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Dead Space: Pretty much just RE4 + Scientology. In space.

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Posts

  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    edited December 2009
    Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots.

    Sounds suspiciously like they're making this an action title.

    Wait...

    *googles*

    Dammit, no good non-spoiler captures of the Isaac Clarke facepalm.

    Zoku Gojira on
    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited December 2009
    Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots.

    Sounds suspiciously like they're making this an action title.

    Wait...

    *googles*

    Dammit, no good non-spoiler captures of the Isaac Clarke facepalm.

    Are you talking about
    him watching the end of the Nicole video?

    Hedgethorn on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2009
    For people looking to play Dead Space on the PC without completely horrible mouse controls, here's the solution.

    First, disable the vsync in Dead Space. Not only is it completely awful for the mouse, it's capped at a stupid 30 FPS. Next, get Rivatuner (free) and run the separate D3DOverider utility. This utility uses vsync at 60 FPS and, more importantly, makes the mouse work properly. Just make sure you have it running when you play Dead Space, though; it can get kind of goofy with other games so you probably don't want it on all the time.

    Once you're set, be amazed at how horrible the mouse controls were before.

    Ninja Snarl P on
  • vegas-stevenvegas-steven Registered User regular
    edited December 2009
    For people looking to play Dead Space on the PC without completely horrible mouse controls, here's the solution.

    First, disable the vsync in Dead Space. Not only is it completely awful for the mouse, it's capped at a stupid 30 FPS. Next, get Rivatuner (free) and run the separate D3DOverider utility. This utility uses vsync at 60 FPS and, more importantly, makes the mouse work properly. Just make sure you have it running when you play Dead Space, though; it can get kind of goofy with other games so you probably don't want it on all the time.

    Once you're set, be amazed at how horrible the mouse controls were before.

    ive been seriously considering getting an xbox controller for the pc for this reason. i dont play many new games, but i am also looking to get back into the emulator scene for all those olde mame and snes games i am missing.

    i guess it shows when games are developed on a console first lol

    vegas-steven on
    Las Vegas Youtube page with lots of useless videos:
    http://www.youtube.com/vegassteven
  • UltimanecatUltimanecat Registered User regular
    edited December 2009
    Once v-sync is turned off, it controls fine. Shit, last night I cleared the asteroid field with something like 78% on Hard. Could barely do it at all on the 360.

    I'm actually swimming in health and ammo right now. Probably not the greatest thing because the game is getting pretty stingy now in handing out more. The enemies are also getting a bit more aggressive (oh look a baby go ahead and show me your tentacles so I can kill you just stop running at me any time now OH SWEET EVERLOVING CHRIST GET OFF OF MY FACE). Pretty much the same thing happened with a bat-infector thing that clambered out of a vent right in front of me.

    Ultimanecat on
    SteamID : same as my PA forum name
  • UselesswarriorUselesswarrior Registered User regular
    edited December 2009
    today it was this vs saints row 2.
    i ended up with sr2 only because i am not in the mood for a serious game right now... and because the demo seemed really twitchy and jumpy to me.
    just not what i am looking for at this whole "christmas is here, economy sucks, blah" sort of time of the year.
    i mean, its probably better than sr2 but i just wanted something dumb... you know?
    like watching happy gilmore instead of schindlers list heh

    Man the Saints Row 2 port SUCKS. I actually regret the $5 I dropped on it because it is god damn near unplayable.

    But I digress, who is starting up a new thread?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Big ClassyBig Classy Registered User regular
    edited December 2009
    I'd love to but I'm washing my beard.

    So, second run here I come! You whores will be happy to know I rigged the wiring back up for ze soundz. I hope you're happy D:

    In all seriousness, can't wait. It won't be like the first run through where I took well over a year to finish the damn thing but I'm not gonna play it from start to finish, I'll pop it in now and then whilst I run through the rest of my backlog. It should make a fantastic break from playing Risen and Alone in the Dark.

    Big Classy on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited December 2009
    Awesome armour?

    1260304326323.jpg

    Awesome armour.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited December 2009
    ...actually I don't really like that armor

    Clint Eastwood on
  • spiderj2spiderj2 Registered User regular
    edited December 2009
    Oh my. Very impressive. Love how the armour still looks makeshift and all the component pieces are clearly visible.

    Any ideas when that issue is due out?

    spiderj2 on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited December 2009
    It says the Jan issue, not familiar with when they are released though.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited December 2009
    Hmmm...I don't really know how I feel about that.

    And are those jet boots?

    SyphonBlue on
    LxX6eco.jpg
    PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
  • desertdroogdesertdroog USARegistered User regular
    edited December 2009
    Jet boots for zero-g environs?

    desertdroog on
  • LunkerLunker Registered User regular
    edited December 2009
    It says the Jan issue, not familiar with when they are released though.

    If it's a January issue, it'll hit GameStop stores in a week or two, and might even get to subscribers beforehand. We should know details soon enough!

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • spiderj2spiderj2 Registered User regular
    edited December 2009
    Lunker wrote: »
    It says the Jan issue, not familiar with when they are released though.

    If it's a January issue, it'll hit GameStop stores in a week or two, and might even get to subscribers beforehand. We should know details soon enough!

    Cheers! Nice to have an official announcement and then some details quickly afterward.

    spiderj2 on
  • WankWank Registered User regular
    edited December 2009
    So, uh, how are they going to justify Isaac using mining tools when he is "calling the shots" and taking it to the necromorphs?

    Wank on
  • KastanjKastanj __BANNED USERS regular
    edited December 2009
    Awesome armour?

    1260304326323.jpg

    Awesome armour.

    I think the helmet pattern could be a little cooler, and I still have no idea why there is like a wall of metal attached to the chest, but I really like that design.

    The armor in Dead Space looks like it is partially made out of some strange, durable cloth rather than some generic metallic, bulky stuff.
    Wank wrote: »
    So, uh, how are they going to justify Isaac using mining tools when he is "calling the shots" and taking it to the necromorphs?

    'Cuz he's calling the fucking shots to the max and taking them to the next fucking level. Marketing speak doesn't have to make sense.

    EDIT: Cannot make sense.

    Kastanj on
    [SIGPIC][/SIGPIC]
  • elliotw2elliotw2 Registered User regular
    edited December 2009
    I still don't really like the metal cone thing that's on the chest of all the RIG's. I guess it's what makes the hologram interfaces, but it looks odd and in the way

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited December 2009
    elliotw2 wrote: »
    I still don't really like the metal cone thing that's on the chest of all the RIG's. I guess it's what makes the hologram interfaces, but it looks odd and in the way

    See I kinda like it because of that. Sounds weird but it looks like it was actually designed practically in the game universe rather than just to look cool for the player.

    mere_immortal on
    Steam: mere_immortal - PSN: mere_immortal - XBL: lego pencil - Wii U: mimmortal - 3DS: 1521-7234-1642 - Bordgamegeek: mere_immortal
  • elliotw2elliotw2 Registered User regular
    edited December 2009
    Well, that and it's about 3 times the size of the one on the starter suit in Dead Space

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • mxmarksmxmarks Registered User regular
    edited December 2009
    So I had to pause the game to post this, but man, this game is transforming the way I feel about fear.

    As my previous posts indicate, I am terrified of this game. Just flat out, weepy, torturously scared. I used to only play for like 10-20 minutes at a time, because my nerves were just shot.

    But now, I'm in Chapter 2 and just entered
    the morgue
    and I cant believe myself. I still have that pit in my stomach, and that horrible, jittery, terrified feeling, but somehow my mentality has just totally shifted. I honestly feel really dumb saying it, about a video game, but I have to give the developers a ton of credit for giving me a feeling a game has never given me before.

    Now, it's almost like adrenaline or something, because I have this whole BRING IT ON attitude. When the lights go out, and sounds start coming, I draw the cutter and this fear driven feeling comes over me that I am going to fucking kill whatever is coming for me.

    I just, for the first time, stasis'd a necro, and blasted its arms off, and oh my god when it all went back to real motion and just dropped dead I felt like I could handle ANYTHING.

    Yet Im still scared shitless.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • LunkerLunker Registered User regular
    edited December 2009
    mxmarks wrote: »
    So I had to pause the game to post this, but man, this game is transforming the way I feel about fear.

    As my previous posts indicate, I am terrified of this game. Just flat out, weepy, torturously scared. I used to only play for like 10-20 minutes at a time, because my nerves were just shot.

    But now, I'm in Chapter 2 and just entered
    the morgue
    and I cant believe myself. I still have that pit in my stomach, and that horrible, jittery, terrified feeling, but somehow my mentality has just totally shifted. I honestly feel really dumb saying it, about a video game, but I have to give the developers a ton of credit for giving me a feeling a game has never given me before.

    Now, it's almost like adrenaline or something, because I have this whole BRING IT ON attitude. When the lights go out, and sounds start coming, I draw the cutter and this fear driven feeling comes over me that I am going to fucking kill whatever is coming for me.

    I just, for the first time, stasis'd a necro, and blasted its arms off, and oh my god when it all went back to real motion and just dropped dead I felt like I could handle ANYTHING.

    Yet Im still scared shitless.

    :D The game has the same exact effect on me; I'm normally pretty wussy when it comes to in-game scares and survival horror, but the gameplay of this appealed to me, and I love the game but I typically only play it in short bursts because I'm fucking terrified and jump at everything. The sound design has so much to do with it; back when I ran through it, I was playing with headphones because my wife was doing freelance design work in the other room, but she could still hear me going "OH SHIT OH GOD OH SHIT" the entire time. It's those goddamned metal pipes that keep shifting and clanging to the ground that kill me.

    The early parts of the game are really the scariest, because your RIG is still pretty weak and you don't have too much upgraded; as the game goes on and you start to experiment with other weapons, and gather more nodes to boost yourself, Isaac starts looking like more of a badass and you start to feel like one along with it. In a way, it calls on that Ripley-esque survival instinct; at first, you just want to do what you can to get the hell off of the ship, but by the endgame you're almost hoping for fights so you can blast the shit out of everything.

    Whoever mentioned the "Alien --> Aliens" comparison earlier, I kind of hope that happens with Dead Space 2. <3 Still keeping the scares and atmosphere, but expanding on actions and options.

    Lunker on
    Tweet my Face: @heyitslunker | Save money at CheapAssGamer (not an affiliate link)
  • subediisubedii Registered User regular
    edited December 2009
    elliotw2 wrote: »
    I still don't really like the metal cone thing that's on the chest of all the RIG's. I guess it's what makes the hologram interfaces, but it looks odd and in the way

    See I kinda like it because of that. Sounds weird but it looks like it was actually designed practically in the game universe rather than just to look cool for the player.

    I liked that there was this projector in the front of his suit which displayed everything he was seeing. I really love how they tried to ground the game mechanics. The HUD is a holographic projection from his suit, you can see his suit integrity and the way it's displayed is ingenious (safety precaution for miners working in teams), all the information is right there and they didn't have to stick bits onto the surface of the screen to do it.

    I really loved the visual design of Isaac's suit, it looked sturdy but also utilitarian, and like something designed to protect engineering crew in harsh environments. When I got the Combat suit I just thought "Ugh". I mean it looks like it's supposed to, a generic Space Marine suit of armour, but that's pretty much why I hated it. I couldn't switch back to the level 5 armour fast enough.

    In any case, regarding the projector on the new suit, I think it might just look bigger because of the angle we're viewing it at.

    subedii on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2009
    Looks.....interesting.

    Can't really say much about the suit design till we get a different view of it. Helmet does look better/cooler though :^:

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • TairuTairu Registered User regular
    edited December 2009
    I think the helmet is the only part throwing me off, actually
    It looks a bit too... extreme? With all the loose parts that make it seem almost spiky

    I just wanna see it in action

    Tairu on
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2009
    Wank wrote: »
    So, uh, how are they going to justify Isaac using mining tools when he is "calling the shots" and taking it to the necromorphs?

    Cause mining tools kick ass! Need to remove a limb? Cut it off with a tool made for cutting apart rock!

    The little part of the movie I saw had the security pumping loads of bullets into the necros but bullets don't real cut as such so it took an absolute tonne of shots. A ripper though? Easy peasy. I imagine this'd be Isaac actually telling his team (if he actually has one) 'Look, this works best, trust me.'
    kastanj wrote:
    'Cuz he's calling the fucking shots to the max and taking them to the next fucking level. Marketing speak doesn't have to make sense.

    EDIT: Cannot make sense.

    Or that.

    Domhnall on
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    Steam - Minty D. Vision!
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  • FiziksFiziks Registered User regular
    edited December 2009
    Man I hope this doesn't end up like Warrior Within, where the sequel is all about being "edgy as fuck."

    Fiziks on
    Cvcwu.jpg
  • UltimanecatUltimanecat Registered User regular
    edited December 2009
    If you look closely (it'd probably be easier on the PC version), there is scrolling text on the inner surface of the extension coming out of the top of Isaac's chest. Obviously, it is there so the engineer can get info or read stuff while keeping his hands free.

    I like the utilitarian design, but it's sort of silly that the oxygen and stasis meters are also on the back of the suits. Sure, if you're working in a team it may be helpful to know if someone has been injured - but the other information is probably more useful to the individual then anybody around him. This is assuming that Isaac doesn't have access to this info himself either on his chest screen or displayed in his helmet.

    As for the mining tools, I also wondered why the characters used them in Extraction. I always figured that Isaac was modifying them beyond their purpose, but would other people have the knowledge to know how to do that? Why would a power saw natively support a function that fired the blade out at high speed? Why would a tool designed to cut through minerals be effective at long distances? Don't you think these tools, which are highly portable and could easily disfigure or kill someone if improperly used, would have some sort of safety features built in?

    Ultimanecat on
    SteamID : same as my PA forum name
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2009
    I like the utilitarian design, but it's sort of silly that the oxygen and stasis meters are also on the back of the suits. Sure, if you're working in a team it may be helpful to know if someone has been injured - but the other information is probably more useful to the individual then anybody around him. This is assuming that Isaac doesn't have access to this info himself either on his chest screen or displayed in his helmet.

    There's no reason for it to not be showing inside the helmets HUD and also on the back for team members to see. We just don't know if it's on the HUD because we never see the HUD. It would be pretty handy for the team to see too. If he's really busy, he might not be looking at his oxygen supplies, and another team member could see he's nearly out and tell him to get the hell back inside.

    And mxmarks, same thing for me. I got to chapter 5 and saved myself into a corner, so I restarted. I'm up to chapter 2, and I don't want to touch it. I'm a complete pussy when it comes to horror, and not only does this game do it well, it does the particular type of horror that really gets to me really fucking well. I want to play it, I love the game, but man. Fuck the designers.

    -Loki- on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2009
    I like the utilitarian design, but it's sort of silly that the oxygen and stasis meters are also on the back of the suits.

    It is for health and safety. You can see from Dead Space Extraction, which is first person that this information is also displayed on the internal HUD as well so they can see their relevant status. It also lets others around them monitor their condition and check vitals, both from the ship itself (they knew everyone was dying on the ship as it was happening) and from those around you.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • FrontierPsychiatryFrontierPsychiatry Registered User regular
    edited December 2009
    That armor is fucking awesome and i love the chest-display, on all the RIGs. God damn i love this game and i'm so glad there's gonna be a sequel... oh man.

    FrontierPsychiatry on
  • ghost_master2000ghost_master2000 Registered User regular
    edited December 2009
    Wank wrote: »
    So, uh, how are they going to justify Isaac using mining tools when he is "calling the shots" and taking it to the necromorphs?

    Somehow I doubt there is much weapon development with dismemberment in mind in ANY universe, and besides why change something that works?

    ghost_master2000 on
  • IriahIriah Registered User regular
    edited December 2009
    Wank wrote: »
    So, uh, how are they going to justify Isaac using mining tools when he is "calling the shots" and taking it to the necromorphs?

    Because mining tools are designed for cutting. Isaac needs his plasma cutter, not military hardware.

    Iriah on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited December 2009
    My only complaint about the suit is the 70 second air supply.

    I mean, REALLY? This engineering suit meant for work in hazardous environments, including the void of space, has only a minute-and-change built-in air-supply? I'm sure its only supposed to be an emergency backup and that they're supposed to have an attachable air-pack but it should at least have 10+ minutes. Assuming you're working on the exterior hull it may very well take more than a minute to reach an airlock if your primary air-supply malfunctions.

    Safety, people, Saftey. Safety First, Safety Last, Safety Always!

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • subediisubedii Registered User regular
    edited December 2009
    My only complaint about the suit is the 70 second air supply.

    I mean, REALLY? This engineering suit meant for work in hazardous environments, including the void of space, has only a minute-and-change built-in air-supply? I'm sure its only supposed to be an emergency backup and that they're supposed to have an attachable air-pack but it should at least have 10+ minutes. Assuming you're working on the exterior hull it may very well take more than a minute to reach an airlock if your primary air-supply malfunctions.

    Safety, people, Saftey. Safety First, Safety Last, Safety Always!

    Gameplay > Realism.

    If they were going to have a 10 minute air supply, you may as well have not bothered with the counter, or the oxygen refill stations and all the rest of that stuff.

    Oxygen management was just another means of adding tension and immediacy to whatever you were doing when you stepped into vacuum. That's also why you can upgrade it in 20 second increments and not just add in an optional tank.

    subedii on
  • mxmarksmxmarks Registered User regular
    edited December 2009
    So Im very curious what I just saw. On one hand I like the 'what did I just see' feeling, but on the other Im afraid of missing something semi-important. End of Chapter 2:
    So in the morgue, I'm assuming the captain was on the table in that glass room, and that necromorph...thing...seemed to come out of the celining and...put on his skin? or something?

    When that thing burst into that room, I was scampering to get a better angle on it (and figure out if I was in danger or if it was contained in that room), and then OTHER necros were coming in, so I was all over the place. THEN when the thing burst through the glass (which was fucking awesome), it was all out chaos, and when everything was dead, the codes from the captain were next to me. That THING jumped on my back at one point, but I really dont get what happened.

    And an answer of "you dont need to get anything other than it's just fucked up." is totally acceptable.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • subediisubedii Registered User regular
    edited December 2009
    mxmarks wrote: »
    So Im very curious what I just saw. On one hand I like the 'what did I just see' feeling, but on the other Im afraid of missing something semi-important. End of Chapter 2:
    So in the morgue, I'm assuming the captain was on the table in that glass room, and that necromorph...thing...seemed to come out of the celining and...put on his skin? or something?

    When that thing burst into that room, I was scampering to get a better angle on it (and figure out if I was in danger or if it was contained in that room), and then OTHER necros were coming in, so I was all over the place. THEN when the thing burst through the glass (which was fucking awesome), it was all out chaos, and when everything was dead, the codes from the captain were next to me. That THING jumped on my back at one point, but I really dont get what happened.

    And an answer of "you dont need to get anything other than it's just fucked up." is totally acceptable.
    What you saw was one of the infector Necro's at work. The flying thing uses a proboscis to turns bodies into necromorphs, and then it flies around and does the same to others.

    So basically it turned the Captain into a Slasher, which then attacked you. When you finished it was right next to you. I'm guessing that whilst you were scrabbling round you didn't notice the flying thing going around infesting other corpses, but that's what was happening.

    subedii on
  • IriahIriah Registered User regular
    edited December 2009
    it's a new enemy. it turns dead bodies in to black, stronger necromorphs. however, if the bodies have no limbs, it can't do it (or it makes a very powerless necro), so for the rest of the game you will be stomping on dead bodies just in case they throw a couple of these things at you :)

    Iriah on
  • mxmarksmxmarks Registered User regular
    edited December 2009
    That is so awesome.

    And totally explains where all these necros were coming from once the thing burst out of the glass. I was looking for vents and couldn't figure it out.

    I may reload that save to watch it in action again.

    My fear is being transformed into a dangerous curiosity, and I like it.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited December 2009
    Priority should always be to blast the ever-living fuck out of infectors when you see them.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
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