Shit. I can't remember who I was playing with, but I recall me having 30 health, one partner left, and a boomer and tank trying to get to him through the safe room door, and me killing the boomer, fending off a horde behind me and killing the tank, and surviving that match.
I really am starting to enjoy spawning as the Smoker now. Last night the survivors had just ascended the motorised lift on No Mercy and were running across the slanted roof to jump through the window. One jumps through, then two.. three.. the fourth goes to jump inside...
BAM! Pulled him right out of the window down to ground level. They didn't last much longer after that.
That and the spot when they jump down to the sewers is fantastic. Getting the last person as he is about to go down is brilliant.
edit:
I've had several games where I've lost out on the Do Not Disturb achievement because some arse decides that the witch we can easily dodge must die as he attempts either Crownd or the behind the witchy glitch.
Plus I did a campaign with no one getting boomered on and the only one of us who go it was the guy who joined during the Sewers level and the guy who went akimbo assassin didn't get his achievement either. Bloody annoying. New guy suire as heck got Stand Tall as well though.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
Speaking of the witch, why does everyone say crouch? If you run past her, you aren't next to her long enough to make her angry. Every time I see someone try to crouchwalk right beside her she just gets angrier and angrier until they end up alerting her because they took too long to move.
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
Speaking of the witch, why does everyone say crouch? If you run past her, you aren't next to her long enough to make her angry. Every time I see someone try to crouchwalk right beside her she just gets angrier and angrier until they end up alerting her because they took too long to move.
Not sure. It's the LOS that does it, though, so maybe they just want you to hide behind cover? I always just run past her, minimizing my LOS time with her.
Hahnsoo1 on
0
The JudgeThe Terwilliger CurvesRegistered Userregular
edited November 2008
This game continues to bring the goods. Arriving at the skybridge saferoom on Dead Air in shambles with nearly everyone on their third strike - realizing that Bill isn't there, stepping back out into the hallway to see him halfway down the bridge, covered in Boomer vomit, and staggering gamely toward the finish line . . . as a Horde rush explodes out of the parking deck and tears after him.
The next 10 seconds were unbelievably tense. Between the screams of "DON'T LOOK BACK!" and trying to shoot around him somehow . . . so much fun. He lived. Much celebrating ensued.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
The Judge on
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
But y'know... Who'd control this 2-person ensemble?
I fear it would swing the door to griefing wide open, and the fact that survivors walk slower is an important aspect of how Valve is trying to achieve teamwork. While a cool idea in theory, I don't think it would actually work.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
But y'know... Who'd control this 2-person ensemble?
I fear it would swing the door to griefing wide open, and the fact that survivors walk slower is an important aspect of how Valve is trying to achieve teamwork. While a cool idea in theory, I don't think it would actually work.
the helper would control movement. To prevent greifing both people would have to agree to it, like have a prompt pop up on the slower moving person and they press the use key also to confirm.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
Done.
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
The Judge on
Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
I almost finished Death Toll in Single Player on Expert. Almost. I got downed by a damn bot and then they refused to raise me. They then ran onto the ship and watched me die.
Yes, 3 bots escaped and I died. Those fucking assholes.
minor incidentexpert in a dying fieldnjRegistered Userregular
edited November 2008
To whoever I was playing with a couple nights ago, that was awesome.
Dead Air finale - We started strong, but one of us falls every few minutes. It's only me and one other guy left when the second tank drops. He lures the tank through a fire while I shoot him from behind. The tank clobbers him, and turns on me. I spend 2 minutes backpedaling while spraying bullets wildly in the general direction of the tank before he collapses.
I've got one nade left, so we lay out a plan to have me wait near the plane's backdoor while each of the dead (non)survivors watches a different angle. The first one to see the last horde rushing in is to alert me so I can toss the nade in that direction. The plan works like a charm and the nade distracts almost all of the zombies, except a boomer and a couple of stragglers catch up to me. I get boomed on, covered in zombies, and am swinging my arms like a cat getting a bath. I BARELY stumble across the threshold of the plane, punch the last zombie away and survive with like 3hp left. It was glorious.
The reason I love this game is because this kind of shit happens EVERY time, and it doesn't really matter whether you're the guy crossing the finish line barely alive, or the one that goes down to the first smoker. It's just FUN seeing shit go so wrong and so barely right.
minor incident on
Everything looks beautiful when you're young and pretty
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
I love this game as well (Single player as well amazingly. It's one of the best challenges I've ever had in a SP game). Though vs. is beginning to make me bitter and twisted because it's increasingly becoming who can be the cheapest assholes or the director just shits all over one team. I find it hard to enjoy vs. anymore at all. The co-op mode however provides me with nothing but endless lol.
The reason I love this game is because this kind of shit happens EVERY time, and it doesn't really matter whether you're the guy crossing the finish line barely alive, or the one that goes down to the first smoker. It's just FUN seeing shit go so wrong and so barely right.
Amen. It really is different every time you play. A small (but important) part of this is the director, but I find that it mostly comes down to the 3 people you are playing with. Sometimes they are unskilled, sometimes they are team players, sometimes they are total asshats. But each time, the chemistry changes just a bit, and the game becomes something unexpected.
It's one reason why I wonder how people can dismiss this game after playing through the levels once on Normal with maybe only one other person with them. They really aren't playing the game to the full potential.
Hahnsoo1 on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
Nothing is better though until you play with someone who gets incapped on expert and then starts a firefight with the other guy because he is an immature dickwad.
It's like watching two tards who have wallhacks fight it out in CS, only with zombies.
The reason I love this game is because this kind of shit happens EVERY time, and it doesn't really matter whether you're the guy crossing the finish line barely alive, or the one that goes down to the first smoker. It's just FUN seeing shit go so wrong and so barely right.
Amen. It really is different every time you play. A small (but important) part of this is the director, but I find that it mostly comes down to the 3 people you are playing with. Sometimes they are unskilled, sometimes they are team players, sometimes they are total asshats. But each time, the chemistry changes just a bit, and the game becomes something unexpected.
It's one reason why I wonder how people can dismiss this game after playing through the levels once on Normal with maybe only one other person with them. They really aren't playing the game to the full potential.
Exactly. There's so much to be said for a GOOD team who can swing through buildings, clearing rooms, flanking open spaces effectively. It totally means the difference between feeling (moderately) in control of a bad situation and feeling scared shitless. Good teams are awesome and the teamwork that comes from them puts to shame most other "team based" games like Rainbow 6 and the like. If you're flanking one side of a warehouse with one teammate while the other two take the opposite side, you HAVE to know your teammate is watching your back and if you're the guy in back, you need your man in front to know how to keep his crouch on, because if he so much as stops to scratch his ass, you're all going down, FAST. At least, that's how it is on Advanced/Expert.
And I've found that with a good team, "going back for a guy" is NEVER a one-man affair. One guy goes back to revive, one guy follows half-way to watch his back, and the last guy keeps his eyes forward. It's little things like that that become routine between random internet strangers that makes this game great.
minor incident on
Everything looks beautiful when you're young and pretty
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minor incidentexpert in a dying fieldnjRegistered Userregular
Nothing is better though until you play with someone who gets incapped on expert and then starts a firefight with the other guy because he is an immature dickwad.
It's like watching two tards who have wallhacks fight it out in CS, only with zombies.
And it's fantastic.
Or the guy that can't shoot a zombie to save his life, but suddenly turns into fucking Alan Quartermain when he's aiming at the back of your head.
minor incident on
Everything looks beautiful when you're young and pretty
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DomhnallMinty D. Vision!ScotlandRegistered Userregular
The reason I love this game is because this kind of shit happens EVERY time, and it doesn't really matter whether you're the guy crossing the finish line barely alive, or the one that goes down to the first smoker. It's just FUN seeing shit go so wrong and so barely right.
Amen. It really is different every time you play. A small (but important) part of this is the director, but I find that it mostly comes down to the 3 people you are playing with. Sometimes they are unskilled, sometimes they are team players, sometimes they are total asshats. But each time, the chemistry changes just a bit, and the game becomes something unexpected.
It's one reason why I wonder how people can dismiss this game after playing through the levels once on Normal with maybe only one other person with them. They really aren't playing the game to the full potential.
Exactly. There's so much to be said for a GOOD team who can swing through buildings, clearing rooms, flanking open spaces effectively. It totally means the difference between feeling (moderately) in control of a bad situation and feeling scared shitless. Good teams are awesome and the teamwork that comes from them puts to shame most other "team based" games like Rainbow 6 and the like. If you're flanking one side of a warehouse with one teammate while the other two take the opposite side, you HAVE to know your teammate is watching your back and if you're the guy in back, you need your man in front to know how to keep his crouch on, because if he so much as stops to scratch his ass, you're all going down, FAST. At least, that's how it is on Advanced/Expert.
And I've found that with a good team, "going back for a guy" is NEVER a one-man affair. One guy goes back to revive, one guy follows half-way to watch his back, and the last guy keeps his eyes forward. It's little things like that that become routine between random internet strangers that makes this game great.
You don't go down fast on advanced. Not at all at all at all. I run ahead being a shotgun lunatic and my only fears are smokers and hunters but since my team mates aren't that far behind even if they get me its no matter. Even tanks are easy, you can get hit two or three times before getting incapped and if you're hit once you have time to pop some pills before he catches up to you and hits you again and even witches only incap you instead of instant death.
edit:
I don't understand the AID makes this game infinately replayable thing either. Sure guns spawn in one of four locations and the zombie numbers are not exactly the same as last time and the attack times of specials are a bit different but it does not make the entire experience new. If I just did Dead Air I wouldn't do it again even if it was with a bunch of new folks.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
Done.
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
Better yet, and much less elaborate, holding a movement key while reviving a teammate drags them, without counting towards helping them up.
So you can't help them run, but if they go down you can drag their ass onto the boat while they shoot behind them.
Alternatively, FF them and then pitch their body out of the chopper .
Legionnaired on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited November 2008
I did that to the bots on easy mode after the hilarious death toll incident I described earlier. Laugh at me you cold autonomous machines, well EAT FRIENDLY FIRE BEFORE GETTING ON THE CHOPPER.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
Done.
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
Better yet, and much less elaborate, holding a movement key while reviving a teammate drags them, without counting towards helping them up.
So you can't help them run, but if they go down you can drag their ass onto the boat while they shoot behind them.
Alternatively, FF them and then pitch their body out of the chopper.
That's the exact thing Valve doesn't want happening.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
Done.
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
Better yet, and much less elaborate, holding a movement key while reviving a teammate drags them, without counting towards helping them up.
So you can't help them run, but if they go down you can drag their ass onto the boat while they shoot behind them.
Alternatively, FF them and then pitch their body out of the chopper.
That's the exact thing Valve doesn't want happening.
People already kill them as they are running, what's the difference?
I don't understand the AID makes this game infinately replayable thing either. Sure guns spawn in one of four locations and the zombie numbers are not exactly the same as last time and the attack times of specials are a bit different but it does not make the entire experience new. If I just did Dead Air I wouldn't do it again even if it was with a bunch of new folks.
The AID once spawned a Tank in a Safehouse right before I was walking in with my heavily-injured ass. It punched me and incapped me immediately, then went on to tear apart my team. That was definitely an entirely new experience for me. But as I said, the AID is a small (but important) part of the experience. You haven't really played this game until you've played with:
1) A good team that covers each other and can headshot zombies in milliseconds
2) A good team that sucks, but covers each other so they barely survive
3) A team with one crappy griefer who gets executed by the rest of the team just before the final RV
4) A team of asshats who don't cover each other and bumble their way through the levels
5) etc. etc.
Each team configuration brings a completely different set of skills. This tweaks the experience overall and brings a different enjoyment to the game.
Oh, and the dialog changes each time you play through. The spontaneous one-liners and responses are part of the appeal of the game, to me. I still have yet to hear Francis say "I hate Ayn Rand." I imagine it's in Dead Air, when you are passing the Atlas statue.
Then there is Versus. Lovely lovely versus.
Hahnsoo1 on
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
Done.
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
Better yet, and much less elaborate, holding a movement key while reviving a teammate drags them, without counting towards helping them up.
So you can't help them run, but if they go down you can drag their ass onto the boat while they shoot behind them.
Alternatively, FF them and then pitch their body out of the chopper.
That's the exact thing Valve doesn't want happening.
People already kill them as they are running, what's the difference?
There isn't. If you're incapped on the escape vechile you're left behind, right? It'd just be odd for Valve to add something that takes away from the five second helping up timer which is there it add tension and what not for no good reason.
edit:
Versus usually pisses me off as one team is buggered with crappy witch or tank placement or none at all.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
Scarab I have no doubt at all that this will be done almost instantaneously upon the SDK release.
I mean it's ridiculously easy to do.
I expect people already have the maps for it.
That's what I'll make while I learn the ropes of proper mapping, so I won't have to bother about making a map with nice flow and stuff. I'll just make it a single scene with a place to hole up in and shoot them zeds.
Echo on
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DomhnallMinty D. Vision!ScotlandRegistered Userregular
Posts
I felt so bad ass.
T-Nation blog
That's right. All you other Americans have some catching up to do.
http://www.youtube.com/watch?v=OtTh00K72gw
That and the spot when they jump down to the sewers is fantastic. Getting the last person as he is about to go down is brilliant.
edit:
I've had several games where I've lost out on the Do Not Disturb achievement because some arse decides that the witch we can easily dodge must die as he attempts either Crownd or the behind the witchy glitch.
Plus I did a campaign with no one getting boomered on and the only one of us who go it was the guy who joined during the Sewers level and the guy who went akimbo assassin didn't get his achievement either. Bloody annoying. New guy suire as heck got Stand Tall as well though.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Dude in video spends the last 10 minutes of the level at 1 HP. Ends pretty hilariously.
AniList
The next 10 seconds were unbelievably tense. Between the screams of "DON'T LOOK BACK!" and trying to shoot around him somehow . . . so much fun. He lived. Much celebrating ensued.
It did make me wish for a feature where you could "help" a critically injured teammate run at top speed by limiting you to a single pistol in your off-hand while linked, so to speak.
That WOULD be awesome. A lesser-injured teammate could choose to buddy up with a more-injured survivor, bringing that person up to speed with the helper, while both are limited to just one pistol. If it looks like the horde is overtaking them, the helper can choose to throw their teammate to their own fate.
Usually message board game ideas are like "LOL wouldnt it be kewler with dragons from space?" or something rediculous like that.
I support the idea above though. While totally elaborate, it is fucking cool.
Final Fantasy XI -> Carbuncle - Samash
Frank already responded to this, but I corrected this, like, 8 posts above yours.
It wouldn't be that difficult to manage either, just use the "use" key to bind. If either person melees it break the bond.
Someone e-mail Valve!
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
But y'know... Who'd control this 2-person ensemble?
I fear it would swing the door to griefing wide open, and the fact that survivors walk slower is an important aspect of how Valve is trying to achieve teamwork. While a cool idea in theory, I don't think it would actually work.
the helper would control movement. To prevent greifing both people would have to agree to it, like have a prompt pop up on the slower moving person and they press the use key also to confirm.
Or, more likley, drag them Army of two style to safety, while they shoot with their pistols.
GM: Rusty Chains (DH Ongoing)
It's not that I think it would be widely used, but there have been several moments where it would've helped in a huge way. Glad others agree.
Someone email valve.
Final Fantasy XI -> Carbuncle - Samash
My sources tell me it's replacing the smoker.
Final Fantasy XI -> Carbuncle - Samash
Yes, 3 bots escaped and I died. Those fucking assholes.
Dead Air finale - We started strong, but one of us falls every few minutes. It's only me and one other guy left when the second tank drops. He lures the tank through a fire while I shoot him from behind. The tank clobbers him, and turns on me. I spend 2 minutes backpedaling while spraying bullets wildly in the general direction of the tank before he collapses.
I've got one nade left, so we lay out a plan to have me wait near the plane's backdoor while each of the dead (non)survivors watches a different angle. The first one to see the last horde rushing in is to alert me so I can toss the nade in that direction. The plan works like a charm and the nade distracts almost all of the zombies, except a boomer and a couple of stragglers catch up to me. I get boomed on, covered in zombies, and am swinging my arms like a cat getting a bath. I BARELY stumble across the threshold of the plane, punch the last zombie away and survive with like 3hp left. It was glorious.
The reason I love this game is because this kind of shit happens EVERY time, and it doesn't really matter whether you're the guy crossing the finish line barely alive, or the one that goes down to the first smoker. It's just FUN seeing shit go so wrong and so barely right.
It's one reason why I wonder how people can dismiss this game after playing through the levels once on Normal with maybe only one other person with them. They really aren't playing the game to the full potential.
It's like watching two tards who have wallhacks fight it out in CS, only with zombies.
And it's fantastic.
Exactly. There's so much to be said for a GOOD team who can swing through buildings, clearing rooms, flanking open spaces effectively. It totally means the difference between feeling (moderately) in control of a bad situation and feeling scared shitless. Good teams are awesome and the teamwork that comes from them puts to shame most other "team based" games like Rainbow 6 and the like. If you're flanking one side of a warehouse with one teammate while the other two take the opposite side, you HAVE to know your teammate is watching your back and if you're the guy in back, you need your man in front to know how to keep his crouch on, because if he so much as stops to scratch his ass, you're all going down, FAST. At least, that's how it is on Advanced/Expert.
And I've found that with a good team, "going back for a guy" is NEVER a one-man affair. One guy goes back to revive, one guy follows half-way to watch his back, and the last guy keeps his eyes forward. It's little things like that that become routine between random internet strangers that makes this game great.
Or the guy that can't shoot a zombie to save his life, but suddenly turns into fucking Alan Quartermain when he's aiming at the back of your head.
You don't go down fast on advanced. Not at all at all at all. I run ahead being a shotgun lunatic and my only fears are smokers and hunters but since my team mates aren't that far behind even if they get me its no matter. Even tanks are easy, you can get hit two or three times before getting incapped and if you're hit once you have time to pop some pills before he catches up to you and hits you again and even witches only incap you instead of instant death.
edit:
I don't understand the AID makes this game infinately replayable thing either. Sure guns spawn in one of four locations and the zombie numbers are not exactly the same as last time and the attack times of specials are a bit different but it does not make the entire experience new. If I just did Dead Air I wouldn't do it again even if it was with a bunch of new folks.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Better yet, and much less elaborate, holding a movement key while reviving a teammate drags them, without counting towards helping them up.
So you can't help them run, but if they go down you can drag their ass onto the boat while they shoot behind them.
Alternatively, FF them and then pitch their body out of the chopper
Assholes.
That's the exact thing Valve doesn't want happening.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
People already kill them as they are running, what's the difference?
1) A good team that covers each other and can headshot zombies in milliseconds
2) A good team that sucks, but covers each other so they barely survive
3) A team with one crappy griefer who gets executed by the rest of the team just before the final RV
4) A team of asshats who don't cover each other and bumble their way through the levels
5) etc. etc.
Each team configuration brings a completely different set of skills. This tweaks the experience overall and brings a different enjoyment to the game.
Oh, and the dialog changes each time you play through. The spontaneous one-liners and responses are part of the appeal of the game, to me. I still have yet to hear Francis say "I hate Ayn Rand." I imagine it's in Dead Air, when you are passing the Atlas statue.
Then there is Versus. Lovely lovely versus.
There isn't. If you're incapped on the escape vechile you're left behind, right? It'd just be odd for Valve to add something that takes away from the five second helping up timer which is there it add tension and what not for no good reason.
edit:
Versus usually pisses me off as one team is buggered with crappy witch or tank placement or none at all.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
That's what I'll make while I learn the ropes of proper mapping, so I won't have to bother about making a map with nice flow and stuff. I'll just make it a single scene with a place to hole up in and shoot them zeds.
I did not expect this.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Nor did I.
Nobody did, we must expect that.
WorldFarmHouse0523
WorldFarmHouse0528
Find those, they should cure your disbelief.