Is there anything wrong with having him hang out by The Brass Lantern all the time? I don't want to get him killed off or have him go attacking random people while I'm trying to be a sneaky bastard.
And telling him to wait at Vault 101 seems cruel.
You know I had that in the OP right?
I know, it was just a matter of me dragging my butt out there.
I did pop a trio of mouthy Outcasts while I was there as well.
"Hey local, shouldn't you be banging rocks togSneak Attack Critical on Brotherhood Outcast"
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?
Re. Van Buren, while I agree that the ending of VB would have been awesome, the beginning was kinda ridiculous. That shit with Ulysses and recovering 90% of the escapees and then the US nuking itself and what?
hippofant on
0
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?
What happened was
as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?
What happened was
as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
It is possible to save his life though.
if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?
What happened was
as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
It is possible to save his life though.
if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
You can actually do it as soon as Simms turns around and takes a few steps. It doesn't matter if he's green or red.
if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
There's an easier way...
Just stand between him and Burke. As long as the bullets are hitting you, they aren't hitting the Simms.
I'm in a bit of a bind fellows, it's my first playthrough you see, first Fallout game for me entirely...
I told Mayor Simms about Burke's plan to blow up Megaton, but I also tried "talking" to him right as he confronted Burke. It resulted in the two men quietly and mechanically stepping outside, where Simms suddenly died. Is this normal, or a glitch? Was Simms SUPPOSED to die in a scene I just cut short?
What happened was
as Simms was taking Burke outside, Burke pulled a silenced pistol and shot Simms in the back.
It is possible to save his life though.
if you react fast enough inside the bar it is possible to save Simms life, damn hard, but possible. You have to do this before he leaves the bar, and after he turns red, ie, becomes an 'enemy'. Normally Burke shoots Simms inside the bar, it may have glitched on your version, this is why I recommend constant saves, and never to rely on autosaves.
You can actually do it as soon as Simms turns around and takes a few steps. It doesn't matter if he's green or red.
Really? I tried that a few times and the bar went apeshit at me. And yeah Wishda thats what I did too.
Is there anything wrong with having him hang out by The Brass Lantern all the time? I don't want to get him killed off or have him go attacking random people while I'm trying to be a sneaky bastard.
And telling him to wait at Vault 101 seems cruel.
You know I had that in the OP right?
I know, it was just a matter of me dragging my butt out there.
I did pop a trio of mouthy Outcasts while I was there as well.
"Hey local, shouldn't you be banging rocks togSneak Attack Critical on Brotherhood Outcast"
That's one of my problems with these sort of "open gameplay" games. Some uppity NPC always mouths off to me and I go blind with rage.
So many villagers died by my hands in Fable but honestly they probably should have stopped calling me "Chicken Chaser".
I've been taking the story slowly to savour as much as possible, but now I want to avoid it because of how alarmingly fast it's moved. Post-Vault 112 and Jefferson Memorial revisit:
Found dad and watched him die within a half hour. That's just disappointing. Especially because I could have taken the Enclave guys out with AP to spare.
Not only does it fail there, but my character is evil but the plot seems to assume I'm altruistic.
Today alone, I
Returned all the keys to Crowley, fallouted him outside, and snuck up on him with the Blackhawk.
Rigged Dave's election, followed him into the wasteland, and was about to waste him when a giant radscorpion did the job for me. I killed it and looted both their corpses.
Sabotaged vault 101 and lied to what's-her-face. She told me if I ever talked to her again, she'd kill me.
...I just wouldn't see my character doing what he does.
Re. Van Buren, while I agree that the ending of VB would have been awesome, the beginning was kinda ridiculous. That shit with Ulysses and recovering 90% of the escapees and then the US nuking itself and what?
What was so odd about it? Ulysses was only following it's programming. Presper, the main villain, worked out a method to essentially trick Ulysses into releasing the launch codes for the orbital nuke platform, B.O.M.B-001; otherwise there was no way that Presper could gain access. Presper's plan was already to nuke pretty much the entire U.S all over again anyway, so having Ulysses decide to nuke the U.S fit his plans perfectly.
Recovering 90% of the escapees and then nuking the U.S was meant to contain the spread of the engineered plague that Presper had found and unleashed upon the prisoners. Though flawed in that the U.S would be wiped out, Ulysses wasn't meant to be moral; it was meant to act as failsafe to prevent a devastatingly lethal plague. This raises questions about who would survive, but I'm sure that between the U.S Government, Vault-Tec, Poseidon Energy, and West-Tek there would be enough "essential" people left alive afterwards to get things going again.
I've been taking the story slowly to savour as much as possible, but now I want to avoid it because of how alarmingly fast it's moved. Post-Vault 112 and Jefferson Memorial revisit:
Found dad and watched him die within a half hour. That's just disappointing. Especially because I could have taken the Enclave guys out with AP to spare.
Not only does it fail there, but my character is evil but the plot seems to assume I'm altruistic.
Today alone, I
Returned all the keys to Crowley, fallouted him outside, and snuck up on him with the Blackhawk.
Rigged Dave's election, followed him into the wasteland, and was about to waste him when a giant radscorpion did the job for me. I killed it and looted both their corpses.
Sabotaged vault 101 and lied to what's-her-face. She told me if I ever talked to her again, she'd kill me.
...I just wouldn't see my character doing what he does.
To be fair the main quest gives you plenty of opportunities to be horrendously evil, both in incidental and major plot-changing ways (id name a few but spoilers ahoy). People tend to forget this game offers pretty much the closest thing to complete player freedom within a fully-developed world as you can get, so its hard to write storylines for that, you have to consider everything, without also artificially limiting the scope of quests and the game world. Its something I dont take for granted and really appreciate when they facilitate for it with npc responses and quest-lines that react to my actions. They manage to do so quite often, and pretty extensively, considering how huge the game is and how detailed and varied its content can get.
People often complain about animations also. While this is definately the weakest element of Bethesda's games, for npcs, the complexities of their interactions and behaviours in a very complex world make this forgivable. Take 'buddy' npcs for example, you can equip them with weapons, change their battle style, ask them to wait, and send them back to their origin, where they have to sit, eat, sleep and interact with other npcs. Everything runs off a base model, everyone can do everything that everyone else can do. This makes it a much bigger feat to program animations for, and is really the main reason for the stiffness, its a trade off for flexibility.
For me, i'd love for the rough edges to be ironed out, but right now they often stand as proof that the world is really a sandbox, and is trying its best to be as open, yet detailed, as it can be.
Now, thats not saying it could be better, and I cannot wait for the day bethesda has believable animations in their games, because hot-damn.
Alright then, I got Fraps, and so here is a lovely tour of my rusty shack next to a nuclear bomb.
Front Room
In the front room, we are greeted by our lovely robotic butler, Wadsworth, or "Free Karma" as I call him. (Free water, give to bum, repeat). ON the shelf, we find the Experimental EMV, The formula for Nuka-Cola Clear, and , My favorate, a rare action figure of Wayne Gretzky! Whoops...is that a finger there? Heh, however did that get there...Moveing right along...
Reading Nook
To the side, we have a few emergency supplies, a missle launcher and a big ass hammer for those pesky Rad Roaches. And, of course, the Pimp Hat of Eulogy. Don't worry about those blood stains, they barely show up when you wear it.
Upstairs Storage
And upstairs, we have the storage room. Everything I don't need yet is up here. It's a little empty now, but soon I'll be ass deep in assault rifles.
And that concludes our tour, feel free to help yourself to a Nuka-Cola, and don't worry about the dog, he won't bite!
Ghostly Clockwork on
FTC: honk.
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
I only gave this game a few hours last night (so far so very very good) but re: the above, is it as easy to store stuff like that on the 360? I haven't treid to drop things / position things with the joypad but I used to go mad trying it on Oblivion, I lust for being anal and decorating a place.
getting it to sit straight like that is damn near impossible on the 360. And damn you thread that song is stuck in my head now.
I wish I had a pc for this I was planning mods all night including stuff like
NO weapon/Armor condition (been done already yea?)
10MM pistol Amata gives you replaced with Overseer's Pistol (3 round burst 3 damage per round)
Honest Abe outfit (15+ Speech 5+ small arms)
Honest Abe hat (+1 CHR +1 PER)
10MM pistol damage set to 5
Chinese Pistol set to 7
.32 Pistol and Hunting Rifle both set to 17 so it'd be a preference thing
.308 Pistol and 30 damage (the cousin of the .223! )
That's one of my problems with these sort of "open gameplay" games. Some uppity NPC always mouths off to me and I go blind with rage.
So many villagers died by my hands in Fable but honestly they probably should have stopped calling me "Chicken Chaser".
I dealt with it when I was fresh out of Vault 101, with only the goodies I'd looted from the early Raiders, and still wearing my 101 Security Gear. I figured yeah, I am new to this whole "surface" thing, I should stay out of the way of these guys who look like they just strolled right out of the Unreal engine.
But when I'm high-leveled, packing enough gear to level another small city (Paradise Falls? Why yes, yes it did) and you talk the same shit to me, I'm going to wipe that smug look off your face with a .308
Oh, and speaking of Paradise Falls, I moseyed in there quite some time ago and fucked shit up hardcore ... I was feeling pretty happy. Then I hear Three Dog on the radio implying that I was out there for less-savoury purposes.
So I may have to shoot his mouthy ass too.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Blow 3dogs head off, his headband gives +1 luck +1 per.
I may save that for the Evil playthrough.
Random thoughts:
- I fucking hate when I put on my +Lockpick suit to break into a 100-rated safe and then forget to re-equip my battle gear. Shit, why am I taking so much damaoh right.
- Seriously, Walter, again with the swan dive off the railing? Look, I understand that fixing the water plant all the time is boring, but cut that shit out. Scrap metal isn't worth shit anywhere else.
- Holy hell breaking into the basement of the Wheaton (?) Armory was worth it.
- And holy hell I should have gone there with less gear. Overencumbered + high-rad area = not particularily good. But I made it.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
Blow 3dogs head off, his headband gives +1 luck +1 per.
I may save that for the Evil playthrough.
Random thoughts:
- Seriously, Walter, again with the swan dive off the railing? Look, I understand that fixing the water plant all the time is boring, but cut that shit out. Scrap metal isn't worth shit anywhere else.
- Holy hell breaking into the basement of the Wheaton (?) Armory was worth it.
QUOTE]
Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.
Alright then, I got Fraps, and so here is a lovely tour of my rusty shack next to a nuclear bomb.
Front Room
In the front room, we are greeted by our lovely robotic butler, Wadsworth, or "Free Karma" as I call him. (Free water, give to bum, repeat). ON the shelf, we find the Experimental EMV, The formula for Nuka-Cola Clear, and , My favorate, a rare action figure of Wayne Gretzky! Whoops...is that a finger there? Heh, however did that get there...Moveing right along...
Reading Nook
To the side, we have a few emergency supplies, a missle launcher and a big ass hammer for those pesky Rad Roaches. And, of course, the Pimp Hat of Eulogy. Don't worry about those blood stains, they barely show up when you wear it.
Upstairs Storage
And upstairs, we have the storage room. Everything I don't need yet is up here. It's a little empty now, but soon I'll be ass deep in assault rifles.
And that concludes our tour, feel free to help yourself to a Nuka-Cola, and don't worry about the dog, he won't bite!
Even on the PC I can't get things to sit nice and neatly. Is there a button that rotates held objects, so you can fiddle with their angles?
Anyway, great job. But I'm really really afraid of you.
Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.
Wheaton Armory was indeed worth it.
You can also trade the scrap metal at Underworld... not nearly as good a payoff (5 peices for an item you could have bought giving only 2-3 to Walter) but it's someplace you can go to dump what you have left.
Is that what happens to him? I've had that fucker disappear and I have about 40 pieces of scrap.
Wheaton Armory was indeed worth it.
You can also trade the scrap metal at Underworld... not nearly as good a payoff (5 peices for an item you could have bought giving only 2-3 to Walter) but it's someplace you can go to dump what you have left.
You can give it to some Outcast guy for ammo.
Protector Casdin of the Brotherhood Outcasts, is a much better option than Winthrop and is located in Fort Independence. He will trade 12x 5.56mm ammo, 1x Stimpak, 1x Rad Away or 2x Frag Grenades per 2 units.
Couscous on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited December 2008
the real question is why do you have a bed covered in sugar bombs and why are you not making ultrajet with them
Even on the PC I can't get things to sit nice and neatly. Is there a button that rotates held objects, so you can fiddle with their angles?
Anyway, great job. But I'm really really afraid of you.
NAw, you can't really fiddle, BUT depending on "where" you click "Z" that's where the game holds it. Like, if you grab the top of the missle, it'll be easy to set upright. As for getting stuff straight, apparently, the collision boxes are just that, boxes. They don't really act like circles or whatever, so they line up when you push em straight back.
But thanks! I'm not extremly happy, as I've only one shelf. I would LOVE a mod that would let you hang weapons on the walls, but I lack skills. I'm sure someone'll put something out that'll let you fine tune the placement of objects. Anyone else have a OCD fest like mine?
Ghostly Clockwork on
FTC: honk.
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited December 2008
The missiles are boxes? So they wouldn't roll down hill?
I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.
I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.
I want a mod in which you can wrap your character in a weapons ammunition. Ie, grenade belt, plasma grenade belt. Also the ability to impale skulls onto your armour. Oh, and the ability to put any armour on Fawkes.
And the ability to sleep with Fawkes.
Is this a or a :winky:
I'm really not sure...
Houn on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited December 2008
I thought super mutants didn't even have any genetalia.
So unless Fawkes is giving you a Super Blowjob, I think it's pretty
Posts
Also, your companions go where you originally hired them when you get knocked out for that part.
I know, it was just a matter of me dragging my butt out there.
I did pop a trio of mouthy Outcasts while I was there as well.
"Hey local, shouldn't you be banging rocks togSneak Attack Critical on Brotherhood Outcast"
Can trade TF2 items or whatever else you're interested in. PM me.
What happened was
There's an easier way...
Really? I tried that a few times and the bar went apeshit at me. And yeah Wishda thats what I did too.
That's one of my problems with these sort of "open gameplay" games. Some uppity NPC always mouths off to me and I go blind with rage.
So many villagers died by my hands in Fable but honestly they probably should have stopped calling me "Chicken Chaser".
Today alone, I
Rigged Dave's election, followed him into the wasteland, and was about to waste him when a giant radscorpion did the job for me. I killed it and looted both their corpses.
Sabotaged vault 101 and lied to what's-her-face. She told me if I ever talked to her again, she'd kill me.
What was so odd about it? Ulysses was only following it's programming. Presper, the main villain, worked out a method to essentially trick Ulysses into releasing the launch codes for the orbital nuke platform, B.O.M.B-001; otherwise there was no way that Presper could gain access. Presper's plan was already to nuke pretty much the entire U.S all over again anyway, so having Ulysses decide to nuke the U.S fit his plans perfectly.
Recovering 90% of the escapees and then nuking the U.S was meant to contain the spread of the engineered plague that Presper had found and unleashed upon the prisoners. Though flawed in that the U.S would be wiped out, Ulysses wasn't meant to be moral; it was meant to act as failsafe to prevent a devastatingly lethal plague. This raises questions about who would survive, but I'm sure that between the U.S Government, Vault-Tec, Poseidon Energy, and West-Tek there would be enough "essential" people left alive afterwards to get things going again.
To be fair the main quest gives you plenty of opportunities to be horrendously evil, both in incidental and major plot-changing ways (id name a few but spoilers ahoy). People tend to forget this game offers pretty much the closest thing to complete player freedom within a fully-developed world as you can get, so its hard to write storylines for that, you have to consider everything, without also artificially limiting the scope of quests and the game world. Its something I dont take for granted and really appreciate when they facilitate for it with npc responses and quest-lines that react to my actions. They manage to do so quite often, and pretty extensively, considering how huge the game is and how detailed and varied its content can get.
People often complain about animations also. While this is definately the weakest element of Bethesda's games, for npcs, the complexities of their interactions and behaviours in a very complex world make this forgivable. Take 'buddy' npcs for example, you can equip them with weapons, change their battle style, ask them to wait, and send them back to their origin, where they have to sit, eat, sleep and interact with other npcs. Everything runs off a base model, everyone can do everything that everyone else can do. This makes it a much bigger feat to program animations for, and is really the main reason for the stiffness, its a trade off for flexibility.
For me, i'd love for the rough edges to be ironed out, but right now they often stand as proof that the world is really a sandbox, and is trying its best to be as open, yet detailed, as it can be.
Now, thats not saying it could be better, and I cannot wait for the day bethesda has believable animations in their games, because hot-damn.
Front Room
Reading Nook
Upstairs Storage
And that concludes our tour, feel free to help yourself to a Nuka-Cola, and don't worry about the dog, he won't bite!
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
I wish I had a pc for this I was planning mods all night including stuff like
NO weapon/Armor condition (been done already yea?)
10MM pistol Amata gives you replaced with Overseer's Pistol (3 round burst 3 damage per round)
Honest Abe outfit (15+ Speech 5+ small arms)
Honest Abe hat (+1 CHR +1 PER)
10MM pistol damage set to 5
Chinese Pistol set to 7
.32 Pistol and Hunting Rifle both set to 17 so it'd be a preference thing
.308 Pistol and 30 damage (the cousin of the .223!
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I dealt with it when I was fresh out of Vault 101, with only the goodies I'd looted from the early Raiders, and still wearing my 101 Security Gear. I figured yeah, I am new to this whole "surface" thing, I should stay out of the way of these guys who look like they just strolled right out of the Unreal engine.
But when I'm high-leveled, packing enough gear to level another small city (Paradise Falls? Why yes, yes it did) and you talk the same shit to me, I'm going to wipe that smug look off your face with a .308
Oh, and speaking of Paradise Falls, I moseyed in there quite some time ago and fucked shit up hardcore ... I was feeling pretty happy. Then I hear Three Dog on the radio implying that I was out there for less-savoury purposes.
So I may have to shoot his mouthy ass too.
Can trade TF2 items or whatever else you're interested in. PM me.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I may save that for the Evil playthrough.
Random thoughts:
- I fucking hate when I put on my +Lockpick suit to break into a 100-rated safe and then forget to re-equip my battle gear. Shit, why am I taking so much damaoh right.
- Seriously, Walter, again with the swan dive off the railing? Look, I understand that fixing the water plant all the time is boring, but cut that shit out. Scrap metal isn't worth shit anywhere else.
- Holy hell breaking into the basement of the Wheaton (?) Armory was worth it.
- And holy hell I should have gone there with less gear. Overencumbered + high-rad area = not particularily good. But I made it.
Can trade TF2 items or whatever else you're interested in. PM me.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Even on the PC I can't get things to sit nice and neatly. Is there a button that rotates held objects, so you can fiddle with their angles?
Anyway, great job. But I'm really really afraid of you.
PSN: Threeve703
You can also trade the scrap metal at Underworld... not nearly as good a payoff (5 peices for an item you could have bought giving only 2-3 to Walter) but it's someplace you can go to dump what you have left.
my bed is already covered in sugar bombs why would i need candy
You can give it to some Outcast guy for ammo.
Wheaton Armory cash and prizes
* 2 Missile Launchers
* 4 Sniper Rifles
* 3 Frag Mines
* 3 Plasma Grenades
* 6 Rad-X
* 4 Rad Away
* 3 Pulse Mines
* 2 Radiation Suits
* 12 Ammunition boxes, some locked
* U.S. Army: 30 Handy Flamethrower Recipes skill book
Other scattered loot outside the armory room includes Laser Rifle, Hunting Rifle.
NAw, you can't really fiddle, BUT depending on "where" you click "Z" that's where the game holds it. Like, if you grab the top of the missle, it'll be easy to set upright. As for getting stuff straight, apparently, the collision boxes are just that, boxes. They don't really act like circles or whatever, so they line up when you push em straight back.
But thanks! I'm not extremly happy, as I've only one shelf. I would LOVE a mod that would let you hang weapons on the walls, but I lack skills. I'm sure someone'll put something out that'll let you fine tune the placement of objects. Anyone else have a OCD fest like mine?
FTC: HONK.
PAX Prime 2014 Resistance Tournament Winner
And the ability to sleep with Fawkes.
Is this a
I'm really not sure...
So unless Fawkes is giving you a Super Blowjob, I think it's pretty
They have butts.
:winky:
The New Reno whorehouse in Fallout 3 says otherwise. oh ho ho ho.
Different type of super mutant.