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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Horse archers are pretty much great in everything, ever.
Everyone uses swordsmen for attacking cities, though, because they get a +10% bonus when attacking cities. 6 + withdrawal ability > 6 + 10%, but nobody ever actually thinks about it. They just see "attacking city bonus" and think "Oh! This unit must be for attacking cities! I think I'll use it for attacking cities!"
And then most people that do think about it don't get any farther than "No defensive bonuses." Dummies.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Trebs with city raider 2 tend to be reasonably survivable.
Alternately, Praetorians destroy everything, I got Augustus randomly in my current game and am merrily running roughshod over everybody (40 Praetorians = death).
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Horse archers are pretty much great in everything, ever.
Everyone uses swordsmen for attacking cities, though, because they get a +10% bonus when attacking cities. 6 + withdrawal ability > 5 + 10%, but nobody ever actually thinks about it. They just see "attacking city bonus" and think "Oh! This unit must be for attacking cities! I think I'll use it for attacking cities!"
And then most people that do think about it don't get any farther than "No defensive bonuses." Dummies.
Swords are 6 strength so it's a close deal. AIs like axes less than spears though.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Macemen are definitely okay. By that time Archers are replaced with Longbowmen. Horse Archers are considerably less effective against Longbowmen; I was talking about before Feudalism. Macemen are definitely the way to go after Feudalism, unless you can rush to Guilds and start training Knights.
Res on
[SIGPIC][/SIGPIC]
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited November 2008
since you guys are still talking about civ I'm gonna play WoW. on Icecrown.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Macemen are definitely okay. By that time Archers are replaced with Longbowmen. Horse Archers are considerably less effective against Longbowmen; I was talking about before Feudalism. Macemen are definitely the way to go after Feudalism, unless you can rush to Guilds and start training Knights.
Knights are freakin' useless if there's pikemen around, but they're good for punking up improvements.
since you guys are still talking about civ I'm gonna play WoW. on Icecrown.
I got bored after I got kicked out of the guild
it's annoying, because I wouldn't have leveled a Rogue to 70 there if I didn't have the guild to be with, since I had a 70 Rogue elsewhere already, geared with stuff from a month of raiding and other bonuses
no real reason to stay on Icecrown if I'm just going to guild with randoms; I can do that with the better-geared Rogue
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Macemen are definitely okay. By that time Archers are replaced with Longbowmen. Horse Archers are considerably less effective against Longbowmen; I was talking about before Feudalism. Macemen are definitely the way to go after Feudalism, unless you can rush to Guilds and start training Knights.
Knights are freakin' useless if there's pikemen around, but they're good for punking up improvements.
I like knights on defense for the Warlords/BtS flanking thing. On offense I'd rather have macemen though.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Horse archers are pretty much great in everything, ever.
Everyone uses swordsmen for attacking cities, though, because they get a +10% bonus when attacking cities. 6 + withdrawal ability > 6 + 10%, but nobody ever actually thinks about it. They just see "attacking city bonus" and think "Oh! This unit must be for attacking cities! I think I'll use it for attacking cities!"
And then most people that do think about it don't get any farther than "No defensive bonuses." Dummies.
Swords are 6 strength so it's a close deal.
Yeah that was a typo, but it's not. Horse Archers are better at attacking in every way than Swordsmen unless there's nothing defending except Spearmen. When the Swordsmen attacks, he dies and you send the next Swordmen to its death, until every defending unit is weakened enough to start knocking them down.
With Horse Archers, you attack, you withdraw. You attack, you withdraw. You attack, you withdraw. Minimal casualties.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
I liked gal civ II. Is it sufficiently better to make up for the fact that it isn't in space?
It's way better than Gal Civ one, but I haven't played Gal Civ 2.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
The one thing I dislike about Civ is that its learning curve gets unfairly distorted because it takes so long for the ramifications of your choices to play out, and by that time, you don't even know exactly what choices in the intervening 8 hours were the weaker ones
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Macemen are definitely okay. By that time Archers are replaced with Longbowmen. Horse Archers are considerably less effective against Longbowmen; I was talking about before Feudalism. Macemen are definitely the way to go after Feudalism, unless you can rush to Guilds and start training Knights.
Knights are freakin' useless if there's pikemen around, but they're good for punking up improvements.
I also don't know what exactly Withdraw chance is (how much of a chance, what does withdraw really mean), nor First Strike chance (how much of a chance, isn't this essentially just withdraw worded differently)
Remember, boys and girls. Swordsmans = bad. Horse Archers is where it's at.
Horse archers are pretty much great in everything, ever.
Everyone uses swordsmen for attacking cities, though, because they get a +10% bonus when attacking cities. 6 + withdrawal ability > 6 + 10%, but nobody ever actually thinks about it. They just see "attacking city bonus" and think "Oh! This unit must be for attacking cities! I think I'll use it for attacking cities!"
And then most people that do think about it don't get any farther than "No defensive bonuses." Dummies.
Swords are 6 strength so it's a close deal.
Yeah that was a typo, but it's not. Horse Archers are better at attacking in every way than Swordsmen unless there's nothing defending except Spearmen. When the Swordsmen attacks, he dies and you send the next Swordmen to its death, until every defending unit is weakened enough to start knocking them down.
With Horse Archers, you attack, you withdraw. You attack, you withdraw. You attack, you withdraw. Minimal casualties.
Different promotions available though. Swordsmen is really 6 + 10% + city raider I and hopefully II. Which is a 9.3 for city attacks. Horse archer with comparable experience is either a 6 with a 20% bonus to withdrawal or a 7.2.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
The one thing I dislike about Civ is that its learning curve gets unfairly distorted because it takes so long for the ramifications of your choices to play out, and by that time, you don't even know exactly what choices in the intervening 8 hours were the weaker ones
This is definitely true. I've still only got the early expansion moves for most civs properly tuned, and there's something I'm doing wrong that often gets everyone attacking me at once in the late middle ages, which is irksome.
cat how's your james bond daniel craigophone treating ya :P
shutupshutupshutup :P
the ringtone is now Spider-Pig, and its damn well staying that way!
Still can't listen to that without cringing because I know the guy that did the name his kid "spiderpig" facebook thing.
Who in the what where?
Stupid friend started a facebook group saying he'd name his child spiderpig if it got 1,000,000 members. Riding the wave of hype for the movie it got kinda big. He made it onto the BBC website and various other news outlets.
cat how's your james bond daniel craigophone treating ya :P
shutupshutupshutup :P
the ringtone is now Spider-Pig, and its damn well staying that way!
Still can't listen to that without cringing because I know the guy that did the name his kid "spiderpig" facebook thing.
Who in the what where?
Stupid friend started a facebook group saying he'd name his child spiderpig if it got 1,000,000 members. Riding the wave of hype for the movie it got kinda big. He made it onto the BBC website and various other news outlets.
oh dear
Did he actually do it? If so, that's worse than that choad who named his kid after Sarah Palin and held a media conference about it while wifey was still wacked out on painkillers, and then joked about putting one over on her
Like, I'm probably choosing the wrong moment to build my first Settler
and that alone is going to cost me games, but I'd never guess to attribute it to something this seemingly minor until I'd tried changing 100 things, and got to the bottom of the list and this was there
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
The one thing I dislike about Civ is that its learning curve gets unfairly distorted because it takes so long for the ramifications of your choices to play out, and by that time, you don't even know exactly what choices in the intervening 8 hours were the weaker ones
This is definitely true. I've still only got the early expansion moves for most civs properly tuned, and there's something I'm doing wrong that often gets everyone attacking me at once in the late middle ages, which is irksome.
Odds are high you're being too much of a builder and not enough of a warmonger. The AI preys on weakness military wise. So unless you're a master diplomat who gives everyone everything they want, you need a big force to deter the AIs. I have this problem a lot.
enlightenedbum on
The idea that your vote is a moral statement about you or who you vote for is some backwards ass libertarian nonsense. Your vote is about society. Vote to protect the vulnerable.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
The one thing I dislike about Civ is that its learning curve gets unfairly distorted because it takes so long for the ramifications of your choices to play out, and by that time, you don't even know exactly what choices in the intervening 8 hours were the weaker ones
This is definitely true. I've still only got the early expansion moves for most civs properly tuned, and there's something I'm doing wrong that often gets everyone attacking me at once in the late middle ages, which is irksome.
Odds are high you're being too much of a builder and not enough of a warmonger. The AI preys on weakness military wise. So unless you're a master diplomat who gives everyone everything they want, you need a big force to deter the AIs. I have this problem a lot.
I do like a good landgrab, its true. Plantin' my flag all over the place.
Posts
It's the robe. You're jealous of the robe aren't you?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Horse archers are pretty much great in everything, ever.
Macemen are pretty okay.
and yeah, there's still defensive bonuses, but I find them a bit easier to smash through once you get artillery, and the artillery and higher units are more likely to survive attacking another unit directly, so the resupply issue isn't such a big deal. Catapults and trebs are cannon fodder when you use them that way.
Everyone uses swordsmen for attacking cities, though, because they get a +10% bonus when attacking cities. 6 + withdrawal ability > 6 + 10%, but nobody ever actually thinks about it. They just see "attacking city bonus" and think "Oh! This unit must be for attacking cities! I think I'll use it for attacking cities!"
And then most people that do think about it don't get any farther than "No defensive bonuses." Dummies.
Trebs with city raider 2 tend to be reasonably survivable.
Alternately, Praetorians destroy everything, I got Augustus randomly in my current game and am merrily running roughshod over everybody (40 Praetorians = death).
shutupshutupshutup :P
the ringtone is now Spider-Pig, and its damn well staying that way!
Swords are 6 strength so it's a close deal. AIs like axes less than spears though.
Macemen are definitely okay. By that time Archers are replaced with Longbowmen. Horse Archers are considerably less effective against Longbowmen; I was talking about before Feudalism. Macemen are definitely the way to go after Feudalism, unless you can rush to Guilds and start training Knights.
If you've ever liked a turn based strategy game or really good board game (Puerto Rico, for example).
Knights are freakin' useless if there's pikemen around, but they're good for punking up improvements.
Still can't listen to that without cringing because I know the guy that did the name his kid "spiderpig" facebook thing.
Awesome.
it's annoying, because I wouldn't have leveled a Rogue to 70 there if I didn't have the guild to be with, since I had a 70 Rogue elsewhere already, geared with stuff from a month of raiding and other bonuses
no real reason to stay on Icecrown if I'm just going to guild with randoms; I can do that with the better-geared Rogue
I liked gal civ II. Is it sufficiently better to make up for the fact that it isn't in space?
I like knights on defense for the Warlords/BtS flanking thing. On offense I'd rather have macemen though.
Who in the what where?
Yeah that was a typo, but it's not. Horse Archers are better at attacking in every way than Swordsmen unless there's nothing defending except Spearmen. When the Swordsmen attacks, he dies and you send the next Swordmen to its death, until every defending unit is weakened enough to start knocking them down.
With Horse Archers, you attack, you withdraw. You attack, you withdraw. You attack, you withdraw. Minimal casualties.
It's way better than Gal Civ one, but I haven't played Gal Civ 2.
Which is why I said rush. :P
Different promotions available though. Swordsmen is really 6 + 10% + city raider I and hopefully II. Which is a 9.3 for city attacks. Horse archer with comparable experience is either a 6 with a 20% bonus to withdrawal or a 7.2.
This is definitely true. I've still only got the early expansion moves for most civs properly tuned, and there's something I'm doing wrong that often gets everyone attacking me at once in the late middle ages, which is irksome.
Stupid friend started a facebook group saying he'd name his child spiderpig if it got 1,000,000 members. Riding the wave of hype for the movie it got kinda big. He made it onto the BBC website and various other news outlets.
oh dear
Did he actually do it? If so, that's worse than that choad who named his kid after Sarah Palin and held a media conference about it while wifey was still wacked out on painkillers, and then joked about putting one over on her
and that alone is going to cost me games, but I'd never guess to attribute it to something this seemingly minor until I'd tried changing 100 things, and got to the bottom of the list and this was there
Odds are high you're being too much of a builder and not enough of a warmonger. The AI preys on weakness military wise. So unless you're a master diplomat who gives everyone everything they want, you need a big force to deter the AIs. I have this problem a lot.
I do like a good landgrab, its true. Plantin' my flag all over the place.