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I then lost an hour of my time before I knew what had happened.
You basically are using different gravitational buttons which you can move and manipulate the size of to direct a stream into audio generators. However, sometimes the generators are further apart or of different colors.
It's quite good, though I wish there was a non-flash version. I've got a fairly slow machine, and the low framerate takes some of the wonder out of it.
Hmm, an interesting game. Quite tricky, especially in the third act, where experimentation is key to getting on the right path to a solution. It's too bad the full version is not yet ready, I'd like to see what other puzzles they come up with, using the types of tools and obstacles not seen in the demo.
Just tried it, and it's pretty cool. I only did a few levels, but the concept is great and has a lot of potential if the bubbles in the intro video do what I think they do...
This game feels very similar to another I've played where you need to direct a ball towards a goal using draggable gravity generators. It had buttons that turned the ball colors to pass certain gates, etc, etc. The only difference is that this is a bit easier because there's a constant stream of "balls", so you can experiment live.
Was just playing this, its awesome. Good use of music, though I wish it were persistant so you build a piece as you go on instead of just creating the same one from scratch everytime. Eh, nitpicks, but this is really cool
If there were alternate songs you could create, like choosing bass or high tones and then continuing to build a huge crescendo... man that would be amazing.
But as is, this game is fucking brilliant. I loved it so hard.
Dude, just played a couple levels and forwarded it to ppl I know, I was impressed. Though simple by design; I believe its the quest for further soundtrack acquisition that keeps me going. Yes, it is frequently the same pieces that amalgamate to a familiar whole. I do feel (after only Autumn) that it is deire to hear more, much like in REZ, that drives me onward. The game is both a puzzle and an interactive musical piece in such a way that is rarely encountered. Its not as Rock Band or, Guitar Hero where one spends many hours acquiring the ability to emulate a skill. Rather a game that rewards one's puzzle-solving skill with a unique "audio adventure" if you will. Almost how one will quest (well after the main goal has been completed) in a game for extra features. Except, the whole game is that very quest. Anyway, that's how it hit me. I'll definitely acquire the full version in the near future. I eagerly await what is in store.
Saw this linked on another forum a few days ago and beat it, it's so...relaxing? I guess that'd be the best way to describe it. In any case, I had to play through again when this thread was posted to, y'know, make sure it was still awesome.
Beautiful game. Just beat it. The only one I had some trouble with was 3:6.
Now, for this to be worth a purchase, it'd need a few more features. Such as importing your own music in, having some obstacles other than just spatial configuration, (I know we get different orbs, but that's not what I'm talking about.) and maybe time trials.
Beat this in under an hour. It's a cute little flash game. The teaser for the later levels looks promising, but it's just another puzzle game to me. *shrugs* I think I'm a jaded gamer, though. I still would recommend this to others.
I don't like that there's only music when particles are hitting the little equalizer bars.
If it was more of a experimentation thing.. where you deflect particles into different sound effects to create unique patterns and melodies, I think it would have been a lot cooler.
Hi5. I can manage to either get the 3 on the left, or the two rightmost, but I can't get all of them.
I can get everything at once except the red using only the attractor. But I can't quite get enough of a stream over to the red without messing up the balance
I'm good friends with one of the main guys in the project, so I'm happy to see so many of you guys are loving it. It's come a long way since he first demoed it for us. I'll let him know how much you guys like it next time we all meet up for CoD:WaW zombie mode.
That being said, I'm still not too good at it. I'm still stuck on 3:4.
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Still enjoying it though, just got up to 3:5.
But as is, this game is fucking brilliant. I loved it so hard.
-Aaramil
What a delightful game.
I'm convinced 2:5 is impossible
EDIT: nevermind, I just got it
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Got stuck on 2-5, I'll have to play around some more with it later.
Awesome concept and I can't wait to see how it turns out when it fully fleshed out.
Kind of reminds me of Enigmo.
Reminds me of Orby.
[edit] Nevermind, beat 3:4 a minute after posting.
[edit2] and finished. Needs more act 4.
Now, for this to be worth a purchase, it'd need a few more features. Such as importing your own music in, having some obstacles other than just spatial configuration, (I know we get different orbs, but that's not what I'm talking about.) and maybe time trials.
45 minutes for me, but I'm at work and the day is young!
(stuck on 3.4 myself)
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For those of you stuck on 2:5 and want an answer--
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2:5 COMPLETE SOLUTION
[edit] beat pretty hard for not refreshing the page before posting.
[edit2] might as well put my 3:6 up too...the first time through I didn't use the arrow, but it took longer to fill everything.
3:6 COMPLETE SOLUTION
Ayliana Moonwhisper Ecksus Cerazal
I got to 2:5, but it won't load. We wanged it.
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Hi5. I can manage to either get the 3 on the left, or the two rightmost, but I can't get all of them.
Ayliana Moonwhisper Ecksus Cerazal
If it was more of a experimentation thing.. where you deflect particles into different sound effects to create unique patterns and melodies, I think it would have been a lot cooler.
This would be one hell of a wiiware game. I'd pay $texas for it.
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I can get everything at once except the red using only the attractor. But I can't quite get enough of a stream over to the red without messing up the balance
QEDMF xbl: PantsB G+
That being said, I'm still not too good at it. I'm still stuck on 3:4.