God dammit. Three Dog doesn't give you shit if you just did his quest to find out your dads location, it's only if you convince him/find out another way and THEN do it that he tells you the location, and hands you a key to his stash for your upstandingness Fuck.
Damn thing has Behemoth locations, skill book locations along with bobble heads and normal POI, you can also zoom in/out and move through it with your mouse.
So I didn't see it mentioned anywhere else in this thread:
Did anyone else get the Dream Crusher bonus perk? I got it when I (minor Megaton spoiler)
convinced Moira to give up on the book for being worthless.
**DREAM CRUSHER PERK ADDED**
"Something about your presence dampens others' desires to succeed. Any enemy's chance of getting critical hits on you is now reduced by half."
Alright so there's something odd going on right near Reilly's Rangers place.
So in the same area of their builder near where there was a Super Mutant camp there's this alley way. There's some lunatic going on and on about a worm, trees, and the sun trying to consume us all. So I went to investigate but the alley is full of mini-nukes and frag mines. I've died a few times walking through there and once managed to trigger them without dying. But the only thing there was one dead wasterlander and another cowering one who said it was quiet.
Did I miss something?
If you approach it from the correct side of the alley, you can speak to a wastelander there who talks about the crazy guy and how he's rigged the entire alley to blow. If you look down the alley, on the roof of one of the buildings you can actually just barely make out said crazy guy. Snipe him. Quest done.
If you have sneak skill, perhaps you could try talking to him, I dunno. I don't think I found a way to even get up onto his roof, making that impossible. The shoot-him-in-the-head solution is the good karma way to do it, iirc, anyway.
Does Infiltrator allow you to open locks that normally only accept keys? For that matter, does Computer Whiz allow you to hack computers that normally only accept keys?
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
Does Infiltrator allow you to open locks that normally only accept keys? For that matter, does Computer Whiz allow you to hack computers that normally only accept keys?
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
No on both counts; key-based doors always require keys. I took computer expert hoping for dialogue options, as robotics expert allowed some hilarious shortcuts in quests involving robots. I don't recall ever having it do anything, so yeah, useless.
What do you mean about infinite retries for hacking, though? You get one shot and it's permanently locked, unless you quickload.
Anyone else have this happen? In Paradise Falls...
Tried to Mezz the one collared girl in Eulegy's home, but nothing happened. Then I went over and mezzed Cutter, the doctor (who isn't wearing a collar) ... and lo and behold the doctor's head explodes.
At least I gained Karma.
Yeah, mezzing people who aren't designated by the quest will either A) make them freak out and start attacking everything or make their head explode.
Which is too bad. I thought you could use it to talk to anyone who's usually hostile towards you.
I tried to use it on the slavers in their camp, since I was doing a cleanout of Paradise Falls. Thought it would be funny. Thought it would be ironic. Didn't think it would blow up their heads.
How is it useful? Thats the perk that gives you xp when you kill someone when they are sleeping right?
Pretty much useful for only evil characters.
You can kill someone without causing aggro, even when someone's lying right beside them.
Ah, I didn't play a very sneaky character. I just shot dudes in the face.:P
I've never found a hostile opponent asleep. Every person I've had an opportunity to use this on would lower my karma on death. Maybe if raiders had a sleep schedule, it would be more dynamic.
I've had a couple of bandit infested areas where I caught them sleeping, but even with halfway decent sneak I couldn't make it all the way to the bed before they woke up.
I think all those camps were cleared out by the time my sneak hit 100. Shame.
you know, with the Sandman perk it's possible to
Visit certain places with families that have children and 'murder' those children in their sleep. They don't die, you get the XP AND it doesn't affect your Karma. This can be repeated over and over.
So I went to the Regulator HQ in an attempt at turning in some fingers but no one there will take them or even bring up a dialogue screen at all. I've traveled there several different times thinking maybe the NPC is out doing something and I even looked around outside the house but still nothing. Anyone else have this problem or is there something I'm just missing?
I did. I saw the chick once, but she was running away. She never came back.
Does Infiltrator allow you to open locks that normally only accept keys? For that matter, does Computer Whiz allow you to hack computers that normally only accept keys?
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
No on both counts; key-based doors always require keys. I took computer expert hoping for dialogue options, as robotics expert allowed some hilarious shortcuts in quests involving robots. I don't recall ever having it do anything, so yeah, useless.
What do you mean about infinite retries for hacking, though? You get one shot and it's permanently locked, unless you quickload.
You get four attempts for every hack. If you don't get it in three attempts, log off, and log on again. You'll have a new lot of four attempts. This can be repeated until you get the correct password.
Unrelatedly, Evergreen Mills spoilers.
How the hell did they trap a Behemoth? I heard it yowling in pain and decided to let it free. Surely this would be a good thing, a charitable thing!
...
He punted me across the courtyard before I had to execute him with my Plasma Rifle.
For my second run of Fallout 3 I'm definitely not using Stimpacks. It makes combat so incredibly easy, and I want a challenge.
Also, regarding Old Odlen or whatever.
I love the unique suit of Power Armour. It berates me for losing too much health and screams insults when anything's about to attack me. Not to mention the US Army badge on the shoulder. I it so much. It's like having the Soldier from Team Fortress 2 as your constant companion.
So I didn't see it mentioned anywhere else in this thread:
Did anyone else get the Dream Crusher bonus perk? I got it when I (minor Megaton spoiler)
convinced Moira to give up on the book for being worthless.
**DREAM CRUSHER PERK ADDED**
"Something about your presence dampens others' desires to succeed. Any enemy's chance of getting critical hits on you is now reduced by half."
Not bad, not bad.
I felt so bad after I did this that I had to reload an earlier save.
So I went to the Regulator HQ in an attempt at turning in some fingers but no one there will take them or even bring up a dialogue screen at all. I've traveled there several different times thinking maybe the NPC is out doing something and I even looked around outside the house but still nothing. Anyone else have this problem or is there something I'm just missing?
I did. I saw the chick once, but she was running away. She never came back.
It happened to me once. I've noticed whenever I fast travel there there's always Giant Radscorpions outside. For some reason the Regulator chick starts freaking out despite being inside on the first floor (thought these Regulators were supposed to be badass?).
When it happened to me I went in and she was cowering upstairs in the corner, then she ran off outside, I followed her only to see her get knocked unconscious by the scorpions. Then her body disappeared, never to be seen again. I'd reload from a previous save because after this I noticed a few other NPC's had disappeared in other areas too (Eulogy in Paradise Falls for example).
Oakey on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited November 2008
So, how about that ending, huh?
Woo.
Would've been nice if I had some indication that my game was going to end right there. I would have, y'know, saved my progress. Guess I'll have to rely on the last auto-save (if it's still there).
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
Does Infiltrator allow you to open locks that normally only accept keys? For that matter, does Computer Whiz allow you to hack computers that normally only accept keys?
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
No on both counts; key-based doors always require keys. I took computer expert hoping for dialogue options, as robotics expert allowed some hilarious shortcuts in quests involving robots. I don't recall ever having it do anything, so yeah, useless.
What do you mean about infinite retries for hacking, though? You get one shot and it's permanently locked, unless you quickload.
You get four attempts for every hack. If you don't get it in three attempts, log off, and log on again. You'll have a new lot of four attempts. This can be repeated until you get the correct password.
Unrelatedly, Evergreen Mills spoilers.
How the hell did they trap a Behemoth? I heard it yowling in pain and decided to let it free. Surely this would be a good thing, a charitable thing!
...
He punted me across the courtyard before I had to execute him with my Plasma Rifle.
For my second run of Fallout 3 I'm definitely not using Stimpacks. It makes combat so incredibly easy, and I want a challenge.
Also, regarding Old Odlen or whatever.
I love the unique suit of Power Armour. It berates me for losing too much health and screams insults when anything's about to attack me. Not to mention the US Army badge on the shoulder. I it so much. It's like having the Soldier from Team Fortress 2 as your constant companion.
How did you set it free? I couldn't find a switch or anything to disable the electric field.
Also, raiders with a sentry bot? I totally didn't expect that. Thank god for Pulse Grenades.
Does Infiltrator allow you to open locks that normally only accept keys? For that matter, does Computer Whiz allow you to hack computers that normally only accept keys?
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
No on both counts; key-based doors always require keys. I took computer expert hoping for dialogue options, as robotics expert allowed some hilarious shortcuts in quests involving robots. I don't recall ever having it do anything, so yeah, useless.
What do you mean about infinite retries for hacking, though? You get one shot and it's permanently locked, unless you quickload.
You get four attempts for every hack. If you don't get it in three attempts, log off, and log on again. You'll have a new lot of four attempts. This can be repeated until you get the correct password.
Unrelatedly, Evergreen Mills spoilers.
How the hell did they trap a Behemoth? I heard it yowling in pain and decided to let it free. Surely this would be a good thing, a charitable thing!
...
He punted me across the courtyard before I had to execute him with my Plasma Rifle.
For my second run of Fallout 3 I'm definitely not using Stimpacks. It makes combat so incredibly easy, and I want a challenge.
Also, regarding Old Odlen or whatever.
I love the unique suit of Power Armour. It berates me for losing too much health and screams insults when anything's about to attack me. Not to mention the US Army badge on the shoulder. I it so much. It's like having the Soldier from Team Fortress 2 as your constant companion.
How did you set it free? I couldn't find a switch or anything to disable the electric field.
Also, raiders with a sentry bot? I totally didn't expect that. Thank god for Pulse Grenades.
I found a bunch of Talon mercs with a securibot (the kind with a rocket launcher) before. I think it might have been their main base, it killed me and I stayed away after I loaded.
You can blow of the generator conveniently located right next to the gate. Apparently you can always blow up those generators. I didn't realize this until I shot the one there just to see what would happen.
Behemoth on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Problems with the Oasis mission. I couldn't seem to progress beyond the first cavern, local maps really mess me up
D00M on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited November 2008
I was not going to pick up Dogmeat, but I accidentally stumbled onto his location last night. I'm wandering around when I hear several shotgun blasts. I start looking around, crest over a mound of trash and there he is, panting to himself, surrounded be three mutilated raider corpses.
Got it last night. I have a combat knife and a hockey mask and kill everything that moves. I die a lot sure, but I'm Jason so it goes with the territory.
Got it last night. I have a combat knife and a hockey mask and kill everything that moves. I die a lot sure, but I'm Jason so it goes with the territory.
That dying stuff goes away around level 6 or so. You kind of grow out of it.
Had a hysterical lady run up to me yelling about how Raiders have rigged a bomb to her. I tried to disarm it, but failed, for whatever reason. She took off running and blew up about 20 yards out. I tried reloading, but she wasn't there again.
Had a hysterical lady run up to me yelling about how Raiders have rigged a bomb to her. I tried to disarm it, but failed, for whatever reason. She took off running and blew up about 20 yards out. I tried reloading, but she wasn't there again.
I hope she wasn't important to anything.
That's a random instance. It's happened to me twice.
Would've been nice if I had some indication that my game was going to end right there. I would have, y'know, saved my progress. Guess I'll have to rely on the last auto-save (if it's still there).
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
You know the other option was right?
You send Lyons in to do it for you. She dies, you live. They could write an expansion off of that premise.
But is Bethesda really known for expansions? Isn't that more of an EA and Blizzard thing?
JustinSane07 on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Would've been nice if I had some indication that my game was going to end right there. I would have, y'know, saved my progress. Guess I'll have to rely on the last auto-save (if it's still there).
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
You know the other option was right?
You send Lyons in to do it for you. She dies, you live. They could write an expansion off of that premise.
But is Bethesda really known for expansions? Isn't that more of an EA and Blizzard thing?
I figured I'd lose karma and eventually get the "bad" ending if I did that, so I went the other route.
I honestly didn't expect to die, though. I know that sounds kind of dumb on my part, but I chose that route because, honestly, how often does the main character bite it as part of the story in a game? Plus from some of the spoilers I'd read, I thought there was more of the story that I hadn't seen. I still never went back to Vault 101 to see Amata.
But yeah, ever since Morrowind, Bethesda's been good for one or two expansions per game (Morrowind->Tribunal->Bloodmoon, Oblivion->Nights of the Nine->Something Isles (don't recall the name)).
Would've been nice if I had some indication that my game was going to end right there. I would have, y'know, saved my progress. Guess I'll have to rely on the last auto-save (if it's still there).
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
You know the other option was right?
You send Lyons in to do it for you. She dies, you live. They could write an expansion off of that premise.
But is Bethesda really known for expansions? Isn't that more of an EA and Blizzard thing?
Any expansions will be like Knights of the Nine or Shimmering Isles in Oblivion, and add optional content to the main game.
Would've been nice if I had some indication that my game was going to end right there. I would have, y'know, saved my progress. Guess I'll have to rely on the last auto-save (if it's still there).
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
You know the other option was right?
You send Lyons in to do it for you. She dies, you live. They could write an expansion off of that premise.
But is Bethesda really known for expansions? Isn't that more of an EA and Blizzard thing?
I figured I'd lose karma and eventually get the "bad" ending if I did that, so I went the other route.
I honestly didn't expect to die, though. I know that sounds kind of dumb on my part, but I chose that route because, honestly, how often does the main character bite it as part of the story in a game? Plus from some of the spoilers I'd read, I thought there was more of the story that I hadn't seen. I still never went back to Vault 101 to see Amata.
But yeah, ever since Morrowind, Bethesda's been good for one or two expansions per game (Morrowind->Tribunal->Bloodmoon, Oblivion->Nights of the Nine->Something Isles (don't recall the name)).
Basically if you send Lyons in there, the end sequence calls you a coward for not taking control of your own destiny. But still praises you for not using the virus.
So then, if you do choose the "bad" option during that sequence
and send Lyons in, does the game still end there or is there more to the story? Do you at least get the chance to save afterwards?
You can
Do anything and it will end.
You go in, no FEV virus, game ends, water was made, world was better.
You go in, FEV virus, game ends, water was made, pretty much anyone with any mutation died, world sucked
Lyons goes in, she dies, you live, game ends, water was made, Lyons was a hero, you didn't learn the meaning of sacrifice.
I haven't tried using FEV AND sending Lyons in but I can guarantee (Having seen all 3 of the ending c utscences, that it will say the exact same thing, lyons died, mutations died, world sucked.
So then, if you do choose the "bad" option during that sequence
and send Lyons in, does the game still end there or is there more to the story? Do you at least get the chance to save afterwards?
No. She dies. Game ends.
Visti on
[SIGPIC][/SIGPIC]
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited November 2008
I once hit Dogmeat with my shishkebab by accident. I felt awful, but he didn’t seem to mind. He just stood there over the corpse of our fallen enemy, quietly burning. Since then, I’ve become so worried that he’ll get killed that I leave him in Megaton. When I heard that he tends to disappear if you leave him in the house, I told him to stay right outside the gates. Hopefully Deputy Weld and Stockholm will keep him safe.
Random Musings:
Re: Stability
I’ve only had a couple of issues – a lockup that required a hard reboot the same night I got the game (but that was actually my Xbox RRODing), and the other night I had a weird audio problem: the sound got garbled and kept getting louder and louder. It happened while I was being attacked by a Feral Ghoul, so I initially thought it was supposed to be like that – scary music! It even stopped after the Ghoul croaked. But then it happened again and wouldn’t stop, even when I dropped the volume to zero in the settings menu. Then the game froze. When I rebooted, it ran just fine. Other than that, I get a bit of stutter once in a while, typically when I’m running around the Wasteland (it hasn’t happened in combat).
As for bugs, Walter has vanished. Well, he was pretty old … what made it galling is that I’d finally collected enough scrap metal to make a visit to him worthwhile. Fortunately, I’d stockpiled the scrap in his office in case he came back (ha!). I don’t want to spoil anything, so I’ll just say that if you’re collecting scrap metal for Walter and he dies or disappears, there is another use for that stuff. I’ve avoided anything more serious than that, which so far puts Fallout 3 on par with, say Mass Effect, which once decided to bug out on me during the conversation portion of the climax.
RE: VATS
Someone in the last thread was lamenting that VATS was “worthlessâ€. To illustrate their point, they talked about how silly it was to shotgun a mutant in the face from four feet away and have the bastard keep fighting. First off, let me say that I perfectly understand that point of view: Lining up a burst from my AR and landing all three rounds between a dude’s eyes, only to have him stagger for a moment and then return fire, is kind of disappointing.
However, I would argue that this is not a problem with VATS. It’s not even a problem with Fallout 3. It’s just what happens when you put shooter-style gameplay in an RPG, where numbers are king. Weapon A does X damage and Enemy B has Y hit points. If X<Y, Enemy B lives – period. It’s worth noting that stuff like this happened all the time in the first two Fallout games, as well – you’d plink some dude in the dome, and he’d keep right on truckin’. On the other hand, hitting a guy in the head would sometimes knock him out cold.
RE: Economy
Around the same time as the VATS comment, someone else pointed out that the economy doesn’t make much sense - that guns, ammunition, armour and medical supplies should be much more expensive. This was actually the case in the previous games, and in my experience the result was that early on you never bought anything worthwhile from vendors because you couldn’t afford it. So you scrounged and looted, looted and scrounged, and then one day you woke up and realized that you were filthy rich and could buy anything you wanted – but you’d already found way better gear than you could buy (with a few exceptions). So then you just spent all your time and money at the Cat’s Paw. Maybe the pricing in Fallout 3 is the developers trying something different? I don’t really mind actually being able to afford goods and services for a change.
RE: Medicine
I’m coming around to the view that this is not an essential skill – stimpaks are plentiful and there’s loads of food to eat, as well. Increased Medicine skill does make RadAway more effective, but since you can get your system completely flushed for like 100 caps, it’s not that big a deal unless you’re rolling 800 rads and have just blundered into a Super Mutant camp. In fact, I’d argue that medical care should be significantly more expensive. On a related note, I bought my first house improvement last night: the Nuka Cola machine. Toss some Colas in there for a few hours and they come out Ice Cold, providing almost as much healing as Mirelurk meat! Same low Rad count, refreshing new flavour!
RE: DC
I finally decided to try to advance the main story and get to GNR, so I set off for the ruins DC. That was two and-a-half levels ago. Getting around the city is a pain. On the upside, I have encountered some interesting people and places and picked up a couple of sidequests. But the city is still a hassle to navigate.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Posts
Edit: I found another map! Lookie!
http://www.wikicheats.com/flash/fallout3map/fallout3_map.swf
Damn thing has Behemoth locations, skill book locations along with bobble heads and normal POI, you can also zoom in/out and move through it with your mouse.
Did anyone else get the Dream Crusher bonus perk? I got it when I (minor Megaton spoiler)
**DREAM CRUSHER PERK ADDED**
"Something about your presence dampens others' desires to succeed. Any enemy's chance of getting critical hits on you is now reduced by half."
Not bad, not bad.
PSN:Hakira__
Power fist?
They are just laying around.
They're also found on the Rivet City vendor.
I'm not quite sure how he went about missing it other then having a 300 pound woman straddling him while he was playing.
Another weapon i seem to have been completely blind to is the chainsword.
PSN:Hakira__
That is on power armoured dudes
It doesn't slash though, which sucks
Yeah, i actually got a demonstration of it on a friends account. It certainly doesn't hold up well to chainsaw kills in gears of war.
PSN:Hakira__
If you have sneak skill, perhaps you could try talking to him, I dunno. I don't think I found a way to even get up onto his roof, making that impossible. The shoot-him-in-the-head solution is the good karma way to do it, iirc, anyway.
I'm just wondering, because otherwise I can't really see a use for either Perk. Hacking is really easy, as you have infinite retries to get it right. Lockpicking, though utterly amazing, is also simple; as long as you don't force the lock it's reasonably trivial to pick any lock in the game.
No on both counts; key-based doors always require keys. I took computer expert hoping for dialogue options, as robotics expert allowed some hilarious shortcuts in quests involving robots. I don't recall ever having it do anything, so yeah, useless.
What do you mean about infinite retries for hacking, though? You get one shot and it's permanently locked, unless you quickload.
you know, with the Sandman perk it's possible to
I did. I saw the chick once, but she was running away. She never came back.
You get four attempts for every hack. If you don't get it in three attempts, log off, and log on again. You'll have a new lot of four attempts. This can be repeated until you get the correct password.
Unrelatedly, Evergreen Mills spoilers.
...
He punted me across the courtyard before I had to execute him with my Plasma Rifle.
For my second run of Fallout 3 I'm definitely not using Stimpacks. It makes combat so incredibly easy, and I want a challenge.
Also, regarding Old Odlen or whatever.
I felt so bad after I did this that I had to reload an earlier save.
It happened to me once. I've noticed whenever I fast travel there there's always Giant Radscorpions outside. For some reason the Regulator chick starts freaking out despite being inside on the first floor (thought these Regulators were supposed to be badass?).
When it happened to me I went in and she was cowering upstairs in the corner, then she ran off outside, I followed her only to see her get knocked unconscious by the scorpions. Then her body disappeared, never to be seen again. I'd reload from a previous save because after this I noticed a few other NPC's had disappeared in other areas too (Eulogy in Paradise Falls for example).
Woo.
I mean, I expected the ending itself to suck, what I didn't expect was the end to come so abruptly. I sacrificed myself and boop, game over. That's...going to make for some difficult writing in terms of an expansion pack. What are they going to say? "Wait, here's ANOTHER escapee from Vault 101"?
How did you set it free? I couldn't find a switch or anything to disable the electric field.
Also, raiders with a sentry bot? I totally didn't expect that. Thank god for Pulse Grenades.
I found a bunch of Talon mercs with a securibot (the kind with a rocket launcher) before. I think it might have been their main base, it killed me and I stayed away after I loaded.
You can blow of the generator conveniently located right next to the gate. Apparently you can always blow up those generators. I didn't realize this until I shot the one there just to see what would happen.
Mama Dolce's Food Factory in Arlington Cemetery
PSN: Threeve703
So much stuff. Like, a Fort worth of stuff. So awesome.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
It was then that I knew I was in love.
PSN: Threeve703
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I hope she wasn't important to anything.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
You know the other option was right?
But is Bethesda really known for expansions? Isn't that more of an EA and Blizzard thing?
But yeah, ever since Morrowind, Bethesda's been good for one or two expansions per game (Morrowind->Tribunal->Bloodmoon, Oblivion->Nights of the Nine->Something Isles (don't recall the name)).
Any expansions will be like Knights of the Nine or Shimmering Isles in Oblivion, and add optional content to the main game.
Jesus. I hated having to put him down like old yeller.
Anybody else shoot dogmeat by accident?
Ends. Then the game calls you a dick.
You can
You go in, no FEV virus, game ends, water was made, world was better.
You go in, FEV virus, game ends, water was made, pretty much anyone with any mutation died, world sucked
Lyons goes in, she dies, you live, game ends, water was made, Lyons was a hero, you didn't learn the meaning of sacrifice.
I haven't tried using FEV AND sending Lyons in but I can guarantee (Having seen all 3 of the ending c utscences, that it will say the exact same thing, lyons died, mutations died, world sucked.
Put your weapon away and try to talk to him.
Random Musings:
Re: Stability
I’ve only had a couple of issues – a lockup that required a hard reboot the same night I got the game (but that was actually my Xbox RRODing), and the other night I had a weird audio problem: the sound got garbled and kept getting louder and louder. It happened while I was being attacked by a Feral Ghoul, so I initially thought it was supposed to be like that – scary music! It even stopped after the Ghoul croaked. But then it happened again and wouldn’t stop, even when I dropped the volume to zero in the settings menu. Then the game froze. When I rebooted, it ran just fine. Other than that, I get a bit of stutter once in a while, typically when I’m running around the Wasteland (it hasn’t happened in combat).
As for bugs, Walter has vanished. Well, he was pretty old … what made it galling is that I’d finally collected enough scrap metal to make a visit to him worthwhile. Fortunately, I’d stockpiled the scrap in his office in case he came back (ha!). I don’t want to spoil anything, so I’ll just say that if you’re collecting scrap metal for Walter and he dies or disappears, there is another use for that stuff. I’ve avoided anything more serious than that, which so far puts Fallout 3 on par with, say Mass Effect, which once decided to bug out on me during the conversation portion of the climax.
RE: VATS
Someone in the last thread was lamenting that VATS was “worthlessâ€. To illustrate their point, they talked about how silly it was to shotgun a mutant in the face from four feet away and have the bastard keep fighting. First off, let me say that I perfectly understand that point of view: Lining up a burst from my AR and landing all three rounds between a dude’s eyes, only to have him stagger for a moment and then return fire, is kind of disappointing.
However, I would argue that this is not a problem with VATS. It’s not even a problem with Fallout 3. It’s just what happens when you put shooter-style gameplay in an RPG, where numbers are king. Weapon A does X damage and Enemy B has Y hit points. If X<Y, Enemy B lives – period. It’s worth noting that stuff like this happened all the time in the first two Fallout games, as well – you’d plink some dude in the dome, and he’d keep right on truckin’. On the other hand, hitting a guy in the head would sometimes knock him out cold.
RE: Economy
Around the same time as the VATS comment, someone else pointed out that the economy doesn’t make much sense - that guns, ammunition, armour and medical supplies should be much more expensive. This was actually the case in the previous games, and in my experience the result was that early on you never bought anything worthwhile from vendors because you couldn’t afford it. So you scrounged and looted, looted and scrounged, and then one day you woke up and realized that you were filthy rich and could buy anything you wanted – but you’d already found way better gear than you could buy (with a few exceptions). So then you just spent all your time and money at the Cat’s Paw. Maybe the pricing in Fallout 3 is the developers trying something different? I don’t really mind actually being able to afford goods and services for a change.
RE: Medicine
I’m coming around to the view that this is not an essential skill – stimpaks are plentiful and there’s loads of food to eat, as well. Increased Medicine skill does make RadAway more effective, but since you can get your system completely flushed for like 100 caps, it’s not that big a deal unless you’re rolling 800 rads and have just blundered into a Super Mutant camp. In fact, I’d argue that medical care should be significantly more expensive. On a related note, I bought my first house improvement last night: the Nuka Cola machine. Toss some Colas in there for a few hours and they come out Ice Cold, providing almost as much healing as Mirelurk meat! Same low Rad count, refreshing new flavour!
RE: DC
I finally decided to try to advance the main story and get to GNR, so I set off for the ruins DC. That was two and-a-half levels ago. Getting around the city is a pain. On the upside, I have encountered some interesting people and places and picked up a couple of sidequests. But the city is still a hassle to navigate.
The Division, Warframe (XB1)
GT: Tanith 6227
It's a little late for that now... Maybe next time.