How does the crit effect "water heal" work? Does it heal the enemy or me on a critical hit? I'm wondering if I can give it a 100 percent crit chance.
Edit: I guess I can always create a new effect.
Well, if you look at the code for the Dart Gun, I'm pretty sure you'll see the code that allows it to cripple legs on impact. Simply have a weapon that does 0 damage, but as a side effect also heals however much a Stimpack heals. Make the ammunition fired use the same model as the Stimpack, and hey presto!
Also, I'm fairly sure that "water heal" refers to drinking water. I could be wrong though; right now trying to work out which variable does what for Sneak is turning my brain to mush.
You just need to create an object effect and attach it to a gun. Turns out having the weapon do zero damage doesn't work. You have to have it do at least 1 damage. That would explain why the mesmetron does exactly 1 damage. Even though the 32 pistol now gives net health, they still attack you for shooting at them because of that 1 damage. It is actually pretty funny.
How does the crit effect "water heal" work? Does it heal the enemy or me on a critical hit? I'm wondering if I can give it a 100 percent crit chance.
Edit: I guess I can always create a new effect.
Well, if you look at the code for the Dart Gun, I'm pretty sure you'll see the code that allows it to cripple legs on impact. Simply have a weapon that does 0 damage, but as a side effect also heals however much a Stimpack heals. Make the ammunition fired use the same model as the Stimpack, and hey presto!
Also, I'm fairly sure that "water heal" refers to drinking water. I could be wrong though; right now trying to work out which variable does what for Sneak is turning my brain to mush.
You just need to create an object effect and attach it to a gun. Turns out having the weapon do zero damage doesn't work. You have to have it do at least 1 damage. That would explain why the mesmetron does exactly 1 damage. Even though the 32 pistol now gives net health, they still attack you for shooting at them because of that 1 damage. It is actually pretty funny.
You could add a script effect that resets hostility if the target isn't an enemy. It might still lead to other friendly targets around the "victim" charging you, but it's a start at least.
How does the crit effect "water heal" work? Does it heal the enemy or me on a critical hit? I'm wondering if I can give it a 100 percent crit chance.
Edit: I guess I can always create a new effect.
Well, if you look at the code for the Dart Gun, I'm pretty sure you'll see the code that allows it to cripple legs on impact. Simply have a weapon that does 0 damage, but as a side effect also heals however much a Stimpack heals. Make the ammunition fired use the same model as the Stimpack, and hey presto!
Also, I'm fairly sure that "water heal" refers to drinking water. I could be wrong though; right now trying to work out which variable does what for Sneak is turning my brain to mush.
You just need to create an object effect and attach it to a gun. Turns out having the weapon do zero damage doesn't work. You have to have it do at least 1 damage. That would explain why the mesmetron does exactly 1 damage. Even though the 32 pistol now gives net health, they still attack you for shooting at them because of that 1 damage. It is actually pretty funny.
You could add a script effect that resets hostility if the target isn't an enemy. It might still lead to other friendly targets around the "victim" charging you, but it's a start at least.
Obviously the answer is to add the heal effect to a mini-nuke and give nuclear heals to everyone in the area.
How does the crit effect "water heal" work? Does it heal the enemy or me on a critical hit? I'm wondering if I can give it a 100 percent crit chance.
Edit: I guess I can always create a new effect.
Well, if you look at the code for the Dart Gun, I'm pretty sure you'll see the code that allows it to cripple legs on impact. Simply have a weapon that does 0 damage, but as a side effect also heals however much a Stimpack heals. Make the ammunition fired use the same model as the Stimpack, and hey presto!
Also, I'm fairly sure that "water heal" refers to drinking water. I could be wrong though; right now trying to work out which variable does what for Sneak is turning my brain to mush.
You just need to create an object effect and attach it to a gun. Turns out having the weapon do zero damage doesn't work. You have to have it do at least 1 damage. That would explain why the mesmetron does exactly 1 damage. Even though the 32 pistol now gives net health, they still attack you for shooting at them because of that 1 damage. It is actually pretty funny.
You could add a script effect that resets hostility if the target isn't an enemy. It might still lead to other friendly targets around the "victim" charging you, but it's a start at least.
Obviously the answer is to add the heal effect to a mini-nuke and give nuclear heals to everyone in the area.
Using the MIRV from that 96-nuke mod, I hope?
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
So I went to Gamestop and walked out with the limited edition of this.
Awesome?
Did it come with a lunchbox?
Of course! And I am actually going to take my lunch to work with it.
That said, I found out I am terrible at these types of games and I am having trouble finding what to do. Oh well. Time to go explore.
Thats the thing.
do what you want.
Its a vast, irradiated waste out there. Explore, adventure, enjoy [ just check to make sure you don't sequence break the main story, which is easiest to do in Rivet City ]
Also, the lunchbox would be much better served in an improvised explosive device to punish those that offend you.
But then how would he transfer his lunch to his place of employment?!
So I went to Gamestop and walked out with the limited edition of this.
Awesome?
Did it come with a lunchbox?
Of course! And I am actually going to take my lunch to work with it.
That said, I found out I am terrible at these types of games and I am having trouble finding what to do. Oh well. Time to go explore.
Thats the thing.
do what you want.
Its a vast, irradiated waste out there. Explore, adventure, enjoy [ just check to make sure you don't sequence break the main story, which is easiest to do in Rivet City ]
Also, the lunchbox would be much better served in an improvised explosive device to punish those that offend you.
But then how would he transfer his lunch to his place of employment?!
Obviously, in the hollowed out skull of his enemies
Its a vast, irradiated waste out there. Explore, adventure, enjoy [ just check to make sure you don't sequence break the main story, which is easiest to do in Rivet City ]
Just asking- What if I did? Is it time to start over? I didn't even give Moriarty the caps he wanted before
talking to the good doctor about Dad
It'd feel like such a waste to just have to start over- though I've had thoughts about my second (and even third) characters already.
Its a vast, irradiated waste out there. Explore, adventure, enjoy [ just check to make sure you don't sequence break the main story, which is easiest to do in Rivet City ]
Just asking- What if I did? Is it time to start over? I didn't even give Moriarty the caps he wanted before
talking to the good doctor about Dad
It'd feel like such a waste to just have to start over- though I've had thoughts about my second (and even third) characters already.
Nah, just be sure to head over the GNR and talk to ol' Three Dog some time. He's got a quest for ya.
Its a vast, irradiated waste out there. Explore, adventure, enjoy [ just check to make sure you don't sequence break the main story, which is easiest to do in Rivet City ]
Just asking- What if I did? Is it time to start over? I didn't even give Moriarty the caps he wanted before
talking to the good doctor about Dad
It'd feel like such a waste to just have to start over- though I've had thoughts about my second (and even third) characters already.
You missed some story and background information, and I don't believe the Behemoth at GNR spawns if you sequence break past it by talking to Li [ I know it didnt spawn for me when I showed up ]. Its not game breaking, tho. I missed GNR by talking to Li and finished the game just fine. Its just that the main story is short as all hell, and you really wanna get everything you can out of it
Something about a broken toaster I believe, bastard just needs to get a new one.
About the sequence break: (And a few other "early" game quests, nothing that gives on about the quest itself...don't read if you want to see everything in game first, this is up to the bit about the GECK, if you have not heard of the GECK in game, do not open if you want to not be spoiled in any way [I am pretty sure this preface is not a spoiler, since it is just a word, and it does not go on about where you hear it])
when I played this on PC, I went from moriarty, to GNR before Dr.Li, at this time I had the Lyons pride with me and got a behemoth. Just to experiment I did it again, but broke it at the furthest point possible (Vault 112) when I went back to GNR (from chevy chase) I got the Lyons pride, but no behemoth. I did this on the 360, and got the behemoth but no Lyons...Also by breaking to Dr.Li, I have never seen the BoS soldier with the fat man in GNR plaza when I went to do that quest line. I also only saw the pride, when I did this on PC, in the order its supposed to go.
Point is, the variables you can get previous to Vault 112, is a pretty wide range, and a part of me believes its totally random...even though its not, it kind of feels like it.
In order to get every factor possible, I think you have to do: Moriarty > Metro > Chevy Chase > GNR Plaza > Dr. Li
I am pretty sure if you do it in order you get the pride, behemoth, free fat man, and wasteland wide radio.
Anon the Felon on
0
RoshinMy backlog can be seen from spaceSwedenRegistered Userregular
edited December 2008
So I went to find Dogmeat and then he died in the Super Duper Mart.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
Aiserou on
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
edited December 2008
Dogmeat doesn't stop dying. My adventure in Old Olney was pretty much one giant Dogmeat rescue mission.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
It's a Protectron. Their job is to go "Tickets, please." and then get their head caved in.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
It's a Protectron. Their job is to go "Tickets, please." and then get their head caved in.
Oh yeah I totally agree.
I'm fine with protectron being pieces of shit and I think it's totally inline RPG wise with character progression. It should be everyones first robot henchmen and as such it should suck, but having it die super fast and be knocked out during the fight is totally penalty enough. I don't want to waste my fission batteries on a protectron every time it dies, maybe if you could choose to use a fission battery initially and then from then on it just cost some scrap metal to repair it or something.
It just makes things a lot less fun when I'm all, "yes, I am a robot master! Rise protectron, RISE!" and then three mirelurks later and I'm out one robot until I find another one, which could be a while. It just takes away from the roleplaying side of it for me, not having a damn robot with me at all times.
I guess the perk isn't exactly supposed to work like that tho. What I have in mind is a little more grand overall than what it actually ends up doing.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
It's a Protectron. Their job is to go "Tickets, please." and then get their head caved in.
Oh yeah I totally agree.
I'm fine with protectron being pieces of shit and I think it's totally inline RPG wise with character progression. It should be everyones first robot henchmen and as such it should suck, but having it die super fast and be knocked out during the fight is totally penalty enough. I don't want to waste my fission batteries on a protectron every time it dies, maybe if you could choose to use a fission battery initially and then from then on it just cost some scrap metal to repair it or something.
It just makes things a lot less fun when I'm all, "yes, I am a robot master! Rise protectron, RISE!" and then three mirelurks later and I'm out one robot until I find another one, which could be a while. It just takes away from the roleplaying side of it for me, not having a damn robot with me at all times.
I guess the perk isn't exactly supposed to work like that tho. What I have in mind is a little more grand overall than what it actually ends up doing.
Well, once you get a Robo Brain, a Mister Gutsy, and a Sentry Bot following you then the value of RobCo Certified becomes clear. The Protectron is pretty much comic relief. It's the one that goes "Please move along." right after the other three have reduced someone to a disgusting gruel of blood and ash.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
Heh, guess that was kind of rude of me
For dogmeat, bring down the console with ~ and type in "setessential 6a772" without the quotation marks. As far as I can tell, once you do this and save, you don't have to do it again. Each companion has a different code, a quick Google or a look at the fallout wiki will provide those.
No idea if it works with RobCo, but you will probably have to find the character id's yourself. Is that something GECK would tell you? I assume so.
So I went to find Dogmeat and then he died in the Super Duper Mart.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
It's a Protectron. Their job is to go "Tickets, please." and then get their head caved in.
Oh yeah I totally agree.
I'm fine with protectron being pieces of shit and I think it's totally inline RPG wise with character progression. It should be everyones first robot henchmen and as such it should suck, but having it die super fast and be knocked out during the fight is totally penalty enough. I don't want to waste my fission batteries on a protectron every time it dies, maybe if you could choose to use a fission battery initially and then from then on it just cost some scrap metal to repair it or something.
It just makes things a lot less fun when I'm all, "yes, I am a robot master! Rise protectron, RISE!" and then three mirelurks later and I'm out one robot until I find another one, which could be a while. It just takes away from the roleplaying side of it for me, not having a damn robot with me at all times.
I guess the perk isn't exactly supposed to work like that tho. What I have in mind is a little more grand overall than what it actually ends up doing.
Well, once you get a Robo Brain, a Mister Gutsy, and a Sentry Bot following you then the value of RobCo Certified becomes clear. The Protectron is pretty much comic relief. It's the one that goes "Please move along." right after the other three have reduced someone to a disgusting gruel of blood and ash.
Atleast until you get an army of hundreds of protectrons, all following you around.
not even the behemoths could stop you then, GUFUFUFUFUFUFUFUFU
There seem to be a lot of oddball, seemingly random encounters with interesting people out there, just weirdos wandering the wastes. I love that.
I met a travelling trader yesterday. He travelled with a Brahmin cow and a pet Yao Guai. The Yao Guai made short work of a band of raiders outside the Super Duper Mart and then the trader decided to kip on the parking lot outside the mart. How badass do you have to be to have a Yao Guai as a pet? o_O
One thing I kinda miss in FO3 are more mutants, ie people with two heads, ten eyes, three arms, etc. Just weird shit for me to purge with a flamer.
There seem to be a lot of oddball, seemingly random encounters with interesting people out there, just weirdos wandering the wastes. I love that.
I met a travelling trader yesterday. He travelled with a Brahmin cow and a pet Yao Guai. The Yao Guai made short work of a band of raiders outside the Super Duper Mart and then the trader decided to kip on the parking lot outside the mart. How badass do you have to be to have a Yao Guai as a pet? o_O
One thing I kinda miss in FO3 are more mutants, ie people with two heads, ten eyes, three arms, etc. Just weird shit for me to purge with a flamer.
I met that guy too. He thought I was going to steal his claim so I had to kill him and his pet; bummer!
There seem to be a lot of oddball, seemingly random encounters with interesting people out there, just weirdos wandering the wastes. I love that.
I met a travelling trader yesterday. He travelled with a Brahmin cow and a pet Yao Guai. The Yao Guai made short work of a band of raiders outside the Super Duper Mart and then the trader decided to kip on the parking lot outside the mart. How badass do you have to be to have a Yao Guai as a pet? o_O
Does anyone know if going into Settings and changing the difficulty to Hard will affect my current play through?
I'm about 40 hours in, but haven't been completing too many quests. I have almost 50 Stimpacks, all kinds of weapons and over 4,000 caps. It's not really been challenging.
Does anyone know if going into Settings and changing the difficulty to Hard will affect my current play through?
I'm about 40 hours in, but haven't been completing too many quests. I have almost 50 Stimpacks, all kinds of weapons and over 4,000 caps. It's not really been challenging.
Yeah. There is also a balance mod you can find on Fallout Nexus that you might want to use.
Does anyone know if going into Settings and changing the difficulty to Hard will affect my current play through?
I'm about 40 hours in, but haven't been completing too many quests. I have almost 50 Stimpacks, all kinds of weapons and over 4,000 caps. It's not really been challenging.
Yeah. There is also a balance mod you can find on Fallout Nexus that you might want to use.
If you're computer can handle it I might suggest the increase spawn mod too.
I find it more fun to fight twice as many people than the same amount but harder.
Does anyone know if going into Settings and changing the difficulty to Hard will affect my current play through?
I'm about 40 hours in, but haven't been completing too many quests. I have almost 50 Stimpacks, all kinds of weapons and over 4,000 caps. It's not really been challenging.
Yeah. There is also a balance mod you can find on Fallout Nexus that you might want to use.
Well I have the 360 version, so the mod is out.
Part of the reason it's probably too "easy" is that I'm such a careful gamer when it comes to RPGs and stuff; I have the tendency to stock pile everything. In the beginning I'd take everything I could find, especially weapons, store them in a locker then repair and sell them. After 5,000 caps though I stopped doing that. I still think there are WAY too many stimpacks in the game though.
Posts
You just need to create an object effect and attach it to a gun. Turns out having the weapon do zero damage doesn't work. You have to have it do at least 1 damage. That would explain why the mesmetron does exactly 1 damage. Even though the 32 pistol now gives net health, they still attack you for shooting at them because of that 1 damage. It is actually pretty funny.
http://www.fallout3nexus.com/downloads/file.php?id=16534
You could add a script effect that resets hostility if the target isn't an enemy. It might still lead to other friendly targets around the "victim" charging you, but it's a start at least.
Obviously the answer is to add the heal effect to a mini-nuke and give nuclear heals to everyone in the area.
Using the MIRV from that 96-nuke mod, I hope?
But then how would he transfer his lunch to his place of employment?!
Obviously, in the hollowed out skull of his enemies
Just asking- What if I did? Is it time to start over? I didn't even give Moriarty the caps he wanted before
It'd feel like such a waste to just have to start over- though I've had thoughts about my second (and even third) characters already.
Nah, just be sure to head over the GNR and talk to ol' Three Dog some time. He's got a quest for ya.
About the sequence break: (And a few other "early" game quests, nothing that gives on about the quest itself...don't read if you want to see everything in game first, this is up to the bit about the GECK, if you have not heard of the GECK in game, do not open if you want to not be spoiled in any way [I am pretty sure this preface is not a spoiler, since it is just a word, and it does not go on about where you hear it])
Point is, the variables you can get previous to Vault 112, is a pretty wide range, and a part of me believes its totally random...even though its not, it kind of feels like it.
In order to get every factor possible, I think you have to do: Moriarty > Metro > Chevy Chase > GNR Plaza > Dr. Li
I am pretty sure if you do it in order you get the pride, behemoth, free fat man, and wasteland wide radio.
I didn't think Dogmeat could die.
All the companions can. In the PC version there is a console command that makes them just go unconscious and wake up once the area is clear though. That's the one cheat I felt ok using.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
It's Old Olney. No one who goes to Old Olney, whether they be man or beast, should expect to come out alive.
And what is this magical spell thou speaketh of, good sir?
God, I wonder if it works with robco certified. My protectron can't tank for shit.
It's a Protectron. Their job is to go "Tickets, please." and then get their head caved in.
Oh yeah I totally agree.
I'm fine with protectron being pieces of shit and I think it's totally inline RPG wise with character progression. It should be everyones first robot henchmen and as such it should suck, but having it die super fast and be knocked out during the fight is totally penalty enough. I don't want to waste my fission batteries on a protectron every time it dies, maybe if you could choose to use a fission battery initially and then from then on it just cost some scrap metal to repair it or something.
It just makes things a lot less fun when I'm all, "yes, I am a robot master! Rise protectron, RISE!" and then three mirelurks later and I'm out one robot until I find another one, which could be a while. It just takes away from the roleplaying side of it for me, not having a damn robot with me at all times.
I guess the perk isn't exactly supposed to work like that tho. What I have in mind is a little more grand overall than what it actually ends up doing.
Well, once you get a Robo Brain, a Mister Gutsy, and a Sentry Bot following you then the value of RobCo Certified becomes clear. The Protectron is pretty much comic relief. It's the one that goes "Please move along." right after the other three have reduced someone to a disgusting gruel of blood and ash.
Heh, guess that was kind of rude of me
For dogmeat, bring down the console with ~ and type in "setessential 6a772" without the quotation marks. As far as I can tell, once you do this and save, you don't have to do it again. Each companion has a different code, a quick Google or a look at the fallout wiki will provide those.
No idea if it works with RobCo, but you will probably have to find the character id's yourself. Is that something GECK would tell you? I assume so.
Is there a way to go into the console and just add some DR to myself?
Atleast until you get an army of hundreds of protectrons, all following you around.
not even the behemoths could stop you then, GUFUFUFUFUFUFUFUFU
Fuck him. You're better off.
they are all over him like ants on a dog
he falls to the ground, only to be covered by a writhing mass of metal, all screaming for tickets
God damnit.
I just snorted soda out of my fucking nose thanks to that, God fuck it stings
I met a travelling trader yesterday. He travelled with a Brahmin cow and a pet Yao Guai. The Yao Guai made short work of a band of raiders outside the Super Duper Mart and then the trader decided to kip on the parking lot outside the mart. How badass do you have to be to have a Yao Guai as a pet? o_O
One thing I kinda miss in FO3 are more mutants, ie people with two heads, ten eyes, three arms, etc. Just weird shit for me to purge with a flamer.
I met that guy too. He thought I was going to steal his claim so I had to kill him and his pet; bummer!
but I have to say, a fully repaired flamer can be worlds of fun, especially in tight quarters.
Dang. I never met that guy.
Then I cried at the though of living life with no pet bear.
He warned me not to go after this new looted robot, I was OK with this since I did not need to examine the robot.
I ran past him and his Yao Guai wanted to bite my ass. Grenades where had all around, and I got some fancy new loot.
Regardless he seemed a little buggy, if you don't run away from him when he warns you, you get attacked.
Indeed, the guy I met didn't have a pack bramin, and was a scavenger.
I met the guy and I was like level 3 and I accidentally went past him and he shot me dead.
XBL - Follow Freeman
I'm about 40 hours in, but haven't been completing too many quests. I have almost 50 Stimpacks, all kinds of weapons and over 4,000 caps. It's not really been challenging.
Yeah. There is also a balance mod you can find on Fallout Nexus that you might want to use.
If you're computer can handle it I might suggest the increase spawn mod too.
I find it more fun to fight twice as many people than the same amount but harder.
Well I have the 360 version, so the mod is out.
Part of the reason it's probably too "easy" is that I'm such a careful gamer when it comes to RPGs and stuff; I have the tendency to stock pile everything. In the beginning I'd take everything I could find, especially weapons, store them in a locker then repair and sell them. After 5,000 caps though I stopped doing that. I still think there are WAY too many stimpacks in the game though.