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Most Disappointing Big-Name Titles So Far...
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Not really recent, but I was also fairly disappointed by Lumines, which I got on Live. The gameplay just isn't very addictive to me, and the much vaunted music generation doesn't seem to be doing much. Or maybe it's just my extreme bias to Meteos getting in the way, when it got much less press from most people.
I loved Lumines for PSP...back when I had a PSP.
And with Spore, I can't really say anything. I never played the actual game, but I did buy the $10 creature creator when it came out. Haha.
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The campaign was about what I expected. Uninteresting story and characters, and something to run through for achievements and then ignore when you're done.
It was mainly the multiplayer, which I was hoping would be improved over the first Gears and would be a fun to play but that wasn't really the case. Horde mode got boring pretty fast for me, and the standard multiplayer was an exercise in frustration. Matchmaking often has issues finding people and the dominance of chainsaws and shotguns along with occasional latency issues in matches is irritating. If all my friends weren't playing it I'd probably trade it in.
I'll admit I didn't like the first Gears much, but I was hoping Gears 2 would be better.
Mario Galaxy - I liked the game, but I also found it disappointing since I was expecting a more exploratory game like Mario 64 or Banjo-Kazooie.
Gears of War - One of my favorite 360 games, but I was disappointed that it wasn't as good as RE4.
Super Paper Mario - I really liked the Gamecube Paper Mario game and thought the 2D/3D mechanic was way cool, but I felt Super Paper Mario was really slow and drawn out.
Bionic Commando: Rearmed - Everyone was hyping this game up to high heavens. I tried it, wasn't too impressed, but bought it thinking it would get better later. It didn't. It's not that it's bad, it just feels very meh to me.
Devil May Cry 4 - Fun, but not as good as DMC3. When I reached the part where the levels started repeating, I sold it on goozex.
Lost Odyssey - I enjoyed it, but it had some major flaws in it (pacing & the fact that the back story is so much better than the actual story). In the end, I enjoyed Blue Dragon more.
Wii Smash Bros - It's a good game, but it wasn't enough of an improvement over the previous one for me to prefer it to the superior IMO Gamecube Naruto fighters.
Nights Wii - I loved the Saturn original, but there was far too much filler preventing me from getting to the fun parts. Not a total loss; I play it occasionally.
Everyday Shooter - I love the presentation, both visual & audio, but the gameplay isn't as good as some other shmups. Still a fun game.
Galaga Legions - I was expecting a fantastic game since Pac-Man: CE is one of my favorite games ever, but I merely got a very good game. The main problem is that Geometry Wars 2 came out a few weeks before and that was a fantastic game.
And my two biggest gaming disappointment of all time:
Legend of Zelda: Ocarina of Time - Good game, but I felt like Nintendo didn't really understand how to make a truly good 3D Zelda game until Twilight Princess. Ocarina of Time felt like a downgrade from Link to the Past.
Final Fantasy 7 - Loved the game, but again, it felt like a downgrade from the previous game (FF6).
Steam ID : rwb36, Twitter : Werezompire,
You are truly a brave person to admit that.
Oh, you know what, I wasn't going to post in here until this reminded me that OoT was my most disappointing game of all time. I just didn't like it pretty much at all. And I was so excited...
Talked up a huge game ala Fable 1 but the end result was a mishmash of ideas and not much fun to play for more than 8 hours, unless you wanna dick around with the creation tools.
I was also hugely disappointed with Warhammer Online, in fact I was so disappointed I think it may have killed MMO's for me. At least for awhile, the same old with very little innovation.
Developers don't usually actually listen to their testers about things like "quality" and "fun." They're there to find technical problems and are generally ignored if they have critiques.
Xbox : gunst4r
Ahem.
Well, I think Zelda: Twilight Princess is the horrible afterbirth of a true Zelda. And it's not because it is so bad, but because there is SO VERY MUCH wasted potential, so incredibly, mind-bogglingly much! All the awesome gameplay is uninspiridly arranged in order, the world stays lifeless and dead (although the maddening OoT-rehashes could qualify as undead) and, just to bring nostalgia and brainlessness one inch closer together, Ganondorf is thrown in because... well, 'cause he's Ganondorf.
Also, Super Paper Mario. Awesome concept, but it's simply not capable of carrying the whole game. It becomes annoying. Even worse, the combat is so boring compared to the other Paper Marios... Basically, the whole game feels like one gimmick gone wild. I hope they drop that habit if they should ever make another Paper Mario.
I dunno, he's really not so much a reviewer as he is a bad comedian, maybe he was just trying to give his act a bit of variety
They kept trying but Stevie Case has boobs so.
Boobs.
Booooooooooobs.
Wait what was I saying?
Romero was an extreme egotist.
But development was rocky. Romero calculated that his small team of many newly hired amateurs could create Daikatana in 7 months. Having quietly failed to meet that ridiculous date, Ion Storm switched from the licensed Quake to the Quake II engine. So then they had to completely trash about a year's worth of work after making the switch.
And then Ion Storm's politics began to run amok. Romero went on a ludicrous spending spree. It pissed off a bunch of the team, so 12 of them quit. The game missed another deadline.
They missed another deadline, released a shitty demo, then threw together a horrible broken demo for E3 '99, which was met without enthusiasm.
All this shit pissed off publisher Eidos, who had thrown away $25 million at the project so far (which is a lot even by today's standards). The deal was now that Eidos got majority ownership of Ion Storm, and thus subsequently 2 founding members quit the company.
It missed a few more deadlines and was released to the tune of 200k sales. Romero, that jackass, claims that 200k sales made up for >$25m in production costs. Yeah, right.
The magazine ad, the "Bitch ad," only fueled distaste for Romero and Ion Storm, after much of the troubled development and unimpressive showings.
Romero thought himself a fucking rockstar, spending money on shit like a multimillion dollar office at the top of a skyscraper for himself. He enjoyed racing ferraris. He hired on his playboy model girlfriend. He pissed off his own team of devs who quit to find other jobs. Many of which would "leak" disgruntled, angry stories about Ion Storm under Romero to the gaming press.
hell by the time Daikatana had finally been released in 2000, fucking Quake 3 and Unreal Tournament had already arrived. So Daikatana not only looked bad for a Quake II based game, it looked way behind the times in general by its release.
The game was a failure commercially, as a development studio experiment, as a brainchild of an over egotistical designer, and as a broken busted game with a shitty save system and annoying and intrusive sidekick systme.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Also boobs.
I think the difference is Q4 had the poor story and stereotypical characters and also failed to do anything different game play wise. While I don't think you can saw Gears 1 was the FIRST3rd-person-cover-based shooter, it was definitely one of the first really successful ones.
Two women walk into a bar. Both are really, REALLY terrible to talk to. One of them looks awesome and can do the splits, something that your dirty little heart always WANTED a girl you were with to be able to do, but never had. The other is is pretty, but the best talent SHE has is a pogo stick and well, you did date that champion pogo'er in college....
The differences in the gameplay allowed for shortcomings to be excusable in one title and not in another.
This is still better than every car analogy ever used in video game discussions.
(Please do not gift. My game bank is already full.)
The most recent game would have to be Gears 2, mainly the campaign. I can take the horrible excuse for a story, even if it made me cringe. What I can't take is the butchered flow of the game due to far too frequent cut-scenes trying to cram said story down my throat, or the lack of any sort of difficulty or need for tactics on Hardcore. The campaign is just too easy and boring, and having a brain-numbing story doesn't make me want to play through again. I played through Gear 1's co-op campaign at least 4 times, but I have no desire to go back through this one. I enjoy Horde and the multiplayer, but apparently matchmaking has been shitty lately, so that's a bummer.
I guess I could say that I'm disappointed in the Wii's holiday lineup, but that just simplifies my growing list of games to get.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Fable II was a big disappointment to me, but not a massive one. I figured it wouldn't have nearly as much as was talked about, but I didn't think it wouldn't simply be a broken mess with an awful main story. Molyneaux has lost all future business from me because he pulled the same crap for both Fable games.
I'd say Mirror's Edge would be a disappointment, but I always thought they'd end up making it far too short anyway. When that turned out to be the case, it simply confirmed what I'd already thought. I'm sure I'll pick it up when the price drops significantly, but 60 dollars for a brief campaign, no co-op or multiplayer to speak of, and the only extra value being speed runs (woo?) makes it not even a consideration with this season's games.
I'm getting sick of people whining about the Gears of War 2 campaign, though. I played the entire thing co-op, thought it was a blast, and look forward to playing it again. If people think the cutscenes are so awful, then just skip the damn things. There's a button for it. People may as well bitch about how much the storyline of Contra sucks. The story is simply a minimal reason to go carousing through bizarre places and kill strange things in horrible ways. People somehow built up this expectation of a great story, and then get whine when it turns out to be in the vein of Predator or Aliens.
The "somehow" would be the developers constantly talking about how amazing it is and how they keep bringing in these professional novel and comic writers to work on it and then they say that it's going to be an emotional roller coaster that will leave gamers shocked and amazed and may even leave them in tears.
Then what we really get is Gears of War 2.
My wife thinks I killed it for myself with the nightly updates... I knew everything that was in the game before the game came out, and she's probably right, because I wasn't surprised by anything.
I do think if I could play Brawl on XBL (I know, not possible) that I'd still play it regularly, though. So I think some of my distaste comes from the poor online support.
Pokemon Safari - Sneasel, Pawniard, ????
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I love Mass Effect and I'm on my 4th playthrough, but I agree that the cinematography often makes me laugh, especially at the end of a conversation. The character's eyes look off screen and they abruptly lurch away, leaving the screen awkwardly empty for a few seconds.
I wanted to buy Spore so bad, but couldn't. From the reviews to watching my friends play, it was just so meh.
Bioshock.
The gameplay just doesn't hold my interest at all. I'm about 70% through and just can't find the will to finish it. Love the music/atmosphere though, but those can only take a game so far.
Far Cry 2
Just - ugh. I had the highest hopes for this game and looked forward to it SO MUCH. I'm only 20% through and just can't take the gameplay in bursts longer than 20 minutes. I had no problem having fun with Crysis and Oblivion, but I just can't with FC2. So disappointed.
Clear Sky
STALKER is in my top 10 games of all time. There is nothing like it, and although it is a diamond in the rough, it is a hell of a diamond. The developers actually used phrases like "perfect game" when describing how CS was going to top Shadow of Chernobyl in every single way ...but it really didn't, in anything. Better visuals are cool, but it is still incredibly unpolished, unoptimized as fuck, buggy like you wouldn't believe, and factions wars don't even work!
I can understand not particularly liking the plot of Mass Effect, but you didn't enjoy the ending sequence?
Plus the coolest fucking thing in any game ever.
I wasn't disappointed in LAIR at all really, as I had no expectations of it at all. My girlfriend wanted it because she loves dragons. To me it was just a game I kind of wanted to try out. Personally, motion controls were great, and when they implemented stick controls they sucked... a lot. I can see why they went with motion. The thing that ruined that game to me was the really vague mission objectives. I never clearly knew what the fuck I was supposed to be doing and when and why the hell I just failed.
It looked especially horrible because I had just played MGS4 before I picked up ME.
I do too. The setting, the gameplay (until you do it over and over again), the fighting, and the wicked ending. Overall, it was pretty satisfying.
That being said, they could have done something besides making me do the same things over and over and over and over for every target. The lookout points? Sure, those can stay. Hell, I'd even take the citizen saving missions. And each assassination was very fun, and very tense- why can't the whole game capture some of that entertainment?
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Gears of War 2: Shut up about your fucking wife
Final Fantasy IV DS.
I know they were trying to spice things up and not just make a port with prettier graphics, but I feel that the Augment system would be better suited to a game designed around it, instead of being shoehorned into a different game.
It's a strange day when you are worse at a game for having played it before. I was so frustrated with the bosses before I realized that "harder" meant "now weak to Slow" (with a few notable exceptions).
Also, there were a couple of other little things, like how running in this version is as fast as walking in the others, 100% map completion (not good or bad, but these drive me nuts), and the silly looking characters.
It was fun going through, and I liked some of the new abilities, but many times I was yearning for a different version.
edit: I mean DS versions.
Pokemon Safari - Sneasel, Pawniard, ????
Just because someone is a professional writer doesn't mean that they're not going to write cheesy b-movie style dialogue.
The writers that write cheesy b-movie style dialogue are also professional writers.
For some reason I keep buying Bioware games, despite being fully aware that every single one will have the same cardboard characters, cliched plotting, shitty boring three hour "intro" period in which your character can't do anything, and tired "morality" bar of everything they've made since Baldur's Gate, and every single time I trudge through it and end up wondering what the fuck I was thinking before I go back to Bethesda and Obsidian.
Whoo.
Glad that's off my chest.
What I said about it being an emotional rollercoaster that will leave gamers in tears was said by one of the writers in an interview.
I was happy with the end result because I wasn't expecting much, myself. But they really did try to hype it up. And they did with the first game too. The Gears games are consistently less deep and meaningful than they seem to think they are. I'm not surprised people are disappointed.