Hey Infidel, what date are you planning on making this take place? Trying to get a sense of what'll be going on when we start so maybe I can hook a few things.
My group doesn't know much of Shadowrun history and specifics, just the genre and feel, so we tended not to worry about it too much. Plus I suck at keeping all that straight, although I can attempt to do so a little better since it's PbP.
I'm thinking something like 64. In between 3e and 4e at least.
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INeedNoSaltwith blood on my teethRegistered Userregular
edited November 2008
2064 is when 3e ends. The Matrix crashes, lots of people who were logged in die, some people are trapped inside, technomancers show up in force (many more than the rather rare otakus before them).
This is when Shadowrun goes wireless, more or less.
Going for some point-of-deviation I suppose? Well, that might be enough time for me to have been from the arcology, but we had gotten evacuated or somesuch.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
edited November 2008
That's more than enough time to be from the Arcology. It was under lockdown for a couple years (and there were escapees and rescues going on the whole time), wasn't it, before Deus made his breakout and it was reclaimed, and there was another couple of years before the events of 65 when everything went to frag and back again.
If we don't keep sheets private from other players, it probably won't matter much to keep it secret. If players want to not lay out all their cards that's fine with me, I can keep a secret.
And I've decided with regards to point buy, since it seems like what people will do anyways, is that you can choose which method you like. The standard point value in SRCompanion that reflects the same level of character as the Priority ABCDE system is what you should use. Therefore, if you want to keep things simple and use Priority, feel free, you won't be gimping yourself. Those that really want to tweak exactly how much goes where can use the Points.
Hmm, not sure what to get now. Have about 120,000¥ left but I have all the gear I think Cross would want or need. I could get a nice sports car or that one helicopter but that doesn't make much sense.
Edit: I think I might have turned my character into a street samurai.
Background, sorry about the length, it just started rolling, and I haven't really revised it. I might make room for an enemy or some other hooks in there, and there's some things left out, like the fact he's developed a friendship with a mage (maybe a talismonger or something).
Basic background: Gearhardt's parents were lifelong employees of Renraku. Both had joined the Seattle division before they had ever met, and once they had met in the Matrix technology labs, it took less than a year for them to marry and move into a shared corpclave unit together. There they had three children, the oldest of whom was Lesly Gearhardt Rolle, getting his middle name from his father and his first from his mother's father.
From the beginning, Lesly's parents were tough on him. They pushed him hard to succeed and were encouraged and assisted by Renraku in this endeavor. The best of corpclave facilities were provided, and it was expected that Lesly would be an excellent second generation employee, fiercely loyal to the zaibatsu and a powerfully competent matrix developer. Managers had even tried to steer him such that he could eventually become a security expert and work in tandem, with the prestigious Red Samurai.
Corporate files were unsure on where to put Lesly. He was always impertinent, and the only way to make him work was to challenge him, which the Renraku educators were more than happy to do. At fourteen, however, the datafiles suggested a sudden and unwelcome change in his personality and demeanor. He became more rebellious, put his industrious mind to escaping the corpclave and slumming his way down to the sprawl, in general, getting in trouble.
The first strike was enough to seriously jeopardize Gearhardt's chances of ever becoming a high-ranking member of Renraku and surpassing his father. Second chances were given, but these were quickly betrayed as Lesly raked up trespass after mischief after trespass, continually circumventing the security of the Arcology and regularly escape.
What the datafiles missed is that, at the age of sixteen, in a very delicate point of the child's life, a life-altering event took place. He met a girl--a woman. She was beautiful, but that wasn't it--beauty's just a surgery away, and common amongst the women of the Arcology. It was the way she acted, how she fell through the ventilation practically into his lap, how she stood worried, touched him, whispered to him, made him feel special. Something about her daring, and her sleek mystery. The excitement. The boy fell in love with a Shadowrunner, who came, left, and didn't return.
He had tried going to the sprawl to find her, but that was impossible. Sometimes he walked around, hoping he'd run into her. At first he stayed near the safer areas, but eventually he found an art to the slumming. He could usually avoid trouble and talk his way out of it when he needed too. Frustrated, and unable to find what he sought, his mind drifted from the focus. Forgetting the cause of his excursions, he began to seek the thrill of escape, of trespass, and the control of being able to choose when and where he came.
Lesly had no problem bringing the heat down upon himself, but he never expected he would get anyone else in trouble. The dishonor he brought on his family had brought their corporate advancement to a standstill, and finally he had broken the final straw. His parents were ejected from Renraku, their projects divvied off, and they were instructed that they weren't to share the details with everyone. They were given a severance package on the contract agreement they wouldn't seek employment for one year, and so they couldn't disclose any information until it was no longer market relevant. Though his parents would later find much lower-paying jobs with Cross-Applied Technologies, the blow bought their lifelong efforts to a halt. That, combined with the influence Gearhardt had on his younger siblings pushed his parents to the point of breaking, and they cast him out, disowning him from the Rolle family.
Lesly was devastated for a time, but he channeled the emotion into rage at his abandonment, and soon he found himself striking off into the world. He found himself rather unprepared at first, and though he managed to work his way through a number of security jobs and electronics employment, he found he was much better prepared for a life of burglary. A robber, he used his skills of trespass and code-slinging to force his entry into a number of places. Natural progression makes corps and their enclaves the next best target, and he finds himself slipping deeper into the shadow community.
The book says that they recommend 120 building points, but that most example characters had 123 building points. So what's the number you're giving us?
Sorry if that was a little confusing, I should have just left it at "the standard" I guess. I was trying to show the players using priority that they're not necessarily missing out.
120
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Hmm, not sure what to get now. Have about 120,000Â¥ left but I have all the gear I think Cross would want or need. I could get a nice sports car or that one helicopter but that doesn't make much sense.
Edit: I think I might have turned my character into a street samurai.
It's good to have wheels, and if you have the extra cash, it's handy to slap on a little concealed armor, some runflat tires, and maybe a changing license plate or two. :P
Languages:
English: 4, lingo: Seattle street gangs
French: 3
Adept Powers:
Improved Reflexes: 2
Improved Quickness: .5
Enhanced Perception: .5
Great Leap level 4: 1
Free Fall level 4: 1
Traceless Walk: .5
Sixth Sense level 2: .5
Gear:
Sap
Club
Knife
Streetline Special
Fichetti Security
A spare clip for each gun
A concealable holster for each gun
Flashpack
2 IR Smoke Grenades
2 HE offensive grenades
Ordinary Clothing
Armored Jacket
Earplug Cellphone
Pocket Flashlight
Wireclipper
Climbing harness, kit, gloves and rope
Survival kit
10 day ration bars
1,985 yen left.
Edges/Flaws
Braggart +1 point
Impulsive +2 points
Distinctive Style +1 point
Sensitive System +2 points
Exceptional Attribute (Quickness) -2 points
Sense of Direction -1 point
Lightning Reflexes -2 points
Double Jointed -1 point
Add edges and flaws. I think I did this right. Taking exceptional attribute quickness raises my racial modified limit for quickness to 7, meaning improving it as an adept would only cost .5 instead of 1, freeing up that .5 to be spent on a different power?
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
I left contacts blank so you could fit in anybody you want. Lonestar Cop is disposable if you want us all to know a fixer or something like that. Talismonger is a friend Gerhardt goes to when he's casing a place out to give it a quick magical looksee. Not much of the run, but just enough to let him know if a flaming dog is going to jump from the area between space and tear him apart.
I can't find a source on the toxin prices! Those are the prices the chargen set. I don't see it in the section on the toxins.
The Deck is listed in the chargen as a "maxed-out rating 7". I just figured it was the stock with all the options maxed out which is what I would have done manually anyway. Since it was there and easier, I just took its word for it. I hope I'm good enough to handle the matrix alright, I'm getting stage fright.
I bought an Agent frame core rating 6. I figure I probably stole it and hacked it apart. The idea I had was that sometimes I would hack a system so I can mess with the locks and the camera, set up the Agent with Commlink, attack and whatever to just watch and make sure nobody finds out. Not sure if a lone agent doing nothing in a system would continue to generate security tally, but even if that's the case, I still like the idea of having one--I've operated alone before, and so I would need something like that to help me out.
Mortimer Bristow it is then, because I like that name. Mort seems like a decent nickname for an Ork anyway. I'll just flesh out the back story and personality more sometime tomorrow. Though, once someone in this thread compared my guy to the scout in TF2 well...I'm having a real hard time just not running with that sort of personality.
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INeedNoSaltwith blood on my teethRegistered Userregular
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I'm thinking something like 64. In between 3e and 4e at least.
This is when Shadowrun goes wireless, more or less.
But it's going to suck to be a decker when there's no more matrix.
Not necessarily what happens here.
edit: I may be confusing my dates a little, I'm simply answering from memory here. Maybe I'm thinking 63? Let me look at the timeline.
Basically, right before they started paving over history to make room for 4e in 2070.
You can impact the world to a large extent. If you are capable enough.
And now I just wonder, do I throw my background out here in the open, or PM it to infidel, hm.
And I've decided with regards to point buy, since it seems like what people will do anyways, is that you can choose which method you like. The standard point value in SRCompanion that reflects the same level of character as the Priority ABCDE system is what you should use. Therefore, if you want to keep things simple and use Priority, feel free, you won't be gimping yourself. Those that really want to tweak exactly how much goes where can use the Points.
Edit: I think I might have turned my character into a street samurai.
From the beginning, Lesly's parents were tough on him. They pushed him hard to succeed and were encouraged and assisted by Renraku in this endeavor. The best of corpclave facilities were provided, and it was expected that Lesly would be an excellent second generation employee, fiercely loyal to the zaibatsu and a powerfully competent matrix developer. Managers had even tried to steer him such that he could eventually become a security expert and work in tandem, with the prestigious Red Samurai.
Corporate files were unsure on where to put Lesly. He was always impertinent, and the only way to make him work was to challenge him, which the Renraku educators were more than happy to do. At fourteen, however, the datafiles suggested a sudden and unwelcome change in his personality and demeanor. He became more rebellious, put his industrious mind to escaping the corpclave and slumming his way down to the sprawl, in general, getting in trouble.
The first strike was enough to seriously jeopardize Gearhardt's chances of ever becoming a high-ranking member of Renraku and surpassing his father. Second chances were given, but these were quickly betrayed as Lesly raked up trespass after mischief after trespass, continually circumventing the security of the Arcology and regularly escape.
What the datafiles missed is that, at the age of sixteen, in a very delicate point of the child's life, a life-altering event took place. He met a girl--a woman. She was beautiful, but that wasn't it--beauty's just a surgery away, and common amongst the women of the Arcology. It was the way she acted, how she fell through the ventilation practically into his lap, how she stood worried, touched him, whispered to him, made him feel special. Something about her daring, and her sleek mystery. The excitement. The boy fell in love with a Shadowrunner, who came, left, and didn't return.
He had tried going to the sprawl to find her, but that was impossible. Sometimes he walked around, hoping he'd run into her. At first he stayed near the safer areas, but eventually he found an art to the slumming. He could usually avoid trouble and talk his way out of it when he needed too. Frustrated, and unable to find what he sought, his mind drifted from the focus. Forgetting the cause of his excursions, he began to seek the thrill of escape, of trespass, and the control of being able to choose when and where he came.
Lesly had no problem bringing the heat down upon himself, but he never expected he would get anyone else in trouble. The dishonor he brought on his family had brought their corporate advancement to a standstill, and finally he had broken the final straw. His parents were ejected from Renraku, their projects divvied off, and they were instructed that they weren't to share the details with everyone. They were given a severance package on the contract agreement they wouldn't seek employment for one year, and so they couldn't disclose any information until it was no longer market relevant. Though his parents would later find much lower-paying jobs with Cross-Applied Technologies, the blow bought their lifelong efforts to a halt. That, combined with the influence Gearhardt had on his younger siblings pushed his parents to the point of breaking, and they cast him out, disowning him from the Rolle family.
Lesly was devastated for a time, but he channeled the emotion into rage at his abandonment, and soon he found himself striking off into the world. He found himself rather unprepared at first, and though he managed to work his way through a number of security jobs and electronics employment, he found he was much better prepared for a life of burglary. A robber, he used his skills of trespass and code-slinging to force his entry into a number of places. Natural progression makes corps and their enclaves the next best target, and he finds himself slipping deeper into the shadow community.
The book says that they recommend 120 building points, but that most example characters had 123 building points. So what's the number you're giving us?
120
Ork, Adept
Lifestyle: Squatter
Body: 8
Quickness: 6(7)
Strength: 7
Charisma: 2
Intelligence: 5
Willpower: 5
Essence: 6
Magic: 6
Reaction: 6(9)
Combat Pool: 8
Active:
Athletics: 6
Clubs: 4
Unarmed: 2
Pistols:3
Stealth: 5, specialization sneaking
Electronics: 5, specialization maglocks
Bike: 3
Intimidation:2, specialization physical
Biotech: 2, specialization first aid
Etiquette: 2, specialization Seattle gangs (assuming we start there).
Knowledge:
Safehouse Locations:3
Gang Identification:3
Smuggling Routes:4,
Background Build/Repair Motorcycles:2
Parkour:4
Motorbike Racing:2
Security Systems: 4
Engineering: 3
Languages:
English: 4, lingo: Seattle street gangs
French: 3
Adept Powers:
Improved Reflexes: 2
Improved Quickness: .5
Enhanced Perception: .5
Great Leap level 4: 1
Free Fall level 4: 1
Traceless Walk: .5
Sixth Sense level 2: .5
Gear:
Sap
Club
Knife
Streetline Special
Fichetti Security
A spare clip for each gun
A concealable holster for each gun
Flashpack
2 IR Smoke Grenades
2 HE offensive grenades
Ordinary Clothing
Armored Jacket
Earplug Cellphone
Pocket Flashlight
Wireclipper
Climbing harness, kit, gloves and rope
Survival kit
10 day ration bars
1,985 yen left.
Edges/Flaws
Braggart +1 point
Impulsive +2 points
Distinctive Style +1 point
Sensitive System +2 points
Exceptional Attribute (Quickness) -2 points
Sense of Direction -1 point
Lightning Reflexes -2 points
Double Jointed -1 point
Add edges and flaws. I think I did this right. Taking exceptional attribute quickness raises my racial modified limit for quickness to 7, meaning improving it as an adept would only cost .5 instead of 1, freeing up that .5 to be spent on a different power?
Sexy.
you know, as high as it can go with modifications
I think it refers to ones limit after the initial starting six + racial bonuses. 9 is an ork's attribute maximum for quickness.
Sex: Male
Race: Ork
Age: 41
Points:
Skills: 37 37
Resources: 400,000¥ 20
Attributes: 29 58
Ork 5
Total: 120
Attributes:
Body: 2+3
Strength: 5+2 (11)
Quickness: 6 (10)
Intelligence: 5-1
Charisma: 6-1+1
Willpower: 5
Reaction: 7 (8)
Essence: 1.1
Ork: +3 Body, +2 Strength, -1 Charisma, -1 Intelligence, Low Light Vision
Skills:
Body (5)
Athletics 3
Strength(7)
Unarmed Combat 2
Quickness(6)
Pistols 6
Rifles 4
Shotguns 3
Stealth 3
Intelligence(4)
Electronics 2
Biotech 1
Charisma(6)
Etiquette 3
Interrogation 4
Intimidation 3
Leadership 1
Negotiation 1
Willpower(5)
Reaction(7)
Car 1
Knowledge Skills:
Theology: 5 (7 Catholicism)
Corporate Security Procedure: 2
Cooking: 4
Arts and Craft: 2
European Wines: 2
Philosophy: 4
English: 2
Italian: 2
Latin: 2
Equipment:
Cyberwear:
Ears
Dampener 3500 .1
Hearing Amplification 3500 .2
Eyes
Flare Compensation 2000 .1
Thermographic 3000 .2
Vision Magnification Electronic 3 11000 .1
Bodyware:
Muscle Replacement 4 Alpha 160000 3.2
Boosted Reflexes 2 Alpha 80000 1
Essence: 4.9
Sub Total: 263000
Ares Predator x 2 900¥ "The Father" and "The Son"
6 Clips 30
60 Pistol Rounds 120
30 Ex Explosive 300
2 Concealable Holsters 200
Silencer 500
Defiance T-250 Shortbarrel 500 "The Holy Ghost"
5 Shot Rounds 10
Ingram Valiant 1500
4 Clip 20
250 LMG Rounds 500
Sub Total: 4580
Fine Clothing x 1 500
Tres Chic x 1 1000
Secure Long Coat x 1 650
Subtotal: 2150
Low Lifestyle x 5 5,000
Subtotal: 5000
Wrist Cellphone 100
Signal Locator(AOD) 8 4000
2 Tracking Signal (AOD) 8 9600
Subtotal: 13700
Smoke Grenade 30
Smoke Grenade (IR) 40
2 Antidote Patch 8 800
2 Stimulant Patch 6 300
2 Tranq Patch 10 400
2 Trauma Patch 1000
Subtotal: 2570
Contacts:
None
Eurocar Westwind 2000 NA 109,000
Sub Total: 109,000
Total: 400,000
Edges and Flaws:
Hung Out to Dry: -4
College Education: 1
Bonus Attribute (Charisma): 2
Will to Live: 1
Edit: Forgot Boosted Reflexes give +1 Reaction
These maximums refer to unmodified Attributes - cyberware or magic can raise Attributes beyond the racial maximums.
Lesly Rolle
Human Male, 175cm 68kg brown hair brown eyes, caucasion
Total Karma Earned: 0
Unspent Karma: 0
Priority system:
Resources (A) 1 mil
Skills (B) 40
Attributes (C) 24
Race (D) Human
Magic (E) Human
Attributes:
B: 3 Q: 4 S: 2
C: 5 I: 6 W: 4
Essence: 3.15
Bio Index: 0
Reaction: 5 Init: +1d6
Pools:
Karma: 1
Combat: 7
Hacking: 9
Task: 2 (Technical, Build/Repair, Knowledge, and Language)
Armor:
Armored Jacket: Conc. 6, B/I: 5/3
Money: 3d6x100 +1 ¥
Lifestyle: 4 mo of low, 4 mo. of Middle
Edges and Flaws:
Good Looking and Knows It (1)
Aptitude -> Computer (4)
Double Jointed (1)
Impulsive (-2)
Pacifist (-2)
Hunter Level 1-> Renraku Executive (-2)
Contacts:
Deckmeister lvl 1
Cyberdoc lvl 1
Fence lvl 1
Lonestar Street Cop lvl 1
Talismonger lvl 2
Weapons:
AZ-150 Stun Baton (CLB) 8S Stun Conc 5, Rch1, Wt. 1
Dart Pistol Smartlink 2 (x2) (damage as toxin) Conc 8, SA 5(c)
-20 Gamma-Scopolamine darts (10D Stun) Conc 8
-40 Narcojet darts (6D Stun) Conc 8
-20 Empty Darts
Ares Predator III 9M Conc 4, SA, 15(c)
-60 regular rounds
Cyberware:
2x Datajack (alpha) E: 0.32
Math SPU 3 (alpha) E: 0.16
Headware Memory (200Mps) E: 0.53
MultiSlot Chipjack 3(alpha) E: 0.24
Encephalon 2 (alpha) E: 1.20
Smartlink II (alpha) E: 0.40
Skills:
Active:
Pistols/Dart Pistol 2/4
Athletics 3
Stealth 4
Etiquette 4
Negotiation/Fast Talk 4/6
Computer 6
Electronics 5
Computer B/R 4
Electronics B/R 4
Clubs/Stun Baton 1/3
Knowledge:
Cybertechnology 2
Gand Identification 2
Police Procedures 3
Safehouse Locations 3
Fences 3
Data Brokerage 4
Databases 3
Data Havens 5
Matrix Security Procedures 3
Corporate Politics 2
English 5
R/W 2
Japanese 4
R/W 2
Gear:
Micro-Transceiver 4
Electronic Toolkit
Computer Toolkit
Keypad Sequencer 4
Maglock Passkey 3
Linguasoft Sioux 4
Decking:
Reaction 5(7)
Initiative (d6): 1(2)
Hacking Pool 9
Deck:
MPCP: 7
Hardening: 4
BEMS: 5 5 6 5
I/O Speed: 700
Response Increase: 1
Active Memory: 800
Storage 1500
Utilities (MEM)
Agent Core Rating 6 (360)
Analyze 4 (48)
Browse 6 (36)
Commlink 5 (25)
Deception 6 (72)
Decrypt 6 (36)
Cloak 4 (48)
Medic 6 (144)
Read/Write 5 (50)
Relocate 5 (50)
Scanner 4 (48)
Sleaze 6 (108)
Spoof 4 (48)
Some notes:
I can't find a source on the toxin prices! Those are the prices the chargen set. I don't see it in the section on the toxins.
The Deck is listed in the chargen as a "maxed-out rating 7". I just figured it was the stock with all the options maxed out which is what I would have done manually anyway. Since it was there and easier, I just took its word for it. I hope I'm good enough to handle the matrix alright, I'm getting stage fright.
I bought an Agent frame core rating 6. I figure I probably stole it and hacked it apart. The idea I had was that sometimes I would hack a system so I can mess with the locks and the camera, set up the Agent with Commlink, attack and whatever to just watch and make sure nobody finds out. Not sure if a lone agent doing nothing in a system would continue to generate security tally, but even if that's the case, I still like the idea of having one--I've operated alone before, and so I would need something like that to help me out.
If he is a 'white' dude from the UCAS anyway
Really depends on what race/ethnicity he is
Ork with a baseball bat!
I put 4 into clubs, and have a 7 strength.
This is going to be awesome.
There's still plenty of time to roll up another character if you want to. No reason to stick with one if you are unhappy with it.
We would need a combat mage with a fire fetish, edged weapons/axe 4/6, and a gas mask.