The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
Evil Genius is $10 on Steam! That? I made my minions finish high school.
Control various types of henchmen on your island fortress as you go for the gold and go for the world! Steal precious relics of the past, deal with those pesky spies, and take a turn at ruling the world!
From Wikipedia:
Evil Genius is a 2004 real-time strategy and simulation video game. A tongue-in-cheek take on the 1960s spy thriller genre, the game casts the player as the villain, allowing control of a secret island fortress complete with powerful henchmen, loyal minions and a wide range of gizmos, gadgets and traps. Developed by Elixir Studios and published by Sierra Entertainment Games, Evil Genius was released on 28 September 2004. The rights are currently owned by Rebellion.
The player is cast as an evil genius of a criminal organization (referred to simply as "the evil organization") plotting to take over the world, from the safety of an evil lair built in the caverns of a mountain hideout. The main story of the game is based on the construction of one of three superweapons, which are launched at the very end of the game. The launching of the weapon causes the world to capitulate to your will, thus ending the game. The game features several references to spy films like the James Bond series, and to their parodies such as Austin Powers.
The game received generally favorable reviews, scoring an average critic rating of 77% on Game Rankings.
Evil Genius's music score, composed by James Hannigan, received a BAFTA nomination for Best Original Music in 2004.
Pictures:
LINKS http://www.evilplanet.com/ - The only website left that is dedicated to it. GO HERE FOR PATCHES AND MODS.
HELPFUL HINTS!
() When you first create your base, instead of building at the first entrance point, build another. For the first entrance point make a short hallway in three directions with as many doors as you can fit, with the entry door being level 4. This will normally create a 'trap' that agents will get stuck in and confused. When they successfully pick their way in, they will try to pick every door to find your base, and in the end become confused and not know how to get out. Since there is no entrance to your base at this entrance, you'll never need to worry.
() Could be an exploit. When you first get the ability to send minions to the world, do so. You will gain a lot of heat by sending as many minions as you can, but since it is so early in the game no agents will be sent after you. MAKE SURE NOT TO GO TO FAR INTO THE GAME OR THIS WILL STOP. Once you get one million or two million, further the story.
Well the game has come a long ways in what it once was. There are official and unofficial patches to fix a lot of the bugs, not to mention a lot of other mods that do many different things. I'm working on a texture mod right now for myself using the texture exporter.
Man, I had way too much fun building those hotels to distract agents. That became a second game for me. Also I could NEVER get the research for hidden sentry guns and was always obliterated by Jet chan because of it. Dangnabbit.
I remember being pretty intrigued by the demo, but never got around to purchasing it. I believe it's on Steam now for like $5, yes?
Not according to a quick store search, sadly. Unless it's one of those 'not in Europe' dealies.
I actually bought the game only a couple of months back, and am sad I didn't make more progress with it than I did. Overall, I was really impressed - it uses some of the more satisfying elements of dungeon keeper, provides a greater breadth of tasks for the player, and is still somehow beautiful even today.
Perhaps I'm inherently not suited to the genre, but it seemed to suffer from some pretty major niggles that stopped me from playing it as compulsively as DK. Namely 1) a persistent base, which really fucks you over when you inevitably plan things badly at the beginning, 2) having to frequently flick back and forth between two screens with different mechanics (something Republic suffered from too), 3) constantly feeling under pressure from dealing with enemies and the micro-management they required. I never got the feeling of being able to sit back and bask in my grand achievements - there was always some crisis or task requiring my attention.
That said, it's still very much worth a look by people who like god-games - few enough of them being released of late! And I feel that if I'd had some more advice on strategy and play style before I began, I'd have had a better time of it.
Oh - and I had an incredibly bizarre bug occur twice when starting a new game. Night never came. Ever. So half and hour in, I've got a base filled with minions who've either collapsed on the floor out of sheer exhaustion or are leaving in disgust. Didn't help to convince a friend that it was a quality game.
The day that Elixir Studios closed it's doors was so sad for me
Well apparently there's still hope, as I think Vivendi (or whoever owns it now) has the rights to make a sequel, meaning it's not completely a dead end.
Actually there's nothing like hitting the RED ALERT button and watching your minions run to grab weapons from the nearest armory. That was amazing the first time I did it.
The music, the proto-Team-Fortress-2 illustrated style...
Wow. I loved this game way more than I thought I did.
Actually there's nothing like hitting the RED ALERT button and watching your minions run to grab weapons from the nearest armory. That was amazing the first time I did it.
The music, the proto-Team-Fortress-2 illustrated style...
Wow. I loved this game way more than I thought I did.
Seeing them all line up in the armory to take their rifles in pistols... yes that was satisfying... It got even better when you got security cameras and they would all rush at the super agent with their weapons.
Decent but it got old REAAAAAAAAAAAAL fast. The traps were nigh useless aside from entertainment value, and swarms and swarms of bellhops were all you really needed to protect your base.
This was one of the first games I got when I started PC gaming. The music was definitely amazing and the traps were fun and... damn, I'm going to go install this, aren't I?
Y'know ages ago when I saw this, it was in the middle of the sim-and-tycoon-everything era. You remember, SimDatingService, Trailer Park Tycoon, SimBirthdayParty, Colonoscopy Tycoon. I dismissed it as one of that pack.
But then my roommate played it in college and I wanted it really badly, but never actually got it. Maybe today is the day.
Y'know ages ago when I saw this, it was in the middle of the sim-and-tycoon-everything era. You remember, SimDatingService, Trailer Park Tycoon, SimBirthdayParty, Colonoscopy Tycoon. I dismissed it as one of that pack.
But then my roommate played it in college and I wanted it really badly, but never actually got it. Maybe today is the day.
I think the only reason I didn't pass it up is because I love that spy atmosphere. Maybe that's why I love the game so much. Still though... it's a great game and I wish they would make a sequel.
Jimpy on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited December 2008
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
Jimpy on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
I might do that. With some money it will only be a matter of getting the 3 villains together for the fucking meeting.
This is absolutely one of my favorite games. I still bust it out now and again to play it for a while. I've never really finished the game as I'd do too many other things and end up moving on to something else before the end. I never looked into the modding community for it, I should check out what they have.
kdrudy on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited December 2008
If someone finds some good mods they should link them in the thread. I'd appreciate it, and I'm sure everyone else would too.
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
I might do that. With some money it will only be a matter of getting the 3 villains together for the fucking meeting.
I ended up doing using this tactic for a little while when I tried to get back into the game, and then realized "Wait, if I'm going to all this work just for money, why not just skip all this nonsense, look up a cheat code to give me a bit of extra money, and save some time?". So I did. Managing your agents trying to earn money is fun for a while, but it gets tiring quickly.
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
I might do that. With some money it will only be a matter of getting the 3 villains together for the fucking meeting.
I ended up doing using this tactic for a little while when I tried to get back into the game, and then realized "Wait, if I'm going to all this work just for money, why not just skip all this nonsense, look up a cheat code to give me a bit of extra money, and save some time?". So I did. Managing your agents trying to earn money is fun for a while, but it gets tiring quickly.
Especially since when you're in trouble, you just pull all your units back, lock down the base, and stare at the screen for 20 minutes while everything calms down. EXCITING.
Aroduc on
0
Blake TDo you have enemies then?Good. That means you’ve stood up for something, sometime in your life.Registered Userregular
I love this game, but I never managed to get very far. I'd always get to the point where I was broke and any agents I sent out into the world would be killed before I could get any more money. It got pretty frustrating. I also never got far enough to get any of the good traps, so I was stuck with wind and popup traps. Nothing too exciting.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
Ah damn, not I"m gonna end up reinstalling this after I beat Farcry2.
Hey, I remember the contest that site had to create a minion character. I won a soundtrack to "Republic: The Revolution" from it.
Heh, small world. I won a signed copy of the game + signed poster. Of course I didn't actually need another copy of the game... but the poster is up in my room to this day.
Suffice to say, I love the shit out of this game. I've actually got a save lying around I started several weeks ago where i've modded Red Ivan to not suck (he has Dirk Master's machineguns instead of his RPG) and made my mercenaries look like orange versions of the SABRE infiltrators. This will pose a problem when an actual orange SABRE infiltrator shows up "in disguise", but fuck it. My mercs look awesome.
Isn't that like asking if anyone beat SimCity? Or does it have a real progression and conclusion?
yeah I beat Sim City. All the super structures take off in to space at the end. I have no idea what happens at the end of Evil Genius because the lain always got swarmed with un-killable agents and i was too frustrated to finish it.
Oh, and there was some ini file you could edit to remove the 100 units cap, which was like the first thing that I did.
Seriously, what self-respecting bad guy has only 100 henchmen?
And the trick to Red Ivan is to keep him in a locked room outside until you need him, then unlock the door and have him kick some ass. Under no circumstances should you let him in your actual base, ever.
Oh, and there was some ini file you could edit to remove the 100 units cap, which was like the first thing that I did.
Seriously, what self-respecting bad guy has only 100 henchmen?
And the trick to Red Ivan is to keep him in a locked room outside until you need him, then unlock the door and have him kick some ass. Under no circumstances should you let him in your actual base, ever.
Oh yeah, I also increased the pop cap to 200. There's a fan-made mod somewhere which gets rid of most of the little niggly problems like that, including the ability to build fire extinguishers everywhere and indoor sentry guns.
Mr Ray on
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited December 2008
We had a thread on this recently, maybe a couple of months ago. It had some good information if anyone can find it.
Yeah, I've never completed this either. I really need to do that. One of my mandatory mods is always raising the henchman cap to 500. I also like making the freezers remove bodies in like 3 seconds. If Dwarf Fortress ever goes 3D, the interface should be like Evil Genius.
Posts
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
Pretty fun, it gets really annoying halfway in however and I always end up quitting.
GM: Rusty Chains (DH Ongoing)
Never quite got around to finishing it, though. Maybe I should give it a reinstall.
The day that Elixir Studios closed it's doors was so sad for me
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Not according to a quick store search, sadly. Unless it's one of those 'not in Europe' dealies.
I actually bought the game only a couple of months back, and am sad I didn't make more progress with it than I did. Overall, I was really impressed - it uses some of the more satisfying elements of dungeon keeper, provides a greater breadth of tasks for the player, and is still somehow beautiful even today.
Perhaps I'm inherently not suited to the genre, but it seemed to suffer from some pretty major niggles that stopped me from playing it as compulsively as DK. Namely 1) a persistent base, which really fucks you over when you inevitably plan things badly at the beginning, 2) having to frequently flick back and forth between two screens with different mechanics (something Republic suffered from too), 3) constantly feeling under pressure from dealing with enemies and the micro-management they required. I never got the feeling of being able to sit back and bask in my grand achievements - there was always some crisis or task requiring my attention.
That said, it's still very much worth a look by people who like god-games - few enough of them being released of late! And I feel that if I'd had some more advice on strategy and play style before I began, I'd have had a better time of it.
Oh - and I had an incredibly bizarre bug occur twice when starting a new game. Night never came. Ever. So half and hour in, I've got a base filled with minions who've either collapsed on the floor out of sheer exhaustion or are leaving in disgust. Didn't help to convince a friend that it was a quality game.
Well apparently there's still hope, as I think Vivendi (or whoever owns it now) has the rights to make a sequel, meaning it's not completely a dead end.
The music, the proto-Team-Fortress-2 illustrated style...
Wow. I loved this game way more than I thought I did.
Seeing them all line up in the armory to take their rifles in pistols... yes that was satisfying... It got even better when you got security cameras and they would all rush at the super agent with their weapons.
this game was so good. please, please play it. there are a few frustrations, but you will have a great time.
XBL/PSN/Steam: APZonerunner
Also, the button.
DO NOT PUSH IT.
But then my roommate played it in college and I wanted it really badly, but never actually got it. Maybe today is the day.
I think the only reason I didn't pass it up is because I love that spy atmosphere. Maybe that's why I love the game so much. Still though... it's a great game and I wish they would make a sequel.
I think about popping it in and playing it every couple of months. I may just do that tonight.
Like I said in the hint in the OP, if you want to avoid money troubles altogether just build a barracks and put as many lockers as possible and then send as many minions into the world (before the maid). Don't progress the game any past the maid and no one will kill minions/come to the island. This is a cheat I guess, but you'd be surprised how an extra 2 mil helps and feels just as good as the normal way. Once you get a good 2 mil or above you should be set for awhile. BTW you can alt-tab the game and it will keep running, just in case you get bored looking at the screen as you get money.
I might do that. With some money it will only be a matter of getting the 3 villains together for the fucking meeting.
I ended up doing using this tactic for a little while when I tried to get back into the game, and then realized "Wait, if I'm going to all this work just for money, why not just skip all this nonsense, look up a cheat code to give me a bit of extra money, and save some time?". So I did. Managing your agents trying to earn money is fun for a while, but it gets tiring quickly.
Especially since when you're in trouble, you just pull all your units back, lock down the base, and stare at the screen for 20 minutes while everything calms down. EXCITING.
Satans..... hints.....
I just went to Amazon.com. They only had 2 in stock though.
Ah damn, not I"m gonna end up reinstalling this after I beat Farcry2.
GM: Rusty Chains (DH Ongoing)
Isn't that like asking if anyone beat SimCity? Or does it have a real progression and conclusion?
I don't even remember, but I could have sworn that there was a "story".
XBL/PSN/Steam: APZonerunner
Heh, small world. I won a signed copy of the game + signed poster. Of course I didn't actually need another copy of the game... but the poster is up in my room to this day.
Suffice to say, I love the shit out of this game. I've actually got a save lying around I started several weeks ago where i've modded Red Ivan to not suck (he has Dirk Master's machineguns instead of his RPG) and made my mercenaries look like orange versions of the SABRE infiltrators. This will pose a problem when an actual orange SABRE infiltrator shows up "in disguise", but fuck it. My mercs look awesome.
yeah I beat Sim City. All the super structures take off in to space at the end. I have no idea what happens at the end of Evil Genius because the lain always got swarmed with un-killable agents and i was too frustrated to finish it.
Good game but so many things were wrong in it.
Seriously, what self-respecting bad guy has only 100 henchmen?
And the trick to Red Ivan is to keep him in a locked room outside until you need him, then unlock the door and have him kick some ass. Under no circumstances should you let him in your actual base, ever.
Oh yeah, I also increased the pop cap to 200. There's a fan-made mod somewhere which gets rid of most of the little niggly problems like that, including the ability to build fire extinguishers everywhere and indoor sentry guns.
Yeah, I've never completed this either. I really need to do that. One of my mandatory mods is always raising the henchman cap to 500. I also like making the freezers remove bodies in like 3 seconds. If Dwarf Fortress ever goes 3D, the interface should be like Evil Genius.