In retrospect I didn't like Oblivion all that much.
See, I really liked it. The gameworld was gorgeous, there were a fuckton of quests - many of which were actually really interesting and atmospheric, like the one where you tracked down a murderer at a lonely roadside inn - and I dug the main story. I just didn't like the stiff animations and some of the design choices like repairing and soulgems.
I like Oblivion a lot. I thought it was pretty damn good. What I didn't like about Oblivion is as follows:
1) The world, for as large as it was, felt mostly dead and empty. Most NPCs had this defeatist, who-gives-a-shit, life sucks, I'm-going-to-go-home-and-cut-myself-now attitude. It wasn't even emo-ness, it was just like all the NPCs were written up as if they were completely apathetic to everything. Even the skooma addicts and other criminals were wholly unenthused about everything. Hell the fucking ARENA questline can end (massive spoilers):
With you providing evidence to your final opponent which makes him beg you to kill him.
While I thought that was pretty brilliant, actually, the fact is, it was indicative of how most NPCs acted. As if they were just going through the motions, and that's it.
2) Fast travel with no cost at all. It's nonsense.
3) The cities. I honestly couldn't tell one city from another. They basically looked like a gradient from poor to rich. Which they did a good job at. But the architecture of one city was very similar to the architecture of all the other cities. Morrowind, at least, had very different cities. Sandy city with huge, hollowed-out insects (Seyda Neen)? Check. Massive tower-like city with huge square buildings that give you a real sense of height (Vivec)? Check. Oblivion's cities, even including the fucking Imperial City, more or less all looked the same. Some were laid out differently, and the Imperial City was constructed as a ring, but those were not very noteworthy differences in my opinion.
3) The cities. I honestly couldn't tell one city from another. They basically looked like a gradient from poor to rich. Which they did a good job at. But the architecture of one city was very similar to the architecture of all the other cities. Morrowind, at least, had very different cities. Sandy city with huge, hollowed-out insects (Seyda Neen)? Check. Massive tower-like city with huge square buildings that give you a real sense of height (Vivec)? Check. Oblivion's cities, even including the fucking Imperial City, more or less all looked the same. Some were laid out differently, and the Imperial City was constructed as a ring, but those were not very noteworthy differences in my opinion.
I would love to see Morrowind remade with the Oblivion engine. They could get the Telvanni cities looking fucking awesome and the combat wouldn't suck.
I think my favourite Oblivion character I've made is my unarmed, unarmored Nord. Just running off into forest and punching bears that can tear you to shreds if you fuck up is fun.
evilbob on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited November 2008
My favorite guy in Oblivion was my thief that used no chameleon stuff, playing it like Thief.
With Alchemy at 100 you can make potions from 1 ingredient. Does that mean you can make an instant kill poison from the poison apples? I've never tried.
evilbob on
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BobCescaIs a girlBirmingham, UKRegistered Userregular
With Alchemy at 100 you can make potions from 1 ingredient. Does that mean you can make an instant kill poison from the poison apples? I've never tried.
Well in Morrowind you could make potions that added 137198 to INT for 7812 minutes and shit like that. That doesn't answer your question but so what? I answer what I want.
Drez on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
With Alchemy at 100 you can make potions from 1 ingredient. Does that mean you can make an instant kill poison from the poison apples? I've never tried.
Well in Morrowind you could make potions that added 137198 to INT for 7812 minutes and shit like that. That doesn't answer your question but so what? I answer what I want.
I loved that. The joys of making potions that made you better at making potions.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
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I just wanted to make Drez tweak a little bit.
I like Oblivion a lot. I thought it was pretty damn good. What I didn't like about Oblivion is as follows:
1) The world, for as large as it was, felt mostly dead and empty. Most NPCs had this defeatist, who-gives-a-shit, life sucks, I'm-going-to-go-home-and-cut-myself-now attitude. It wasn't even emo-ness, it was just like all the NPCs were written up as if they were completely apathetic to everything. Even the skooma addicts and other criminals were wholly unenthused about everything. Hell the fucking ARENA questline can end (massive spoilers):
While I thought that was pretty brilliant, actually, the fact is, it was indicative of how most NPCs acted. As if they were just going through the motions, and that's it.
2) Fast travel with no cost at all. It's nonsense.
3) The cities. I honestly couldn't tell one city from another. They basically looked like a gradient from poor to rich. Which they did a good job at. But the architecture of one city was very similar to the architecture of all the other cities. Morrowind, at least, had very different cities. Sandy city with huge, hollowed-out insects (Seyda Neen)? Check. Massive tower-like city with huge square buildings that give you a real sense of height (Vivec)? Check. Oblivion's cities, even including the fucking Imperial City, more or less all looked the same. Some were laid out differently, and the Imperial City was constructed as a ring, but those were not very noteworthy differences in my opinion.
I'm just playing on the japan thing indirectly
http://www.youtube.com/watch?v=LoXQ6BlGoJI
- no fast travel
- everything has weight and the amount you can carry would be dropped considerably.
- damage up all around
took out her barrettes and her hair spilled out like rootbeer
I would love to see Morrowind remade with the Oblivion engine. They could get the Telvanni cities looking fucking awesome and the combat wouldn't suck.
I wish I had a laser-guided penis.
And you can always, you know, ignore fast travel.
And there is a mod that already does that. It's called Stranger and it's made by one of our own.
Well, Fallout 3 should also have Dodge Caravans to joust with.
Like...I should be able to do drive-bys and shit.
And I'd have different sets of imbued arrows on limited supply.
Oh yeah, I forgot.
Chameleon should go away. Throw that motherfucking nonsense away please.
yeah, no fast travel would probably irritate people because of the nature of fallout 3 quests. I like the idea of having to walk everywhere though.
enemies should respawn in buildings too.
link?
took out her barrettes and her hair spilled out like rootbeer
http://www.youtube.com/watch?v=Sqq9zZR0fHI&feature=related
Mental image: Drez on a Dodge with a shield and lance.
naked
:winky:
Oh my god. That first couple. Oh my god.
Well in Morrowind you could make potions that added 137198 to INT for 7812 minutes and shit like that. That doesn't answer your question but so what? I answer what I want.
You don't get a link because that means you haven't been paying attention.
I loved that. The joys of making potions that made you better at making potions.
paying attention? I don't read G&T.
took out her barrettes and her hair spilled out like rootbeer
Don't think so. You can kill the final boss in one hit with a level 1 character though.
Sorry, eight minutes.
http://speeddemosarchive.com/Morrowind.html#norm
(spoilers obviously)
http://www.youtube.com/watch?v=Tpsy__V8YHU
6:49 in the video I posted, biatch.
Just some funny quiz show vids. I don't want to spoil it. Watch it when you get home.
http://abclocal.go.com/wabc/story?section=news/local&id=6529135