So anyone else buy this? I was a big fan of the original and picked this up for cheap on Amazon.
For those that don't know the main differences between this and Civ is that:
- You don't lead a civilization, instead you are a vassal of the King
- The economy is much more articulated with various inputs (furs,ore,sugar,etc.) and various outputs (coats,tools,rum,etc.)
- Instead of just population you have regular colonists and specialists (fur trappers, ore miners, etc.) that do their particular jobs more efficiently.
- Eventually you will have to fight a war for independence against the King's forces.
- Instead of wonders, you have founding fathers which provide bonuses.
This is how each city is run in Colonization. Gathering goes on outside the city and processing inside of it.
Anyway, this game is a remake of the original using the Civ 4 engine. Lots of stuff seems very similar, but others like borders, how founding fathers work and combat have been added/changed.
A fairly large problem with this version is the fact that the size of the Kings forces is determined by how many liberty bells you produce. This narrows which strategies are worth pursuing.
Nevertheless this still has the ability to force me to spend entirely too much time working out how to produce the goods and ship them back to Holland.
Discuss. Or not.
(Please do not gift. My game bank is already full.)
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Same, but it's waiting there, patiently, on my steam list.
It's really not like Civilization at all.
I played the original, and I totally loved it. I just can't bring myself to buy it. Not any real good reason, but if I had a ton of disposable cash, it would probably be bought.
Maybe I'll get back into it after I get over Rock Band and Left 4 Dead.
And I want to bitch slap King George, damned bloody ring.
You need to ask yourself if you liked the original. Because it's pretty much the same game, with better graphics and that horrible end game balance.
If you don't have Civ4, get that instead. Or better yet, the Civ4 complete pack, which includes all the expansions as well as this game. Or even better, if you have steam, get the 2k pack they just released
Steam ID : rwb36, Twitter : Werezompire,
I've never played the original, but I do own Civ4 and GalCiv2. I don't know what it is, but the era of colonial adventure just appeals to me for some reason. I'm looking at this East India Company and 1701 AD.
Maybe it's better in multiplayer? I also haven't played it in a while, so maybe some patches have hit that retooled some of the hinky game balance? Either way, it was neat, but Civ 4 "proper" quickly called me back.
I too tend to play up to Independence and then just restart. Founding father, I am not.
Some of the info on the latest (March 09 lol) patch from the civfanatics forum:
Maybe I should give this another shot.
(Please do not gift. My game bank is already full.)
Steam ID : rwb36, Twitter : Werezompire,
So I picked this up on a whim yesterday to kill a little time - it worked and like 10 hours disappeared into a flurry of cotton farming and cigar making.
Anyone still playing this? I'm really liking it - pretty hard so far though. I get a couple settlements up and running, then get in over my head and things get pear shaped.
Training:
I particularly like the Dutch as they allow for a pretty easy, lucrative game. Winning is still hard, but surviving and 'making it' isn't too hard.
So a quick tip, if you are making a larger colonial power, make sure to get a good spread of experts from Europe. Rarely do you need more than one. If you have one expert silver miner, you just build a school where he works and train new ones. Take those indentured servants and such and get them well trained.
Economy:
I tend to have 2 main cities that make lots of a resource. Normally one is coats and one is rum and/or tobacco. Tobacco and sugar can be produced easily (sugar in marshes which are common and tobacco seems to be in any plain. Eventually, they get large enough to support level 3 factories. A level 3 needs 36? of each raw resource per turn (at least on my level i play at), but they produce 50 something of the product. Consequently, you can't go wrong with going that route.
Revolution:
Once your economic game gets good, you can start learning to win. Don't even try on your first game. In fact, many games, I don't even play to win, I just play to grow and become strong.
When you play to win, get ready to make tools and guns. LOTS OF TOOLS. Supply all your colonies with guns. Build artillery and place it in cities. You need a lot.
Alternatively, have fewer soldiers and more ships. Build frigates (and the anti frigate ship) and try to stop them at sea. You won't be 100% successful, but it can REALLY soften the blow.
War:
Also, i don't think war with the indians is ever worth it. Their cities can be useful for learning trades and skills. Treasure is normally only a hundred or so gold. You MIGHT get a converted native, but I doubt it. You'd be better off letting culture kill their nearby towns and just maintaining peace.
Now when a European war becomes a colonial war, those rock. You can steal some GREAT colonies that way. You need to be fast though. Before you attack, plan which to take. If a city makes coats, can you supply the fur needed? If not, can you take a fur supplying settlement? Or maybe you make furs so the fur supplying settlement might be more useful. You cripple a big part of their economy since they lack furs and you can upgrade your production!