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Left 4 Dead : It's the Zombie Apocalypse... Bring Friends

145791063

Posts

  • BasilBasil Registered User regular
    edited November 2008
    Floating on the river of life, paddling the shit out of zombie frogs under an apathetic suuun:whistle:

    Basil on
    9KmX8eN.jpg
  • expendableexpendable Silly Goose Registered User regular
    edited November 2008
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Corners aren't always accessible.

    There's also a cornfield in Blood Harvest.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • JobastionJobastion Registered User regular
    edited November 2008
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    Jobastion on
    Recommended reading - Worm (Superhero Genre) & Pact (Modern Fantasy Thriller) |
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  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2008
    From the other thread by Alabaster Slim
    So many times in online games I think to myself "what are these guys DOING?" and then I realize that they act like this because they haven't been doing this shit for the last 10 years.

    I'm nearing 20 years now...
    ______________________________



    20 years in online games?

    Roland_tHTG on
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited November 2008
    Once someone figures out how to detach the minigun from its stand Left 4 Dead will be so easy no one will play it ever again.

    Sarksus on
  • BasilBasil Registered User regular
    edited November 2008
    I still need to find the groove in this game. I mean, sure, surviving is awesome. We all love surviving. Some of my best friends are survivors.

    But man, killing zombies, and I'm talking really killing them- With prejudice, you know? I'm talking giblets that hit the wall so hard they're still saying "gobble gobble" and they've got feathers attached, right? Well, that's even more awesome than surviving. With most of your extremities intact, anyway.

    So I'm not quite torn, but you could say that I'm stretched. I can play things safe, I can be a team player, I can hang back... Or I can leap around that corner like it's someone's alarmingly friendly wife and unload a basket of concentrated casket maker into a room full of deaders and just smile- Until a hunter gets me first and introduces my head to the floor.

    *sigh*

    It's terrible. How can a bloke fight for the cause in a constructive fashion when there are kills to be had?

    Basil on
    9KmX8eN.jpg
  • LingxorLingxor Registered User regular
    edited November 2008
    Jobastion wrote: »
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    I'm sure there are walls in the cornfield just as there are in every source fps map.

    Smokers and Hunters get killed easy enough just from stray shotgun blasts even on elite.

    I'm just really concerned because I have been looking forward to this game for a long time and I just don't want to be in a situation where I have to pretend that the game is challenging. :|

    Lingxor on
  • DualEdgeDualEdge Registered User regular
    edited November 2008
    Lingxor wrote: »
    Jobastion wrote: »
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    I'm sure there are walls in the cornfield just as there are in every source fps map.

    Smokers and Hunters get killed easy enough just from stray shotgun blasts even on elite.

    I'm just really concerned because I have been looking forward to this game for a long time and I just don't want to be a situation where I have to pretend that the game is challenging. :|

    Hordes are easy to dispatch, the shit the AID spawns afterwords as punishment for being too good isn't. If you manage to kill a horde (or six) easily, you'll be getting combo'd by bosses and seeing Witches in your way and Tanks barreling down cramped tunnels.

    DualEdge on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited November 2008
    jonxp wrote: »
    Daemonion wrote: »
    Zek wrote: »
    Daemonion wrote: »
    So, love the game, but the controls (aiming, weapon intertia, etc) feel a little wonky to me.

    Have you played Source games before? It should be the same, maybe tweak your sensitivity.

    Yea, quite a few, actually. Perhaps it's because I haven't played a Valve/Source game in a while.

    Try using your mouse to aim instead of a paddle.


    Very helpful, thanks :^:

    Daemonion on
  • TyrantCowTyrantCow Registered User regular
    edited November 2008
    Rainfall wrote: »
    Man, Lawninator, we need to do an L4D phalla group. The twist?

    One of us is evil and tries to kill everyone else.
    It would be me.

    I could do it.

    By the way pretentious you lie, I saw you with the bottle winging your arm back to get a nice throw at my face.

    pretentious is a bad person

    i don't know what a phalla is but... sounds pretty homo erotic.

    TyrantCow on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2008
    Lingxor wrote: »
    Jobastion wrote: »
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    I'm sure there are walls in the cornfield just as there are in every source fps map.

    Smokers and Hunters get killed easy enough just from stray shotgun blasts even on elite.

    I'm just really concerned because I have been looking forward to this game for a long time and I just don't want to be in a situation where I have to pretend that the game is challenging. :|

    You only spawn with a single pistol.

    If you're that much of a badass, don't pick up anything else.

    Roland_tHTG on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2008
    hai guys I can beat expert sometimes this gaime is too ez for me lolz

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • subediisubedii Registered User regular
    edited November 2008
    MrDelish wrote: »
    subedii wrote: »
    noir_blood wrote: »
    subedii wrote: »
    noir_blood wrote: »
    Smashism wrote: »
    RCagent wrote: »
    I think the only thing I'd like to see implemented in Left 4 Dead is the ability to have spectators. Now I know this seems stupid, but it feels incredibly bad when we have to leave a friend or two out because we're full. I think it would be nice to allow friends to spectate and watch and join in on laughing at our miserable failures, perhaps maybe even switch people in and out or something. Actually I think Source TV could do this, but I haven't checked if Left 4 Dead is capable of that yet.

    That's pretty much my only suggestion for this game.

    I actually really like this idea. Plus you can join into your friends game and harass somebody to leave.
    I love this option.

    I agree that would be cool. Because when I logged in yesterday, all my friends were playing Gears, and that made me realize that there's no way we're all going to be able to play together, which kinda sucks.

    Unless there's a mode that allows more than four people?

    Versus mode allows 8 people.

    Think of it as competitive L4D, four guys take on the role of the survivors, the other four get to take on the role of Boss infected (the director occasionally decides when it's time for a Tank to appear and asks one of the players if they want to be it). The survivors have to get as far as possible as fast as possible, and are given a point score related to this. At the end of the round, the teams switch, and now the former survivors have to prevent the other team from beating their score.

    Teamwork is essential whichever side you choose, and there's bound to be much fun to be had by being a devious git and completely messing up the survivors escape plans.

    Oh sweet, I didn't know about this. For some reason, the game really hadn't caught my interest until recently.

    It'll only be available for two or three of the campaigns on release, but they're going to put the rest in later.
    tofu wrote: »
    Are there regular zombies running around in versus too?


    Oh yes, definitely. The director still has control of those. Player controlled infected however, are going to re-spawn much faster than they usually do in the standard co-op game.

    What? No they don't. The Director still controls how often you'll spawn as a boss zombie and which you'll spawn as, though you're able to set a preference as to which you want to be.

    http://www.rockpapershotgun.com/2008/11/05/the-livid-dead-l4d-versus-mode/#more-4797
    You only control the powerful specialist infected – the leaping hunter, the dragging smoker, the exploding Boomer and the impossic*nty Tank. And the pace is slower – rather than instant skips, we’re looking at a 20-second respawn time.

    This preview was just a few days ago.

    subedii on
  • CymrilCymril Son, we just crossed the street. Registered User regular
    edited November 2008
    DualEdge wrote: »
    Lingxor wrote: »
    Jobastion wrote: »
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    I'm sure there are walls in the cornfield just as there are in every source fps map.

    Smokers and Hunters get killed easy enough just from stray shotgun blasts even on elite.

    I'm just really concerned because I have been looking forward to this game for a long time and I just don't want to be a situation where I have to pretend that the game is challenging. :|

    Hordes are easy to dispatch, the shit the AID spawns afterwords as punishment for being too good isn't. If you manage to kill a horde (or six) easily, you'll be getting combo'd by bosses and seeing Witches in your way and Tanks barreling down cramped tunnels.


    There's also the fact that melee'ing a horde from a corner isn't a viable group strategy. Try it some time, killing the horde with just melee attacks is really, really slow. If your first reaction to a group of enemies is to back into a corner and melee, then the AID is going to start spawning more zombies + bosses because you're all progressing too slowly.

    And while the hunter's leap attack can be stopped by meleeing him before he hits you, I don't think you can stop a smoker the same way.

    Cymril on
    Shut up Francis. Something about Vietnam. Horseshit.

    D3: Cymril#1411 || League of Legends/Steam/Xbox/Origin: Cymril
  • ZekZek Registered User regular
    edited November 2008
    Judging from the preload files it seems to be true that only No Mercy and Blood Harvest have Versus versions so far :( I assume adding the other two will be the first thing Valve works on after launch, hopefully it doesn't take long.

    Zek on
  • BasilBasil Registered User regular
    edited November 2008
    I'm certain they tried, but consider just how difficult it would be to take the standard game mode and make sure it can be fun if you let players do their things on the zombie end too. Players are mean, vicious little bastards. Far more so than the Director could ever be.

    Basil on
    9KmX8eN.jpg
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited November 2008
    You're forgetting the standalone siege maps.

    Flippy_D on
    p8fnsZD.png
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited November 2008
    Yeah, I'm not sure about Dead Air, but since all we really know about Death Toll is that it has trains then it must've been a bitch for both sides in versus.

    LookFreeGrenade on
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  • Airking850Airking850 Ottawa, ONRegistered User regular
    edited November 2008
    Man fuck tanks.

    Also, in about two hours of playing the game, my friends and I have at least three "story moments". That is a good sign.

    Airking850 on
  • Lux782Lux782 Registered User regular
    edited November 2008
    Apparently you can start preloading L4D if you got it on steam.

    Lux782 on
  • ZzuluZzulu Registered User regular
    edited November 2008
    I know of two strategies against tanks;

    1 - Burn him with a molotov and then just run until he is weak or already dead

    2 - sacrifice one of your guys and when the tank is focused on him, get in close and unload.

    Zzulu on
    t5qfc9.jpg
  • expendableexpendable Silly Goose Registered User regular
    edited November 2008
    Lux782 wrote: »
    Apparently you can start preloading L4D if you got it on steam.

    I could....but my new computer is just 90 miles away.
    Zzulu wrote: »
    I know of two strategies against tanks;

    1 - Burn him with a molotov and then just run until he is weak or already dead

    2 - sacrifice one of your guys and when the tank is focused on him, get in close and unload.

    You can juggle the tank between survivors if the person it happens to be chasing stops shooting at it.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • expendableexpendable Silly Goose Registered User regular
    edited November 2008
    oops

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • Airking850Airking850 Ottawa, ONRegistered User regular
    edited November 2008
    I think our problem with tanks is that we all use the shotgun which doesn't seem to do anything to him.

    Also that we panic like idiots instead of formulating any sort of plan.

    But still, tanks? fuck 'em.

    Airking850 on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited November 2008
    Basil wrote: »
    I'm certain they tried, but consider just how difficult it would be to take the standard game mode and make sure it can be fun if you let players do their things on the zombie end too. Players are mean, vicious little bastards. Far more so than the Director could ever be.
    The Director can coordinate multiple boss infected much better then most players will coordinate.
    And it knows exactly when to strike, someone humans wouldn't necessarily be able to tell.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • BasilBasil Registered User regular
    edited November 2008
    Basil wrote: »
    I'm certain they tried, but consider just how difficult it would be to take the standard game mode and make sure it can be fun if you let players do their things on the zombie end too. Players are mean, vicious little bastards. Far more so than the Director could ever be.
    The Director can coordinate multiple boss infected much better then most players will coordinate.
    And it knows exactly when to strike, someone humans wouldn't necessarily be able to tell.

    That's partly my point. There are eight players in a versus match, half of them are playing zombies, and everyone is supposed to have fun.

    Some maps may be impossible for one side to play on effectively at all. Nevermind how terrible the players may be. The survivors aren't likely to do well either, mind. Just take a look at Joe "T.K." Public: his wang is a mile wide, eight inches long, and wears a tailored silk suit to breakfast. We're not all playin' on the same level here.

    I just think back to the arguments folks had on the tf2 servers over spawn camping and the like, how much people cried over steamrolls. It's a different game, but I'm sure we'll be seeing similar problems.

    Basil on
    9KmX8eN.jpg
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited November 2008
    Basil wrote: »
    I'm certain they tried, but consider just how difficult it would be to take the standard game mode and make sure it can be fun if you let players do their things on the zombie end too. Players are mean, vicious little bastards. Far more so than the Director could ever be.
    The Director can coordinate multiple boss infected much better then most players will coordinate.
    And it knows exactly when to strike, someone humans wouldn't necessarily be able to tell.

    so what your saying is that a system on "intelligence" built for a video game isn't as good as a human brain... srsly... ok so 1st time round you might be all "I'm gonna get that mofo" but after a while, you will start to behave alot smarter than the director.

    GreenPowerRanger on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited November 2008
    Preloaded.

    Yay!

    Bluedot.

    Bacon-BuTTy on
    Automasig.jpg
  • Roland_tHTGRoland_tHTG Registered User regular
    edited November 2008
    Better coordination=/= smarter

    Roland_tHTG on
  • HitsuraptorHitsuraptor Registered User regular
    edited November 2008
    So apparently I'm like a master at photoshop or something
    Except I'm totally not
    [tiny] no seriously stop looking[/tiny]
    l4dakb6.jpg

    Hitsuraptor on
  • WickerBasketWickerBasket Registered User regular
    edited November 2008
    Basil wrote: »
    I'm certain they tried, but consider just how difficult it would be to take the standard game mode and make sure it can be fun if you let players do their things on the zombie end too. Players are mean, vicious little bastards. Far more so than the Director could ever be.
    The Director can coordinate multiple boss infected much better then most players will coordinate.
    And it knows exactly when to strike, someone humans wouldn't necessarily be able to tell.

    so what your saying is that a system on "intelligence" built for a video game isn't as good as a human brain... srsly... ok so 1st time round you might be all "I'm gonna get that mofo" but after a while, you will start to behave alot smarter than the director.
    Have you played Zombie Master? If so, I think that answers your question. The A.I. in Left4Dead game is vastly superior to most of the human 'directors' in that game.

    WickerBasket on
    "please get on point coward baby magets."

    PSN = Wicker86 ________ Gamertag = Wicker86
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2008
    I still see people playing this like it's any other shooter, with strafing round zombies and shit. Just hold still and crouch dammit, trust your teammates to kill the 2 zombies that you are oh so scared of.

    DeMoN on
    Steam id : Toxic Cizzle
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  • DrKissinger1DrKissinger1 Registered User regular
    edited November 2008
    I would actually say that a human would be able to discern when to strike better than an AI. However, I agree that an AI is more capable of coordinating quickly. Same phenomenon as in an RTS: a human can only click on one thing at a time.

    But tell me about Zombie Master mode. Is that even in the demo? Or is there a console code to unlock it like with versus?

    DrKissinger1 on
  • BasilBasil Registered User regular
    edited November 2008
    But the players and the Director ain't 'xactly working on cross purposes here. It might be difficult to intelligently work with something that can't communicate just when it intends to be an absolute dick, but we've all seen how easily things can go terribly wrong when they click on the zombie's end.

    The director's bosses come sparsely and aren't always as aggressive as they could be. Players are out for blood on a 20 second respawn timer and they remember what sucks hardest.

    Basil on
    9KmX8eN.jpg
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited November 2008
    Lingxor wrote: »
    Jobastion wrote: »
    Lingxor wrote: »
    Zzulu wrote: »
    beating a horde is really very simple

    back into corner and melee. If you have just one more guy with you, the entire horde will eventually die to your magical fists of fury

    Wow... that almost ruins the game for me. If the challenge of L4D is that hollow I don't see myself playing it for more than a week or two.

    Then the smoker grabs the other guy. And you're alone, swinging valintly against the horde while he's pulled around the corner, and you finally kill the last zombie stumbling towards you with a shotgun blast and stand up to chase after the smoker and rescue your friend when you hear a scream from behind as the last thing you see is a hoodie and a pair of claws flashing before your eyes.

    In otherwords, the game's got that covered.

    Edit: I should type faster.

    I'm sure there are walls in the cornfield just as there are in every source fps map.

    Smokers and Hunters get killed easy enough just from stray shotgun blasts even on elite.

    I'm just really concerned because I have been looking forward to this game for a long time and I just don't want to be in a situation where I have to pretend that the game is challenging. :|

    You only spawn with a single pistol.

    If you're that much of a badass, don't pick up anything else.

    i agree with roland.


    also can i say, I'm so bored of chumps coming in here and going, blah blah I'm amazing at fps games blah blah not sure if this game will be hard enough. IF, on expert you can finish the demo with substantial health AND a health pack, then this game might be of the perfect difficulty for you. if not how ever. If you lack a health pack, then its possible to work through, maybe, if your bleeding out, then you are not all that at this game, because that second safe room will NOT have any health packs. If your in the read when you enter, then your in the red when you leave.

    GreenPowerRanger on
  • bigwahbigwah Registered User regular
    edited November 2008
    DeMoN wrote: »
    I still see people playing this like it's any other shooter, with strafing round zombies and shit. Just hold still and crouch dammit, trust your teammates to kill the 2 zombies that you are oh so scared of.

    And stop backpedaling (unless you know, REAL DANGER is ahead). You keep doing so into my bullets.
    Not you Toxic

    bigwah on
    LoL Tribunal:
    "Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
    "Hope he dies tbh but a ban would do."
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited November 2008
    :( no typo corrections for me, so gotta second post.

    red*

    and i should point out that what i said is the case because you have 3 levels after that subway one where the difficulty ramps up each time..

    GreenPowerRanger on
  • BasilBasil Registered User regular
    edited November 2008
    Gosh I can't wait for that. I want this game to hurt me. I've never wanted to be punished before, but zombie beatings are just so good. In Dwarf Fortress, losing is fun, but in L4D? Losing is a rush.
    Om nom nom. Om nom. Restart Campaign? Y/N

    Basil on
    9KmX8eN.jpg
  • SagaxusSagaxus Registered User regular
    edited November 2008
    So apparently I'm like a master at photoshop or something
    Except I'm totally not
    [tiny] no seriously stop looking[/tiny]
    l4dakb6.jpg

    So hot

    Wait, Francis has boobs in that picture...

    So hot.

    Sagaxus on
    a4i9N.png
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited November 2008
    I just played with pubbies for the first time.

    We were on normal .. and ugh.

    When I'm playing with PAers, being tongued ( :winky: ) means either turning around and dropping the smoker quickly myself, or, if unable to, it means waiting mere seconds for a fellow survivor to hear my plight and instantly go about rescuing me. If I drop only a fraction of HP in a PA game, it means it was a slow rescue.

    In this pubbie server everyone was being RAPED by hunters/smokers/boomers. Utterly raped. And going "OH THANK GOD" when they stumbled across their 20th fucking healthpack of the map.

    I was beginning to think Expert was too easy myself, but that game (on NORMAL) just showed me that expert that is actually really hard, I just have some really good gamers to play it with.

    ............. or pubbies are idiots.

    Bit o' both.

    Bacon-BuTTy on
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This discussion has been closed.