How can people have been disappointed in Mass Effect?
I get being dissapointed with ME but... bad graphics, buggy gameplay, rushed? Eh? Owell
I mean what I'd consider valid criticisms would be the rubber stamped sidequests, the MAKO, the generic storyline, the texture popin during cutscenes, inventory system, etc - but I mean the dialogue was well executed, the graphics were by and large about the best you can expect out of the xbox 360 (and hold up to this holiday's releases, certainly)...
For me, animation and cinematography are a part of graphics, and these blew in ME. The graphics on the people in ME were pretty awesome, but the environments were pretty blah, and most of that was too dark too. Also, the texture popin wasn't just in cutscenes, it was at all times, and I think that also goes with the "graphics" part of ME that I don't really like.
And, hey, I didn't even mention that shitty freaking MAKO thing in my post. That's another thing in that game I hated.
How can people have been disappointed in Mass Effect?
I get being dissapointed with ME but... bad graphics, buggy gameplay, rushed? Eh? Owell
I mean what I'd consider valid criticisms would be the rubber stamped sidequests, the MAKO, the generic storyline, the texture popin during cutscenes, inventory system, etc - but I mean the dialogue was well executed, the graphics were by and large about the best you can expect out of the xbox 360 (and hold up to this holiday's releases, certainly)...
For me, animation and cinematography are a part of graphics, and these blew in ME. The graphics on the people in ME were pretty awesome, but the environments were pretty blah, and most of that was too dark too. Also, the texture popin wasn't just in cutscenes, it was at all times, and I think that also goes with the "graphics" part of ME that I don't really like.
And, hey, I didn't even mention that shitty freaking MAKO thing in my post. That's another thing in that game I hated.
What about Sheppard's consistently blank expression, you liked that right?
Grand Theft Auto 4 is my pick for this year. I wasn't even looking fowrard to it but I held back on getting Crackdown and trying Saint's Row for my sandbox city wantings. GTA4 just didn't have the fun I had back in 3. Something was so off about it and I dunno what it was but I can't play it for more then a few min.
And I guess Web of Shadows too. Swinging I think I have had the most fun in this one but everything else was annoying nonsense.
I love the atmosphere, the setting, and the actual idea of the game. Playing the game though? Not so much. Just felt like a chore, and the gun play always felt off.
Also Spider-Man: Web of Shadows. Lots of people loved the crap out of it around these parts, but I found it to be a repetitive mess. I know I shouldn't get my hopes up for Spidey games anymore, but I probably will continue to do so.
Have to say the games I was really disappointed in were
Fallout 3: It just looked so cool, I have never played a fallout before and I should have remembered that I didn't like oblivion but it looked so awesome that I tried playing it and quit after only getting a little bit into the wastelands.
GTA4: I loved GTA 3 I spent tons of time dicking around in it, but 4 just never clicked for me, I am considering trading it off on goozex sometime.
Oblivion: I really wanted an RPG when I bought this and I just hated it. After hearing all the good things about bethesda and Morrow Wind I figured I couldn't go wrong with this but the characters were terrible, the movement felt really unnatural and the combat sucked.
But than again I liked a lot of games people hated, I loved Assassin's creed even though I hyped it up for myself, Loved gears 2 but I also spent tons of time playing the first one, and I loved fable 2 but I also spent tons of time on the first one.
For a while I kept buying the new version every year, because I would actually believe when the developers said they were working on the story/reversals/AI. And every year I was dissapointed.
Halo 2 was upsetting. I enjoyed Halo: CE, but Bungie was so self-aware and concerned about dressing Halo 2 up for the mainstream that it felt dumbed-down. The auto-aim made head shots way too absurdly easy.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
LEGO Star Wars II. I'm not exactly sure what I was expecting, but I bought it because it was cheap and a lot of people here had said that it was good. I don't know exactly went wrong, but rather than fun, I just found it to be frustrating. It was the PC version that I bought, in case that has anything to do with it.
Early on in the game, there was a section where you had to drive a vehicle over a number of buttons in a straight line. And I just couldn't get the damn thing to drive in a straight line. I was playing with my sister, her with a wired 360 controller and me on the keyboard, and we both tried lots of times and it took between 10 to 20 minutes to do something that is supposed to be ridiculousely easy.
I didn't find the other sections of the game fun either, but that's just what stands out in my memory.
Nah, it wasn't just you. I'm thinking you're talking about an area in the Death Star and you have to activate these red squares with some kind of hovercraft to lift the Falcon up so you can exit the level, right? The LEGO X games have always had an odd relationship with vehicle physics. Basically, all vehicles (even the flying kind) operate as if they're a block with a single trackball on the bottom to guide movement. At least flying vehicles bank whilst they turn. Ground vehicle are the most aggravating.
The game's still fun if you like Star Wars (or whatever now) and enjoy the 'cutesy' way they present the familiar story. But using vehicles will probably always be a struggle.
LEGO Star Wars II. I'm not exactly sure what I was expecting, but I bought it because it was cheap and a lot of people here had said that it was good. I don't know exactly went wrong, but rather than fun, I just found it to be frustrating. It was the PC version that I bought, in case that has anything to do with it.
Early on in the game, there was a section where you had to drive a vehicle over a number of buttons in a straight line. And I just couldn't get the damn thing to drive in a straight line. I was playing with my sister, her with a wired 360 controller and me on the keyboard, and we both tried lots of times and it took between 10 to 20 minutes to do something that is supposed to be ridiculousely easy.
I didn't find the other sections of the game fun either, but that's just what stands out in my memory.
Nah, it wasn't just you. I'm thinking you're talking about an area in the Death Star and you have to activate these red squares with some kind of hovercraft to lift the Falcon up so you can exit the level, right? The LEGO X games have always had an odd relationship with vehicle physics. Basically, all vehicles (even the flying kind) operate as if they're a block with a single trackball on the bottom to guide movement. At least flying vehicles bank whilst they turn. Ground vehicle are the most aggravating.
The game's still fun if you like Star Wars (or whatever now) and enjoy the 'cutesy' way they present the familiar story. But using vehicles will probably always be a struggle.
Oh lordy, that room was the pits. Not enough to spoil the game for me, though.
I'm hearing some people (not in this thread) crying about how disappointed they are in Fallout 3 because they can't kill children. I think that qualifies as a baseline bad reason to dislike a game.
I haven't seen anyone mention Soul Calibur IV. I have absolutely no interest in customizing my character, just in fighting. Online multi was extremely disappointing and for me, near unplayable most of the time. I was so impressed with the way VF5 handled online play that I had such high hopes for the game.
I'm not sure if you can categorize Castle Crashers as high profile, but that was not as good as I expected. Looked great, lots of neat features, liked the art... but the game was kind of boring after a while. I would consider it a step down from the old AD&D beat'em ups by Capcom, or even Guardian Heroes.
LEGO Star Wars II. I'm not exactly sure what I was expecting, but I bought it because it was cheap and a lot of people here had said that it was good. I don't know exactly went wrong, but rather than fun, I just found it to be frustrating. It was the PC version that I bought, in case that has anything to do with it.
Early on in the game, there was a section where you had to drive a vehicle over a number of buttons in a straight line. And I just couldn't get the damn thing to drive in a straight line. I was playing with my sister, her with a wired 360 controller and me on the keyboard, and we both tried lots of times and it took between 10 to 20 minutes to do something that is supposed to be ridiculousely easy.
I didn't find the other sections of the game fun either, but that's just what stands out in my memory.
Nah, it wasn't just you. I'm thinking you're talking about an area in the Death Star and you have to activate these red squares with some kind of hovercraft to lift the Falcon up so you can exit the level, right? The LEGO X games have always had an odd relationship with vehicle physics. Basically, all vehicles (even the flying kind) operate as if they're a block with a single trackball on the bottom to guide movement. At least flying vehicles bank whilst they turn. Ground vehicle are the most aggravating.
The game's still fun if you like Star Wars (or whatever now) and enjoy the 'cutesy' way they present the familiar story. But using vehicles will probably always be a struggle.
Oh lordy, that room was the pits. Not enough to spoil the game for me, though.
I'm hearing some people (not in this thread) crying about how disappointed they are in Fallout 3 because they can't kill children. I think that qualifies as a baseline bad reason to dislike a game.
There are people who don't like certain songs in Guitar Hero or Rock Band because they're covers. And for some people, this ruins the game. Talk about perspective...
That and not liking a game because a popular internet author of some sort has wittily created some kind of criticism about a game and then it gets repeated and turns into a kind of meme.
I think it's incredibly amazing how many bad reasons are used to dislike a game. (Substitute 'sad' for 'amazing' in the previous sentence for a more accurate assessment.)
EDIT:
Not to say Peewi's argument is shallow. Sometimes certain mechanics can hinder the experience. But there are definitely some pretty fucking shallow reasons to dislike games...
For a while I kept buying the new version every year, because I would actually believe when the developers said they were working on the story/reversals/AI. And every year I was dissapointed.
I'd say No Mercy was the point where all the games started to lose their draw to me, (A) because that was the end of the N64 game line and (B) because the big WWF/WCW/ECW merger took place not long afterwards and the shows turned to shit.
LEGO Star Wars II. I'm not exactly sure what I was expecting, but I bought it because it was cheap and a lot of people here had said that it was good. I don't know exactly went wrong, but rather than fun, I just found it to be frustrating. It was the PC version that I bought, in case that has anything to do with it.
Early on in the game, there was a section where you had to drive a vehicle over a number of buttons in a straight line. And I just couldn't get the damn thing to drive in a straight line. I was playing with my sister, her with a wired 360 controller and me on the keyboard, and we both tried lots of times and it took between 10 to 20 minutes to do something that is supposed to be ridiculousely easy.
I didn't find the other sections of the game fun either, but that's just what stands out in my memory.
Nah, it wasn't just you. I'm thinking you're talking about an area in the Death Star and you have to activate these red squares with some kind of hovercraft to lift the Falcon up so you can exit the level, right? The LEGO X games have always had an odd relationship with vehicle physics. Basically, all vehicles (even the flying kind) operate as if they're a block with a single trackball on the bottom to guide movement. At least flying vehicles bank whilst they turn. Ground vehicle are the most aggravating.
The game's still fun if you like Star Wars (or whatever now) and enjoy the 'cutesy' way they present the familiar story. But using vehicles will probably always be a struggle.
Oh lordy, that room was the pits. Not enough to spoil the game for me, though.
I'm hearing some people (not in this thread) crying about how disappointed they are in Fallout 3 because they can't kill children. I think that qualifies as a baseline bad reason to dislike a game.
I hope you aren't talking about the other thread, because that would be exaggeration.
You know what, Oblivion. That game somehow didn't do what Morrowind did for me. There was a serious lack of epicness, in my eyes. Plus the combat was stupid when you hit higher levels.
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I hope you aren't talking about the other thread, because that would be exaggeration.
You know what, Oblivion. That game somehow didn't do what Morrowind did for me. There was a serious lack of epicness, in my eyes. Plus the combat was stupid when you hit higher levels.
Nah, not that thread either. Different forum.
Though to be fair some of the stuff I heard about people doing to orphans in the previous two games was pretty funny.
Spore: The only stage that was interesting at all was the Space stage, and constantly fighting pirates/spode followers can only keep me interested so long.
Hellgate: London: could have use more varying environments and more of a plot. Sad to see it dying though as it was an amusing game.
STALKER Clear Sky: Just overall not nearly as good as the original.
I hope you aren't talking about the other thread, because that would be exaggeration.
You know what, Oblivion. That game somehow didn't do what Morrowind did for me. There was a serious lack of epicness, in my eyes. Plus the combat was stupid when you hit higher levels.
Nah, not that thread either. Different forum.
Though to be fair some of the stuff I heard about people doing to orphans in the previous two games was pretty funny.
Can't you give a pack of them a gun? And then find their corpses later, complete with the gun you gave them minus a full clip? Twistedly funny.
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Halo 2 was upsetting. I enjoyed Halo: CE, but Bungie was so self-aware and concerned about dressing Halo 2 up for the mainstream that it felt dumbed-down. The auto-aim made head shots way too absurdly easy.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
What makes you think that? I read an interview with a Bungie designer where he admits to increasing auto-aim substantially for Halo 2 so that the game is more accessible to people who normally don't play FPSes. His stated goal was to have grandmas with no gaming experience able to occasionally kill experienced gamers.
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Halo 2 was upsetting. I enjoyed Halo: CE, but Bungie was so self-aware and concerned about dressing Halo 2 up for the mainstream that it felt dumbed-down. The auto-aim made head shots way too absurdly easy.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
Citation needed.
Someone light the Fyrewulf signal, he had graphs and everything. The short of it was Halo had significantly more autoaim then the others.
Halo 2 was upsetting. I enjoyed Halo: CE, but Bungie was so self-aware and concerned about dressing Halo 2 up for the mainstream that it felt dumbed-down. The auto-aim made head shots way too absurdly easy.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
Citation needed.
Someone light the Fyrewulf signal, he had graphs and everything. The short of it was Halo had significantly more autoaim then the others.
Sounds interesting. Also, sorry about the ninja-edit.
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GTA 4 is just meh. A game is supposed to grab your attention, or at very least, be entertaining. We spent the first 45 minutes driving people places, taking them bowling. It's not a bad game, it should have just been better.
Eh, a game doesn't have to be in my face to grab my attention. That way lies Saint's Row 2, which as far as I can tell is pretty much nothing but WHOOOOOOOOO SEWAGE TRUCK WHOOOOOOOOOO etc., etc. The city grabbed my attention, the idea of playing an immigrant nobody starting out at rock bottom grabbed my attention, the same old-same old fetch quests, routines and "go here, kill X" missions didn't detract from it much. But hey, if you like them loud and explosive, fair enough.
Eight Rooks on
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Halo 2 was upsetting. I enjoyed Halo: CE, but Bungie was so self-aware and concerned about dressing Halo 2 up for the mainstream that it felt dumbed-down. The auto-aim made head shots way too absurdly easy.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
Citation needed.
Someone light the Fyrewulf signal, he had graphs and everything. The short of it was Halo had significantly more autoaim then the others.
Sounds interesting. Also, sorry about the ninja-edit.
Even with graphs, I'm not buying that Halo: CE had more auto-aim than the other two. In Halo 2, you could actually just whip your aim past a guy's head, fire the rifle, and it would magically hit him square in the face. Whether or not you were actually pointing the rifle at the guy's head when you fired was irrelevant. That's some serious auto-aim. Halo CE required that you at least have the reticle on a target before correcting anything.
I'll jump on that GTAIV disappointment bandwagon. The whole game just took itself too seriously. Then you have this big city to tool around in, but nothing really fun to do in it. Your wanted level will, at worst, end up bringing a helicopter after you. Where is the Army? The tanks? The vehicle physics were "realistic" (i.e., boring), the weapons selection was lackluster and tame (I want my minigun!), the ammo limits were stupid, property "ownership" was practically useless, and so on and so forth. What's the point of playing through a game where you start out as a nobody foreigner with almost nothing when you end the game the same way? Vice City had some excellent features, but yet Rockstar somehow keeps leaving them out. It doesn't make any sense to make each iteration "different" instead of better.
And the cell phone. The cell phone.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited November 2008
Also, the trouble with Spore is that the Spode followers always reminded me of Jeeves and Wooster.
Tripping? What in hell were they thinking? The single player, despite all the hype, was boring, and online play turned out to be more frustration than it was worth.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
From time to time, your character would randomly fall down when you changed direction. There is nothing you can do to avoid it or change the frequency in which it happens.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
Who the fuck thought that was a good gameplay mechanic?
while running across the stage, there's a very small chance that you'll trip and stumble. it takes about half a second to recover from, but that can mean life or death in brawl.
personally, i've never had too much of a problem with it. it's unfortunate, and i would have rather had it removed, but it has forced me to adapt my strategy more around aerial attacks. for the overwhelming majority of players, it wont impact your game too much because it's difficult to capitalize on the situation. if anything, it's just an added frustration.
the only thing i was really disappointed with when it came to brawl was the online play. pure garbage. but the single player was, for what it was, very enjoyable, and multiplayer got really good once I got used to how much slower it is than melee. Had the online package been what it could have been, i feel like it would have surpassed melee. but due to he flaws it does have, it's a worthy sequel that doesn't surpass its predecessor.
Who the fuck thought that was a good gameplay mechanic?
Presumably the designers were trying to prevent competitive players from abusing movement glitches tha would let characters move faster than normally possible.
It's still irritating when it happens, though, especially when it lines up your head with DeDeDe's hammer.
Who the fuck thought that was a good gameplay mechanic?
You honestly have to ask? Probably the same people that felt rubberbanding Mario Kart would bring in casual people.
I dunno. I've never thought to myself "let's make a fighting game" and then thought "and make peoples characters randomly fall over" immediately after.
I'll jump on that GTAIV disappointment bandwagon. The whole game just took itself too seriously. Then you have this big city to tool around in, but nothing really fun to do in it. Your wanted level will, at worst, end up bringing a helicopter after you. Where is the Army? The tanks? The vehicle physics were "realistic" (i.e., boring), the weapons selection was lackluster and tame (I want my minigun!), the ammo limits were stupid, property "ownership" was practically useless, and so on and so forth. What's the point of playing through a game where you start out as a nobody foreigner with almost nothing when you end the game the same way? Vice City had some excellent features, but yet Rockstar somehow keeps leaving them out. It doesn't make any sense to make each iteration "different" instead of better.
And the cell phone. The cell phone.
If you seriously can't understand how anyone would want to work the story of a guy who had everything (or at least a lot) and lost it all into a videogame, then again, may I point you in the direction of Saint's Row 2? I hear it has sewage trucks.
Seriously, though, I am curious about one thing. Why didn't people like the cell phone? Not saying there can't be anything to dislike, just I haven't heard it brought up that much as a black mark against GTA IV.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
From time to time, your character would randomly fall down when you changed direction. There is nothing you can do to avoid it or change the frequency in which it happens.
Holy shit what? Why in the blue jesus sky hell would they EVER build in something so retarded? As a frequent Melee player who once considered buying a Wii just for Brawl... wow.
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For me, animation and cinematography are a part of graphics, and these blew in ME. The graphics on the people in ME were pretty awesome, but the environments were pretty blah, and most of that was too dark too. Also, the texture popin wasn't just in cutscenes, it was at all times, and I think that also goes with the "graphics" part of ME that I don't really like.
And, hey, I didn't even mention that shitty freaking MAKO thing in my post. That's another thing in that game I hated.
What about Sheppard's consistently blank expression, you liked that right?
And I guess Web of Shadows too. Swinging I think I have had the most fun in this one but everything else was annoying nonsense.
I love the atmosphere, the setting, and the actual idea of the game. Playing the game though? Not so much. Just felt like a chore, and the gun play always felt off.
Also Spider-Man: Web of Shadows. Lots of people loved the crap out of it around these parts, but I found it to be a repetitive mess. I know I shouldn't get my hopes up for Spidey games anymore, but I probably will continue to do so.
Fallout 3: It just looked so cool, I have never played a fallout before and I should have remembered that I didn't like oblivion but it looked so awesome that I tried playing it and quit after only getting a little bit into the wastelands.
GTA4: I loved GTA 3 I spent tons of time dicking around in it, but 4 just never clicked for me, I am considering trading it off on goozex sometime.
Oblivion: I really wanted an RPG when I bought this and I just hated it. After hearing all the good things about bethesda and Morrow Wind I figured I couldn't go wrong with this but the characters were terrible, the movement felt really unnatural and the combat sucked.
But than again I liked a lot of games people hated, I loved Assassin's creed even though I hyped it up for myself, Loved gears 2 but I also spent tons of time playing the first one, and I loved fable 2 but I also spent tons of time on the first one.
For a while I kept buying the new version every year, because I would actually believe when the developers said they were working on the story/reversals/AI. And every year I was dissapointed.
Pro tip, Halo had the most auto aim of all the games (Halo 3 the least).
Nah, it wasn't just you. I'm thinking you're talking about an area in the Death Star and you have to activate these red squares with some kind of hovercraft to lift the Falcon up so you can exit the level, right? The LEGO X games have always had an odd relationship with vehicle physics. Basically, all vehicles (even the flying kind) operate as if they're a block with a single trackball on the bottom to guide movement. At least flying vehicles bank whilst they turn. Ground vehicle are the most aggravating.
The game's still fun if you like Star Wars (or whatever now) and enjoy the 'cutesy' way they present the familiar story. But using vehicles will probably always be a struggle.
I'm not sure if you can categorize Castle Crashers as high profile, but that was not as good as I expected. Looked great, lots of neat features, liked the art... but the game was kind of boring after a while. I would consider it a step down from the old AD&D beat'em ups by Capcom, or even Guardian Heroes.
There are people who don't like certain songs in Guitar Hero or Rock Band because they're covers. And for some people, this ruins the game. Talk about perspective...
That and not liking a game because a popular internet author of some sort has wittily created some kind of criticism about a game and then it gets repeated and turns into a kind of meme.
I think it's incredibly amazing how many bad reasons are used to dislike a game. (Substitute 'sad' for 'amazing' in the previous sentence for a more accurate assessment.)
EDIT:
Not to say Peewi's argument is shallow. Sometimes certain mechanics can hinder the experience. But there are definitely some pretty fucking shallow reasons to dislike games...
Sold as: Vast galaxy to explore! Epic storyline! Amazing visuals! Awesome character creation!
Actually was: Vast number of unexplorable planets, and vast numbers of identical planets! Epic-ly trite, cliche storyline! Amazingly glitchy, bugged visuals! Awesome create-a-downs-sydrome-sufferer mode!
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Nah, not that thread either. Different forum.
Though to be fair some of the stuff I heard about people doing to orphans in the previous two games was pretty funny.
Hellgate: London: could have use more varying environments and more of a plot. Sad to see it dying though as it was an amusing game.
STALKER Clear Sky: Just overall not nearly as good as the original.
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What makes you think that? I read an interview with a Bungie designer where he admits to increasing auto-aim substantially for Halo 2 so that the game is more accessible to people who normally don't play FPSes. His stated goal was to have grandmas with no gaming experience able to occasionally kill experienced gamers.
Someone light the Fyrewulf signal, he had graphs and everything. The short of it was Halo had significantly more autoaim then the others.
Edit: I'll see if I an get it.
Sounds interesting. Also, sorry about the ninja-edit.
The environment is great and all that, but the story failed to grab me or develop and my interest in playing it just petered out.
Also DMC4 was pretty uninteresting to play. And as has been mentioned, Soul Calibur IV wasn't anywhere near as much fun as I was hoping.
Basically, IMHO this year, fourth iterations of established franchises have been good but not earth-shattering.
I enjoyed Mass Effect the same way I enjoyed the first Fable. Massive promises, bigger lies, still fun.
Read my book. (It has a robot in it.)
Even with graphs, I'm not buying that Halo: CE had more auto-aim than the other two. In Halo 2, you could actually just whip your aim past a guy's head, fire the rifle, and it would magically hit him square in the face. Whether or not you were actually pointing the rifle at the guy's head when you fired was irrelevant. That's some serious auto-aim. Halo CE required that you at least have the reticle on a target before correcting anything.
I'll jump on that GTAIV disappointment bandwagon. The whole game just took itself too seriously. Then you have this big city to tool around in, but nothing really fun to do in it. Your wanted level will, at worst, end up bringing a helicopter after you. Where is the Army? The tanks? The vehicle physics were "realistic" (i.e., boring), the weapons selection was lackluster and tame (I want my minigun!), the ammo limits were stupid, property "ownership" was practically useless, and so on and so forth. What's the point of playing through a game where you start out as a nobody foreigner with almost nothing when you end the game the same way? Vice City had some excellent features, but yet Rockstar somehow keeps leaving them out. It doesn't make any sense to make each iteration "different" instead of better.
And the cell phone. The cell phone.
Tripping? What in hell were they thinking? The single player, despite all the hype, was boring, and online play turned out to be more frustration than it was worth.
GT: Tanky the Tank
Black: 1377 6749 7425
From time to time, your character would randomly fall down when you changed direction. There is nothing you can do to avoid it or change the frequency in which it happens.
GT: Tanky the Tank
Black: 1377 6749 7425
while running across the stage, there's a very small chance that you'll trip and stumble. it takes about half a second to recover from, but that can mean life or death in brawl.
personally, i've never had too much of a problem with it. it's unfortunate, and i would have rather had it removed, but it has forced me to adapt my strategy more around aerial attacks. for the overwhelming majority of players, it wont impact your game too much because it's difficult to capitalize on the situation. if anything, it's just an added frustration.
the only thing i was really disappointed with when it came to brawl was the online play. pure garbage. but the single player was, for what it was, very enjoyable, and multiplayer got really good once I got used to how much slower it is than melee. Had the online package been what it could have been, i feel like it would have surpassed melee. but due to he flaws it does have, it's a worthy sequel that doesn't surpass its predecessor.
Presumably the designers were trying to prevent competitive players from abusing movement glitches tha would let characters move faster than normally possible.
It's still irritating when it happens, though, especially when it lines up your head with DeDeDe's hammer.
You honestly have to ask? Probably the same people that felt rubberbanding Mario Kart would bring in casual people.
I dunno. I've never thought to myself "let's make a fighting game" and then thought "and make peoples characters randomly fall over" immediately after.
If you seriously can't understand how anyone would want to work the story of a guy who had everything (or at least a lot) and lost it all into a videogame, then again, may I point you in the direction of Saint's Row 2? I hear it has sewage trucks.
Seriously, though, I am curious about one thing. Why didn't people like the cell phone? Not saying there can't be anything to dislike, just I haven't heard it brought up that much as a black mark against GTA IV.
Read my book. (It has a robot in it.)
Holy shit what? Why in the blue jesus sky hell would they EVER build in something so retarded? As a frequent Melee player who once considered buying a Wii just for Brawl... wow.