Its not, its fun as hell. And yes filled with NOTHING but magical guns in fact.
And whoever mentioned The Darkness that is a good choice, there is at least one actual magic gun it in it, that crazy old darkness gun thing. That is also a good game in general, very underrated and you can find it used for like $5 at blockbuster, and it is way more than worth it, its really a hidden gem.
I'm surprised there isn't an Outlaw Star video game.
That show is batshit.
Speaking of batshit, Wikipedia has a compiled list of video games with magic guns in them
Boktai: The Sun is in Your Hand series, the player character, uses a "magic machine" (an artifact) known as the Gun del Sol (a.k.a. the Solar Gun).
Devil May Cry: Dante uses a number of magical guns that never run out of ammo throughout the series.
Final Fantasy Tactics has four elemental guns
Final Fantasy X-2 has the Gun Mage dressphere, which fire the Blue Bullet, magical attacks learned from enemies.
Final Fantasy VII Advent Children featured several guns with seemingly (magically) unlimited ammunition.
Wild Arms: In the first game, the weapons known as ARMs were created using alchemy and living metal based on the Metal Demons..
onimusha:dawn of dreams: The charecter Ohatsu has access to many magical guns of various elements. The most ntable being Tanegashima, a musket of the element fire.
Mostly JRPGs. Shame.
I second Clive Barker's Undying mostly for the awesome.
Game may have been a flop but it is really, really fun.
Yes, it has bots.
I dont think any of the guns are magical. But you can use magic or tech to augment yourself. Game is basically Counterstrike with tech and magic. The following is stolen from wikipedia.
Players can purchase magic, tech, and weapons at the beginning of each round of play. At the beginning of the first round they have $2000, except humans who have $2500. Each new round adds $1400 for each player, plus money the player earns by helping his or her team during each match. money can also be reduced by team killing or damaging during the round.
Magic includes:
Teleport, enables users to instantly warp 8-10 meters in the direction of their movement, even through solid objects $2250 Resurrect, allows a player to bind a fallen teammate to their own life energy in order to bring them back to life as well as stop teammates from "bleeding out" $2000 Strangle, produces a field of crystals which restricts the movement and drains the essence of any player caught amongst them $2000 Summon, produces a creature that relentlessly attacks hostile entities on sight $3000 Gust, is a burst of powerful wind that can push enemies and objects away, and if timed carefully, can break a player's fall $2000 Smoke, allows a player to turn their body to smoke, causing bullets, explosions, and falls to cause no damage, though being hit with Gust will cause significant harm $2000 Tree of life, creates a tree that heals anyone nearby, as well as providing a physical barrier that can be used for cover $2000
Tech includes:
Grenade, allows the player to throw grenades. The player may have two stocked at any given time. start with and can be picked up off dead enemies or team mates Enhanced vision, allows the player to detect nearby enemies, as well as teammates, through walls $2000 Glider, enables short-distance flight and enhanced leaping height $2000 Wired reflexes that enhance the player's running speed and allow the deflection of bullets when wielding a katana $2000 Anti-magic generators, drain essence of any player or magical object caught in its field $1500 Smartlink, assists players by increasing enemy tracking abilities and automatically preventing firearms from firing when a teammate is in the cross hair. $2000
I thought this immediately when I read the thread title. But I was thinking about the tabletop RPG.
Magical Adepts that use pistols and turn bullets into throw-away one-shot spell focus things are awesome.
Then again, they're more cool when they're a Jackal Shamanic Adept, and they use a bow with different arrows with different spells stored in them. Like Mana Static, Darkness, and Stunball, for starters.
really? I'd say there are more magic "guns" in oblivion (and actually, the whole alchemy poison systems would actually go pretty well with the whole status effect thing the OP mentioned) than 'magic' guns in FO3. For that matter, if we're counting the random encounter loot, FO2 has more 'magic guns' than 3 also
Being the crazy guy that I am, I find myself tempted by the idea of magic guns.
Now, they do not need to be truly magical. Status effects and elemental damage are what I'm after here. If it shoots regular bullets magically, it's also out.
Fracture would probably be something you'd like. Also seconding Dirge of Cerberus. The personalization available for weapons was pretty great.
Um. Cell Factor, maybe? It's free, but you'll have a tough time running it without a physX card.
The 360 one. I have no idea about the bots but I guess someone must still be playing it... right? :P
The Shadowrun universe does not have magical guns. It has Magic AND Guns, but you don't have any guns that are magical.
Castle Falkenstein, however, does. But it's not a computer game (yet). Hey, what about Arcanum? Did it have guns?
Magical Adepts that use pistols and turn bullets into throw-away one-shot spell focus things are awesome.
In all editions of the Shadowrun rules as soon as an object leaves "touch" range, it ceases to be an active magical focus. While you can make bullets into expendable foci, you are simply spellcasting... the bullet doesn't actually fire. It would be just as effective as using a dead rat expendable focus to aid spellcasting.
Again, no magical guns in the Shadowrun universe. At least, according to RAW. We once ran a campaign that involved a cascading astral shard (basically, an astral "railgun", of sorts), but this was based on speculative shadowtalk in the Dunkelzahn's Will sourcebook.
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Didn't Clive Barker's Undying have at least 1 magical gun?
Such an underrated game. If I ever did a Let's Play, it'd be that game.
Indeed! I loved the Scry mechanic. I was disappointed that it was pretty much a straightforward "shoot everything until they die" game, but man, it had some great ideas.
I don't want to recommend this game to anyone, lest it sink its fangs into your life and suck you dry, but...
The Hunter class in WoW fits the bill. Not only does any standard build come with multiple status ailments (bleed, mana drain, slow), by speccing into different specializations you get even more crazy special shots like one that will put a target to sleep for X seconds, and when they wake up it applies a bleed, or one that will make a target wander randomly, out of control for 4 seconds. There's another that makes it so an enemy can't enrage... Hunter can be fun.
I was partial to Rogue and Shammy, myself.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Magical Adepts that use pistols and turn bullets into throw-away one-shot spell focus things are awesome.
In all editions of the Shadowrun rules as soon as an object leaves "touch" range, it ceases to be an active magical focus. While you can make bullets into expendable foci, you are simply spellcasting... the bullet doesn't actually fire. It would be just as effective as using a dead rat expendable focus to aid spellcasting.
I was talking about the expendable foci, I just don't remember what they were called. You cast a spell into it, and specified a condition that would cause the spell to fire. I'm pretty sure that you made the spell roll when you made the item, though the drain may not have kicked in until it was used. It would make sense if it was rolled when you fixed the spell into the item, though.
Regardless, it was just cool to shoot arrows that caused globes of magical darkness to spring out of nowhere, even if you didn't get any big game benefit out of it. Plus, other people could use them too, I thought? My books are someplace in a dusty attic, so I can't find them to check.
Being the crazy guy that I am, I find myself tempted by the idea of magic guns.
Now, they do not need to be truly magical. Status effects and elemental damage are what I'm after here. If it shoots regular bullets magically, it's also out.
Fracture would probably be something you'd like. Also seconding Dirge of Cerberus. The personalization available for weapons was pretty great.
Um. Cell Factor, maybe? It's free, but you'll have a tough time running it without a physX card.
Thanks for reminding me about that game, I'll have to go back and check it out with the new physX drivers for nvidia cards
Didn't Clive Barker's Undying have at least 1 magical gun?
Such an underrated game. If I ever did a Let's Play, it'd be that game.
Played it on GameTap and loved it. Definitely deserves more than a 6/10. It had its gameplay flaws but the story was aces and the environments were incredible. Really well-done in the graphical department, if a bit stale in the gameplay department.
The guns in Gungrave are pretty magical. And in Gungrave OD, there's a guy who fights with an electric guitar. Ranged, not melee like the weapon from Devil May Cry 3.
The guns in Gungrave are pretty magical. And in Gungrave OD, there's a guy who fights with an electric guitar. Ranged, not melee like the weapon from Devil May Cry 3.
Dont forget the guy who fights with a guitars name is Rockabilly, it doesn't get more awesome than that. Plus the other character other than Grave and Rock is a Zatoichi like blind swordsman whos swords also shoot bullets out of their handles, thats pretty awesome too. Yeah Gungrave OD is pretty awesome, waaaaay better than the original, and cheap as hell to buy.
Being the crazy guy that I am, I find myself tempted by the idea of magic guns.
Now, they do not need to be truly magical. Status effects and elemental damage are what I'm after here. If it shoots regular bullets magically, it's also out.
Fracture would probably be something you'd like. Also seconding Dirge of Cerberus. The personalization available for weapons was pretty great.
Um. Cell Factor, maybe? It's free, but you'll have a tough time running it without a physX card.
Fracture seemed to have some cool ideas that got criminally under-used by railroading me with height limits at times.
Being the crazy guy that I am, I find myself tempted by the idea of magic guns.
Now, they do not need to be truly magical. Status effects and elemental damage are what I'm after here. If it shoots regular bullets magically, it's also out.
Fracture would probably be something you'd like. Also seconding Dirge of Cerberus. The personalization available for weapons was pretty great.
Um. Cell Factor, maybe? It's free, but you'll have a tough time running it without a physX card.
The game runs fine without a Physx card. The performance problems were added in software. You can imagine the scandal that caused.
Thanks guys, I just installed Arcanum. Time to see if I can actually get past the first slow part of the game.
It's worth it. I've found a formula for old-school RPG's that has yet to fail me. The more installations and un-installations it takes to actually begin playing the game past the intro, the more ravenously you will love the rest of the game. I don't know why, but it's like all the pain, sorrow, rage, and let-down forms into a glowing ball of love and content.
It's worked for me on Arcanum, BG2, Bloodlines and probably a few others I'm forgetting. It also happened to me for God Hand, which I went on to beat like three times, and about 30-40 more hours of dicking around.
Hate can become love. I'm waiting for Deus Ex to click for me.
Didn't Clive Barker's Undying have at least 1 magical gun?
Such an underrated game. If I ever did a Let's Play, it'd be that game.
As much as I enjoyed the game, the crappy engine they were running it on sapped almost all of the enjoyment. The environments were so tiny for a PC game, it was practically "run down hallway... LOADING... go into a room... LOADING... go into the next room... LOADING".
I beat the game, but it was frustrating as hell sometimes. I think it ties Fable and Deus Ex 2 for ridiculous number of loads, to the point where we used to call the came "Clive Barker's Now Loading" since you got to get a pretty fucking good look at the loading screen.
That crappy engine was the Unreal engine, son. I never got far in Undying due to my old computer hating the Unreal engine and not being able to break 20FPS on it.
I did, however, get to have a moment that sticks out in my mind as one of the coolest things in gaming.
When you're early in the game, you walk through a hall with huge looming windows on the right and paintings on the left. One of the paintings is a gigantic family portrait, but when you enable your spirit vision it becomes horribly twisted and mangled. Super rad.
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OH MY GOD STRANGERS WRATH
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GO GET STRANGERS WRATH
THREAD OVER
Seriously, there are no games more about magical guns than Elemental Gearbolt. In fact, I'm pretty sure that's all it is.
Its not, its fun as hell. And yes filled with NOTHING but magical guns in fact.
And whoever mentioned The Darkness that is a good choice, there is at least one actual magic gun it in it, that crazy old darkness gun thing. That is also a good game in general, very underrated and you can find it used for like $5 at blockbuster, and it is way more than worth it, its really a hidden gem.
Stranger's Wrath - bringing a whole new definition to the term "live ammo".
I'm surprised there isn't an Outlaw Star video game.
That show is batshit.
Speaking of batshit, Wikipedia has a compiled list of video games with magic guns in them
Mostly JRPGs. Shame.
I second Clive Barker's Undying mostly for the awesome.
Game may have been a flop but it is really, really fun.
Yes, it has bots.
I dont think any of the guns are magical. But you can use magic or tech to augment yourself. Game is basically Counterstrike with tech and magic. The following is stolen from wikipedia.
Players can purchase magic, tech, and weapons at the beginning of each round of play. At the beginning of the first round they have $2000, except humans who have $2500. Each new round adds $1400 for each player, plus money the player earns by helping his or her team during each match. money can also be reduced by team killing or damaging during the round.
Magic includes:
Teleport, enables users to instantly warp 8-10 meters in the direction of their movement, even through solid objects $2250
Resurrect, allows a player to bind a fallen teammate to their own life energy in order to bring them back to life as well as stop teammates from "bleeding out" $2000
Strangle, produces a field of crystals which restricts the movement and drains the essence of any player caught amongst them $2000
Summon, produces a creature that relentlessly attacks hostile entities on sight $3000
Gust, is a burst of powerful wind that can push enemies and objects away, and if timed carefully, can break a player's fall $2000
Smoke, allows a player to turn their body to smoke, causing bullets, explosions, and falls to cause no damage, though being hit with Gust will cause significant harm $2000
Tree of life, creates a tree that heals anyone nearby, as well as providing a physical barrier that can be used for cover $2000
Tech includes:
Grenade, allows the player to throw grenades. The player may have two stocked at any given time. start with and can be picked up off dead enemies or team mates
Enhanced vision, allows the player to detect nearby enemies, as well as teammates, through walls $2000
Glider, enables short-distance flight and enhanced leaping height $2000
Wired reflexes that enhance the player's running speed and allow the deflection of bullets when wielding a katana $2000
Anti-magic generators, drain essence of any player or magical object caught in its field $1500
Smartlink, assists players by increasing enemy tracking abilities and automatically preventing firearms from firing when a teammate is in the cross hair. $2000
I thought this immediately when I read the thread title. But I was thinking about the tabletop RPG.
Magical Adepts that use pistols and turn bullets into throw-away one-shot spell focus things are awesome.
Then again, they're more cool when they're a Jackal Shamanic Adept, and they use a bow with different arrows with different spells stored in them. Like Mana Static, Darkness, and Stunball, for starters.
really? I'd say there are more magic "guns" in oblivion (and actually, the whole alchemy poison systems would actually go pretty well with the whole status effect thing the OP mentioned) than 'magic' guns in FO3. For that matter, if we're counting the random encounter loot, FO2 has more 'magic guns' than 3 also
Fracture would probably be something you'd like. Also seconding Dirge of Cerberus. The personalization available for weapons was pretty great.
Um. Cell Factor, maybe? It's free, but you'll have a tough time running it without a physX card.
Ka-Chung!
Ka-Chung!
Castle Falkenstein, however, does. But it's not a computer game (yet). Hey, what about Arcanum? Did it have guns?
In all editions of the Shadowrun rules as soon as an object leaves "touch" range, it ceases to be an active magical focus. While you can make bullets into expendable foci, you are simply spellcasting... the bullet doesn't actually fire. It would be just as effective as using a dead rat expendable focus to aid spellcasting.
Again, no magical guns in the Shadowrun universe. At least, according to RAW. We once ran a campaign that involved a cascading astral shard (basically, an astral "railgun", of sorts), but this was based on speculative shadowtalk in the Dunkelzahn's Will sourcebook.
Such an underrated game. If I ever did a Let's Play, it'd be that game.
The Hunter class in WoW fits the bill. Not only does any standard build come with multiple status ailments (bleed, mana drain, slow), by speccing into different specializations you get even more crazy special shots like one that will put a target to sleep for X seconds, and when they wake up it applies a bleed, or one that will make a target wander randomly, out of control for 4 seconds. There's another that makes it so an enemy can't enrage... Hunter can be fun.
I was partial to Rogue and Shammy, myself.
I was talking about the expendable foci, I just don't remember what they were called. You cast a spell into it, and specified a condition that would cause the spell to fire. I'm pretty sure that you made the spell roll when you made the item, though the drain may not have kicked in until it was used. It would make sense if it was rolled when you fixed the spell into the item, though.
Regardless, it was just cool to shoot arrows that caused globes of magical darkness to spring out of nowhere, even if you didn't get any big game benefit out of it. Plus, other people could use them too, I thought? My books are someplace in a dusty attic, so I can't find them to check.
Mesmetron.
Moreso the sequel "Overdose," but the original had some fun ones too. Game was fun and probably fits what you want pretty closely.
Also, I agree about Anachronox being awesome. It's not exactly a Jrpg, so it might be worth it.
Thanks for reminding me about that game, I'll have to go back and check it out with the new physX drivers for nvidia cards
Played it on GameTap and loved it. Definitely deserves more than a 6/10. It had its gameplay flaws but the story was aces and the environments were incredible. Really well-done in the graphical department, if a bit stale in the gameplay department.
Mega Man (All of them) I suppose.
Dont forget the guy who fights with a guitars name is Rockabilly, it doesn't get more awesome than that. Plus the other character other than Grave and Rock is a Zatoichi like blind swordsman whos swords also shoot bullets out of their handles, thats pretty awesome too. Yeah Gungrave OD is pretty awesome, waaaaay better than the original, and cheap as hell to buy.
Fracture seemed to have some cool ideas that got criminally under-used by railroading me with height limits at times.
That was just in the demo, though.
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It's worth it. I've found a formula for old-school RPG's that has yet to fail me. The more installations and un-installations it takes to actually begin playing the game past the intro, the more ravenously you will love the rest of the game. I don't know why, but it's like all the pain, sorrow, rage, and let-down forms into a glowing ball of love and content.
It's worked for me on Arcanum, BG2, Bloodlines and probably a few others I'm forgetting. It also happened to me for God Hand, which I went on to beat like three times, and about 30-40 more hours of dicking around.
Hate can become love. I'm waiting for Deus Ex to click for me.
As much as I enjoyed the game, the crappy engine they were running it on sapped almost all of the enjoyment. The environments were so tiny for a PC game, it was practically "run down hallway... LOADING... go into a room... LOADING... go into the next room... LOADING".
I beat the game, but it was frustrating as hell sometimes. I think it ties Fable and Deus Ex 2 for ridiculous number of loads, to the point where we used to call the came "Clive Barker's Now Loading" since you got to get a pretty fucking good look at the loading screen.
I did, however, get to have a moment that sticks out in my mind as one of the coolest things in gaming.