For magic-breakers: I think Corruption/Discord Chosen, Dread/Discord Chosen, Torture/Sacrifice Disciple, and Loathing/Anguish Black Guard as the first four.
Four Auras (like resist, Str, -AP, Setback) + Spirit Damage/heal Covenant + BG AP hits and knockback all sound like a delicious way to steamroller Bright Wizards and break lines in the process. Rounded out with another Black Guard, Disciple, or a Witch Elf.
Theres such potential here, so much. But in my opinion the game just isn't realizing it. And it really sucks too, because everything is just so close I can see it.
With some more optimization of the engine, more players, and more incentive to do PQ's and open RvR, the game would be so much more awesome. In fact, probably the most fun I've had with the game was during preview weekend and open beta, which is kinda sad. Everyone was doing the PQ's, open RvR was ultra frequent and amazing, and the place was just generally booming with players. Somehow I knew it wouldn't last. People can only stay in T1/T2 for so long.
I am still having some fun with the game, but it irks me to no end knowing how great this game could be. It's just not fun at all to be walking around empty zones, and even worse to see empty chat channels.
I cannot wait for the day when the kind of experience OB/PW can offer returns to the main game.
You know, the loot whore in me really hasnt come out yet. How much loot can i expect to get from PQs if I start doing them and will it be balls better than what I normally use? I got some Magus bracers today from a keep that had weaponskill on them. whaaack.
PS taking keeps was fun/awesome today. I love hellbjorn for starting it up. Too bad i didnt have the banner quests.
starmanbrand on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
For magic-breakers: I think Corruption/Discord Chosen, Dread/Discord Chosen, Torture/Sacrifice Disciple, and Loathing/Anguish Black Guard as the first four.
Four Auras (like resist, Str, -AP, Setback) + Spirit Damage/heal Covenant + BG AP hits and knockback all sound like a delicious way to steamroller Bright Wizards and break lines in the process. Rounded out with another Black Guard, Disciple, or a Witch Elf.
I bags being the first combo there.
...
When I get up there.
But yes those four would smash worlds.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'm really liking my Magus, now. But it's funny how having ONE healer in t1 scenarios can make such a huge difference atm. The past few I've been in have been only one healer (including DoK/WP) either side, and it was never balanced. We beat Order when they had an AM and had nothing, though..
Also did a lair (in Blighted Isles) with random people. Actually downed the mob, it was really fun. It was just a basic pve encounter, nothing special, but somehow it was fun. I think having to unlock the lair was fun in itself.
You know, the loot whore in me really hasnt come out yet. How much loot can i expect to get from PQs if I start doing them and will it be balls better than what I normally use? I got some Magus bracers today from a keep that had weaponskill on them. whaaack.
PS taking keeps was fun/awesome today. I love hellbjorn for starting it up. Too bad i didnt have the banner quests.
I think I was there with you guys, even got my Devastator Chestpiece at one of the keeps.
Got my Black Guard to level 21 now. I do have to say Malice is a pretty awesome tree already, though I haven't been able to test it out too much in Scenarios (having to run back to a tier two area, queue up, then hope that I don't get stuck in a scenario where Order's rolling destruction and have to run back and queue in thirty seconds gets a bit annoying).
I could do tier three scenarios, but I want to enjoy my time at 21 for awhile. ...Plus I already have a fear of TA despite never having played it. I mean, I'm already getting pissed off everytime a Knob launches me off the top of Stonetroll Crossing, I can only imagine how annoyed I'll get at being punted into magma with no chance for retribution for four levels.
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
I'm quite fond of Mourkain's and can't stand Phoenix Gate. Hooray, 300exp and 2 renown points for sitting there for 15 minutes as both sides do fuck-all.
Or, Destruction completely rolls over us and still fails to win in 15 minutes thanks to the map being the size of a small continent.
Glal on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2008
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I was surprised (not really) to see a Grudge knob at rank 40 yesterday. I was being tossed around by a knockback I did not recognize. The one that tosses you a hundred feet up in the air and away. Then everything had a little sun over it.
Malkor on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2008
Just so you guys know.
11pm onwards your time, equates to 5pm onwards in oceania.
And the lag isn't that bad that if you are a night owl, you couldn't join me on my dok and together we shall rule the galaxy
I mean, get good scenario pops well into your night, on a different dude.
Incidentally, Nocturn, after you left, I jumped on my dok and kidnapped a 23 Chosen, made him guard me and tried out the devouring aura thing on him.
It was raep city. He would wade in doing his anti toughness aura with devouring aura on him (since toughness can mitigate the healzors), and throw out blastwave, while I'd run up behind him and do my aoe as well then raging syphon.
I'd like to be able to calculate the effect this simple two character combo had on the enemy team but really the best word was raep. Tank heavy teams were just dying four at a time, healers can't keep up with it.
So forget what I said about the blorc man, drop it and pick up the chosen.
Here is a teaser of what a badass the Chosen looks like, at only 14.
Btw Green and Gold is Ozzie Olympic Colors.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
I'm quite fond of Mourkain's and can't stand Phoenix Gate. Hooray, 300exp and 2 renown points for sitting there for 15 minutes as both sides do fuck-all.
Or, Destruction completely rolls over us and still fails to win in 15 minutes thanks to the map being the size of a small continent.
I've noly ever seen phoenix gate finish once with someone getting 500 points. Even when you get run over, the other team usually has a difficult time getting the 500 points.
Mourkain is probably the best IMO because even the losing side tends to get ~150 points which equates to some gain at the end if it's a stomping ground for one side. Otherwise, I've been in a number of battles where it's 400-500 at the end roughly and everyone ganis a bunch of exp/rp.
Stonetroll crossing is tougher, but tends to end earlier than, say, CTF maps like phoenix gate.
Watch out for black fire basin in T3, same thing as phoenix gate from my experiences.
For magic-breakers: I think Corruption/Discord Chosen, Dread/Discord Chosen, Torture/Sacrifice Disciple, and Loathing/Anguish Black Guard as the first four.
Four Auras (like resist, Str, -AP, Setback) + Spirit Damage/heal Covenant + BG AP hits and knockback all sound like a delicious way to steamroller Bright Wizards and break lines in the process. Rounded out with another Black Guard, Disciple, or a Witch Elf.
I have a Green spec shaman at almost 25 that would further boost resists with Mork's Buffer. If only you didn't start at around 12:30 AM my time.
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
The trick with the Phoenix Gate flags is to remember that there is no flag. If you just run around with two other players, and gank the shit out of the poor saps on the opposing team that are haplessly guarding their flag, but never actually touch the flag, you can end up with 20k+ xp per round pretty easily.
Is anyone aware of how the AP Regen and Morale stats on gear play out? Is it a per-second boost? I was going to try to stack some morale to see if I could actually use a level 4 morale ability in a practical manner, but if it is futile it would be nice to know. If stacking Morale doesn't help, there isn't much point in getting the mastery tier 4's IMO.
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
The trick with the Phoenix Gate flags is to remember that there is no flag. If you just run around with two other players, and gank the shit out of the poor saps on the opposing team that are haplessly guarding their flag, but never actually touch the flag, you can end up with 20k+ xp per round pretty easily.
Phoenix Gate is the only T2 I actually like. Mourkaine's Temple is a clusterfuck with no room to maneuver and way too mutch geometry to get stuck on. And Stonetroll Crossing is way, way, way too big and disorganized. I like having multiple strategies and whatnot, but Stonetroll seems to result in an inordinate amount of single players get steamrolled by the other team's zerg, because there's no line or front to speak of.
s3rial one on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
The trick with the Phoenix Gate flags is to remember that there is no flag. If you just run around with two other players, and gank the shit out of the poor saps on the opposing team that are haplessly guarding their flag, but never actually touch the flag, you can end up with 20k+ xp per round pretty easily.
If the best strategy for playing a scenario is not adhereing to the rules of the scenario, then it is a colossal failure.
MT already encourages beating the crap out of people and following the rules of the game. I'm sure I can get more experience/renown in 15 minutes of MT than I could in 15 minutes of PG. The reason? MT games are over in 5-6 minutes. PG games are over in 15.
I'm still trying to come up with an ideal group makeup, though I have a strong feeling a Witch Elf and at least one Disciple will factor into things.
3 Chosen, one of each mastery, two DoK, and my BG would be the ideal team.
I think the core four would be: Discord Chosen, BG, DoK, Zealot. The other two slots could be more free flowing.
Toss in a second Chosen with defense mastery for Corrupting Wrath, Corrupting Horror, and Group Bane Shield. The sixth slot having a second DoK, a Marauder, or a WE would be great.
Maybe the Zealot wouldn't work out, do to squishyness, but good lord do I love having a Zealot around. Their Marks alone make me happy.
You know I'd really like to see a 6 man tank group, two of each class. It may not work that well as far as kills but can you imagine the chaos six tanks guarding each other could cause running into the enemies back lines?
I've officially discovered that I DESPISE Mourkain's Temple and Stonetroll Crossing, and that Phoenix Gate will never queue while I'm logged in.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
The trick with the Phoenix Gate flags is to remember that there is no flag. If you just run around with two other players, and gank the shit out of the poor saps on the opposing team that are haplessly guarding their flag, but never actually touch the flag, you can end up with 20k+ xp per round pretty easily.
If the best strategy for playing a scenario is not adhereing to the rules of the scenario, then it is a colossal failure.
MT already encourages beating the crap out of people and following the rules of the game. I'm sure I can get more experience/renown in 15 minutes of MT than I could in 15 minutes of PG. The reason? MT games are over in 5-6 minutes. PG games are over in 15.
Yes, but in some people's opinions, small tactical battles are more fun than ZERG TEH CENTERS. Also, the real problem with the time/reward for Phoenix gate is the queue time, it takes for damned ever to get into a PG game on the two servers I play. Otherwise, at least the way I play, a 5-6 minute game ends up being 10k xp (since it's rough to get tons of high contribution kills when your zerg is rolling the opposing zerg) and a 15 minute PG is 20k, so the time/reward would be similar if the games popped quickly.
My big issue with Mourkain's Temple is level design combined with absolute clusterfuck lag for me. For some reason, that many things going on in such a small space is just killer on my system. Thus, it's me running into the fray, lagging while i try to do something, and then I'm inexplicably dead. I've never gained more than a couple thousand xp from MT, because I've never been on the winning side.
Stonetroll has almost always been repetition of me leaving the spawn point, trying to find where the action is, and then getting raped by 3 destruction guys out of nowhere. I feel like I'm the only guy there every time.
Phoenix Gate is the only one where I've had fun, and has finished with 500 multiple times when I've played it.
I dunno, maybe I play on a Bizarro realm or something.
You know I'd really like to see a 6 man tank group, two of each class. It may not work that well as far as kills but can you imagine the chaos six tanks guarding each other could cause running into the enemies back lines?
Sonelan and I did this in T1 a whole bunch; a Chosen and a Black Orc guarding each other, with two-handers.
I don't understand why the points awarded haven't been boosted in things like Phoenix Gate. They should make the flag worth a shit ton more, same with capping both points on Khaine's Embrace and a few other scenarios. It isn't fun to win or lose do to time running out, especially considering the reward for it.
Sad thing is I doubt we'll see scenario changes anytime soon simply because Mythic wants to push ORvR.
I love most of the SCs in this game. All three tier one are awesome, except I think Khaine's Embrace might be a little too large. Walking from one end of the match takes a significant time. the explosion mechanic is epic, though, especially if you manage to snare someone or kb them into it. Norden is the perfect SC in my eyes. Its quick, takes a team effort, and has a lot of underlying strat. Should you go ninja LH to make them back off Racks, or should you try to get a flanking force to fort? Erkund is my favorite but its the one that never pops on REM. But I guess it popped a lot when the new tanks came out, but my gal was playin that night. A really fun area, a really nice layout of points. Fun routes to each point. I wish this would pop more often. I would lvl a char to 8, do erkund a billion times until he outlevels, and hten delete him and level him to 9 again.
t2, Mourkains is great exp and time and i love the murderball mechanic. Too many small blocks to get stuck on when you are running to or away that are so dark and small you can't see wtf you stopped moving. But all in all, great. A good back door flank can mess up a team. And I also love the new "artifact spawns late" deal. Much more fun, even if IBs and SMs just kb everything in the area until order gets it. Stonetroll is a ton of fun, another near perfect SC. my only complain is the time it takes to get from spawnpoint to action. Phoenix Gate is just too large and you need to be able to cap the flag even if yours is out. There also needs to be a debuff for not leaving like. 100f from the flag for more than 45 seconds or something. Or the other teams NPCs fire artillery at the flag that make everyone there bounce away from it. Just something to stop the turtling. This SC currently takes far too long without a pretty organized team and an opposing team that wants to have fun instead of turtle.
t3, there are still some I have not played. I love TA, my only complaint is that the destro west side pit off the crate is un-scalable unless you hop from one rock to another, and one rock even damages you. I dont know if there is an order one like this, but being in the lava should be a punishment, but not impossible to escape from. Isha seems to be near 85-90% impossible to dethrone the current controlling team. Only seen it done once, and at the end of the match when it hardly mattered. Doomfist Crater is about the same. The buffing balls in the area don't do enough. Maybe AoE KB from them on kills or AoE DoT need to be added to them to make them more dangerous. High pass is probably my favorite t3 SC, along with TA. HP combines a fun dual capture buff with some cool animations and quick gameplay. The only problem with this is it seems like the groups are -never- full. Its always like 8v8 here. Tabalac dam SEEMS fun, but I have only had bad experiences. One team loses the keg to the other, so they turtle their bridge. When the keg drops, an opposing player already has it and is bringing it back. BlackFire is the same problem as Phoenix Gate but larger still. No way to dethrone turtlers and can't cap if your flag is out. I don't even know if there are others in t3, because I havent played them. only two that pop everytime i play are TA and Isha's, but I have stopped queuing for Isha's all together.
t4, have not played any. I don't need to be lvl 31 to enjoy this game. Dicks.
Edit: TL;DR, I post long posts before i have tests because it helps me stop thinking about them and relax.
I like High Pass the best of the T3 scenarios. It's pretty
Black fire basin is incredibly hit and miss. I had the best scenario there ever though, where 2 premade groups clashed and it was offensive the entire game. Very strategic and cool. Also, the enormous monster frozen under the ice is awesome.
Oh and if anyone gets in the same position as I am on Englund (Stuck between 27-31rank), I was looking around on WHA and found a nice little leveling guide. Do Avelorn>Tabecland>Saphery>Highpass>Greenskins1>Greenskins2 when you first get into t3(Seems to be the "easiest" route), and then if you still lack exp, go back to Ch6 for each of the races and do everything you did not do previously. While you get no gear rewards, you get 2k after 2k after 2k of easypeasy exp.
Posts
Four Auras (like resist, Str, -AP, Setback) + Spirit Damage/heal Covenant + BG AP hits and knockback all sound like a delicious way to steamroller Bright Wizards and break lines in the process. Rounded out with another Black Guard, Disciple, or a Witch Elf.
Theres such potential here, so much. But in my opinion the game just isn't realizing it. And it really sucks too, because everything is just so close I can see it.
With some more optimization of the engine, more players, and more incentive to do PQ's and open RvR, the game would be so much more awesome. In fact, probably the most fun I've had with the game was during preview weekend and open beta, which is kinda sad. Everyone was doing the PQ's, open RvR was ultra frequent and amazing, and the place was just generally booming with players. Somehow I knew it wouldn't last. People can only stay in T1/T2 for so long.
I am still having some fun with the game, but it irks me to no end knowing how great this game could be. It's just not fun at all to be walking around empty zones, and even worse to see empty chat channels.
I cannot wait for the day when the kind of experience OB/PW can offer returns to the main game.
PS taking keeps was fun/awesome today. I love hellbjorn for starting it up. Too bad i didnt have the banner quests.
I bags being the first combo there.
...
When I get up there.
But yes those four would smash worlds.
Also did a lair (in Blighted Isles) with random people. Actually downed the mob, it was really fun. It was just a basic pve encounter, nothing special, but somehow it was fun. I think having to unlock the lair was fun in itself.
I think I was there with you guys, even got my Devastator Chestpiece at one of the keeps.
I could do tier three scenarios, but I want to enjoy my time at 21 for awhile. ...Plus I already have a fear of TA despite never having played it. I mean, I'm already getting pissed off everytime a Knob launches me off the top of Stonetroll Crossing, I can only imagine how annoyed I'll get at being punted into magma with no chance for retribution for four levels.
Gonna run around pissing off all the order knobs who have to wait .5 seconds in between each atttaaaackkkaaaa!
My tune is disjointed, but I like it.
My renown rank is gonna fall behind again with my knob, just like with my wh.
But damn it feels good to be a gangsta.
But I also loathe the PvE.
I am also impatient.
I re-subbed but goddamn it there is no PvP going on when I want to play (which is like 2-6am CST or so).
Anything to remedy this?
But I getcha, I typically can't play before 1 or 2 am est.
Luckily for me I enjoy the PvE.
Or, Destruction completely rolls over us and still fails to win in 15 minutes thanks to the map being the size of a small continent.
see you guys tomorrow.
11pm onwards your time, equates to 5pm onwards in oceania.
And the lag isn't that bad that if you are a night owl, you couldn't join me on my dok and together we shall rule the galaxy
I mean, get good scenario pops well into your night, on a different dude.
Incidentally, Nocturn, after you left, I jumped on my dok and kidnapped a 23 Chosen, made him guard me and tried out the devouring aura thing on him.
It was raep city. He would wade in doing his anti toughness aura with devouring aura on him (since toughness can mitigate the healzors), and throw out blastwave, while I'd run up behind him and do my aoe as well then raging syphon.
I'd like to be able to calculate the effect this simple two character combo had on the enemy team but really the best word was raep. Tank heavy teams were just dying four at a time, healers can't keep up with it.
So forget what I said about the blorc man, drop it and pick up the chosen.
Here is a teaser of what a badass the Chosen looks like, at only 14.
Btw Green and Gold is Ozzie Olympic Colors.
How come? Phoenix Gate is probably the most terrible game of capture the flag I've ever played. The flags are way too far apart, and there aren't a lot of interesting strategies on either offense or defense side of things. More often than not, people don't even bother going for the flag; they just meet in the middle to beat the crap out of each other, and after 15 minutes the score ends 56 to 35. As a result, the time/reward ratio is total bollocks. I hate when PG pops, because most of the time it's a disorganized clusterfuck.
I can understand getting frustrated with MT, though the meet-in-the-middle-and-kill-each-other gameplay is much more conducisive tot he football mentality. And actually, I give mythic a lot of credit for Stonetroll. With a good group, it's incredibly fun.
PSN: Threeve703
I've noly ever seen phoenix gate finish once with someone getting 500 points. Even when you get run over, the other team usually has a difficult time getting the 500 points.
Mourkain is probably the best IMO because even the losing side tends to get ~150 points which equates to some gain at the end if it's a stomping ground for one side. Otherwise, I've been in a number of battles where it's 400-500 at the end roughly and everyone ganis a bunch of exp/rp.
Stonetroll crossing is tougher, but tends to end earlier than, say, CTF maps like phoenix gate.
Watch out for black fire basin in T3, same thing as phoenix gate from my experiences.
I have a Green spec shaman at almost 25 that would further boost resists with Mork's Buffer. If only you didn't start at around 12:30 AM my time.
The trick with the Phoenix Gate flags is to remember that there is no flag. If you just run around with two other players, and gank the shit out of the poor saps on the opposing team that are haplessly guarding their flag, but never actually touch the flag, you can end up with 20k+ xp per round pretty easily.
Phoenix Gate is the only T2 I actually like. Mourkaine's Temple is a clusterfuck with no room to maneuver and way too mutch geometry to get stuck on. And Stonetroll Crossing is way, way, way too big and disorganized. I like having multiple strategies and whatnot, but Stonetroll seems to result in an inordinate amount of single players get steamrolled by the other team's zerg, because there's no line or front to speak of.
If the best strategy for playing a scenario is not adhereing to the rules of the scenario, then it is a colossal failure.
MT already encourages beating the crap out of people and following the rules of the game. I'm sure I can get more experience/renown in 15 minutes of MT than I could in 15 minutes of PG. The reason? MT games are over in 5-6 minutes. PG games are over in 15.
PSN: Threeve703
3 Chosen, one of each mastery, two DoK, and my BG would be the ideal team.
I think the core four would be: Discord Chosen, BG, DoK, Zealot. The other two slots could be more free flowing.
Toss in a second Chosen with defense mastery for Corrupting Wrath, Corrupting Horror, and Group Bane Shield. The sixth slot having a second DoK, a Marauder, or a WE would be great.
Maybe the Zealot wouldn't work out, do to squishyness, but good lord do I love having a Zealot around. Their Marks alone make me happy.
You know I'd really like to see a 6 man tank group, two of each class. It may not work that well as far as kills but can you imagine the chaos six tanks guarding each other could cause running into the enemies back lines?
Yes, but in some people's opinions, small tactical battles are more fun than ZERG TEH CENTERS. Also, the real problem with the time/reward for Phoenix gate is the queue time, it takes for damned ever to get into a PG game on the two servers I play. Otherwise, at least the way I play, a 5-6 minute game ends up being 10k xp (since it's rough to get tons of high contribution kills when your zerg is rolling the opposing zerg) and a 15 minute PG is 20k, so the time/reward would be similar if the games popped quickly.
Stonetroll has almost always been repetition of me leaving the spawn point, trying to find where the action is, and then getting raped by 3 destruction guys out of nowhere. I feel like I'm the only guy there every time.
Phoenix Gate is the only one where I've had fun, and has finished with 500 multiple times when I've played it.
I dunno, maybe I play on a Bizarro realm or something.
Phoenix gate is ok. Usually it stalls with one team going 100% defense and that is just not much fun.
Stonetrolls crossing can be fun, but I prefered the beta version to the current one
Sad thing is I doubt we'll see scenario changes anytime soon simply because Mythic wants to push ORvR.
t2, Mourkains is great exp and time and i love the murderball mechanic. Too many small blocks to get stuck on when you are running to or away that are so dark and small you can't see wtf you stopped moving. But all in all, great. A good back door flank can mess up a team. And I also love the new "artifact spawns late" deal. Much more fun, even if IBs and SMs just kb everything in the area until order gets it. Stonetroll is a ton of fun, another near perfect SC. my only complain is the time it takes to get from spawnpoint to action. Phoenix Gate is just too large and you need to be able to cap the flag even if yours is out. There also needs to be a debuff for not leaving like. 100f from the flag for more than 45 seconds or something. Or the other teams NPCs fire artillery at the flag that make everyone there bounce away from it. Just something to stop the turtling. This SC currently takes far too long without a pretty organized team and an opposing team that wants to have fun instead of turtle.
t3, there are still some I have not played. I love TA, my only complaint is that the destro west side pit off the crate is un-scalable unless you hop from one rock to another, and one rock even damages you. I dont know if there is an order one like this, but being in the lava should be a punishment, but not impossible to escape from. Isha seems to be near 85-90% impossible to dethrone the current controlling team. Only seen it done once, and at the end of the match when it hardly mattered. Doomfist Crater is about the same. The buffing balls in the area don't do enough. Maybe AoE KB from them on kills or AoE DoT need to be added to them to make them more dangerous. High pass is probably my favorite t3 SC, along with TA. HP combines a fun dual capture buff with some cool animations and quick gameplay. The only problem with this is it seems like the groups are -never- full. Its always like 8v8 here. Tabalac dam SEEMS fun, but I have only had bad experiences. One team loses the keg to the other, so they turtle their bridge. When the keg drops, an opposing player already has it and is bringing it back. BlackFire is the same problem as Phoenix Gate but larger still. No way to dethrone turtlers and can't cap if your flag is out. I don't even know if there are others in t3, because I havent played them. only two that pop everytime i play are TA and Isha's, but I have stopped queuing for Isha's all together.
t4, have not played any. I don't need to be lvl 31 to enjoy this game. Dicks.
Edit: TL;DR, I post long posts before i have tests because it helps me stop thinking about them and relax.
Also. Why does Lava fall INTO TA?
I do like it though.
Black fire basin is incredibly hit and miss. I had the best scenario there ever though, where 2 premade groups clashed and it was offensive the entire game. Very strategic and cool. Also, the enormous monster frozen under the ice is awesome.
TA is basically a giant hole in an island where an ancient elf city occupied by Dark Elves was razed to the ground. Multiple times.
So... a wizard did it.
*edit: whoops, I was confusing it with Tor Anlec. I don't know why there's sky lava.