay.
    ..Did you ever play RE4?

    Fencingsax on
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