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Most Disappointing Big-Name Titles So Far...

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  • SageinaRageSageinaRage Registered User regular
    edited November 2008
    I wasn't disappointed by Spore, but I can see why people would be - it's so hard to quantify or explain what it's about, that people tend to end up with lots of different ideas in their heads. It's much more about the creation and multiple possibilities than it is about having a deep gameplay system.

    Not really recent, but I was also fairly disappointed by Lumines, which I got on Live. The gameplay just isn't very addictive to me, and the much vaunted music generation doesn't seem to be doing much. Or maybe it's just my extreme bias to Meteos getting in the way, when it got much less press from most people.

    SageinaRage on
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  • redfield85redfield85 Registered User regular
    edited November 2008
    Not really recent, but I was also fairly disappointed by Lumines, which I got on Live. The gameplay just isn't very addictive to me, and the much vaunted music generation doesn't seem to be doing much. Or maybe it's just my extreme bias to Meteos getting in the way, when it got much less press from most people.

    I loved Lumines for PSP...back when I had a PSP.

    And with Spore, I can't really say anything. I never played the actual game, but I did buy the $10 creature creator when it came out. Haha.

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  • CyborgZetaCyborgZeta Registered User regular
    edited November 2008
    Gears of War 2.

    The campaign was about what I expected. Uninteresting story and characters, and something to run through for achievements and then ignore when you're done.

    It was mainly the multiplayer, which I was hoping would be improved over the first Gears and would be a fun to play but that wasn't really the case. Horde mode got boring pretty fast for me, and the standard multiplayer was an exercise in frustration. Matchmaking often has issues finding people and the dominance of chainsaws and shotguns along with occasional latency issues in matches is irritating. If all my friends weren't playing it I'd probably trade it in.

    I'll admit I didn't like the first Gears much, but I was hoping Gears 2 would be better.

    CyborgZeta on
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  • RainbowDespairRainbowDespair Registered User regular
    edited November 2008
    It's important to state that being disappointed in a game doesn't mean that you didn't like it, it just means that it didn't live up to your expectations. Many of the games I've been disappointed in, I still managed to enjoy to various degrees.

    Mario Galaxy - I liked the game, but I also found it disappointing since I was expecting a more exploratory game like Mario 64 or Banjo-Kazooie.

    Gears of War - One of my favorite 360 games, but I was disappointed that it wasn't as good as RE4.

    Super Paper Mario - I really liked the Gamecube Paper Mario game and thought the 2D/3D mechanic was way cool, but I felt Super Paper Mario was really slow and drawn out.

    Bionic Commando: Rearmed - Everyone was hyping this game up to high heavens. I tried it, wasn't too impressed, but bought it thinking it would get better later. It didn't. It's not that it's bad, it just feels very meh to me.

    Devil May Cry 4 - Fun, but not as good as DMC3. When I reached the part where the levels started repeating, I sold it on goozex.

    Lost Odyssey - I enjoyed it, but it had some major flaws in it (pacing & the fact that the back story is so much better than the actual story). In the end, I enjoyed Blue Dragon more.

    Wii Smash Bros - It's a good game, but it wasn't enough of an improvement over the previous one for me to prefer it to the superior IMO Gamecube Naruto fighters.

    Nights Wii - I loved the Saturn original, but there was far too much filler preventing me from getting to the fun parts. Not a total loss; I play it occasionally.

    Everyday Shooter - I love the presentation, both visual & audio, but the gameplay isn't as good as some other shmups. Still a fun game.

    Galaga Legions - I was expecting a fantastic game since Pac-Man: CE is one of my favorite games ever, but I merely got a very good game. The main problem is that Geometry Wars 2 came out a few weeks before and that was a fantastic game.

    And my two biggest gaming disappointment of all time:

    Legend of Zelda: Ocarina of Time - Good game, but I felt like Nintendo didn't really understand how to make a truly good 3D Zelda game until Twilight Princess. Ocarina of Time felt like a downgrade from Link to the Past.

    Final Fantasy 7 - Loved the game, but again, it felt like a downgrade from the previous game (FF6).

    RainbowDespair on
  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited November 2008
    "Legend of Zelda: Ocarina of Time - Good game, but I felt like Nintendo didn't really understand how to make a truly good 3D Zelda game until Twilight Princess. Ocarina of Time felt like a downgrade from Link to the Past."

    You are truly a brave person to admit that.

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  • SchideSchide Yeoh! Registered User regular
    edited November 2008
    Nappuccino wrote: »
    "Legend of Zelda: Ocarina of Time - Good game, but I felt like Nintendo didn't really understand how to make a truly good 3D Zelda game until Twilight Princess. Ocarina of Time felt like a downgrade from Link to the Past."

    You are truly a brave person to admit that.

    Oh, you know what, I wasn't going to post in here until this reminded me that OoT was my most disappointing game of all time. I just didn't like it pretty much at all. And I was so excited...

    Schide on
  • DysonDyson Registered User regular
    edited November 2008
    Spore, a victim of the hype it created for itself.

    Talked up a huge game ala Fable 1 but the end result was a mishmash of ideas and not much fun to play for more than 8 hours, unless you wanna dick around with the creation tools.

    I was also hugely disappointed with Warhammer Online, in fact I was so disappointed I think it may have killed MMO's for me. At least for awhile, the same old with very little innovation.

    Dyson on
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  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited November 2008
    Somewhere, there's a terrifying alternate universe where Daikatana didn't suck and every last one of us is John Romero's bitch, to this very day.

    Bitchad.jpg

    kaliyama on
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  • FaffelFaffel Registered User regular
    edited November 2008
    I still don't understand how Daikatana released as such a pile of shit with so much hype behind it. How did it happen? How did this get past all the testers? Did NOBODY go to Romero and say "If we release this... we are going to be fucking ridiculed?"

    Faffel on
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  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited November 2008
    I was probably most disappointed by Brawl. Subspace sucked, no one wanted R.O.B., and the Wi-fi stinks.

    Antimatter on
  • PancakePancake Registered User regular
    edited November 2008
    Faffel wrote: »
    I still don't understand how Daikatana released as such a pile of shit with so much hype behind it. How did it happen? How did this get past all the testers? Did NOBODY go to Romero and say "If we release this... we are going to be fucking ridiculed?"

    Developers don't usually actually listen to their testers about things like "quality" and "fun." They're there to find technical problems and are generally ignored if they have critiques.

    Pancake on
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  • GunstarGunstar Registered User regular
    edited November 2008
    Force Unleashed unleashed (ha) the single most bullshit enemies on you I've ever seen in that type of game, except maybe Ninja Gaiden. On the last level, first screen basically they just keep coming and then i start crying and i throw the controller and i wish i leveled up more but what would that do the combo system is retarded and my lightning is all the way up so WHY GOD DAMMIT WHY

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  • WingoWingo Registered User regular
    edited November 2008
    Finally, I can unleash my burning nerd rage within safe boundaries.
    Ahem.

    Well, I think Zelda: Twilight Princess is the horrible afterbirth of a true Zelda. And it's not because it is so bad, but because there is SO VERY MUCH wasted potential, so incredibly, mind-bogglingly much! All the awesome gameplay is uninspiridly arranged in order, the world stays lifeless and dead (although the maddening OoT-rehashes could qualify as undead) and, just to bring nostalgia and brainlessness one inch closer together, Ganondorf is thrown in because... well, 'cause he's Ganondorf.

    Also, Super Paper Mario. Awesome concept, but it's simply not capable of carrying the whole game. It becomes annoying. Even worse, the combat is so boring compared to the other Paper Marios... Basically, the whole game feels like one gimmick gone wild. I hope they drop that habit if they should ever make another Paper Mario.

    Wingo on
  • taliosfalcontaliosfalcon Registered User regular
    edited November 2008
    Hahnsoo1 wrote: »
    Zero Punctuation is disappointed in everything.
    He liked Portal. But everyone liked Portal.

    That really says something about Portal if even Yahtzee enjoyed it.

    I dunno, he's really not so much a reviewer as he is a bad comedian, maybe he was just trying to give his act a bit of variety :|

    taliosfalcon on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    Faffel wrote: »
    I still don't understand how Daikatana released as such a pile of shit with so much hype behind it. How did it happen? How did this get past all the testers? Did NOBODY go to Romero and say "If we release this... we are going to be fucking ridiculed?"

    They kept trying but Stevie Case has boobs so.




    Boobs.




    Booooooooooobs.


    Wait what was I saying?

    Khavall on
  • slash000slash000 Registered User regular
    edited November 2008
    Faffel wrote: »
    I still don't understand how Daikatana released as such a pile of shit with so much hype behind it. How did it happen? How did this get past all the testers? Did NOBODY go to Romero and say "If we release this... we are going to be fucking ridiculed?"

    Romero was an extreme egotist.

    But development was rocky. Romero calculated that his small team of many newly hired amateurs could create Daikatana in 7 months. Having quietly failed to meet that ridiculous date, Ion Storm switched from the licensed Quake to the Quake II engine. So then they had to completely trash about a year's worth of work after making the switch.

    And then Ion Storm's politics began to run amok. Romero went on a ludicrous spending spree. It pissed off a bunch of the team, so 12 of them quit. The game missed another deadline.

    They missed another deadline, released a shitty demo, then threw together a horrible broken demo for E3 '99, which was met without enthusiasm.

    All this shit pissed off publisher Eidos, who had thrown away $25 million at the project so far (which is a lot even by today's standards). The deal was now that Eidos got majority ownership of Ion Storm, and thus subsequently 2 founding members quit the company.

    It missed a few more deadlines and was released to the tune of 200k sales. Romero, that jackass, claims that 200k sales made up for >$25m in production costs. Yeah, right.



    The magazine ad, the "Bitch ad," only fueled distaste for Romero and Ion Storm, after much of the troubled development and unimpressive showings.

    Romero thought himself a fucking rockstar, spending money on shit like a multimillion dollar office at the top of a skyscraper for himself. He enjoyed racing ferraris. He hired on his playboy model girlfriend. He pissed off his own team of devs who quit to find other jobs. Many of which would "leak" disgruntled, angry stories about Ion Storm under Romero to the gaming press.

    hell by the time Daikatana had finally been released in 2000, fucking Quake 3 and Unreal Tournament had already arrived. So Daikatana not only looked bad for a Quake II based game, it looked way behind the times in general by its release.

    The game was a failure commercially, as a development studio experiment, as a brainchild of an over egotistical designer, and as a broken busted game with a shitty save system and annoying and intrusive sidekick systme.

    slash000 on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    slash000 wrote: »
    Faffel wrote: »
    I still don't understand how Daikatana released as such a pile of shit with so much hype behind it. How did it happen? How did this get past all the testers? Did NOBODY go to Romero and say "If we release this... we are going to be fucking ridiculed?"

    Romero was an extreme egotist.

    But development was rocky. Romero calculated that his small team of many newly hired amateurs could create Daikatana in 7 months. Having quietly failed to meet that ridiculous date, Ion Storm switched from the licensed Quake to the Quake II engine. So then they had to completely trash about a year's worth of work after making the switch.

    And then Ion Storm's politics began to run amok. Romero went on a ludicrous spending spree. It pissed off a bunch of the team, so 12 of them quit. The game missed another deadline.

    They missed another deadline, released a shitty demo, then threw together a horrible broken demo for E3 '99, which was met without enthusiasm.

    All this shit pissed off publisher Eidos, who had thrown away $25 million at the project so far (which is a lot even by today's standards). The deal was now that Eidos got majority ownership of Ion Storm, and thus subsequently 2 founding members quit the company.

    It missed a few more deadlines and was released to the tune of 200k sales. Romero, that jackass, claims that 200k sales made up for >$25m in production costs. Yeah, right.



    The magazine ad, the "Bitch ad," only fueled distaste for Romero and Ion Storm, after much of the troubled development and unimpressive showings.

    Romero thought himself a fucking rockstar, spending money on shit like a multimillion dollar office at the top of a skyscraper for himself. He enjoyed racing ferraris. He hired on his playboy model girlfriend. He pissed off his own team of devs who quit to find other jobs. Many of which would "leak" disgruntled, angry stories about Ion Storm under Romero to the gaming press.

    hell by the time Daikatana had finally been released in 2000, fucking Quake 3 and Unreal Tournament had already arrived. So Daikatana not only looked bad for a Quake II based game, it looked way behind the times in general by its release.

    The game was a failure commercially, as a development studio experiment, as a brainchild of an over egotistical designer, and as a broken busted game with a shitty save system and annoying and intrusive sidekick systme.

    Also boobs.

    Khavall on
  • RaynagaRaynaga Registered User regular
    edited November 2008
    slash000 wrote: »
    I don't think it matters how much you hype a game for yourself for you to be disappointed with it.

    I mean, you have to have at least some stake in a game you spend 50-60 dollars on. I don't see how getting something that you don't deem worth the purchase could NOT disappoint you.

    Unless games are a frivolous expenditure you're going to care about the quality of the game you just bought.

    I didn't hype a game for myself. And I didn't spend $50 on it (pc version); I spent $30. Games are not frivolous expenditures for me.

    The problem was not that I was hyped up for the game. The problem was that every single review talked about the game as if it was God's gift to third person action. And certainly there were many many many high opinions of it on most webforums.

    Everything I read about Gears made it out to be the greatest action game ever. But it had several issues with it that, say, Quake IV and other games had, but nobody, not even reviewers, ever mentioned. But are quick to point out in other games.

    Anyway, like I said, I thoroughly enjoyed the game, but it certainly didn't live up to the standard upon which I feel reviewers and many online opinions tend to put it. If that's because everyone is playing multiplayer and basing their opinion almost entirely on that, then I would have wished that would have been more clear.

    I think the difference is Q4 had the poor story and stereotypical characters and also failed to do anything different game play wise. While I don't think you can saw Gears 1 was the FIRST3rd-person-cover-based shooter, it was definitely one of the first really successful ones.

    Two women walk into a bar. Both are really, REALLY terrible to talk to. One of them looks awesome and can do the splits, something that your dirty little heart always WANTED a girl you were with to be able to do, but never had. The other is is pretty, but the best talent SHE has is a pogo stick and well, you did date that champion pogo'er in college....

    The differences in the gameplay allowed for shortcomings to be excusable in one title and not in another.

    Raynaga on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited November 2008
    Raynaga wrote: »

    Two women walk into a bar. Both are really, REALLY terrible to talk to. One of them looks awesome and can do the splits, something that your dirty little heart always WANTED a girl you were with to be able to do, but never had. The other is is pretty, but the best talent SHE has is a pogo stick and well, you did date that champion pogo'er in college....

    The differences in the gameplay allowed for shortcomings to be excusable in one title and not in another.

    This is still better than every car analogy ever used in video game discussions.

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  • ZuldaneZuldane Registered User regular
    edited November 2008
    Good info slash, enjoyed the read.

    Zuldane on
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  • METAzraeLMETAzraeL Registered User regular
    edited November 2008
    huh, I'd forgotten about Super Paper Mario. Aside from the dialogue, everything else was such a letdown after the first two Paper Marios.

    The most recent game would have to be Gears 2, mainly the campaign. I can take the horrible excuse for a story, even if it made me cringe. What I can't take is the butchered flow of the game due to far too frequent cut-scenes trying to cram said story down my throat, or the lack of any sort of difficulty or need for tactics on Hardcore. The campaign is just too easy and boring, and having a brain-numbing story doesn't make me want to play through again. I played through Gear 1's co-op campaign at least 4 times, but I have no desire to go back through this one. I enjoy Horde and the multiplayer, but apparently matchmaking has been shitty lately, so that's a bummer.

    I guess I could say that I'm disappointed in the Wii's holiday lineup, but that just simplifies my growing list of games to get.

    METAzraeL on

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited November 2008
    Spore was a disappointment because a ton of stuff that we saw in videos for years was cut. The Spore that people were told about was very different from the Spore that was actually released. It wasn't even a matter of hype; it was just outright deception. There wasn't just talk about imaginary features, there were actually videos of the game using those features. Then the actual game came out and it turned out to have big chunks of it toned down or completely missing. How Wright and EA got away with that without gamers everywhere getting pissed is completely beyond me.

    Fable II was a big disappointment to me, but not a massive one. I figured it wouldn't have nearly as much as was talked about, but I didn't think it wouldn't simply be a broken mess with an awful main story. Molyneaux has lost all future business from me because he pulled the same crap for both Fable games.

    I'd say Mirror's Edge would be a disappointment, but I always thought they'd end up making it far too short anyway. When that turned out to be the case, it simply confirmed what I'd already thought. I'm sure I'll pick it up when the price drops significantly, but 60 dollars for a brief campaign, no co-op or multiplayer to speak of, and the only extra value being speed runs (woo?) makes it not even a consideration with this season's games.

    I'm getting sick of people whining about the Gears of War 2 campaign, though. I played the entire thing co-op, thought it was a blast, and look forward to playing it again. If people think the cutscenes are so awful, then just skip the damn things. There's a button for it. People may as well bitch about how much the storyline of Contra sucks. The story is simply a minimal reason to go carousing through bizarre places and kill strange things in horrible ways. People somehow built up this expectation of a great story, and then get whine when it turns out to be in the vein of Predator or Aliens.

    Ninja Snarl P on
  • PancakePancake Registered User regular
    edited November 2008
    People somehow built up this expectation of a great story, and then get whine when it turns out to be in the vein of Predator or Aliens.

    The "somehow" would be the developers constantly talking about how amazing it is and how they keep bringing in these professional novel and comic writers to work on it and then they say that it's going to be an emotional roller coaster that will leave gamers shocked and amazed and may even leave them in tears.

    Then what we really get is Gears of War 2.

    Pancake on
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  • KorKor Known to detonate from time to time Registered User regular
    edited November 2008
    As much as I hate to admit it, Brawl was a dissapointment. What I can't figure out is why I've come to this conclusion. I love the gameplay, I love the characters, the levels, the Adventure mode, and playing multiplayer, but for some reason, I have absolutely no desire to play it again.

    My wife thinks I killed it for myself with the nightly updates... I knew everything that was in the game before the game came out, and she's probably right, because I wasn't surprised by anything.

    I do think if I could play Brawl on XBL (I know, not possible) that I'd still play it regularly, though. So I think some of my distaste comes from the poor online support.

    Kor on
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  • METAzraeLMETAzraeL Registered User regular
    edited November 2008
    Brawl was more or less what I expected - just more Smash. I think Diddy really helps keep the game fun for me, since I can pick him up after weeks of not playing and have a blast, but the total failure of the online really leaves a bad taste when it should have been the feature extending longevity.

    METAzraeL on

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  • kedinikkedinik Registered User regular
    edited November 2008
    For me, my biggest big-name disappointment was Mass Effect. I even waited until it was 40 bucks, even though it was one of the reasons I got a 360. I hate it. It's one of the few games I pretty much want to trade in and forget about (the other being LAIR, though I think I had a bit more fun with that even). The game just felt rushed, unfinished, and bad overall. The beginning had one of the things I hate most in RPGs, where they rush you through a bunch of shit just for the sake of giving you a full party, even though it feels rushed and like they shouldn't be there at all because of it. I'd rather them pace it out. The story itself just seemed like a reskinned Star Wars, and the scenes were laughably horrible (in regards to animation, camera angles, etc etc). The combat was just kind of awkward. And, it didn't help that the game ran like absolute dick. My character was constantly jumping around with a horribly choppy frame rate, even when nothing else was around. The environments looked bland and dumb. And, the graphics engine tried to cover up how awful it looked with those stupid filters. Bah, I just freaking hate the game, and I tried so hard to like it...

    I love Mass Effect and I'm on my 4th playthrough, but I agree that the cinematography often makes me laugh, especially at the end of a conversation. The character's eyes look off screen and they abruptly lurch away, leaving the screen awkwardly empty for a few seconds.

    kedinik on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited November 2008
    Spore.
    I wanted to buy Spore so bad, but couldn't. From the reviews to watching my friends play, it was just so meh.

    Bioshock.
    The gameplay just doesn't hold my interest at all. I'm about 70% through and just can't find the will to finish it. Love the music/atmosphere though, but those can only take a game so far.

    Far Cry 2
    Just - ugh. I had the highest hopes for this game and looked forward to it SO MUCH. I'm only 20% through and just can't take the gameplay in bursts longer than 20 minutes. I had no problem having fun with Crysis and Oblivion, but I just can't with FC2. So disappointed.

    Clear Sky
    STALKER is in my top 10 games of all time. There is nothing like it, and although it is a diamond in the rough, it is a hell of a diamond. The developers actually used phrases like "perfect game" when describing how CS was going to top Shadow of Chernobyl in every single way ...but it really didn't, in anything. Better visuals are cool, but it is still incredibly unpolished, unoptimized as fuck, buggy like you wouldn't believe, and factions wars don't even work!

    Daemonion on
  • kedinikkedinik Registered User regular
    edited November 2008
    Darlan wrote: »
    Yeah, I love Bioware RPGs but everything about Mass Effect screamed generic and shitty to me too. Yes, I did finish it after hearing about how "Awesome" the ending was, and no, the story was still just crappy as uninspired there too. What, a space opera equivalent of the reveal at the ending of Matrix 2? Yeah, I'm wasn't exactly floored.

    I can understand not particularly liking the plot of Mass Effect, but you didn't enjoy the ending sequence?
    Chasing Saren through the burned wreckage of the Citadel, even taking the fight into space on the outer surface of the space station to track him down for a showdown in the Council Chambers? With the fleet battle going on at the same time? I thought the pacing was perfect; it was easily the most exciting end-sequence to any game that I've ever played.

    kedinik on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    kedinik wrote: »
    Darlan wrote: »
    Yeah, I love Bioware RPGs but everything about Mass Effect screamed generic and shitty to me too. Yes, I did finish it after hearing about how "Awesome" the ending was, and no, the story was still just crappy as uninspired there too. What, a space opera equivalent of the reveal at the ending of Matrix 2? Yeah, I'm wasn't exactly floored.

    I can understand not particularly liking the plot of Mass Effect's plot, but you didn't enjoy the ending sequence?
    Chasing Saren through the burned wreckage of the Citadel, even taking the fight into space on the outer surface of the space station to track him down for a showdown in the Council Chambers? With the fleet battle going on at the same time? I thought the pacing was perfect; it was easily the most exciting end-sequence to any game that I've ever played.

    Plus the coolest fucking thing in any game ever.
    Talking him into shooting himself in the head

    Khavall on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited November 2008
    Malechai wrote: »
    Chance wrote: »
    Lair.

    My biggest complaint with Lair actualy wasn't the controlls, once gotten use to they were actualy preaty fun. It was the way the game repeatedly jerked you out of the action for some fucking little cutsceen like "hey do better this town is burning!". The controlls actualy to a degree helped immersion that crap right there ruined the whole damn game.

    I wasn't disappointed in LAIR at all really, as I had no expectations of it at all. My girlfriend wanted it because she loves dragons. To me it was just a game I kind of wanted to try out. Personally, motion controls were great, and when they implemented stick controls they sucked... a lot. I can see why they went with motion. The thing that ruined that game to me was the really vague mission objectives. I never clearly knew what the fuck I was supposed to be doing and when and why the hell I just failed.
    kedinik wrote: »
    For me, my biggest big-name disappointment was Mass Effect. I even waited until it was 40 bucks, even though it was one of the reasons I got a 360. I hate it. It's one of the few games I pretty much want to trade in and forget about (the other being LAIR, though I think I had a bit more fun with that even). The game just felt rushed, unfinished, and bad overall. The beginning had one of the things I hate most in RPGs, where they rush you through a bunch of shit just for the sake of giving you a full party, even though it feels rushed and like they shouldn't be there at all because of it. I'd rather them pace it out. The story itself just seemed like a reskinned Star Wars, and the scenes were laughably horrible (in regards to animation, camera angles, etc etc). The combat was just kind of awkward. And, it didn't help that the game ran like absolute dick. My character was constantly jumping around with a horribly choppy frame rate, even when nothing else was around. The environments looked bland and dumb. And, the graphics engine tried to cover up how awful it looked with those stupid filters. Bah, I just freaking hate the game, and I tried so hard to like it...

    I love Mass Effect and I'm on my 4th playthrough, but I agree that the cinematography often makes me laugh, especially at the end of a conversation. The character's eyes look off screen and they abruptly lurch away, leaving the screen awkwardly empty for a few seconds.

    It looked especially horrible because I had just played MGS4 before I picked up ME.

    Radikal_Dreamer on
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  • DoobhDoobh She/Her, Ace Pan/Bisexual 8-) What's up, bootlickers?Registered User regular
    edited November 2008
    Sparrow wrote: »
    I.... I really liked assassins creed.

    I do too. The setting, the gameplay (until you do it over and over again), the fighting, and the wicked ending. Overall, it was pretty satisfying.

    That being said, they could have done something besides making me do the same things over and over and over and over for every target. The lookout points? Sure, those can stay. Hell, I'd even take the citizen saving missions. And each assassination was very fun, and very tense- why can't the whole game capture some of that entertainment?

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  • major_tommajor_tom Registered User regular
    edited November 2008
    Pancake wrote: »
    People somehow built up this expectation of a great story, and then get whine when it turns out to be in the vein of Predator or Aliens.

    The "somehow" would be the developers constantly talking about how amazing it is and how they keep bringing in these professional novel and comic writers to work on it and then they say that it's going to be an emotional roller coaster that will leave gamers shocked and amazed and may even leave them in tears.

    Then what we really get is Gears of War 2.

    Gears of War 2: Shut up about your fucking wife

    major_tom on
    This is what i get for caring about gamercards...
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited November 2008
    The last big name title I was disappointed with was Mario Sunshine... That's about it really.

    AbsoluteZero on
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  • JurgJurg In a TeacupRegistered User regular
    edited November 2008
    Oh yeah, I remembered one!

    Final Fantasy IV DS.

    I know they were trying to spice things up and not just make a port with prettier graphics, but I feel that the Augment system would be better suited to a game designed around it, instead of being shoehorned into a different game.

    It's a strange day when you are worse at a game for having played it before. I was so frustrated with the bosses before I realized that "harder" meant "now weak to Slow" (with a few notable exceptions).

    Also, there were a couple of other little things, like how running in this version is as fast as walking in the others, 100% map completion (not good or bad, but these drive me nuts), and the silly looking characters.

    It was fun going through, and I liked some of the new abilities, but many times I was yearning for a different version.

    Jurg on
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  • KorKor Known to detonate from time to time Registered User regular
    edited November 2008
    Both III and IV had the same effect on me. I loved playing them, but after about 60-80% thru, I just lost all desire to continue.

    edit: I mean DS versions.

    Kor on
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  • soapofdurdensoapofdurden Registered User regular
    edited November 2008
    major_tom wrote: »
    Pancake wrote: »
    People somehow built up this expectation of a great story, and then get whine when it turns out to be in the vein of Predator or Aliens.

    The "somehow" would be the developers constantly talking about how amazing it is and how they keep bringing in these professional novel and comic writers to work on it and then they say that it's going to be an emotional roller coaster that will leave gamers shocked and amazed and may even leave them in tears.

    Then what we really get is Gears of War 2.

    Gears of War 2: Shut up about your fucking wife
    For serious! Dom was such a downer. Just pair me up with The Cole Train so I can have some fun at least. Whoo!

    soapofdurden on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    When someone says "For our super-macho action game we got a professional hollywood/novel/comic writer" and you expect anything other than a hollywood/novel/comic-class super-macho action movie plot there is something wrong with you.

    Just because someone is a professional writer doesn't mean that they're not going to write cheesy b-movie style dialogue.


    The writers that write cheesy b-movie style dialogue are also professional writers.

    Khavall on
  • thorpethorpe Registered User regular
    edited November 2008
    Mass Effect. Dear lord Mass Effect.

    For some reason I keep buying Bioware games, despite being fully aware that every single one will have the same cardboard characters, cliched plotting, shitty boring three hour "intro" period in which your character can't do anything, and tired "morality" bar of everything they've made since Baldur's Gate, and every single time I trudge through it and end up wondering what the fuck I was thinking before I go back to Bethesda and Obsidian.

    Whoo.

    Glad that's off my chest.

    thorpe on
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  • PancakePancake Registered User regular
    edited November 2008
    Khavall wrote: »
    When someone says "For our super-macho action game we got a professional hollywood/novel/comic writer" and you expect anything other than a hollywood/novel/comic-class super-macho action movie plot there is something wrong with you.

    Just because someone is a professional writer doesn't mean that they're not going to write cheesy b-movie style dialogue.


    The writers that write cheesy b-movie style dialogue are also professional writers.

    What I said about it being an emotional rollercoaster that will leave gamers in tears was said by one of the writers in an interview.

    I was happy with the end result because I wasn't expecting much, myself. But they really did try to hype it up. And they did with the first game too. The Gears games are consistently less deep and meaningful than they seem to think they are. I'm not surprised people are disappointed.

    Pancake on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2008
    Pancake wrote: »
    Khavall wrote: »
    When someone says "For our super-macho action game we got a professional hollywood/novel/comic writer" and you expect anything other than a hollywood/novel/comic-class super-macho action movie plot there is something wrong with you.

    Just because someone is a professional writer doesn't mean that they're not going to write cheesy b-movie style dialogue.


    The writers that write cheesy b-movie style dialogue are also professional writers.

    What I said about it being an emotional rollercoaster that will leave gamers in tears was said by one of the writers in an interview.

    I was happy with the end result because I wasn't expecting much, myself. But they really did try to hype it up. And they did with the first game too. The Gears games are consistently less deep and meaningful than they seem to think they are. I'm not surprised people are disappointed.
    I have a feeling whenever any marketing department talks about "Gamers", they're not talking about us.

    Khavall on
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