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Old Fallout thread. Please see new Fallout thread.

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Posts

  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited December 2008
    Yeah, honestly the meat of the game is outside the story sequence.

    Also, your companions go where you originally hired them when you get knocked out for that part.

    freakish light on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    So I found Dogmeat at last. <3

    Is there anything wrong with having him hang out by The Brass Lantern all the time? I don't want to get him killed off or have him go attacking random people while I'm trying to be a sneaky bastard.

    And telling him to wait at Vault 101 seems cruel. :(

    You know I had that in the OP right?

    I know, it was just a matter of me dragging my butt out there.

    I did pop a trio of mouthy Outcasts while I was there as well.

    "Hey local, shouldn't you be banging rocks togSneak Attack Critical on Brotherhood Outcast"

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • MightyhogMightyhog Registered User regular
    edited December 2008
    I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
    I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?

    Mightyhog on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    Yes.

    Zen Vulgarity on
  • hippofanthippofant ティンク Registered User regular
    edited December 2008
    Re. Van Buren, while I agree that the ending of VB would have been awesome, the beginning was kinda ridiculous. That shit with Ulysses and recovering 90% of the escapees and then the US nuking itself and what?

    hippofant on
  • freakish lightfreakish light butterdick jones and his heavenly asshole machineRegistered User regular
    edited December 2008
    Mightyhog wrote: »
    I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
    I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?

    What happened was
    as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.

    freakish light on
  • ProhassProhass Registered User regular
    edited December 2008
    Mightyhog wrote: »
    I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
    I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?

    What happened was
    as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
    It is possible to save his life though.
    if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.

    Prohass on
  • GorkGork Registered User regular
    edited December 2008
    Prohass wrote: »
    Mightyhog wrote: »
    I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
    I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?

    What happened was
    as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
    It is possible to save his life though.
    if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
    You can actually do it as soon as Simms turns around and takes a few steps. It doesn't matter if he's green or red.

    Gork on
  • wishdawishda Registered User regular
    edited December 2008
    Prohass wrote: »
    if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.

    There's an easier way...
    Just stand between him and Burke. As long as the bullets are hitting you, they aren't hitting the Simms.

    wishda on
  • ProhassProhass Registered User regular
    edited December 2008
    Gork wrote: »
    Prohass wrote: »
    Mightyhog wrote: »
    I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
    I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?

    What happened was
    as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
    It is possible to save his life though.
    if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
    You can actually do it as soon as Simms turns around and takes a few steps. It doesn't matter if he's green or red.

    Really? I tried that a few times and the bar went apeshit at me. And yeah Wishda thats what I did too.

    Prohass on
  • zanetheinsanezanetheinsane Registered User regular
    edited December 2008
    So I found Dogmeat at last. <3

    Is there anything wrong with having him hang out by The Brass Lantern all the time? I don't want to get him killed off or have him go attacking random people while I'm trying to be a sneaky bastard.

    And telling him to wait at Vault 101 seems cruel. :(

    You know I had that in the OP right?

    I know, it was just a matter of me dragging my butt out there.

    I did pop a trio of mouthy Outcasts while I was there as well.

    "Hey local, shouldn't you be banging rocks togSneak Attack Critical on Brotherhood Outcast"



    That's one of my problems with these sort of "open gameplay" games. Some uppity NPC always mouths off to me and I go blind with rage.

    So many villagers died by my hands in Fable but honestly they probably should have stopped calling me "Chicken Chaser".

    zanetheinsane on
  • Torso BoyTorso Boy Registered User regular
    edited December 2008
    I've been taking the story slowly to savour as much as possible, but now I want to avoid it because of how alarmingly fast it's moved. Post-Vault 112 and Jefferson Memorial revisit:
    Found dad and watched him die within a half hour. That's just disappointing. Especially because I could have taken the Enclave guys out with AP to spare.
    Not only does it fail there, but my character is evil but the plot seems to assume I'm altruistic.
    Today alone, I
    Returned all the keys to Crowley, fallouted him outside, and snuck up on him with the Blackhawk.

    Rigged Dave's election, followed him into the wasteland, and was about to waste him when a giant radscorpion did the job for me. I killed it and looted both their corpses.

    Sabotaged vault 101 and lied to what's-her-face. She told me if I ever talked to her again, she'd kill me.
    ...I just wouldn't see my character doing what he does.

    Torso Boy on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited December 2008
    hippofant wrote: »
    Re. Van Buren, while I agree that the ending of VB would have been awesome, the beginning was kinda ridiculous. That shit with Ulysses and recovering 90% of the escapees and then the US nuking itself and what?

    What was so odd about it? Ulysses was only following it's programming. Presper, the main villain, worked out a method to essentially trick Ulysses into releasing the launch codes for the orbital nuke platform, B.O.M.B-001; otherwise there was no way that Presper could gain access. Presper's plan was already to nuke pretty much the entire U.S all over again anyway, so having Ulysses decide to nuke the U.S fit his plans perfectly.

    Recovering 90% of the escapees and then nuking the U.S was meant to contain the spread of the engineered plague that Presper had found and unleashed upon the prisoners. Though flawed in that the U.S would be wiped out, Ulysses wasn't meant to be moral; it was meant to act as failsafe to prevent a devastatingly lethal plague. This raises questions about who would survive, but I'm sure that between the U.S Government, Vault-Tec, Poseidon Energy, and West-Tek there would be enough "essential" people left alive afterwards to get things going again.

    Carcharodontosaurus on
    steam_sig.png
  • ProhassProhass Registered User regular
    edited December 2008
    Torso Boy wrote: »
    I've been taking the story slowly to savour as much as possible, but now I want to avoid it because of how alarmingly fast it's moved. Post-Vault 112 and Jefferson Memorial revisit:
    Found dad and watched him die within a half hour. That's just disappointing. Especially because I could have taken the Enclave guys out with AP to spare.
    Not only does it fail there, but my character is evil but the plot seems to assume I'm altruistic.
    Today alone, I
    Returned all the keys to Crowley, fallouted him outside, and snuck up on him with the Blackhawk.

    Rigged Dave's election, followed him into the wasteland, and was about to waste him when a giant radscorpion did the job for me. I killed it and looted both their corpses.

    Sabotaged vault 101 and lied to what's-her-face. She told me if I ever talked to her again, she'd kill me.
    ...I just wouldn't see my character doing what he does.

    To be fair the main quest gives you plenty of opportunities to be horrendously evil, both in incidental and major plot-changing ways (id name a few but spoilers ahoy). People tend to forget this game offers pretty much the closest thing to complete player freedom within a fully-developed world as you can get, so its hard to write storylines for that, you have to consider everything, without also artificially limiting the scope of quests and the game world. Its something I dont take for granted and really appreciate when they facilitate for it with npc responses and quest-lines that react to my actions. They manage to do so quite often, and pretty extensively, considering how huge the game is and how detailed and varied its content can get.

    People often complain about animations also. While this is definately the weakest element of Bethesda's games, for npcs, the complexities of their interactions and behaviours in a very complex world make this forgivable. Take 'buddy' npcs for example, you can equip them with weapons, change their battle style, ask them to wait, and send them back to their origin, where they have to sit, eat, sleep and interact with other npcs. Everything runs off a base model, everyone can do everything that everyone else can do. This makes it a much bigger feat to program animations for, and is really the main reason for the stiffness, its a trade off for flexibility.

    For me, i'd love for the rough edges to be ironed out, but right now they often stand as proof that the world is really a sandbox, and is trying its best to be as open, yet detailed, as it can be.

    Now, thats not saying it could be better, and I cannot wait for the day bethesda has believable animations in their games, because hot-damn.

    Prohass on
  • Ghostly ClockworkGhostly Clockwork Registered User regular
    edited December 2008
    Alright then, I got Fraps, and so here is a lovely tour of my rusty shack next to a nuclear bomb.

    Front Room
    In the front room, we are greeted by our lovely robotic butler, Wadsworth, or "Free Karma" as I call him. (Free water, give to bum, repeat). ON the shelf, we find the Experimental EMV, The formula for Nuka-Cola Clear, and , My favorate, a rare action figure of Wayne Gretzky! Whoops...is that a finger there? Heh, however did that get there...Moveing right along...
    Fallout32008-12-0417-40-45-25.jpg

    Reading Nook
    To the side, we have a few emergency supplies, a missle launcher and a big ass hammer for those pesky Rad Roaches. And, of course, the Pimp Hat of Eulogy. Don't worry about those blood stains, they barely show up when you wear it.
    Fallout32008-12-0417-38-00-88.jpg

    Upstairs Storage
    And upstairs, we have the storage room. Everything I don't need yet is up here. It's a little empty now, but soon I'll be ass deep in assault rifles.
    Fallout32008-12-0417-38-48-28.jpg

    And that concludes our tour, feel free to help yourself to a Nuka-Cola, and don't worry about the dog, he won't bite!

    Ghostly Clockwork on
    FTC: honk.
    FTC: HONK.

    HLRpxno.png
    PAX Prime 2014 Resistance Tournament Winner
  • Venkman90Venkman90 Registered User regular
    edited December 2008
    I only gave this game a few hours last night (so far so very very good) but re: the above, is it as easy to store stuff like that on the 360? I haven't treid to drop things / position things with the joypad but I used to go mad trying it on Oblivion, I lust for being anal and decorating a place.

    Venkman90 on
  • SkutSkutSkutSkut Registered User regular
    edited December 2008
    getting it to sit straight like that is damn near impossible on the 360. And damn you thread that song is stuck in my head now.

    I wish I had a pc for this I was planning mods all night including stuff like

    NO weapon/Armor condition (been done already yea?)
    10MM pistol Amata gives you replaced with Overseer's Pistol (3 round burst 3 damage per round)
    Honest Abe outfit (15+ Speech 5+ small arms)
    Honest Abe hat (+1 CHR +1 PER)
    10MM pistol damage set to 5
    Chinese Pistol set to 7
    .32 Pistol and Hunting Rifle both set to 17 so it'd be a preference thing
    .308 Pistol and 30 damage (the cousin of the .223! :D)

    SkutSkut on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    That's one of my problems with these sort of "open gameplay" games. Some uppity NPC always mouths off to me and I go blind with rage.

    So many villagers died by my hands in Fable but honestly they probably should have stopped calling me "Chicken Chaser".

    I dealt with it when I was fresh out of Vault 101, with only the goodies I'd looted from the early Raiders, and still wearing my 101 Security Gear. I figured yeah, I am new to this whole "surface" thing, I should stay out of the way of these guys who look like they just strolled right out of the Unreal engine.

    But when I'm high-leveled, packing enough gear to level another small city (Paradise Falls? Why yes, yes it did) and you talk the same shit to me, I'm going to wipe that smug look off your face with a .308

    Oh, and speaking of Paradise Falls, I moseyed in there quite some time ago and fucked shit up hardcore ... I was feeling pretty happy. Then I hear Three Dog on the radio implying that I was out there for less-savoury purposes.

    So I may have to shoot his mouthy ass too.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • SkutSkutSkutSkut Registered User regular
    edited December 2008
    Blow 3dogs head off, his headband gives +1 luck +1 per.

    SkutSkut on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    SkutSkut wrote: »
    Blow 3dogs head off, his headband gives +1 luck +1 per.

    I may save that for the Evil playthrough.

    Random thoughts:

    - I fucking hate when I put on my +Lockpick suit to break into a 100-rated safe and then forget to re-equip my battle gear. Shit, why am I taking so much damaoh right.

    - Seriously, Walter, again with the swan dive off the railing? Look, I understand that fixing the water plant all the time is boring, but cut that shit out. Scrap metal isn't worth shit anywhere else.

    - Holy hell breaking into the basement of the Wheaton (?) Armory was worth it.

    - And holy hell I should have gone there with less gear. Overencumbered + high-rad area = not particularily good. But I made it.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • SkutSkutSkutSkut Registered User regular
    edited December 2008
    SkutSkut wrote: »
    Blow 3dogs head off, his headband gives +1 luck +1 per.

    I may save that for the Evil playthrough.

    Random thoughts:


    - Seriously, Walter, again with the swan dive off the railing? Look, I understand that fixing the water plant all the time is boring, but cut that shit out. Scrap metal isn't worth shit anywhere else.

    - Holy hell breaking into the basement of the Wheaton (?) Armory was worth it.

    QUOTE]

    Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.

    Wheaton Armory was indeed worth it.

    SkutSkut on
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited December 2008
    Dragon6860 wrote: »
    Alright then, I got Fraps, and so here is a lovely tour of my rusty shack next to a nuclear bomb.

    Front Room
    In the front room, we are greeted by our lovely robotic butler, Wadsworth, or "Free Karma" as I call him. (Free water, give to bum, repeat). ON the shelf, we find the Experimental EMV, The formula for Nuka-Cola Clear, and , My favorate, a rare action figure of Wayne Gretzky! Whoops...is that a finger there? Heh, however did that get there...Moveing right along...
    Fallout32008-12-0417-40-45-25.jpg

    Reading Nook
    To the side, we have a few emergency supplies, a missle launcher and a big ass hammer for those pesky Rad Roaches. And, of course, the Pimp Hat of Eulogy. Don't worry about those blood stains, they barely show up when you wear it.
    Fallout32008-12-0417-38-00-88.jpg

    Upstairs Storage
    And upstairs, we have the storage room. Everything I don't need yet is up here. It's a little empty now, but soon I'll be ass deep in assault rifles.
    Fallout32008-12-0417-38-48-28.jpg

    And that concludes our tour, feel free to help yourself to a Nuka-Cola, and don't worry about the dog, he won't bite!

    Even on the PC I can't get things to sit nice and neatly. Is there a button that rotates held objects, so you can fiddle with their angles?

    Anyway, great job. But I'm really really afraid of you.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • NuzakNuzak Registered User regular
    edited December 2008
    you know i saw that delicious door in wheaton armoury, but what's in it

    Nuzak on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    candy and prizes

    Zen Vulgarity on
  • FoefallerFoefaller Registered User regular
    edited December 2008
    SkutSkut wrote: »

    Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.

    Wheaton Armory was indeed worth it.

    You can also trade the scrap metal at Underworld... not nearly as good a payoff (5 peices for an item you could have bought giving only 2-3 to Walter) but it's someplace you can go to dump what you have left.

    Foefaller on
    steam_sig.png
  • NuzakNuzak Registered User regular
    edited December 2008
    candy and prizes

    my bed is already covered in sugar bombs why would i need candy

    Nuzak on
  • CouscousCouscous Registered User regular
    edited December 2008
    Foefaller wrote: »
    SkutSkut wrote: »

    Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.

    Wheaton Armory was indeed worth it.

    You can also trade the scrap metal at Underworld... not nearly as good a payoff (5 peices for an item you could have bought giving only 2-3 to Walter) but it's someplace you can go to dump what you have left.

    You can give it to some Outcast guy for ammo.
    Protector Casdin of the Brotherhood Outcasts, is a much better option than Winthrop and is located in Fort Independence. He will trade 12x 5.56mm ammo, 1x Stimpak, 1x Rad Away or 2x Frag Grenades per 2 units.

    Couscous on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    the real question is why do you have a bed covered in sugar bombs and why are you not making ultrajet with them

    Wheaton Armory cash and prizes
    * Minigun
    * 2 Missile Launchers
    * 4 Sniper Rifles
    * 3 Frag Mines
    * 3 Plasma Grenades
    * 6 Rad-X
    * 4 Rad Away
    * 3 Pulse Mines
    * 2 Radiation Suits
    * 12 Ammunition boxes, some locked
    * U.S. Army: 30 Handy Flamethrower Recipes skill book

    Other scattered loot outside the armory room includes Laser Rifle, Hunting Rifle.

    Zen Vulgarity on
  • Ghostly ClockworkGhostly Clockwork Registered User regular
    edited December 2008

    Even on the PC I can't get things to sit nice and neatly. Is there a button that rotates held objects, so you can fiddle with their angles?

    Anyway, great job. But I'm really really afraid of you.

    NAw, you can't really fiddle, BUT depending on "where" you click "Z" that's where the game holds it. Like, if you grab the top of the missle, it'll be easy to set upright. As for getting stuff straight, apparently, the collision boxes are just that, boxes. They don't really act like circles or whatever, so they line up when you push em straight back.

    But thanks! I'm not extremly happy, as I've only one shelf. I would LOVE a mod that would let you hang weapons on the walls, but I lack skills. I'm sure someone'll put something out that'll let you fine tune the placement of objects. Anyone else have a OCD fest like mine?

    Ghostly Clockwork on
    FTC: honk.
    FTC: HONK.

    HLRpxno.png
    PAX Prime 2014 Resistance Tournament Winner
  • jackaljackal Fuck Yes. That is an orderly anal warehouse. Registered User regular
    edited December 2008
    The missiles are boxes? So they wouldn't roll down hill?

    jackal on
  • ProhassProhass Registered User regular
    edited December 2008
    I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.

    Prohass on
  • CouscousCouscous Registered User regular
    edited December 2008
    Prohass wrote: »
    I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.

    And the ability to sleep with Fawkes.

    Couscous on
  • HounHoun Registered User regular
    edited December 2008
    Couscous wrote: »
    Prohass wrote: »
    I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.

    And the ability to sleep with Fawkes.

    Is this a D: or a :winky:

    I'm really not sure...

    Houn on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    I thought super mutants didn't even have any genetalia.

    So unless Fawkes is giving you a Super Blowjob, I think it's pretty :|

    Zen Vulgarity on
  • CouscousCouscous Registered User regular
    edited December 2008
    I thought super mutants didn't even have any genetalia.

    So unless Fawkes is giving you a Super Blowjob, I think it's pretty :|

    They have butts.

    Couscous on
  • GalielmusGalielmus Registered User regular
    edited December 2008
    I thought super mutants didn't even have any genetalia.

    So unless Fawkes is giving you a Super Blowjob, I think it's pretty :|

    :winky:

    Galielmus on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    Cous do they poop like us

    Zen Vulgarity on
  • AntithesisAntithesis Registered User regular
    edited December 2008
    I thought super mutants didn't even have any genetalia.

    The New Reno whorehouse in Fallout 3 says otherwise. oh ho ho ho.
    :winky:

    Antithesis on
  • CouscousCouscous Registered User regular
    edited December 2008
    Antithesis wrote: »
    I thought super mutants didn't even have any genetalia.

    The New Reno whorehouse in Fallout 3 says otherwise. oh ho ho ho.
    :winky:

    Different type of super mutant.

    Couscous on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2008
    Looks like it's time to make a mutie squeal

    Zen Vulgarity on
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